@weasel-js/labkit 1.6.1 → 1.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/_dts/{CanvasStackContext-Wo6OwIVM.d.ts → CanvasStackContext-D2jnIwfk.d.ts} +1 -1
- package/dist/_dts/{LayerList.d-BoELAMsM.d.ts → LayerList.d-DiuEArKq.d.ts} +2 -2
- package/dist/_dts/PrefsRow.d-TOZ7BgD9.d.ts +79 -0
- package/dist/_dts/PropertyPanel.d-D-1paCbE.d.ts +141 -0
- package/dist/_dts/{Select.d-Cr8-zoup.d.ts → Select.d-Bensr_MT.d.ts} +11 -1
- package/dist/_dts/{Stage-DWBBi8IU.d.ts → Stage-CCWfQQWM.d.ts} +58 -18
- package/dist/_dts/index-B2Yj5aA0.d.ts +274 -0
- package/dist/_dts/{index-CKyX0ME_.d.ts → index-CsYqUHD3.d.ts} +2 -2
- package/dist/_dts/{types-DTuViBvc.d.ts → types-CRPSGFAp.d.ts} +13 -4
- package/dist/_dts/{types-B7yBTTF9.d.ts → types-CSm9jgol.d.ts} +2 -2
- package/dist/_dts/{useTrialState-CMaV6UD4.d.ts → useTrialState-CTZPgeZ7.d.ts} +1 -1
- package/dist/canvas/index.d.ts +6 -6
- package/dist/canvas/index.js +2 -2
- package/dist/chrome/index.d.ts +5 -5
- package/dist/chrome/index.js +8 -8
- package/dist/{chunk-QGMOA2YE.js → chunk-275JRRVD.js} +67 -70
- package/dist/chunk-275JRRVD.js.map +1 -0
- package/dist/{chunk-KHK5FGER.js → chunk-4LJSC7MB.js} +8 -10
- package/dist/chunk-4LJSC7MB.js.map +1 -0
- package/dist/{chunk-SLAQPUI4.js → chunk-7BO7HNGF.js} +5 -5
- package/dist/{chunk-SLAQPUI4.js.map → chunk-7BO7HNGF.js.map} +1 -1
- package/dist/chunk-CZZPXUOU.js +3 -0
- package/dist/{chunk-SBXNQW4G.js.map → chunk-CZZPXUOU.js.map} +1 -1
- package/dist/{chunk-6FLXL3I7.js → chunk-FMK7UQ6V.js} +19 -4
- package/dist/chunk-FMK7UQ6V.js.map +1 -0
- package/dist/{chunk-O6FFFOHS.js → chunk-FZ7YFQN7.js} +16 -8
- package/dist/chunk-FZ7YFQN7.js.map +1 -0
- package/dist/{chunk-GHGO52SO.js → chunk-GOZLNM4L.js} +5 -5
- package/dist/{chunk-GHGO52SO.js.map → chunk-GOZLNM4L.js.map} +1 -1
- package/dist/{chunk-4TT3PNPR.js → chunk-I5DUQ5HM.js} +33 -36
- package/dist/chunk-I5DUQ5HM.js.map +1 -0
- package/dist/{chunk-NEXR37YJ.js → chunk-J7OWWTCW.js} +4 -5
- package/dist/chunk-J7OWWTCW.js.map +1 -0
- package/dist/{chunk-IRTGUQ5O.js → chunk-KMJ7RWD3.js} +16 -6
- package/dist/chunk-KMJ7RWD3.js.map +1 -0
- package/dist/{chunk-S4NCI32V.js → chunk-M7HP3FTK.js} +4 -4
- package/dist/{chunk-S4NCI32V.js.map → chunk-M7HP3FTK.js.map} +1 -1
- package/dist/chunk-MIM5R4ZT.js +14972 -0
- package/dist/chunk-MIM5R4ZT.js.map +1 -0
- package/dist/{chunk-ASOK76ZH.js → chunk-T5IBSPAM.js} +59 -26
- package/dist/chunk-T5IBSPAM.js.map +1 -0
- package/dist/{chunk-DWMSB4CA.js → chunk-UNAZSLWE.js} +82 -16
- package/dist/chunk-UNAZSLWE.js.map +1 -0
- package/dist/{chunk-TJ77A4A3.js → chunk-Y23G2VZL.js} +5 -9
- package/dist/chunk-Y23G2VZL.js.map +1 -0
- package/dist/{chunk-HKV7LRHY.js → chunk-YT75VYRD.js} +4 -4
- package/dist/{chunk-HKV7LRHY.js.map → chunk-YT75VYRD.js.map} +1 -1
- package/dist/{chunk-CGHF6RZV.js → chunk-ZIFPHIWZ.js} +9 -7
- package/dist/chunk-ZIFPHIWZ.js.map +1 -0
- package/dist/config/index.d.ts +16 -9
- package/dist/config/index.js +4 -4
- package/dist/controls/index.d.ts +2 -2
- package/dist/controls/index.js +5 -5
- package/dist/dragdrop/index.d.ts +3 -3
- package/dist/index.d.ts +263 -24
- package/dist/index.js +376 -237
- package/dist/index.js.map +1 -1
- package/dist/layers/index.d.ts +4 -4
- package/dist/layers/index.js +2 -2
- package/dist/loupe/index.d.ts +4 -4
- package/dist/loupe/index.js +2 -2
- package/dist/overview/index.d.ts +2 -2
- package/dist/overview/index.js +9 -8
- package/dist/overview/index.js.map +1 -1
- package/dist/passthrough/weasel-ui.d.ts +208 -38
- package/dist/passthrough/weasel-ui.js +3 -3
- package/dist/primitives/index.d.ts +3 -178
- package/dist/primitives/index.js +6 -6
- package/dist/state/index.d.ts +5 -5
- package/dist/state/index.js +4 -4
- package/dist/styles.css +91 -83
- package/dist/undo/index.d.ts +3 -3
- package/package.json +13 -12
- package/src/annotations/AnnotationOverlay.tsx +2 -2
- package/src/annotations/Annotations.less +0 -10
- package/src/annotations/MarkList.tsx +4 -8
- package/src/annotations/paint.test.ts +3 -14
- package/src/annotations/paint.ts +3 -19
- package/src/annotations/svgNodes.test.ts +6 -9
- package/src/annotations/svgNodes.ts +3 -3
- package/src/canvas/AGENTS.md +1 -0
- package/src/canvas/CameraInput.tsx +44 -33
- package/src/canvas/CanvasStack.tsx +6 -1
- package/src/canvas/LinkedCursor.less +1 -1
- package/src/canvas/Stage.test.tsx +33 -4
- package/src/canvas/Stage.tsx +6 -1
- package/src/canvas/cameraRegistry.test.ts +55 -0
- package/src/canvas/cameraRegistry.ts +86 -0
- package/src/canvas/cameraZoom.test.ts +46 -0
- package/src/canvas/cameraZoom.ts +24 -0
- package/src/canvas/index.ts +14 -2
- package/src/canvas/sharedScope.test.tsx +94 -0
- package/src/chrome/ChromeRegions.stories.tsx +1 -0
- package/src/chrome/regions/PaletteRegion.less +0 -7
- package/src/chrome/regions/SidebarRegion.less +12 -2
- package/src/config/builder.test.ts +2 -1
- package/src/config/builder.ts +12 -5
- package/src/config/fromConfigField.test.ts +14 -0
- package/src/config/fromConfigField.ts +18 -4
- package/src/config/path.ts +2 -5
- package/src/config/resolve.ts +4 -0
- package/src/config/types.ts +13 -9
- package/src/controls/ControlPanel.less +1 -1
- package/src/controls/ControlPanel.stories.tsx +3 -2
- package/src/controls/ControlPanel.test.tsx +64 -11
- package/src/controls/ControlPanel.tsx +52 -2
- package/src/index.ts +15 -1
- package/src/lab/Lab.tsx +83 -72
- package/src/lab/{LabFit.stories.less → LabFit.browser.test.less} +1 -1
- package/src/lab/{LabFit.stories.tsx → LabFit.browser.test.tsx} +41 -63
- package/src/lab/LabFullChrome.stories.tsx +1 -0
- package/src/lab/LabHeader.test.tsx +24 -14
- package/src/lab/LabHeader.tsx +11 -12
- package/src/lab/LabShell.less +8 -17
- package/src/lab/LabSwitcher.less +6 -6
- package/src/lab/LabZoom.test.tsx +223 -0
- package/src/lab/LabZoom.tsx +170 -0
- package/src/lab/index.ts +1 -0
- package/src/loupe/LoupeGestures.tsx +1 -1
- package/src/overview/TrialOverview.tsx +7 -5
- package/src/passthrough/weasel-ui.test.ts +2 -0
- package/src/passthrough/weasel-ui.ts +16 -4
- package/src/primitives/FloatingPanel.test.tsx +11 -0
- package/src/primitives/FloatingPanel.tsx +2 -5
- package/src/primitives/JobProgress.less +1 -1
- package/src/primitives/Legend.stories.tsx +1 -0
- package/src/primitives/Readout.browser.test.tsx +137 -0
- package/src/primitives/Readout.less +12 -0
- package/src/primitives/Readout.stories.tsx +58 -0
- package/src/primitives/Readout.test.tsx +93 -0
- package/src/primitives/Readout.tsx +56 -0
- package/src/primitives/index.ts +2 -0
- package/src/specimen/Specimen.stories.tsx +1 -0
- package/src/specimen/Specimen.tsx +2 -2
- package/src/state/Persistence.browser.test.tsx +47 -0
- package/src/state/store.test.ts +5 -1
- package/src/state/usePersistedState.test.tsx +1 -1
- package/src/styles.less +1 -0
- package/src/theme/Interstellar.stories.tsx +3 -1
- package/src/theme/base.less +21 -47
- package/src/theme/interstellar.test.ts +1 -1
- package/src/theme/interstellar.theme.json +10 -3
- package/src/trial/Trial.less +0 -13
- package/src/trial/Trial.tsx +12 -6
- package/src/trial/TrialChrome.tsx +21 -3
- package/dist/_dts/PrefsRow.d-DFpPIeIC.d.ts +0 -39
- package/dist/_dts/PropertyField.d-D0ndfIIt.d.ts +0 -404
- package/dist/chunk-4TT3PNPR.js.map +0 -1
- package/dist/chunk-6FLXL3I7.js.map +0 -1
- package/dist/chunk-ASOK76ZH.js.map +0 -1
- package/dist/chunk-CGHF6RZV.js.map +0 -1
- package/dist/chunk-DWMSB4CA.js.map +0 -1
- package/dist/chunk-IRTGUQ5O.js.map +0 -1
- package/dist/chunk-KHK5FGER.js.map +0 -1
- package/dist/chunk-NEXR37YJ.js.map +0 -1
- package/dist/chunk-O6FFFOHS.js.map +0 -1
- package/dist/chunk-QGMOA2YE.js.map +0 -1
- package/dist/chunk-SBXNQW4G.js +0 -3
- package/dist/chunk-TJ77A4A3.js.map +0 -1
- package/dist/chunk-TYN6MLXX.js +0 -13864
- package/dist/chunk-TYN6MLXX.js.map +0 -1
- package/src/state/Persistence.stories.tsx +0 -75
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{ DialogRow } from '@weasel-js/ui';\nimport type { ControlRenderer, InDialogOptions } from '../config/types';\n\nexport type { InDialogOptions };\n\n/** The one-line summary a dialog row shows when it is given none. */\nexport function summarizeValue(value: unknown): string {\n if (Array.isArray(value)) return value.length === 0 ? 'None' : value.join(', ');\n if (value === undefined || value === null || value === '') return 'None';\n return typeof value === 'object' ? JSON.stringify(value) : String(value);\n}\n\n/**\n * Moves a control into a modal: the row becomes a button showing a summary of\n * the value, and the button opens a dialog whose body is `body`, handed the\n * same context a row renderer gets. For a leaf whose editor will never fit a\n * sidebar row.\n */\nexport function inDialog(body: ControlRenderer, opts: InDialogOptions = {}): ControlRenderer {\n const summary = opts.summary ?? summarizeValue;\n return (ctx) => {\n const { pref, value, auto, setAuto } = ctx;\n const manual = (pref as { manual?: boolean }).manual === true;\n return (\n <DialogRow\n label={pref.name}\n description={pref.description}\n summary={summary(value)}\n title={opts.title}\n readout={auto ? 'auto' : undefined}\n auto={auto}\n onAutoChange={manual ? undefined : setAuto}\n >\n {() => body(ctx)}\n </DialogRow>\n );\n };\n}\n","import { getAlpha01, isBuiltinToolPref, toHex8, withAlpha01 } from '@weasel-js/core';\nimport {\n DialogRow,\n isPrefLeaf,\n ListEditor,\n type PrefGroup,\n type PrefLeaf,\n type PropertyAlign,\n PropertyControl,\n type PropertyControlProps,\n type PropertyDensity,\n PropertyField,\n PropertyGroup,\n PropertyList,\n type PropertyListPack,\n PropertyPanel,\n PropertyRow,\n type PropertyRowLayout,\n prefFieldProps,\n type StanceProps,\n} from '@weasel-js/ui';\nimport { Fragment, type ReactNode, useEffect, useMemo, useRef, useState } from 'react';\nimport { auto as autoValue } from '../config/auto';\nimport { resolveAutoConfig } from '../config/autoConfig';\nimport { fromConfigFields } from '../config/fromConfigField';\nimport { schemaNodeAtPath, valueAtPath } from '../config/path';\nimport type { ControlRenderer, ResolvedConfig, SectionSpec } from '../config/types';\nimport { isLeafVisible } from '../config/visible';\nimport { inDialog, summarizeValue } from './inDialog';\nimport type { ConfigField } from './types';\n\n/** How a panel packs its rows into the two-column property grid.\n * - `'auto'`: narrow controls (numbers, checkboxes, dropdowns, colors) sit\n * two per row; the ones that need the width — text, sliders, segmented\n * toggles — span it.\n * - `'pairs'`: every row pairs. A control that needs the full width says so\n * itself, with `<PropertyRow span>`.\n * - `'one-up'`: one control per row, colors excepted.\n */\nexport type ControlPack = 'auto' | 'pairs' | 'one-up';\n\n/** How the rows under one heading are laid out: the panel's, or a section's own. */\ninterface Rows {\n pack: ControlPack;\n layout: PropertyRowLayout | undefined;\n grid: PropertyListPack;\n}\n\nconst gridOf = (pack: ControlPack): PropertyListPack =>\n pack === 'one-up' ? 'auto-color' : 'pairs';\n\nfunction sectionRows(section: SectionSpec, rows: Rows): Rows {\n return {\n pack: section.pack ?? rows.pack,\n layout: section.layout ?? rows.layout,\n grid: section.pack ? gridOf(section.pack) : rows.grid,\n };\n}\n\nexport interface ControlPanelProps<TC extends Record<string, unknown>> extends StanceProps {\n /** The instrument's resolved config schema. */\n schema?: ResolvedConfig;\n /** @deprecated Pass `schema`. A field list is adapted into one internally. */\n fields?: ConfigField[];\n config: TC;\n /** Writes one value. The path is dotted for a leaf inside an `f.group`, and\n * the bare key for one at the root. */\n setConfig: (path: string, value: unknown) => void;\n /**\n * Control overrides and app-defined kinds, PrefsForm-style. Keys are config\n * paths (checked first) or leaf kinds. A renderer returning `null` collapses\n * the row; entries override the built-in rows on collision.\n */\n renderers?: Record<string, ControlRenderer>;\n /** How rows pack into the two-column grid. Defaults to `'pairs'`. */\n pack?: ControlPack;\n /**\n * Where a row's label sits relative to its control. Unset takes each row's\n * own orientation — `block` (label above, which is what leaves a paired row\n * room for its value) for most, `inline` for colors and checkboxes.\n */\n layout?: PropertyRowLayout;\n /** Room the rows get. Passed straight to the property list. */\n density?: PropertyDensity;\n /** Cross-axis alignment of an inline row's label and control. */\n align?: PropertyAlign;\n /**\n * Fold each section away behind a twisty, starting `'open'` or `'closed'`.\n * Unset draws the heading alone, as the panel always has — unless a section\n * in the schema declares how it opens, which makes that section foldable on\n * its own and outranks this for that one section.\n */\n collapse?: 'open' | 'closed';\n /**\n * Which sections are folded, keyed as `onCollapse` reports them. Given, the\n * panel keeps no state of its own: every toggle arrives at `onCollapse`\n * instead, which is where a lab that remembers a trial's sections writes\n * them.\n */\n collapsed?: Readonly<Record<string, boolean>>;\n /** A fold moved. The key is a section's label — prefixed by its group's\n * dotted path when the section sits inside one — or a group's own path. */\n onCollapse?: (key: string, collapsed: boolean) => void;\n /** Dotted paths currently unpinned. A row in this set hides its control and\n * reads out `auto`, and clicking its label writes the sentinel back through\n * `setConfig`. Omitted, the panel keeps the set itself: the labels still\n * toggle and the sentinel never reaches `setConfig`, which would otherwise\n * store it as the row's value. */\n auto?: ReadonlySet<string>;\n /** Draw leaves marked `hidden`. */\n showHidden?: boolean;\n /** Heads the panel. With `title`, `stance` or `tone` given, the rows sit in a\n * `<PropertyPanel>` carrying them; with none, they are the bare list. */\n title?: ReactNode;\n className?: string;\n}\n\nconst NO_AUTO: ReadonlySet<string> = new Set();\n\n/** Render an instrument's config schema as a stack of controls, each writing\n * back through `setConfig`. Built on the property rows, so a lab's controls\n * are the same aligned, themed rows the rest of the kit uses. */\nexport function ControlPanel<TC extends Record<string, unknown>>({\n schema,\n fields,\n config,\n setConfig,\n renderers,\n pack = 'pairs',\n layout,\n density,\n align,\n collapse,\n collapsed,\n onCollapse,\n auto: given,\n showHidden = false,\n title,\n stance,\n tone,\n className,\n}: ControlPanelProps<TC>) {\n const resolved = useMemo(() => schema ?? fromConfigFields(fields ?? []), [schema, fields]);\n\n // An owner that tracks the set decides what a dot means; one that does not\n // gets a panel that decides for itself, because the alternative is handing it\n // a sentinel it would write into the config as though it were a value.\n const [ownAuto, setOwnAuto] = useState<ReadonlySet<string>>(NO_AUTO);\n const auto = given ?? ownAuto;\n const setRowAuto = (path: string, next: boolean, value: unknown): void => {\n if (given) {\n setConfig(path, next ? autoValue : value);\n return;\n }\n setOwnAuto((prev) => {\n const now = new Set(prev);\n if (next) now.add(path);\n else now.delete(path);\n return now;\n });\n // Pinning keeps whatever the row was showing, the same value the controlled\n // path writes back.\n if (!next) setConfig(path, value);\n };\n\n // What the instrument is reading. A row draws and reports from this rather\n // than calling its own resolver against the raw config, which would disagree\n // with the instrument whenever a resolver depends on another auto path.\n const shown = useMemo(\n () => (auto && auto.size > 0 ? resolveAutoConfig(resolved, config, auto) : config),\n [resolved, config, auto],\n );\n\n const gridPack = gridOf(pack);\n // A section that declares how it opens is foldable whether or not the lab\n // asked for folds — there is nothing else for the declaration to mean.\n const folds =\n collapse !== undefined ||\n collapsed !== undefined ||\n onCollapse !== undefined ||\n resolved.sections.some((s) => s.collapsed !== undefined);\n const startsFolded = collapse === 'closed';\n\n const fold = (key: string, declared?: boolean, grid: PropertyListPack = gridPack) => ({\n pack: grid,\n collapsible: folds,\n defaultCollapsed: declared ?? startsFolded,\n collapsed: collapsed ? (collapsed[key] ?? declared ?? startsFolded) : undefined,\n onCollapsedChange: onCollapse ? (next: boolean) => onCollapse(key, next) : undefined,\n });\n\n /** One node, which is either a group to recurse into or a row to draw. */\n const node = (path: string, rows: Rows): ReactNode => {\n const found = schemaNodeAtPath(resolved.group, path);\n if (!found) return null;\n if (!isLeafVisible(resolved, path, config as Record<string, unknown>, showHidden)) return null;\n if (isPrefLeaf(found)) {\n return (\n <ControlRow\n key={path}\n path={path}\n leaf={found}\n resolved={resolved}\n config={config}\n shown={shown}\n setConfig={setConfig}\n renderers={renderers}\n pack={rows.pack}\n layout={rows.layout}\n auto={auto}\n setRowAuto={setRowAuto}\n />\n );\n }\n // A group with no name organizes without heading it — core's rule for an\n // empty `PrefGroup.name` — so it contributes its rows and no chrome.\n if (found.name === '') return <Fragment key={path}>{body(found, path, rows)}</Fragment>;\n return (\n <PropertyGroup\n key={path}\n title={found.name}\n description={found.description}\n // A nested group is a block of rows, not a control: half of a\n // two-column grid leaves it laying its own rows out inside a cell,\n // which overlaps them.\n span\n {...fold(path, undefined, rows.grid)}\n >\n {body(found, path, rows)}\n </PropertyGroup>\n );\n };\n\n /**\n * The leaf at `path` if it may share a row with its neighbours: `pair` is\n * presentational, so a leaf whose control the lab draws itself, or one whose\n * control needs the whole row, keeps its own row instead.\n */\n const pairable = (path: string): { leaf: PrefLeaf; pair: string } | undefined => {\n const found = schemaNodeAtPath(resolved.group, path);\n if (!found || !isPrefLeaf(found)) return undefined;\n const pair = extra<string>(found, 'pair');\n if (pair === undefined) return undefined;\n if (!isLeafVisible(resolved, path, config as Record<string, unknown>, showHidden))\n return undefined;\n if (\n renderers?.[path] ??\n resolved.renderers[path] ??\n resolved.dialogs[path] ??\n renderers?.[found.kind]\n )\n return undefined;\n if (!isBuiltinToolPref(found)) return undefined;\n if (found.kind === 'paint' || found.kind === 'object' || isSliderLeaf(found)) return undefined;\n return { leaf: found, pair };\n };\n\n /** A run of sibling paths as rows, merging each run of adjacent leaves\n * sharing a `pair` id into one row named by the pair. */\n const rowsFor = (paths: readonly string[], rows: Rows): ReactNode[] => {\n const out: ReactNode[] = [];\n for (let i = 0; i < paths.length; ) {\n const head = pairable(paths[i]);\n if (!head) {\n out.push(node(paths[i], rows));\n i += 1;\n continue;\n }\n const { pair } = head;\n const cells = [{ path: paths[i], leaf: head.leaf }];\n let j = i + 1;\n for (; j < paths.length; j += 1) {\n const next = pairable(paths[j]);\n if (!next || next.pair !== pair) break;\n cells.push({ path: paths[j], leaf: next.leaf });\n }\n out.push(\n <PairedRow\n key={paths[i]}\n label={pair}\n cells={cells}\n shown={shown}\n setConfig={setConfig}\n layout={rows.layout}\n // A segmented cell carries every choice at once, so a pair holding\n // one needs the whole row the way a segmented row of its own does.\n span={cells.some(({ leaf }) => extra<string>(leaf, 'control') === 'radio')}\n />,\n );\n i = j;\n }\n return out;\n };\n\n /** One group's children: its loose nodes, then its sections. */\n const body = (group: PrefGroup, at: string, rows: Rows): ReactNode => {\n const sections = resolved.sections.filter((s) => s.at === at);\n const sectioned = new Set(sections.flatMap((s) => s.paths));\n const paths = Object.keys(group.children).map((key) => (at === '' ? key : `${at}.${key}`));\n return (\n <>\n {rowsFor(\n paths.filter((p) => !sectioned.has(p)),\n rows,\n )}\n {sections.map((section) => {\n const inner = sectionRows(section, rows);\n return (\n <PropertyGroup\n key={sectionKey(section)}\n title={section.label}\n {...fold(sectionKey(section), section.collapsed, inner.grid)}\n >\n {rowsFor(section.paths, inner)}\n </PropertyGroup>\n );\n })}\n </>\n );\n };\n\n const list = (\n <PropertyList\n pack={gridPack}\n density={density}\n align={align}\n className={className ? `lk-control-panel ${className}` : 'lk-control-panel'}\n >\n {body(resolved.group, '', { pack, layout, grid: gridPack })}\n </PropertyList>\n );\n if (title === undefined && stance === undefined && tone === undefined) return list;\n return (\n <PropertyPanel title={title} stance={stance} tone={tone} density={density}>\n {list}\n </PropertyPanel>\n );\n}\n\n/** How a section is keyed for folding: its label at the root, and its group's\n * path in front of it anywhere else, so two groups may both have an\n * `Advanced`. */\nfunction sectionKey(section: SectionSpec): string {\n return section.at === '' ? section.label : `${section.at}.${section.label}`;\n}\n\ninterface ControlRowProps<TC extends Record<string, unknown>> {\n path: string;\n leaf: PrefLeaf;\n resolved: ResolvedConfig;\n config: TC;\n /** `config` with every auto path resolved -- what the instrument reads. */\n shown: TC;\n setConfig: (path: string, value: unknown) => void;\n renderers?: Record<string, ControlRenderer>;\n pack: ControlPack;\n layout?: PropertyRowLayout;\n auto?: ReadonlySet<string>;\n setRowAuto: (path: string, next: boolean, value: unknown) => void;\n}\n\n/** Whether this leaf draws as a slider, mirroring the condition the `number`\n * arm below branches on. A slider is the one control whose value cannot be\n * read off the control itself. */\nfunction isSliderLeaf(leaf: PrefLeaf): boolean {\n return (\n leaf.kind === 'number' &&\n extra<string>(leaf, 'control') === 'slider' &&\n extra<number>(leaf, 'min') !== undefined &&\n extra<number>(leaf, 'max') !== undefined\n );\n}\n\n/** Reads a labkit-only extra off a leaf. `PrefLeaf` has no field for these,\n * and extra keys survive the resolve pass at runtime. */\nfunction extra<T>(leaf: PrefLeaf, key: string): T | undefined {\n return (leaf as unknown as Record<string, T | undefined>)[key];\n}\n\nfunction ControlRow<TC extends Record<string, unknown>>({\n path,\n leaf,\n resolved,\n config,\n shown,\n setConfig,\n renderers,\n pack,\n layout,\n auto,\n setRowAuto,\n}: ControlRowProps<TC>) {\n const write = (value: unknown): void => setConfig(path, value);\n const fallback = extra<unknown>(leaf, 'default');\n const pinned = valueAtPath(config, path) ?? fallback;\n\n const isAutoRow = auto?.has(path) ?? false;\n const canAuto = !extra<boolean>(leaf, 'manual');\n // Read out of the resolved config rather than re-running this leaf's own\n // resolver, so the row reports the value the instrument actually got — the\n // two diverge as soon as a resolver reads another auto path.\n const resolvedValue = isAutoRow ? valueAtPath(shown, path) : undefined;\n // An auto row draws what the resolver decided, not the value underneath it —\n // a handle sitting at the pinned number while the readout says something else\n // reads as a rendering bug. Pinning then keeps what you were looking at.\n const value = resolvedValue ?? pinned;\n const setAuto = (next: boolean): void => setRowAuto(path, next, value);\n const onAutoChange = canAuto ? setAuto : undefined;\n // An auto row hides its control, so the word is all the row has to say.\n const autoReadout = isAutoRow ? 'auto' : undefined;\n const autoProps = { auto: isAutoRow, onAutoChange };\n\n // Most specific wins, and within a tier the lab's entry beats the\n // instrument's: controls[path] -> node .render/.dialog -> controls[kind] -> built-in.\n const dialog = resolved.dialogs[path];\n const custom =\n renderers?.[path] ??\n resolved.renderers[path] ??\n (dialog ? inDialog(dialog.body, dialog) : undefined) ??\n renderers?.[leaf.kind];\n // A custom row places itself like any other; one that needs the full width\n // says so with `<PropertyRow span>`, which is the same opt-out a built-in has.\n if (custom) return custom({ path, pref: leaf, value, setValue: write, auto: isAutoRow, setAuto });\n\n const label = leaf.name;\n const description = leaf.description;\n // `auto` gives the whole width to the controls that read badly at half of a\n // sidebar's: free text, a slider track, a segmented toggle. `pairs` doesn't.\n const wide = pack === 'auto';\n const row = { label, description, layout, readout: autoReadout, ...autoProps };\n\n if (leaf.kind === 'list') {\n const entries = Array.isArray(value) ? (value as string[]) : [];\n return (\n <DialogRow\n label={label}\n summary={summarizeValue(entries)}\n readout={autoReadout}\n layout={layout}\n description={description}\n {...autoProps}\n >\n {() => (\n <ListEditor\n aria-label={label}\n value={entries}\n onChange={write}\n placeholder={extra<string>(leaf, 'placeholder')}\n />\n )}\n </DialogRow>\n );\n }\n\n const field = labField(leaf, value, write);\n if (field === null)\n return <UnwiredRow label={label} kind={leaf.kind} description={description} />;\n switch (field.kind) {\n case 'string':\n return <DebouncedTextRow leaf={leaf} field={field} span={wide} {...row} />;\n case 'number':\n return <PropertyField {...field} {...row} span={field.control === 'slider' && wide} />;\n case 'enum':\n return <PropertyField {...field} {...row} span={field.control === 'radio' && wide} />;\n default:\n return <PropertyField {...field} {...row} />;\n }\n}\n\n/**\n * A leaf as the field it draws, with the labkit-only extras `prefFieldProps`\n * knows nothing of. `null` for a kind the panel declines: a paint, which a\n * hex swatch would flatten to a solid, and an object, which a flat row would\n * write one field of. Override with `render` to edit either.\n */\nfunction labField(\n leaf: PrefLeaf,\n value: unknown,\n write: (value: unknown) => void,\n): PropertyControlProps | null {\n if (!isBuiltinToolPref(leaf) || leaf.kind === 'paint' || leaf.kind === 'object') return null;\n const field = prefFieldProps(leaf, { value, setValue: write });\n if (field === null) return null;\n switch (field.kind) {\n case 'number':\n // `prefFieldProps` clamps what it stores, so an instrument is never\n // handed a value outside the range it asked for.\n return {\n ...field,\n control: isSliderLeaf(leaf) ? 'slider' : 'input',\n unit: extra<string>(leaf, 'suffix') ?? field.unit,\n };\n case 'boolean':\n return {\n ...field,\n control: extra<string>(leaf, 'control') === 'switch' ? 'switch' : 'checkbox',\n };\n case 'enum':\n return { ...field, control: extra<string>(leaf, 'control') === 'radio' ? 'radio' : 'select' };\n case 'string':\n return {\n ...field,\n placeholder: extra<string>(leaf, 'placeholder'),\n maxLength: extra<number>(leaf, 'maxLength'),\n };\n default:\n return field;\n }\n}\n\n/** A leaf this panel has no control for is named rather than dropped: a silent\n * gap reads as \"this control does not exist\". */\nfunction UnwiredRow({\n label,\n kind,\n description,\n}: {\n label: string;\n kind: string;\n description?: string;\n}) {\n return (\n <PropertyRow label={label} description={description}>\n <span className=\"lk-control-panel__unknown\">no control for “{kind}”</span>\n </PropertyRow>\n );\n}\n\n/** A text row whose writes are debounced — see {@link useDebouncedText}. */\nfunction DebouncedTextRow({\n leaf,\n field,\n ...row\n}: {\n leaf: PrefLeaf;\n field: PropertyControlProps & { kind: 'string' };\n label: string;\n layout?: PropertyRowLayout;\n span?: boolean;\n description?: string;\n readout?: ReactNode;\n auto?: boolean;\n onAutoChange?: (next: boolean) => void;\n}) {\n const text = useDebouncedText(\n field.value ?? '',\n field.onChange,\n extra<number>(leaf, 'debounceMs') ?? 150,\n );\n return <PropertyField {...field} {...row} value={text.local} onChange={text.type} />;\n}\n\n/** One cell of a paired row, with its path and the leaf it draws. */\ninterface PairCellSpec {\n path: string;\n leaf: PrefLeaf;\n}\n\n/**\n * Leaves sharing a `pair` id, side by side on one row the pair names — the\n * compact `X` / `Y` idiom `SelectionPanel` draws for the same annotation.\n *\n * The cells are bare controls: a row holds one label column, so each leaf's\n * own name stays with its control as the accessible name and its description\n * as a title. For the same reason the row's label does not toggle auto — it\n * names one path, and this row has several.\n */\nfunction PairedRow<TC extends Record<string, unknown>>({\n label,\n cells,\n shown,\n setConfig,\n layout,\n span,\n}: {\n label: string;\n cells: readonly PairCellSpec[];\n shown: TC;\n setConfig: (path: string, value: unknown) => void;\n layout?: PropertyRowLayout;\n span?: boolean;\n}) {\n return (\n <PropertyRow group span={span} label={label} layout={layout}>\n {cells.map(({ path, leaf }) => (\n // The row is named by the pair, so a cell that shares it says which\n // knob it is — without a caption a paired switch reads only to a\n // screen reader. A cell whose leaf is deliberately unnamed keeps none.\n <span key={path} className=\"lk-pair-cell\" title={leaf.description || undefined}>\n {leaf.name ? <span className=\"lk-pair-label\">{leaf.name}</span> : null}\n <PairCell\n leaf={leaf}\n value={valueAtPath(shown, path) ?? extra<unknown>(leaf, 'default')}\n write={(value) => setConfig(path, value)}\n />\n </span>\n ))}\n </PropertyRow>\n );\n}\n\n/** The control a paired cell holds, without the row chrome a whole row of its\n * own would bring. */\nfunction PairCell({\n leaf,\n value,\n write,\n}: {\n leaf: PrefLeaf;\n value: unknown;\n write: (value: unknown) => void;\n}) {\n const text = useDebouncedText(\n typeof value === 'string' ? value : '',\n write,\n extra<number>(leaf, 'debounceMs') ?? 150,\n );\n const field = labField(leaf, value, write);\n // Unreachable for null: `pairable` admits only kinds with a field.\n if (field === null) return null;\n switch (field.kind) {\n case 'string':\n return (\n <PropertyControl {...field} name={leaf.name} value={text.local} onChange={text.type} />\n );\n case 'number':\n // The pair names the row, so a cell has no room for a unit.\n return <PropertyControl {...field} name={leaf.name} control=\"input\" unit={undefined} />;\n case 'color': {\n // The alpha track needs a row of its own to sit under, so a paired\n // swatch edits the color and carries the stored alpha through untouched.\n const stored = typeof value === 'string' ? toHex8(value) : '#000000';\n return (\n <PropertyControl\n {...field}\n name={leaf.name}\n alpha={undefined}\n onChange={(rgb: string) =>\n write(field.alpha ? withAlpha01(rgb, getAlpha01(stored)) : rgb)\n }\n />\n );\n }\n default:\n return <PropertyControl {...field} name={leaf.name} />;\n }\n}\n\n/**\n * Live text held locally between debounced commits, so typing does not re-run\n * the instrument on every keystroke. Locally controlled between commits, which\n * means it has to notice the value changing underneath it.\n */\nfunction useDebouncedText(\n value: string,\n write: (value: string) => void,\n debounceMs: number,\n): { local: string; type: (next: string) => void } {\n const [local, setLocal] = useState(value);\n const timer = useRef<ReturnType<typeof setTimeout> | null>(null);\n const lastExternal = useRef(value);\n\n useEffect(() => {\n if (value !== lastExternal.current) {\n lastExternal.current = value;\n setLocal(value);\n }\n }, [value]);\n\n useEffect(\n () => () => {\n if (timer.current) clearTimeout(timer.current);\n },\n [],\n );\n\n return {\n local,\n type: (next) => {\n setLocal(next);\n if (timer.current) clearTimeout(timer.current);\n const commit = () => {\n lastExternal.current = next;\n write(next);\n };\n if (debounceMs === 0) commit();\n else timer.current = setTimeout(commit, debounceMs);\n },\n };\n}\n"]}
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{ crosshairRects, usePointerPosition } from '@weasel-js/core';\nimport { useContext } from 'react';\nimport { CameraContext, pointerElsewhere, STAGE_VIEW_ID } from './CameraInput';\n\n/** `crosshairRects` returns its four arms in this order. */\nconst ARMS = ['left', 'right', 'up', 'down'] as const;\n\n/**\n * The other side of a linked cursor: a crosshair on the camera's own element\n * wherever the shared pointer is over some other view — an overview, say. The\n * same crosshair core paints on a weasel canvas.\n */\nexport function LinkedCursor() {\n const camera = useContext(CameraContext);\n const pointer = usePointerPosition();\n if (!camera) return null;\n const local = pointerElsewhere(pointer, STAGE_VIEW_ID, camera.frame);\n if (!local) return null;\n // `pointerElsewhere` hands back the instrument's world; the camera works\n // frame-local, and the map is its own inverse.\n const v = camera.view.get();\n const x = (local.x - v.x) * v.scale.x;\n const y = (local.y * camera.frame.yDir - v.y) * v.scale.y;\n const { halo, bars } = crosshairRects(x, y, 1);\n const arms = ARMS.map((name, i) => ({ name, halo: halo[i], bar: bars[i] }));\n return (\n <svg className=\"lk-linked-cursor\" aria-hidden=\"true\">\n {arms.map(({ name, halo: r }) =>\n r ? (\n <rect\n key={`halo-${name}`}\n className=\"lk-linked-cursor__halo\"\n x={r.x}\n y={r.y}\n width={r.w}\n height={r.h}\n />\n ) : null,\n )}\n {arms.map(({ name, bar: r }) =>\n r ? (\n <rect\n key={`bar-${name}`}\n className=\"lk-linked-cursor__bar\"\n x={r.x}\n y={r.y}\n width={r.w}\n height={r.h}\n />\n ) : null,\n )}\n </svg>\n );\n}\n","import { useVisibleRaf } from '@weasel-js/core';\nimport { type RefObject, useEffect, useRef } from 'react';\nimport type { ViewTransform } from '../instrument/types';\nimport { DEFAULT_FRAME, type WorldFrame } from './worldSpec';\n\n/** One layer of a canvas stack: its id, whether it is currently shown, and how\n * it paints itself. */\nexport interface CanvasLayerDescriptor {\n id: string;\n visible: boolean;\n render: (ctx: CanvasRenderingContext2D, view: ViewTransform, frame: WorldFrame) => void;\n}\n\ninterface SchedulerOptions {\n layers: CanvasLayerDescriptor[];\n view: ViewTransform;\n /** The instrument's coordinate system, resolved against `size`. */\n frame?: WorldFrame;\n canvasRefs: RefObject<Map<string, HTMLCanvasElement>>;\n size: { width: number; height: number; dpr: number };\n /** The element the stack occupies. Given one, the scheduler also stops while\n * the stack sits outside the viewport. */\n host?: RefObject<Element | null>;\n}\n\nexport function useLayerScheduler({\n layers,\n view,\n frame = DEFAULT_FRAME,\n canvasRefs,\n size,\n host,\n}: SchedulerOptions): void {\n const dirty = useRef<Set<string>>(new Set());\n const lastRenderRef = useRef<Map<string, CanvasLayerDescriptor['render']>>(new Map());\n\n useEffect(() => {\n for (const layer of layers) {\n const prev = lastRenderRef.current.get(layer.id);\n if (prev !== layer.render) dirty.current.add(layer.id);\n lastRenderRef.current.set(layer.id, layer.render);\n }\n for (const id of [...lastRenderRef.current.keys()]) {\n if (!layers.find((l) => l.id === id)) lastRenderRef.current.delete(id);\n }\n }, [layers]);\n\n // biome-ignore lint/correctness/useExhaustiveDependencies: re-mark dirty when view or size changes\n useEffect(() => {\n for (const layer of layers) dirty.current.add(layer.id);\n }, [view, frame, size, layers]);\n\n // Painting only what is dirty is not the same as doing nothing: a hidden tab\n // still commits React updates, and the effect above marks every layer dirty\n // on any view or size change. The gate is what actually stops the work.\n const frameLoop = useVisibleRaf(\n () => {\n if (dirty.current.size === 0) return;\n const map = canvasRefs.current;\n if (!map) {\n dirty.current.clear();\n return;\n }\n for (const layer of layers) {\n if (!dirty.current.has(layer.id)) continue;\n if (!layer.visible) continue;\n const canvas = map.get(layer.id);\n if (!canvas) continue;\n const ctx = canvas.getContext('2d');\n if (!ctx) continue;\n ctx.save();\n ctx.setTransform(size.dpr, 0, 0, size.dpr, 0, 0);\n ctx.clearRect(0, 0, size.width, size.height);\n layer.render(ctx, view, frame);\n ctx.restore();\n }\n dirty.current.clear();\n },\n { target: host },\n );\n\n useEffect(() => {\n if (dirty.current.size > 0) frameLoop.request();\n });\n}\n","import { type CSSProperties, type ReactNode, useEffect, useMemo, useRef, useState } from 'react';\nimport type { Point, ViewTransform } from '../instrument/types';\nimport { normalize2DView } from '../state/view';\nimport { CameraContext, CameraInput, CameraScope, useCameraView } from './CameraInput';\nimport { CanvasStackContext } from './CanvasStackContext';\nimport { LinkedCursor } from './LinkedCursor';\nimport { type CanvasLayerDescriptor, useLayerScheduler } from './useLayerScheduler';\nimport { resolveFrame, type ViewportSize, type WorldSpec } from './worldSpec';\n\n/** Props for `<CanvasStack>`. */\nexport interface CanvasStackProps {\n layers: CanvasLayerDescriptor[];\n view: ViewTransform;\n onViewChange: (v: ViewTransform) => void;\n /** The instrument's coordinate system. Omitted, world (0,0) sits at the\n * element's top-left with y running down. */\n worldSpec?: WorldSpec;\n minZoom?: number;\n maxZoom?: number;\n width?: number | string;\n height?: number | string;\n className?: string;\n /** Fired whenever the stack is measured, so a consumer can place a view that\n * only makes sense in terms of the viewport. */\n onResize?: (size: ViewportSize) => void;\n onHitTest?: (worldPos: Point) => void;\n children?: ReactNode;\n}\n\n/** Stacks one `<canvas>` per layer and drives them from a shared view, so a\n * layer that changes rarely is not redrawn with one that changes every frame.\n * Handles sizing and device pixel ratio; pan and zoom route through weasel's\n * gesture dispatcher (`<CameraInput>`). */\nexport function CanvasStack({\n layers,\n view: viewProp,\n onViewChange,\n worldSpec,\n minZoom,\n maxZoom,\n width = '100%',\n height = '100%',\n className,\n onResize,\n onHitTest,\n children,\n}: CanvasStackProps) {\n const view = normalize2DView(viewProp);\n const containerRef = useRef<HTMLDivElement | null>(null);\n const canvasMap = useRef<Map<string, HTMLCanvasElement>>(new Map());\n const [size, setSize] = useState({ width: 0, height: 0, dpr: 1 });\n\n const setCanvasRef = (id: string, el: HTMLCanvasElement | null): void => {\n if (el) canvasMap.current.set(id, el);\n else canvasMap.current.delete(id);\n };\n\n useEffect(() => {\n const el = containerRef.current;\n if (!el) return;\n const update = () => {\n const rect = el.getBoundingClientRect();\n const dpr = window.devicePixelRatio ?? 1;\n setSize((prev) => {\n if (prev.width === rect.width && prev.height === rect.height && prev.dpr === dpr) {\n return prev;\n }\n return { width: rect.width, height: rect.height, dpr };\n });\n };\n update();\n if (typeof ResizeObserver === 'undefined') return;\n const ro = new ResizeObserver(update);\n ro.observe(el);\n return () => ro.disconnect();\n }, []);\n\n const onResizeRef = useRef(onResize);\n onResizeRef.current = onResize;\n useEffect(() => {\n if (size.width === 0 && size.height === 0) return;\n onResizeRef.current?.({ width: size.width, height: size.height });\n }, [size.width, size.height]);\n\n const frame = useMemo(() => resolveFrame(worldSpec, size), [worldSpec, size]);\n\n const camera = useCameraView({\n view: viewProp,\n onViewChange,\n frame,\n hostRef: containerRef,\n minZoom,\n maxZoom,\n });\n const cameraCtx = useMemo(\n () => ({ view: camera, frame, element: () => containerRef.current }),\n [camera, frame],\n );\n useLayerScheduler({ layers, view, frame, canvasRefs: canvasMap, size, host: containerRef });\n\n const ctxValue = useMemo(\n () => ({\n view,\n frame,\n surface: { element: containerRef, size, canvases: canvasMap, layers },\n }),\n [view, frame, size, layers],\n );\n\n const containerStyle: CSSProperties = { width, height };\n const canvasPx = {\n width: Math.max(0, Math.round(size.width * size.dpr)),\n height: Math.max(0, Math.round(size.height * size.dpr)),\n };\n const canvasCss: CSSProperties = {\n width: size.width,\n height: size.height,\n };\n\n return (\n <CameraScope>\n <CameraContext.Provider value={cameraCtx}>\n <CanvasStackContext.Provider value={ctxValue}>\n <CameraInput hostRef={containerRef} camera={camera} frame={frame} onTap={onHitTest} />\n <div\n ref={containerRef}\n className={className ? `lk-canvas-stack ${className}` : 'lk-canvas-stack'}\n style={containerStyle}\n >\n {layers.map((layer) => (\n <canvas\n key={layer.id}\n ref={(el) => setCanvasRef(layer.id, el)}\n className=\"lk-canvas-stack__canvas\"\n width={canvasPx.width}\n height={canvasPx.height}\n style={{ ...canvasCss, display: layer.visible ? 'block' : 'none' }}\n />\n ))}\n <LinkedCursor />\n <div className=\"lk-canvas-stack__overlay\">{children}</div>\n </div>\n </CanvasStackContext.Provider>\n </CameraContext.Provider>\n </CameraScope>\n );\n}\n","import { type CSSProperties, type ReactNode, useEffect, useMemo, useRef } from 'react';\nimport type { ViewTransform } from '../instrument/types';\nimport { normalize2DView } from '../state/view';\nimport { useSurfaceOptional } from '../surface/useSurfaceTile';\nimport { CameraContext, CameraInput, CameraScope, useCameraView } from './CameraInput';\nimport { LinkedCursor } from './LinkedCursor';\nimport { DEFAULT_FRAME, type ViewportSize } from './worldSpec';\n\n/** Props for `<Stage>`. */\nexport interface StageProps {\n /** The content's own size in CSS pixels, at zoom 1. */\n size: ViewportSize;\n view: ViewTransform;\n onViewChange: (v: ViewTransform) => void;\n minZoom?: number;\n maxZoom?: number;\n /** Fired whenever the stage's viewport is measured at a non-zero size. */\n onResize?: (viewport: ViewportSize) => void;\n /** Handed the viewport element, for a consumer tracking the pointer over it. */\n hostRef?: { current: HTMLDivElement | null };\n /** Drawn over the content in viewport pixels, outside the camera. */\n overlay?: ReactNode;\n children?: ReactNode;\n}\n\n/**\n * The camera a stage opens at: the content centered in its viewport, shrunk to\n * fit if it has to be and never enlarged past its own size.\n */\nexport function fitStage(size: ViewportSize, viewport: ViewportSize): ViewTransform {\n if (!(size.width > 0 && size.height > 0 && viewport.width > 0 && viewport.height > 0)) {\n return { zoom: 1, pan: { x: 0, y: 0 } };\n }\n const zoom = Math.min(1, viewport.width / size.width, viewport.height / size.height);\n return {\n zoom,\n pan: {\n x: (viewport.width - size.width * zoom) / 2,\n y: (viewport.height - size.height * zoom) / 2,\n },\n };\n}\n\n/**\n * DOM content of a fixed size, panned and zoomed by a camera — what\n * `<CanvasStack>` is for layers drawn to a canvas. Pan and zoom route through\n * weasel's gesture dispatcher (`<CameraInput>`). The content is laid out at\n * its own size and transformed, so everything inside keeps its layout and a\n * measurement of any element in it reports where it is actually drawn.\n */\nexport function Stage({\n size,\n view: viewProp,\n onViewChange,\n minZoom,\n maxZoom,\n onResize,\n hostRef,\n overlay,\n children,\n}: StageProps) {\n const view = normalize2DView(viewProp);\n const host = useRef<HTMLDivElement | null>(null);\n const surface = useSurfaceOptional();\n const camera = useCameraView({\n view: viewProp,\n onViewChange,\n frame: DEFAULT_FRAME,\n hostRef: host,\n minZoom,\n maxZoom,\n });\n const cameraCtx = useMemo(\n () => ({\n view: camera,\n frame: DEFAULT_FRAME,\n element: () => host.current,\n content: { x: 0, y: 0, width: size.width, height: size.height },\n }),\n [camera, size.width, size.height],\n );\n\n const onResizeRef = useRef(onResize);\n onResizeRef.current = onResize;\n useEffect(() => {\n const el = host.current;\n if (!el) return;\n const measure = () => {\n const rect = el.getBoundingClientRect();\n if (rect.width > 0 && rect.height > 0) {\n onResizeRef.current?.({ width: rect.width, height: rect.height });\n }\n };\n measure();\n if (typeof ResizeObserver === 'undefined') return;\n const ro = new ResizeObserver(measure);\n ro.observe(el);\n return () => ro.disconnect();\n }, []);\n\n // A transform moves every tile inside the content without resizing anything,\n // and a ResizeObserver reports only resizes.\n // biome-ignore lint/correctness/useExhaustiveDependencies: the camera is the trigger, not an input — the effect re-measures whenever it moves.\n useEffect(() => {\n surface?.invalidateRects();\n }, [surface, view.zoom, view.pan.x, view.pan.y]);\n\n // The camera changes every frame of a pan, and a transform has nowhere to\n // live but the element's own style: set as custom properties the stylesheet\n // reads.\n const cameraVars = {\n ['--lk-stage-x' as string]: `${view.pan.x}px`,\n ['--lk-stage-y' as string]: `${view.pan.y}px`,\n ['--lk-stage-zoom' as string]: String(view.zoom),\n ['--lk-stage-w' as string]: `${size.width}px`,\n ['--lk-stage-h' as string]: `${size.height}px`,\n } as CSSProperties;\n\n return (\n <CameraScope>\n <CameraContext.Provider value={cameraCtx}>\n <CameraInput hostRef={host} camera={camera} frame={DEFAULT_FRAME} />\n <div\n ref={(el) => {\n host.current = el;\n if (hostRef) hostRef.current = el;\n }}\n className=\"lk-stage\"\n >\n <div className=\"lk-stage__content\" style={cameraVars}>\n {children}\n </div>\n <LinkedCursor />\n {overlay}\n </div>\n </CameraContext.Provider>\n </CameraScope>\n );\n}\n"]}
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{ createContext } from 'react';\n\n/** Where a trial's camera takes a wheel event from outside its own element. */\nexport type CameraWheelSlot = { current: ((e: WheelEvent) => void) | null };\n\n/**\n * The trial's camera, for input that lands outside it. An annotation target's\n * input box is portalled into the surface container, so a wheel over a mark\n * never bubbles through the stage or canvas stack it sits on; the box hands\n * the event here instead.\n */\nexport const CameraWheelContext = createContext<CameraWheelSlot | null>(null);\n","import { normalizeZoom } from '@weasel-js/core';\nimport type { ViewTransform } from '../instrument/types';\n\n/** The 2D view labkit has always shipped, and what a trial gets when it names no\n * other. Re-exported under its own name so a consumer can say which it means. */\nexport type ViewTransform2D = ViewTransform;\n\nexport const DEFAULT_VIEW: ViewTransform2D = { zoom: 1, pan: { x: 0, y: 0 } };\n\n/** A trial's view is opaque to labkit, so anything that needs the 2D shape — the\n * zoom chrome, `CanvasStack` — asks for it and handles not getting it. */\nexport function as2DView(view: unknown): ViewTransform2D | null {\n if (typeof view !== 'object' || view === null) return null;\n const v = view as Partial<ViewTransform2D>;\n if (typeof v.zoom !== 'number') return null;\n if (typeof v.pan !== 'object' || v.pan === null) return null;\n if (typeof v.pan.x !== 'number' || typeof v.pan.y !== 'number') return null;\n return normalize2DView({ zoom: v.zoom, pan: { x: v.pan.x, y: v.pan.y } });\n}\n\n/** `view` inside the invariant every view holds: a zoom that is not a finite\n * number of at least `ZOOM_FLOOR` becomes the floor, and a non-finite pan\n * becomes 0. Returns `view` itself when it already holds. */\nexport function normalize2DView(view: ViewTransform2D): ViewTransform2D {\n const zoom = normalizeZoom(view.zoom);\n const x = Number.isFinite(view.pan.x) ? view.pan.x : 0;\n const y = Number.isFinite(view.pan.y) ? view.pan.y : 0;\n if (zoom === view.zoom && x === view.pan.x && y === view.pan.y) return view;\n return { zoom, pan: { x, y } };\n}\n\n/** `view` at a new zoom, through the same rule. */\nexport function withZoom(view: ViewTransform2D, zoom: number): ViewTransform2D {\n return normalize2DView({ zoom, pan: view.pan });\n}\n","/**\n * labkit's camera as a weasel `View`, so core's viewport actions drive it.\n *\n * labkit places a world point on screen at\n * `originPx + pan + zoom * (x, yDir * y)`. A weasel `View` places one at\n * `(p - (x, y)) * scale`. Over *frame-local* coordinates — the world with `y`\n * multiplied by `yDir` — the two are the same affine map, which is all a pan\n * or a zoom about a screen point needs.\n */\nimport type { View } from '@weasel-js/core';\nimport type { Point, ViewTransform } from '../instrument/types';\nimport { normalize2DView } from '../state/view';\nimport { DEFAULT_FRAME, type WorldFrame } from './worldSpec';\n\n/** The weasel `View` equal to `view` under `frame`. */\nexport function toCameraView(view: ViewTransform, frame: WorldFrame = DEFAULT_FRAME): View {\n const v = normalize2DView(view);\n return {\n x: -(frame.originPx.x + v.pan.x) / v.zoom,\n y: -(frame.originPx.y + v.pan.y) / v.zoom,\n scale: { x: v.zoom, y: v.zoom },\n };\n}\n\n/** The labkit camera equal to weasel `view` under `frame`. */\nexport function fromCameraView(view: View, frame: WorldFrame = DEFAULT_FRAME): ViewTransform {\n const zoom = view.scale.x;\n return {\n zoom,\n pan: { x: -view.x * zoom - frame.originPx.x, y: -view.y * zoom - frame.originPx.y },\n };\n}\n\n/** A frame-local point in the instrument's world, and back — the map is its\n * own inverse. */\nexport function frameLocalToWorld(p: Point, frame: WorldFrame = DEFAULT_FRAME): Point {\n return { x: p.x, y: p.y * frame.yDir };\n}\n\n/**\n * `next` with its zoom held to [`min`, `max`], about the screen point the step\n * from `prev` was anchored on, so a zoom that hits a bound stays anchored where\n * the pointer is. A pan (equal scales) passes through.\n */\nexport function clampZoomAbout(prev: View, next: View, min: number, max: number): View {\n const s0 = prev.scale.x;\n const s1 = next.scale.x;\n const clamped = Math.min(max, Math.max(min, s1));\n if (clamped === s1) return next;\n if (s0 === s1) return { ...next, scale: { x: clamped, y: clamped } };\n // The screen point both views agree on: p / s0 + x0 = p / s1 + x1.\n const inv = 1 / s0 - 1 / s1;\n const px = (next.x - prev.x) / inv;\n const py = (next.y - prev.y) / inv;\n // The same point under the clamped scale.\n return {\n x: prev.x + px / s0 - px / clamped,\n y: prev.y + py / s0 - py / clamped,\n scale: { x: clamped, y: clamped },\n };\n}\n","/**\n * A labkit camera driven by weasel's dispatcher: drag pans, the wheel zooms\n * about the pointer, a tap reports the world point, and the pointer is\n * published into the store in scope. What `usePanZoom` used to hand-roll.\n */\nimport {\n type Action,\n ActionsProvider,\n type ActionsRegistry,\n ActiveToolContextProvider,\n DepRegistryProvider,\n makeViewportZoomAction,\n PointerContextProvider,\n type PointerWorldPos,\n type Tool,\n useActionsRegistry,\n useDepSource,\n useGestureDispatcher,\n usePointerContext,\n type View,\n type ViewApi,\n viewportDragPanAction,\n} from '@weasel-js/core';\nimport {\n createContext,\n type ReactNode,\n type RefObject,\n useContext,\n useEffect,\n useMemo,\n useRef,\n} from 'react';\nimport type { Point, ViewTransform } from '../instrument/types';\nimport { normalize2DView } from '../state/view';\nimport { CameraWheelContext } from './CameraWheelContext';\nimport { clampZoomAbout, frameLocalToWorld, fromCameraView, toCameraView } from './cameraView';\nimport type { ViewportSize, WorldFrame } from './worldSpec';\n\n/** The view id the stage publishes its pointer under. */\nexport const STAGE_VIEW_ID = 'stage';\n\n/**\n * A camera, as the things that sit beside it read it: an overview, a loupe, a\n * linked cursor. Points are *frame-local* — the world with `y` multiplied by\n * `frame.yDir` — which is the space `view` works in.\n */\nexport interface CameraContextValue {\n /** The camera as a weasel `ViewApi`, clamped to its zoom range. */\n view: ViewApi;\n frame: WorldFrame;\n /** The element the camera's dispatcher listens on. */\n element: () => HTMLElement | null;\n /** The content's own rect, frame-local, when it has one — a `<Stage>`'s. */\n content?: { x: number; y: number; width: number; height: number };\n}\n\n/** The camera around the caller, or `null` outside one. */\nexport const CameraContext = createContext<CameraContextValue | null>(null);\n\n/** Set by a host that already provides one input scope for everything inside\n * it — a trial — so the camera, the loupe and an overview share it. */\nexport const CameraScopeContext = createContext(false);\n\n/**\n * The actions and deps a camera routes through: the ones a trial provides, or\n * an isolated set of its own. Isolated, because an actions registry holds one\n * dispatcher, and a camera must not take input from a canvas beside it. The\n * pointer store is the exception — one already in scope is kept, since sharing\n * it is the point.\n */\nexport function CameraScope({ children }: { children: ReactNode }) {\n const inScope = useContext(CameraScopeContext);\n const pointer = usePointerContext();\n if (inScope) return <>{children}</>;\n const scoped = <CameraScopeContext.Provider value={true}>{children}</CameraScopeContext.Provider>;\n return (\n <DepRegistryProvider>\n <ActionsProvider>\n <ActiveToolContextProvider>\n {pointer ? scoped : <PointerContextProvider>{scoped}</PointerContextProvider>}\n </ActiveToolContextProvider>\n </ActionsProvider>\n </DepRegistryProvider>\n );\n}\n\n/** Options for {@link useCameraView}. */\nexport interface CameraViewOptions {\n view: ViewTransform;\n onViewChange: (v: ViewTransform) => void;\n frame: WorldFrame;\n hostRef: RefObject<HTMLElement | null>;\n minZoom?: number;\n maxZoom?: number;\n}\n\nfunction isPositiveFinite(n: number): boolean {\n return Number.isFinite(n) && n > 0;\n}\n\n/**\n * A labkit camera as a stable `ViewApi`. Its zoom range is widened to keep the\n * opening zoom reachable — captured once, so a zoom-out cannot shrink the\n * range and strand the opening view behind it.\n */\nexport function useCameraView({\n view,\n onViewChange,\n frame,\n hostRef,\n minZoom = 0.1,\n maxZoom = 32,\n}: CameraViewOptions): ViewApi {\n const live = useRef({ view: normalize2DView(view), onViewChange, frame });\n live.current = { view: normalize2DView(view), onViewChange, frame };\n const initialZoom = useRef(isPositiveFinite(view.zoom) ? view.zoom : null);\n const bounds = useRef({ min: minZoom, max: maxZoom });\n const opening = initialZoom.current;\n bounds.current = {\n min: opening == null ? minZoom : Math.min(minZoom, opening),\n max: opening == null ? maxZoom : Math.max(maxZoom, opening),\n };\n\n return useMemo<ViewApi>(() => {\n const get = (): View => toCameraView(live.current.view, live.current.frame);\n return {\n get,\n set: (next: View) => {\n const { min, max } = bounds.current;\n const clamped = clampZoomAbout(get(), next, min, max);\n const vt = fromCameraView(clamped, live.current.frame);\n // Written ahead of the render, so a second event inside one commit\n // steps from this one.\n live.current.view = vt;\n live.current.onViewChange(vt);\n },\n hostSize: () => {\n const r = hostRef.current?.getBoundingClientRect();\n return r ? { width: r.width, height: r.height } : null;\n },\n };\n }, [hostRef]);\n}\n\nconst TAP_ID = 'camera.tap';\nconst NO_TOOLS: ReadonlyMap<string, Tool> = new Map();\nconst CHANNELS = { contextMenu: false, ingest: false } as const;\n\n/** Props for `<CameraInput>`. */\nexport interface CameraInputProps {\n hostRef: RefObject<HTMLElement | null>;\n camera: ViewApi;\n frame: WorldFrame;\n /** A primary-button press released without crossing the drag threshold, at\n * the world point it landed on. */\n onTap?: (world: Point) => void;\n}\n\n/**\n * Mounts the dispatcher on `hostRef` and routes the camera's gestures through\n * it. Render it inside a `<CameraScope>`; with no actions registry in scope it\n * renders nothing.\n */\nexport function CameraInput(props: CameraInputProps) {\n const registry = useActionsRegistry();\n if (!registry) return null;\n return <CameraDispatch {...props} registry={registry} />;\n}\n\nfunction CameraDispatch({\n hostRef,\n camera,\n frame,\n onTap,\n registry,\n}: CameraInputProps & { registry: ActionsRegistry }) {\n const frameRef = useRef(frame);\n frameRef.current = frame;\n const onTapRef = useRef(onTap);\n onTapRef.current = onTap;\n\n useDepSource('view', () => camera);\n useDepSource('rootView', () => camera);\n\n const actions = useMemo<Action[]>(() => {\n // Unclamped here: `camera.set` clamps, to a range widened around the\n // opening zoom, and anchors the clamp where the wheel was.\n const zoom = makeViewportZoomAction({\n wheel: 'plain',\n min: 1e-9,\n max: Number.POSITIVE_INFINITY,\n });\n // The wheel and the trackpad's two pinch forms only: the zoom keys listen\n // on the window, and every trial on a page would take them at once.\n const wheelOnly = (zoom.defaultBinding as { spec: { kind: string } }[]).filter(\n (b) => b.spec.kind === 'wheel' || b.spec.kind === 'pinch',\n );\n const tap: Action = {\n id: TAP_ID,\n label: 'Tap the canvas',\n defaultBinding: { kind: 'click' },\n invoker: {\n timing: 'immediate',\n run: (_deps, params) => {\n const p = params as { worldX?: number; worldY?: number } | undefined;\n if (p?.worldX === undefined || p.worldY === undefined) return;\n onTapRef.current?.(frameLocalToWorld({ x: p.worldX, y: p.worldY }, frameRef.current));\n },\n },\n };\n return [\n viewportDragPanAction,\n { ...zoom, defaultBinding: wheelOnly as Action['defaultBinding'] },\n tap,\n ];\n }, []);\n\n useEffect(() => {\n const offs = actions.map((a) => registry.register(a));\n return () => {\n for (const off of offs) off();\n };\n }, [registry, actions]);\n\n const clientToWorld = useMemo(\n () => (cx: number, cy: number) => {\n const r = hostRef.current?.getBoundingClientRect();\n const v = camera.get();\n return {\n x: (cx - (r?.left ?? 0)) / v.scale.x + v.x,\n y: (cy - (r?.top ?? 0)) / v.scale.y + v.y,\n };\n },\n [hostRef, camera],\n );\n\n useGestureDispatcher({\n canvasRef: hostRef,\n actions: registry,\n toolsById: NO_TOOLS,\n clientToWorld,\n channels: CHANNELS,\n });\n\n usePublishPointer(hostRef, clientToWorld, frame, STAGE_VIEW_ID);\n\n // Input that lands outside the camera's element — an annotation target's\n // box, portalled into the surface — reaches the dispatcher through here.\n const wheelSlot = useContext(CameraWheelContext);\n useEffect(() => {\n if (!wheelSlot) return;\n const forward = (e: WheelEvent): void => {\n hostRef.current?.dispatchEvent(new WheelEvent('wheel', e));\n };\n wheelSlot.current = forward;\n return () => {\n if (wheelSlot.current === forward) wheelSlot.current = null;\n };\n }, [wheelSlot, hostRef]);\n\n return null;\n}\n\n/**\n * Publish the pointer over `hostRef` into the store in scope, in the\n * instrument's world, as `viewId`; clear it when the pointer leaves with no\n * button held.\n */\nexport function usePublishPointer(\n hostRef: RefObject<HTMLElement | null>,\n clientToLocal: (cx: number, cy: number) => Point,\n frame: WorldFrame,\n viewId: string,\n): void {\n const store = usePointerContext();\n const frameRef = useRef(frame);\n frameRef.current = frame;\n const toLocal = useRef(clientToLocal);\n toLocal.current = clientToLocal;\n useEffect(() => {\n const el = hostRef.current;\n if (!el || !store) return;\n const onMove = (e: PointerEvent): void => {\n const w = frameLocalToWorld(toLocal.current(e.clientX, e.clientY), frameRef.current);\n store.set({ worldX: w.x, worldY: w.y, viewId });\n };\n const onLeave = (e: PointerEvent): void => {\n if (e.buttons !== 0) return;\n if (store.get()?.viewId === viewId) store.set(null);\n };\n el.addEventListener('pointermove', onMove);\n el.addEventListener('pointerleave', onLeave);\n return () => {\n el.removeEventListener('pointermove', onMove);\n el.removeEventListener('pointerleave', onLeave);\n };\n }, [hostRef, store, viewId]);\n}\n\n/** The pointer as a frame-local point, or `null` when there is none or it is\n * over `viewId` itself. */\nexport function pointerElsewhere(\n p: PointerWorldPos,\n viewId: string,\n frame: WorldFrame,\n): Point | null {\n if (!p || p.viewId === viewId) return null;\n return frameLocalToWorld({ x: p.worldX, y: p.worldY }, frame);\n}\n\nexport type { ViewportSize };\n"]}
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The two describe the\n * same thing; `ConfigField` just keys on the control where `PrefLeaf`\n * separates the value's kind from how it is presented. */\nfunction toLeaf(field: ConfigField): LeafPatch {\n const base = { name: field.label, description: '' };\n switch (field.type) {\n case 'slider':\n return {\n ...base,\n kind: 'number',\n control: 'slider',\n min: field.min,\n max: field.max,\n step: field.step,\n };\n case 'number':\n return {\n ...base,\n kind: 'number',\n control: 'input',\n min: field.min,\n max: field.max,\n step: field.step,\n };\n case 'checkbox':\n return { ...base, kind: 'boolean', control: 'checkbox' };\n case 'select':\n return { ...base, kind: 'enum', options: field.options };\n case 'text':\n return {\n ...base,\n kind: 'string',\n placeholder: field.placeholder,\n maxLength: field.maxLength,\n debounceMs: field.debounceMs,\n };\n case 'color':\n return { ...base, kind: 'color' };\n default:\n // A schema can arrive from outside TypeScript. 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type { DrawCommand, Path, Stroke } from '@weasel-js/core';\nimport {\n ellipsePath,\n linePath,\n markerDrawCommands,\n PathBuilder,\n rectPath,\n textCommand,\n} from '@weasel-js/core';\nimport type { WorldRect } from './frac';\nimport type { AnnotationData, FracPoint } from './types';\n\n/** One loud color, not a themed one: a mark sits over the instrument's own\n * picture and has to be legible against whatever that picture is. */\nconst MARK_COLOR = '#e5484d';\n/** World units, so a mark thickens with the picture it annotates — and so the\n * marker geometry can be resolved here, which needs a resolved width. */\nconst MARK_WIDTH = 2;\nconst TEXT_SIZE = 14;\nconst POINT_RADIUS = 4;\n\n/** The subset of a mark's scene node this needs: where it is, and what it is. */\nexport interface PaintableMark {\n pose: WorldRect;\n data: AnnotationData;\n}\n\n/** How a mark is drawn, as opposed to where. Resolved by the overlay from the\n * instrument's vocabulary and the mark's own staleness. */\nexport interface MarkStyle {\n /** The status's color, or the default. */\n color?: string;\n /** A mark whose stored position no longer describes the picture. Drawn\n * dashed rather than hidden: it still describes *something*, and dropping\n * it would lose it. */\n stale?: boolean;\n}\n\nconst toWorld = (p: FracPoint, content: { w: number; h: number }) => ({\n x: p.x * content.w,\n y: p.y * content.h,\n});\n\n/** A mark's stored vertices in world units, or the pose's diagonal — a stored\n * mark whose `points` did not survive still has to draw somewhere. */\nfunction vertices(m: PaintableMark, content: { w: number; h: number }): { x: number; y: number }[] {\n const stored = m.data.points;\n if (stored && stored.length >= 2) return stored.map((p) => toWorld(p, content));\n const { x, y, width, height } = m.pose;\n return [\n { x, y },\n { x: x + width, y: y + height },\n ];\n}\n\nfunction polyline(points: { x: number; y: number }[]): Path {\n const b = new PathBuilder();\n const first = points[0];\n if (!first) return rectPath(0, 0, 0, 0);\n b.moveTo(first.x, first.y);\n for (const p of points.slice(1)) b.lineTo(p.x, p.y);\n return b.build();\n}\n\n/**\n * What one mark draws, in its target's world.\n *\n * Pure: a node and the target's content box in, draw commands out. Geometry\n * that a bounding box cannot describe — a line's ends, a stroke's path — comes\n * from `data.points`, which is in fractions like the bounds.\n */\nexport function markCommands(\n m: PaintableMark,\n content: { w: number; h: number },\n style: MarkStyle = {},\n): DrawCommand[] {\n const color = style.color ?? MARK_COLOR;\n const stroke: Stroke = {\n paint: { color },\n width: MARK_WIDTH,\n cap: 'round',\n join: 'round',\n ...(style.stale ? { dash: [6, 4] } : {}),\n };\n\n switch (m.data.kind) {\n case 'rect':\n return [\n { kind: 'path', path: rectPath(m.pose.x, m.pose.y, m.pose.width, m.pose.height), stroke },\n ];\n case 'ellipse':\n return [{ kind: 'path', path: ellipsePath(m.pose), stroke }];\n case 'line': {\n const [a, b] = vertices(m, content);\n return [{ kind: 'path', path: linePath(a, b), stroke }];\n }\n case 'arrow': {\n const [a, b] = vertices(m, content);\n // The spec's arrow: a line carrying an end marker, not its own geometry.\n // Markers are separate commands — a stroke's `markerEnd` is inert unless\n // something turns it into geometry, and only the kit's own node painter\n // does that, for the nodes it owns.\n const marked: Stroke = { ...stroke, markerEnd: 'arrow' };\n const path = linePath(a, b);\n return [\n { kind: 'path', path, stroke: marked },\n ...markerDrawCommands(path, marked, MARK_WIDTH, undefined),\n ];\n }\n case 'stroke':\n return [{ kind: 'path', path: polyline(vertices(m, content)), stroke }];\n case 'point': {\n const stored = m.data.points?.[0];\n const c = stored ? toWorld(stored, content) : { x: m.pose.x, y: m.pose.y };\n const ring = {\n x: c.x - POINT_RADIUS,\n y: c.y - POINT_RADIUS,\n width: 2 * POINT_RADIUS,\n height: 2 * POINT_RADIUS,\n };\n return [{ kind: 'path', path: ellipsePath(ring), stroke }];\n }\n case 'text': {\n const text = m.data.title;\n if (!text) return [];\n return [\n textCommand(\n m.pose.x,\n m.pose.y,\n text,\n { fontSize: TEXT_SIZE },\n undefined,\n undefined,\n undefined,\n {\n fill: { color },\n },\n ),\n ];\n }\n }\n}\n","import type { DrawCommand, FillStyle, Stroke } from '@weasel-js/core';\nimport type { SvgNode, SvgPaint, SvgStroke } from '@weasel-js/svg';\nimport { type MarkStyle, markCommands, type PaintableMark } from './paint';\n\nconst NO_PAINT: SvgPaint = { kind: 'none' };\n\nfunction toSvgPaint(paint: FillStyle | undefined): SvgPaint {\n if (!paint) return NO_PAINT;\n if ('color' in paint && typeof paint.color === 'string') {\n return {\n kind: 'solid',\n color: paint.color,\n ...(paint.opacity != null ? { opacity: paint.opacity } : {}),\n };\n }\n return { kind: 'gradient', paint };\n}\n\n/** Marker references are deliberately dropped: `markCommands` already resolves\n * a marker into its own path command, and keeping the reference would make\n * the serializer emit a `<marker>` def that draws the head a second time. */\nfunction toSvgStroke(stroke: Stroke): SvgStroke {\n return {\n paint: toSvgPaint(stroke.paint),\n width: stroke.width ?? 1,\n ...(stroke.cap ? { cap: stroke.cap } : {}),\n ...(stroke.join ? { join: stroke.join } : {}),\n ...(stroke.dash ? { dash: [...stroke.dash] } : {}),\n ...(stroke.miterLimit != null ? { miterLimit: stroke.miterLimit } : {}),\n ...(stroke.align ? { align: stroke.align } : {}),\n };\n}\n\nfunction toSvgNode(cmd: DrawCommand, m: PaintableMark): SvgNode {\n if (cmd.kind === 'path') {\n return {\n kind: 'path',\n path: cmd.path,\n fill: toSvgPaint(cmd.fill),\n ...(cmd.stroke ? { stroke: toSvgStroke(cmd.stroke) } : {}),\n };\n }\n if (cmd.kind === 'text') {\n return {\n kind: 'text',\n x: cmd.x,\n y: cmd.y,\n width: m.pose.width,\n height: m.pose.height,\n text: cmd.runs.map((run) => run.text).join(''),\n style: cmd.style,\n ...(cmd.runs[0]?.fill ? { fill: cmd.runs[0].fill } : {}),\n };\n }\n // Unreachable while `markCommands` emits only paths and text. A throw rather\n // than a skip: a new mark kind silently vanishing from every export is a\n // worse afternoon than a loud one.\n throw new Error(`[labkit] a mark drew a '${cmd.kind}' command, which has no vector form`);\n}\n\n/**\n * One mark as SVG nodes, converted from the very commands the pane paints.\n *\n * Deliberately not a second switch over `data.kind`: geometry has one source,\n * and this is a translation of it. `serializeSvg` turns the result into a\n * document.\n */\nexport function markSvgNodes(\n m: PaintableMark,\n content: { w: number; h: number },\n style: MarkStyle = {},\n): SvgNode[] {\n return markCommands(m, content, style).map((cmd) => toSvgNode(cmd, m));\n}\n"]}
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Default `'bottom-left'`. */\n anchor?: Corner;\n /** Corners that may capture it. Default: all four. */\n snapCorners?: readonly Corner[];\n /** Pixels in from a corner when snapped. Default 12. */\n inset?: number;\n /** Name to remember its position under, through `usePersistedState` — so it\n * is remembered only inside a lab or a `<Persistence>`. Omit to forget on\n * reload. */\n persist?: string;\n className?: string;\n}\n\n/**\n * The panel's footprint is its border box — `contentRect` excludes padding and\n * border, which would place a panel that then overflows its corner by exactly\n * that much.\n */\nfunction borderBoxOf(entry: ResizeObserverEntry): { w: number; h: number } {\n const box = entry.borderBoxSize?.[0];\n if (box) return { w: box.inlineSize, h: box.blockSize };\n return { w: entry.contentRect.width, h: entry.contentRect.height };\n}\n\n/** How far the pointer must travel before a press becomes a drag. */\nconst DRAG_THRESHOLD = 3;\n\n/** A pointerdown on one of these is the child's, not a drag. */\nfunction isInteractive(target: EventTarget | null): boolean {\n if (!(target instanceof Element)) return false;\n return target.closest('input, button, a, select, textarea, [data-no-drag]') !== null;\n}\n\n/**\n * A draggable box that floats over its offset parent and snaps to its corners.\n *\n * Drives windease's `floatingStrategy` as a pure function rather than mounting a\n * windease container: a lab overlay has one item and no zone tree, so the node\n * model would be all cost. Pointer handling is therefore this component's, and\n * windease's own affordance rendering never participates.\n */\nexport function FloatingPanel({\n children,\n anchor = DEFAULT_ANCHOR,\n snapCorners,\n inset = DEFAULT_INSET,\n persist,\n className,\n}: FloatingPanelProps) {\n const ref = useRef<HTMLDivElement>(null);\n const strategy = useMemo(() => floatingStrategy(), []);\n const options = useMemo(() => ({ defaultAnchor: anchor, inset }), [anchor, inset]);\n\n const [container, setContainer] = useState({ w: 0, h: 0 });\n const [size, setSize] = useState({ w: 0, h: 0 });\n const [place, setPlace] = usePersistedState<FloatingPlacement>(persist, () => ({\n x: 0,\n y: 0,\n anchor,\n }));\n\n const item = useMemo(\n () => ({\n id: ITEM_ID,\n meta: { floating: true, ...(snapCorners ? { snapCorners: [...snapCorners] } : {}) },\n natural: size,\n }),\n [size, snapCorners],\n );\n\n useEffect(() => {\n const el = ref.current;\n const parent = el?.offsetParent ?? el?.parentElement;\n if (!el || !parent) return;\n // Sizes come off the entry, not the DOM: jsdom reports 0 for every\n // clientWidth/offsetWidth, and an unmeasured item is withheld from layout.\n const observer = new ResizeObserver((entries) => {\n for (const entry of entries) {\n if (entry.target === parent) {\n setContainer({ w: entry.contentRect.width, h: entry.contentRect.height });\n } else {\n setSize(borderBoxOf(entry));\n }\n }\n });\n observer.observe(parent);\n observer.observe(el);\n return () => observer.disconnect();\n }, []);\n\n const rect = strategy\n .layout({\n items: [item],\n container,\n state: { at: { [ITEM_ID]: place }, inner: undefined },\n options,\n })\n .placements.get(ITEM_ID);\n\n const dragging = useRef<{ x: number; y: number } | null>(null);\n const session = useRef<PointerSession | null>(null);\n const [isDragging, setDragging] = useState(false);\n // A drag outlives the render that started it, so the reducer's inputs are\n // read here and not from that render's closure — a container resized\n // mid-drag would otherwise place the panel against its old box.\n const layout = useRef({ container, options, item });\n layout.current = { container, options, item };\n\n useEffect(() => () => session.current?.cancel(), []);\n\n const onPointerDown = (e: React.PointerEvent<HTMLDivElement>) => {\n if (isInteractive(e.target)) return;\n // The canvas stack underneath owns pan/zoom on the same pointer events.\n e.stopPropagation();\n const origin = e.currentTarget;\n const pointerId = e.pointerId;\n const start = { x: e.clientX, y: e.clientY };\n\n const end = () => {\n session.current = null;\n if (!dragging.current) return;\n dragging.current = null;\n setDragging(false);\n try {\n origin.releasePointerCapture?.(pointerId);\n } catch {\n // Capture is already gone whenever the session ended by losing it.\n }\n };\n\n // Armed, not capturing. Capture retargets mouseup to this element, and the\n // browser then synthesizes no `click` on the child under the cursor — so\n // capturing on press makes every non-native control in the panel dead to a\n // real mouse, silently. `isInteractive` only exempts the names it lists; a\n // `role=\"button\"` span, a react-aria control or a canvas is not among them.\n session.current = openPointerSession(\n origin,\n e,\n {\n onMove: (ev) => {\n if (!dragging.current) {\n if (Math.hypot(ev.clientX - start.x, ev.clientY - start.y) < DRAG_THRESHOLD) return;\n dragging.current = { ...start };\n setDragging(true);\n origin.setPointerCapture?.(pointerId);\n }\n const from = dragging.current;\n const dx = ev.clientX - from.x;\n const dy = ev.clientY - from.y;\n if (dx === 0 && dy === 0) return;\n dragging.current = { x: ev.clientX, y: ev.clientY };\n const { container: box, options: opts, item: only } = layout.current;\n setPlace(\n (prev) =>\n strategy.reduce?.(\n { at: { [ITEM_ID]: prev }, inner: undefined },\n {\n affordanceId: `${FLOATING_DRAG_PREFIX}${ITEM_ID}`,\n kind: 'drag',\n payload: { dx, dy },\n },\n { container: box, options: opts, items: [only] },\n ).at[ITEM_ID] ?? prev,\n );\n },\n onEnd: end,\n onCancel: end,\n },\n { capture: false },\n );\n };\n\n return (\n <div\n className={className ? `lk-floating-panel ${className}` : 'lk-floating-panel'}\n data-dragging={isDragging ? 'true' : undefined}\n data-placed={rect ? 'true' : undefined}\n onPointerDown={onPointerDown}\n ref={ref}\n style={\n {\n position: 'absolute',\n left: `${rect?.x ?? 0}px`,\n top: `${rect?.y ?? 0}px`,\n } as CSSProperties\n }\n >\n {children}\n </div>\n );\n}\n"]}
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type { PrefLeaf, PrefNumberFormat, PrefNumberUnit } from '@weasel-js/ui';\nimport { type Auto, isAuto } from './auto';\nimport type {\n Annotations,\n BranchAnnotations,\n BranchOptions,\n ConfigBranch,\n ConfigEntry,\n ConfigNode,\n ConfigOption,\n ConfigSchema,\n ConfigShape,\n ControlRenderer,\n InDialogOptions,\n InferConfig,\n NodeOptions,\n SectionOption,\n} from './types';\n\n/** Whether a schema entry is a branch rather than a leaf. */\nexport function isConfigBranch(entry: ConfigEntry): entry is ConfigBranch {\n return 'children' in entry;\n}\n\n/** Shared chaining surface. 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Presentation\n * only: the stored value stays a plain number, and a typed `2.5m` reads back. */\n format(format: PrefNumberFormat): this {\n return this.ann({ format });\n }\n\n /**\n * Store the value in one unit and edit it in another — radians stored,\n * degrees typed. `min`, `max` and `step` are declared in the stored unit\n * alongside the value, and convert with it. `prefUnit` builds one from a\n * `UnitSystem`.\n */\n unit(unit: PrefNumberUnit): this {\n return this.ann({ unit });\n }\n\n /** Force a slider even without both bounds. */\n slider(): this {\n return this.ann({ control: 'slider' });\n }\n\n /** Force a typed input even when both bounds are set. */\n input(): this {\n return this.ann({ control: 'input' });\n }\n}\n\nexport class BooleanNode extends BaseNode<boolean> {\n readonly kind = 'boolean';\n\n /** Ask for a switch rather than a checkbox. */\n toggle(): this {\n return this.ann({ control: 'switch' });\n }\n}\n\nexport class StringNode extends BaseNode<string> {\n readonly kind = 'string';\n\n placeholder(placeholder: string): this {\n return this.ann({ placeholder });\n }\n\n maxLength(maxLength: number): this {\n return this.ann({ maxLength });\n }\n\n /** Milliseconds to debounce live writes. 0 commits every keystroke. */\n debounce(debounceMs: number): this {\n return this.ann({ debounceMs });\n }\n}\n\nexport class ListNode extends BaseNode<string[]> {\n readonly kind = 'list';\n\n /** Shown in an empty entry. */\n placeholder(placeholder: string): this {\n return this.ann({ placeholder });\n }\n}\n\nexport class ColorNode extends BaseNode<string> {\n readonly kind = 'color';\n\n /** The value carries alpha as `#rrggbbaa`, and the row gets an opacity\n * track beside the swatch. */\n alpha(): this {\n return this.ann({ alpha: true });\n }\n}\n\nexport class EnumNode<T extends string> extends BaseNode<T> {\n readonly kind = 'enum';\n\n /** Render as a segmented control rather than a select. */\n radio(): this {\n return this.ann({ control: 'radio' });\n }\n\n /** Relabel the choices. Named `labels` rather than `options` because\n * `options` is the node's own extras bag. */\n labels(options: readonly ConfigOption[]): this {\n return this.ann({ options });\n }\n}\n\n/** A leaf whose kind the rule chain decides. */\nexport class ValueNode<T> extends BaseNode<T> {\n readonly kind = null;\n}\n\n/** A leaf of a kind labkit does not ship a row for. */\nexport class CustomNode<T> extends BaseNode<T> {\n constructor(\n readonly kind: string,\n defaultValue: T,\n annotations: Readonly<Annotations> = {},\n options: Readonly<NodeOptions> = {},\n ) {\n super(defaultValue, annotations, options);\n }\n\n protected override with(annotations: Annotations, options: NodeOptions): this {\n return new CustomNode(this.kind, this.default, annotations, options) as this;\n }\n}\n\n/**\n * A branch of the schema: its children nest under its key, so a leaf inside\n * one is read and written at a dotted path. Distinct from `.section()`, which\n * puts a heading over sibling leaves and leaves their paths alone.\n */\nexport class GroupNode<S extends ConfigShape> implements ConfigBranch<S> {\n constructor(\n readonly children: S,\n readonly annotations: Readonly<BranchAnnotations> = {},\n readonly options: Readonly<BranchOptions> = {},\n ) {}\n\n private with(annotations: BranchAnnotations, options: BranchOptions): GroupNode<S> {\n return new GroupNode(this.children, annotations, options);\n }\n\n /** Heading for the group's rows. Defaults to the key, title-cased. */\n label(name: string): GroupNode<S> {\n return this.with({ ...this.annotations, name }, this.options);\n }\n\n /** Longer help text. Carried on the resolved `PrefGroup`; both weasel-ui's\n * `PrefsForm` and `ControlPanel` draw it under the heading. */\n describe(description: string): GroupNode<S> {\n return this.with({ ...this.annotations, description }, this.options);\n }\n\n /** Render this whole group under a named section heading. */\n section(label: string, opts: Omit<SectionOption, 'label'> = {}): GroupNode<S> {\n return this.with(this.annotations, { ...this.options, section: { label, ...opts } });\n }\n\n /** Show this group only while the predicate holds. Presentational — every\n * value beneath it stays in config and the instrument still reads it. */\n showIf(predicate: (config: Record<string, unknown>) => boolean): GroupNode<S> {\n return this.with(this.annotations, { ...this.options, showIf: predicate });\n }\n}\n\n/** Every default in a shape, nested the way the shape is. */\nfunction shapeDefaults(shape: ConfigShape): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n for (const [key, entry] of Object.entries(shape)) {\n out[key] = isConfigBranch(entry) ? shapeDefaults(entry.children) : entry.default;\n }\n return out;\n}\n\nconst expand = <T extends string>(\n options: readonly T[] | readonly ConfigOption[],\n): readonly ConfigOption[] =>\n options.map((o) => (typeof o === 'string' ? { value: o, label: o } : o));\n\n/**\n * Builds an instrument's config: the values, their types, and how each is\n * edited, in one declaration.\n *\n * ```ts\n * const config = f.schema({\n * showGrid: f.boolean(true),\n * cellSize: f.number(20).range(5, 80).step(5).label('Grid spacing'),\n * // Nested: read and written at `grid.color`.\n * grid: f.group({ color: f.color('#ffffff') }),\n * })\n * ```\n */\nexport const f = {\n number: (def: number): NumberNode => new NumberNode(def),\n boolean: (def: boolean): BooleanNode => new BooleanNode(def),\n string: (def: string): StringNode => new StringNode(def),\n color: (def: string): ColorNode => new ColorNode(def),\n /** A list of strings. Its row summarizes the list, and opens a dialog to\n * edit it one entry per field. */\n list: (def: readonly string[]): ListNode => new ListNode([...def]),\n\n /** A fixed set of choices. The default's literal type flows into the config\n * type, so `f.enum('fast', ['fast', 'accurate'])` gives\n * `'fast' | 'accurate'` with no `as const`. */\n enum: <const T extends string>(\n def: T,\n options: readonly T[] | readonly ConfigOption[],\n ): EnumNode<T> => new EnumNode<T>(def, { options: expand(options) }),\n\n /** A leaf with no declared kind: the rule chain decides, which is how a lab\n * states a convention like \"every `*Color` key is a color picker\". */\n value: <T>(def: T): ValueNode<T> => new ValueNode(def),\n\n /** A branch: its children nest under this key, so `grid: f.group({ size })`\n * puts the value at `config.grid.size` and addresses it as `'grid.size'`.\n * Groups nest as deeply as the schema wants. */\n group: <const S extends ConfigShape>(children: S): GroupNode<S> => new GroupNode(children),\n\n /** A leaf of a kind a lab supplies the control for, through `controls`. */\n custom: <T>(\n kind: string,\n def: T,\n validate?: (leaf: PrefLeaf, config: Record<string, unknown>) => string[],\n ): CustomNode<T> => new CustomNode(kind, def, {}, validate ? { validate } : {}),\n\n /** Collect leaves and groups into an instrument's config. */\n schema<S extends ConfigShape>(nodes: S): ConfigSchema<InferConfig<S>> {\n return { nodes, defaults: () => shapeDefaults(nodes) as InferConfig<S> };\n },\n};\n","import type { ConfigRule, ConfigRuleContext, LeafPatch } from './types';\n\n/** `cellSize` -> `Cell size`. Splits camelCase without shattering acronyms. */\nexport function titleCase(key: string): string {\n const words = key\n .replace(/[_-]+/g, ' ')\n .split(/(?<=[a-z0-9])(?=[A-Z])/)\n .join(' ')\n .trim()\n .toLowerCase();\n return words.length === 0 ? words : words[0].toUpperCase() + words.slice(1);\n}\n\n/** An `f.value` leaf takes its kind from the shape of its default. */\nconst kindFromValue: ConfigRule = (ctx) => {\n const t = typeof ctx.default;\n if (t === 'boolean' || t === 'number' || t === 'string') return { kind: t };\n const d = ctx.default;\n if (Array.isArray(d) && d.every((v) => typeof v === 'string')) return { kind: 'list' };\n return null;\n};\n\nconst labelFromKey: ConfigRule = (ctx) => ({ name: titleCase(ctx.key) });\n\n/** A number bounded on both sides is a slider; one bound or none is an input. */\nconst sliderWhenBounded: ConfigRule = (ctx) => {\n if (ctx.leaf.kind !== 'number') return null;\n const bounded = ctx.leaf.min !== undefined && ctx.leaf.max !== undefined;\n return bounded ? { control: 'slider' } : null;\n};\n\n/** `PrefBase.description` is required, so every leaf must end up with one. */\nconst descriptionDefault: ConfigRule = () => ({ description: '' });\n\n/**\n * labkit's own inference, expressed in the same vocabulary a consumer\n * extends. Runs after the consumer's rules, so a lab always wins.\n *\n * If one of these ever needs something a `ConfigRule` cannot express, the\n * seam is too weak — that is the point of writing them this way.\n */\nexport const builtinRules: readonly ConfigRule[] = [\n kindFromValue,\n labelFromKey,\n sliderWhenBounded,\n descriptionDefault,\n];\n\n/**\n * Fold a rule chain into one leaf patch. Gap-filling: a property already\n * settled is never overwritten, so the accumulator seeded with the author's\n * annotations beats every rule, and earlier rules beat later ones.\n */\nexport function applyRules(\n seed: LeafPatch,\n ctx: Omit<ConfigRuleContext, 'leaf'>,\n rules: readonly ConfigRule[],\n): LeafPatch {\n const acc: LeafPatch = { ...seed };\n for (const rule of rules) {\n const patch = rule({ ...ctx, leaf: acc });\n if (patch === null) continue;\n for (const [k, v] of Object.entries(patch)) {\n if (v !== undefined && acc[k as keyof LeafPatch] === undefined) {\n (acc as Record<string, unknown>)[k] = v;\n }\n }\n }\n return acc;\n}\n","import type { PrefGroup, PrefLeaf } from '@weasel-js/ui';\nimport { isConfigBranch } from './builder';\nimport { applyRules, builtinRules, titleCase } from './rules';\nimport type {\n ConfigEntry,\n ConfigRule,\n ConfigSchema,\n ConfigShape,\n ControlRenderer,\n DialogSpec,\n LeafPatch,\n ResolvedConfig,\n SectionSpec,\n} from './types';\n\n/** Drop keys whose value is undefined, so an unset annotation stays a gap the\n * rule chain can fill rather than a settled `undefined`. */\nfunction defined(annotations: Record<string, unknown>): LeafPatch {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(annotations)) if (v !== undefined) out[k] = v;\n return out as LeafPatch;\n}\n\n/** What the walk collects on the side of the `PrefGroup` tree. */\ninterface Sink {\n sections: SectionSpec[];\n showIf: Map<string, (config: Record<string, unknown>) => boolean>;\n renderers: Record<string, ControlRenderer>;\n dialogs: Record<string, DialogSpec>;\n chain: readonly ConfigRule[];\n}\n\n/**\n * Resolve a schema into the vocabulary weasel-ui renders, running each leaf\n * through the consumer's rules and then labkit's own.\n *\n * The group mirrors the schema's own nesting: an `f.group` becomes a nested\n * `PrefGroup`, so a leaf's dotted path within the tree is the path its value\n * is written at, and both `ControlPanel` and `PrefsForm` address it\n * identically.\n */\nexport function resolveConfigSchema<TC>(\n schema: ConfigSchema<TC>,\n rules: readonly ConfigRule[] = [],\n): ResolvedConfig {\n const sink: Sink = {\n sections: [],\n showIf: new Map(),\n renderers: {},\n dialogs: {},\n chain: [...rules, ...builtinRules],\n };\n const group = resolveShape(schema.nodes, '', '', sink);\n return {\n group,\n sections: sink.sections,\n showIf: sink.showIf,\n renderers: sink.renderers,\n dialogs: sink.dialogs,\n };\n}\n\n/** A section while it is still being filled. */\ntype OpenSection = Omit<SectionSpec, 'paths'> & { paths: string[] };\n\nfunction resolveShape(shape: ConfigShape, at: string, name: string, sink: Sink): PrefGroup {\n const children: Record<string, PrefLeaf | PrefGroup> = {};\n const sections = new Map<string, OpenSection>();\n\n for (const [key, entry] of Object.entries(shape)) {\n const path = at === '' ? key : `${at}.${key}`;\n children[key] = resolveEntry(entry, key, path, sink);\n\n const { section, showIf: predicate } = entry.options;\n if (section !== undefined) {\n let spec = sections.get(section.label);\n if (!spec) {\n spec = { at, label: section.label, paths: [] };\n sections.set(section.label, spec);\n sink.sections.push(spec);\n }\n spec.paths.push(path);\n // One node saying `collapsed` settles the section, so a schema does not\n // have to repeat it on every node under the heading.\n if (section.collapsed !== undefined) {\n spec.collapsed = (spec.collapsed ?? false) || section.collapsed;\n }\n if (section.layout !== undefined && spec.layout === undefined) spec.layout = section.layout;\n if (section.pack !== undefined && spec.pack === undefined) spec.pack = section.pack;\n }\n if (predicate) sink.showIf.set(path, predicate);\n if (!isConfigBranch(entry) && entry.options.render) sink.renderers[path] = entry.options.render;\n if (!isConfigBranch(entry) && entry.options.dialog) sink.dialogs[path] = entry.options.dialog;\n }\n\n return { name, children };\n}\n\nfunction resolveEntry(\n entry: ConfigEntry,\n key: string,\n path: string,\n sink: Sink,\n): PrefLeaf | PrefGroup {\n if (isConfigBranch(entry)) {\n const group = resolveShape(\n entry.children,\n path,\n entry.annotations.name ?? titleCase(key),\n sink,\n );\n return entry.annotations.description === undefined\n ? group\n : { ...group, description: entry.annotations.description };\n }\n if (entry.options.manual && entry.options.unpinned) {\n throw new Error(\n `[labkit] \"${path}\" is both .manual() and .initial(auto) — a field that can never be auto cannot start auto`,\n );\n }\n const seed: LeafPatch = defined({\n ...entry.annotations,\n ...(entry.kind === null ? {} : { kind: entry.kind }),\n });\n const patch = applyRules(seed, { key, path, default: entry.default }, sink.chain);\n const { autoResolve, unpinned, manual } = entry.options;\n return {\n ...patch,\n default: entry.default,\n // Extra keys survive onto the leaf at runtime; `ControlPanel` reads them\n // back with its `extra<T>` helper, the same as `min`, `step` and the rest.\n ...(autoResolve === undefined ? {} : { autoResolve }),\n ...(unpinned === undefined ? {} : { unpinned }),\n ...(manual === undefined ? {} : { manual }),\n } as PrefLeaf;\n}\n","import { useMemo } from 'react';\nimport { resolveAutoConfig } from './autoConfig';\nimport type { ResolvedConfig } from './types';\n\nconst NONE: ReadonlySet<string> = new Set();\n\n/**\n * The config an instrument reads: the stored one with every unpinned path\n * resolved. The single place resolution happens, so `Trial` and\n * `useTrialState` cannot disagree about what an instrument is looking at.\n */\nexport function useResolvedConfig<TC>(\n schema: ResolvedConfig | undefined,\n config: TC,\n autoPaths: readonly string[] | undefined,\n): { config: TC; auto: ReadonlySet<string> } {\n const auto = useMemo(\n () => (autoPaths && autoPaths.length > 0 ? new Set(autoPaths) : NONE),\n [autoPaths],\n );\n const resolvedConfig = useMemo(\n () => (schema ? resolveAutoConfig(schema, config, auto) : config),\n [schema, config, auto],\n );\n return { config: resolvedConfig, auto };\n}\n"]}
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