@weasel-js/theme 1.6.1 → 1.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/NOTICE CHANGED
@@ -2,10 +2,11 @@
2
2
 
3
3
  The package's source code is licensed under the MIT License (see LICENSE).
4
4
 
5
- This package additionally redistributes two font binaries under the SIL Open
5
+ This package additionally redistributes three font binaries under the SIL Open
6
6
  Font License, Version 1.1. The OFL applies to these files only:
7
7
 
8
8
  fonts/oswald-latin-variable.woff2
9
+ fonts/oswald-tabular-digits.woff2 (modified: digits and a figure space only, equal widths)
9
10
  Copyright 2016 The Oswald Project Authors
10
11
  https://github.com/googlefonts/OswaldFont
11
12
  License: fonts/OFL-Oswald.txt
@@ -553,5 +553,5 @@ function anchorFromHex(hex, name) {
553
553
  }
554
554
 
555
555
  export { CHROMA_WEIGHT, DEFAULT_CONSTRAINTS, anchorFromHex, chromaCap, contrast, deltaE, enumerateSelections, floorDegrees, fullSelection, generate, hexToRgb, hueGap, hueName, isByAxis, luminance, mergeAxes, parseTokenValue, pick, pickAll, resolveTheme, resolveTokens, selectionKey, serializeTokenValue, themeAxes, themeChain, toHex, toHexPreview, toLab, toLch, vividAt };
556
- //# sourceMappingURL=chunk-C3S4A65R.js.map
557
- //# sourceMappingURL=chunk-C3S4A65R.js.map
556
+ //# sourceMappingURL=chunk-AN5JVL2S.js.map
557
+ //# sourceMappingURL=chunk-AN5JVL2S.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/axes.ts","../src/dtcg/value.ts","../src/dtcg/color.ts","../src/dtcg/resolve.ts","../src/resolveTheme.ts","../src/engine/color/oklch.ts","../src/engine/color/generate.ts"],"names":[],"mappings":";;;AA6BO,SAAS,SAAS,CAAA,EAAkC;AACzD,EAAA,OAAO,OAAO,CAAA,KAAM,QAAA,IAAY,CAAA,KAAM,IAAA,IAAQ,CAAC,KAAA,CAAM,OAAA,CAAQ,CAAC,CAAA,IAAK,OAAQ,CAAA,CAAuB,EAAA,KAAO,QAAA;AAC3G;AAGO,SAAS,aAAA,CAAc,IAAA,EAAgB,SAAA,GAAuB,EAAC,EAAc;AAClF,EAAA,MAAM,MAA8B,EAAC;AACrC,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,GAAG,KAAK,MAAA,CAAO,OAAA,CAAQ,IAAI,CAAA,EAAG;AAC9C,IAAA,MAAM,CAAA,GAAI,UAAU,IAAI,CAAA;AACxB,IAAA,GAAA,CAAI,IAAI,IAAI,CAAA,KAAM,MAAA,IAAa,KAAK,GAAA,CAAI,MAAA,GAAS,IAAI,GAAA,CAAI,OAAA;AAAA,EAC3D;AACA,EAAA,OAAO,GAAA;AACT;AAGO,SAAS,SAAA,CAAU,QAAkB,KAAA,EAA2B;AACrE,EAAA,MAAM,GAAA,GAA+B,EAAE,GAAG,MAAA,EAAO;AACjD,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,GAAG,KAAK,MAAA,CAAO,OAAA,CAAQ,KAAK,CAAA,EAAG;AAC/C,IAAA,GAAA,CAAI,IAAI,CAAA,GAAI,EAAE,GAAG,KAAK,MAAA,EAAQ,EAAE,GAAG,MAAA,CAAO,IAAI,CAAA,EAAG,MAAA,EAAQ,GAAG,GAAA,CAAI,QAAO,EAAE;AAAA,EAC3E;AACA,EAAA,OAAO,GAAA;AACT;AAGO,SAAS,oBAAoB,IAAA,EAA6B;AAC/D,EAAA,IAAI,GAAA,GAAgC,CAAC,EAAE,CAAA;AACvC,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,GAAG,KAAK,MAAA,CAAO,OAAA,CAAQ,IAAI,CAAA,EAAG;AAC9C,IAAA,GAAA,GAAM,GAAA,CAAI,QAAQ,CAAC,CAAA,KAAM,OAAO,IAAA,CAAK,GAAA,CAAI,MAAM,CAAA,CAAE,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,GAAG,CAAA,EAAG,CAAC,IAAI,GAAG,CAAA,GAAI,CAAC,CAAA;AAAA,EACpF;AACA,EAAA,OAAO,GAAA;AACT;AAGO,SAAS,YAAA,CAAa,MAAgB,SAAA,EAA8B;AACzE,EAAA,MAAM,IAAA,GAAO,aAAA,CAAc,IAAA,EAAM,SAAS,CAAA;AAC1C,EAAA,OAAO,OAAO,IAAA,CAAK,IAAI,CAAA,CAAE,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,CAAA,EAAI,KAAK,CAAC,CAAC,CAAA,CAAE,CAAA,CAAE,KAAK,GAAG,CAAA;AACjE;AAEO,SAAS,IAAA,CAAQ,GAAe,SAAA,EAAiC;AACtE,EAAA,IAAI,GAAA,GAAe,CAAA;AACnB,EAAA,OAAO,QAAA,CAAS,GAAG,CAAA,EAAG;AACpB,IAAA,MAAM,OAAO,GAAA,CAAI,EAAA;AACjB,IAAA,MAAM,KAAA,GAAQ,UAAU,IAAI,CAAA;AAC5B,IAAA,IAAI,KAAA,KAAU,MAAA,IAAa,KAAA,KAAU,IAAA,IAAQ,EAAE,KAAA,IAAS,GAAA,CAAA,EAAM,OAAO,EAAE,EAAA,EAAI,KAAA,EAAO,IAAA,EAAM,KAAA,EAAO,SAAS,EAAA,EAAG;AAC3G,IAAA,GAAA,GAAM,IAAI,KAAK,CAAA;AAAA,EACjB;AACA,EAAA,OAAO,EAAE,EAAA,EAAI,IAAA,EAAM,KAAA,EAAO,GAAA,EAAS;AACrC;AAGO,SAAS,OAAA,CAAW,QAA8C,SAAA,EAAyC;AAChH,EAAA,MAAM,MAAyB,EAAC;AAChC,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,MAAM,CAAA,EAAG;AAC9C,IAAA,MAAM,MAAA,GAAS,IAAA,CAAK,CAAA,EAAG,SAAS,CAAA;AAChC,IAAA,IAAI,MAAA,CAAO,EAAA,EAAI,GAAA,CAAI,IAAI,IAAI,MAAA,CAAO,KAAA;AAAA,EACpC;AACA,EAAA,OAAO,GAAA;AACT;;;AC/EA,SAAS,UAAU,KAAA,EAA6C;AAC9D,EAAA,OAAO,MAAM,GAAA,CAAI,CAAC,MAAO,OAAO,CAAA,KAAM,YAAY,IAAA,CAAK,IAAA,CAAK,CAAC,CAAA,GAAI,CAAA,CAAA,EAAI,CAAC,CAAA,CAAA,CAAA,GAAM,MAAA,CAAO,CAAC,CAAE,CAAA,CAAE,KAAK,IAAI,CAAA;AACnG;AAOO,SAAS,mBAAA,CAAoB,MAAc,KAAA,EAA2B;AAC3E,EAAA,IAAI,KAAA,CAAM,OAAA,CAAQ,KAAK,CAAA,EAAG;AACxB,IAAA,IAAI,SAAS,aAAA,EAAe,OAAO,gBAAgB,KAAA,CAAM,IAAA,CAAK,IAAI,CAAC,CAAA,CAAA,CAAA;AACnE,IAAA,IAAI,IAAA,KAAS,YAAA,EAAc,OAAO,SAAA,CAAU,KAAK,CAAA;AACjD,IAAA,OAAO,KAAA,CAAM,KAAK,IAAI,CAAA;AAAA,EACxB;AACA,EAAA,OAAO,OAAO,KAAK,CAAA;AACrB;AAEA,IAAM,MAAA,GAAS,+BAAA;AAOR,SAAS,eAAA,CAAgB,MAAc,IAAA,EAA0B;AACtE,EAAA,MAAM,GAAA,GAAM,KAAK,IAAA,EAAK;AACtB,EAAA,IAAI,SAAS,aAAA,EAAe;AAC1B,IAAA,MAAM,QAAQ,MAAA,CAAO,IAAA,CAAK,GAAG,CAAA,GAAI,CAAC,CAAA,IAAK,GAAA;AACvC,IAAA,MAAM,KAAA,GAAQ,KAAA,CAAM,KAAA,CAAM,GAAG,CAAA,CAAE,GAAA,CAAI,CAAC,CAAA,KAAM,MAAA,CAAO,CAAA,CAAE,IAAA,EAAM,CAAC,CAAA;AAC1D,IAAA,OAAO,KAAA,CAAM,MAAA,KAAW,CAAA,IAAK,KAAA,CAAM,KAAA,CAAM,CAAC,CAAA,KAAM,MAAA,CAAO,QAAA,CAAS,CAAC,CAAC,CAAA,GAAI,KAAA,GAAQ,GAAA;AAAA,EAChF;AACA,EAAA,IAAI,SAAS,YAAA,EAAc;AACzB,IAAA,MAAM,QAAA,GAAW,IACd,KAAA,CAAM,GAAG,EACT,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,CAAE,IAAA,EAAK,CAAE,QAAQ,cAAA,EAAgB,EAAE,EAAE,IAAA,EAAM,EACtD,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,KAAM,EAAE,CAAA;AACzB,IAAA,OAAO,QAAA,CAAS,MAAA,GAAS,CAAA,GAAI,QAAA,GAAW,GAAA;AAAA,EAC1C;AACA,EAAA,OAAO,GAAA;AACT;;;ACtCO,SAAS,SAAA,CAAU,OAAe,KAAA,EAAuB;AAC9D,EAAA,MAAM,IAAA,GAAO,SAAA,CAAU,KAAA,CAAM,IAAA,EAAM,CAAA;AACnC,EAAA,IAAI,CAAC,IAAA,EAAM,OAAO,CAAA,mBAAA,EAAsB,KAAA,CAAM,IAAA,EAAM,CAAA,CAAA,EAAI,KAAA,CAAM,KAAA,GAAQ,GAAA,EAAK,CAAC,CAAC,CAAA,eAAA,CAAA;AAC7E,EAAA,MAAM,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,GAAI,IAAA;AACrB,EAAA,OAAO,CAAA,KAAA,EAAQ,CAAC,CAAA,EAAA,EAAK,CAAC,CAAA,EAAA,EAAK,CAAC,CAAA,EAAA,EAAK,KAAA,CAAM,CAAA,GAAI,KAAA,EAAO,CAAC,CAAC,CAAA,CAAA,CAAA;AACtD;AAIA,SAAS,KAAA,CAAM,GAAW,MAAA,EAAwB;AAChD,EAAA,OAAO,MAAA,CAAO,CAAA,CAAE,OAAA,CAAQ,MAAM,CAAC,CAAA;AACjC;AAEA,SAAS,UAAU,CAAA,EAAwB;AACzC,EAAA,IAAI,CAAA,CAAE,aAAY,KAAM,aAAA,SAAsB,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AACzD,EAAA,OAAO,QAAA,CAAS,CAAC,CAAA,IAAK,UAAA,CAAW,CAAC,CAAA;AACpC;AAEA,SAAS,SAAS,CAAA,EAAwB;AACxC,EAAA,MAAM,CAAA,GAAI,6CAAA,CAA8C,IAAA,CAAK,CAAC,CAAA;AAC9D,EAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,EAAA,MAAM,IAAA,GAAO,EAAE,CAAC,CAAA;AAChB,EAAA,MAAM,IAAA,GAAO,IAAA,CAAK,MAAA,IAAU,CAAA,GAAI,IAAA,CAAK,OAAA,CAAQ,IAAA,EAAM,CAAC,CAAA,KAAM,CAAA,GAAI,CAAC,CAAA,GAAI,IAAA;AACnE,EAAA,MAAM,IAAA,GAAO,CAAC,CAAA,KAAc,MAAA,CAAO,QAAA,CAAS,IAAA,CAAK,KAAA,CAAM,CAAA,EAAG,CAAA,GAAI,CAAC,CAAA,EAAG,EAAE,CAAA;AACpE,EAAA,OAAO,CAAC,IAAA,CAAK,CAAC,CAAA,EAAG,IAAA,CAAK,CAAC,CAAA,EAAG,IAAA,CAAK,CAAC,CAAA,EAAG,KAAK,MAAA,KAAW,CAAA,GAAI,KAAK,CAAC,CAAA,GAAI,MAAM,CAAC,CAAA;AAC1E;AAEA,SAAS,WAAW,CAAA,EAAwB;AAC1C,EAAA,MAAM,CAAA,GAAI,sBAAA,CAAuB,IAAA,CAAK,CAAC,CAAA;AACvC,EAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,EAAA,MAAM,CAAC,UAAU,SAAA,EAAW,KAAK,IAAI,CAAA,CAAE,CAAC,CAAA,CAAE,KAAA,CAAM,GAAG,CAAA;AACnD,EAAA,IAAI,KAAA,KAAU,QAAW,OAAO,IAAA;AAChC,EAAA,MAAM,KAAA,GAAQ,QAAA,CAAS,IAAA,EAAK,CAAE,MAAM,aAAa,CAAA;AACjD,EAAA,IAAI,cAAc,MAAA,EAAW,KAAA,CAAM,IAAA,CAAK,SAAA,CAAU,MAAM,CAAA;AACxD,EAAA,IAAI,MAAM,MAAA,KAAW,CAAA,IAAK,KAAA,CAAM,MAAA,KAAW,GAAG,OAAO,IAAA;AAErD,EAAA,MAAM,OAAA,GAAU,CAAC,CAAA,KAAe,CAAA,CAAE,SAAS,GAAG,CAAA,GAAK,MAAA,CAAO,UAAA,CAAW,CAAC,CAAA,GAAI,GAAA,GAAO,GAAA,GAAM,OAAO,CAAC,CAAA;AAC/F,EAAA,MAAM,KAAA,GAAQ,CAAC,CAAA,KAAe,CAAA,CAAE,QAAA,CAAS,GAAG,CAAA,GAAI,MAAA,CAAO,UAAA,CAAW,CAAC,CAAA,GAAI,GAAA,GAAM,OAAO,CAAC,CAAA;AACrF,EAAA,MAAM,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,GAAI,KAAA,CAAM,KAAA,CAAM,CAAA,EAAG,CAAC,CAAA,CAAE,GAAA,CAAI,OAAO,CAAA;AAC/C,EAAA,MAAM,CAAA,GAAI,MAAM,CAAC,CAAA,KAAM,SAAY,CAAA,GAAI,KAAA,CAAM,KAAA,CAAM,CAAC,CAAC,CAAA;AACrD,EAAA,IAAI,CAAC,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,CAAE,KAAA,CAAM,MAAA,CAAO,QAAQ,CAAA,EAAG,OAAO,IAAA;AACjD,EAAA,OAAO,CAAC,IAAA,CAAK,KAAA,CAAM,CAAC,CAAA,EAAG,IAAA,CAAK,KAAA,CAAM,CAAC,CAAA,EAAG,IAAA,CAAK,KAAA,CAAM,CAAC,GAAG,CAAC,CAAA;AACxD;;;AC9CA,IAAM,GAAA,GAAM,eAAA;AAEZ,SAAS,UAAU,KAAA,EAAkC;AACnD,EAAA,IAAI,OAAO,KAAA,KAAU,QAAA,EAAU,OAAO,IAAA;AACtC,EAAA,MAAM,CAAA,GAAI,GAAA,CAAI,IAAA,CAAK,KAAA,CAAM,MAAM,CAAA;AAC/B,EAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,EAAA,MAAM,IAAA,GAAO,EAAE,CAAC,CAAA;AAChB,EAAA,MAAM,GAAA,GAAM,IAAA,CAAK,OAAA,CAAQ,GAAG,CAAA;AAC5B,EAAA,OAAO,QAAQ,EAAA,GAAK,IAAA,GAAO,IAAA,CAAK,KAAA,CAAM,MAAM,CAAC,CAAA;AAC/C;AAQO,SAAS,cAAc,MAAA,EAAsC;AAClE,EAAA,MAAM,MAAwB,EAAC;AAC/B,EAAA,MAAM,UAAA,uBAAiB,GAAA,EAAY;AAEnC,EAAA,MAAM,UAAA,GAAa,CAAC,IAAA,KAAyB;AAC3C,IAAA,MAAM,MAAA,GAAS,IAAI,IAAI,CAAA;AACvB,IAAA,IAAI,MAAA,KAAW,QAAW,OAAO,MAAA;AAEjC,IAAA,MAAM,KAAA,GAAQ,OAAO,IAAI,CAAA;AACzB,IAAA,IAAI,CAAC,KAAA,EAAO,MAAM,IAAI,KAAA,CAAM,CAAA,eAAA,EAAkB,IAAI,CAAA,CAAA,CAAG,CAAA;AAErD,IAAA,IAAI,UAAA,CAAW,GAAA,CAAI,IAAI,CAAA,EAAG;AACxB,MAAA,MAAM,IAAI,KAAA,CAAM,CAAA,0BAAA,EAA6B,IAAI,CAAA,GAAA,EAAM,CAAC,GAAG,UAAU,CAAA,CAAE,IAAA,CAAK,UAAK,CAAC,CAAA,CAAA,CAAG,CAAA;AAAA,IACvF;AACA,IAAA,UAAA,CAAW,IAAI,IAAI,CAAA;AAEnB,IAAA,MAAM,MAAA,GAAS,SAAA,CAAU,KAAA,CAAM,KAAK,CAAA;AACpC,IAAA,IAAI,KAAA;AACJ,IAAA,IAAI,WAAW,IAAA,EAAM;AACnB,MAAA,KAAA,GAAQ,mBAAA,CAAoB,KAAA,CAAM,IAAA,EAAM,KAAA,CAAM,KAAK,CAAA;AAAA,IACrD,CAAA,MAAA,IAAW,CAAC,MAAA,CAAO,MAAM,CAAA,EAAG;AAC1B,MAAA,MAAM,IAAI,KAAA,CAAM,CAAA,OAAA,EAAU,IAAI,CAAA,cAAA,EAAiB,MAAM,CAAA,uBAAA,CAAyB,CAAA;AAAA,IAChF,CAAA,MAAO;AACL,MAAA,KAAA,GAAQ,WAAW,MAAM,CAAA;AAAA,IAC3B;AAEA,IAAA,IAAI,MAAM,KAAA,KAAU,MAAA,UAAmB,SAAA,CAAU,KAAA,EAAO,MAAM,KAAK,CAAA;AAEnE,IAAA,UAAA,CAAW,OAAO,IAAI,CAAA;AACtB,IAAA,GAAA,CAAI,IAAI,CAAA,GAAI,KAAA;AACZ,IAAA,OAAO,KAAA;AAAA,EACT,CAAA;AAEA,EAAA,KAAA,MAAW,QAAQ,MAAA,CAAO,IAAA,CAAK,MAAM,CAAA,aAAc,IAAI,CAAA;AACvD,EAAA,OAAO,GAAA;AACT;;;AC9CO,SAAS,WAAW,KAAA,EAAuB;AAChD,EAAA,MAAM,MAAe,EAAC;AACtB,EAAA,KAAA,IAAS,CAAA,GAAkB,OAAO,CAAA,EAAG,CAAA,GAAI,EAAE,OAAA,EAAS,GAAA,CAAI,QAAQ,CAAC,CAAA;AACjE,EAAA,OAAO,GAAA;AACT;AAGO,SAAS,UAAU,KAAA,EAAwB;AAChD,EAAA,OAAO,UAAA,CAAW,KAAK,CAAA,CAAE,MAAA,CAAiB,CAAC,IAAA,EAAM,CAAA,KAAM,SAAA,CAAU,IAAA,EAAM,CAAA,CAAE,IAAI,CAAA,EAAG,EAAE,CAAA;AACpF;AASO,SAAS,YAAA,CAAa,KAAA,EAAc,SAAA,GAAuB,EAAC,EAAkB;AACnF,EAAA,MAAM,GAAA,GAAM,aAAA,CAAc,SAAA,CAAU,KAAK,GAAG,SAAS,CAAA;AACrD,EAAA,IAAI,SAAqB,EAAC;AAC1B,EAAA,KAAA,MAAW,CAAA,IAAK,UAAA,CAAW,KAAK,CAAA,EAAG,MAAA,GAAS,EAAE,GAAG,MAAA,EAAQ,GAAG,OAAA,CAAQ,CAAA,CAAE,MAAA,EAAQ,GAAG,CAAA,EAAE;AACnF,EAAA,MAAM,MAA8B,EAAC;AACrC,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,KAAK,CAAA,IAAK,OAAO,OAAA,CAAQ,aAAA,CAAc,MAAM,CAAC,CAAA,EAAG,GAAA,CAAI,CAAA,MAAA,EAAS,IAAI,EAAE,CAAA,GAAI,KAAA;AAC1F,EAAA,OAAO,GAAA;AACT;AC7BO,SAAS,SAAS,GAAA,EAAuC;AAC9D,EAAA,MAAM,IAAI,MAAA,CAAO,QAAA,CAAS,IAAI,KAAA,CAAM,CAAC,GAAG,EAAE,CAAA;AAC1C,EAAA,OAAO,CAAE,KAAK,EAAA,GAAM,GAAA,EAAM,KAAK,CAAA,GAAK,GAAA,EAAK,IAAI,GAAG,CAAA;AAClD;AAGO,IAAM,KAAA,GAAQ;AAEd,IAAM,KAAA,GAA8B;AAGpC,SAAS,SAAA,CAAU,GAAW,CAAA,EAAmB;AACtD,EAAA,OAAO,MAAM,KAAA,CAAM,CAAA,EAAG,GAAA,EAAK,CAAC,CAAC,CAAA,CAAE,CAAA;AACjC;AAGO,SAAS,UAAU,GAAA,EAAqB;AAC7C,EAAA,MAAM,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,GAAI,QAAA,CAAS,GAAG,CAAA,CAAE,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,GAAI,GAAG,CAAA;AAClD,EAAA,MAAM,CAAA,GAAI,CAAC,CAAA,KAAe,CAAA,IAAK,UAAU,CAAA,GAAI,KAAA,GAAA,CAAA,CAAU,CAAA,GAAI,KAAA,IAAS,KAAA,KAAU,GAAA;AAC9E,EAAA,OAAO,MAAA,GAAS,CAAA,CAAE,CAAC,CAAA,GAAI,MAAA,GAAS,EAAE,CAAC,CAAA,GAAI,MAAA,GAAS,CAAA,CAAE,CAAC,CAAA;AACrD;AAGO,SAAS,QAAA,CAAS,GAAW,CAAA,EAAmB;AACrD,EAAA,MAAM,CAAC,EAAA,EAAI,EAAE,CAAA,GAAI,CAAC,UAAU,CAAC,CAAA,EAAG,SAAA,CAAU,CAAC,CAAC,CAAA,CAAE,IAAA,CAAK,CAAC,CAAA,EAAG,CAAA,KAAM,IAAI,CAAC,CAAA;AAClE,EAAA,OAAA,CAAQ,EAAA,GAAK,SAAS,EAAA,GAAK,IAAA,CAAA;AAC7B;AAGO,SAAS,MAAA,CAAO,GAAW,CAAA,EAAmB;AACnD,EAAA,MAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,CAAA,GAAI,CAAC,CAAA,GAAI,GAAA;AAC5B,EAAA,OAAO,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,GAAA,GAAM,CAAC,CAAA;AAC5B;AAGO,SAAS,MAAM,GAAA,EAAuC;AAC3D,EAAA,MAAM,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,GAAI,SAAS,GAAG,CAAA;AAC9B,EAAA,OAAO,aAAA,CAAc,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAC9B;AAoBO,IAAM,aAAA,GAAgB;AAGtB,SAAS,MAAA,CAAO,GAAW,CAAA,EAAmB;AACnD,EAAA,MAAM,CAAC,EAAA,EAAI,EAAA,EAAI,EAAE,CAAA,GAAI,MAAM,CAAC,CAAA;AAC5B,EAAA,MAAM,CAAC,EAAA,EAAI,EAAA,EAAI,EAAE,CAAA,GAAI,MAAM,CAAC,CAAA;AAC5B,EAAA,OAAO,IAAA,CAAK,MAAM,EAAA,GAAK,EAAA,EAAI,iBAAiB,EAAA,GAAK,EAAA,CAAA,EAAK,aAAA,IAAiB,EAAA,GAAK,EAAA,CAAG,CAAA;AACjF;AAGO,SAAS,OAAA,CAAQ,GAAW,CAAA,EAAmB;AACpD,EAAA,OAAO,MAAM,CAAA,EAAG,SAAA,CAAU,CAAA,EAAG,CAAC,GAAG,CAAC,CAAA;AACpC;;;AC6BA,SAAS,cAAc,CAAA,EAAmB;AACxC,EAAA,IAAI,KAAA,GAAQ,GAAA;AACZ,EAAA,IAAI,KAAA,GAAQ,EAAA;AACZ,EAAA,KAAA,IAAS,CAAA,GAAI,IAAA,EAAM,CAAA,IAAK,IAAA,EAAM,KAAK,IAAA,EAAM;AACvC,IAAA,MAAM,CAAA,GAAI,SAAA,CAAU,CAAA,EAAG,CAAC,CAAA;AACxB,IAAA,IAAI,IAAI,KAAA,EAAO;AACb,MAAA,KAAA,GAAQ,CAAA;AACR,MAAA,KAAA,GAAQ,CAAA;AAAA,IACV;AAAA,EACF;AACA,EAAA,OAAO,KAAA;AACT;AAEA,IAAM,OAAiB,EAAC;AACxB,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,GAAA,EAAK,CAAA,IAAK,GAAG,IAAA,CAAK,IAAA,CAAK,aAAA,CAAc,CAAC,CAAC,CAAA;AAC3D,IAAM,MAAA,GAAS,CAAC,CAAA,KAAc,IAAA,CAAA,CAAO,IAAA,CAAK,MAAM,CAAC,CAAA,GAAI,GAAA,GAAO,GAAA,IAAO,GAAG,CAAA;AAGtE,SAAS,KAAA,CAAM,GAAW,CAAA,EAAwB;AAChD,EAAA,MAAM,CAAA,GAAI,OAAO,CAAC,CAAA,GAAA,CAAK,EAAE,eAAA,GAAkB,MAAA,CAAO,CAAC,CAAA,IAAK,CAAA,CAAE,aAAA;AAC1D,EAAA,OAAO,KAAA,CAAM,GAAG,SAAA,CAAU,CAAA,EAAG,CAAC,CAAA,GAAI,CAAA,CAAE,gBAAgB,CAAC,CAAA;AACvD;AAEA,IAAM,SAAA,GAAoD;AAAA,EACxD,CAAC,IAAI,MAAM,CAAA;AAAA,EAAG,CAAC,IAAI,KAAK,CAAA;AAAA,EAAG,CAAC,IAAI,QAAQ,CAAA;AAAA,EAAG,CAAC,IAAI,OAAO,CAAA;AAAA,EAAG,CAAC,KAAK,MAAM,CAAA;AAAA,EACtE,CAAC,KAAK,QAAQ,CAAA;AAAA,EAAG,CAAC,KAAK,MAAM,CAAA;AAAA,EAAG,CAAC,KAAK,OAAO,CAAA;AAAA,EAAG,CAAC,KAAK,MAAM,CAAA;AAAA,EAAG,CAAC,KAAK,MAAM,CAAA;AAAA,EAC3E,CAAC,KAAK,KAAK,CAAA;AAAA,EAAG,CAAC,KAAK,MAAM,CAAA;AAAA,EAAG,CAAC,KAAK,QAAQ,CAAA;AAAA,EAAG,CAAC,KAAK,SAAS;AAC/D,CAAA;AAEO,SAAS,QAAQ,CAAA,EAAmB;AACzC,EAAA,KAAA,MAAW,CAAC,MAAM,IAAI,CAAA,IAAK,WAAW,IAAI,CAAA,GAAI,MAAM,OAAO,IAAA;AAC3D,EAAA,OAAO,MAAA;AACT;AAGA,SAAS,YAAY,IAAA,EAA0B;AAC7C,EAAA,MAAM,IAAA,uBAAW,GAAA,EAAoB;AACrC,EAAA,OAAO,IAAA,CAAK,GAAA,CAAI,CAAC,CAAA,KAAM;AACrB,IAAA,MAAM,IAAA,GAAO,QAAQ,CAAC,CAAA;AACtB,IAAA,MAAM,CAAA,GAAA,CAAK,IAAA,CAAK,GAAA,CAAI,IAAI,KAAK,CAAA,IAAK,CAAA;AAClC,IAAA,IAAA,CAAK,GAAA,CAAI,MAAM,CAAC,CAAA;AAChB,IAAA,OAAO,MAAM,CAAA,GAAI,IAAA,GAAO,CAAA,EAAG,IAAI,IAAI,CAAC,CAAA,CAAA;AAAA,EACtC,CAAC,CAAA;AACH;AAWA,SAAS,cAAA,CAAe,KAAA,EAAiB,CAAA,EAAW,QAAA,EAA+B;AACjF,EAAA,IAAI,CAAA,IAAK,GAAG,OAAO,KAAA;AACnB,EAAA,MAAM,GAAA,GAAM,KAAA,CAAM,GAAA,CAAI,KAAK,CAAA;AAC3B,EAAA,MAAM,MAAA,GAAS,GAAA,CAAI,MAAA,CAAO,CAAC,GAAA,EAAK,CAAA,KAAM,GAAA,GAAM,CAAA,CAAE,CAAA,EAAG,CAAC,CAAA,GAAI,GAAA,CAAI,MAAA;AAE1D,EAAA,OAAO,GAAA,CAAI,GAAA,CAAI,CAAC,CAAA,EAAG,CAAA,KAAM;AACvB,IAAA,MAAM,MAAA,GAAS,CAAA,CAAE,CAAA,GAAA,CAAK,MAAA,GAAS,EAAE,CAAA,IAAK,CAAA;AACtC,IAAA,IAAI,SAAS,CAAC,CAAA,SAAU,KAAA,CAAM,CAAA,CAAE,GAAG,IAAA,CAAK,GAAA,CAAI,MAAA,EAAQ,SAAA,CAAU,EAAE,CAAA,EAAG,CAAA,CAAE,CAAC,CAAC,CAAA,EAAG,EAAE,CAAC,CAAA;AAC7E,IAAA,IAAI,SAAA,CAAU,CAAA,CAAE,CAAA,EAAG,CAAA,CAAE,CAAC,CAAA,IAAK,MAAA,EAAQ,OAAO,KAAA,CAAM,CAAA,CAAE,CAAA,EAAG,MAAA,EAAQ,EAAE,CAAC,CAAA;AAEhE,IAAA,IAAI,QAAQ,CAAA,CAAE,CAAA;AACd,IAAA,IAAI,YAAA,GAAe,QAAA;AACnB,IAAA,KAAA,IAAS,CAAA,GAAI,GAAA,EAAM,CAAA,IAAK,IAAA,EAAM,KAAK,IAAA,EAAO;AACxC,MAAA,IAAI,SAAA,CAAU,CAAA,EAAG,CAAA,CAAE,CAAC,KAAK,MAAA,EAAQ;AAC/B,QAAA,MAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,CAAA,GAAI,EAAE,CAAC,CAAA;AAC1B,QAAA,IAAI,IAAI,YAAA,EAAc;AACpB,UAAA,YAAA,GAAe,CAAA;AACf,UAAA,KAAA,GAAQ,CAAA;AAAA,QACV;AAAA,MACF;AAAA,IACF;AACA,IAAA,IAAI,iBAAiB,QAAA,EAAU;AAC7B,MAAA,MAAM,EAAA,GAAK,MAAA,CAAO,CAAA,CAAE,CAAC,CAAA;AACrB,MAAA,OAAO,KAAA,CAAM,IAAI,SAAA,CAAU,EAAA,EAAI,EAAE,CAAC,CAAA,EAAG,EAAE,CAAC,CAAA;AAAA,IAC1C;AACA,IAAA,OAAO,KAAA,CAAM,KAAA,EAAO,MAAA,EAAQ,CAAA,CAAE,CAAC,CAAA;AAAA,EACjC,CAAC,CAAA;AACH;AAOA,SAAS,cAAc,IAAA,EAA0B;AAC/C,EAAA,MAAM,KAAA,GAAQ,CAAC,CAAC,CAAA;AAChB,EAAA,OAAO,KAAA,CAAM,MAAA,GAAS,IAAA,CAAK,MAAA,EAAQ;AACjC,IAAA,IAAI,IAAA,GAAO,EAAA;AACX,IAAA,IAAI,OAAA,GAAU,EAAA;AACd,IAAA,KAAA,IAAS,IAAI,CAAA,EAAG,CAAA,GAAI,IAAA,CAAK,MAAA,EAAQ,KAAK,CAAA,EAAG;AACvC,MAAA,IAAI,KAAA,CAAM,QAAA,CAAS,CAAC,CAAA,EAAG;AACvB,MAAA,MAAM,MAAM,IAAA,CAAK,GAAA,CAAI,GAAG,KAAA,CAAM,IAAI,CAAC,CAAA,KAAM,MAAA,CAAO,IAAA,CAAK,CAAC,CAAA,EAAG,IAAA,CAAK,CAAC,CAAC,CAAC,CAAC,CAAA;AAClE,MAAA,IAAI,MAAM,OAAA,EAAS;AACjB,QAAA,OAAA,GAAU,GAAA;AACV,QAAA,IAAA,GAAO,CAAA;AAAA,MACT;AAAA,IACF;AACA,IAAA,KAAA,CAAM,KAAK,IAAI,CAAA;AAAA,EACjB;AACA,EAAA,OAAO,KAAA;AACT;AAUO,SAAS,aAAa,CAAA,EAAoD;AAC/E,EAAA,OAAO,CAAA,CAAE,QAAA,IAAY,CAAA,GAAI,CAAA,GAAK,CAAA,CAAE,QAAA,GAAW,GAAA,GAAO,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,CAAA,CAAE,KAAK,CAAA;AACvE;AAEA,SAAS,WAAW,CAAA,EAAiC;AACnD,EAAA,MAAM,SAAA,GAAY,aAAa,CAAC,CAAA;AAChC,EAAA,MAAM,aAAa,CAAA,CAAE,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,EAAE,GAAG,CAAA;AAC7C,EAAA,MAAM,WAAA,GAAc,CAAA,CAAE,OAAA,CAAQ,GAAA,CAAI,YAAY,CAAA;AAC9C,EAAA,MAAM,SAAA,GAAY,CAAA,CAAE,KAAA,GAAQ,CAAA,CAAE,OAAA,CAAQ,MAAA;AACtC,EAAA,IAAI,SAAA,GAAY,GAAG,OAAO,IAAA;AAC1B,EAAA,IAAI,SAAA,KAAc,CAAA,EAAG,OAAO,EAAC;AAc7B,EAAA,MAAM,QAAA,GAAW,CAAC,GAAA,KAAmD;AACnE,IAAA,MAAM,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,GAAI,MAAM,GAAG,CAAA;AAC3B,IAAA,OAAO,CAAC,CAAA,EAAG,aAAA,GAAgB,CAAA,EAAG,gBAAgB,CAAC,CAAA;AAAA,EACjD,CAAA;AACA,EAAA,MAAM,OAAA,GAAU,CAAC,CAAA,EAAsC,CAAA,KACrD,KAAK,KAAA,CAAM,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,GAAG,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAA,EAAG,EAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAC,CAAA;AAClD,EAAA,MAAM,MAAA,uBAAa,GAAA,EAAoB;AACvC,EAAA,MAAM,EAAA,GAAK,CAAC,CAAA,KAAc;AACxB,IAAA,MAAM,OAAQ,IAAA,CAAK,KAAA,CAAM,CAAC,CAAA,GAAI,MAAO,GAAA,IAAO,GAAA;AAC5C,IAAA,IAAI,CAAA,GAAI,MAAA,CAAO,GAAA,CAAI,GAAG,CAAA;AACtB,IAAA,IAAI,CAAC,CAAA,EAAG;AACN,MAAA,MAAM,GAAA,GAAM,KAAA,CAAM,GAAA,EAAK,CAAC,CAAA;AACxB,MAAA,MAAM,GAAA,GAAM,MAAM,GAAG,CAAA;AACrB,MAAA,CAAA,GAAI;AAAA,QACF,GAAA;AAAA,QACA,KAAK,GAAA,CAAI,CAAA;AAAA,QACT,QAAA,EAAU,QAAA,CAAS,GAAA,EAAK,CAAA,CAAE,OAAO,CAAA;AAAA,QACjC,QAAQ,GAAA,CAAI,CAAA;AAAA,QACZ,eAAA,EAAiB,MAAA,CAAO,GAAA,EAAK,CAAA,CAAE,OAAO,CAAA;AAAA,QACtC,GAAA,EAAK,SAAS,GAAG;AAAA,OACnB;AACA,MAAA,MAAA,CAAO,GAAA,CAAI,KAAK,CAAC,CAAA;AAAA,IACnB;AACA,IAAA,OAAO,CAAA;AAAA,EACT,CAAA;AACA,EAAA,MAAM,UAAA,GAAa,WAAA,CAAY,GAAA,CAAI,CAAC,GAAA,KAAQ;AAC1C,IAAA,MAAM,GAAA,GAAM,MAAM,GAAG,CAAA;AACrB,IAAA,OAAO;AAAA,MACL,GAAA;AAAA,MACA,KAAK,GAAA,CAAI,CAAA;AAAA,MACT,QAAA,EAAU,QAAA,CAAS,GAAA,EAAK,CAAA,CAAE,OAAO,CAAA;AAAA,MACjC,QAAQ,GAAA,CAAI,CAAA;AAAA,MACZ,eAAA,EAAiB,MAAA,CAAO,GAAA,EAAK,CAAA,CAAE,OAAO,CAAA;AAAA,MACtC,GAAA,EAAK,SAAS,GAAG;AAAA,KACnB;AAAA,EACF,CAAC,CAAA;AACD,EAAA,MAAM,OAAA,GAAU,CAAC,IAAA,KAAmB,CAAC,GAAG,YAAY,GAAG,IAAA,CAAK,GAAA,CAAI,EAAE,CAAC,CAAA;AAQnE,EAAA,MAAM,OAAA,GAAU,CAAC,IAAA,KAA2B;AAC1C,IAAA,MAAM,CAAA,GAAI,QAAQ,IAAI,CAAA;AACtB,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,IAAI,YAAY,CAAA,EAAG;AACjB,MAAA,KAAA,IAAS,IAAI,CAAA,EAAG,CAAA,GAAI,CAAA,CAAE,MAAA,EAAQ,KAAK,CAAA,EAAG;AACpC,QAAA,KAAA,IAAS,IAAI,CAAA,GAAI,CAAA,EAAG,IAAI,CAAA,CAAE,MAAA,EAAQ,KAAK,CAAA,EAAG;AACxC,UAAA,MAAM,KAAA,GAAQ,SAAA,GAAY,MAAA,CAAO,CAAA,CAAE,CAAC,EAAE,GAAA,EAAK,CAAA,CAAE,CAAC,CAAA,CAAE,GAAG,CAAA;AACnD,UAAA,IAAI,KAAA,GAAQ,GAAG,CAAA,IAAK,KAAA;AAAA,QACtB;AAAA,MACF;AAAA,IACF;AACA,IAAA,IAAI,CAAA,CAAE,cAAc,CAAA,EAAG;AACrB,MAAA,KAAA,MAAW,KAAK,CAAA,EAAG;AACjB,QAAA,MAAM,KAAA,GAAQ,CAAA,CAAE,WAAA,GAAc,CAAA,CAAE,QAAA;AAChC,QAAA,IAAI,KAAA,GAAQ,CAAA,EAAG,CAAA,IAAK,KAAA,GAAQ,EAAA;AAAA,MAC9B;AAAA,IACF;AAGA,IAAA,IAAI,CAAA,CAAE,qBAAqB,CAAA,EAAG;AAC5B,MAAA,KAAA,MAAW,KAAK,CAAA,EAAG;AACjB,QAAA,MAAM,KAAA,GAAQ,CAAA,CAAE,kBAAA,GAAqB,CAAA,CAAE,eAAA;AACvC,QAAA,IAAI,KAAA,GAAQ,CAAA,EAAG,CAAA,IAAK,KAAA,GAAQ,GAAA;AAAA,MAC9B;AAAA,IACF;AACA,IAAA,IAAI,CAAA,CAAE,cAAc,CAAA,EAAG;AACrB,MAAA,KAAA,IAAS,IAAI,CAAA,EAAG,CAAA,GAAI,CAAA,CAAE,MAAA,EAAQ,KAAK,CAAA,EAAG;AACpC,QAAA,KAAA,IAAS,IAAI,CAAA,GAAI,CAAA,EAAG,IAAI,CAAA,CAAE,MAAA,EAAQ,KAAK,CAAA,EAAG;AACxC,UAAA,MAAM,KAAA,GAAQ,CAAA,CAAE,WAAA,GAAc,OAAA,CAAQ,CAAA,CAAE,CAAC,CAAA,CAAE,GAAA,EAAK,CAAA,CAAE,CAAC,CAAA,CAAE,GAAG,CAAA;AACxD,UAAA,IAAI,KAAA,GAAQ,CAAA,EAAG,CAAA,IAAK,KAAA,GAAQ,GAAA;AAAA,QAC9B;AAAA,MACF;AAAA,IACF;AACA,IAAA,OAAO,CAAA;AAAA,EACT,CAAA;AACA,EAAA,MAAM,KAAA,GAAQ,CAAC,IAAA,KAAmB;AAChC,IAAA,MAAM,CAAA,GAAI,QAAQ,IAAI,CAAA;AACtB,IAAA,OAAO,CAAA,CAAE,MAAA,CAAO,CAAC,GAAA,EAAK,CAAA,KAAM,MAAM,CAAA,CAAE,MAAA,EAAQ,CAAC,CAAA,GAAI,CAAA,CAAE,MAAA;AAAA,EACrD,CAAA;AAEA,EAAA,MAAM,QAAoB,EAAC;AAC3B,EAAA,MAAM,QAAA,GAAW,KAAK,GAAA,CAAI,CAAA,EAAG,KAAK,KAAA,CAAM,SAAA,GAAY,GAAG,CAAC,CAAA;AACxD,EAAA,KAAA,IAAS,KAAA,GAAQ,CAAA,EAAG,KAAA,GAAQ,GAAA,EAAK,SAAS,QAAA,EAAU;AAClD,IAAA,KAAA,CAAM,KAAK,KAAA,CAAM,IAAA,CAAK,EAAE,MAAA,EAAQ,SAAA,IAAa,CAAC,CAAA,EAAG,CAAA,KAAM,IAAA,CAAK,OAAO,KAAA,GAAS,CAAA,GAAI,MAAO,SAAA,IAAa,GAAG,CAAC,CAAC,CAAA;AAAA,EAC3G;AACA,EAAA,IAAI,UAAA,CAAW,SAAS,CAAA,EAAG;AAGzB,IAAA,MAAM,IAAA,GAAO,WAAW,CAAC,CAAA;AACzB,IAAA,MAAM,OAAO,GAAA,GAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,WAAW,CAAC,CAAA;AAC5C,IAAA,KAAA,IAAS,MAAA,GAAS,EAAA,EAAI,MAAA,IAAU,CAAA,EAAG,UAAU,CAAA,EAAG;AAC9C,MAAA,KAAA,MAAW,OAAA,IAAW,CAAC,IAAA,CAAK,GAAA,CAAI,GAAG,SAAA,GAAY,CAAC,CAAA,EAAG,SAAS,CAAA,EAAG;AAC7D,QAAA,KAAA,CAAM,IAAA;AAAA,UACJ,KAAA,CAAM,IAAA;AAAA,YAAK,EAAE,QAAQ,SAAA,EAAU;AAAA,YAAG,CAAC,CAAA,EAAG,CAAA,KACpC,IAAA,CAAK,KAAA,CAAA,CAAA,CAAS,IAAA,GAAO,SAAA,GAAY,MAAA,GAAU,CAAA,GAAI,IAAA,GAAQ,OAAA,IAAW,GAAA,GAAO,OAAO,GAAG;AAAA;AACrF,SACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,EAAA,MAAM,KAAA,GAAQ,CAAC,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA;AAUlD,EAAA,MAAM,SAAA,GAAY,CAAC,CAAA,EAAsB,CAAA,KAAsB;AAC7D,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,MAAM,CAAA,GAAI,EAAE,CAAC,CAAA;AACb,IAAA,IAAI,CAAA,CAAE,cAAc,CAAA,EAAG;AACrB,MAAA,MAAM,KAAA,GAAQ,CAAA,CAAE,WAAA,GAAc,CAAA,CAAE,QAAA;AAChC,MAAA,IAAI,KAAA,GAAQ,CAAA,EAAG,CAAA,IAAK,KAAA,GAAQ,EAAA;AAAA,IAC9B;AACA,IAAA,IAAI,CAAA,CAAE,qBAAqB,CAAA,EAAG;AAC5B,MAAA,MAAM,KAAA,GAAQ,CAAA,CAAE,kBAAA,GAAqB,CAAA,CAAE,eAAA;AACvC,MAAA,IAAI,KAAA,GAAQ,CAAA,EAAG,CAAA,IAAK,KAAA,GAAQ,GAAA;AAAA,IAC9B;AACA,IAAA,KAAA,IAAS,IAAI,CAAA,EAAG,CAAA,GAAI,CAAA,CAAE,MAAA,EAAQ,KAAK,CAAA,EAAG;AACpC,MAAA,IAAI,MAAM,CAAA,EAAG;AACb,MAAA,IAAI,YAAY,CAAA,EAAG;AACjB,QAAA,MAAM,KAAA,GAAQ,YAAY,MAAA,CAAO,CAAA,CAAE,KAAK,CAAA,CAAE,CAAC,EAAE,GAAG,CAAA;AAChD,QAAA,IAAI,KAAA,GAAQ,GAAG,CAAA,IAAK,KAAA;AAAA,MACtB;AACA,MAAA,IAAI,CAAA,CAAE,cAAc,CAAA,EAAG;AACrB,QAAA,MAAM,KAAA,GAAQ,EAAE,WAAA,GAAc,OAAA,CAAQ,EAAE,GAAA,EAAK,CAAA,CAAE,CAAC,CAAA,CAAE,GAAG,CAAA;AACrD,QAAA,IAAI,KAAA,GAAQ,CAAA,EAAG,CAAA,IAAK,KAAA,GAAQ,GAAA;AAAA,MAC9B;AAAA,IACF;AACA,IAAA,OAAO,CAAA;AAAA,EACT,CAAA;AAEA,EAAA,MAAM,OAAA,GAAU,CAAC,IAAA,EAAgB,SAAA,EAAoB,SAAA,KAAuB;AAC1E,IAAA,MAAM,OAAA,GAAU,CAAC,GAAG,IAAI,CAAA;AACxB,IAAA,IAAI,IAAA,GAAO,QAAQ,OAAO,CAAA;AAC1B,IAAA,MAAM,SAAS,UAAA,CAAW,MAAA;AAC1B,IAAA,KAAA,IAAS,SAAA,GAAY,CAAA,EAAG,SAAA,GAAY,GAAA,EAAK,aAAa,CAAA,EAAG;AACvD,MAAA,IAAI,QAAA,GAAW,KAAA;AACf,MAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,SAAA,EAAW,KAAK,CAAA,EAAG;AACrC,QAAA,MAAM,OAAO,MAAA,GAAS,CAAA;AACtB,QAAA,MAAM,OAAA,GAAU,SAAA,CAAU,IAAA,EAAM,IAAI,CAAA;AACpC,QAAA,MAAM,OAAA,GAAU,IAAA,CAAK,IAAI,CAAA,CAAE,MAAA;AAC3B,QAAA,KAAA,MAAW,SAAS,KAAA,EAAO;AACzB,UAAA,MAAM,SAAU,OAAA,CAAQ,CAAC,CAAA,GAAI,KAAA,IAAS,MAAO,GAAA,IAAO,GAAA;AACpD,UAAA,IAAI,IAAA,KAAS,OAAA,CAAQ,CAAC,CAAA,EAAG;AACzB,UAAA,MAAM,SAAA,GAAY,GAAG,IAAI,CAAA;AACzB,UAAA,MAAM,SAAA,GAAY,KAAK,KAAA,EAAM;AAC7B,UAAA,SAAA,CAAU,IAAI,CAAA,GAAI,SAAA;AAClB,UAAA,MAAM,MAAA,GAAS,SAAA,CAAU,SAAA,EAAW,IAAI,CAAA;AACxC,UAAA,MAAM,MAAA,GAAS,aACV,SAAA,GAAY,MAAA,IAAU,UAAU,IAAA,KAAS,SAAA,CAAU,MAAA,GAAS,OAAA,GAC7D,MAAA,GAAS,OAAA;AACb,UAAA,IAAI,CAAC,MAAA,EAAQ;AACb,UAAA,IAAI,SAAA,IAAa,SAAS,OAAA,EAAS;AACnC,UAAA,OAAA,CAAQ,CAAC,CAAA,GAAI,IAAA;AACb,UAAA,IAAA,GAAO,SAAA;AACP,UAAA,QAAA,GAAW,IAAA;AACX,UAAA;AAAA,QACF;AAAA,MACF;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AAAA,IACjB;AACA,IAAA,OAAO,OAAA;AAAA,EACT,CAAA;AAEA,EAAA,IAAI,IAAA,GAAwB,IAAA;AAC5B,EAAA,IAAI,SAAA,GAAY,EAAA;AAChB,EAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,IAAA,MAAM,QAAA,GAAW,QAAQ,IAAI,CAAA,GAAI,IAAI,OAAA,CAAQ,IAAA,EAAM,KAAA,EAAO,KAAK,CAAA,GAAI,IAAA;AACnE,IAAA,IAAI,OAAA,CAAQ,QAAQ,CAAA,GAAI,CAAA,EAAG;AAC3B,IAAA,MAAM,KAAA,GAAQ,OAAA,CAAQ,QAAA,EAAU,IAAA,EAAM,IAAI,CAAA;AAC1C,IAAA,IAAI,OAAA,CAAQ,KAAK,CAAA,GAAI,CAAA,EAAG;AACxB,IAAA,MAAM,CAAA,GAAI,MAAM,KAAK,CAAA;AACrB,IAAA,IAAI,IAAI,SAAA,EAAW;AACjB,MAAA,SAAA,GAAY,CAAA;AACZ,MAAA,IAAA,GAAO,KAAA;AAAA,IACT;AAAA,EACF;AACA,EAAA,OAAO,IAAA;AACT;AAGA,SAAS,YAAY,KAAA,EAAyB;AAC5C,EAAA,IAAI,KAAA,CAAM,MAAA,GAAS,CAAA,EAAG,OAAO,CAAA;AAC7B,EAAA,IAAI,GAAA,GAAM,QAAA;AACV,EAAA,KAAA,IAAS,IAAI,CAAA,EAAG,CAAA,GAAI,KAAA,CAAM,MAAA,EAAQ,KAAK,CAAA,EAAG;AACxC,IAAA,KAAA,IAAS,IAAI,CAAA,GAAI,CAAA,EAAG,IAAI,KAAA,CAAM,MAAA,EAAQ,KAAK,CAAA,EAAG,GAAA,GAAM,KAAK,GAAA,CAAI,GAAA,EAAK,OAAO,KAAA,CAAM,CAAC,GAAG,KAAA,CAAM,CAAC,CAAC,CAAC,CAAA;AAAA,EAC9F;AACA,EAAA,OAAO,GAAA;AACT;AAEA,SAAS,SAAA,CAAU,UAAoB,OAAA,EAAwB;AAC7D,EAAA,MAAM,KAAK,QAAA,CAAS,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,CAAE,IAAI,CAAC,CAAA;AACtC,EAAA,MAAM,KAAK,QAAA,CAAS,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,CAAE,IAAI,CAAC,CAAA;AACtC,EAAA,IAAI,GAAA,GAAM,GAAA;AACV,EAAA,KAAA,IAAS,IAAI,CAAA,EAAG,CAAA,GAAI,QAAA,CAAS,MAAA,EAAQ,KAAK,CAAA,EAAG;AAC3C,IAAA,KAAA,IAAS,IAAI,CAAA,GAAI,CAAA,EAAG,IAAI,QAAA,CAAS,MAAA,EAAQ,KAAK,CAAA,EAAG;AAC/C,MAAA,GAAA,GAAM,IAAA,CAAK,GAAA,CAAI,GAAA,EAAK,MAAA,CAAO,SAAS,CAAC,CAAA,CAAE,GAAA,CAAI,CAAA,EAAG,QAAA,CAAS,CAAC,CAAA,CAAE,GAAA,CAAI,CAAC,CAAC,CAAA;AAAA,IAClE;AAAA,EACF;AACA,EAAA,OAAO;AAAA,IACL,UAAA,EAAY,EAAA,CAAG,MAAA,CAAO,CAAC,CAAA,EAAG,CAAA,KAAM,CAAA,GAAI,CAAA,EAAG,CAAC,CAAA,IAAK,EAAA,CAAG,MAAA,IAAU,CAAA,CAAA;AAAA,IAC1D,YAAA,EAAc,KAAK,GAAA,CAAI,GAAG,EAAE,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,GAAG,EAAE,CAAA;AAAA,IAC9C,eAAA,EAAiB,KAAK,GAAA,CAAI,GAAG,EAAE,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,GAAG,EAAE,CAAA;AAAA,IACjD,SAAA,EAAW,QAAA,CAAS,MAAA,GAAS,CAAA,GAAI,GAAA,GAAM,GAAA;AAAA,IACvC,eAAe,QAAA,CAAS,MAAA,GAAS,IAAK,GAAA,GAAM,QAAA,CAAS,SAAU,GAAA,GAAM,CAAA;AAAA,IACrE,WAAA,EAAa,IAAA,CAAK,GAAA,CAAI,GAAG,QAAA,CAAS,GAAA,CAAI,CAAC,CAAA,KAAM,QAAA,CAAS,CAAA,CAAE,GAAA,EAAK,OAAO,CAAC,CAAC,CAAA;AAAA,IACtE,kBAAA,EAAoB,IAAA,CAAK,GAAA,CAAI,GAAG,QAAA,CAAS,GAAA,CAAI,CAAC,CAAA,KAAM,MAAA,CAAO,CAAA,CAAE,GAAA,EAAK,OAAO,CAAC,CAAC,CAAA;AAAA,IAC3E,WAAA,EAAa,YAAY,QAAA,CAAS,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,CAAE,GAAG,CAAC;AAAA,GACrD;AACF;AAMO,SAAS,SAAS,CAAA,EAAyB;AAChD,EAAA,MAAM,KAAA,GAAQ,WAAW,CAAC,CAAA;AAC1B,EAAA,MAAM,WAAW,KAAA,KAAU,IAAA;AAE3B,EAAA,MAAM,IAAA,GACJ,SACA,KAAA,CAAM,IAAA;AAAA,IAAK,EAAE,MAAA,EAAQ,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,EAAE,KAAA,GAAQ,CAAA,CAAE,OAAA,CAAQ,MAAM,CAAA,EAAE;AAAA,IAAG,CAAC,CAAA,EAAG,CAAA,KAClE,IAAA,CAAK,MAAO,CAAA,GAAI,GAAA,GAAO,IAAA,CAAK,GAAA,CAAI,GAAG,CAAA,CAAE,KAAA,GAAQ,CAAA,CAAE,OAAA,CAAQ,MAAM,CAAC;AAAA,GAChE;AAEF,EAAA,MAAM,IAAA,GAAO,CAAC,GAAG,CAAA,CAAE,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,CAAE,GAAG,CAAA,EAAG,GAAG,IAAI,CAAA;AACrD,EAAA,MAAM,aAAA,GAAgB,CAAC,GAAG,CAAA,CAAE,QAAQ,GAAA,CAAI,MAAM,IAAI,CAAA,EAAG,GAAG,IAAA,CAAK,GAAA,CAAI,MAAM,KAAK,CAAC,CAAA;AAC7E,EAAA,MAAM,GAAA,GAAM;AAAA,IACV,GAAG,CAAA,CAAE,OAAA,CAAQ,GAAA,CAAI,YAAY,CAAA;AAAA,IAC7B,GAAG,KAAK,GAAA,CAAI,CAAC,MAAM,KAAA,CAAM,CAAA,EAAG,CAAC,CAAC;AAAA,GAChC;AACA,EAAA,MAAM,KAAA,GAAQ,cAAA,CAAe,GAAA,EAAK,CAAA,CAAE,UAAU,aAAa,CAAA;AAE3D,EAAA,MAAM,KAAA,GACJ,EAAE,KAAA,KAAU,UAAA,GACR,cAAc,IAAI,CAAA,GAClB,CAAC,GAAG,IAAA,CAAK,IAAA,EAAM,CAAA,CAAE,IAAA,CAAK,CAAC,CAAA,EAAG,CAAA,KAAM,KAAK,CAAC,CAAA,GAAI,IAAA,CAAK,CAAC,CAAC,CAAA;AAEvD,EAAA,MAAM,KAAA,GAAQ,WAAA,CAAY,KAAA,CAAM,GAAA,CAAI,CAAC,CAAA,KAAM,KAAA,CAAM,KAAA,CAAM,CAAC,CAAC,CAAA,CAAE,CAAC,CAAC,CAAA;AAC7D,EAAA,MAAM,QAAA,GAAqB,KAAA,CAAM,GAAA,CAAI,CAAC,GAAG,QAAA,MAAc;AAAA,IACrD,MAAM,CAAA,CAAE,OAAA,CAAQ,CAAC,CAAA,EAAG,IAAA,IAAQ,MAAM,QAAQ,CAAA;AAAA,IAC1C,GAAA,EAAK,MAAM,CAAC,CAAA;AAAA,IACZ,GAAA,EAAK,KAAA,CAAM,KAAA,CAAM,CAAC,CAAC,CAAA;AAAA,IACnB,QAAA,EAAU,cAAc,CAAC,CAAA;AAAA,IACzB,UAAU,QAAA,CAAS,KAAA,CAAM,CAAC,CAAA,EAAG,EAAE,OAAO;AAAA,GACxC,CAAE,CAAA;AAEF,EAAA,OAAO,EAAE,UAAU,KAAA,EAAO,SAAA,CAAU,UAAU,CAAA,CAAE,OAAO,GAAG,QAAA,EAAS;AACrE;AAGO,IAAM,mBAAA,GAAmC;AAAA,EAC9C,KAAA,EAAO,EAAA;AAAA,EACP,QAAA,EAAU,GAAA;AAAA,EACV,WAAA,EAAa,CAAA;AAAA,EACb,OAAA,EAAS,SAAA;AAAA,EACT,eAAA,EAAiB,IAAA;AAAA,EACjB,aAAA,EAAe,GAAA;AAAA,EACf,cAAA,EAAgB,IAAA;AAAA,EAChB,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,IAAA;AAAA,EACpB,WAAA,EAAa,IAAA;AAAA,EACb,SAAS,EAAC;AAAA,EACV,KAAA,EAAO;AACT;AAGO,SAAS,aAAa,CAAA,EAAyD;AACpF,EAAA,MAAM,GAAA,GAAM,SAAA,CAAU,CAAA,CAAE,SAAA,EAAW,EAAE,GAAG,CAAA;AACxC,EAAA,OAAO,KAAA,CAAM,CAAA,CAAE,SAAA,EAAW,CAAA,CAAE,WAAW,MAAA,GAAY,GAAA,GAAM,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,MAAA,EAAQ,GAAG,CAAA,EAAG,EAAE,GAAG,CAAA;AACzF;AAQO,SAAS,aAAA,CAAc,KAAa,IAAA,EAAuB;AAChE,EAAA,MAAM,EAAE,CAAA,EAAG,CAAA,EAAG,CAAA,EAAE,GAAI,MAAM,GAAG,CAAA;AAC7B,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,IAAA,IAAQ,OAAA,CAAQ,CAAC,CAAA;AAAA,IACvB,GAAA,EAAK,IAAA,CAAK,KAAA,CAAM,CAAC,CAAA;AAAA,IACjB,SAAA,EAAW,MAAA,CAAO,CAAA,CAAE,OAAA,CAAQ,CAAC,CAAC,CAAA;AAAA,IAC9B,MAAA,EAAQ,MAAA,CAAO,CAAA,CAAE,OAAA,CAAQ,CAAC,CAAC;AAAA,GAC7B;AACF","file":"chunk-AN5JVL2S.js","sourcesContent":["/** One value of an axis. `scheme` becomes `color-scheme` in that value's CSS blocks. */\nexport interface AxisValue {\n readonly scheme?: 'dark' | 'light';\n}\n\n/** One variant dimension of a theme, such as `mode` or `density`. `default` must name one of `values`. */\nexport interface AxisDef {\n readonly default: string;\n readonly values: Readonly<Record<string, AxisValue>>;\n}\n\n/** Key order is declaration order, which selectors and selection keys follow. */\nexport type AxisDefs = Readonly<Record<string, AxisDef>>;\n\n/** A partial choice of axis values, e.g. `{ mode: 'light' }`. */\nexport type Selection = Readonly<Record<string, string>>;\n\n/** `{ by: 'mode', dark: …, light: … }`: a value that differs per axis value. */\nexport interface ByAxis<T> {\n readonly by: string;\n readonly [axisValue: string]: Varying<T> | string;\n}\n\n/** A value that is either the same everywhere or chosen per axis value. */\nexport type Varying<T> = T | ByAxis<T>;\n\nexport type Picked<T> = { ok: true; value: T } | { ok: false; axis: string; value: string };\n\n/** Whether `v` is a {@link ByAxis} value. */\nexport function isByAxis(v: unknown): v is ByAxis<unknown> {\n return typeof v === 'object' && v !== null && !Array.isArray(v) && typeof (v as { by?: unknown }).by === 'string';\n}\n\n/** Every axis given a known value; anything missing or unknown takes its default. */\nexport function fullSelection(axes: AxisDefs, selection: Selection = {}): Selection {\n const out: Record<string, string> = {};\n for (const [name, def] of Object.entries(axes)) {\n const v = selection[name];\n out[name] = v !== undefined && v in def.values ? v : def.default;\n }\n return out;\n}\n\n/** A child's axes over its parent's: an axis both declare keeps both sets of values, the child's entries and default winning. */\nexport function mergeAxes(parent: AxisDefs, child: AxisDefs): AxisDefs {\n const out: Record<string, AxisDef> = { ...parent };\n for (const [name, def] of Object.entries(child)) {\n out[name] = { ...def, values: { ...parent[name]?.values, ...def.values } };\n }\n return out;\n}\n\n/** Every full combination of axis values, the first axis varying slowest. */\nexport function enumerateSelections(axes: AxisDefs): Selection[] {\n let out: Record<string, string>[] = [{}];\n for (const [name, def] of Object.entries(axes)) {\n out = out.flatMap((s) => Object.keys(def.values).map((v) => ({ ...s, [name]: v })));\n }\n return out;\n}\n\n/** `mode=dark,density=compact`, axes in declaration order. */\nexport function selectionKey(axes: AxisDefs, selection: Selection): string {\n const full = fullSelection(axes, selection);\n return Object.keys(axes).map((a) => `${a}=${full[a]}`).join(',');\n}\n\nexport function pick<T>(v: Varying<T>, selection: Selection): Picked<T> {\n let cur: unknown = v;\n while (isByAxis(cur)) {\n const axis = cur.by;\n const value = selection[axis];\n if (value === undefined || value === 'by' || !(value in cur)) return { ok: false, axis, value: value ?? '' };\n cur = cur[value];\n }\n return { ok: true, value: cur as T };\n}\n\n/** Every entry of a varying record that has a value for this selection, in record order. */\nexport function pickAll<T>(record: Readonly<Record<string, Varying<T>>>, selection: Selection): Record<string, T> {\n const out: Record<string, T> = {};\n for (const [name, v] of Object.entries(record)) {\n const picked = pick(v, selection);\n if (picked.ok) out[name] = picked.value;\n }\n return out;\n}\n","import type { TokenValue } from './types.ts';\n\n/**\n * Quote family names containing whitespace; leave everything else bare.\n * Generic keywords (`sans-serif`) and hyphen-prefixed identifiers\n * (`-apple-system`) break if quoted, and neither contains a space.\n */\nfunction fontStack(value: readonly (string | number)[]): string {\n return value.map((f) => (typeof f === 'string' && /\\s/.test(f) ? `'${f}'` : String(f))).join(', ');\n}\n\n/**\n * A token's value as CSS renders it. A DTCG value is not always a string: a\n * `fontFamily` is a list of names and a `cubicBezier` is four numbers, and both\n * have a spelling that belongs in a stylesheet rather than in JSON.\n */\nexport function serializeTokenValue(type: string, value: TokenValue): string {\n if (Array.isArray(value)) {\n if (type === 'cubicBezier') return `cubic-bezier(${value.join(', ')})`;\n if (type === 'fontFamily') return fontStack(value);\n return value.join(', ');\n }\n return String(value);\n}\n\nconst BEZIER = /^cubic-bezier\\(\\s*([^)]*)\\)$/i;\n\n/**\n * The inverse of {@link serializeTokenValue}: text a person edited, back in the\n * shape a definition stores. Text that does not parse for its type is kept as\n * text rather than thrown away, so a half-typed value stays editable.\n */\nexport function parseTokenValue(type: string, text: string): TokenValue {\n const raw = text.trim();\n if (type === 'cubicBezier') {\n const inner = BEZIER.exec(raw)?.[1] ?? raw;\n const parts = inner.split(',').map((p) => Number(p.trim()));\n return parts.length === 4 && parts.every((n) => Number.isFinite(n)) ? parts : raw;\n }\n if (type === 'fontFamily') {\n const families = raw\n .split(',')\n .map((f) => f.trim().replace(/^['\"]|['\"]$/g, '').trim())\n .filter((f) => f !== '');\n return families.length > 0 ? families : raw;\n }\n return raw;\n}\n","/**\n * A resolved color at `alpha`, multiplied into any alpha it already carries. The\n * JS side of the alpha extension; the CSS side emits `color-mix()` instead so DOM\n * chrome keeps tracking a downstream override of the referenced token.\n *\n * Hex and `rgb()`/`rgba()` become an `rgba()` literal. Anything else — a named\n * color, `hsl()`, `oklch()`, a `var()` — becomes the same `color-mix()` the CSS\n * side writes, which the browser resolves.\n */\nexport function withAlpha(color: string, alpha: number): string {\n const rgba = parseRgba(color.trim());\n if (!rgba) return `color-mix(in srgb, ${color.trim()} ${round(alpha * 100, 4)}%, transparent)`;\n const [r, g, b, a] = rgba;\n return `rgba(${r}, ${g}, ${b}, ${round(a * alpha, 3)})`;\n}\n\ntype Rgba = [number, number, number, number];\n\nfunction round(n: number, places: number): number {\n return Number(n.toFixed(places));\n}\n\nfunction parseRgba(s: string): Rgba | null {\n if (s.toLowerCase() === 'transparent') return [0, 0, 0, 0];\n return parseHex(s) ?? parseRgbFn(s);\n}\n\nfunction parseHex(s: string): Rgba | null {\n const m = /^#([0-9a-f]{3,4}|[0-9a-f]{6}|[0-9a-f]{8})$/i.exec(s);\n if (!m) return null;\n const body = m[1];\n const full = body.length <= 4 ? body.replace(/./g, (c) => c + c) : body;\n const byte = (i: number) => Number.parseInt(full.slice(i, i + 2), 16);\n return [byte(0), byte(2), byte(4), full.length === 8 ? byte(6) / 255 : 1];\n}\n\nfunction parseRgbFn(s: string): Rgba | null {\n const m = /^rgba?\\(([^()]*)\\)$/i.exec(s);\n if (!m) return null;\n const [channels, alphaPart, extra] = m[1].split('/');\n if (extra !== undefined) return null;\n const parts = channels.trim().split(/\\s*,\\s*|\\s+/);\n if (alphaPart !== undefined) parts.push(alphaPart.trim());\n if (parts.length !== 3 && parts.length !== 4) return null;\n\n const channel = (p: string) => (p.endsWith('%') ? (Number.parseFloat(p) / 100) * 255 : Number(p));\n const alpha = (p: string) => (p.endsWith('%') ? Number.parseFloat(p) / 100 : Number(p));\n const [r, g, b] = parts.slice(0, 3).map(channel);\n const a = parts[3] === undefined ? 1 : alpha(parts[3]);\n if (![r, g, b, a].every(Number.isFinite)) return null;\n return [Math.round(r), Math.round(g), Math.round(b), a];\n}\n","import { withAlpha } from './color.ts';\nimport type { FlatTokens, ResolvedTokenMap, TokenValue } from './types.ts';\nimport { serializeTokenValue } from './value.ts';\n\n/** `{color.gray-100}` → `gray-100`. The type group is dropped, per the naming rule. */\nconst REF = /^\\{([^}]+)\\}$/;\n\nfunction refTarget(value: TokenValue): string | null {\n if (typeof value !== 'string') return null;\n const m = REF.exec(value.trim());\n if (!m) return null;\n const path = m[1];\n const dot = path.indexOf('.');\n return dot === -1 ? path : path.slice(dot + 1);\n}\n\n/**\n * Resolve flat tokens to final CSS-ready strings.\n *\n * Merge modes before calling: this function has no notion of modes, only of a\n * complete token set.\n */\nexport function resolveTokens(tokens: FlatTokens): ResolvedTokenMap {\n const out: ResolvedTokenMap = {};\n const inProgress = new Set<string>();\n\n const resolveOne = (name: string): string => {\n const cached = out[name];\n if (cached !== undefined) return cached;\n\n const token = tokens[name];\n if (!token) throw new Error(`Unknown token \"${name}\"`);\n\n if (inProgress.has(name)) {\n throw new Error(`Reference cycle at token \"${name}\" (${[...inProgress].join(' → ')})`);\n }\n inProgress.add(name);\n\n const target = refTarget(token.value);\n let value: string;\n if (target === null) {\n value = serializeTokenValue(token.type, token.value);\n } else if (!tokens[target]) {\n throw new Error(`Token \"${name}\" references \"${target}\", which is not defined`);\n } else {\n value = resolveOne(target);\n }\n\n if (token.alpha !== undefined) value = withAlpha(value, token.alpha);\n\n inProgress.delete(name);\n out[name] = value;\n return value;\n };\n\n for (const name of Object.keys(tokens)) resolveOne(name);\n return out;\n}\n\n/** Merge a mode's tokens over the mode-invariant set. Later wins. */\nexport function mergeTokens(base: FlatTokens, mode: FlatTokens): FlatTokens {\n return { ...base, ...mode };\n}\n","import { fullSelection, mergeAxes, pickAll, type AxisDefs, type Selection } from './axes.ts';\nimport { resolveTokens } from './dtcg/resolve.ts';\nimport type { FlatTokens } from './dtcg/types.ts';\nimport type { TokenName } from './generated/themes.ts';\nimport type { Theme } from './theme.ts';\n\n/** The output of `resolveTheme`: every token of a theme, for one selection, keyed\n * by CSS custom-property name and flattened to a final CSS value. */\nexport type ResolvedTheme = Readonly<Record<TokenName, string>>;\n\n/** Root-first, so the leaf theme's tokens land last. */\nexport function themeChain(theme: Theme): Theme[] {\n const out: Theme[] = [];\n for (let t: Theme | null = theme; t; t = t.extends) out.unshift(t);\n return out;\n}\n\n/** Every axis the chain declares. An axis declared more than once keeps every value; a descendant's value entries and default win. */\nexport function themeAxes(theme: Theme): AxisDefs {\n return themeChain(theme).reduce<AxisDefs>((axes, t) => mergeAxes(axes, t.axes), {});\n}\n\n/**\n * Merge the extends chain at a selection, resolve every alias, and key the\n * result by CSS custom-property name. A missing or unknown axis value takes the\n * axis default.\n *\n * Pure — no DOM. An unresolvable reference throws rather than falling back.\n */\nexport function resolveTheme(theme: Theme, selection: Selection = {}): ResolvedTheme {\n const sel = fullSelection(themeAxes(theme), selection);\n let merged: FlatTokens = {};\n for (const t of themeChain(theme)) merged = { ...merged, ...pickAll(t.tokens, sel) };\n const out: Record<string, string> = {};\n for (const [name, value] of Object.entries(resolveTokens(merged))) out[`--wzl-${name}`] = value;\n return out as ResolvedTheme;\n}\n","import { hexToOklchDeg, oklchDegToHex, srgbU8ToOklab, type OklchDeg } from '@weasel-js/paint';\n\n/** A color in OKLCH: lightness 0–1, chroma, hue in degrees. paint's own type,\n * under the name this engine has always called it. */\nexport type Lch = OklchDeg;\n\n/** `#rrggbb` to 0–255 channels. */\nexport function hexToRgb(hex: string): [number, number, number] {\n const n = Number.parseInt(hex.slice(1), 16);\n return [(n >> 16) & 255, (n >> 8) & 255, n & 255];\n}\n\n/** OKLCH (lightness 0–1, chroma, hue in degrees) to `#rrggbb`. Chroma past the gamut is clipped at constant lightness. */\nexport const toHex = oklchDegToHex;\n/** `#rrggbb` to OKLCH, hue in 0–360. */\nexport const toLch: (hex: string) => Lch = hexToOklchDeg;\n\n/** The most chroma this hue can carry at this lightness, inside sRGB. */\nexport function chromaCap(L: number, H: number): number {\n return toLch(toHex(L, 0.5, H)).C;\n}\n\n/** WCAG relative luminance. */\nexport function luminance(hex: string): number {\n const [r, g, b] = hexToRgb(hex).map((v) => v / 255);\n const f = (u: number) => (u <= 0.04045 ? u / 12.92 : ((u + 0.055) / 1.055) ** 2.4);\n return 0.2126 * f(r) + 0.7152 * f(g) + 0.0722 * f(b);\n}\n\n/** WCAG contrast ratio between two hex colors, 1–21, in either order. */\nexport function contrast(a: string, b: string): number {\n const [hi, lo] = [luminance(a), luminance(b)].sort((p, q) => q - p);\n return (hi + 0.05) / (lo + 0.05);\n}\n\n/** Shortest angular distance between two hues, in degrees. */\nexport function hueGap(a: number, b: number): number {\n const d = Math.abs(a - b) % 360;\n return Math.min(d, 360 - d);\n}\n\n/** OKLab coordinates, for distance work. */\nexport function toLab(hex: string): [number, number, number] {\n const [r, g, b] = hexToRgb(hex);\n return srgbU8ToOklab(r, g, b);\n}\n\n/**\n * How far apart two colors look, with chroma weighted up.\n *\n * Two things this is not. It is not WCAG contrast, which reads lightness only\n * and so scores a vivid yellow on white at 1.2:1 and calls it illegible when\n * what separates them is chroma. And it is not plain euclidean OKLab distance:\n * OKLab's chroma range is small beside its lightness range, so an unweighted\n * distance is almost all lightness, and it ranks a mid-gray as further from\n * white than a pale blue is. Measured against CIELAB dE on the same colors,\n * unweighted OKLab put `#c1c1c1` at 0.160 and `#abd9ff` at 0.126 while CIELAB\n * put them at 21.9 and 28.5 — opposite orders.\n *\n * `CHROMA_WEIGHT` restores CIELAB's ordering. It is a weight, not a unit\n * conversion, so these numbers do not transfer to or from CIELAB dE.\n *\n * Rough calibration in the weighted space: 0.17 is a pale wash against paper,\n * 0.25 is a real color, 0.5 is unmistakable.\n */\nexport const CHROMA_WEIGHT = 3;\n\n/** Perceptual distance between two hex colors: OKLab with chroma weighted by {@link CHROMA_WEIGHT}. */\nexport function deltaE(a: string, b: string): number {\n const [l1, a1, b1] = toLab(a);\n const [l2, a2, b2] = toLab(b);\n return Math.hypot(l1 - l2, CHROMA_WEIGHT * (a1 - a2), CHROMA_WEIGHT * (b1 - b2));\n}\n\n/** The most chroma this hue can carry at this lightness, as a hex. */\nexport function vividAt(L: number, H: number): string {\n return toHex(L, chromaCap(L, H), H);\n}\n","import {\n chromaCap,\n contrast,\n CHROMA_WEIGHT,\n deltaE,\n hueGap,\n toHex,\n toLab,\n toLch,\n type Lch,\n} from './oklch.ts';\n\n/**\n * A hue pinned into the palette with its own lightness.\n *\n * Anchors exist because the lightness law excludes some colors entirely. Yellow\n * is the case that forces it: its chroma peaks at L 0.95 — higher than any other\n * hue — so a law that picks lightness for legibility silently yields gold, then\n * olive, and never reports that yellow was dropped.\n */\nexport interface Anchor {\n readonly name: string;\n readonly hue: number;\n readonly lightness: number;\n /**\n * Absolute chroma. Omitted means \"as much as the gamut allows here\", which is\n * what a bright color wants. A muted color has to say so: hue and lightness\n * alone can only describe vivid colors, so a tan asked for at max chroma\n * comes back as an amber.\n */\n readonly chroma?: number;\n}\n\n/** Every constraint the generator honors. A zero disables the ones that gate. */\nexport interface Constraints {\n readonly count: number;\n /**\n * Minimum hue separation, as a share of the even `360 / count` spacing an\n * ideal set would have. 0 disables the check.\n *\n * A share rather than degrees, because absolute degrees mean different things\n * at different cardinalities: 30 degrees is generous for 8 colors and\n * impossible for 16, so a floor in degrees silently becomes unsatisfiable as\n * the set grows.\n */\n readonly hueFloor: number;\n /** Minimum WCAG contrast every swatch must clear against `surface`. 0 disables. */\n readonly minContrast: number;\n /**\n * Minimum perceptual distance from `surface`. 0 disables.\n *\n * The gate WCAG contrast cannot express. Contrast reads only lightness, so it\n * scores a vivid yellow on white at 1.2:1 and calls it illegible, when what\n * separates them is chroma. Gate on this instead of on lightness and a yellow\n * can be a yellow; gate on contrast alone and the search quietly returns gold.\n */\n readonly minSurfaceDistance: number;\n /** Minimum perceptual distance between any two swatches. 0 disables. */\n readonly minDistance: number;\n readonly surface: string;\n /** Where `lightnessPull` drags each hue, away from its own chroma peak. */\n readonly lightnessTarget: number;\n /** 0 leaves every hue at its chroma peak; 1 puts them all at the target. */\n readonly lightnessPull: number;\n /** Fraction of the in-gamut chroma ceiling to take. */\n readonly chromaFraction: number;\n /** 0 leaves chroma alone; 1 pulls every hue to the set mean. */\n readonly equalize: number;\n readonly anchors: readonly Anchor[];\n readonly order: 'hue' | 'farthest';\n}\n\n/** One color of a generated {@link Palette}. */\nexport interface Swatch {\n readonly name: string;\n readonly hex: string;\n readonly lch: Lch;\n /** Came from one of the constraints' anchors. */\n readonly anchored: boolean;\n /** WCAG contrast against the constraints' `surface`. */\n readonly contrast: number;\n}\n\n/** Measurements of a generated palette as a whole: the minimums are over every swatch, or every pair. */\nexport interface Stats {\n readonly meanChroma: number;\n readonly chromaSpread: number;\n readonly lightnessSpread: number;\n readonly minHueGap: number;\n /** The realized floor as a share of even spacing, comparable across sizes. */\n readonly hueFloorShare: number;\n readonly minContrast: number;\n readonly minSurfaceDistance: number;\n readonly minDistance: number;\n}\n\n/** What {@link generate} returns. */\nexport interface Palette {\n readonly swatches: readonly Swatch[];\n readonly stats: Stats;\n /** False when no hue arrangement satisfied the gates; `swatches` is then the\n * best unconstrained attempt, so the lab still has something to draw. */\n readonly feasible: boolean;\n}\n\n/** Lightness at which a hue reaches its highest chroma. */\nfunction peakLightness(H: number): number {\n let bestL = 0.5;\n let bestC = -1;\n for (let L = 0.32; L <= 0.96; L += 0.01) {\n const c = chromaCap(L, H);\n if (c > bestC) {\n bestC = c;\n bestL = L;\n }\n }\n return bestL;\n}\n\nconst PEAK: number[] = [];\nfor (let H = 0; H < 360; H += 1) PEAK.push(peakLightness(H));\nconst peakAt = (H: number) => PEAK[((Math.round(H) % 360) + 360) % 360];\n\n/** The default law: sit near this hue's chroma peak, pulled toward the target. */\nfunction place(H: number, c: Constraints): string {\n const L = peakAt(H) + (c.lightnessTarget - peakAt(H)) * c.lightnessPull;\n return toHex(L, chromaCap(L, H) * c.chromaFraction, H);\n}\n\nconst HUE_NAMES: readonly (readonly [number, string])[] = [\n [15, 'rose'], [45, 'red'], [62, 'orange'], [85, 'amber'], [100, 'gold'],\n [122, 'yellow'], [138, 'lime'], [165, 'green'], [195, 'teal'], [218, 'cyan'],\n [245, 'sky'], [275, 'blue'], [310, 'violet'], [345, 'fuchsia'],\n];\n/** A plain color name for a hue in degrees: `red`, `teal`, `violet`. */\nexport function hueName(H: number): string {\n for (const [ceil, name] of HUE_NAMES) if (H < ceil) return name;\n return 'rose';\n}\n\n/** Disambiguate repeats: two hues can land in one name's band. */\nfunction uniqueNames(hues: number[]): string[] {\n const seen = new Map<string, number>();\n return hues.map((h) => {\n const base = hueName(h);\n const n = (seen.get(base) ?? 0) + 1;\n seen.set(base, n);\n return n === 1 ? base : `${base}-${n}`;\n });\n}\n\n/**\n * Pull each chroma toward the set mean.\n *\n * Raising a chroma is not always possible in place — the weak hues sit on the\n * gamut ceiling already — so this walks lightness to where the target chroma\n * exists, choosing the nearest such lightness. Anchors keep theirs and are\n * only ever desaturated. That asymmetry is why equalizing moves the lightness\n * spread as well.\n */\nfunction equalizeChroma(hexes: string[], k: number, anchored: boolean[]): string[] {\n if (k <= 0) return hexes;\n const lch = hexes.map(toLch);\n const target = lch.reduce((sum, x) => sum + x.C, 0) / lch.length;\n\n return lch.map((x, i) => {\n const wanted = x.C + (target - x.C) * k;\n if (anchored[i]) return toHex(x.L, Math.min(wanted, chromaCap(x.L, x.H)), x.H);\n if (chromaCap(x.L, x.H) >= wanted) return toHex(x.L, wanted, x.H);\n\n let bestL = x.L;\n let bestDistance = Infinity;\n for (let L = 0.30; L <= 0.96; L += 0.005) {\n if (chromaCap(L, x.H) >= wanted) {\n const d = Math.abs(L - x.L);\n if (d < bestDistance) {\n bestDistance = d;\n bestL = L;\n }\n }\n }\n if (bestDistance === Infinity) {\n const pk = peakAt(x.H);\n return toHex(pk, chromaCap(pk, x.H), x.H);\n }\n return toHex(bestL, wanted, x.H);\n });\n}\n\n/**\n * Reorder so every prefix stays as separated as a set that size can be.\n * A consumer taking the first three of ten should get three colors 87° apart,\n * not three neighbors.\n */\nfunction farthestFirst(hues: number[]): number[] {\n const order = [0];\n while (order.length < hues.length) {\n let best = -1;\n let bestGap = -1;\n for (let i = 0; i < hues.length; i += 1) {\n if (order.includes(i)) continue;\n const gap = Math.min(...order.map((j) => hueGap(hues[i], hues[j])));\n if (gap > bestGap) {\n bestGap = gap;\n best = i;\n }\n }\n order.push(best);\n }\n return order;\n}\n\n/**\n * Search hue positions that maximize mean chroma subject to the gates.\n *\n * Seeds matter: a uniform 360/n ring can never open a `2 * minHueGap` hole\n * around a pinned hue, so with anchors the seeds spread across the arc the\n * anchors leave free instead.\n */\n/** The share-of-even floor, in degrees, for a set of this size. */\nexport function floorDegrees(c: Pick<Constraints, 'hueFloor' | 'count'>): number {\n return c.hueFloor <= 0 ? 0 : (c.hueFloor * 360) / Math.max(1, c.count);\n}\n\nfunction searchHues(c: Constraints): number[] | null {\n const minGapDeg = floorDegrees(c);\n const anchorHues = c.anchors.map((a) => a.hue);\n const anchorHexes = c.anchors.map(toHexPreview);\n const freeCount = c.count - c.anchors.length;\n if (freeCount < 0) return null;\n if (freeCount === 0) return [];\n\n // Hue is an integer 0-359 and the constraints are fixed for one call, so the\n // placed color, its realized hue and its contrast are each computed once.\n interface Placed {\n hex: string;\n hue: number;\n contrast: number;\n chroma: number;\n surfaceDistance: number;\n /** OKLab coordinates, chroma pre-weighted, so a pairwise distance in the\n * search is three subtractions rather than two color conversions. */\n lab: readonly [number, number, number];\n }\n const weighted = (hex: string): readonly [number, number, number] => {\n const [L, a, b] = toLab(hex);\n return [L, CHROMA_WEIGHT * a, CHROMA_WEIGHT * b];\n };\n const between = (p: readonly [number, number, number], q: readonly [number, number, number]) =>\n Math.hypot(p[0] - q[0], p[1] - q[1], p[2] - q[2]);\n const placed = new Map<number, Placed>();\n const at = (H: number) => {\n const key = ((Math.round(H) % 360) + 360) % 360;\n let v = placed.get(key);\n if (!v) {\n const hex = place(key, c);\n const lch = toLch(hex);\n v = {\n hex,\n hue: lch.H,\n contrast: contrast(hex, c.surface),\n chroma: lch.C,\n surfaceDistance: deltaE(hex, c.surface),\n lab: weighted(hex),\n };\n placed.set(key, v);\n }\n return v;\n };\n const anchorMeta = anchorHexes.map((hex) => {\n const lch = toLch(hex);\n return {\n hex,\n hue: lch.H,\n contrast: contrast(hex, c.surface),\n chroma: lch.C,\n surfaceDistance: deltaE(hex, c.surface),\n lab: weighted(hex),\n };\n });\n const metaFor = (free: number[]) => [...anchorMeta, ...free.map(at)];\n\n /**\n * How far a set is from legal, in one number: degrees of hue crowding plus\n * contrast shortfall. Zero means feasible. The search descends this first and\n * only then maximizes chroma, because a seed ring is often illegal and the\n * legal region may not be reachable by chroma-improving moves alone.\n */\n const penalty = (free: number[]): number => {\n const m = metaFor(free);\n let p = 0;\n if (minGapDeg > 0) {\n for (let i = 0; i < m.length; i += 1) {\n for (let j = i + 1; j < m.length; j += 1) {\n const short = minGapDeg - hueGap(m[i].hue, m[j].hue);\n if (short > 0) p += short;\n }\n }\n }\n if (c.minContrast > 0) {\n for (const x of m) {\n const short = c.minContrast - x.contrast;\n if (short > 0) p += short * 40;\n }\n }\n // Distances are small numbers in OKLab (0.10 already reads as two colors),\n // so they are weighted up to sit on the same scale as degrees of crowding.\n if (c.minSurfaceDistance > 0) {\n for (const x of m) {\n const short = c.minSurfaceDistance - x.surfaceDistance;\n if (short > 0) p += short * 400;\n }\n }\n if (c.minDistance > 0) {\n for (let i = 0; i < m.length; i += 1) {\n for (let j = i + 1; j < m.length; j += 1) {\n const short = c.minDistance - between(m[i].lab, m[j].lab);\n if (short > 0) p += short * 400;\n }\n }\n }\n return p;\n };\n const score = (free: number[]) => {\n const m = metaFor(free);\n return m.reduce((sum, x) => sum + x.chroma, 0) / m.length;\n };\n\n const seeds: number[][] = [];\n const seedStep = Math.max(6, Math.round(freeCount * 1.6));\n for (let start = 0; start < 360; start += seedStep) {\n seeds.push(Array.from({ length: freeCount }, (_, i) => Math.round((start + (i * 360) / freeCount) % 360)));\n }\n if (anchorHues.length > 0) {\n // A uniform ring can never open a 2 * minHueGap hole around a pinned hue,\n // so also seed across the arc the anchors leave free.\n const base = anchorHues[0];\n const span = 360 - 2 * Math.max(minGapDeg, 1);\n for (let jitter = -8; jitter <= 8; jitter += 2) {\n for (const divisor of [Math.max(1, freeCount - 1), freeCount]) {\n seeds.push(\n Array.from({ length: freeCount }, (_, i) =>\n Math.round((((base + minGapDeg + jitter + (i * span) / divisor) % 360) + 360) % 360),\n ),\n );\n }\n }\n }\n\n const STEPS = [-16, -8, -4, -2, -1, 1, 2, 4, 8, 16];\n\n /**\n * Everything one position contributes to the penalty: its own shortfalls plus\n * the pairs it takes part in.\n *\n * `descend` moves exactly one hue at a time, so recomputing the whole set for\n * each candidate costs O(n^2) to learn about O(n) changed terms. Scoring the\n * moved position alone is what keeps the count slider live at 16 colors.\n */\n const penaltyAt = (m: readonly Placed[], i: number): number => {\n let p = 0;\n const x = m[i];\n if (c.minContrast > 0) {\n const short = c.minContrast - x.contrast;\n if (short > 0) p += short * 40;\n }\n if (c.minSurfaceDistance > 0) {\n const short = c.minSurfaceDistance - x.surfaceDistance;\n if (short > 0) p += short * 400;\n }\n for (let j = 0; j < m.length; j += 1) {\n if (j === i) continue;\n if (minGapDeg > 0) {\n const short = minGapDeg - hueGap(x.hue, m[j].hue);\n if (short > 0) p += short;\n }\n if (c.minDistance > 0) {\n const short = c.minDistance - between(x.lab, m[j].lab);\n if (short > 0) p += short * 400;\n }\n }\n return p;\n };\n\n const descend = (hues: number[], useChroma: boolean, keepLegal: boolean) => {\n const current = [...hues];\n let meta = metaFor(current);\n const offset = anchorMeta.length;\n for (let iteration = 0; iteration < 120; iteration += 1) {\n let improved = false;\n for (let i = 0; i < freeCount; i += 1) {\n const slot = offset + i;\n const beforeP = penaltyAt(meta, slot);\n const beforeC = meta[slot].chroma;\n for (const delta of STEPS) {\n const next = (((current[i] + delta) % 360) + 360) % 360;\n if (next === current[i]) continue;\n const candidate = at(next);\n const trialMeta = meta.slice();\n trialMeta[slot] = candidate;\n const afterP = penaltyAt(trialMeta, slot);\n const better = useChroma\n ? (keepLegal ? afterP <= beforeP : true) && candidate.chroma > beforeC\n : afterP < beforeP;\n if (!better) continue;\n if (keepLegal && afterP > beforeP) continue;\n current[i] = next;\n meta = trialMeta;\n improved = true;\n break;\n }\n }\n if (!improved) break;\n }\n return current;\n };\n\n let best: number[] | null = null;\n let bestScore = -1;\n for (const seed of seeds) {\n const repaired = penalty(seed) > 0 ? descend(seed, false, false) : seed;\n if (penalty(repaired) > 0) continue;\n const tuned = descend(repaired, true, true);\n if (penalty(tuned) > 0) continue;\n const s = score(tuned);\n if (s > bestScore) {\n bestScore = s;\n best = tuned;\n }\n }\n return best;\n}\n\n/** Closest any two colors in the set look. */\nfunction pairwiseMin(hexes: string[]): number {\n if (hexes.length < 2) return 1;\n let min = Infinity;\n for (let i = 0; i < hexes.length; i += 1) {\n for (let j = i + 1; j < hexes.length; j += 1) min = Math.min(min, deltaE(hexes[i], hexes[j]));\n }\n return min;\n}\n\nfunction summarize(swatches: Swatch[], surface: string): Stats {\n const cs = swatches.map((s) => s.lch.C);\n const ls = swatches.map((s) => s.lch.L);\n let gap = 360;\n for (let i = 0; i < swatches.length; i += 1) {\n for (let j = i + 1; j < swatches.length; j += 1) {\n gap = Math.min(gap, hueGap(swatches[i].lch.H, swatches[j].lch.H));\n }\n }\n return {\n meanChroma: cs.reduce((a, b) => a + b, 0) / (cs.length || 1),\n chromaSpread: Math.max(...cs) - Math.min(...cs),\n lightnessSpread: Math.max(...ls) - Math.min(...ls),\n minHueGap: swatches.length > 1 ? gap : 360,\n hueFloorShare: swatches.length > 1 ? (gap * swatches.length) / 360 : 1,\n minContrast: Math.min(...swatches.map((s) => contrast(s.hex, surface))),\n minSurfaceDistance: Math.min(...swatches.map((s) => deltaE(s.hex, surface))),\n minDistance: pairwiseMin(swatches.map((s) => s.hex)),\n };\n}\n\n/**\n * A categorical palette of `count` swatches, anchors included, satisfying the gates. When no hue arrangement\n * satisfies them the result is still a full palette, with `feasible` false.\n */\nexport function generate(c: Constraints): Palette {\n const found = searchHues(c);\n const feasible = found !== null;\n // An infeasible gate still has to draw something, so fall back to an even ring.\n const free =\n found ??\n Array.from({ length: Math.max(0, c.count - c.anchors.length) }, (_, i) =>\n Math.round((i * 360) / Math.max(1, c.count - c.anchors.length)),\n );\n\n const hues = [...c.anchors.map((a) => a.hue), ...free];\n const anchoredFlags = [...c.anchors.map(() => true), ...free.map(() => false)];\n const raw = [\n ...c.anchors.map(toHexPreview),\n ...free.map((h) => place(h, c)),\n ];\n const hexes = equalizeChroma(raw, c.equalize, anchoredFlags);\n\n const order =\n c.order === 'farthest'\n ? farthestFirst(hues)\n : [...hues.keys()].sort((a, b) => hues[a] - hues[b]);\n\n const names = uniqueNames(order.map((i) => toLch(hexes[i]).H));\n const swatches: Swatch[] = order.map((i, position) => ({\n name: c.anchors[i]?.name ?? names[position],\n hex: hexes[i],\n lch: toLch(hexes[i]),\n anchored: anchoredFlags[i],\n contrast: contrast(hexes[i], c.surface),\n }));\n\n return { swatches, stats: summarize(swatches, c.surface), feasible };\n}\n\n/** What the lab opens with: the set this palette work landed on. */\nexport const DEFAULT_CONSTRAINTS: Constraints = {\n count: 10,\n hueFloor: 0.9,\n minContrast: 4,\n surface: '#181a1e',\n lightnessTarget: 0.72,\n lightnessPull: 0.4,\n chromaFraction: 0.95,\n equalize: 0,\n minSurfaceDistance: 0.25,\n minDistance: 0.22,\n anchors: [],\n order: 'farthest',\n};\n\n/** The color an anchor will actually contribute, for a swatch beside its controls. */\nexport function toHexPreview(a: Pick<Anchor, 'hue' | 'lightness' | 'chroma'>): string {\n const cap = chromaCap(a.lightness, a.hue);\n return toHex(a.lightness, a.chroma === undefined ? cap : Math.min(a.chroma, cap), a.hue);\n}\n\n/**\n * An anchor taken from an existing color — a brand hex, or a color lifted from\n * somewhere else in the theme. Lightness comes along with the hue, which is the\n * point: the reason to pin a color is usually that the lightness law would not\n * have chosen its lightness. `name` defaults to the hue's {@link hueName}.\n */\nexport function anchorFromHex(hex: string, name?: string): Anchor {\n const { L, C, H } = toLch(hex);\n return {\n name: name ?? hueName(H),\n hue: Math.round(H),\n lightness: Number(L.toFixed(3)),\n chroma: Number(C.toFixed(4)),\n };\n}\n\n"]}