@weasel-js/routing 1.9.4 → 1.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -1,8 +1,8 @@
1
- export { m as ALWAYS, c as Action, n as ActionDeps, o as ActionDisabledReason, o as ActionDisabledReasonValue, p as ActionDispatch, q as ActionEnabledResult, r as ActionEntry, s as ActionItem, t as ActionPresentation, v as ActionSource, w as ActionVariant, x as ActionsProp, A as ActionsRegistry, l as AffordanceHit, y as AnyTool, e as AnyToolOf, z as AssemblyInputs, B as BindingOpts, E as BindingScope, F as BindingSource, G as BodyPredicate, H as BoundGesture, I as Bounds, J as BuildRuleCtxArgs, M as COARSE_TARGET_SCALE, N as Condition, P as Conflict, C as Contribution, Q as ContributionChrome, U as ContributionDeps, V as ContributionRouting, W as DEFAULT_ALLOWED_CAPABILITIES, X as DEFAULT_DEVICE_PROFILE, Y as DebugSink, a as DepName, D as DepRegistry, b as DepSchema, Z as DetectedDeviceFacts, _ as DeviceProfile, $ as DispatchRecord, a0 as DispatchRecordInput, k as Dispatcher, a1 as DispatcherContext, a2 as DragSample, a3 as DroppedCandidate, a4 as Eligibility, a5 as EligibilityState, a6 as GestureBinding, a7 as HandleKind, a8 as HitShape, a9 as HotkeyTrigger, aa as INGEST_STRING_MIMES, ab as ImmediateInvoker, ac as InvocationCtx, ad as Invoker, K as KernelOverlay, ae as KeyBinding, af as LONG_PRESS_MS, L as LongPressOptions, ag as LongPressState, ah as LongPressStore, ai as MatchOutcome, aj as MatchResult, ak as ModeShortcutHandlers, al as ModeSwitchLogEntry, am as ModifierState, an as NEVER, ao as NodeId, ap as OngoingHandle, aq as OngoingInvoker, ar as OngoingOverlay, O as OverlayPosition, as as OverlayRole, at as OverlaySchema, au as PREDICATE_TARGET, av as PendingLongPress, aw as PlacedBy, ax as Point2, ay as PointerSession, az as PointerSessionCallbacks, aA as PointerSessionCancelReason, aB as PointerSessionOptions, aC as RankedCandidate, aD as RecordCandidate, aE as RegistryEntry, aF as ResizeAnchor, aG as ResolveAllOptions, aH as ResolveOnlyResult, aI as ResolvedCandidate, aJ as Rule, R as RuleCtx, aK as ScopedBinding, aL as ScratchKey, aM as ScratchStore, aN as SelectionApi, aO as Selector, aP as SpecificityPart, aQ as TOOL_OFFHAND_ID, aR as Tool, aS as ToolBounds, aT as ToolCtx, aU as ToolDef, aV as ToolKeybinding, aW as ToolLifecycleCtx, aX as ToolModifiers, aY as ToolOffhandBindingSpec, aZ as ToolPresentation, a_ as ToolSlot, a$ as TraceLogEntry, b0 as UiOngoingControl, b1 as ViewportGestureKind, b2 as WalkStep, b3 as actionBindings, b4 as actionItems, b5 as activatesFocusedControl, b6 as assembleEntries, b7 as buildDepsFromRequires, b8 as buildRouteRegistry, b9 as buildRuleCtx, ba as buildToolOffhandBindings, bb as clientToCanvas, bc as clientToCanvasRect, bd as createDepRegistry, be as createDispatcher, bf as createLongPressStore, bg as defineTool, bh as deleteScratch, bi as describeRule, bj as dlog, bk as dwarn, bl as evaluate, bm as evaluateActive, bn as evaluateEnabled, bo as findConflicts, bp as getScratch, bq as heldKeySpec, br as historyKey, bs as isAnchor, bt as isAnchorOrControl, bu as isBody, bv as isControlHandle, bw as isDebugEnabled, bx as isEditableTarget, by as isEmpty, bz as isResizeHandle, bA as isRotateHandle, bB as isSelectedBody, bC as isTool, bD as isUnselectedBody, bE as itemsFromClipboardData, bF as itemsFromDataTransfer, bG as itemsFromFiles, bH as liveScope, bI as makeToolOffhandAction, bJ as matchBest, bK as matchSorted, bL as matchSortedWithBarred, bM as matchesKeyBinding, bN as mergeContributions, bO as modeShortcutSpec, bP as modeShortcuts, bQ as offhandKeyFor, bR as openPointerSession, bS as pointerGestureId, bT as recordModeSwitch, bU as reportRouteConflicts, bV as resolveDeviceProfile, bW as resolveParams, bX as routesForSpec, bY as ruleCanHoldIn, bZ as rulesExclusive, b_ as scopeBindings, b$ as scratchKey, c0 as setScratch, c1 as targetConsultsAffordance, c2 as validateActionDefaultBinding, c3 as validateActionId } from './index-gArM2tbt.js';
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- export { CONTROL_SELECTOR, ChannelRef, DRAG_THRESHOLD_PX, DescribeRouteOptions, GESTURE_DESCRIPTORS, GestureArgSpec, GestureDescriptor, GestureName, IngestItem, InputEvent, ModRequirement, ModifierKey, ParsedModifiers, ParsedRoute, PhaseAtom, PhaseContext, RESERVED_ID_NAMES, RESERVED_ID_PREFIXES, ROUTE_FIELD_DEFINITIONS, ROUTE_TERMS, RouteDescriptionPart, RouteFieldName, RouteTermLabel, canonicalModifiers, collapseShiftPairs, describeRoute, describeRouteParts, formatPhaseAtom, formatRoute, getGestureDescriptor, isInControlWithin, isKnownGestureName, matchKey, matchModifiers, matchPhase, matchSpec, matchTarget, parseRoute, pastDragThreshold, routeGestureForSpecKind, specKindForRouteGesture, specificity } from '@weasel-js/gestures';
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+ export { m as ALWAYS, c as Action, n as ActionDeps, o as ActionDisabledReason, o as ActionDisabledReasonValue, p as ActionDispatch, q as ActionEnabledResult, r as ActionEntry, s as ActionItem, t as ActionPresentation, v as ActionSource, w as ActionVariant, x as ActionsProp, A as ActionsRegistry, l as AffordanceHit, y as AnyTool, z as AssemblyInputs, B as BindingOpts, E as BindingScope, F as BindingSource, G as BodyPredicate, H as BoundGesture, I as Bounds, J as BuildRuleCtxArgs, M as COARSE_TARGET_SCALE, P as Condition, Q as Conflict, C as Contribution, U as ContributionChrome, V as ContributionDeps, W as ContributionRouting, X as DEFAULT_ALLOWED_CAPABILITIES, Y as DEFAULT_DEVICE_PROFILE, Z as DebugSink, a as DepName, D as DepRegistry, b as DepSchema, _ as DetectedDeviceFacts, $ as DeviceProfile, a0 as DispatchRecord, a1 as DispatchRecordInput, k as Dispatcher, a2 as DispatcherContext, a3 as DragSample, a4 as DroppedCandidate, a5 as Eligibility, a6 as EligibilityState, a7 as GestureBinding, a8 as HandleKind, a9 as HitShape, aa as HotkeyTrigger, ab as INGEST_STRING_MIMES, ac as ImmediateInvoker, ad as InvocationCtx, ae as Invoker, K as KernelOverlay, af as KeyBinding, L as LongPressOptions, ag as LongPressState, ah as LongPressStore, ai as MatchOutcome, aj as MatchResult, ak as ModeShortcutHandlers, al as ModeSwitchLogEntry, am as ModifierState, an as NEVER, N as NodeId, ao as OngoingHandle, ap as OngoingInvoker, aq as OngoingOverlay, O as OverlayPosition, ar as OverlayRole, as as OverlaySchema, at as PREDICATE_TARGET, au as PendingLongPress, av as PlacedBy, aw as Point2, ax as PointerSession, ay as PointerSessionCallbacks, az as PointerSessionCancelReason, aA as PointerSessionOptions, aB as RankedCandidate, aC as RecordCandidate, aD as RegistryEntry, aE as ResizeAnchor, aF as ResolveAllOptions, aG as ResolveOnlyResult, aH as ResolvedCandidate, aI as Rule, R as RuleCtx, aJ as ScopedBinding, aK as ScratchKey, aL as ScratchStore, aM as SelectionApi, aN as Selector, aO as SpecificityPart, aP as TOOL_OFFHAND_ID, e as Tool, aQ as ToolDef, aR as ToolKeybinding, aS as ToolModifiers, aT as ToolOffhandBindingSpec, aU as ToolPresentation, aV as ToolScopes, aW as ToolSlot, aX as TraceLogEntry, aY as UiOngoingControl, aZ as ViewportGestureKind, a_ as WalkStep, a$ as actionBindings, b0 as actionItems, b1 as assembleEntries, b2 as buildDepsFromRequires, b3 as buildRouteRegistry, b4 as buildRuleCtx, b5 as buildToolOffhandBindings, b6 as clientToCanvas, b7 as clientToCanvasRect, b8 as createDepRegistry, b9 as createDispatcher, ba as createLongPressStore, bb as defineTool, bc as deleteScratch, bd as describeRule, be as dlog, bf as dwarn, bg as evaluate, bh as evaluateActive, bi as evaluateEnabled, bj as findConflicts, bk as getScratch, bl as heldKeySpec, bm as historyKey, bn as isAnchor, bo as isAnchorOrControl, bp as isBody, bq as isControlHandle, br as isDebugEnabled, bs as isEmpty, bt as isResizeHandle, bu as isRotateHandle, bv as isSelectedBody, bw as isTool, bx as isUnselectedBody, by as itemTypesFromDataTransfer, bz as itemsFromClipboardData, bA as itemsFromDataTransfer, bB as itemsFromFiles, bC as liveScope, bD as makeToolOffhandAction, bE as matchBest, bF as matchSorted, bG as matchSortedWithBarred, bH as matchesKeyBinding, bI as mergeContributions, bJ as modeShortcutSpec, bK as modeShortcuts, bL as multiTouchGestureId, bM as offhandKeyFor, bN as openPointerSession, bO as pointerGestureId, bP as recordModeSwitch, bQ as reportRouteConflicts, bR as resolveDeviceProfile, bS as resolveParams, bT as routesForSpec, bU as ruleCanHoldIn, bV as rulesExclusive, bW as scopeBindings, bX as scratchKey, bY as setScratch, bZ as targetConsultsAffordance, b_ as validateActionDefaultBinding, b$ as validateActionId } from './index-Bm2QEV09.js';
2
+ export { CONTROL_SELECTOR, ChannelRef, DRAG_THRESHOLD_PX, DescribeRouteOptions, GESTURE_DESCRIPTORS, GestureArgSpec, GestureDescriptor, GestureName, IngestItem, InputEvent, LONG_PRESS_MS, ModRequirement, ModifierKey, ParsedModifiers, ParsedRoute, PhaseAtom, PhaseContext, RESERVED_ID_NAMES, RESERVED_ID_PREFIXES, ROUTE_FIELD_DEFINITIONS, ROUTE_TERMS, RouteDescriptionPart, RouteFieldName, RouteTermLabel, activatesFocusedControl, canonicalModifiers, collapseShiftPairs, describeRoute, describeRouteParts, focusedControlOwnsKey, formatPhaseAtom, formatRoute, getGestureDescriptor, isEditableTarget, isInControlWithin, isKnownGestureName, matchKey, matchModifiers, matchPhase, matchSpec, matchTarget, parseRoute, pastDragThreshold, routeGestureForSpecKind, specKindForRouteGesture, specificity } from '@weasel-js/gestures';
3
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  export { SelectionExtendKey, SelectionMode } from '@weasel-js/select';
4
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  export { View } from '@weasel-js/geom';
5
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  import 'react';
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+ import '@weasel-js/registry';
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  import '@weasel-js/modes';
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  import '@weasel-js/cursor';
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- import '@weasel-js/history';
package/dist/index.js CHANGED
@@ -1,5 +1,5 @@
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- import { isDev } from './chunk-Y5RURZBH.js';
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- export { ALWAYS, COARSE_TARGET_SCALE, DEFAULT_ALLOWED_CAPABILITIES, DEFAULT_DEVICE_PROFILE, GESTURE_DESCRIPTORS, INGEST_STRING_MIMES, LONG_PRESS_MS, NEVER, PREDICATE_TARGET, RESERVED_ID_NAMES, RESERVED_ID_PREFIXES, ROUTE_FIELD_DEFINITIONS, ROUTE_TERMS, TOOL_OFFHAND_ID, actionBindings, activatesFocusedControl, assembleEntries, buildDepsFromRequires, buildRouteRegistry, buildRuleCtx, buildToolOffhandBindings, canonicalModifiers, clientToCanvas, clientToCanvasRect, collapseShiftPairs, createDepRegistry, createDispatcher, createLongPressStore, describeRoute, describeRouteParts, describeRule, dlog, dwarn, evaluate, findConflicts, formatPhaseAtom, formatRoute, getGestureDescriptor, heldKeySpec, historyKey, isDebugEnabled, isEditableTarget, isKnownGestureName, isTool, itemsFromClipboardData, itemsFromDataTransfer, itemsFromFiles, liveScope, makeToolOffhandAction, matchBest, matchKey, matchModifiers, matchPhase, matchSorted, matchSortedWithBarred, matchSpec, matchTarget, matchesKeyBinding, offhandKeyFor, openPointerSession, parseRoute, pointerGestureId, recordModeSwitch, reportRouteConflicts, resolveDeviceProfile, resolveParams, routeGestureForSpecKind, routesForSpec, ruleCanHoldIn, rulesExclusive, scopeBindings, specKindForRouteGesture, specificity, targetConsultsAffordance, validateActionDefaultBinding, validateActionId } from './chunk-Y5RURZBH.js';
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+ import { ActionDisabledReason } from './chunk-4DR6AJMN.js';
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+ export { ALWAYS, ActionDisabledReason, COARSE_TARGET_SCALE, DEFAULT_ALLOWED_CAPABILITIES, DEFAULT_DEVICE_PROFILE, GESTURE_DESCRIPTORS, INGEST_STRING_MIMES, LONG_PRESS_MS, NEVER, PREDICATE_TARGET, RESERVED_ID_NAMES, RESERVED_ID_PREFIXES, ROUTE_FIELD_DEFINITIONS, ROUTE_TERMS, TOOL_OFFHAND_ID, actionBindings, activatesFocusedControl, assembleEntries, buildDepsFromRequires, buildRouteRegistry, buildRuleCtx, buildToolOffhandBindings, canonicalModifiers, clientToCanvas, clientToCanvasRect, collapseShiftPairs, createDepRegistry, createDispatcher, createLongPressStore, describeRoute, describeRouteParts, describeRule, dlog, dwarn, evaluate, evaluateActive, evaluateEnabled, findConflicts, focusedControlOwnsKey, formatPhaseAtom, formatRoute, getGestureDescriptor, heldKeySpec, historyKey, isDebugEnabled, isEditableTarget, isKnownGestureName, isTool, itemTypesFromDataTransfer, itemsFromClipboardData, itemsFromDataTransfer, itemsFromFiles, liveScope, makeToolOffhandAction, matchBest, matchKey, matchModifiers, matchPhase, matchSorted, matchSortedWithBarred, matchSpec, matchTarget, matchesKeyBinding, multiTouchGestureId, offhandKeyFor, openPointerSession, parseRoute, pointerGestureId, recordModeSwitch, reportRouteConflicts, resolveDeviceProfile, resolveParams, routeGestureForSpecKind, routesForSpec, ruleCanHoldIn, rulesExclusive, scopeBindings, specKindForRouteGesture, specificity, targetConsultsAffordance, validateActionDefaultBinding, validateActionId } from './chunk-4DR6AJMN.js';
3
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  import { bodyPredicate, hitPredicate, RESERVED_ID_PREFIXES, RESERVED_ID_NAMES } from '@weasel-js/gestures';
4
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  export { CONTROL_SELECTOR, DRAG_THRESHOLD_PX, isInControlWithin, pastDragThreshold } from '@weasel-js/gestures';
5
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  import { modeLabel } from '@weasel-js/modes';
@@ -18,57 +18,6 @@ function actionItems(action) {
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  params: v.params
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  }));
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  }
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-
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- // src/interactions/actions/action.ts
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- var ActionDisabledReason = {
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- SelectionRequired: "selection-required",
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- SceneEmpty: "scene-empty",
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- NotApplicable: "not-applicable",
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- /** Sentinel: the predicate threw. Surfaced by `evaluateEnabled`'s catch. */
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- PredicateThrew: "predicate-threw"
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- };
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-
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- // src/interactions/actions/actionEnabled.ts
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- var enabledSlowWarned = /* @__PURE__ */ new Set();
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- var enabledThrewWarned = /* @__PURE__ */ new Set();
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- var ENABLED_BUDGET_MS = 4;
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- function evaluateEnabled(action, deps) {
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- if (!action.enabled) return { enabled: true };
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- const dev = isDev();
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- const now = typeof performance !== "undefined" && typeof performance.now === "function" ? () => performance.now() : () => Date.now();
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- const start = dev ? now() : 0;
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- try {
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- const result = action.enabled(deps);
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- if (dev) {
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- const elapsed = now() - start;
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- if (elapsed > ENABLED_BUDGET_MS && !enabledSlowWarned.has(action.id)) {
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- enabledSlowWarned.add(action.id);
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- console.warn(
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- `weasel actions: enabled() for action "${action.id}" took ${elapsed.toFixed(2)}ms (budget ${ENABLED_BUDGET_MS}ms). The predicate must be pure and fast \u2014 see Action.enabled JSDoc.`
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- );
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- }
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- }
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- if (result === true) return { enabled: true };
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- return { enabled: false, reason: result };
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- } catch (e) {
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- if (dev && !enabledThrewWarned.has(action.id)) {
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- enabledThrewWarned.add(action.id);
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- console.warn(
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- `weasel actions: enabled() for action "${action.id}" threw; treating as disabled. The predicate must not throw \u2014 see Action.enabled JSDoc.`,
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- e
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- );
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- }
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- return { enabled: false, reason: ActionDisabledReason.PredicateThrew };
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- }
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- }
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- function evaluateActive(action, deps) {
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- if (!action.active) return void 0;
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- try {
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- return action.active(deps) === true;
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- } catch {
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- return false;
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- }
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- }
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  var isBody = bodyPredicate((bodyTarget) => bodyTarget === "selected-body" || bodyTarget === "unselected-body");
73
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  var isSelectedBody = bodyPredicate((bodyTarget) => bodyTarget === "selected-body");
74
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  var isUnselectedBody = bodyPredicate((bodyTarget) => bodyTarget === "unselected-body");
@@ -163,7 +112,8 @@ function modeShortcuts(registry, handlers) {
163
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  entry,
164
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  { mode: { not: mode.id } },
165
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  () => registry.current().id !== mode.id && (handlers.canEnter?.(mode.id) ?? true),
166
- () => enter(mode.id)
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+ () => enter(mode.id),
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+ handlers.canEnter !== void 0
167
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  ));
168
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  }
169
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  for (const role of LEAVING) {
@@ -176,21 +126,22 @@ function modeShortcuts(registry, handlers) {
176
126
  shortcut,
177
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  { mode: mode.id },
178
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  () => registry.current().id === mode.id,
179
- run
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+ run,
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+ true
180
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  ));
181
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  }
182
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  }
183
134
  return { id: "modes.shortcuts", eligibility: { always: true }, actions };
184
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  }
185
- function shortcutAction(mode, role, shortcut, eligible, live, run) {
136
+ function shortcutAction(mode, role, shortcut, eligible, live, run, yields) {
186
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  return {
187
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  id: `mode.${mode.id}.${role}`,
188
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  label: `${VERB[role]} ${modeLabel(mode)}`,
189
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  scope: "hotkey",
190
- defaultBinding: {
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- ...modeShortcutSpec(shortcut),
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- phase: [{ channel: "*", phase: "initial" }]
193
- },
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+ defaultBinding: [{
142
+ spec: { ...modeShortcutSpec(shortcut), phase: [{ channel: "*", phase: "initial" }] },
143
+ opts: { yields }
144
+ }],
194
145
  eligible,
195
146
  // `eligible` is the gate the dispatcher and palettes read, but a canvas
196
147
  // with no `modes` evaluates none; without this the key is
@@ -216,9 +167,9 @@ function validateId(id, kind) {
216
167
  }
217
168
  function defineTool(def) {
218
169
  validateId(def.id, "tool");
219
- const resolveCursor = (ctx) => {
170
+ const resolveCursor = () => {
220
171
  if (def.cursor == null) return "";
221
- return typeof def.cursor === "function" ? def.cursor(ctx) : def.cursor;
172
+ return typeof def.cursor === "function" ? def.cursor() : def.cursor;
222
173
  };
223
174
  return {
224
175
  id: def.id,
@@ -233,7 +184,6 @@ function defineTool(def) {
233
184
  keybinding: def.keybinding,
234
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  onActivate: def.onActivate,
235
186
  onDeactivate: def.onDeactivate,
236
- initScratch: def.initScratch ?? (() => null),
237
187
  cursor: resolveCursor,
238
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  bindings: def.bindings,
239
189
  overlay: def.overlay,
@@ -259,6 +209,6 @@ function deleteScratch(store, key) {
259
209
  return false;
260
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  }
261
211
 
262
- export { ActionDisabledReason, actionItems, defineTool, deleteScratch, evaluateActive, evaluateEnabled, getScratch, isAnchor, isAnchorOrControl, isBody, isControlHandle, isEmpty, isResizeHandle, isRotateHandle, isSelectedBody, isUnselectedBody, mergeContributions, modeShortcutSpec, modeShortcuts, scratchKey, setScratch };
212
+ export { actionItems, defineTool, deleteScratch, getScratch, isAnchor, isAnchorOrControl, isBody, isControlHandle, isEmpty, isResizeHandle, isRotateHandle, isSelectedBody, isUnselectedBody, mergeContributions, modeShortcutSpec, modeShortcuts, scratchKey, setScratch };
263
213
  //# sourceMappingURL=index.js.map
264
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  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- 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* @experimental\n * The entries an action contributes to a bar, menu or palette — one per\n * variant, or the action itself when it declares none.\n */\nimport type { ReactNode } from 'react';\nimport type { Action } from './action';\n\n/** @experimental One renderable entry: an action, optionally with params. */\nexport interface ActionItem {\n /** `action.id`, or `action.id:variant.key` — unique across a registry. */\n key: string;\n action: Action;\n label: string;\n icon?: ReactNode | (() => ReactNode);\n /** What to pass to `trigger(action.id, params)`; absent for a plain action. */\n params?: Readonly<Record<string, unknown>>;\n}\n\n/** @experimental Expand `action` into the entries a surface renders. An\n * action without an immediate invoker has none: `trigger` cannot start a\n * drag, so a button for one would do nothing. */\nexport function actionItems(action: Action): ActionItem[] {\n if (action.invoker?.timing !== 'immediate') return [];\n if (!action.variants?.length) {\n return [{ key: action.id, action, label: action.label, icon: action.icon }];\n }\n return action.variants.map((v) => ({\n key: `${action.id}:${v.key}`,\n action,\n label: v.label,\n icon: v.icon ?? action.icon,\n params: v.params,\n }));\n}\n","/**\n * @experimental\n * The `Action` descriptor, split along the line the dispatcher reads.\n * `ActionDispatch` is everything routing consults to decide whether an action\n * runs and what happens when it does; `ActionPresentation` is what a palette,\n * menu or toolbar renders. `Action` is both.\n */\nimport type { ReactNode } from 'react';\nimport type { CursorSpec } from '@weasel-js/cursor';\nimport type { ActionDeps, Invoker } from './invoker';\nimport type { BindingSource } from './binding';\nimport type { DepName } from '../../index';\n\n/**\n * @experimental\n * Closed enum of reasons an action might report itself as disabled. The\n * consumer (palette, menu, etc.) maps these symbolic values to display\n * strings via its own label map.\n */\nexport const ActionDisabledReason = {\n SelectionRequired: 'selection-required',\n SceneEmpty: 'scene-empty',\n NotApplicable: 'not-applicable',\n /** Sentinel: the predicate threw. Surfaced by `evaluateEnabled`'s catch. */\n PredicateThrew: 'predicate-threw',\n} as const;\n/** Why an action is unavailable right now. */\nexport type ActionDisabledReason =\n (typeof ActionDisabledReason)[keyof typeof ActionDisabledReason];\n\n/**\n * @experimental\n * What a palette, menu or toolbar renders for an action. No part of this is\n * read during dispatch.\n */\nexport interface ActionPresentation {\n label: string;\n /** Inline-SVG icon for palette / toolbar surfaces. Mirrors\n * `ToolPresentation.icon` so a generic `<ActionBar>` can render from\n * action metadata the same way `<ToolPalette>` renders from tool\n * metadata. May be a static `ReactNode` or a function (rare; useful\n * for state-aware icons like a \"lock\" toggle). */\n icon?: ReactNode | (() => ReactNode);\n /** Grouping key for palette/menu surfaces. Free-form string; the kit\n * ships defaults for `'align'` (six edges/centers), `'distribute'`\n * (two axes), and recommends `'pathfinder'` for boolean ops. */\n group?: string;\n /** Display override for the keyboard shortcut. When omitted, palette\n * surfaces derive a label from `defaultBinding` via their own\n * formatter. */\n shortcut?: string;\n /** The distinct things a parametric action does, one per set of params —\n * `flip` flips horizontally or vertically, `reorder.forward` moves one step\n * or all the way. A bar, menu or palette shows one entry per variant and\n * triggers the action with that variant's `params`. Omitted = the action\n * is one entry. See `actionItems`. */\n variants?: readonly ActionVariant[];\n}\n\n/**\n * @experimental\n * One entry a parametric action contributes to a bar, menu or palette.\n */\nexport interface ActionVariant {\n /** Unique within the action; joined to its id to make the entry's key. */\n key: string;\n label: string;\n /** Falls back to the action's own `icon`. */\n icon?: ReactNode | (() => ReactNode);\n /** Passed to `trigger`, and matched against each binding's\n * `opts.params` to find the variant's shortcuts. */\n params: Readonly<Record<string, unknown>>;\n}\n\n/**\n * @experimental\n * What routing consults: the bindings that reach the action, the deps its\n * invoker reads, the gates it passes, and the cursors it claims.\n */\nexport interface ActionDispatch extends BindingSource {\n /** Names of the deps this action's invoker reads (keys of `DepSchema`).\n * The dispatcher (and `trigger`, when `requires` is present) resolves\n * each name against the `DepRegistry` at invocation time and passes the\n * resulting bag to the invoker. Dev builds warn when the invoker reads a\n * dep it didn't declare here — see `buildDepsFromRequires`. */\n requires?: readonly DepName[];\n /** Pluggable invocation strategy. The gesture dispatcher routes matched\n * bindings through `invoker.start` / `invoker.run` depending on timing.\n * All kit-standard descriptors ship one; consumer-supplied actions\n * without an invoker can still register but won't be triggered. */\n invoker?: Invoker;\n /** When set to `'hotkey'`, this action's `defaultBinding` rides the hotkey\n * `BindingScope` instead of the ambient scope — meaning it beats any\n * active-tool binding on the same input shape. Use for tool-switch\n * shortcuts and global held-key triggers. Default: ambient. */\n scope?: 'hotkey';\n /**\n * @experimental\n * Optional predicate saying whether the action can run right now. Return\n * `true` when it can, or a reason string (e.g. `'Selection required'`)\n * when it cannot. The command palette greys out a disabled row, skips it\n * in keyboard nav, ignores clicks, and shows the reason next to the label.\n * The dispatcher skips a disabled action too, on a key as on a pointer, and\n * falls through to the next binding that matches. `ActionsRegistry.trigger`\n * does not ask, so the action's own `run` should still self-guard.\n *\n * **Contract:** must be pure (no side effects), fast (< 4ms in dev), and\n * must not throw. If a call throws or exceeds the budget in dev mode,\n * `evaluateEnabled` logs a one-time warning per action id; throws are\n * caught and treated as disabled with reason `'(predicate threw)'`.\n *\n * Snapshot-on-open semantics: the palette evaluates `enabled` once when\n * opened and does NOT re-evaluate on selection changes while open. Live\n * reactive updates are deferred — palette is short-lived.\n *\n * The reason set is a closed enum — to add a new reason, edit\n * `ActionDisabledReason` and the consumer's display map.\n *\n * The optional `deps` argument is the same bag passed to\n * `ImmediateInvoker.run`; callers (`evaluateEnabled` / the ActionBar) may\n * synthesize it from the surrounding `DepRegistry` so predicates can\n * inspect selection / scene / etc. Predicates that don't need deps just\n * ignore the arg.\n *\n * `at` is the world point of the event being routed, when it has one — a\n * click, a press, a long-press. An action that only applies somewhere\n * (on a path segment, say) refuses other points here, so the dispatcher\n * falls through to the next binding and hover prediction shows the\n * action's `cursor` only where it would act. Palettes and keystrokes\n * pass no point; treat absent as \"anywhere\".\n */\n enabled?: (deps?: ActionDeps, at?: { x: number; y: number }) => true | ActionDisabledReason;\n /**\n * @experimental\n * Whether the action reads as held down right now: bold on the selected\n * text, snapping switched on. A toolbar button draws it as pressed.\n * Omitted = the action has no pressed state, which is not the same as\n * one that is off. Never read during dispatch.\n *\n * Under the same contract as `enabled`: pure, fast, and it must not\n * throw. `deps` is the bag `enabled` is given.\n */\n active?: (deps?: ActionDeps) => boolean;\n /**\n * Declarative eligibility rule, evaluated against the current\n * `RuleCtx` by the dispatcher before invoking `start()`. Omitted =\n * always eligible.\n *\n * Accepts either a fluent `Condition` (callable with `.rule`) or a\n * raw `Rule` tree; the dispatcher normalizes via `.rule` unwrap.\n *\n * Prefer `capability:`-based rules (e.g. `{ capability: 'transforms-selection' }`)\n * over `mode:` rules — capability rules survive new modes being added\n * that allow the same capability.\n */\n eligible?:\n | import('../../eligibility').Rule\n | import('../../eligibility').Condition;\n /**\n * CSS cursor shown while the pointer hovers a spot where this action\n * would win the drag — or, when the drag's winner declares no cursor,\n * the click. The hover-cursor pump (in `useGestureDispatcher`) runs\n * `Dispatcher.resolveOnly` on each idle pointermove — the same match\n * walk a real press takes — and applies the winning action's `cursor`,\n * so the hint and the actual target stay in sync by construction. Omitted = no override (the active tool's\n * `Tool.cursor` shows). Affordance hits are resolved earlier in the\n * pump via `AffordanceRegion.cursor` and never reach this field.\n *\n * Static value only. Prediction runs `enabled()` but cannot run the\n * invoker, so an action that matches yet bails at `start()` (empty\n * handle) may still show its cursor — keep `enabled` accurate for\n * actions that declare one.\n */\n cursor?: CursorSpec;\n /**\n * CSS cursor shown while THIS action's ongoing handle is in flight —\n * grabbing while panning, `move` while dragging a selection, `crosshair`\n * while pulling a marquee.\n *\n * Separate from `cursor` because the two answer different questions:\n * `cursor` is a prediction (\"a drag from here would pan\"), this is a state\n * (\"you are panning\"). An action can declare either, both, or neither;\n * with only `cursor` set, the hover hint holds for the duration of the\n * gesture.\n *\n * This is where mid-gesture cursors live now. They used to come from the\n * tool side — an `engaged` phase entry's cursor,\n * or a function-form `Tool.cursor` reading the gesture scratch out of the\n * tool-routing dispatcher. Both belonged to a pipeline whose whole job was\n * being taken over by bindings, and neither could describe a cursor for an\n * action a tool doesn't own.\n */\n activeCursor?: CursorSpec;\n}\n\n/**\n * @experimental\n * Single registered action. v1: one binding per action.\n */\nexport interface Action extends ActionDispatch, ActionPresentation {}\n\n/**\n * @experimental\n * The whole of an actions registry the dispatcher reads. It walks the list\n * once per event to build its actionId lookup and never mutates it, so the\n * routing side depends on this rather than on `ActionsRegistry`, whose\n * register / mute / trigger surface is the React provider's.\n */\nexport interface ActionSource {\n list(): readonly Action[];\n}\n","/**\n * @experimental\n * Palette-side evaluation of `Action.enabled`. The dispatcher calls the\n * predicate raw as a gate; this is the surface that also enforces the\n * contract the predicate's JSDoc states — no throwing, under 4ms in dev.\n */\nimport type { ActionDeps } from './invoker';\nimport { ActionDisabledReason, type Action } from './action';\nimport { isDev } from '../../devFlag';\n\n/**\n * @experimental\n * Result of evaluating an Action's `enabled` predicate.\n */\nexport interface ActionEnabledResult {\n enabled: boolean;\n reason?: ActionDisabledReason;\n}\n\nconst enabledSlowWarned = new Set<string>();\nconst enabledThrewWarned = new Set<string>();\nconst ENABLED_BUDGET_MS = 4;\n/**\n * @experimental\n * Safely evaluate an action's `enabled` predicate. Returns `{enabled: true}`\n * when no predicate is supplied. Catches throws and treats them as disabled\n * with reason `'(predicate threw)'`. In dev mode, warns once per action id\n * when a single call exceeds 4ms (single frame at 240fps — generous; real\n * predicates should be sub-millisecond).\n */\nexport function evaluateEnabled(\n action: Action,\n deps?: ActionDeps,\n): ActionEnabledResult {\n if (!action.enabled) return { enabled: true };\n const dev = isDev();\n const now = (typeof performance !== 'undefined' && typeof performance.now === 'function')\n ? () => performance.now()\n : () => Date.now();\n const start = dev ? now() : 0;\n try {\n const result = action.enabled(deps);\n if (dev) {\n const elapsed = now() - start;\n if (elapsed > ENABLED_BUDGET_MS && !enabledSlowWarned.has(action.id)) {\n enabledSlowWarned.add(action.id);\n console.warn(\n `weasel actions: enabled() for action \"${action.id}\" took ${elapsed.toFixed(2)}ms ` +\n `(budget ${ENABLED_BUDGET_MS}ms). The predicate must be pure and fast — see Action.enabled JSDoc.`,\n );\n }\n }\n if (result === true) return { enabled: true };\n return { enabled: false, reason: result };\n } catch (e) {\n if (dev && !enabledThrewWarned.has(action.id)) {\n enabledThrewWarned.add(action.id);\n console.warn(\n `weasel actions: enabled() for action \"${action.id}\" threw; treating as disabled. ` +\n `The predicate must not throw — see Action.enabled JSDoc.`,\n e,\n );\n }\n return { enabled: false, reason: ActionDisabledReason.PredicateThrew };\n }\n}\n\n/**\n * @experimental\n * Safely evaluate an action's `active` predicate. `undefined` for an action\n * with no pressed state; a predicate that throws reads as not active.\n */\nexport function evaluateActive(action: Action, deps?: ActionDeps): boolean | undefined {\n if (!action.active) return undefined;\n try {\n return action.active(deps) === true;\n } catch {\n return false;\n }\n}\n","/**\n * Named predicates for `defaultBinding.target.kindOf`. Each matches the\n * `TargetPredicate` shape, declaring whether it reads the hit,\n * so they drop into action descriptors without a wrapper:\n *\n * target: { kindOf: isAnchor }\n *\n * Single source of truth for \"what does this affordance kind mean\" — adding\n * a new predicate here is what enables every action that needs the same\n * shape to read it. Drift prevention.\n */\nimport { bodyPredicate, hitPredicate, type TargetPredicate } from '@weasel-js/gestures';\n\n// ─── Body-class predicates (read the second arg) ───────────────────────\n\n/** A predicate that resolves from `bodyTarget` alone. */\nexport type BodyPredicate = TargetPredicate & { readsAffordance: false };\n\n/** Matches any body hit — selected or unselected node body. */\nexport const isBody: BodyPredicate = bodyPredicate((bodyTarget) =>\n bodyTarget === 'selected-body' || bodyTarget === 'unselected-body');\n\n/** Body hit specifically already in the selection. */\nexport const isSelectedBody: BodyPredicate = bodyPredicate((bodyTarget) =>\n bodyTarget === 'selected-body');\n\n/** Body hit specifically NOT in the selection. */\nexport const isUnselectedBody: BodyPredicate = bodyPredicate((bodyTarget) =>\n bodyTarget === 'unselected-body');\n\n/** Empty-canvas hit — no node beneath cursor. */\nexport const isEmpty: BodyPredicate = bodyPredicate((bodyTarget) =>\n bodyTarget === 'empty');\n\n// ─── Affordance-kind predicates (read the first arg) ───────────────────\n\nfunction kindOf(target: unknown): string | undefined {\n if (typeof target !== 'object' || target === null) return undefined;\n const k = (target as { kind?: unknown }).kind;\n return typeof k === 'string' ? k : undefined;\n}\n\n/** Any corner resize handle — top-left/top-right/bottom-left/bottom-right. */\nexport const isResizeHandle = hitPredicate((target) => {\n const k = kindOf(target);\n return k !== undefined && k.startsWith('handle:');\n});\n\n/** The rotate-around-center handle above the bounding box. */\nexport const isRotateHandle = hitPredicate((target) =>\n kindOf(target) === 'rotate-handle');\n\n/** Any path anchor (the on-curve dot). */\nexport const isAnchor = hitPredicate((target) => {\n const k = kindOf(target);\n return k !== undefined && /^anchor:\\d+$/.test(k);\n});\n\n/** Either control handle (controlIn or controlOut). */\nexport const isControlHandle = hitPredicate((target) => {\n const k = kindOf(target);\n return k !== undefined && /^(controlIn|controlOut):\\d+$/.test(k);\n});\n\n/** Any of the three anchor-editing affordances (anchor + both controls). */\nexport const isAnchorOrControl = hitPredicate((target) =>\n isAnchor(target) || isControlHandle(target));\n","import type { Contribution } from './types';\n\n/**\n * Concatenate contribution bundles into one registry, preserving order —\n * entry order decides which of two same-specificity bindings in one scope\n * tier wins, so it is part of the result, not an accident of it.\n *\n * Throws on a duplicate id or dep name rather than dropping one: a feature\n * silently losing its bindings, or reading another feature's dep, is the\n * failure this registry exists to make loud.\n */\nexport function mergeContributions<T extends Contribution<unknown>>(\n ...bundles: readonly (readonly T[])[]\n): T[] {\n const out: T[] = [];\n const seen = new Set<string>();\n const depOwner = new Map<string, string>();\n for (const bundle of bundles) {\n for (const entry of bundle) {\n if (seen.has(entry.id)) {\n throw new Error(\n `mergeContributions: duplicate contribution id \"${entry.id}\". `\n + `Two bundles registered the same id; rename one or merge them by hand.`,\n );\n }\n seen.add(entry.id);\n for (const dep of Object.keys(entry.deps ?? {})) {\n const owner = depOwner.get(dep);\n if (owner !== undefined) {\n throw new Error(\n `mergeContributions: dep \"${dep}\" is provided by both \"${owner}\" and \"${entry.id}\". `\n + `One registry answers each dep name; drop one source.`,\n );\n }\n depOwner.set(dep, entry.id);\n }\n out.push(entry);\n }\n }\n return out;\n}\n","import { modeLabel, type ModeDefinition, type ModeRegistry } from '@weasel-js/modes';\nimport type { KeySpec, ModSpec } from '@weasel-js/gestures';\nimport { ActionDisabledReason, type Action } from '../interactions/actions/action';\nimport type { Rule } from '../eligibility';\nimport type { Contribution } from './types';\n\n/**\n * What each mode shortcut does. A role left out binds nothing, so its key\n * falls through to whatever else the dispatcher has on it.\n */\nexport interface ModeShortcutHandlers {\n /** Enter mode `id` — the `entry` shortcut. */\n enter?: (id: string) => void;\n /** Whether mode `id` can be entered now. A mode that needs a target it\n * doesn't have answers no, and its entry key falls through. Default yes. */\n canEnter?: (id: string) => boolean;\n /** Leave the active soft mode, keeping its session to resume. */\n exit?: () => void;\n /** Leave the active soft mode and throw its session away. */\n discard?: () => void;\n /** Commit the active strict mode's transaction. */\n commit?: () => void;\n /** Abandon the active strict mode's transaction. */\n cancel?: () => void;\n}\n\ntype Role = 'exit' | 'discard' | 'commit' | 'cancel';\nconst LEAVING: readonly Role[] = ['exit', 'discard', 'commit', 'cancel'];\nconst VERB: Record<Role | 'entry', string> = {\n entry: 'Enter', exit: 'Exit', discard: 'Discard', commit: 'Commit', cancel: 'Cancel',\n};\n\nconst MODIFIERS: Record<string, keyof ModSpec> = {\n meta: 'meta', cmd: 'meta', command: 'meta',\n ctrl: 'ctrl', control: 'ctrl',\n alt: 'alt', option: 'alt',\n shift: 'shift',\n mod: 'mod',\n};\n\n/**\n * A `ModeDefinition` shortcut chord — `'Escape'`, `'Meta+T'` — as a key spec.\n * Modifier names are case-insensitive; the last segment is the key.\n */\nexport function modeShortcutSpec(shortcut: string): KeySpec {\n const parts = shortcut.split('+');\n const key = parts.pop();\n if (!key) throw new Error(`mode shortcut \"${shortcut}\" names no key`);\n const mods: ModSpec = {};\n for (const part of parts) {\n const mod = MODIFIERS[part.toLowerCase()];\n if (!mod) throw new Error(`mode shortcut \"${shortcut}\": unknown modifier \"${part}\"`);\n mods[mod] = true;\n }\n return Object.keys(mods).length > 0 ? { kind: 'key', key, mods } : { kind: 'key', key };\n}\n\n/**\n * The registry's declared mode shortcuts as an always-on contribution: one\n * action per shortcut, bound to its chord and gated on the mode it acts on —\n * `exit` / `discard` / `commit` / `cancel` while that mode is active, `entry`\n * while it is not. Install it with `<SceneCanvas ambient>`.\n *\n * The bindings ride the hotkey tier, so leaving a mode outranks what the same\n * key does otherwise (Escape clearing the selection), and they yield while a\n * gesture is in flight, so Escape mid-drag still cancels the drag first. Keys\n * typed into an editable element never reach them.\n */\nexport function modeShortcuts(\n registry: ModeRegistry,\n handlers: ModeShortcutHandlers,\n): Contribution<never> {\n const actions: Action[] = [];\n for (const mode of registry.list()) {\n const entry = mode.entry?.shortcut;\n const enter = handlers.enter;\n if (entry && enter) {\n actions.push(shortcutAction(mode, 'entry', entry, { mode: { not: mode.id } },\n () => registry.current().id !== mode.id && (handlers.canEnter?.(mode.id) ?? true),\n () => enter(mode.id)));\n }\n for (const role of LEAVING) {\n const shortcut = mode[role]?.shortcut;\n const run = handlers[role];\n if (!shortcut || !run) continue;\n actions.push(shortcutAction(mode, role, shortcut, { mode: mode.id },\n () => registry.current().id === mode.id,\n run));\n }\n }\n return { id: 'modes.shortcuts', eligibility: { always: true }, actions };\n}\n\nfunction shortcutAction(\n mode: ModeDefinition,\n role: Role | 'entry',\n shortcut: string,\n eligible: Rule,\n live: () => boolean,\n run: () => void,\n): Action {\n return {\n id: `mode.${mode.id}.${role}`,\n label: `${VERB[role]} ${modeLabel(mode)}`,\n scope: 'hotkey',\n defaultBinding: {\n ...modeShortcutSpec(shortcut),\n phase: [{ channel: '*', phase: 'initial' }],\n },\n eligible,\n // `eligible` is the gate the dispatcher and palettes read, but a canvas\n // with no `modes` evaluates none; without this the key is\n // swallowed in every mode.\n enabled: () => (live() ? true : ActionDisabledReason.NotApplicable),\n invoker: { timing: 'immediate', run: () => run() },\n };\n}\n","// src/tools/defineTool.ts\nimport type { Tool, ToolCtx } from './types';\nimport type { ToolDef } from './routeTypes';\nimport { RESERVED_ID_NAMES, RESERVED_ID_PREFIXES } from '@weasel-js/gestures';\nimport type { CursorSpec } from '@weasel-js/cursor';\nimport type { KernelOverlay } from '../index';\n\n/** Validate that `id` is usable as a tool / channel id in the route\n * grammar. Rejects ids that start with a reserved sigil (would shadow\n * future grammar extensions) and ids that collide with phase keywords\n * (would parse as the bare-phase shorthand). */\nfunction validateId(id: string, kind: 'tool' | 'action'): void {\n if (id.length === 0) {\n throw new Error(`weasel: ${kind} id may not be empty`);\n }\n if (RESERVED_ID_PREFIXES.has(id[0]!)) {\n throw new Error(\n `weasel: ${kind} id \"${id}\" starts with reserved sigil \"${id[0]}\" ` +\n `(reserved set: ${[...RESERVED_ID_PREFIXES].join(' ')})`,\n );\n }\n if (RESERVED_ID_NAMES.has(id)) {\n throw new Error(\n `weasel: ${kind} id \"${id}\" collides with a reserved phase keyword ` +\n `(reserved: ${[...RESERVED_ID_NAMES].join(', ')})`,\n );\n }\n}\n\n/**\n * Build a `Tool<TScratch>` from a declarative `ToolDef<TScratch>`.\n *\n * This used to be a translator: `ToolDef` carried `initial` / `engaged` phase\n * tables of hit-keyed route handlers, and `defineTool` compiled them into the\n * imperative `pointer` / `drag` / `keyboard` / `wheel` handlers the\n * tool-routing dispatcher called. Both ends of that are gone — tools declare\n * `bindings` and the gesture dispatcher routes them — so what remains is\n * identity plumbing plus the id check and the cursor resolver.\n *\n * It stays a function rather than becoming a spread because the id validation\n * and the `initScratch` / `cursor` defaults are worth applying uniformly, and\n * because `Tool.def` gives reflection a handle on the authored form.\n */\nexport function defineTool<TScratch = void, TOverlay = KernelOverlay>(\n def: ToolDef<TScratch, TOverlay>,\n): Tool<TScratch, TOverlay> {\n validateId(def.id, 'tool');\n\n // Normalize `CursorSpec | ((ctx) => CursorSpec)` to the function form so\n // callers have one shape to deal with. Returns '' (not undefined) so the\n // signature satisfies `Tool.cursor: (ctx) => CursorSpec`.\n const resolveCursor = (ctx: ToolCtx<TScratch>): CursorSpec => {\n if (def.cursor == null) return '';\n return typeof def.cursor === 'function' ? def.cursor(ctx) : def.cursor;\n };\n\n return {\n id: def.id,\n eligibility: {\n focus: true,\n capabilities: def.capabilities,\n ...(def.hotkey ? { offhand: def.hotkey } : {}),\n },\n actions: def.actions,\n def,\n presentation: def.presentation as Tool<TScratch>['presentation'],\n keybinding: def.keybinding,\n onActivate: def.onActivate,\n onDeactivate: def.onDeactivate,\n initScratch: def.initScratch ?? (() => null as unknown as TScratch),\n cursor: resolveCursor,\n bindings: def.bindings,\n overlay: def.overlay,\n overlayPosition: def.overlayPosition,\n };\n}\n","/**\n * Typed keys for the gesture/behavior scratch store.\n *\n * Gestures expose `ctx.scratch: Record<string, unknown>` as a per-gesture\n * mutable bag that behaviors use to stash state across `onDown` / `onMove`\n * / `onEnd` calls. The store is `unknown`-valued because behaviors are\n * tool-agnostic — a single behavior may run under different tools with\n * different scratch shapes. Without a typing convention every read site\n * has to `(ctx.scratch as <some shape>)[KEY]`, and a writer changing the\n * shape can silently break readers with no compile-time signal.\n *\n * `ScratchKey<T>` is a phantom-typed string that carries its payload type\n * via a branded interface. `getScratch` and `setScratch` use the brand to\n * narrow / constrain at the typing layer; at runtime the key is just its\n * underlying string and the store remains a plain `Record`.\n *\n * @example\n * ```ts\n * // Module-level (or behavior-level) constant, shared by writer + reader:\n * const LASSO_VERTICES = scratchKey<readonly { x: number; y: number }[]>('lasso.vertices');\n *\n * // Writer (a tool's onMove):\n * setScratch(ctx.scratch, LASSO_VERTICES, vertices);\n *\n * // Reader (a behavior's onEnd):\n * const vertices = getScratch(ctx.scratch, LASSO_VERTICES) ?? [];\n * // ^? readonly { x: number; y: number }[] | undefined\n * ```\n */\n\n/** Phantom-typed key for a scratch slot. The `__scratchKeyPayload` phantom\n * field carries the value type without occupying any runtime memory. */\nexport interface ScratchKey<T> {\n readonly name: string;\n /** Phantom — never read at runtime. Only present so TypeScript can\n * recover `T` at use sites. */\n readonly __scratchKeyPayload?: (_: T) => T;\n}\n\n/** Compatible scratch store shape. The kit's gesture context's `scratch`\n * field already satisfies this; consumers don't need to construct one. */\nexport type ScratchStore = Record<string, unknown>;\n\n/**\n * Make a typed scratch key. Use module-level constants so the same key\n * is shared by writer and reader.\n *\n * Namespace the name by behavior or feature to avoid collisions\n * (`'behavior.field'` is a good convention). Two keys with the same\n * `name` refer to the same slot at runtime — the type parameter is a\n * compile-time contract, not a uniqueness guarantee.\n */\nexport function scratchKey<T>(name: string): ScratchKey<T> {\n return { name };\n}\n\n/** Read a typed slot from the scratch store. Returns `undefined` if\n * nothing has been written under the key. */\nexport function getScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n): T | undefined {\n return store[key.name] as T | undefined;\n}\n\n/** Write a value to a typed slot. Overwrites whatever was there. */\nexport function setScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n value: T,\n): void {\n store[key.name] = value;\n}\n\n/** Remove a slot from the scratch store. Returns `true` if it was set,\n * `false` if it wasn't. */\nexport function deleteScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n): boolean {\n if (Object.prototype.hasOwnProperty.call(store, key.name)) {\n delete store[key.name];\n return true;\n }\n return false;\n}\n"]}
1
+ 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An\n * action without an immediate invoker has none: `trigger` cannot start a\n * drag, so a button for one would do nothing. */\nexport function actionItems(action: Action): ActionItem[] {\n if (action.invoker?.timing !== 'immediate') return [];\n if (!action.variants?.length) {\n return [{ key: action.id, action, label: action.label, icon: action.icon }];\n }\n return action.variants.map((v) => ({\n key: `${action.id}:${v.key}`,\n action,\n label: v.label,\n icon: v.icon ?? action.icon,\n params: v.params,\n }));\n}\n","/**\n * Named predicates for `defaultBinding.target.kindOf`. Each matches the\n * `TargetPredicate` shape, declaring whether it reads the hit,\n * so they drop into action descriptors without a wrapper:\n *\n * target: { kindOf: isAnchor }\n *\n * Single source of truth for \"what does this affordance kind mean\" — adding\n * a new predicate here is what enables every action that needs the same\n * shape to read it. Drift prevention.\n */\nimport { bodyPredicate, hitPredicate, type TargetPredicate } from '@weasel-js/gestures';\n\n// ─── Body-class predicates (read the second arg) ───────────────────────\n\n/** A predicate that resolves from `bodyTarget` alone. */\nexport type BodyPredicate = TargetPredicate & { readsAffordance: false };\n\n/** Matches any body hit — selected or unselected node body. */\nexport const isBody: BodyPredicate = bodyPredicate((bodyTarget) =>\n bodyTarget === 'selected-body' || bodyTarget === 'unselected-body');\n\n/** Body hit specifically already in the selection. */\nexport const isSelectedBody: BodyPredicate = bodyPredicate((bodyTarget) =>\n bodyTarget === 'selected-body');\n\n/** Body hit specifically NOT in the selection. */\nexport const isUnselectedBody: BodyPredicate = bodyPredicate((bodyTarget) =>\n bodyTarget === 'unselected-body');\n\n/** Empty-canvas hit — no node beneath cursor. */\nexport const isEmpty: BodyPredicate = bodyPredicate((bodyTarget) =>\n bodyTarget === 'empty');\n\n// ─── Affordance-kind predicates (read the first arg) ───────────────────\n\nfunction kindOf(target: unknown): string | undefined {\n if (typeof target !== 'object' || target === null) return undefined;\n const k = (target as { kind?: unknown }).kind;\n return typeof k === 'string' ? k : undefined;\n}\n\n/** Any corner resize handle — top-left/top-right/bottom-left/bottom-right. */\nexport const isResizeHandle = hitPredicate((target) => {\n const k = kindOf(target);\n return k !== undefined && k.startsWith('handle:');\n});\n\n/** The rotate-around-center handle above the bounding box. */\nexport const isRotateHandle = hitPredicate((target) =>\n kindOf(target) === 'rotate-handle');\n\n/** Any path anchor (the on-curve dot). */\nexport const isAnchor = hitPredicate((target) => {\n const k = kindOf(target);\n return k !== undefined && /^anchor:\\d+$/.test(k);\n});\n\n/** Either control handle (controlIn or controlOut). */\nexport const isControlHandle = hitPredicate((target) => {\n const k = kindOf(target);\n return k !== undefined && /^(controlIn|controlOut):\\d+$/.test(k);\n});\n\n/** Any of the three anchor-editing affordances (anchor + both controls). */\nexport const isAnchorOrControl = hitPredicate((target) =>\n isAnchor(target) || isControlHandle(target));\n","import type { Contribution } from './types';\n\n/**\n * Concatenate contribution bundles into one registry, preserving order —\n * entry order decides which of two same-specificity bindings in one scope\n * tier wins, so it is part of the result, not an accident of it.\n *\n * Throws on a duplicate id or dep name rather than dropping one: a feature\n * silently losing its bindings, or reading another feature's dep, is the\n * failure this registry exists to make loud.\n */\nexport function mergeContributions<T extends Contribution<unknown>>(\n ...bundles: readonly (readonly T[])[]\n): T[] {\n const out: T[] = [];\n const seen = new Set<string>();\n const depOwner = new Map<string, string>();\n for (const bundle of bundles) {\n for (const entry of bundle) {\n if (seen.has(entry.id)) {\n throw new Error(\n `mergeContributions: duplicate contribution id \"${entry.id}\". `\n + `Two bundles registered the same id; rename one or merge them by hand.`,\n );\n }\n seen.add(entry.id);\n for (const dep of Object.keys(entry.deps ?? {})) {\n const owner = depOwner.get(dep);\n if (owner !== undefined) {\n throw new Error(\n `mergeContributions: dep \"${dep}\" is provided by both \"${owner}\" and \"${entry.id}\". `\n + `One registry answers each dep name; drop one source.`,\n );\n }\n depOwner.set(dep, entry.id);\n }\n out.push(entry);\n }\n }\n return out;\n}\n","import { modeLabel, type ModeDefinition, type ModeRegistry } from '@weasel-js/modes';\nimport type { KeySpec, ModSpec } from '@weasel-js/gestures';\nimport { ActionDisabledReason, type Action } from '../interactions/actions/action';\nimport type { Rule } from '../eligibility';\nimport type { Contribution } from './types';\n\n/**\n * What each mode shortcut does. A role left out binds nothing, so its key\n * falls through to whatever else the dispatcher has on it.\n */\nexport interface ModeShortcutHandlers {\n /** Enter mode `id` — the `entry` shortcut. */\n enter?: (id: string) => void;\n /** Whether mode `id` can be entered now. A mode that needs a target it\n * doesn't have answers no, and its entry key falls through. Default yes. */\n canEnter?: (id: string) => boolean;\n /** Leave the active soft mode, keeping its session to resume. */\n exit?: () => void;\n /** Leave the active soft mode and throw its session away. */\n discard?: () => void;\n /** Commit the active strict mode's transaction. */\n commit?: () => void;\n /** Abandon the active strict mode's transaction. */\n cancel?: () => void;\n}\n\ntype Role = 'exit' | 'discard' | 'commit' | 'cancel';\nconst LEAVING: readonly Role[] = ['exit', 'discard', 'commit', 'cancel'];\nconst VERB: Record<Role | 'entry', string> = {\n entry: 'Enter', exit: 'Exit', discard: 'Discard', commit: 'Commit', cancel: 'Cancel',\n};\n\nconst MODIFIERS: Record<string, keyof ModSpec> = {\n meta: 'meta', cmd: 'meta', command: 'meta',\n ctrl: 'ctrl', control: 'ctrl',\n alt: 'alt', option: 'alt',\n shift: 'shift',\n mod: 'mod',\n};\n\n/**\n * A `ModeDefinition` shortcut chord — `'Escape'`, `'Meta+T'` — as a key spec.\n * Modifier names are case-insensitive; the last segment is the key.\n */\nexport function modeShortcutSpec(shortcut: string): KeySpec {\n const parts = shortcut.split('+');\n const key = parts.pop();\n if (!key) throw new Error(`mode shortcut \"${shortcut}\" names no key`);\n const mods: ModSpec = {};\n for (const part of parts) {\n const mod = MODIFIERS[part.toLowerCase()];\n if (!mod) throw new Error(`mode shortcut \"${shortcut}\": unknown modifier \"${part}\"`);\n mods[mod] = true;\n }\n return Object.keys(mods).length > 0 ? { kind: 'key', key, mods } : { kind: 'key', key };\n}\n\n/**\n * The registry's declared mode shortcuts as an always-on contribution: one\n * action per shortcut, bound to its chord and gated on the mode it acts on —\n * `exit` / `discard` / `commit` / `cancel` while that mode is active, `entry`\n * while it is not. Install it with `<SceneCanvas ambient>`.\n *\n * An entry key one mode shares with another mode's leaving key is reported as\n * a route conflict unless `canEnter` is given: that is what keeps the entry\n * key from firing inside the other mode.\n *\n * The bindings ride the hotkey tier, so leaving a mode outranks what the same\n * key does otherwise (Escape clearing the selection), and they yield while a\n * gesture is in flight, so Escape mid-drag still cancels the drag first. Keys\n * typed into an editable element never reach them.\n */\nexport function modeShortcuts(\n registry: ModeRegistry,\n handlers: ModeShortcutHandlers,\n): Contribution<never> {\n const actions: Action[] = [];\n for (const mode of registry.list()) {\n const entry = mode.entry?.shortcut;\n const enter = handlers.enter;\n if (entry && enter) {\n // Without `canEnter` an entry key is live in every other mode, so it does not yield there.\n actions.push(shortcutAction(mode, 'entry', entry, { mode: { not: mode.id } },\n () => registry.current().id !== mode.id && (handlers.canEnter?.(mode.id) ?? true),\n () => enter(mode.id), handlers.canEnter !== undefined));\n }\n for (const role of LEAVING) {\n const shortcut = mode[role]?.shortcut;\n const run = handlers[role];\n if (!shortcut || !run) continue;\n actions.push(shortcutAction(mode, role, shortcut, { mode: mode.id },\n () => registry.current().id === mode.id,\n run, true));\n }\n }\n return { id: 'modes.shortcuts', eligibility: { always: true }, actions };\n}\n\nfunction shortcutAction(\n mode: ModeDefinition,\n role: Role | 'entry',\n shortcut: string,\n eligible: Rule,\n live: () => boolean,\n run: () => void,\n yields: boolean,\n): Action {\n return {\n id: `mode.${mode.id}.${role}`,\n label: `${VERB[role]} ${modeLabel(mode)}`,\n scope: 'hotkey',\n defaultBinding: [{\n spec: { ...modeShortcutSpec(shortcut), phase: [{ channel: '*', phase: 'initial' }] },\n opts: { yields },\n }],\n eligible,\n // `eligible` is the gate the dispatcher and palettes read, but a canvas\n // with no `modes` evaluates none; without this the key is\n // swallowed in every mode.\n enabled: () => (live() ? true : ActionDisabledReason.NotApplicable),\n invoker: { timing: 'immediate', run: () => run() },\n };\n}\n","// src/tools/defineTool.ts\nimport type { Tool } from './types';\nimport type { ToolDef } from './routeTypes';\nimport { RESERVED_ID_NAMES, RESERVED_ID_PREFIXES } from '@weasel-js/gestures';\nimport type { CursorSpec } from '@weasel-js/cursor';\nimport type { KernelOverlay } from '../index';\n\n/** Validate that `id` is usable as a tool / channel id in the route\n * grammar. Rejects ids that start with a reserved sigil (would shadow\n * future grammar extensions) and ids that collide with phase keywords\n * (would parse as the bare-phase shorthand). */\nfunction validateId(id: string, kind: 'tool' | 'action'): void {\n if (id.length === 0) {\n throw new Error(`weasel: ${kind} id may not be empty`);\n }\n if (RESERVED_ID_PREFIXES.has(id[0]!)) {\n throw new Error(\n `weasel: ${kind} id \"${id}\" starts with reserved sigil \"${id[0]}\" ` +\n `(reserved set: ${[...RESERVED_ID_PREFIXES].join(' ')})`,\n );\n }\n if (RESERVED_ID_NAMES.has(id)) {\n throw new Error(\n `weasel: ${kind} id \"${id}\" collides with a reserved phase keyword ` +\n `(reserved: ${[...RESERVED_ID_NAMES].join(', ')})`,\n );\n }\n}\n\n/**\n * Build a `Tool` from a declarative `ToolDef`: validates the id, applies the\n * `cursor` default, and keeps the authored form on `Tool.def` for reflection.\n */\nexport function defineTool<TOverlay = KernelOverlay>(\n def: ToolDef<TOverlay>,\n): Tool<TOverlay> {\n validateId(def.id, 'tool');\n\n const resolveCursor = (): CursorSpec => {\n if (def.cursor == null) return '';\n return typeof def.cursor === 'function' ? def.cursor() : def.cursor;\n };\n\n return {\n id: def.id,\n eligibility: {\n focus: true,\n capabilities: def.capabilities,\n ...(def.hotkey ? { offhand: def.hotkey } : {}),\n },\n actions: def.actions,\n def,\n presentation: def.presentation,\n keybinding: def.keybinding,\n onActivate: def.onActivate,\n onDeactivate: def.onDeactivate,\n cursor: resolveCursor,\n bindings: def.bindings,\n overlay: def.overlay,\n overlayPosition: def.overlayPosition,\n };\n}\n","/**\n * Typed keys for the gesture/behavior scratch store, `ctx.scratch`.\n * `ScratchKey<T>` carries its payload type at the typing layer; at runtime\n * the key is just its underlying string and the store remains a plain `Record`.\n *\n * @example\n * ```ts\n * // Module-level constant, shared by writer + reader:\n * const LASSO_VERTICES = scratchKey<readonly { x: number; y: number }[]>('lasso.vertices');\n * setScratch(ctx.scratch, LASSO_VERTICES, vertices);\n * const vertices = getScratch(ctx.scratch, LASSO_VERTICES) ?? [];\n * ```\n */\n\n/** Phantom-typed key for a scratch slot. The `__scratchKeyPayload` phantom\n * field carries the value type without occupying any runtime memory. */\nexport interface ScratchKey<T> {\n readonly name: string;\n /** Phantom — never read at runtime. Only present so TypeScript can\n * recover `T` at use sites. */\n readonly __scratchKeyPayload?: (_: T) => T;\n}\n\n/** Compatible scratch store shape. The kit's gesture context's `scratch`\n * field already satisfies this; consumers don't need to construct one. */\nexport type ScratchStore = Record<string, unknown>;\n\n/**\n * Make a typed scratch key. Two keys with the same `name` refer to the same\n * slot at runtime — the type parameter is a compile-time contract, not a\n * uniqueness guarantee — so namespace the name (`'behavior.field'`).\n */\nexport function scratchKey<T>(name: string): ScratchKey<T> {\n return { name };\n}\n\n/** Read a typed slot from the scratch store. Returns `undefined` if\n * nothing has been written under the key. */\nexport function getScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n): T | undefined {\n return store[key.name] as T | undefined;\n}\n\n/** Write a value to a typed slot. Overwrites whatever was there. */\nexport function setScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n value: T,\n): void {\n store[key.name] = value;\n}\n\n/** Remove a slot from the scratch store. Returns `true` if it was set,\n * `false` if it wasn't. */\nexport function deleteScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n): boolean {\n if (Object.prototype.hasOwnProperty.call(store, key.name)) {\n delete store[key.name];\n return true;\n }\n return false;\n}\n"]}
@@ -1,7 +1,7 @@
1
- import { k as Dispatcher, A as ActionsRegistry, C as Contribution, l as AffordanceHit, L as LongPressOptions, R as RuleCtx, b as DepSchema } from './index-gArM2tbt.js';
1
+ import { k as Dispatcher, A as ActionsRegistry, C as Contribution, l as AffordanceHit, L as LongPressOptions, R as RuleCtx, b as DepSchema } from './index-Bm2QEV09.js';
2
2
  import { RefObject } from 'react';
3
3
  import { BodyClassification } from '@weasel-js/gestures';
4
- import { PaintedCursorState } from '@weasel-js/cursor';
4
+ import { PaintedCursorState, CursorSink } from '@weasel-js/cursor';
5
5
 
6
6
  /**
7
7
  * Everything about handling an input event that depends on *which view* it
@@ -23,16 +23,11 @@ interface DispatcherViewTarget {
23
23
  * The deps this view answers for itself — its camera, its selection, and
24
24
  * whatever else is per-view rather than per-canvas. Read per event; every
25
25
  * name it does not carry still resolves through the canvas registry.
26
- *
27
- * This is why a view does not get a `DepRegistryProvider` of its own. The
28
- * registry is where a consumer registers *sources*, and one per view would
29
- * fragment that: a consumer overriding `insert` would have to know how many
30
- * views exist and override each. An overlay keeps one place to register and
31
- * one authority per dep, with the view claiming only what is genuinely its.
32
- *
33
26
  * Without this a gesture inside a panel pans the whole canvas and selects
34
- * into the canvas's selection — correct coordinates alone do not make
35
- * routing correct.
27
+ * into the canvas's selection.
28
+ *
29
+ * A view gets no `DepRegistryProvider` of its own: a consumer overriding
30
+ * `insert` would have to know how many views exist and override each.
36
31
  */
37
32
  deps?: () => Partial<DepSchema>;
38
33
  /**
@@ -78,7 +73,7 @@ interface DispatcherChannels {
78
73
  ingest?: boolean;
79
74
  }
80
75
  /** Options for `useGestureDispatcher`: the element to listen on, the actions
81
- * and tools in play, and the hooks that turn raw DOM events into the world
76
+ * and entries in play, and the hooks that turn raw DOM events into the world
82
77
  * coordinates and hit targets bindings match against. */
83
78
  interface UseGestureDispatcherOptions {
84
79
  /**
@@ -92,7 +87,8 @@ interface UseGestureDispatcherOptions {
92
87
  canvasRef: RefObject<HTMLElement | null>;
93
88
  /** Action registry (ActionsRegistry from registry.tsx). */
94
89
  actions: ActionsRegistry;
95
- /** Tool definitions keyed by id. Typically passes an empty Map. */
90
+ /** Every entry in play, keyed by id: tools and any other contribution
91
+ * whose bindings this dispatcher routes. */
96
92
  entriesById: ReadonlyMap<string, Contribution<unknown>>;
97
93
  /** Default true. Set false to opt out of dispatcher wiring (e.g. demos that disable it). */
98
94
  enabled?: boolean;
@@ -101,13 +97,9 @@ interface UseGestureDispatcherOptions {
101
97
  * world coordinates. Runs BEFORE the event is dispatched and independently
102
98
  * of which binding (if any) handles it.
103
99
  *
104
- * This is deliberately not an Action. `<SceneCanvas onDoubleClick>` is a
105
- * notification — "the user double-clicked, here's what they hit" — and a
106
- * notification must not compete with behavior for the gesture. As a binding
107
- * it would lose to `enterPathEdit` on any body hit and silently never fire.
108
- * Routing it here keeps a single definition of "double click" (the point of
109
- * consolidating the kit's three detectors) without giving it
110
- * first-match-wins semantics it shouldn't have.
100
+ * Deliberately not an Action: a notification must not compete with behavior
101
+ * for the gesture. As a binding it would lose to `enterPathEdit` on any
102
+ * body hit and silently never fire.
111
103
  */
112
104
  onDoubleClick?: (world: {
113
105
  x: number;
@@ -127,8 +119,7 @@ interface UseGestureDispatcherOptions {
127
119
  * Default true. Set false to leave the window `keydown`/`keyup` listeners
128
120
  * unattached so keyboard-bound actions never dispatch — pointer, wheel, and
129
121
  * contextmenu channels stay live. `<SceneCanvas>` wires this to
130
- * `enableKeybindings`, so opting out of keybindings disables the modern
131
- * dispatcher key path as well as the legacy `useKeybindings` hook.
122
+ * `enableKeybindings`.
132
123
  *
133
124
  * Every dispatcher hears keys on `window`, and a keystroke one of them
134
125
  * claims — or anything else calls `preventDefault` on — is not dispatched by
@@ -140,19 +131,14 @@ interface UseGestureDispatcherOptions {
140
131
  /**
141
132
  * Optional affordance classifier. Called with the **world** coordinates of
142
133
  * the pointer — this hook applies the routed view's `clientToWorld` before
143
- * calling it, the same conversion that produces `InputEvent.x`/`y`, so a
144
- * consumer hit-tests in one space. Returns an `AffordanceHit` when the
145
- * pointer lands on a known affordance (resize handle, rotate handle, etc.)
146
- * or `null` when the pointer hit open canvas.
134
+ * calling it, so a consumer hit-tests in one space. Returns an
135
+ * `AffordanceHit` when the pointer lands on a known affordance (resize
136
+ * handle, rotate handle, etc.) or `null` when the pointer hit open canvas.
147
137
  *
148
138
  * The hit is packed into `InputEvent.pointerdown.affordance` and flows
149
- * through into `InvocationCtx.drag.affordance`. Action invokers that require
150
- * a specific affordance (e.g. `resizeAction` requires `handle:*`) use this
151
- * field as a guard in their `start` body.
152
- *
153
- * When omitted, `affordance` is always `undefined` — meaning only consumers
154
- * that explicitly wire a classifier get affordance-gated behavior.
155
- * `<SceneCanvas>` wires the full chrome→dispatcher bridge.
139
+ * through into `InvocationCtx.drag.affordance`. When omitted, `affordance`
140
+ * is always `undefined`. `<SceneCanvas>` wires the full chrome→dispatcher
141
+ * bridge.
156
142
  */
157
143
  affordanceAt?: (worldPoint: {
158
144
  x: number;
@@ -164,17 +150,10 @@ interface UseGestureDispatcherOptions {
164
150
  * `bodyTarget` + `bodyKind`, which `matchTarget` reads to resolve the
165
151
  * string-form `TargetSpec` values in `Tool.bindings`.
166
152
  *
167
- * `body` is `'empty'` when nothing is under the pointer, `'selected-body'`
168
- * when the topmost hit belongs to the current selection, or
169
- * `'unselected-body'` when it belongs to a node that isn't selected. `kind`
170
- * is the hit node's semantic kind, when the scene can name it.
171
- *
172
153
  * When omitted, every body-derived target form (`'empty'`,
173
154
  * `'selected-body'`, `'unselected-body'`, `kind:<k>`, `kind:<k>:selected`)
174
155
  * never matches — bindings using those specs are silently skipped.
175
156
  * `<SceneCanvas>` wires this.
176
- *
177
- * World coordinates, on every path, for the same reason as `affordanceAt`.
178
157
  */
179
158
  classifyTarget?: (worldPoint: {
180
159
  x: number;
@@ -194,34 +173,20 @@ interface UseGestureDispatcherOptions {
194
173
  *
195
174
  * Without this, `ctx.world` is populated with the raw client coords, which
196
175
  * silently breaks any action whose overlay/output uses absolute world
197
- * positions (marquee, lasso polyline, world-space affordances). Actions
198
- * that only read `drag.delta` are unaffected because client→world deltas
199
- * are equal at scale 1, but as soon as a consumer pans/zooms the view the
200
- * deltas diverge too.
201
- *
176
+ * positions (marquee, lasso polyline, world-space affordances).
202
177
  * `<SceneCanvas>` always wires this via its canvas rect + current view.
203
- * Tests / harnesses without a view can omit it and continue passing raw
204
- * coordinates as before.
205
178
  */
206
179
  clientToWorld?: (clientX: number, clientY: number) => {
207
180
  x: number;
208
181
  y: number;
209
182
  };
210
183
  /**
211
- * Invoked once per pump event (`pointermove`, `pointerup`, `pointercancel`,
212
- * `key-held` up-phase, `multitouch` move) when a dispatcher-side handle is
213
- * in flight. Lets the host canvas schedule a redraw so dispatcher-only
214
- * overlays (marquee, lasso, preview-ghost) repaint on each frame.
215
- *
216
- * Required because dispatcher actions don't go through the legacy
217
- * `tools.dispatcher.onGestureChange` redraw bump that ambient tool drags
218
- * relied on. Without it, the overlay layer's `draw` never runs between
219
- * pointerdown and pointerup, and the chrome flashes once at gesture start
220
- * and then sits frozen until the gesture ends.
221
- *
222
- * `<SceneCanvas>` wires this to the canvas's `requestRedraw`. Test
223
- * harnesses can omit it; their dispatchers won't paint between events but
224
- * that's already the test contract.
184
+ * Called whenever one of this hook's dispatchers notifies its subscribers:
185
+ * once for each input event, cancel, or UI-driven step that found or left a
186
+ * gesture in flight. Lets the host canvas schedule a redraw, so
187
+ * dispatcher-only overlays (marquee, lasso, preview-ghost) follow the
188
+ * gesture and clear when it ends, however it ends. `<SceneCanvas>` wires
189
+ * this to the canvas's `requestRedraw`.
225
190
  */
226
191
  requestRedraw?: () => void;
227
192
  /**
@@ -234,6 +199,14 @@ interface UseGestureDispatcherOptions {
234
199
  * `none` and the pointer shows nothing.
235
200
  */
236
201
  paintedCursor?: () => PaintedCursorState | undefined;
202
+ /**
203
+ * Where the hover cursor is written, read live like `paintedCursor`. A
204
+ * surface that shows a tool cursor of its own passes the sink that holds
205
+ * it, so a hover cursor that clears puts the tool's back. Without one the
206
+ * dispatcher writes the canvas element's `cursor` style and removes what
207
+ * it wrote.
208
+ */
209
+ cursorSink?: () => CursorSink | undefined;
237
210
  /** How touch and pen long-presses are timed, published and felt. */
238
211
  longPress?: LongPressOptions;
239
212
  /**
@@ -248,12 +221,10 @@ interface UseGestureDispatcherOptions {
248
221
  * defaults to `true`; naming a channel `false` leaves its listeners
249
222
  * unattached, so the element behaves as if the dispatcher were not there.
250
223
  *
251
- * A mount that binds two gestures should not also have to take the rest of
252
- * the pipeline's side effects: `contextMenu` suppresses the native menu
253
- * unconditionally, and `ingest` makes the element a valid drop target and
254
- * styles it while an OS drag hovers. `@weasel-js/labkit`'s loupe mounts on
255
- * a lab's own canvas host for a wheel and a held key, and turning the other
256
- * three off is what keeps right-click and file drops working there.
224
+ * `contextMenu` suppresses the native menu unconditionally, and `ingest`
225
+ * hears every paste on the window and probes the bindings on each
226
+ * `dragover`, so a mount that binds only a wheel or a key turns those off
227
+ * to keep right-click and file drops working.
257
228
  *
258
229
  * The window keyboard channel is `keyboard` instead of an entry here,
259
230
  * because `<SceneCanvas enableKeybindings>` drives it.
@@ -1,9 +1,9 @@
1
- export { a as DispatcherViewTarget, V as ViewIdResolver } from './internal-B0SsznMG.js';
2
- import './index-gArM2tbt.js';
1
+ export { a as DispatcherViewTarget, V as ViewIdResolver } from './internal-D0rDmi7t.js';
2
+ import './index-Bm2QEV09.js';
3
3
  import '@weasel-js/geom';
4
4
  import 'react';
5
+ import '@weasel-js/registry';
5
6
  import '@weasel-js/modes';
6
7
  import '@weasel-js/cursor';
7
8
  import '@weasel-js/gestures';
8
- import '@weasel-js/history';
9
9
  import '@weasel-js/select';