@weasel-js/routing 1.5.0 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-Y5FHAA4U.js → chunk-ZZICE4J7.js} +17 -7
- package/dist/chunk-ZZICE4J7.js.map +1 -0
- package/dist/{index-BOlkWrA-.d.ts → index-DhFGCPmN.d.ts} +20 -11
- package/dist/index.d.ts +1 -1
- package/dist/index.js +2 -2
- package/dist/index.js.map +1 -1
- package/dist/react.d.ts +33 -3
- package/dist/react.js +42 -36
- package/dist/react.js.map +1 -1
- package/package.json +5 -5
- package/dist/chunk-Y5FHAA4U.js.map +0 -1
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@@ -493,7 +493,7 @@ interface AffordanceHit {
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* The stylus fields are absent for mouse/touch on browsers that don't report
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* them, and for synthetic events. Consumers that want pressure-driven output
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* (e.g. `Stroke.vertexWidths` from a pencil stroke) read them off the samples
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* their `insert` dep receives — see `apps/site/demos/
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* their `insert` dep receives — see `apps/site/demos/StrokeAndFillDemo.tsx`.
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*/
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interface DragSample extends Point2 {
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/** 0..1. Mouse/touch report 0.5 while a button is held, per the spec. */
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@@ -972,8 +972,18 @@ interface ActionDispatch extends BindingSource {
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* synthesize it from the surrounding `DepRegistry` so predicates can
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* inspect selection / scene / etc. Predicates that don't need deps just
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* ignore the arg.
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*
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* `at` is the world point of the event being routed, when it has one — a
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* click, a press, a long-press. An action that only applies somewhere
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* (on a path segment, say) refuses other points here, so the dispatcher
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* falls through to the next binding and hover prediction shows the
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* action's `cursor` only where it would act. Palettes and keystrokes
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* pass no point; treat absent as "anywhere".
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*/
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enabled?: (deps?: ActionDeps
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enabled?: (deps?: ActionDeps, at?: {
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x: number;
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y: number;
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}) => true | ActionDisabledReason;
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/**
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* Declarative eligibility rule, evaluated against the current
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* `RuleCtx` by the dispatcher before invoking `start()`. Omitted =
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@@ -989,11 +999,11 @@ interface ActionDispatch extends BindingSource {
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eligible?: Rule | Condition;
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/**
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* CSS cursor shown while the pointer hovers a spot where this action
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* would win the drag
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*
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*
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*
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* sync by construction. Omitted = no override (the active tool's
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* would win the drag — or, when the drag's winner declares no cursor,
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* the click. The hover-cursor pump (in `useGestureDispatcher`) runs
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* `Dispatcher.resolveOnly` on each idle pointermove — the same match
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* walk a real press takes — and applies the winning action's `cursor`,
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* so the hint and the actual target stay in sync by construction. Omitted = no override (the active tool's
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* `Tool.cursor` shows). Affordance hits are resolved earlier in the
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* pump via `AffordanceRegion.cursor` and never reach this field.
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*
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@@ -1938,10 +1948,9 @@ declare function openPointerSession(origin: Element, down: PointerEvent | React.
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/** What the registry knows at dispatch time. */
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interface EligibilityState {
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focusedId: string | null;
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-
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-
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* the
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* pushing an id — this retires only if that contract changes. */
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/** Ids the host reports as hotkey-engaged. A held `offhand` trigger reaches
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* here the same way a palette pick does: the `tool.offhand` action pushes
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* the tool's id onto the active-tool context's hotkey stack. */
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engagedIds?: ReadonlySet<string>;
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/** Whether the active mode allows these capability tags. Omitted → allow. */
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allows?: (tags: readonly CapabilityTag[]) => boolean;
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package/dist/index.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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export { i as ALWAYS, c as Action, j as ActionDeps, k as ActionDisabledReason, k as ActionDisabledReasonValue, l as ActionDispatch, m as ActionEnabledResult, n as ActionEntry, o as ActionPresentation, p as ActionSource, q as ActionsProp, A as ActionsRegistry, a as AffordanceHit, r as AnyTool, d as AnyToolOf, B as BindingOpts, s as BindingScope, t as BindingSource, v as BodyPredicate, w as BoundGesture, x as Bounds, y as BuildRuleCtxArgs, z as COARSE_TARGET_SCALE, E as Condition, F as Conflict, C as Contribution, G as ContributionChrome, H as ContributionRouting, I as DEFAULT_ALLOWED_CAPABILITIES, J as DEFAULT_DEVICE_PROFILE, K as DebugSink, L as DepName, b as DepSchema, M as DetectedDeviceFacts, N as DeviceProfile, P as DispatchLogEntry, D as Dispatcher, Q as DispatcherContext, U as DragSample, V as Eligibility, W as EligibilityState, X as GestureBinding, Y as HandleKind, Z as HitShape, _ as HotkeyTrigger, $ as INGEST_STRING_MIMES, a0 as ImmediateInvoker, a1 as InvocationCtx, a2 as Invoker, a3 as KeyBinding, a4 as MatchResult, a5 as ModeSwitchLogEntry, a6 as ModifierState, a7 as NEVER, a8 as NodeId, a9 as OngoingHandle, aa as OngoingInvoker, ab as OngoingOverlay, O as OverlayPosition, ac as OverlayRole, ad as PREDICATE_TARGET, ae as Point2, af as PointerSession, ag as PointerSessionCallbacks, ah as PointerSessionCancelReason, ai as PointerSessionOptions, aj as RegistryEntry, ak as ResizeAnchor, al as ResolveAllOptions, am as ResolveOnlyResult, an as ResolvedCandidate, ao as Rule, R as RuleCtx, S as ScopedBinding, ap as ScratchKey, aq as ScratchStore, ar as SelectionApi, as as SelectionExtendKey, at as SelectionMode, au as Selector, av as TOOL_OFFHAND_ID, T as Tool, aw as ToolBounds, ax as ToolCtx, ay as ToolDef, az as ToolKeybinding, aA as ToolModifiers, aB as ToolOffhandBindingSpec, aC as ToolPresentation, aD as ToolSlot, aE as TraceLogEntry, aF as UiOngoingControl, aG as View, aH as ViewportToolDef, aI as actionBindings, aJ as buildDepsFromRequires, aK as buildRouteRegistry, aL as buildRuleCtx, aM as buildToolOffhandBindings, aN as clientToCanvas, aO as clientToCanvasRect, aP as createDispatcher, aQ as defineTool, aR as defineViewportTool, aS as deleteScratch, aT as describeRule, aU as dlog, aV as evaluate, aW as evaluateEnabled, aX as filterEligible, aY as findConflicts, aZ as getScratch, a_ as isAnchor, a$ as isAnchorOrControl, b0 as isBody, b1 as isControlHandle, b2 as isEditableTarget, b3 as isEmpty, b4 as isResizeHandle, b5 as isRotateHandle, b6 as isSelectedBody, b7 as isUnselectedBody, b8 as itemsFromClipboardData, b9 as itemsFromDataTransfer, ba as itemsFromFiles, bb as liveScope, bc as makeToolOffhandAction, bd as matchBest, be as matchSorted, bf as matchesKeyBinding, bg as mergeContributions, bh as offhandKeyFor, bi as openPointerSession, bj as pointerGestureId, bk as recordModeSwitch, bl as reportRouteConflicts, bm as resolveDeviceProfile, bn as resolveParams, bo as routeGestureForSpecKind, bp as routesForSpec, bq as scopeBindings, br as scratchKey, bs as setScratch, bt as specificity, bu as targetConsultsAffordance, bv as validateActionDefaultBinding, bw as validateActionId } from './index-
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export { i as ALWAYS, c as Action, j as ActionDeps, k as ActionDisabledReason, k as ActionDisabledReasonValue, l as ActionDispatch, m as ActionEnabledResult, n as ActionEntry, o as ActionPresentation, p as ActionSource, q as ActionsProp, A as ActionsRegistry, a as AffordanceHit, r as AnyTool, d as AnyToolOf, B as BindingOpts, s as BindingScope, t as BindingSource, v as BodyPredicate, w as BoundGesture, x as Bounds, y as BuildRuleCtxArgs, z as COARSE_TARGET_SCALE, E as Condition, F as Conflict, C as Contribution, G as ContributionChrome, H as ContributionRouting, I as DEFAULT_ALLOWED_CAPABILITIES, J as DEFAULT_DEVICE_PROFILE, K as DebugSink, L as DepName, b as DepSchema, M as DetectedDeviceFacts, N as DeviceProfile, P as DispatchLogEntry, D as Dispatcher, Q as DispatcherContext, U as DragSample, V as Eligibility, W as EligibilityState, X as GestureBinding, Y as HandleKind, Z as HitShape, _ as HotkeyTrigger, $ as INGEST_STRING_MIMES, a0 as ImmediateInvoker, a1 as InvocationCtx, a2 as Invoker, a3 as KeyBinding, a4 as MatchResult, a5 as ModeSwitchLogEntry, a6 as ModifierState, a7 as NEVER, a8 as NodeId, a9 as OngoingHandle, aa as OngoingInvoker, ab as OngoingOverlay, O as OverlayPosition, ac as OverlayRole, ad as PREDICATE_TARGET, ae as Point2, af as PointerSession, ag as PointerSessionCallbacks, ah as PointerSessionCancelReason, ai as PointerSessionOptions, aj as RegistryEntry, ak as ResizeAnchor, al as ResolveAllOptions, am as ResolveOnlyResult, an as ResolvedCandidate, ao as Rule, R as RuleCtx, S as ScopedBinding, ap as ScratchKey, aq as ScratchStore, ar as SelectionApi, as as SelectionExtendKey, at as SelectionMode, au as Selector, av as TOOL_OFFHAND_ID, T as Tool, aw as ToolBounds, ax as ToolCtx, ay as ToolDef, az as ToolKeybinding, aA as ToolModifiers, aB as ToolOffhandBindingSpec, aC as ToolPresentation, aD as ToolSlot, aE as TraceLogEntry, aF as UiOngoingControl, aG as View, aH as ViewportToolDef, aI as actionBindings, aJ as buildDepsFromRequires, aK as buildRouteRegistry, aL as buildRuleCtx, aM as buildToolOffhandBindings, aN as clientToCanvas, aO as clientToCanvasRect, aP as createDispatcher, aQ as defineTool, aR as defineViewportTool, aS as deleteScratch, aT as describeRule, aU as dlog, aV as evaluate, aW as evaluateEnabled, aX as filterEligible, aY as findConflicts, aZ as getScratch, a_ as isAnchor, a$ as isAnchorOrControl, b0 as isBody, b1 as isControlHandle, b2 as isEditableTarget, b3 as isEmpty, b4 as isResizeHandle, b5 as isRotateHandle, b6 as isSelectedBody, b7 as isUnselectedBody, b8 as itemsFromClipboardData, b9 as itemsFromDataTransfer, ba as itemsFromFiles, bb as liveScope, bc as makeToolOffhandAction, bd as matchBest, be as matchSorted, bf as matchesKeyBinding, bg as mergeContributions, bh as offhandKeyFor, bi as openPointerSession, bj as pointerGestureId, bk as recordModeSwitch, bl as reportRouteConflicts, bm as resolveDeviceProfile, bn as resolveParams, bo as routeGestureForSpecKind, bp as routesForSpec, bq as scopeBindings, br as scratchKey, bs as setScratch, bt as specificity, bu as targetConsultsAffordance, bv as validateActionDefaultBinding, bw as validateActionId } from './index-DhFGCPmN.js';
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export { ChannelRef, DescribeRouteOptions, GESTURE_DESCRIPTORS, GestureArgSpec, GestureDescriptor, GestureName, IngestItem, InputEvent, ModRequirement, ModifierKey, ParsedModifiers, ParsedRoute, PhaseAtom, PhaseContext, RESERVED_ID_NAMES, RESERVED_ID_PREFIXES, ROUTE_FIELD_DEFINITIONS, ROUTE_TERMS, RouteDescriptionPart, RouteFieldName, RouteTermLabel, canonicalModifiers, collapseShiftPairs, describeRoute, describeRouteParts, formatPhaseAtom, formatRoute, getGestureDescriptor, isKnownGestureName, matchKey, matchModifiers, matchPhase, matchSpec, matchTarget, parseRoute } from '@weasel-js/gestures';
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import '@weasel-js/modes';
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import 'react';
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package/dist/index.js
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import { isDev } from './chunk-
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export { ALWAYS, COARSE_TARGET_SCALE, DEFAULT_ALLOWED_CAPABILITIES, DEFAULT_DEVICE_PROFILE, GESTURE_DESCRIPTORS, INGEST_STRING_MIMES, NEVER, PREDICATE_TARGET, RESERVED_ID_NAMES, RESERVED_ID_PREFIXES, ROUTE_FIELD_DEFINITIONS, ROUTE_TERMS, TOOL_OFFHAND_ID, actionBindings, buildDepsFromRequires, buildRouteRegistry, buildRuleCtx, buildToolOffhandBindings, canonicalModifiers, clientToCanvas, clientToCanvasRect, collapseShiftPairs, createDispatcher, describeRoute, describeRouteParts, describeRule, dlog, evaluate, filterEligible, findConflicts, formatPhaseAtom, formatRoute, getGestureDescriptor, isEditableTarget, isKnownGestureName, itemsFromClipboardData, itemsFromDataTransfer, itemsFromFiles, liveScope, makeToolOffhandAction, matchBest, matchKey, matchModifiers, matchPhase, matchSorted, matchSpec, matchTarget, matchesKeyBinding, offhandKeyFor, openPointerSession, parseRoute, pointerGestureId, recordModeSwitch, reportRouteConflicts, resolveDeviceProfile, resolveParams, routeGestureForSpecKind, routesForSpec, scopeBindings, specificity, targetConsultsAffordance, validateActionDefaultBinding, validateActionId } from './chunk-
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import { isDev } from './chunk-ZZICE4J7.js';
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export { ALWAYS, COARSE_TARGET_SCALE, DEFAULT_ALLOWED_CAPABILITIES, DEFAULT_DEVICE_PROFILE, GESTURE_DESCRIPTORS, INGEST_STRING_MIMES, NEVER, PREDICATE_TARGET, RESERVED_ID_NAMES, RESERVED_ID_PREFIXES, ROUTE_FIELD_DEFINITIONS, ROUTE_TERMS, TOOL_OFFHAND_ID, actionBindings, buildDepsFromRequires, buildRouteRegistry, buildRuleCtx, buildToolOffhandBindings, canonicalModifiers, clientToCanvas, clientToCanvasRect, collapseShiftPairs, createDispatcher, describeRoute, describeRouteParts, describeRule, dlog, evaluate, filterEligible, findConflicts, formatPhaseAtom, formatRoute, getGestureDescriptor, isEditableTarget, isKnownGestureName, itemsFromClipboardData, itemsFromDataTransfer, itemsFromFiles, liveScope, makeToolOffhandAction, matchBest, matchKey, matchModifiers, matchPhase, matchSorted, matchSpec, matchTarget, matchesKeyBinding, offhandKeyFor, openPointerSession, parseRoute, pointerGestureId, recordModeSwitch, reportRouteConflicts, resolveDeviceProfile, resolveParams, routeGestureForSpecKind, routesForSpec, scopeBindings, specificity, targetConsultsAffordance, validateActionDefaultBinding, validateActionId } from './chunk-ZZICE4J7.js';
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import { RESERVED_ID_PREFIXES, RESERVED_ID_NAMES } from '@weasel-js/gestures';
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// src/interactions/actions/action.ts
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package/dist/index.js.map
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* @experimental\n * The `Action` descriptor, split along the line the dispatcher reads.\n * `ActionDispatch` is everything routing consults to decide whether an action\n * runs and what happens when it does; `ActionPresentation` is what a palette,\n * menu or toolbar renders. `Action` is both.\n */\nimport type { ReactNode } from 'react';\nimport type { CursorSpec } from '@weasel-js/cursor';\nimport type { ActionDeps, Invoker } from './invoker';\nimport type { BindingSource } from './binding';\nimport type { DepName } from '../../index';\n\n/**\n * @experimental\n * Closed enum of reasons an action might report itself as disabled. The\n * consumer (palette, menu, etc.) maps these symbolic values to display\n * strings via its own label map.\n */\nexport const ActionDisabledReason = {\n SelectionRequired: 'selection-required',\n SceneEmpty: 'scene-empty',\n NotApplicable: 'not-applicable',\n /** Sentinel: the predicate threw. Surfaced by `evaluateEnabled`'s catch. */\n PredicateThrew: 'predicate-threw',\n} as const;\n/** Why an action is unavailable right now. */\nexport type ActionDisabledReason =\n (typeof ActionDisabledReason)[keyof typeof ActionDisabledReason];\n\n/**\n * @experimental\n * What a palette, menu or toolbar renders for an action. No part of this is\n * read during dispatch.\n */\nexport interface ActionPresentation {\n label: string;\n /** Inline-SVG icon for palette / toolbar surfaces. Mirrors\n * `ToolPresentation.icon` so a generic `<ActionBar>` can render from\n * action metadata the same way `<ToolPalette>` renders from tool\n * metadata. May be a static `ReactNode` or a function (rare; useful\n * for state-aware icons like a \"lock\" toggle). */\n icon?: ReactNode | (() => ReactNode);\n /** Grouping key for palette/menu surfaces. Free-form string; the kit\n * ships defaults for `'align'` (six edges/centers), `'distribute'`\n * (two axes), and recommends `'pathfinder'` for boolean ops. */\n group?: string;\n /** Display override for the keyboard shortcut. When omitted, palette\n * surfaces derive a label from `defaultBinding` via their own\n * formatter. */\n shortcut?: string;\n}\n\n/**\n * @experimental\n * What routing consults: the bindings that reach the action, the deps its\n * invoker reads, the gates it passes, and the cursors it claims.\n */\nexport interface ActionDispatch extends BindingSource {\n /** Names of the deps this action's invoker reads (keys of `DepSchema`).\n * The dispatcher (and `trigger`, when `requires` is present) resolves\n * each name against the `DepRegistry` at invocation time and passes the\n * resulting bag to the invoker. Dev builds warn when the invoker reads a\n * dep it didn't declare here — see `buildDepsFromRequires`. */\n requires?: readonly DepName[];\n /** Pluggable invocation strategy. The gesture dispatcher routes matched\n * bindings through `invoker.start` / `invoker.run` depending on timing.\n * All kit-standard descriptors ship one; consumer-supplied actions\n * without an invoker can still register but won't be triggered. */\n invoker?: Invoker;\n /** When set to `'hotkey'`, this action's `defaultBinding` rides the hotkey\n * `BindingScope` instead of the ambient scope — meaning it beats any\n * active-tool binding on the same input shape. Use for tool-switch\n * shortcuts and global held-key triggers. Default: ambient. */\n scope?: 'hotkey';\n /**\n * @experimental\n * Optional predicate the command palette consults when rendering. Return\n * `true` when the action is currently triggerable. Return a reason string\n * (e.g. `'Selection required'`) when disabled — the palette greys out\n * the row, skips it in keyboard nav, ignores clicks, and shows the\n * reason next to the label. Keystroke dispatch (the registered binding)\n * is unaffected; the action's own `run` should self-guard.\n *\n * **Contract:** must be pure (no side effects), fast (< 4ms in dev), and\n * must not throw. If a call throws or exceeds the budget in dev mode,\n * `evaluateEnabled` logs a one-time warning per action id; throws are\n * caught and treated as disabled with reason `'(predicate threw)'`.\n *\n * Snapshot-on-open semantics: the palette evaluates `enabled` once when\n * opened and does NOT re-evaluate on selection changes while open. Live\n * reactive updates are deferred — palette is short-lived.\n *\n * The reason set is a closed enum — to add a new reason, edit\n * `ActionDisabledReason` and the consumer's display map.\n *\n * The optional `deps` argument is the same bag passed to\n * `ImmediateInvoker.run`; callers (`evaluateEnabled` / the ActionBar) may\n * synthesize it from the surrounding `DepRegistry` so predicates can\n * inspect selection / scene / etc. Predicates that don't need deps just\n * ignore the arg.\n */\n enabled?: (deps?: ActionDeps) => true | ActionDisabledReason;\n /**\n * Declarative eligibility rule, evaluated against the current\n * `RuleCtx` by the dispatcher before invoking `start()`. Omitted =\n * always eligible.\n *\n * Accepts either a fluent `Condition` (callable with `.rule`) or a\n * raw `Rule` tree; the dispatcher normalizes via `.rule` unwrap.\n *\n * Prefer `capability:`-based rules (e.g. `{ capability: 'transforms-selection' }`)\n * over `mode:` rules — capability rules survive new modes being added\n * that allow the same capability.\n */\n eligible?:\n | import('../../eligibility').Rule\n | import('../../eligibility').Condition;\n /**\n * CSS cursor shown while the pointer hovers a spot where this action\n * would win the drag. The hover-cursor pump (in `useGestureDispatcher`)\n * runs `Dispatcher.resolveOnly` on each idle pointermove — the same\n * match walk a real pointerdown takes — and applies the winning\n * action's `cursor`, so the hint and the actual click target stay in\n * sync by construction. Omitted = no override (the active tool's\n * `Tool.cursor` shows). Affordance hits are resolved earlier in the\n * pump via `AffordanceRegion.cursor` and never reach this field.\n *\n * Static value only. Prediction runs `enabled()` but cannot run the\n * invoker, so an action that matches yet bails at `start()` (empty\n * handle) may still show its cursor — keep `enabled` accurate for\n * actions that declare one.\n */\n cursor?: CursorSpec;\n /**\n * CSS cursor shown while THIS action's ongoing handle is in flight —\n * grabbing while panning, `move` while dragging a selection, `crosshair`\n * while pulling a marquee.\n *\n * Separate from `cursor` because the two answer different questions:\n * `cursor` is a prediction (\"a drag from here would pan\"), this is a state\n * (\"you are panning\"). An action can declare either, both, or neither;\n * with only `cursor` set, the hover hint holds for the duration of the\n * gesture.\n *\n * This is where mid-gesture cursors live now. They used to come from the\n * tool side — `ViewportToolDef.engaged.cursor` for a phase-gated string,\n * or a function-form `Tool.cursor` reading the gesture scratch out of the\n * tool-routing dispatcher. Both belonged to a pipeline whose whole job was\n * being taken over by bindings, and neither could describe a cursor for an\n * action a tool doesn't own.\n */\n activeCursor?: CursorSpec;\n}\n\n/**\n * @experimental\n * Single registered action. v1: one binding per action.\n */\nexport interface Action extends ActionDispatch, ActionPresentation {}\n\n/**\n * @experimental\n * The whole of an actions registry the dispatcher reads. It walks the list\n * once per event to build its actionId lookup and never mutates it, so the\n * routing side depends on this rather than on `ActionsRegistry`, whose\n * register / mute / trigger surface is the React provider's.\n */\nexport interface ActionSource {\n list(): readonly Action[];\n}\n","/**\n * @experimental\n * Palette-side evaluation of `Action.enabled`. The dispatcher calls the\n * predicate raw as a gate; this is the surface that also enforces the\n * contract the predicate's JSDoc states — no throwing, under 4ms in dev.\n */\nimport type { ActionDeps } from './invoker';\nimport { ActionDisabledReason, type Action } from './action';\nimport { isDev } from '../../devFlag';\n\n/**\n * @experimental\n * Result of evaluating an Action's `enabled` predicate.\n */\nexport interface ActionEnabledResult {\n enabled: boolean;\n reason?: ActionDisabledReason;\n}\n\nconst enabledSlowWarned = new Set<string>();\nconst enabledThrewWarned = new Set<string>();\nconst ENABLED_BUDGET_MS = 4;\n/**\n * @experimental\n * Safely evaluate an action's `enabled` predicate. Returns `{enabled: true}`\n * when no predicate is supplied. Catches throws and treats them as disabled\n * with reason `'(predicate threw)'`. In dev mode, warns once per action id\n * when a single call exceeds 4ms (single frame at 240fps — generous; real\n * predicates should be sub-millisecond).\n */\nexport function evaluateEnabled(\n action: Action,\n deps?: ActionDeps,\n): ActionEnabledResult {\n if (!action.enabled) return { enabled: true };\n const dev = isDev();\n const now = (typeof performance !== 'undefined' && typeof performance.now === 'function')\n ? () => performance.now()\n : () => Date.now();\n const start = dev ? now() : 0;\n try {\n const result = action.enabled(deps);\n if (dev) {\n const elapsed = now() - start;\n if (elapsed > ENABLED_BUDGET_MS && !enabledSlowWarned.has(action.id)) {\n enabledSlowWarned.add(action.id);\n console.warn(\n `weasel actions: enabled() for action \"${action.id}\" took ${elapsed.toFixed(2)}ms ` +\n `(budget ${ENABLED_BUDGET_MS}ms). The predicate must be pure and fast — see Action.enabled JSDoc.`,\n );\n }\n }\n if (result === true) return { enabled: true };\n return { enabled: false, reason: result };\n } catch (e) {\n if (dev && !enabledThrewWarned.has(action.id)) {\n enabledThrewWarned.add(action.id);\n console.warn(\n `weasel actions: enabled() for action \"${action.id}\" threw; treating as disabled. ` +\n `The predicate must not throw — see Action.enabled JSDoc.`,\n e,\n );\n }\n return { enabled: false, reason: ActionDisabledReason.PredicateThrew };\n }\n}\n","/**\n * Named predicates for `defaultBinding.target.kindOf`. Each matches the\n * existing `kindOf` signature `(target: unknown, bodyTarget?: string) => boolean`\n * so they drop into action descriptors without a wrapper:\n *\n * target: { kindOf: isAnchor }\n *\n * Single source of truth for \"what does this affordance kind mean\" — adding\n * a new predicate here is what enables every action that needs the same\n * shape to read it. Drift prevention.\n */\n\n// ─── Body-class predicates (read the second arg) ───────────────────────\n\n/** A predicate that resolves from `bodyTarget` alone. The exclusive-claim\n * filter reads `readsAffordance`: without it a body predicate looks like it\n * consults the hit, and survives a claim that should have barred it. */\nexport type BodyPredicate = ((target: unknown, bodyTarget?: string) => boolean)\n & { readsAffordance: false };\n\nfunction bodyPredicate(\n fn: (target: unknown, bodyTarget?: string) => boolean,\n): BodyPredicate {\n return Object.assign(fn, { readsAffordance: false as const });\n}\n\n/** Matches any body hit — selected or unselected node body. */\nexport const isBody: BodyPredicate = bodyPredicate((_target, bodyTarget) =>\n bodyTarget === 'selected-body' || bodyTarget === 'unselected-body');\n\n/** Body hit specifically already in the selection. */\nexport const isSelectedBody: BodyPredicate = bodyPredicate((_target, bodyTarget) =>\n bodyTarget === 'selected-body');\n\n/** Body hit specifically NOT in the selection. */\nexport const isUnselectedBody: BodyPredicate = bodyPredicate((_target, bodyTarget) =>\n bodyTarget === 'unselected-body');\n\n/** Empty-canvas hit — no node beneath cursor. */\nexport const isEmpty: BodyPredicate = bodyPredicate((_target, bodyTarget) =>\n bodyTarget === 'empty');\n\n// ─── Affordance-kind predicates (read the first arg) ───────────────────\n\nfunction kindOf(target: unknown): string | undefined {\n if (typeof target !== 'object' || target === null) return undefined;\n const k = (target as { kind?: unknown }).kind;\n return typeof k === 'string' ? k : undefined;\n}\n\n/** Any corner resize handle — top-left/top-right/bottom-left/bottom-right. */\nexport const isResizeHandle = (target: unknown): boolean => {\n const k = kindOf(target);\n return k !== undefined && k.startsWith('handle:');\n};\n\n/** The rotate-around-center handle above the bounding box. */\nexport const isRotateHandle = (target: unknown): boolean =>\n kindOf(target) === 'rotate-handle';\n\n/** Any path anchor (the on-curve dot). */\nexport const isAnchor = (target: unknown): boolean => {\n const k = kindOf(target);\n return k !== undefined && /^anchor:\\d+$/.test(k);\n};\n\n/** Either control handle (controlIn or controlOut). */\nexport const isControlHandle = (target: unknown): boolean => {\n const k = kindOf(target);\n return k !== undefined && /^(controlIn|controlOut):\\d+$/.test(k);\n};\n\n/** Any of the three anchor-editing affordances (anchor + both controls). */\nexport const isAnchorOrControl = (target: unknown): boolean =>\n isAnchor(target) || isControlHandle(target);\n","import type { Contribution } from './types';\n\n/**\n * Concatenate contribution bundles into one registry, preserving order —\n * entry order decides which of two same-specificity bindings in one scope\n * tier wins, so it is part of the result, not an accident of it.\n *\n * Throws on a duplicate id rather than dropping one: a feature silently\n * losing its bindings is the failure this registry exists to make loud.\n */\nexport function mergeContributions(...bundles: readonly Contribution[][]): Contribution[] {\n const out: Contribution[] = [];\n const seen = new Set<string>();\n for (const bundle of bundles) {\n for (const entry of bundle) {\n if (seen.has(entry.id)) {\n throw new Error(\n `mergeContributions: duplicate contribution id \"${entry.id}\". `\n + `Two bundles registered the same id; rename one or merge them by hand.`,\n );\n }\n seen.add(entry.id);\n out.push(entry);\n }\n }\n return out;\n}\n","// src/tools/defineTool.ts\nimport type { Tool, ToolCtx } from './types';\nimport type { ToolDef } from './routeTypes';\nimport { RESERVED_ID_NAMES, RESERVED_ID_PREFIXES } from '@weasel-js/gestures';\nimport type { CursorSpec } from '@weasel-js/cursor';\n\n/** Validate that `id` is usable as a tool / channel id in the route\n * grammar. Rejects ids that start with a reserved sigil (would shadow\n * future grammar extensions) and ids that collide with phase keywords\n * (would parse as the bare-phase shorthand). */\nfunction validateId(id: string, kind: 'tool' | 'action'): void {\n if (id.length === 0) {\n throw new Error(`weasel: ${kind} id may not be empty`);\n }\n if (RESERVED_ID_PREFIXES.has(id[0]!)) {\n throw new Error(\n `weasel: ${kind} id \"${id}\" starts with reserved sigil \"${id[0]}\" ` +\n `(reserved set: ${[...RESERVED_ID_PREFIXES].join(' ')})`,\n );\n }\n if (RESERVED_ID_NAMES.has(id)) {\n throw new Error(\n `weasel: ${kind} id \"${id}\" collides with a reserved phase keyword ` +\n `(reserved: ${[...RESERVED_ID_NAMES].join(', ')})`,\n );\n }\n}\n\n/**\n * Build a `Tool<TScratch>` from a declarative `ToolDef<TScratch>`.\n *\n * This used to be a translator: `ToolDef` carried `initial` / `engaged` phase\n * tables of hit-keyed route handlers, and `defineTool` compiled them into the\n * imperative `pointer` / `drag` / `keyboard` / `wheel` handlers the\n * tool-routing dispatcher called. Both ends of that are gone — tools declare\n * `bindings` and the gesture dispatcher routes them — so what remains is\n * identity plumbing plus the id check and the cursor resolver.\n *\n * It stays a function rather than becoming a spread because the id validation\n * and the `initScratch` / `cursor` defaults are worth applying uniformly, and\n * because `Tool.def` gives reflection a handle on the authored form.\n */\nexport function defineTool<TScratch = void, TOverlay = unknown>(\n def: ToolDef<TScratch, TOverlay>,\n): Tool<TScratch, TOverlay> {\n validateId(def.id, 'tool');\n\n // Normalize `CursorSpec | ((ctx) => CursorSpec)` to the function form so\n // callers have one shape to deal with. Returns '' (not undefined) so the\n // signature satisfies `Tool.cursor: (ctx) => CursorSpec`.\n const resolveCursor = (ctx: ToolCtx<TScratch>): CursorSpec => {\n if (def.cursor == null) return '';\n return typeof def.cursor === 'function' ? def.cursor(ctx) : def.cursor;\n };\n\n return {\n id: def.id,\n eligibility: {\n focus: true,\n capabilities: def.capabilities,\n ...(def.hotkey ? { offhand: def.hotkey } : {}),\n },\n actions: def.actions,\n def,\n presentation: def.presentation as Tool<TScratch>['presentation'],\n keybinding: def.keybinding,\n onActivate: def.onActivate,\n onDeactivate: def.onDeactivate,\n initScratch: def.initScratch ?? (() => null as unknown as TScratch),\n cursor: resolveCursor,\n bindings: def.bindings,\n overlay: def.overlay,\n overlayPosition: def.overlayPosition,\n };\n}\n","import type { Tool } from './types';\nimport type { ViewportToolDef } from './routeTypes';\nimport { defineTool } from './defineTool';\n\n/**\n * Define a tool that acts on the viewport rather than the scene.\n *\n * This used to do real work: `ViewportPhaseDef` was a narrowed `PhaseDef`\n * (no click routes, drag restricted to the function form), and the factory\n * lifted it back to the permissive shape before handing it to `defineTool`.\n * With phase tables gone there is no shape left to narrow — a viewport tool\n * declares `bindings` like any other, pointing at `viewport.*` actions.\n *\n * It survives as an authoring signal. `defineViewportTool` at the top of a\n * hook says \"this tool moves the camera, not the drawing\", which is worth\n * more than the type gymnastics it replaced.\n */\nexport function defineViewportTool<TScratch = void, TOverlay = unknown>(\n def: ViewportToolDef<TScratch, TOverlay>,\n): Tool<TScratch, TOverlay> {\n return defineTool<TScratch, TOverlay>(def);\n}\n","/**\n * Typed keys for the gesture/behavior scratch store.\n *\n * Gestures expose `ctx.scratch: Record<string, unknown>` as a per-gesture\n * mutable bag that behaviors use to stash state across `onDown` / `onMove`\n * / `onEnd` calls. The store is `unknown`-valued because behaviors are\n * tool-agnostic — a single behavior may run under different tools with\n * different scratch shapes. Without a typing convention every read site\n * has to `(ctx.scratch as <some shape>)[KEY]`, and a writer changing the\n * shape can silently break readers with no compile-time signal.\n *\n * `ScratchKey<T>` is a phantom-typed string that carries its payload type\n * via a branded interface. `getScratch` and `setScratch` use the brand to\n * narrow / constrain at the typing layer; at runtime the key is just its\n * underlying string and the store remains a plain `Record`.\n *\n * @example\n * ```ts\n * // Module-level (or behavior-level) constant, shared by writer + reader:\n * const LASSO_VERTICES = scratchKey<readonly { x: number; y: number }[]>('lasso.vertices');\n *\n * // Writer (a tool's onMove):\n * setScratch(ctx.scratch, LASSO_VERTICES, vertices);\n *\n * // Reader (a behavior's onEnd):\n * const vertices = getScratch(ctx.scratch, LASSO_VERTICES) ?? [];\n * // ^? readonly { x: number; y: number }[] | undefined\n * ```\n */\n\n/** Phantom-typed key for a scratch slot. The `__scratchKeyPayload` phantom\n * field carries the value type without occupying any runtime memory. */\nexport interface ScratchKey<T> {\n readonly name: string;\n /** Phantom — never read at runtime. Only present so TypeScript can\n * recover `T` at use sites. */\n readonly __scratchKeyPayload?: (_: T) => T;\n}\n\n/** Compatible scratch store shape. The kit's gesture context's `scratch`\n * field already satisfies this; consumers don't need to construct one. */\nexport type ScratchStore = Record<string, unknown>;\n\n/**\n * Make a typed scratch key. Use module-level constants so the same key\n * is shared by writer and reader.\n *\n * Namespace the name by behavior or feature to avoid collisions\n * (`'behavior.field'` is a good convention). Two keys with the same\n * `name` refer to the same slot at runtime — the type parameter is a\n * compile-time contract, not a uniqueness guarantee.\n */\nexport function scratchKey<T>(name: string): ScratchKey<T> {\n return { name };\n}\n\n/** Read a typed slot from the scratch store. Returns `undefined` if\n * nothing has been written under the key. */\nexport function getScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n): T | undefined {\n return store[key.name] as T | undefined;\n}\n\n/** Write a value to a typed slot. Overwrites whatever was there. */\nexport function setScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n value: T,\n): void {\n store[key.name] = value;\n}\n\n/** Remove a slot from the scratch store. Returns `true` if it was set,\n * `false` if it wasn't. */\nexport function deleteScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n): boolean {\n if (Object.prototype.hasOwnProperty.call(store, key.name)) {\n delete store[key.name];\n return true;\n }\n return false;\n}\n"]}
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* @experimental\n * The `Action` descriptor, split along the line the dispatcher reads.\n * `ActionDispatch` is everything routing consults to decide whether an action\n * runs and what happens when it does; `ActionPresentation` is what a palette,\n * menu or toolbar renders. `Action` is both.\n */\nimport type { ReactNode } from 'react';\nimport type { CursorSpec } from '@weasel-js/cursor';\nimport type { ActionDeps, Invoker } from './invoker';\nimport type { BindingSource } from './binding';\nimport type { DepName } from '../../index';\n\n/**\n * @experimental\n * Closed enum of reasons an action might report itself as disabled. The\n * consumer (palette, menu, etc.) maps these symbolic values to display\n * strings via its own label map.\n */\nexport const ActionDisabledReason = {\n SelectionRequired: 'selection-required',\n SceneEmpty: 'scene-empty',\n NotApplicable: 'not-applicable',\n /** Sentinel: the predicate threw. Surfaced by `evaluateEnabled`'s catch. */\n PredicateThrew: 'predicate-threw',\n} as const;\n/** Why an action is unavailable right now. */\nexport type ActionDisabledReason =\n (typeof ActionDisabledReason)[keyof typeof ActionDisabledReason];\n\n/**\n * @experimental\n * What a palette, menu or toolbar renders for an action. No part of this is\n * read during dispatch.\n */\nexport interface ActionPresentation {\n label: string;\n /** Inline-SVG icon for palette / toolbar surfaces. Mirrors\n * `ToolPresentation.icon` so a generic `<ActionBar>` can render from\n * action metadata the same way `<ToolPalette>` renders from tool\n * metadata. May be a static `ReactNode` or a function (rare; useful\n * for state-aware icons like a \"lock\" toggle). */\n icon?: ReactNode | (() => ReactNode);\n /** Grouping key for palette/menu surfaces. Free-form string; the kit\n * ships defaults for `'align'` (six edges/centers), `'distribute'`\n * (two axes), and recommends `'pathfinder'` for boolean ops. */\n group?: string;\n /** Display override for the keyboard shortcut. When omitted, palette\n * surfaces derive a label from `defaultBinding` via their own\n * formatter. */\n shortcut?: string;\n}\n\n/**\n * @experimental\n * What routing consults: the bindings that reach the action, the deps its\n * invoker reads, the gates it passes, and the cursors it claims.\n */\nexport interface ActionDispatch extends BindingSource {\n /** Names of the deps this action's invoker reads (keys of `DepSchema`).\n * The dispatcher (and `trigger`, when `requires` is present) resolves\n * each name against the `DepRegistry` at invocation time and passes the\n * resulting bag to the invoker. Dev builds warn when the invoker reads a\n * dep it didn't declare here — see `buildDepsFromRequires`. */\n requires?: readonly DepName[];\n /** Pluggable invocation strategy. The gesture dispatcher routes matched\n * bindings through `invoker.start` / `invoker.run` depending on timing.\n * All kit-standard descriptors ship one; consumer-supplied actions\n * without an invoker can still register but won't be triggered. */\n invoker?: Invoker;\n /** When set to `'hotkey'`, this action's `defaultBinding` rides the hotkey\n * `BindingScope` instead of the ambient scope — meaning it beats any\n * active-tool binding on the same input shape. Use for tool-switch\n * shortcuts and global held-key triggers. Default: ambient. */\n scope?: 'hotkey';\n /**\n * @experimental\n * Optional predicate the command palette consults when rendering. Return\n * `true` when the action is currently triggerable. Return a reason string\n * (e.g. `'Selection required'`) when disabled — the palette greys out\n * the row, skips it in keyboard nav, ignores clicks, and shows the\n * reason next to the label. Keystroke dispatch (the registered binding)\n * is unaffected; the action's own `run` should self-guard.\n *\n * **Contract:** must be pure (no side effects), fast (< 4ms in dev), and\n * must not throw. If a call throws or exceeds the budget in dev mode,\n * `evaluateEnabled` logs a one-time warning per action id; throws are\n * caught and treated as disabled with reason `'(predicate threw)'`.\n *\n * Snapshot-on-open semantics: the palette evaluates `enabled` once when\n * opened and does NOT re-evaluate on selection changes while open. Live\n * reactive updates are deferred — palette is short-lived.\n *\n * The reason set is a closed enum — to add a new reason, edit\n * `ActionDisabledReason` and the consumer's display map.\n *\n * The optional `deps` argument is the same bag passed to\n * `ImmediateInvoker.run`; callers (`evaluateEnabled` / the ActionBar) may\n * synthesize it from the surrounding `DepRegistry` so predicates can\n * inspect selection / scene / etc. Predicates that don't need deps just\n * ignore the arg.\n *\n * `at` is the world point of the event being routed, when it has one — a\n * click, a press, a long-press. An action that only applies somewhere\n * (on a path segment, say) refuses other points here, so the dispatcher\n * falls through to the next binding and hover prediction shows the\n * action's `cursor` only where it would act. Palettes and keystrokes\n * pass no point; treat absent as \"anywhere\".\n */\n enabled?: (deps?: ActionDeps, at?: { x: number; y: number }) => true | ActionDisabledReason;\n /**\n * Declarative eligibility rule, evaluated against the current\n * `RuleCtx` by the dispatcher before invoking `start()`. Omitted =\n * always eligible.\n *\n * Accepts either a fluent `Condition` (callable with `.rule`) or a\n * raw `Rule` tree; the dispatcher normalizes via `.rule` unwrap.\n *\n * Prefer `capability:`-based rules (e.g. `{ capability: 'transforms-selection' }`)\n * over `mode:` rules — capability rules survive new modes being added\n * that allow the same capability.\n */\n eligible?:\n | import('../../eligibility').Rule\n | import('../../eligibility').Condition;\n /**\n * CSS cursor shown while the pointer hovers a spot where this action\n * would win the drag — or, when the drag's winner declares no cursor,\n * the click. The hover-cursor pump (in `useGestureDispatcher`) runs\n * `Dispatcher.resolveOnly` on each idle pointermove — the same match\n * walk a real press takes — and applies the winning action's `cursor`,\n * so the hint and the actual target stay in sync by construction. Omitted = no override (the active tool's\n * `Tool.cursor` shows). Affordance hits are resolved earlier in the\n * pump via `AffordanceRegion.cursor` and never reach this field.\n *\n * Static value only. Prediction runs `enabled()` but cannot run the\n * invoker, so an action that matches yet bails at `start()` (empty\n * handle) may still show its cursor — keep `enabled` accurate for\n * actions that declare one.\n */\n cursor?: CursorSpec;\n /**\n * CSS cursor shown while THIS action's ongoing handle is in flight —\n * grabbing while panning, `move` while dragging a selection, `crosshair`\n * while pulling a marquee.\n *\n * Separate from `cursor` because the two answer different questions:\n * `cursor` is a prediction (\"a drag from here would pan\"), this is a state\n * (\"you are panning\"). An action can declare either, both, or neither;\n * with only `cursor` set, the hover hint holds for the duration of the\n * gesture.\n *\n * This is where mid-gesture cursors live now. They used to come from the\n * tool side — `ViewportToolDef.engaged.cursor` for a phase-gated string,\n * or a function-form `Tool.cursor` reading the gesture scratch out of the\n * tool-routing dispatcher. Both belonged to a pipeline whose whole job was\n * being taken over by bindings, and neither could describe a cursor for an\n * action a tool doesn't own.\n */\n activeCursor?: CursorSpec;\n}\n\n/**\n * @experimental\n * Single registered action. v1: one binding per action.\n */\nexport interface Action extends ActionDispatch, ActionPresentation {}\n\n/**\n * @experimental\n * The whole of an actions registry the dispatcher reads. It walks the list\n * once per event to build its actionId lookup and never mutates it, so the\n * routing side depends on this rather than on `ActionsRegistry`, whose\n * register / mute / trigger surface is the React provider's.\n */\nexport interface ActionSource {\n list(): readonly Action[];\n}\n","/**\n * @experimental\n * Palette-side evaluation of `Action.enabled`. The dispatcher calls the\n * predicate raw as a gate; this is the surface that also enforces the\n * contract the predicate's JSDoc states — no throwing, under 4ms in dev.\n */\nimport type { ActionDeps } from './invoker';\nimport { ActionDisabledReason, type Action } from './action';\nimport { isDev } from '../../devFlag';\n\n/**\n * @experimental\n * Result of evaluating an Action's `enabled` predicate.\n */\nexport interface ActionEnabledResult {\n enabled: boolean;\n reason?: ActionDisabledReason;\n}\n\nconst enabledSlowWarned = new Set<string>();\nconst enabledThrewWarned = new Set<string>();\nconst ENABLED_BUDGET_MS = 4;\n/**\n * @experimental\n * Safely evaluate an action's `enabled` predicate. Returns `{enabled: true}`\n * when no predicate is supplied. Catches throws and treats them as disabled\n * with reason `'(predicate threw)'`. In dev mode, warns once per action id\n * when a single call exceeds 4ms (single frame at 240fps — generous; real\n * predicates should be sub-millisecond).\n */\nexport function evaluateEnabled(\n action: Action,\n deps?: ActionDeps,\n): ActionEnabledResult {\n if (!action.enabled) return { enabled: true };\n const dev = isDev();\n const now = (typeof performance !== 'undefined' && typeof performance.now === 'function')\n ? () => performance.now()\n : () => Date.now();\n const start = dev ? now() : 0;\n try {\n const result = action.enabled(deps);\n if (dev) {\n const elapsed = now() - start;\n if (elapsed > ENABLED_BUDGET_MS && !enabledSlowWarned.has(action.id)) {\n enabledSlowWarned.add(action.id);\n console.warn(\n `weasel actions: enabled() for action \"${action.id}\" took ${elapsed.toFixed(2)}ms ` +\n `(budget ${ENABLED_BUDGET_MS}ms). The predicate must be pure and fast — see Action.enabled JSDoc.`,\n );\n }\n }\n if (result === true) return { enabled: true };\n return { enabled: false, reason: result };\n } catch (e) {\n if (dev && !enabledThrewWarned.has(action.id)) {\n enabledThrewWarned.add(action.id);\n console.warn(\n `weasel actions: enabled() for action \"${action.id}\" threw; treating as disabled. ` +\n `The predicate must not throw — see Action.enabled JSDoc.`,\n e,\n );\n }\n return { enabled: false, reason: ActionDisabledReason.PredicateThrew };\n }\n}\n","/**\n * Named predicates for `defaultBinding.target.kindOf`. Each matches the\n * existing `kindOf` signature `(target: unknown, bodyTarget?: string) => boolean`\n * so they drop into action descriptors without a wrapper:\n *\n * target: { kindOf: isAnchor }\n *\n * Single source of truth for \"what does this affordance kind mean\" — adding\n * a new predicate here is what enables every action that needs the same\n * shape to read it. Drift prevention.\n */\n\n// ─── Body-class predicates (read the second arg) ───────────────────────\n\n/** A predicate that resolves from `bodyTarget` alone. The exclusive-claim\n * filter reads `readsAffordance`: without it a body predicate looks like it\n * consults the hit, and survives a claim that should have barred it. */\nexport type BodyPredicate = ((target: unknown, bodyTarget?: string) => boolean)\n & { readsAffordance: false };\n\nfunction bodyPredicate(\n fn: (target: unknown, bodyTarget?: string) => boolean,\n): BodyPredicate {\n return Object.assign(fn, { readsAffordance: false as const });\n}\n\n/** Matches any body hit — selected or unselected node body. */\nexport const isBody: BodyPredicate = bodyPredicate((_target, bodyTarget) =>\n bodyTarget === 'selected-body' || bodyTarget === 'unselected-body');\n\n/** Body hit specifically already in the selection. */\nexport const isSelectedBody: BodyPredicate = bodyPredicate((_target, bodyTarget) =>\n bodyTarget === 'selected-body');\n\n/** Body hit specifically NOT in the selection. */\nexport const isUnselectedBody: BodyPredicate = bodyPredicate((_target, bodyTarget) =>\n bodyTarget === 'unselected-body');\n\n/** Empty-canvas hit — no node beneath cursor. */\nexport const isEmpty: BodyPredicate = bodyPredicate((_target, bodyTarget) =>\n bodyTarget === 'empty');\n\n// ─── Affordance-kind predicates (read the first arg) ───────────────────\n\nfunction kindOf(target: unknown): string | undefined {\n if (typeof target !== 'object' || target === null) return undefined;\n const k = (target as { kind?: unknown }).kind;\n return typeof k === 'string' ? k : undefined;\n}\n\n/** Any corner resize handle — top-left/top-right/bottom-left/bottom-right. */\nexport const isResizeHandle = (target: unknown): boolean => {\n const k = kindOf(target);\n return k !== undefined && k.startsWith('handle:');\n};\n\n/** The rotate-around-center handle above the bounding box. */\nexport const isRotateHandle = (target: unknown): boolean =>\n kindOf(target) === 'rotate-handle';\n\n/** Any path anchor (the on-curve dot). */\nexport const isAnchor = (target: unknown): boolean => {\n const k = kindOf(target);\n return k !== undefined && /^anchor:\\d+$/.test(k);\n};\n\n/** Either control handle (controlIn or controlOut). */\nexport const isControlHandle = (target: unknown): boolean => {\n const k = kindOf(target);\n return k !== undefined && /^(controlIn|controlOut):\\d+$/.test(k);\n};\n\n/** Any of the three anchor-editing affordances (anchor + both controls). */\nexport const isAnchorOrControl = (target: unknown): boolean =>\n isAnchor(target) || isControlHandle(target);\n","import type { Contribution } from './types';\n\n/**\n * Concatenate contribution bundles into one registry, preserving order —\n * entry order decides which of two same-specificity bindings in one scope\n * tier wins, so it is part of the result, not an accident of it.\n *\n * Throws on a duplicate id rather than dropping one: a feature silently\n * losing its bindings is the failure this registry exists to make loud.\n */\nexport function mergeContributions(...bundles: readonly Contribution[][]): Contribution[] {\n const out: Contribution[] = [];\n const seen = new Set<string>();\n for (const bundle of bundles) {\n for (const entry of bundle) {\n if (seen.has(entry.id)) {\n throw new Error(\n `mergeContributions: duplicate contribution id \"${entry.id}\". `\n + `Two bundles registered the same id; rename one or merge them by hand.`,\n );\n }\n seen.add(entry.id);\n out.push(entry);\n }\n }\n return out;\n}\n","// src/tools/defineTool.ts\nimport type { Tool, ToolCtx } from './types';\nimport type { ToolDef } from './routeTypes';\nimport { RESERVED_ID_NAMES, RESERVED_ID_PREFIXES } from '@weasel-js/gestures';\nimport type { CursorSpec } from '@weasel-js/cursor';\n\n/** Validate that `id` is usable as a tool / channel id in the route\n * grammar. Rejects ids that start with a reserved sigil (would shadow\n * future grammar extensions) and ids that collide with phase keywords\n * (would parse as the bare-phase shorthand). */\nfunction validateId(id: string, kind: 'tool' | 'action'): void {\n if (id.length === 0) {\n throw new Error(`weasel: ${kind} id may not be empty`);\n }\n if (RESERVED_ID_PREFIXES.has(id[0]!)) {\n throw new Error(\n `weasel: ${kind} id \"${id}\" starts with reserved sigil \"${id[0]}\" ` +\n `(reserved set: ${[...RESERVED_ID_PREFIXES].join(' ')})`,\n );\n }\n if (RESERVED_ID_NAMES.has(id)) {\n throw new Error(\n `weasel: ${kind} id \"${id}\" collides with a reserved phase keyword ` +\n `(reserved: ${[...RESERVED_ID_NAMES].join(', ')})`,\n );\n }\n}\n\n/**\n * Build a `Tool<TScratch>` from a declarative `ToolDef<TScratch>`.\n *\n * This used to be a translator: `ToolDef` carried `initial` / `engaged` phase\n * tables of hit-keyed route handlers, and `defineTool` compiled them into the\n * imperative `pointer` / `drag` / `keyboard` / `wheel` handlers the\n * tool-routing dispatcher called. Both ends of that are gone — tools declare\n * `bindings` and the gesture dispatcher routes them — so what remains is\n * identity plumbing plus the id check and the cursor resolver.\n *\n * It stays a function rather than becoming a spread because the id validation\n * and the `initScratch` / `cursor` defaults are worth applying uniformly, and\n * because `Tool.def` gives reflection a handle on the authored form.\n */\nexport function defineTool<TScratch = void, TOverlay = unknown>(\n def: ToolDef<TScratch, TOverlay>,\n): Tool<TScratch, TOverlay> {\n validateId(def.id, 'tool');\n\n // Normalize `CursorSpec | ((ctx) => CursorSpec)` to the function form so\n // callers have one shape to deal with. Returns '' (not undefined) so the\n // signature satisfies `Tool.cursor: (ctx) => CursorSpec`.\n const resolveCursor = (ctx: ToolCtx<TScratch>): CursorSpec => {\n if (def.cursor == null) return '';\n return typeof def.cursor === 'function' ? def.cursor(ctx) : def.cursor;\n };\n\n return {\n id: def.id,\n eligibility: {\n focus: true,\n capabilities: def.capabilities,\n ...(def.hotkey ? { offhand: def.hotkey } : {}),\n },\n actions: def.actions,\n def,\n presentation: def.presentation as Tool<TScratch>['presentation'],\n keybinding: def.keybinding,\n onActivate: def.onActivate,\n onDeactivate: def.onDeactivate,\n initScratch: def.initScratch ?? (() => null as unknown as TScratch),\n cursor: resolveCursor,\n bindings: def.bindings,\n overlay: def.overlay,\n overlayPosition: def.overlayPosition,\n };\n}\n","import type { Tool } from './types';\nimport type { ViewportToolDef } from './routeTypes';\nimport { defineTool } from './defineTool';\n\n/**\n * Define a tool that acts on the viewport rather than the scene.\n *\n * This used to do real work: `ViewportPhaseDef` was a narrowed `PhaseDef`\n * (no click routes, drag restricted to the function form), and the factory\n * lifted it back to the permissive shape before handing it to `defineTool`.\n * With phase tables gone there is no shape left to narrow — a viewport tool\n * declares `bindings` like any other, pointing at `viewport.*` actions.\n *\n * It survives as an authoring signal. `defineViewportTool` at the top of a\n * hook says \"this tool moves the camera, not the drawing\", which is worth\n * more than the type gymnastics it replaced.\n */\nexport function defineViewportTool<TScratch = void, TOverlay = unknown>(\n def: ViewportToolDef<TScratch, TOverlay>,\n): Tool<TScratch, TOverlay> {\n return defineTool<TScratch, TOverlay>(def);\n}\n","/**\n * Typed keys for the gesture/behavior scratch store.\n *\n * Gestures expose `ctx.scratch: Record<string, unknown>` as a per-gesture\n * mutable bag that behaviors use to stash state across `onDown` / `onMove`\n * / `onEnd` calls. The store is `unknown`-valued because behaviors are\n * tool-agnostic — a single behavior may run under different tools with\n * different scratch shapes. Without a typing convention every read site\n * has to `(ctx.scratch as <some shape>)[KEY]`, and a writer changing the\n * shape can silently break readers with no compile-time signal.\n *\n * `ScratchKey<T>` is a phantom-typed string that carries its payload type\n * via a branded interface. `getScratch` and `setScratch` use the brand to\n * narrow / constrain at the typing layer; at runtime the key is just its\n * underlying string and the store remains a plain `Record`.\n *\n * @example\n * ```ts\n * // Module-level (or behavior-level) constant, shared by writer + reader:\n * const LASSO_VERTICES = scratchKey<readonly { x: number; y: number }[]>('lasso.vertices');\n *\n * // Writer (a tool's onMove):\n * setScratch(ctx.scratch, LASSO_VERTICES, vertices);\n *\n * // Reader (a behavior's onEnd):\n * const vertices = getScratch(ctx.scratch, LASSO_VERTICES) ?? [];\n * // ^? readonly { x: number; y: number }[] | undefined\n * ```\n */\n\n/** Phantom-typed key for a scratch slot. The `__scratchKeyPayload` phantom\n * field carries the value type without occupying any runtime memory. */\nexport interface ScratchKey<T> {\n readonly name: string;\n /** Phantom — never read at runtime. Only present so TypeScript can\n * recover `T` at use sites. */\n readonly __scratchKeyPayload?: (_: T) => T;\n}\n\n/** Compatible scratch store shape. The kit's gesture context's `scratch`\n * field already satisfies this; consumers don't need to construct one. */\nexport type ScratchStore = Record<string, unknown>;\n\n/**\n * Make a typed scratch key. Use module-level constants so the same key\n * is shared by writer and reader.\n *\n * Namespace the name by behavior or feature to avoid collisions\n * (`'behavior.field'` is a good convention). Two keys with the same\n * `name` refer to the same slot at runtime — the type parameter is a\n * compile-time contract, not a uniqueness guarantee.\n */\nexport function scratchKey<T>(name: string): ScratchKey<T> {\n return { name };\n}\n\n/** Read a typed slot from the scratch store. Returns `undefined` if\n * nothing has been written under the key. */\nexport function getScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n): T | undefined {\n return store[key.name] as T | undefined;\n}\n\n/** Write a value to a typed slot. Overwrites whatever was there. */\nexport function setScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n value: T,\n): void {\n store[key.name] = value;\n}\n\n/** Remove a slot from the scratch store. Returns `true` if it was set,\n * `false` if it wasn't. */\nexport function deleteScratch<T>(\n store: ScratchStore,\n key: ScratchKey<T>,\n): boolean {\n if (Object.prototype.hasOwnProperty.call(store, key.name)) {\n delete store[key.name];\n return true;\n }\n return false;\n}\n"]}
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package/dist/react.d.ts
CHANGED
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@@ -1,5 +1,5 @@
|
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1
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-
import { D as Dispatcher, A as ActionsRegistry, T as Tool, a as AffordanceHit, R as RuleCtx, b as DepSchema, c as Action, d as AnyToolOf, O as OverlayPosition, C as Contribution, S as ScopedBinding } from './index-
|
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2
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-
export { e as DepRegistry, f as DepRegistryProvider, u as useDepRegistry, g as useDepSource, h as useOptionalDepRegistry } from './index-
|
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1
|
+
import { D as Dispatcher, A as ActionsRegistry, T as Tool, a as AffordanceHit, R as RuleCtx, b as DepSchema, c as Action, d as AnyToolOf, O as OverlayPosition, C as Contribution, S as ScopedBinding } from './index-DhFGCPmN.js';
|
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2
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+
export { e as DepRegistry, f as DepRegistryProvider, u as useDepRegistry, g as useDepSource, h as useOptionalDepRegistry } from './index-DhFGCPmN.js';
|
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3
3
|
import { RefObject, ReactNode, ReactElement } from 'react';
|
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4
4
|
import { BodyClassification } from '@weasel-js/gestures';
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5
5
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import { PaintedCursorState } from '@weasel-js/cursor';
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@@ -64,6 +64,20 @@ interface ViewIdResolver {
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64
64
|
};
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65
65
|
end(pointerId: number): void;
|
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66
66
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}
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67
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+
/** Per-channel switches for the listeners `useGestureDispatcher` attaches to
|
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68
|
+
* the canvas element. Omitted or `true` attaches the channel. */
|
|
69
|
+
interface DispatcherChannels {
|
|
70
|
+
/** `pointerdown`, hover `pointermove`, `pointerleave` — press, drag, click,
|
|
71
|
+
* long-press, multi-touch and the hover-cursor pump. */
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72
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+
pointer?: boolean;
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73
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+
/** `wheel`. */
|
|
74
|
+
wheel?: boolean;
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75
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+
/** `contextmenu`. Off leaves the browser's native menu in place. */
|
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76
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+
contextMenu?: boolean;
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77
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+
/** OS drop on the element plus `paste` on the window. Off leaves the
|
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78
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+
* element a non-drop-target and stops `weasel-dropover` being applied. */
|
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79
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+
ingest?: boolean;
|
|
80
|
+
}
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67
81
|
/** Options for `useGestureDispatcher`: the element to listen on, the actions
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68
82
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* and tools in play, and the hooks that turn raw DOM events into the world
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69
83
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* coordinates and hit targets bindings match against. */
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@@ -205,6 +219,22 @@ interface UseGestureDispatcherOptions {
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205
219
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* wires this; tests / harnesses without chrome-caps state can omit it.
|
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206
220
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*/
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|
207
221
|
getRuleCtx?: () => RuleCtx | undefined;
|
|
222
|
+
/**
|
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223
|
+
* Which of the canvas element's input channels to attach. Every one
|
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224
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+
* defaults to `true`; naming a channel `false` leaves its listeners
|
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225
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+
* unattached, so the element behaves as if the dispatcher were not there.
|
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226
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+
*
|
|
227
|
+
* A mount that binds two gestures should not also have to take the rest of
|
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228
|
+
* the pipeline's side effects: `contextMenu` suppresses the native menu
|
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229
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+
* unconditionally, and `ingest` makes the element a valid drop target and
|
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230
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+
* styles it while an OS drag hovers. `@weasel-js/labkit`'s loupe mounts on
|
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231
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+
* a lab's own canvas host for a wheel and a held key, and turning the other
|
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232
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+
* three off is what keeps right-click and file drops working there.
|
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233
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+
*
|
|
234
|
+
* The window keyboard channel is `keyboard` instead of an entry here,
|
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235
|
+
* because `<SceneCanvas enableKeybindings>` drives it.
|
|
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+
*/
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237
|
+
channels?: DispatcherChannels;
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|
208
238
|
/**
|
|
209
239
|
* Routing for a canvas hosting more than one view: the non-root dispatch
|
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210
240
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* records to choose between, read fresh per event, and the resolver that
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@@ -402,4 +432,4 @@ interface ContributionsApi<TOverlay = unknown> {
|
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|
402
432
|
*/
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|
403
433
|
declare function useContributions<TOverlay = unknown>(opts: UseContributionsOptions<TOverlay>): ContributionsApi<TOverlay>;
|
|
404
434
|
|
|
405
|
-
export { ActionsProvider, ActionsScope, ActiveToolContextProvider, ActiveToolContextProviderIfRoot, type ActiveToolContextProviderProps, type ActiveToolContextValue, type ContributionsApi, type DispatcherViewTarget, type ToolsApi, type UseContributionsOptions, type UseGestureDispatcherOptions, type UseToolsOptions, type ViewIdResolver, useAction, useActionsRegistry, useActiveToolContext, useContributions, useGestureDispatcher, useOptionalActiveToolContext, useTools };
|
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435
|
+
export { ActionsProvider, ActionsScope, ActiveToolContextProvider, ActiveToolContextProviderIfRoot, type ActiveToolContextProviderProps, type ActiveToolContextValue, type ContributionsApi, type DispatcherChannels, type DispatcherViewTarget, type ToolsApi, type UseContributionsOptions, type UseGestureDispatcherOptions, type UseToolsOptions, type ViewIdResolver, useAction, useActionsRegistry, useActiveToolContext, useContributions, useGestureDispatcher, useOptionalActiveToolContext, useTools };
|
package/dist/react.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { createDispatcher, buildDepsFromRequires, validateActionId, validateActionDefaultBinding, scopeBindings, liveScope, offhandKeyFor, makeToolOffhandAction, buildToolOffhandBindings, isDev, reportRouteConflicts, dlog, isEditableTarget, clientToCanvasRect, openPointerSession, pointerGestureId, itemsFromDataTransfer, itemsFromClipboardData } from './chunk-
|
|
1
|
+
import { createDispatcher, buildDepsFromRequires, validateActionId, validateActionDefaultBinding, scopeBindings, liveScope, offhandKeyFor, makeToolOffhandAction, buildToolOffhandBindings, isDev, reportRouteConflicts, dlog, isEditableTarget, clientToCanvasRect, openPointerSession, pointerGestureId, itemsFromDataTransfer, itemsFromClipboardData } from './chunk-ZZICE4J7.js';
|
|
2
2
|
import { createContext, useState, useCallback, useMemo, useContext, useRef, useEffect } from 'react';
|
|
3
3
|
import { jsx, Fragment } from 'react/jsx-runtime';
|
|
4
4
|
import { resolveCursorTier } from '@weasel-js/cursor';
|
|
@@ -134,7 +134,11 @@ function computeMultiTouchGeometry(positions) {
|
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|
134
134
|
return { centroid, spread };
|
|
135
135
|
}
|
|
136
136
|
function useGestureDispatcher(opts) {
|
|
137
|
-
const { canvasRef, actions, toolsById, enabled = true, keyboard = true, affordanceAt, classifyTarget, dispatcher: dispatcherOpt, clientToWorld, requestRedraw, paintedCursor, getRuleCtx, onDoubleClick, views } = opts;
|
|
137
|
+
const { canvasRef, actions, toolsById, enabled = true, keyboard = true, affordanceAt, classifyTarget, dispatcher: dispatcherOpt, clientToWorld, requestRedraw, paintedCursor, getRuleCtx, onDoubleClick, views, channels } = opts;
|
|
138
|
+
const pointerChannel = channels?.pointer !== false;
|
|
139
|
+
const wheelChannel = channels?.wheel !== false;
|
|
140
|
+
const contextMenuChannel = channels?.contextMenu !== false;
|
|
141
|
+
const ingestChannel = channels?.ingest !== false;
|
|
138
142
|
const onDoubleClickRef = useRef(onDoubleClick);
|
|
139
143
|
onDoubleClickRef.current = onDoubleClick;
|
|
140
144
|
const activeTool = useActiveToolContext();
|
|
@@ -448,7 +452,7 @@ function useGestureDispatcher(opts) {
|
|
|
448
452
|
shiftKey: e.shiftKey
|
|
449
453
|
}
|
|
450
454
|
});
|
|
451
|
-
dispatch({ ...ev, stage: "press" });
|
|
455
|
+
if (held.size < 2) dispatch({ ...ev, stage: "press" });
|
|
452
456
|
if ((e.pointerType === "touch" || e.pointerType === "pen") && held.size === 1) {
|
|
453
457
|
cancelLongPress(e.pointerId);
|
|
454
458
|
longPressTimers.set(
|
|
@@ -588,24 +592,25 @@ function useGestureDispatcher(opts) {
|
|
|
588
592
|
const hoverBody = target().classifyTarget?.(w);
|
|
589
593
|
const bodyTarget = hoverBody?.body;
|
|
590
594
|
const bodyKind = hoverBody?.kind;
|
|
591
|
-
const
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
601
|
-
|
|
602
|
-
|
|
603
|
-
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
595
|
+
const where = {
|
|
596
|
+
altKey: h.altKey,
|
|
597
|
+
ctrlKey: h.ctrlKey,
|
|
598
|
+
metaKey: h.metaKey,
|
|
599
|
+
shiftKey: h.shiftKey,
|
|
600
|
+
...affordance !== void 0 ? { affordance } : {},
|
|
601
|
+
...bodyTarget !== void 0 ? { bodyTarget } : {},
|
|
602
|
+
...bodyKind !== void 0 ? { bodyKind } : {}
|
|
603
|
+
};
|
|
604
|
+
const ctx = ctxNow();
|
|
605
|
+
const dragCursor = dispatcherNow().resolveOnly(
|
|
606
|
+
{ kind: "pointerdown", x: w.x, y: w.y, clientX: h.clientX, clientY: h.clientY, ...where },
|
|
607
|
+
ctx
|
|
608
|
+
)?.action.cursor;
|
|
609
|
+
const cursor = dragCursor ?? dispatcherNow().resolveOnly(
|
|
610
|
+
{ kind: "click", worldX: w.x, worldY: w.y, pressX: w.x, pressY: w.y, ...where },
|
|
611
|
+
ctx
|
|
612
|
+
)?.action.cursor;
|
|
613
|
+
applyHoverCursor(cursor ?? null);
|
|
609
614
|
}
|
|
610
615
|
const scheduleHoverCursorRefresh = (e) => {
|
|
611
616
|
if (!lastHover) return;
|
|
@@ -839,16 +844,20 @@ function useGestureDispatcher(opts) {
|
|
|
839
844
|
window.addEventListener("blur", onWindowBlur);
|
|
840
845
|
window.addEventListener("keydown", scheduleHoverCursorRefresh);
|
|
841
846
|
window.addEventListener("keyup", scheduleHoverCursorRefresh);
|
|
842
|
-
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
|
|
846
|
-
|
|
847
|
-
canvas?.addEventListener("
|
|
848
|
-
canvas?.addEventListener("
|
|
849
|
-
|
|
850
|
-
|
|
851
|
-
|
|
847
|
+
if (pointerChannel) {
|
|
848
|
+
canvas?.addEventListener("pointerleave", onHoverPointerLeave);
|
|
849
|
+
canvas?.addEventListener("pointerdown", onPointerDown);
|
|
850
|
+
canvas?.addEventListener("pointermove", onHoverMove);
|
|
851
|
+
}
|
|
852
|
+
if (wheelChannel) canvas?.addEventListener("wheel", onWheel, { passive: false });
|
|
853
|
+
if (contextMenuChannel) canvas?.addEventListener("contextmenu", onContextMenu);
|
|
854
|
+
if (ingestChannel) {
|
|
855
|
+
canvas?.addEventListener("dragenter", onDragOver);
|
|
856
|
+
canvas?.addEventListener("dragover", onDragOver);
|
|
857
|
+
canvas?.addEventListener("dragleave", onDragLeave);
|
|
858
|
+
canvas?.addEventListener("drop", onDrop);
|
|
859
|
+
window.addEventListener("paste", onPaste);
|
|
860
|
+
}
|
|
852
861
|
return () => {
|
|
853
862
|
if (keyboard) {
|
|
854
863
|
window.removeEventListener("keydown", onKeyDown);
|
|
@@ -875,7 +884,7 @@ function useGestureDispatcher(opts) {
|
|
|
875
884
|
held.clear();
|
|
876
885
|
for (const d of allDispatchers()) d.cancelAll("cancel");
|
|
877
886
|
};
|
|
878
|
-
}, [enabled, keyboard, canvasRef]);
|
|
887
|
+
}, [enabled, keyboard, canvasRef, pointerChannel, wheelChannel, contextMenuChannel, ingestChannel]);
|
|
879
888
|
}
|
|
880
889
|
var ActionsContext = createContext(null);
|
|
881
890
|
function useMuted(base) {
|
|
@@ -1026,7 +1035,6 @@ function ActionsProvider({ children }) {
|
|
|
1026
1035
|
scene: r.get("scene"),
|
|
1027
1036
|
history: r.get("history"),
|
|
1028
1037
|
view: r.get("view"),
|
|
1029
|
-
pointer: r.get("pointer"),
|
|
1030
1038
|
activeTool: r.get("activeTool"),
|
|
1031
1039
|
booleansAdapter: r.get("booleansAdapter")
|
|
1032
1040
|
};
|
|
@@ -1061,7 +1069,6 @@ function ActionsProvider({ children }) {
|
|
|
1061
1069
|
scene: r.get("scene"),
|
|
1062
1070
|
history: r.get("history"),
|
|
1063
1071
|
view: r.get("view"),
|
|
1064
|
-
pointer: r.get("pointer"),
|
|
1065
1072
|
activeTool: r.get("activeTool"),
|
|
1066
1073
|
booleansAdapter: r.get("booleansAdapter")
|
|
1067
1074
|
};
|
|
@@ -1102,7 +1109,6 @@ function useAction(action) {
|
|
|
1102
1109
|
return reg.register(action);
|
|
1103
1110
|
}, [reg, action]);
|
|
1104
1111
|
}
|
|
1105
|
-
var NO_TRIGGERS = /* @__PURE__ */ new Set();
|
|
1106
1112
|
function useContributions(opts) {
|
|
1107
1113
|
const ctx = useActiveToolContext();
|
|
1108
1114
|
const actionsRegistry = useActionsRegistry();
|
|
@@ -1141,7 +1147,7 @@ function useContributions(opts) {
|
|
|
1141
1147
|
}
|
|
1142
1148
|
return {
|
|
1143
1149
|
ordered,
|
|
1144
|
-
state: { focusedId: focusedRef.current,
|
|
1150
|
+
state: { focusedId: focusedRef.current, engagedIds }
|
|
1145
1151
|
};
|
|
1146
1152
|
}, []);
|
|
1147
1153
|
const scopedBindings = useCallback(() => {
|