@weasel-js/labkit 1.4.0-pre.1 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/dist/_dts/{CanvasStackContext-LnCfqNBA.d.ts → CanvasStackContext-D6M0o8cQ.d.ts} +1 -1
  2. package/dist/_dts/{frac-C-2c72Ij.d.ts → frac-QS7XzvpG.d.ts} +2 -2
  3. package/dist/_dts/{index-BDVzvRzQ.d.ts → index-B2X21G1c.d.ts} +8 -2
  4. package/dist/_dts/{types-D6s4b7if.d.ts → types-C1Zw7s5P.d.ts} +1 -0
  5. package/dist/_dts/{types-DYMaEvM5.d.ts → types-ChVJJHvk.d.ts} +3 -0
  6. package/dist/_dts/{useTrialState-gmMvZqPc.d.ts → useTrialState-Cdm13fvl.d.ts} +2 -1
  7. package/dist/canvas/index.d.ts +6 -6
  8. package/dist/canvas/index.js +2 -2
  9. package/dist/chrome/index.d.ts +4 -4
  10. package/dist/chrome/index.js +5 -5
  11. package/dist/chunk-2YILQ7Y5.js +33 -0
  12. package/dist/chunk-2YILQ7Y5.js.map +1 -0
  13. package/dist/{chunk-QB5SM4BM.js → chunk-4AMN4MMB.js} +5 -5
  14. package/dist/{chunk-QB5SM4BM.js.map → chunk-4AMN4MMB.js.map} +1 -1
  15. package/dist/{chunk-L5QJOOLV.js → chunk-7VW3S44V.js} +512 -56
  16. package/dist/chunk-7VW3S44V.js.map +1 -0
  17. package/dist/{chunk-ESIQNQ6K.js → chunk-B5VWJBWM.js} +12 -6
  18. package/dist/chunk-B5VWJBWM.js.map +1 -0
  19. package/dist/{chunk-RBGKL7NF.js → chunk-L5WBGUVR.js} +1664 -1628
  20. package/dist/chunk-L5WBGUVR.js.map +1 -0
  21. package/dist/{chunk-XJ6N32QP.js → chunk-LJSIUFYD.js} +14 -30
  22. package/dist/chunk-LJSIUFYD.js.map +1 -0
  23. package/dist/{chunk-HHGVISVZ.js → chunk-QR5V3AFG.js} +6 -4
  24. package/dist/chunk-QR5V3AFG.js.map +1 -0
  25. package/dist/{chunk-6OEYTYML.js → chunk-UD7TEHZT.js} +15 -15
  26. package/dist/chunk-UD7TEHZT.js.map +1 -0
  27. package/dist/{chunk-HMFODCOX.js → chunk-VHFQKAUL.js} +3 -3
  28. package/dist/{chunk-HMFODCOX.js.map → chunk-VHFQKAUL.js.map} +1 -1
  29. package/dist/{chunk-TO2FUOKF.js → chunk-W3KSUXXR.js} +16 -13
  30. package/dist/chunk-W3KSUXXR.js.map +1 -0
  31. package/dist/{chunk-AE5CNVRU.js → chunk-XCBCZEBO.js} +3 -3
  32. package/dist/{chunk-AE5CNVRU.js.map → chunk-XCBCZEBO.js.map} +1 -1
  33. package/dist/{chunk-E2UQVZ44.js → chunk-Y2HK44TG.js} +3 -3
  34. package/dist/{chunk-E2UQVZ44.js.map → chunk-Y2HK44TG.js.map} +1 -1
  35. package/dist/{chunk-M75ZU6ZZ.js → chunk-YQGQUBKA.js} +3 -3
  36. package/dist/{chunk-M75ZU6ZZ.js.map → chunk-YQGQUBKA.js.map} +1 -1
  37. package/dist/controls/index.d.ts +2 -2
  38. package/dist/controls/index.js +3 -3
  39. package/dist/dragdrop/index.d.ts +3 -3
  40. package/dist/dragdrop/index.js +2 -2
  41. package/dist/index.d.ts +55 -12
  42. package/dist/index.js +306 -159
  43. package/dist/index.js.map +1 -1
  44. package/dist/layers/index.d.ts +4 -4
  45. package/dist/layers/index.js +3 -3
  46. package/dist/loupe/index.d.ts +5 -5
  47. package/dist/loupe/index.js +2 -2
  48. package/dist/passthrough/weasel-canvas.js +1 -1
  49. package/dist/passthrough/weasel-ui.d.ts +336 -15
  50. package/dist/passthrough/weasel-ui.js +2 -2
  51. package/dist/primitives/index.js +4 -4
  52. package/dist/state/index.d.ts +3 -3
  53. package/dist/state/index.js +4 -2
  54. package/dist/state/index.js.map +1 -1
  55. package/dist/styles.css +64 -5
  56. package/dist/surface/index.d.ts +17 -2
  57. package/dist/surface/index.js +3 -2
  58. package/dist/ui/layers/index.js +2 -2
  59. package/dist/undo/index.d.ts +3 -3
  60. package/package.json +8 -8
  61. package/src/annotations/AnnotationOverlay.tsx +10 -6
  62. package/src/annotations/Annotations.less +6 -0
  63. package/src/annotations/Annotations.overlay.test.tsx +113 -0
  64. package/src/annotations/MarkList.tsx +3 -2
  65. package/src/config/builder.test.ts +5 -0
  66. package/src/config/builder.ts +6 -0
  67. package/src/config/types.ts +1 -0
  68. package/src/controls/ControlPanel.test.tsx +23 -0
  69. package/src/controls/ControlPanel.tsx +3 -0
  70. package/src/lab/Lab.surface.test.tsx +8 -3
  71. package/src/lab/LabHeader.test.tsx +12 -0
  72. package/src/lab/LabHeader.tsx +16 -6
  73. package/src/passthrough/weasel-ui.test.ts +9 -0
  74. package/src/passthrough/weasel-ui.ts +4 -0
  75. package/src/primitives/ZoomControl.tsx +2 -0
  76. package/src/state/store.ts +10 -0
  77. package/src/state/types.ts +3 -0
  78. package/src/surface/AGENTS.md +11 -1
  79. package/src/surface/index.ts +7 -1
  80. package/src/surface/useSurfaceTile.ts +20 -2
  81. package/src/surface/useTiledSurface.ts +4 -1
  82. package/src/theme/Interstellar.stories.tsx +4 -3
  83. package/src/theme/base.less +39 -1
  84. package/src/trial/Trial.less +27 -5
  85. package/src/trial/TrialBody.test.tsx +67 -0
  86. package/src/trial/TrialBody.tsx +155 -0
  87. package/src/trial/TrialChrome.tsx +18 -10
  88. package/src/trial/index.ts +2 -0
  89. package/dist/chunk-6OEYTYML.js.map +0 -1
  90. package/dist/chunk-ESIQNQ6K.js.map +0 -1
  91. package/dist/chunk-HHGVISVZ.js.map +0 -1
  92. package/dist/chunk-L5QJOOLV.js.map +0 -1
  93. package/dist/chunk-RBGKL7NF.js.map +0 -1
  94. package/dist/chunk-TO2FUOKF.js.map +0 -1
  95. package/dist/chunk-XJ6N32QP.js.map +0 -1
@@ -1 +1 @@
1
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type { LoupePoint } from '@weasel-js/loupe';\nimport { centerOn } from '../canvas/camera';\nimport { screenToWorld } from '../canvas/canvasCoords';\nimport type { CanvasLayerDescriptor } from '../canvas/useLayerScheduler';\nimport { DEFAULT_FRAME, resolveFrame, type WorldFrame, type WorldSpec } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\n\n/** The camera a round lens of `diameter` shows a magnified region through, and\n * the coordinate system it is read in — the instrument's own `WorldSpec`,\n * resolved against the lens rather than the stack. */\nexport interface LensCamera {\n view: ViewTransform;\n frame: WorldFrame;\n}\n\n/**\n * What a lens aimed at `aim` renders the stack's layers through.\n *\n * The lens is its own viewport, so the world spec resolves against its box: an\n * instrument centred on its viewport is centred in the lens too.\n */\nexport function lensCamera(\n aim: LoupePoint,\n outer: ViewTransform,\n outerFrame: WorldFrame,\n factor: number,\n diameter: number,\n worldSpec?: WorldSpec,\n): LensCamera {\n const size = { width: diameter, height: diameter };\n const frame = resolveFrame(worldSpec, size);\n const world = screenToWorld(aim, outer, outerFrame);\n return { view: centerOn(world, outer.zoom * factor, size, frame), frame };\n}\n\n/** A rectangle in a backing store's own device pixels. */\nexport interface SourceRect {\n sx: number;\n sy: number;\n sw: number;\n sh: number;\n}\n\n/**\n * The region a pixel-mode lens copies out of a presented canvas: the `diameter\n * / factor` CSS px around `aim`, in that canvas' backing-store pixels.\n */\nexport function lensSourceRect(\n aim: LoupePoint,\n factor: number,\n diameter: number,\n dpr: number,\n): SourceRect {\n const span = diameter / factor;\n return {\n sx: (aim.x - span / 2) * dpr,\n sy: (aim.y - span / 2) * dpr,\n sw: span * dpr,\n sh: span * dpr,\n };\n}\n\n/**\n * The colour a stack presents at a point: the topmost visible layer with\n * anything opaque there, or `null` when every layer is transparent — which is\n * the honest answer for a point showing nothing but the workspace behind.\n */\nexport function sampleStack(\n layers: readonly CanvasLayerDescriptor[],\n canvases: Map<string, HTMLCanvasElement>,\n p: LoupePoint,\n dpr: number,\n): string | null {\n for (let i = layers.length - 1; i >= 0; i--) {\n const layer = layers[i];\n if (!layer.visible) continue;\n const canvas = canvases.get(layer.id);\n if (!canvas) continue;\n const ctx = canvas.getContext('2d', { willReadFrequently: true });\n if (!ctx) continue;\n const x = Math.floor(p.x * dpr);\n const y = Math.floor(p.y * dpr);\n if (x < 0 || y < 0 || x >= canvas.width || y >= canvas.height) continue;\n const [r, g, b, a] = ctx.getImageData(x, y, 1, 1).data;\n if (a === 0) continue;\n return `#${[r, g, b].map((c) => c.toString(16).padStart(2, '0')).join('')}`;\n }\n return null;\n}\n\n/** Redraw the stack into a lens' own canvas. `mode` decides whether the layers\n * are re-run at the lens camera or their presented pixels are enlarged. */\nexport function drawCanvasLens(\n ctx: CanvasRenderingContext2D,\n opts: {\n aim: LoupePoint;\n factor: number;\n diameter: number;\n dpr: number;\n mode: 'vector' | 'pixel';\n outer: ViewTransform;\n outerFrame?: WorldFrame;\n worldSpec?: WorldSpec;\n layers: readonly CanvasLayerDescriptor[];\n canvases: Map<string, HTMLCanvasElement>;\n },\n): void {\n const { aim, factor, diameter, dpr, mode, outer, layers, canvases } = opts;\n ctx.save();\n ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n ctx.clearRect(0, 0, diameter, diameter);\n\n if (mode === 'pixel') {\n const { sx, sy, sw, sh } = lensSourceRect(aim, factor, diameter, dpr);\n ctx.imageSmoothingEnabled = false;\n for (const layer of layers) {\n if (!layer.visible) continue;\n const canvas = canvases.get(layer.id);\n if (!canvas || canvas.width === 0 || canvas.height === 0) continue;\n ctx.drawImage(canvas, sx, sy, sw, sh, 0, 0, diameter, diameter);\n }\n ctx.restore();\n return;\n }\n\n const lens = lensCamera(\n aim,\n outer,\n opts.outerFrame ?? DEFAULT_FRAME,\n factor,\n diameter,\n opts.worldSpec,\n );\n for (const layer of layers) {\n if (!layer.visible) continue;\n ctx.save();\n layer.render(ctx, lens.view, lens.frame);\n ctx.restore();\n }\n ctx.restore();\n}\n","import { useVisibleRaf } from '@weasel-js/core';\nimport type { LoupeMode, LoupePoint } from '@weasel-js/loupe';\nimport { useEffect, useRef } from 'react';\nimport type { CanvasStackSurface } from '../canvas/CanvasStackContext';\nimport type { WorldFrame, WorldSpec } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\nimport { drawCanvasLens } from './canvasLens';\n\n/** Props for `<CanvasLoupe>`. */\nexport interface CanvasLoupeProps {\n aim: LoupePoint;\n factor: number;\n mode: LoupeMode;\n diameter: number;\n /** The stack being magnified: its layers, its pixels, and its measured box. */\n surface: CanvasStackSurface;\n view: ViewTransform;\n frame: WorldFrame;\n worldSpec?: WorldSpec;\n}\n\n/**\n * Paints a lens over a `<CanvasStack>` by re-drawing the stack's layers through\n * a zoomed camera — so the magnified content is as sharp as the original, at\n * any factor. `pixel` mode enlarges what the stack presented instead.\n */\nexport function CanvasLoupe({\n aim,\n factor,\n mode,\n diameter,\n surface,\n view,\n frame,\n worldSpec,\n}: CanvasLoupeProps) {\n const canvasRef = useRef<HTMLCanvasElement | null>(null);\n const dpr = surface.size.dpr;\n\n // Whatever the stack redraws every frame, the lens has to redraw too — an\n // instrument that animates from its own loop never re-renders this component.\n const args = { aim, factor, mode, diameter, dpr, view, frame, worldSpec, surface };\n const argsRef = useRef(args);\n argsRef.current = args;\n\n const loop = useVisibleRaf(\n () => {\n loop.request();\n const canvas = canvasRef.current;\n const ctx = canvas?.getContext('2d');\n const canvases = argsRef.current.surface.canvases.current;\n if (!ctx || !canvases) return;\n const a = argsRef.current;\n drawCanvasLens(ctx, {\n aim: a.aim,\n factor: a.factor,\n diameter: a.diameter,\n dpr: a.dpr,\n mode: a.mode,\n outer: a.view,\n outerFrame: a.frame,\n worldSpec: a.worldSpec,\n layers: a.surface.layers,\n canvases,\n });\n },\n { target: canvasRef },\n );\n\n useEffect(() => {\n loop.request();\n return () => loop.cancel();\n }, [loop]);\n\n return (\n <canvas\n ref={canvasRef}\n className=\"lk-loupe__canvas\"\n width={Math.max(1, Math.round(diameter * dpr))}\n height={Math.max(1, Math.round(diameter * dpr))}\n />\n );\n}\n","import type { LoupeMode, LoupePoint } from '@weasel-js/loupe';\nimport type { CSSProperties } from 'react';\nimport { zoomAt } from '../canvas/camera';\nimport type { ViewportSize, WorldFrame } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\nimport type { LoupeRenderArgs } from './types';\n\n/** Props for `<DomLoupe>`. */\nexport interface DomLoupeProps {\n aim: LoupePoint;\n factor: number;\n mode: LoupeMode;\n diameter: number;\n /** The host the instrument draws into, which the stage reproduces. */\n size: ViewportSize;\n /** The trial's own camera. */\n view: ViewTransform;\n frame?: WorldFrame;\n state: unknown;\n config: unknown;\n render: (args: LoupeRenderArgs) => React.ReactNode;\n}\n\n/**\n * Paints a lens over DOM content by asking the instrument to draw itself again\n * at a magnified camera.\n *\n * The stage is a full copy of the host, so the instrument's own layout still\n * holds; the camera is composed about the aimed point, which keeps that point\n * where it already was, and the stage is then slid by `diameter / 2 - aim` to\n * bring it to the middle of the lens.\n */\nexport function DomLoupe({\n aim,\n factor,\n mode,\n diameter,\n size,\n view,\n frame,\n state,\n config,\n render,\n}: DomLoupeProps) {\n const style: CSSProperties = {\n width: `${size.width}px`,\n height: `${size.height}px`,\n transform: `translate(${diameter / 2 - aim.x}px, ${diameter / 2 - aim.y}px)`,\n };\n return (\n <div className=\"lk-loupe__stage\" style={style}>\n {render({\n state,\n config,\n view: zoomAt(view, factor, aim, { frame }),\n factor,\n mode,\n size,\n })}\n </div>\n );\n}\n","import type { LoupePoint } from '@weasel-js/loupe';\nimport type { CSSProperties, ReactNode, RefObject } from 'react';\n\n/** Props for `<LoupeBubble>`. */\nexport interface LoupeBubbleProps {\n /** Where the lens is aimed, in its container's own pixels. */\n aim: LoupePoint;\n diameter: number;\n hostRef?: RefObject<HTMLDivElement | null>;\n children: ReactNode;\n}\n\n/**\n * The lens itself: a circle centred on the aimed point, clipping whatever a\n * painter draws into it.\n *\n * It takes no pointer events, so the pan, the wheel and anything underneath\n * keep working while it is up — and it is `aria-hidden`, since it magnifies\n * content already on the page rather than adding any.\n */\nexport function LoupeBubble({ aim, diameter, hostRef, children }: LoupeBubbleProps) {\n const style: CSSProperties = {\n width: `${diameter}px`,\n height: `${diameter}px`,\n transform: `translate(${aim.x - diameter / 2}px, ${aim.y - diameter / 2}px)`,\n };\n return (\n <div ref={hostRef} className=\"lk-loupe\" style={style} aria-hidden=\"true\">\n {children}\n </div>\n );\n}\n","import { type RefObject, useEffect, useState } from 'react';\nimport type { ViewportSize } from '../canvas/worldSpec';\n\nconst ZERO: ViewportSize = { width: 0, height: 0 };\n\n/** An element's CSS-pixel box, kept current. `{0, 0}` until it is measured, and\n * wherever `ResizeObserver` is absent. */\nexport function useHostSize(ref: RefObject<HTMLElement | null>): ViewportSize {\n const [size, setSize] = useState<ViewportSize>(ZERO);\n\n useEffect(() => {\n const el = ref.current;\n if (!el) return;\n const update = (): void => {\n const rect = el.getBoundingClientRect();\n setSize((prev) =>\n prev.width === rect.width && prev.height === rect.height\n ? prev\n : { width: rect.width, height: rect.height },\n );\n };\n update();\n if (typeof ResizeObserver === 'undefined') return;\n const ro = new ResizeObserver(update);\n ro.observe(el);\n return () => ro.disconnect();\n }, [ref]);\n\n return size;\n}\n","import type { View } from '@weasel-js/core';\n\n/** A point on the magnified surface, in its own CSS pixels. */\nexport interface LoupePoint {\n x: number;\n y: number;\n}\n\n/** The lens' rectangle on that surface. */\nexport interface LoupeRect extends LoupePoint {\n w: number;\n h: number;\n}\n\n/**\n * The inner `View` a loupe renders its content through: the outer view's\n * magnification times `factor`, positioned so `target` sits at the center of\n * a viewport the size of `rect`.\n */\nexport function loupeInnerView(\n target: LoupePoint,\n outer: View,\n rect: LoupeRect,\n factor: number,\n): View {\n const scale = { x: outer.scale.x * factor, y: outer.scale.y * factor };\n return {\n x: target.x - rect.w / 2 / scale.x,\n y: target.y - rect.h / 2 / scale.y,\n scale,\n };\n}\n\n/**\n * Where on the outer surface a point inside the lens is looking, in\n * screen-space CSS px.\n *\n * The inverse of {@link loupeInnerView}: the lens centers `aim` in `rect` and\n * magnifies by `factor`, and the outer view's own scale cancels out of the\n * round trip — so this needs no `View`.\n */\nexport function loupeSourcePoint(\n p: LoupePoint,\n rect: LoupeRect,\n aim: LoupePoint,\n factor: number,\n): LoupePoint {\n return {\n x: aim.x + (p.x - (rect.x + rect.w / 2)) / factor,\n y: aim.y + (p.y - (rect.y + rect.h / 2)) / factor,\n };\n}\n","import { type LoupePoint, type LoupeRect, loupeSourcePoint } from './geometry';\n\n/** How a loupe magnifies. `'vector'` re-renders the source through a zoomed-in\n * view, so content stays sharp at any factor; `'pixel'` blows up the actual\n * pixels the surface presented. */\nexport type LoupeMode = 'vector' | 'pixel';\n\n/**\n * What a loupe needs from the surface it magnifies. A painter implements it,\n * and the model asks nothing about how the lens is drawn — only where it is,\n * what colour is under a point, and whether anyone can still see it.\n */\nexport interface LoupeSurface {\n /** The lens' rectangle, or `null` while it has none. */\n lens(): LoupeRect | null;\n /**\n * Does the lens itself cover this point? A stationary lens does over its own\n * frame, which is what the freeze rule below is for; a lens that follows the\n * pointer never covers it and answers `false`.\n */\n covers(p: LoupePoint): boolean;\n /** Hex colour at a surface point, or `null` when the surface cannot say. */\n sample(p: LoupePoint): string | null;\n /** Is the lens off screen? Aims are ignored while it is. */\n hidden(): boolean;\n /** Is the lens gone for good? The model tears itself down when it is. */\n gone(): boolean;\n /** Something the painter must redraw for has changed. */\n changed(): void;\n}\n\n/** Options for {@link createLoupeModel}. */\nexport interface LoupeModelOptions {\n surface: LoupeSurface;\n mode?: LoupeMode;\n /** Magnification. Default 8. */\n factor?: number;\n /** Bounds `setFactor` clamps to. Unset means unclamped. */\n minFactor?: number;\n maxFactor?: number;\n /** Called with the hex colour under the aim point whenever it changes. */\n onColorChange?: (hex: string) => void;\n /** Called when a pick lands — an eyedropper on the magnified surface. Where\n * the colour goes is the consumer's business. */\n onPick?: (hex: string) => void;\n /** Called when the model tears itself down because the surface reported the\n * lens gone, so the painter can drop what it was holding. */\n onDispose?: () => void;\n}\n\n/** Where a loupe is aimed, how far it magnifies, and what colour it is over. */\nexport interface LoupeModel {\n readonly mode: LoupeMode;\n readonly factor: number;\n /** Last aimed point, in the surface's CSS px. */\n readonly aim: LoupePoint;\n /** Hex colour under the aim point. `null` until something answers. */\n readonly color: string | null;\n setMode(mode: LoupeMode): void;\n setFactor(factor: number): void;\n /** Aim at a surface point. Ignored while the lens covers it, is hidden, or\n * the model is disposed. */\n aimAt(p: LoupePoint): void;\n /** Sample what the lens shows at `p`, a point inside it, and report that to\n * `onPick`. Omit `p` to pick at the aim point. Leaves the aim, and `color`,\n * alone. */\n pick(p?: LoupePoint): string | null;\n dispose(): void;\n}\n\n/**\n * Build the loupe's model over a surface. It holds the state a magnifier has —\n * aim, factor, mode, colour — and none of the drawing.\n */\nexport function createLoupeModel(opts: LoupeModelOptions): LoupeModel {\n const { surface } = opts;\n let mode: LoupeMode = opts.mode ?? 'vector';\n let factor = opts.factor ?? 8;\n let aim: LoupePoint = { x: 0, y: 0 };\n let color: string | null = null;\n let disposed = false;\n\n const clamp = (n: number): number =>\n Math.min(opts.maxFactor ?? Number.POSITIVE_INFINITY,\n Math.max(opts.minFactor ?? Number.NEGATIVE_INFINITY, n));\n\n const teardown = () => {\n if (disposed) return;\n disposed = true;\n opts.onDispose?.();\n };\n\n const sampleColor = () => {\n const hex = surface.sample(aim);\n if (hex === null || hex === color) return;\n color = hex;\n opts.onColorChange?.(hex);\n };\n\n return {\n get mode() { return mode; },\n get factor() { return factor; },\n get aim() { return aim; },\n get color() { return color; },\n\n setMode(next) {\n if (disposed || next === mode) return;\n mode = next;\n surface.changed();\n },\n\n setFactor(next) {\n if (disposed) return;\n factor = clamp(next);\n surface.changed();\n },\n\n aimAt(p) {\n if (disposed) return;\n // A lens can be taken away by whatever owns it, without coming back\n // through `dispose`. Follow it down rather than keep sampling for a\n // magnifier nobody can see.\n if (surface.gone()) { teardown(); return; }\n if (surface.hidden()) return;\n if (surface.covers(p)) return;\n aim = p;\n sampleColor();\n surface.changed();\n },\n\n pick(p) {\n if (disposed) return null;\n let at = aim;\n if (p) {\n const rect = surface.lens();\n if (!rect) return null;\n at = loupeSourcePoint(p, rect, aim, factor);\n // The lens is part of the picture the surface presents. A point near\n // its frame maps back underneath it, and sampling there reports the\n // lens' own chrome as artwork.\n if (surface.covers(at)) return null;\n }\n const hex = surface.sample(at);\n if (hex !== null) opts.onPick?.(hex);\n return hex;\n },\n\n dispose: teardown,\n };\n}\n","import {\n createLoupeModel,\n type LoupeMode,\n type LoupeModel,\n type LoupePoint,\n} from '@weasel-js/loupe';\nimport { type RefObject, useCallback, useEffect, useReducer, useRef } from 'react';\nimport type { ResolvedLoupe } from './types';\n\n/** Options for {@link useLoupe}. */\nexport interface UseLoupeOptions {\n capability: ResolvedLoupe;\n /** The element the lens tracks the pointer across. */\n hostRef: RefObject<HTMLElement | null>;\n /** Whether the loupe is turned on. Hold-to-peek shows it regardless. */\n enabled: boolean;\n /** Hex colour at a host point. Omitted, the loupe reports no colour — which\n * is the honest answer for a surface with no pixels to read. */\n sample?: (p: LoupePoint) => string | null;\n}\n\n/** A loupe as a React view reads it. */\nexport interface LoupeState {\n /** Whether the lens should be drawn. */\n visible: boolean;\n /** Where it is aimed, in the host's own pixels. */\n aim: LoupePoint;\n factor: number;\n mode: LoupeMode;\n color: string | null;\n setMode: (mode: LoupeMode) => void;\n setFactor: (factor: number) => void;\n /** Sample what the lens shows at a point inside it. */\n pick: (p?: LoupePoint) => string | null;\n}\n\n/** How fast the wheel walks the magnification. Gentler than the pan-zoom\n * wheel: the lens' whole range is one order of magnitude. */\nconst WHEEL_RATE = 0.002;\n\n/**\n * Binds `@weasel-js/loupe`'s model to a host element and drives it from the\n * pointer, the peek key and the wheel.\n *\n * These are plain listeners rather than gesture bindings because labkit trials\n * do not route input through the dispatcher — see the loupe entry under\n * \"Selection, actions & UI panels\" in `docs/TODO.md`. They are all in this one\n * hook so that when trial input does go through it, this is the only file to\n * rewrite.\n */\nexport function useLoupe({ capability, hostRef, enabled, sample }: UseLoupeOptions): LoupeState {\n const [, bump] = useReducer((n: number) => n + 1, 0);\n\n const overRef = useRef(false);\n const peekingRef = useRef(false);\n const enabledRef = useRef(enabled);\n enabledRef.current = enabled;\n const sampleRef = useRef(sample);\n sampleRef.current = sample;\n const onColorChangeRef = useRef(capability.onColorChange);\n onColorChangeRef.current = capability.onColorChange;\n\n // Reads nothing but refs, so it is stable and an effect may depend on it.\n const shown = useCallback(\n (): boolean => overRef.current && (enabledRef.current || peekingRef.current),\n [],\n );\n\n const modelRef = useRef<LoupeModel | null>(null);\n if (modelRef.current === null) {\n modelRef.current = createLoupeModel({\n mode: capability.mode,\n factor: capability.factor,\n minFactor: capability.minFactor,\n maxFactor: capability.maxFactor,\n onColorChange: (hex) => onColorChangeRef.current?.(hex),\n surface: {\n lens: () => {\n const d = diameterRef.current;\n const { x, y } = modelRef.current?.aim ?? { x: 0, y: 0 };\n return { x: x - d / 2, y: y - d / 2, w: d, h: d };\n },\n // The lens follows the pointer and is painted over the host rather than\n // into it, so it is never part of the picture being magnified.\n covers: () => false,\n sample: (p) => sampleRef.current?.(p) ?? null,\n hidden: () => !shown(),\n gone: () => goneRef.current,\n changed: bump,\n },\n });\n }\n const model = modelRef.current;\n\n const diameterRef = useRef(capability.diameter);\n diameterRef.current = capability.diameter;\n const goneRef = useRef(false);\n\n // The model holds no resources, and `dispose` is one-way — so unmounting only\n // reports the lens gone. Disposing here instead leaves React's mount / unmount\n // / remount in StrictMode with a permanently dead model that silently ignores\n // every aim.\n useEffect(() => {\n goneRef.current = false;\n return () => {\n goneRef.current = true;\n };\n }, []);\n\n // Turning the loupe off with the pointer still inside must put the lens away,\n // and the model only reconsiders on an aim.\n useEffect(() => {\n if (!enabled && !peekingRef.current) bump();\n }, [enabled]);\n\n useEffect(() => {\n const host = hostRef.current;\n if (!host) return;\n\n const onPointerMove = (e: PointerEvent): void => {\n overRef.current = true;\n const rect = host.getBoundingClientRect();\n model.aimAt({ x: e.clientX - rect.left, y: e.clientY - rect.top });\n if (!shown()) return;\n bump();\n };\n const onPointerLeave = (): void => {\n overRef.current = false;\n bump();\n };\n const onWheel = (e: WheelEvent): void => {\n if (!shown()) return;\n // Ahead of the stack's own pan-zoom, which is a React handler on this same\n // element: capture runs first, and stopping propagation keeps the event\n // from reaching React's root listener at all.\n e.preventDefault();\n e.stopPropagation();\n model.setFactor(model.factor * Math.exp(-e.deltaY * WHEEL_RATE));\n };\n\n host.addEventListener('pointermove', onPointerMove);\n host.addEventListener('pointerleave', onPointerLeave);\n host.addEventListener('wheel', onWheel, { capture: true, passive: false });\n return () => {\n host.removeEventListener('pointermove', onPointerMove);\n host.removeEventListener('pointerleave', onPointerLeave);\n host.removeEventListener('wheel', onWheel, { capture: true });\n };\n }, [hostRef, model, shown]);\n\n const peekKey = capability.peekKey;\n useEffect(() => {\n if (peekKey == null) return;\n const setPeeking = (next: boolean): void => {\n if (peekingRef.current === next) return;\n peekingRef.current = next;\n bump();\n };\n const onKeyDown = (e: KeyboardEvent): void => {\n if (e.key === peekKey) setPeeking(true);\n };\n const onKeyUp = (e: KeyboardEvent): void => {\n if (e.key === peekKey) setPeeking(false);\n };\n // A key held while the window loses focus never sends its keyup, so the\n // peek would stay on until the key was pressed and released again.\n const onBlur = (): void => setPeeking(false);\n\n window.addEventListener('keydown', onKeyDown);\n window.addEventListener('keyup', onKeyUp);\n window.addEventListener('blur', onBlur);\n return () => {\n window.removeEventListener('keydown', onKeyDown);\n window.removeEventListener('keyup', onKeyUp);\n window.removeEventListener('blur', onBlur);\n };\n }, [peekKey]);\n\n return {\n visible: shown(),\n aim: model.aim,\n factor: model.factor,\n mode: model.mode,\n color: model.color,\n setMode: model.setMode,\n setFactor: model.setFactor,\n pick: model.pick,\n };\n}\n","import { type RefObject, useContext, useMemo } from 'react';\nimport { CanvasStackContext } from '../canvas/CanvasStackContext';\nimport type { WorldSpec } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\nimport { CanvasLoupe } from './CanvasLoupe';\nimport { sampleStack } from './canvasLens';\nimport { DomLoupe } from './DomLoupe';\nimport { LoupeBubble } from './LoupeBubble';\nimport type { ResolvedLoupe } from './types';\nimport { useHostSize } from './useHostSize';\nimport { useLoupe } from './useLoupe';\n\n/** Props for `<TrialLoupe>`. */\nexport interface TrialLoupeProps {\n capability: ResolvedLoupe;\n /** Whether the trial's loupe is turned on. Hold-to-peek shows it anyway. */\n enabled: boolean;\n state: unknown;\n config: unknown;\n /** The trial's own camera. */\n view: ViewTransform;\n worldSpec?: WorldSpec;\n /** The element the lens tracks. A loupe mounted inside a `<CanvasStack>`\n * takes the stack's own element instead, and this goes unused. */\n hostRef?: RefObject<HTMLElement | null>;\n}\n\n/** Stable stand-in, so a loupe with nothing to track does not re-bind its\n * listeners on every render. */\nconst NO_HOST: RefObject<HTMLElement | null> = { current: null };\n\n/**\n * A trial's loupe, painted by whichever painter suits its content: the canvas\n * stack it is mounted inside, or the instrument's own `render` at a magnified\n * camera.\n */\nexport function TrialLoupe({\n capability,\n enabled,\n state,\n config,\n view,\n worldSpec,\n hostRef,\n}: TrialLoupeProps) {\n const stack = useContext(CanvasStackContext);\n const surface = capability.render ? undefined : stack?.surface;\n const host = surface?.element ?? hostRef ?? NO_HOST;\n\n const sample = useMemo(() => {\n if (!surface) return undefined;\n return (p: { x: number; y: number }): string | null => {\n const canvases = surface.canvases.current;\n return canvases ? sampleStack(surface.layers, canvases, p, surface.size.dpr) : null;\n };\n }, [surface]);\n\n const loupe = useLoupe({ capability, hostRef: host, enabled, sample });\n const measured = useHostSize(host);\n const size = surface?.size ?? measured;\n\n if (!loupe.visible) return null;\n\n return (\n <LoupeBubble aim={loupe.aim} diameter={capability.diameter}>\n {capability.render ? (\n <DomLoupe\n aim={loupe.aim}\n factor={loupe.factor}\n mode={loupe.mode}\n diameter={capability.diameter}\n size={size}\n view={view}\n frame={stack?.frame}\n state={state}\n config={config}\n render={capability.render}\n />\n ) : surface && stack ? (\n <CanvasLoupe\n aim={loupe.aim}\n factor={loupe.factor}\n mode={loupe.mode}\n diameter={capability.diameter}\n surface={surface}\n view={stack.view}\n frame={stack.frame}\n worldSpec={worldSpec}\n />\n ) : null}\n </LoupeBubble>\n );\n}\n","import type { LoupeMode } from '@weasel-js/loupe';\nimport type { ReactNode } from 'react';\nimport type { ViewportSize } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\n\n/** What a DOM instrument's loupe `render` is handed: the same data its own\n * `render` gets, and the camera to draw it through. */\nexport interface LoupeRenderArgs<TS = unknown, TC = unknown> {\n state: TS;\n config: TC;\n /** The trial's own camera composed with the magnification, about the aimed\n * point — so drawing the same content through it magnifies in place. */\n view: ViewTransform;\n /** The magnification on its own, for whatever must not scale with the\n * camera. */\n factor: number;\n mode: LoupeMode;\n /** The size of the viewport `view` is written for: the trial's content well,\n * not the lens. The lens shows a circle cut out of it. */\n size: ViewportSize;\n}\n\n/**\n * Declares that an instrument can be magnified.\n *\n * With no `render`, the loupe re-draws the instrument's canvas layers through a\n * zoomed camera, so it stays sharp at any factor. An instrument whose content is\n * DOM supplies `render` instead: given a camera, draw me again.\n */\nexport interface LoupeCapability<TS = unknown, TC = unknown> {\n render?: (args: LoupeRenderArgs<TS, TC>) => ReactNode;\n /** Opening magnification, clamped to the bounds below. Default 6. */\n factor?: number;\n /** What the wheel clamps to. Defaults 2 and 32. */\n minFactor?: number;\n maxFactor?: number;\n /** `'vector'` (default) re-renders the content magnified; `'pixel'` blows up\n * the pixels the instrument presented. A `render` loupe is always vector —\n * DOM has no framebuffer to enlarge. */\n mode?: LoupeMode;\n /** Lens diameter in CSS px. Default 200. */\n diameter?: number;\n /** Held for a momentary peek while the loupe is off. Default `'Alt'`; `null`\n * turns hold-to-peek off. Matched against `KeyboardEvent.key`. */\n peekKey?: string | null;\n /** Called with the colour under the aim, wherever the surface can say. The\n * canvas painter reads it back; a DOM loupe has no pixels to sample. */\n onColorChange?: (hex: string) => void;\n}\n\n/** An instrument's loupe declaration. `true` takes every default. */\nexport type LoupeDeclaration<TS = unknown, TC = unknown> = true | LoupeCapability<TS, TC>;\n\n/** A {@link LoupeCapability} with every default filled in. */\nexport interface ResolvedLoupe<TS = unknown, TC = unknown> {\n render?: (args: LoupeRenderArgs<TS, TC>) => ReactNode;\n onColorChange?: (hex: string) => void;\n factor: number;\n minFactor: number;\n maxFactor: number;\n mode: LoupeMode;\n diameter: number;\n peekKey: string | null;\n}\n\nexport const LOUPE_DEFAULTS = {\n factor: 6,\n minFactor: 2,\n maxFactor: 32,\n mode: 'vector',\n diameter: 200,\n peekKey: 'Alt',\n} as const satisfies Omit<ResolvedLoupe, 'render' | 'onColorChange'>;\n\nexport function resolveLoupe<TS, TC>(declared: LoupeDeclaration<TS, TC>): ResolvedLoupe<TS, TC> {\n const cap = declared === true ? {} : declared;\n const minFactor = cap.minFactor ?? LOUPE_DEFAULTS.minFactor;\n const maxFactor = cap.maxFactor ?? LOUPE_DEFAULTS.maxFactor;\n return {\n render: cap.render,\n onColorChange: cap.onColorChange,\n minFactor,\n maxFactor,\n factor: Math.min(maxFactor, Math.max(minFactor, cap.factor ?? LOUPE_DEFAULTS.factor)),\n diameter: cap.diameter ?? LOUPE_DEFAULTS.diameter,\n peekKey: cap.peekKey === undefined ? LOUPE_DEFAULTS.peekKey : cap.peekKey,\n // A DOM loupe has no framebuffer, so `pixel` would have nothing to enlarge.\n mode: cap.render ? 'vector' : (cap.mode ?? LOUPE_DEFAULTS.mode),\n };\n}\n"]}
1
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type { LoupePoint } from '@weasel-js/loupe';\nimport { centerOn } from '../canvas/camera';\nimport { screenToWorld } from '../canvas/canvasCoords';\nimport type { CanvasLayerDescriptor } from '../canvas/useLayerScheduler';\nimport { DEFAULT_FRAME, resolveFrame, type WorldFrame, type WorldSpec } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\n\n/** The camera a round lens of `diameter` shows a magnified region through, and\n * the coordinate system it is read in — the instrument's own `WorldSpec`,\n * resolved against the lens rather than the stack. */\nexport interface LensCamera {\n view: ViewTransform;\n frame: WorldFrame;\n}\n\n/**\n * What a lens aimed at `aim` renders the stack's layers through.\n *\n * The lens is its own viewport, so the world spec resolves against its box: an\n * instrument centred on its viewport is centred in the lens too.\n */\nexport function lensCamera(\n aim: LoupePoint,\n outer: ViewTransform,\n outerFrame: WorldFrame,\n factor: number,\n diameter: number,\n worldSpec?: WorldSpec,\n): LensCamera {\n const size = { width: diameter, height: diameter };\n const frame = resolveFrame(worldSpec, size);\n const world = screenToWorld(aim, outer, outerFrame);\n return { view: centerOn(world, outer.zoom * factor, size, frame), frame };\n}\n\n/** A rectangle in a backing store's own device pixels. */\nexport interface SourceRect {\n sx: number;\n sy: number;\n sw: number;\n sh: number;\n}\n\n/**\n * The region a pixel-mode lens copies out of a presented canvas: the `diameter\n * / factor` CSS px around `aim`, in that canvas' backing-store pixels.\n */\nexport function lensSourceRect(\n aim: LoupePoint,\n factor: number,\n diameter: number,\n dpr: number,\n): SourceRect {\n const span = diameter / factor;\n return {\n sx: (aim.x - span / 2) * dpr,\n sy: (aim.y - span / 2) * dpr,\n sw: span * dpr,\n sh: span * dpr,\n };\n}\n\n/**\n * The colour a stack presents at a point: the topmost visible layer with\n * anything opaque there, or `null` when every layer is transparent — which is\n * the honest answer for a point showing nothing but the workspace behind.\n */\nexport function sampleStack(\n layers: readonly CanvasLayerDescriptor[],\n canvases: Map<string, HTMLCanvasElement>,\n p: LoupePoint,\n dpr: number,\n): string | null {\n for (let i = layers.length - 1; i >= 0; i--) {\n const layer = layers[i];\n if (!layer.visible) continue;\n const canvas = canvases.get(layer.id);\n if (!canvas) continue;\n const ctx = canvas.getContext('2d', { willReadFrequently: true });\n if (!ctx) continue;\n const x = Math.floor(p.x * dpr);\n const y = Math.floor(p.y * dpr);\n if (x < 0 || y < 0 || x >= canvas.width || y >= canvas.height) continue;\n const [r, g, b, a] = ctx.getImageData(x, y, 1, 1).data;\n if (a === 0) continue;\n return `#${[r, g, b].map((c) => c.toString(16).padStart(2, '0')).join('')}`;\n }\n return null;\n}\n\n/** Redraw the stack into a lens' own canvas. `mode` decides whether the layers\n * are re-run at the lens camera or their presented pixels are enlarged. */\nexport function drawCanvasLens(\n ctx: CanvasRenderingContext2D,\n opts: {\n aim: LoupePoint;\n factor: number;\n diameter: number;\n dpr: number;\n mode: 'vector' | 'pixel';\n outer: ViewTransform;\n outerFrame?: WorldFrame;\n worldSpec?: WorldSpec;\n layers: readonly CanvasLayerDescriptor[];\n canvases: Map<string, HTMLCanvasElement>;\n },\n): void {\n const { aim, factor, diameter, dpr, mode, outer, layers, canvases } = opts;\n ctx.save();\n ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n ctx.clearRect(0, 0, diameter, diameter);\n\n if (mode === 'pixel') {\n const { sx, sy, sw, sh } = lensSourceRect(aim, factor, diameter, dpr);\n ctx.imageSmoothingEnabled = false;\n for (const layer of layers) {\n if (!layer.visible) continue;\n const canvas = canvases.get(layer.id);\n if (!canvas || canvas.width === 0 || canvas.height === 0) continue;\n ctx.drawImage(canvas, sx, sy, sw, sh, 0, 0, diameter, diameter);\n }\n ctx.restore();\n return;\n }\n\n const lens = lensCamera(\n aim,\n outer,\n opts.outerFrame ?? DEFAULT_FRAME,\n factor,\n diameter,\n opts.worldSpec,\n );\n for (const layer of layers) {\n if (!layer.visible) continue;\n ctx.save();\n layer.render(ctx, lens.view, lens.frame);\n ctx.restore();\n }\n ctx.restore();\n}\n","import { useVisibleRaf } from '@weasel-js/core';\nimport type { LoupeMode, LoupePoint } from '@weasel-js/loupe';\nimport { useEffect, useRef } from 'react';\nimport type { CanvasStackSurface } from '../canvas/CanvasStackContext';\nimport type { WorldFrame, WorldSpec } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\nimport { drawCanvasLens } from './canvasLens';\n\n/** Props for `<CanvasLoupe>`. */\nexport interface CanvasLoupeProps {\n aim: LoupePoint;\n factor: number;\n mode: LoupeMode;\n diameter: number;\n /** The stack being magnified: its layers, its pixels, and its measured box. */\n surface: CanvasStackSurface;\n view: ViewTransform;\n frame: WorldFrame;\n worldSpec?: WorldSpec;\n}\n\n/**\n * Paints a lens over a `<CanvasStack>` by re-drawing the stack's layers through\n * a zoomed camera — so the magnified content is as sharp as the original, at\n * any factor. `pixel` mode enlarges what the stack presented instead.\n */\nexport function CanvasLoupe({\n aim,\n factor,\n mode,\n diameter,\n surface,\n view,\n frame,\n worldSpec,\n}: CanvasLoupeProps) {\n const canvasRef = useRef<HTMLCanvasElement | null>(null);\n const dpr = surface.size.dpr;\n\n // Whatever the stack redraws every frame, the lens has to redraw too — an\n // instrument that animates from its own loop never re-renders this component.\n const args = { aim, factor, mode, diameter, dpr, view, frame, worldSpec, surface };\n const argsRef = useRef(args);\n argsRef.current = args;\n\n const loop = useVisibleRaf(\n () => {\n loop.request();\n const canvas = canvasRef.current;\n const ctx = canvas?.getContext('2d');\n const canvases = argsRef.current.surface.canvases.current;\n if (!ctx || !canvases) return;\n const a = argsRef.current;\n drawCanvasLens(ctx, {\n aim: a.aim,\n factor: a.factor,\n diameter: a.diameter,\n dpr: a.dpr,\n mode: a.mode,\n outer: a.view,\n outerFrame: a.frame,\n worldSpec: a.worldSpec,\n layers: a.surface.layers,\n canvases,\n });\n },\n { target: canvasRef },\n );\n\n useEffect(() => {\n loop.request();\n return () => loop.cancel();\n }, [loop]);\n\n return (\n <canvas\n ref={canvasRef}\n className=\"lk-loupe__canvas\"\n width={Math.max(1, Math.round(diameter * dpr))}\n height={Math.max(1, Math.round(diameter * dpr))}\n />\n );\n}\n","import type { LoupeMode, LoupePoint } from '@weasel-js/loupe';\nimport type { CSSProperties } from 'react';\nimport { zoomAt } from '../canvas/camera';\nimport type { ViewportSize, WorldFrame } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\nimport type { LoupeRenderArgs } from './types';\n\n/** Props for `<DomLoupe>`. */\nexport interface DomLoupeProps {\n aim: LoupePoint;\n factor: number;\n mode: LoupeMode;\n diameter: number;\n /** The host the instrument draws into, which the stage reproduces. */\n size: ViewportSize;\n /** The trial's own camera. */\n view: ViewTransform;\n frame?: WorldFrame;\n state: unknown;\n config: unknown;\n render: (args: LoupeRenderArgs) => React.ReactNode;\n}\n\n/**\n * Paints a lens over DOM content by asking the instrument to draw itself again\n * at a magnified camera.\n *\n * The stage is a full copy of the host, so the instrument's own layout still\n * holds; the camera is composed about the aimed point, which keeps that point\n * where it already was, and the stage is then slid by `diameter / 2 - aim` to\n * bring it to the middle of the lens.\n */\nexport function DomLoupe({\n aim,\n factor,\n mode,\n diameter,\n size,\n view,\n frame,\n state,\n config,\n render,\n}: DomLoupeProps) {\n const style: CSSProperties = {\n width: `${size.width}px`,\n height: `${size.height}px`,\n transform: `translate(${diameter / 2 - aim.x}px, ${diameter / 2 - aim.y}px)`,\n };\n return (\n <div className=\"lk-loupe__stage\" style={style}>\n {render({\n state,\n config,\n view: zoomAt(view, factor, aim, { frame }),\n factor,\n mode,\n size,\n })}\n </div>\n );\n}\n","import type { LoupePoint } from '@weasel-js/loupe';\nimport type { CSSProperties, ReactNode, RefObject } from 'react';\n\n/** Props for `<LoupeBubble>`. */\nexport interface LoupeBubbleProps {\n /** Where the lens is aimed, in its container's own pixels. */\n aim: LoupePoint;\n diameter: number;\n hostRef?: RefObject<HTMLDivElement | null>;\n children: ReactNode;\n}\n\n/**\n * The lens itself: a circle centred on the aimed point, clipping whatever a\n * painter draws into it.\n *\n * It takes no pointer events, so the pan, the wheel and anything underneath\n * keep working while it is up — and it is `aria-hidden`, since it magnifies\n * content already on the page rather than adding any.\n */\nexport function LoupeBubble({ aim, diameter, hostRef, children }: LoupeBubbleProps) {\n const style: CSSProperties = {\n width: `${diameter}px`,\n height: `${diameter}px`,\n transform: `translate(${aim.x - diameter / 2}px, ${aim.y - diameter / 2}px)`,\n };\n return (\n <div ref={hostRef} className=\"lk-loupe\" style={style} aria-hidden=\"true\">\n {children}\n </div>\n );\n}\n","import { type RefObject, useEffect, useState } from 'react';\nimport type { ViewportSize } from '../canvas/worldSpec';\n\nconst ZERO: ViewportSize = { width: 0, height: 0 };\n\n/** An element's CSS-pixel box, kept current. `{0, 0}` until it is measured, and\n * wherever `ResizeObserver` is absent. */\nexport function useHostSize(ref: RefObject<HTMLElement | null>): ViewportSize {\n const [size, setSize] = useState<ViewportSize>(ZERO);\n\n useEffect(() => {\n const el = ref.current;\n if (!el) return;\n const update = (): void => {\n const rect = el.getBoundingClientRect();\n setSize((prev) =>\n prev.width === rect.width && prev.height === rect.height\n ? prev\n : { width: rect.width, height: rect.height },\n );\n };\n update();\n if (typeof ResizeObserver === 'undefined') return;\n const ro = new ResizeObserver(update);\n ro.observe(el);\n return () => ro.disconnect();\n }, [ref]);\n\n return size;\n}\n","import type { View } from '@weasel-js/core';\n\n/** A point on the magnified surface, in its own CSS pixels. */\nexport interface LoupePoint {\n x: number;\n y: number;\n}\n\n/** The lens' rectangle on that surface. */\nexport interface LoupeRect extends LoupePoint {\n w: number;\n h: number;\n}\n\n/**\n * The inner `View` a loupe renders its content through: the outer view's\n * magnification times `factor`, positioned so `target` sits at the center of\n * a viewport the size of `rect`.\n */\nexport function loupeInnerView(\n target: LoupePoint,\n outer: View,\n rect: LoupeRect,\n factor: number,\n): View {\n const scale = { x: outer.scale.x * factor, y: outer.scale.y * factor };\n return {\n x: target.x - rect.w / 2 / scale.x,\n y: target.y - rect.h / 2 / scale.y,\n scale,\n };\n}\n\n/**\n * Where on the outer surface a point inside the lens is looking, in\n * screen-space CSS px.\n *\n * The inverse of {@link loupeInnerView}: the lens centers `aim` in `rect` and\n * magnifies by `factor`, and the outer view's own scale cancels out of the\n * round trip — so this needs no `View`.\n */\nexport function loupeSourcePoint(\n p: LoupePoint,\n rect: LoupeRect,\n aim: LoupePoint,\n factor: number,\n): LoupePoint {\n return {\n x: aim.x + (p.x - (rect.x + rect.w / 2)) / factor,\n y: aim.y + (p.y - (rect.y + rect.h / 2)) / factor,\n };\n}\n","import { type LoupePoint, type LoupeRect, loupeSourcePoint } from './geometry';\n\n/** How a loupe magnifies. `'vector'` re-renders the source through a zoomed-in\n * view, so content stays sharp at any factor; `'pixel'` blows up the actual\n * pixels the surface presented. */\nexport type LoupeMode = 'vector' | 'pixel';\n\n/**\n * What a loupe needs from the surface it magnifies. A painter implements it,\n * and the model asks nothing about how the lens is drawn — only where it is,\n * what colour is under a point, and whether anyone can still see it.\n */\nexport interface LoupeSurface {\n /** The lens' rectangle, or `null` while it has none. */\n lens(): LoupeRect | null;\n /**\n * Does the lens itself cover this point? A stationary lens does over its own\n * frame, which is what the freeze rule below is for; a lens that follows the\n * pointer never covers it and answers `false`.\n */\n covers(p: LoupePoint): boolean;\n /** Hex colour at a surface point, or `null` when the surface cannot say. */\n sample(p: LoupePoint): string | null;\n /** Is the lens off screen? Aims are ignored while it is. */\n hidden(): boolean;\n /** Is the lens gone for good? The model tears itself down when it is. */\n gone(): boolean;\n /** Something the painter must redraw for has changed. */\n changed(): void;\n}\n\n/** Options for {@link createLoupeModel}. */\nexport interface LoupeModelOptions {\n surface: LoupeSurface;\n mode?: LoupeMode;\n /** Magnification. Default 8. */\n factor?: number;\n /** Bounds `setFactor` clamps to. Unset means unclamped. */\n minFactor?: number;\n maxFactor?: number;\n /** Called with the hex colour under the aim point whenever it changes. */\n onColorChange?: (hex: string) => void;\n /** Called when a pick lands — an eyedropper on the magnified surface. Where\n * the colour goes is the consumer's business. */\n onPick?: (hex: string) => void;\n /** Called when the model tears itself down because the surface reported the\n * lens gone, so the painter can drop what it was holding. */\n onDispose?: () => void;\n}\n\n/** Where a loupe is aimed, how far it magnifies, and what colour it is over. */\nexport interface LoupeModel {\n readonly mode: LoupeMode;\n readonly factor: number;\n /** Last aimed point, in the surface's CSS px. */\n readonly aim: LoupePoint;\n /** Hex colour under the aim point. `null` until something answers. */\n readonly color: string | null;\n setMode(mode: LoupeMode): void;\n setFactor(factor: number): void;\n /** Aim at a surface point. Ignored while the lens covers it, is hidden, or\n * the model is disposed. */\n aimAt(p: LoupePoint): void;\n /** Sample what the lens shows at `p`, a point inside it, and report that to\n * `onPick`. Omit `p` to pick at the aim point. Leaves the aim, and `color`,\n * alone. */\n pick(p?: LoupePoint): string | null;\n dispose(): void;\n}\n\n/**\n * Build the loupe's model over a surface. It holds the state a magnifier has —\n * aim, factor, mode, colour — and none of the drawing.\n */\nexport function createLoupeModel(opts: LoupeModelOptions): LoupeModel {\n const { surface } = opts;\n let mode: LoupeMode = opts.mode ?? 'vector';\n let factor = opts.factor ?? 8;\n let aim: LoupePoint = { x: 0, y: 0 };\n let color: string | null = null;\n let disposed = false;\n\n const clamp = (n: number): number =>\n Math.min(opts.maxFactor ?? Number.POSITIVE_INFINITY,\n Math.max(opts.minFactor ?? Number.NEGATIVE_INFINITY, n));\n\n const teardown = () => {\n if (disposed) return;\n disposed = true;\n opts.onDispose?.();\n };\n\n const sampleColor = () => {\n const hex = surface.sample(aim);\n if (hex === null || hex === color) return;\n color = hex;\n opts.onColorChange?.(hex);\n };\n\n return {\n get mode() { return mode; },\n get factor() { return factor; },\n get aim() { return aim; },\n get color() { return color; },\n\n setMode(next) {\n if (disposed || next === mode) return;\n mode = next;\n surface.changed();\n },\n\n setFactor(next) {\n if (disposed) return;\n factor = clamp(next);\n surface.changed();\n },\n\n aimAt(p) {\n if (disposed) return;\n // A lens can be taken away by whatever owns it, without coming back\n // through `dispose`. Follow it down rather than keep sampling for a\n // magnifier nobody can see.\n if (surface.gone()) { teardown(); return; }\n if (surface.hidden()) return;\n if (surface.covers(p)) return;\n aim = p;\n sampleColor();\n surface.changed();\n },\n\n pick(p) {\n if (disposed) return null;\n let at = aim;\n if (p) {\n const rect = surface.lens();\n if (!rect) return null;\n at = loupeSourcePoint(p, rect, aim, factor);\n // The lens is part of the picture the surface presents. A point near\n // its frame maps back underneath it, and sampling there reports the\n // lens' own chrome as artwork.\n if (surface.covers(at)) return null;\n }\n const hex = surface.sample(at);\n if (hex !== null) opts.onPick?.(hex);\n return hex;\n },\n\n dispose: teardown,\n };\n}\n","import {\n createLoupeModel,\n type LoupeMode,\n type LoupeModel,\n type LoupePoint,\n} from '@weasel-js/loupe';\nimport { type RefObject, useCallback, useEffect, useReducer, useRef } from 'react';\nimport type { ResolvedLoupe } from './types';\n\n/** Options for {@link useLoupe}. */\nexport interface UseLoupeOptions {\n capability: ResolvedLoupe;\n /** The element the lens tracks the pointer across. */\n hostRef: RefObject<HTMLElement | null>;\n /** Whether the loupe is turned on. Hold-to-peek shows it regardless. */\n enabled: boolean;\n /** Hex colour at a host point. Omitted, the loupe reports no colour — which\n * is the honest answer for a surface with no pixels to read. */\n sample?: (p: LoupePoint) => string | null;\n}\n\n/** A loupe as a React view reads it. */\nexport interface LoupeState {\n /** Whether the lens should be drawn. */\n visible: boolean;\n /** Where it is aimed, in the host's own pixels. */\n aim: LoupePoint;\n factor: number;\n mode: LoupeMode;\n color: string | null;\n setMode: (mode: LoupeMode) => void;\n setFactor: (factor: number) => void;\n /** Sample what the lens shows at a point inside it. */\n pick: (p?: LoupePoint) => string | null;\n}\n\n/** How fast the wheel walks the magnification. Gentler than the pan-zoom\n * wheel: the lens' whole range is one order of magnitude. */\nconst WHEEL_RATE = 0.002;\n\n/**\n * Binds `@weasel-js/loupe`'s model to a host element and drives it from the\n * pointer, the peek key and the wheel.\n *\n * These are plain listeners rather than gesture bindings because labkit trials\n * do not route input through the dispatcher — see the loupe entry under\n * \"Selection, actions & UI panels\" in `docs/TODO.md`. They are all in this one\n * hook so that when trial input does go through it, this is the only file to\n * rewrite.\n */\nexport function useLoupe({ capability, hostRef, enabled, sample }: UseLoupeOptions): LoupeState {\n const [, bump] = useReducer((n: number) => n + 1, 0);\n\n const overRef = useRef(false);\n const peekingRef = useRef(false);\n const enabledRef = useRef(enabled);\n enabledRef.current = enabled;\n const sampleRef = useRef(sample);\n sampleRef.current = sample;\n const onColorChangeRef = useRef(capability.onColorChange);\n onColorChangeRef.current = capability.onColorChange;\n\n // Reads nothing but refs, so it is stable and an effect may depend on it.\n const shown = useCallback(\n (): boolean => overRef.current && (enabledRef.current || peekingRef.current),\n [],\n );\n\n const modelRef = useRef<LoupeModel | null>(null);\n if (modelRef.current === null) {\n modelRef.current = createLoupeModel({\n mode: capability.mode,\n factor: capability.factor,\n minFactor: capability.minFactor,\n maxFactor: capability.maxFactor,\n onColorChange: (hex) => onColorChangeRef.current?.(hex),\n surface: {\n lens: () => {\n const d = diameterRef.current;\n const { x, y } = modelRef.current?.aim ?? { x: 0, y: 0 };\n return { x: x - d / 2, y: y - d / 2, w: d, h: d };\n },\n // The lens follows the pointer and is painted over the host rather than\n // into it, so it is never part of the picture being magnified.\n covers: () => false,\n sample: (p) => sampleRef.current?.(p) ?? null,\n hidden: () => !shown(),\n gone: () => goneRef.current,\n changed: bump,\n },\n });\n }\n const model = modelRef.current;\n\n const diameterRef = useRef(capability.diameter);\n diameterRef.current = capability.diameter;\n const goneRef = useRef(false);\n\n // The model holds no resources, and `dispose` is one-way — so unmounting only\n // reports the lens gone. Disposing here instead leaves React's mount / unmount\n // / remount in StrictMode with a permanently dead model that silently ignores\n // every aim.\n useEffect(() => {\n goneRef.current = false;\n return () => {\n goneRef.current = true;\n };\n }, []);\n\n // Turning the loupe off with the pointer still inside must put the lens away,\n // and the model only reconsiders on an aim.\n useEffect(() => {\n if (!enabled && !peekingRef.current) bump();\n }, [enabled]);\n\n useEffect(() => {\n const host = hostRef.current;\n if (!host) return;\n\n const onPointerMove = (e: PointerEvent): void => {\n overRef.current = true;\n const rect = host.getBoundingClientRect();\n model.aimAt({ x: e.clientX - rect.left, y: e.clientY - rect.top });\n if (!shown()) return;\n bump();\n };\n const onPointerLeave = (): void => {\n overRef.current = false;\n bump();\n };\n const onWheel = (e: WheelEvent): void => {\n if (!shown()) return;\n // Ahead of the stack's own pan-zoom, which is a React handler on this same\n // element: capture runs first, and stopping propagation keeps the event\n // from reaching React's root listener at all.\n e.preventDefault();\n e.stopPropagation();\n model.setFactor(model.factor * Math.exp(-e.deltaY * WHEEL_RATE));\n };\n\n host.addEventListener('pointermove', onPointerMove);\n host.addEventListener('pointerleave', onPointerLeave);\n host.addEventListener('wheel', onWheel, { capture: true, passive: false });\n return () => {\n host.removeEventListener('pointermove', onPointerMove);\n host.removeEventListener('pointerleave', onPointerLeave);\n host.removeEventListener('wheel', onWheel, { capture: true });\n };\n }, [hostRef, model, shown]);\n\n const peekKey = capability.peekKey;\n useEffect(() => {\n if (peekKey == null) return;\n const setPeeking = (next: boolean): void => {\n if (peekingRef.current === next) return;\n peekingRef.current = next;\n bump();\n };\n const onKeyDown = (e: KeyboardEvent): void => {\n if (e.key === peekKey) setPeeking(true);\n };\n const onKeyUp = (e: KeyboardEvent): void => {\n if (e.key === peekKey) setPeeking(false);\n };\n // A key held while the window loses focus never sends its keyup, so the\n // peek would stay on until the key was pressed and released again.\n const onBlur = (): void => setPeeking(false);\n\n window.addEventListener('keydown', onKeyDown);\n window.addEventListener('keyup', onKeyUp);\n window.addEventListener('blur', onBlur);\n return () => {\n window.removeEventListener('keydown', onKeyDown);\n window.removeEventListener('keyup', onKeyUp);\n window.removeEventListener('blur', onBlur);\n };\n }, [peekKey]);\n\n return {\n visible: shown(),\n aim: model.aim,\n factor: model.factor,\n mode: model.mode,\n color: model.color,\n setMode: model.setMode,\n setFactor: model.setFactor,\n pick: model.pick,\n };\n}\n","import { type RefObject, useContext, useMemo } from 'react';\nimport { CanvasStackContext } from '../canvas/CanvasStackContext';\nimport type { WorldSpec } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\nimport { CanvasLoupe } from './CanvasLoupe';\nimport { sampleStack } from './canvasLens';\nimport { DomLoupe } from './DomLoupe';\nimport { LoupeBubble } from './LoupeBubble';\nimport type { ResolvedLoupe } from './types';\nimport { useHostSize } from './useHostSize';\nimport { useLoupe } from './useLoupe';\n\n/** Props for `<TrialLoupe>`. */\nexport interface TrialLoupeProps {\n capability: ResolvedLoupe;\n /** Whether the trial's loupe is turned on. Hold-to-peek shows it anyway. */\n enabled: boolean;\n state: unknown;\n config: unknown;\n /** The trial's own camera. */\n view: ViewTransform;\n worldSpec?: WorldSpec;\n /** The element the lens tracks. A loupe mounted inside a `<CanvasStack>`\n * takes the stack's own element instead, and this goes unused. */\n hostRef?: RefObject<HTMLElement | null>;\n}\n\n/** Stable stand-in, so a loupe with nothing to track does not re-bind its\n * listeners on every render. */\nconst NO_HOST: RefObject<HTMLElement | null> = { current: null };\n\n/**\n * A trial's loupe, painted by whichever painter suits its content: the canvas\n * stack it is mounted inside, or the instrument's own `render` at a magnified\n * camera.\n */\nexport function TrialLoupe({\n capability,\n enabled,\n state,\n config,\n view,\n worldSpec,\n hostRef,\n}: TrialLoupeProps) {\n const stack = useContext(CanvasStackContext);\n const surface = capability.render ? undefined : stack?.surface;\n const host = surface?.element ?? hostRef ?? NO_HOST;\n\n const sample = useMemo(() => {\n if (!surface) return undefined;\n return (p: { x: number; y: number }): string | null => {\n const canvases = surface.canvases.current;\n return canvases ? sampleStack(surface.layers, canvases, p, surface.size.dpr) : null;\n };\n }, [surface]);\n\n const loupe = useLoupe({ capability, hostRef: host, enabled, sample });\n const measured = useHostSize(host);\n const size = surface?.size ?? measured;\n\n if (!loupe.visible) return null;\n\n return (\n <LoupeBubble aim={loupe.aim} diameter={capability.diameter}>\n {capability.render ? (\n <DomLoupe\n aim={loupe.aim}\n factor={loupe.factor}\n mode={loupe.mode}\n diameter={capability.diameter}\n size={size}\n view={view}\n frame={stack?.frame}\n state={state}\n config={config}\n render={capability.render}\n />\n ) : surface && stack ? (\n <CanvasLoupe\n aim={loupe.aim}\n factor={loupe.factor}\n mode={loupe.mode}\n diameter={capability.diameter}\n surface={surface}\n view={stack.view}\n frame={stack.frame}\n worldSpec={worldSpec}\n />\n ) : null}\n </LoupeBubble>\n );\n}\n","import type { LoupeMode } from '@weasel-js/loupe';\nimport type { ReactNode } from 'react';\nimport type { ViewportSize } from '../canvas/worldSpec';\nimport type { ViewTransform } from '../instrument/types';\n\n/** What a DOM instrument's loupe `render` is handed: the same data its own\n * `render` gets, and the camera to draw it through. */\nexport interface LoupeRenderArgs<TS = unknown, TC = unknown> {\n state: TS;\n config: TC;\n /** The trial's own camera composed with the magnification, about the aimed\n * point — so drawing the same content through it magnifies in place. */\n view: ViewTransform;\n /** The magnification on its own, for whatever must not scale with the\n * camera. */\n factor: number;\n mode: LoupeMode;\n /** The size of the viewport `view` is written for: the trial's content well,\n * not the lens. The lens shows a circle cut out of it. */\n size: ViewportSize;\n}\n\n/**\n * Declares that an instrument can be magnified.\n *\n * With no `render`, the loupe re-draws the instrument's canvas layers through a\n * zoomed camera, so it stays sharp at any factor. An instrument whose content is\n * DOM supplies `render` instead: given a camera, draw me again.\n */\nexport interface LoupeCapability<TS = unknown, TC = unknown> {\n render?: (args: LoupeRenderArgs<TS, TC>) => ReactNode;\n /** Opening magnification, clamped to the bounds below. Default 6. */\n factor?: number;\n /** What the wheel clamps to. Defaults 2 and 32. */\n minFactor?: number;\n maxFactor?: number;\n /** `'vector'` (default) re-renders the content magnified; `'pixel'` blows up\n * the pixels the instrument presented. A `render` loupe is always vector —\n * DOM has no framebuffer to enlarge. */\n mode?: LoupeMode;\n /** Lens diameter in CSS px. Default 200. */\n diameter?: number;\n /** Held for a momentary peek while the loupe is off. Default `'Alt'`; `null`\n * turns hold-to-peek off. Matched against `KeyboardEvent.key`. */\n peekKey?: string | null;\n /** Called with the colour under the aim, wherever the surface can say. The\n * canvas painter reads it back; a DOM loupe has no pixels to sample. */\n onColorChange?: (hex: string) => void;\n}\n\n/** An instrument's loupe declaration. `true` takes every default. */\nexport type LoupeDeclaration<TS = unknown, TC = unknown> = true | LoupeCapability<TS, TC>;\n\n/** A {@link LoupeCapability} with every default filled in. */\nexport interface ResolvedLoupe<TS = unknown, TC = unknown> {\n render?: (args: LoupeRenderArgs<TS, TC>) => ReactNode;\n onColorChange?: (hex: string) => void;\n factor: number;\n minFactor: number;\n maxFactor: number;\n mode: LoupeMode;\n diameter: number;\n peekKey: string | null;\n}\n\nexport const LOUPE_DEFAULTS = {\n factor: 6,\n minFactor: 2,\n maxFactor: 32,\n mode: 'vector',\n diameter: 200,\n peekKey: 'Alt',\n} as const satisfies Omit<ResolvedLoupe, 'render' | 'onColorChange'>;\n\nexport function resolveLoupe<TS, TC>(declared: LoupeDeclaration<TS, TC>): ResolvedLoupe<TS, TC> {\n const cap = declared === true ? {} : declared;\n const minFactor = cap.minFactor ?? LOUPE_DEFAULTS.minFactor;\n const maxFactor = cap.maxFactor ?? LOUPE_DEFAULTS.maxFactor;\n return {\n render: cap.render,\n onColorChange: cap.onColorChange,\n minFactor,\n maxFactor,\n factor: Math.min(maxFactor, Math.max(minFactor, cap.factor ?? LOUPE_DEFAULTS.factor)),\n diameter: cap.diameter ?? LOUPE_DEFAULTS.diameter,\n peekKey: cap.peekKey === undefined ? LOUPE_DEFAULTS.peekKey : cap.peekKey,\n // A DOM loupe has no framebuffer, so `pixel` would have nothing to enlarge.\n mode: cap.render ? 'vector' : (cap.mode ?? LOUPE_DEFAULTS.mode),\n };\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import { resolveFrame, screenToWorld } from './chunk-2AYGEN57.js';
2
- import { useVisibleRaf } from './chunk-L5QJOOLV.js';
2
+ import { useVisibleRaf } from './chunk-7VW3S44V.js';
3
3
  import { useState, useEffect, useRef, useCallback } from 'react';
4
4
  import { createPortal } from 'react-dom';
5
5
  import { jsx } from 'react/jsx-runtime';
@@ -136,5 +136,5 @@ function Palette({ items, onDragStart, className }) {
136
136
  }
137
137
 
138
138
  export { DragGhost, DragOverlay, Palette, useDragDrop };
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+ //# sourceMappingURL=chunk-YQGQUBKA.js.map
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+ //# sourceMappingURL=chunk-YQGQUBKA.js.map
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H,CAAA;AAEJ","file":"chunk-YQGQUBKA.js","sourcesContent":["import { type ReactPortal, useEffect, useState } from 'react';\nimport { createPortal } from 'react-dom';\nimport type { PaletteItem, Point } from '../instrument/types';\n\nexport interface DragGhostProps {\n item: PaletteItem;\n screenPos: Point;\n}\n\nexport function DragGhost({ item, screenPos }: DragGhostProps): ReactPortal | null {\n const [mounted, setMounted] = useState(false);\n useEffect(() => setMounted(true), []);\n if (!mounted || typeof document === 'undefined') return null;\n const style = {\n left: `${screenPos.x + 12}px`,\n top: `${screenPos.y + 12}px`,\n };\n return createPortal(\n <div className=\"lk-drag-ghost\" style={style}>\n <span className=\"lk-drag-ghost__label\">{item.label}</span>\n </div>,\n document.body,\n );\n}\n","import { useVisibleRaf } from '@weasel-js/core';\nimport { type RefObject, useCallback, useEffect, useRef, useState } from 'react';\nimport { screenToWorld } from '../canvas/canvasCoords';\nimport { resolveFrame, type WorldSpec } from '../canvas/worldSpec';\nimport type {\n DragDropCapability,\n DragFeedback,\n PaletteItem,\n Point,\n ViewTransform,\n} from '../instrument/types';\nimport { DragGhost } from './DragGhost';\n\nexport interface DragState {\n item: PaletteItem;\n screenPos: Point;\n feedback: DragFeedback | null;\n}\n\nexport interface UseDragDropArgs<TS, TC> {\n capability: DragDropCapability<TS, TC>;\n canvasContainerRef: RefObject<HTMLElement | null>;\n view: ViewTransform;\n /** The instrument's coordinate system, resolved against the container each\n * time a screen point is converted — the container is what knows its size. */\n worldSpec?: WorldSpec;\n state: TS;\n config: TC;\n setState: (next: TS | ((prev: TS) => TS)) => void;\n emit: (event: string) => void;\n}\n\nexport interface UseDragDropResult {\n drag: DragState | null;\n startDrag: (item: PaletteItem, originScreenPos: Point) => void;\n}\n\nexport function useDragDrop<TS, TC>({\n capability,\n canvasContainerRef,\n view,\n state,\n config,\n setState,\n emit,\n worldSpec,\n}: UseDragDropArgs<TS, TC>): UseDragDropResult {\n const [drag, setDrag] = useState<DragState | null>(null);\n const dragRef = useRef<DragState | null>(null);\n dragRef.current = drag;\n /** The move the next frame will resolve. Doubles as the throttle's flag:\n * non-null means a frame is already queued. */\n const pendingPos = useRef<Point | null>(null);\n\n const isOverCanvas = useCallback(\n (screenPos: Point): boolean => {\n const el = canvasContainerRef.current;\n if (!el) return false;\n const r = el.getBoundingClientRect();\n return (\n screenPos.x >= r.left &&\n screenPos.x <= r.right &&\n screenPos.y >= r.top &&\n screenPos.y <= r.bottom\n );\n },\n [canvasContainerRef],\n );\n\n const screenToWorldFromContainer = useCallback(\n (screenPos: Point): Point | null => {\n const el = canvasContainerRef.current;\n if (!el) return null;\n const r = el.getBoundingClientRect();\n const frame = resolveFrame(worldSpec, { width: r.width, height: r.height });\n return screenToWorld({ x: screenPos.x - r.left, y: screenPos.y - r.top }, view, frame);\n },\n [canvasContainerRef, view, worldSpec],\n );\n\n const frameLoop = useVisibleRaf(() => {\n const screenPos = pendingPos.current;\n pendingPos.current = null;\n const active = dragRef.current;\n if (!active || !screenPos) return;\n let feedback: DragFeedback | null = null;\n if (capability.onDragOver && isOverCanvas(screenPos)) {\n const world = screenToWorldFromContainer(screenPos);\n if (world) feedback = capability.onDragOver(world, active.item, state, config);\n }\n setDrag({ ...active, screenPos, feedback });\n });\n\n useEffect(() => {\n if (!drag) return;\n const handleMove = (e: PointerEvent) => {\n const screenPos = { x: e.clientX, y: e.clientY };\n const current = dragRef.current;\n if (!current) return;\n if (pendingPos.current !== null) {\n // A frame is already queued: keep the ghost under the cursor and let\n // that frame probe the drop target from the newest position.\n pendingPos.current = screenPos;\n dragRef.current = { ...current, screenPos };\n setDrag(dragRef.current);\n return;\n }\n pendingPos.current = screenPos;\n frameLoop.request();\n };\n const handleUp = (e: PointerEvent) => {\n const screenPos = { x: e.clientX, y: e.clientY };\n const active = dragRef.current;\n if (!active) return;\n pendingPos.current = null;\n frameLoop.cancel();\n if (isOverCanvas(screenPos)) {\n const world = screenToWorldFromContainer(screenPos);\n if (world) {\n const nextState = capability.onDrop(world, active.item, state, config);\n setState(nextState);\n emit('canvas.itemAdded');\n }\n }\n setDrag(null);\n };\n window.addEventListener('pointermove', handleMove);\n window.addEventListener('pointerup', handleUp);\n return () => {\n window.removeEventListener('pointermove', handleMove);\n window.removeEventListener('pointerup', handleUp);\n };\n }, [\n drag,\n capability,\n state,\n config,\n setState,\n emit,\n frameLoop,\n isOverCanvas,\n screenToWorldFromContainer,\n ]);\n\n const startDrag = useCallback((item: PaletteItem, originScreenPos: Point) => {\n setDrag({ item, screenPos: originScreenPos, feedback: null });\n }, []);\n\n return { drag, startDrag };\n}\n\nexport interface DragOverlayProps {\n drag: DragState | null;\n}\n\nexport function DragOverlay({ drag }: DragOverlayProps) {\n if (!drag) return null;\n return <DragGhost item={drag.item} screenPos={drag.screenPos} />;\n}\n","import type { PaletteItem, Point } from '../instrument/types';\n\nexport interface PaletteProps {\n items: PaletteItem[];\n onDragStart: (item: PaletteItem, originScreenPos: Point) => void;\n className?: string;\n}\n\nexport function Palette({ items, onDragStart, className }: PaletteProps) {\n return (\n <div className={className ? `lk-palette ${className}` : 'lk-palette'}>\n {items.map((item) => (\n <button\n type=\"button\"\n key={item.id}\n className=\"lk-palette__item\"\n onPointerDown={(e) => {\n e.preventDefault();\n onDragStart(item, { x: e.clientX, y: e.clientY });\n }}\n >\n <span className=\"lk-palette__label\">{item.label}</span>\n </button>\n ))}\n </div>\n );\n}\n"]}
@@ -1,5 +1,5 @@
1
- export { d as ControlPanel } from '../_dts/index-BDVzvRzQ.js';
2
- export { g as CheckboxField, h as ColorField, C as ConfigField, j as ConfigFieldType, m as NumberField, n as SelectField, o as SelectOption, p as SliderField, T as TextField } from '../_dts/types-D6s4b7if.js';
1
+ export { d as ControlPanel } from '../_dts/index-B2X21G1c.js';
2
+ export { g as CheckboxField, h as ColorField, C as ConfigField, j as ConfigFieldType, m as NumberField, n as SelectField, o as SelectOption, p as SliderField, T as TextField } from '../_dts/types-C1Zw7s5P.js';
3
3
  import 'react/jsx-runtime';
4
4
  import 'react';
5
5
  import '../_dts/PrefsForm-BkUJZx0A.js';
@@ -1,5 +1,5 @@
1
- export { ControlPanel } from '../chunk-TO2FUOKF.js';
2
- import '../chunk-RBGKL7NF.js';
3
- import '../chunk-L5QJOOLV.js';
1
+ export { ControlPanel } from '../chunk-W3KSUXXR.js';
2
+ import '../chunk-L5WBGUVR.js';
3
+ import '../chunk-7VW3S44V.js';
4
4
  //# sourceMappingURL=index.js.map
5
5
  //# sourceMappingURL=index.js.map
@@ -1,9 +1,9 @@
1
- import { P as PaletteItem, a as Point, D as DragFeedback, b as DragDropCapability, V as ViewTransform, c as WorldSpec } from '../_dts/frac-C-2c72Ij.js';
1
+ import { P as PaletteItem, a as Point, D as DragFeedback, b as DragDropCapability, V as ViewTransform, c as WorldSpec } from '../_dts/frac-QS7XzvpG.js';
2
2
  import * as react_jsx_runtime from 'react/jsx-runtime';
3
3
  import { RefObject, ReactPortal } from 'react';
4
- import '../_dts/types-D6s4b7if.js';
4
+ import '../_dts/types-C1Zw7s5P.js';
5
5
  import '../_dts/PrefsForm-BkUJZx0A.js';
6
- import '../_dts/types-DYMaEvM5.js';
6
+ import '../_dts/types-ChVJJHvk.js';
7
7
  import '../_dts/types-DJ79Tg5J.js';
8
8
  import '../_dts/types-C-gh9Ap-.js';
9
9
 
@@ -1,5 +1,5 @@
1
- export { DragGhost, DragOverlay, Palette, useDragDrop } from '../chunk-M75ZU6ZZ.js';
1
+ export { DragGhost, DragOverlay, Palette, useDragDrop } from '../chunk-YQGQUBKA.js';
2
2
  import '../chunk-2AYGEN57.js';
3
- import '../chunk-L5QJOOLV.js';
3
+ import '../chunk-7VW3S44V.js';
4
4
  //# sourceMappingURL=index.js.map
5
5
  //# sourceMappingURL=index.js.map
package/dist/index.d.ts CHANGED
@@ -2,28 +2,28 @@ export { LayerStack, LayerStackItem, LayerStackProps } from './ui/layers/index.j
2
2
  import * as react_jsx_runtime from 'react/jsx-runtime';
3
3
  import * as react from 'react';
4
4
  import { ReactNode } from 'react';
5
- export { C as CheckboxRow, a as CheckboxRowProps, b as ColorRow, c as ColorRowProps, d as ControlPanel, N as NumberRow, e as NumberRowProps, P as PropertyList, f as PropertyListPack, g as PropertyListProps, h as PropertyOption, i as PropertyPanel, j as PropertyPanelProps, k as PropertyRow, l as PropertyRowLayout, m as PropertyRowProps, n as PropertyRowVariant, o as PropertySpan, p as PropertySpanProps, S as SelectRow, q as SelectRowProps, r as SliderRow, s as SliderRowProps, T as TextRow, t as TextRowProps, u as ToggleRow, v as ToggleRowProps } from './_dts/index-BDVzvRzQ.js';
5
+ export { C as CheckboxRow, a as CheckboxRowProps, b as ColorRow, c as ColorRowProps, d as ControlPanel, N as NumberRow, e as NumberRowProps, P as PropertyList, f as PropertyListPack, g as PropertyListProps, h as PropertyOption, i as PropertyPanel, j as PropertyPanelProps, k as PropertyRow, l as PropertyRowLayout, m as PropertyRowProps, n as PropertyRowVariant, o as PropertySpan, p as PropertySpanProps, S as SelectRow, q as SelectRowProps, r as SliderRow, s as SliderRowProps, T as TextRow, t as TextRowProps, u as ToggleRow, v as ToggleRowProps } from './_dts/index-B2X21G1c.js';
6
6
  import { N as Node, P as Path } from './_dts/types-C-gh9Ap-.js';
7
7
  import { F as FillStyle, S as Stroke, D as DrawCommand, V as View, T as TextStyle } from './_dts/DrawCommand-B3bskUsC.js';
8
- import { d as WorldRect, A as AnnotationData, e as AnnotationMeaning, M as MarkScene, C as CaptureSource, f as CaptureOptions, g as CaptureResult, h as AnnotationTarget, i as AnnotationsApi, j as AnnotationsCapability, T as TrialTool, k as AnnotationKind, V as ViewTransform, I as Instrument, l as InstrumentList, m as TrialContribution } from './_dts/frac-C-2c72Ij.js';
9
- export { n as Annotation, o as AnnotationInit, p as AnnotationPatch, q as AnnotationQuery, r as AnnotationStatus, s as AnnotationStoreOptions, t as AnnotationTargetInfo, u as CanvasCapability, v as CanvasLayer, w as CaptureDeps, x as DEFAULT_FRAME, b as DragDropCapability, D as DragFeedback, F as FracPoint, y as FracRect, H as HitResult, z as IconComponent, L as LOUPE_DEFAULTS, B as LayerCapability, E as LayerDescriptor, G as LoupeCapability, J as LoupeDeclaration, K as LoupeRenderArgs, P as PaletteItem, a as Point, R as RenderContext, N as ResolvedLoupe, S as SerializedAnnotations, O as SidebarSection, Q as StatusReadout, U as SystemEvent, X as ToolCapability, Y as ToolItem, Z as ToolbarItem, _ as TrialChromeContext, $ as TrialRegion, a0 as UndoCapability, a1 as ViewportControl, a2 as ViewportSize, W as WorldFrame, c as WorldSpec, a3 as annotationsFromJSON, a4 as applyCamera, a5 as createAnnotationScene, a6 as createAnnotationStore, a7 as fracContains, a8 as fracIntersects, a9 as fracToWorld, aa as resolveFrame, ab as resolveLoupe, ac as roundFrac, ad as worldToFrac } from './_dts/frac-C-2c72Ij.js';
8
+ import { d as WorldRect, A as AnnotationData, e as AnnotationMeaning, M as MarkScene, C as CaptureSource, f as CaptureOptions, g as CaptureResult, h as AnnotationTarget, i as AnnotationsApi, j as AnnotationsCapability, T as TrialTool, k as AnnotationKind, V as ViewTransform, I as Instrument, l as InstrumentList, m as TrialContribution } from './_dts/frac-QS7XzvpG.js';
9
+ export { n as Annotation, o as AnnotationInit, p as AnnotationPatch, q as AnnotationQuery, r as AnnotationStatus, s as AnnotationStoreOptions, t as AnnotationTargetInfo, u as CanvasCapability, v as CanvasLayer, w as CaptureDeps, x as DEFAULT_FRAME, b as DragDropCapability, D as DragFeedback, F as FracPoint, y as FracRect, H as HitResult, z as IconComponent, L as LOUPE_DEFAULTS, B as LayerCapability, E as LayerDescriptor, G as LoupeCapability, J as LoupeDeclaration, K as LoupeRenderArgs, P as PaletteItem, a as Point, R as RenderContext, N as ResolvedLoupe, S as SerializedAnnotations, O as SidebarSection, Q as StatusReadout, U as SystemEvent, X as ToolCapability, Y as ToolItem, Z as ToolbarItem, _ as TrialChromeContext, $ as TrialRegion, a0 as UndoCapability, a1 as ViewportControl, a2 as ViewportSize, W as WorldFrame, c as WorldSpec, a3 as annotationsFromJSON, a4 as applyCamera, a5 as createAnnotationScene, a6 as createAnnotationStore, a7 as fracContains, a8 as fracIntersects, a9 as fracToWorld, aa as resolveFrame, ab as resolveLoupe, ac as roundFrac, ad as worldToFrac } from './_dts/frac-QS7XzvpG.js';
10
10
  import { B as BuiltinShapeToolId } from './_dts/shapeKinds-Cx_rxwsa.js';
11
11
  export { CanvasStack, CanvasStackProps, OrbitHandlers, OrbitView, PITCH_LIMIT, PanZoomHandlers, UseOrbitOptions, UsePanZoomOptions, Vec3, ZoomAtOptions, centerOn, clampPitch, orbitAfterDrag, orbitAfterWheel, screenToWorld, useOrbit, usePanZoom, worldToScreen, wrapYaw, zoomAt } from './canvas/index.js';
12
- export { C as CanvasLayerDescriptor, a as CanvasStackContext, b as CanvasStackContextValue, c as CanvasStackSurface } from './_dts/CanvasStackContext-LnCfqNBA.js';
12
+ export { C as CanvasLayerDescriptor, a as CanvasStackContext, b as CanvasStackContextValue, c as CanvasStackSurface } from './_dts/CanvasStackContext-D6M0o8cQ.js';
13
13
  export { PaletteRegion, PaletteRegionProps, SidebarRegion, SidebarRegionProps, StatusRegion, StatusRegionProps, TitleBarRegion, TitleBarRegionProps, ToolbarRegion, ToolbarRegionProps, ViewportRegion, ViewportRegionProps, builtinContributions, mergeContributions, suppressContributions } from './chrome/index.js';
14
14
  import { T as ToolPrefLeaf } from './_dts/PrefsForm-BkUJZx0A.js';
15
- import { b as ConfigNode, A as Annotations, N as NodeOptions, c as ControlRenderer, d as ConfigOption, a as ConfigSchema, I as InferConfig, C as ConfigField, R as ResolvedConfig, e as ConfigRule, L as LeafPatch, f as ConfigRuleContext } from './_dts/types-D6s4b7if.js';
16
- export { g as CheckboxField, h as ColorField, i as ConfigFieldBase, j as ConfigFieldType, k as ConfigOf, l as NodeValue, m as NumberField, S as SectionSpec, n as SelectField, o as SelectOption, p as SliderField, T as TextField } from './_dts/types-D6s4b7if.js';
15
+ import { b as ConfigNode, A as Annotations, N as NodeOptions, c as ControlRenderer, d as ConfigOption, a as ConfigSchema, I as InferConfig, C as ConfigField, R as ResolvedConfig, e as ConfigRule, L as LeafPatch, f as ConfigRuleContext } from './_dts/types-C1Zw7s5P.js';
16
+ export { g as CheckboxField, h as ColorField, i as ConfigFieldBase, j as ConfigFieldType, k as ConfigOf, l as NodeValue, m as NumberField, S as SectionSpec, n as SelectField, o as SelectOption, p as SliderField, T as TextField } from './_dts/types-C1Zw7s5P.js';
17
17
  import { J as JobHandle } from './_dts/types-DJ79Tg5J.js';
18
18
  export { a as JobCapability, b as JobEvent, c as JobFailure, d as JobStatus } from './_dts/types-DJ79Tg5J.js';
19
19
  export { UseJobOptions, useJob } from './job/index.js';
20
- import { a as StorageAdapter, h as LabMode, T as TrialRecord, c as SavedSnapshot } from './_dts/types-DYMaEvM5.js';
21
- export { C as CreateLabStoreOptions, L as LabDocument, b as LabStoreState, S as SerializedTrial, d as TrialStateHandle, U as UndoStack, e as UndockedPanel, f as UndockedPanels, g as dockPanel, p as panelKey, u as undockPanel } from './_dts/types-DYMaEvM5.js';
20
+ import { a as StorageAdapter, h as LabMode, T as TrialRecord, c as SavedSnapshot } from './_dts/types-ChVJJHvk.js';
21
+ export { C as CreateLabStoreOptions, L as LabDocument, b as LabStoreState, S as SerializedTrial, d as TrialStateHandle, U as UndoStack, e as UndockedPanel, f as UndockedPanels, g as dockPanel, p as panelKey, u as undockPanel } from './_dts/types-ChVJJHvk.js';
22
22
  export { LayerList, LayerListProps } from './layers/index.js';
23
23
  export { CanvasLoupe, CanvasLoupeProps, DomLoupe, DomLoupeProps, LensCamera, LoupeBubble, LoupeBubbleProps, LoupeState, SourceRect, TrialLoupe, TrialLoupeProps, UseLoupeOptions, drawCanvasLens, lensCamera, lensSourceRect, sampleStack, useLoupe } from './loupe/index.js';
24
24
  export { FloatingPanel, FloatingPanelProps, FpsMeter, JobProgress, JobProgressProps, Legend, LegendEntry, LegendMark, LegendProps, ScaleIndicator, ScaleIndicatorProps, Sidebar, SidebarProps, StatusBar, StatusBarProps, StatusBarSectionProps, Toolbar, ToolbarButtonProps, ToolbarGroupProps, ToolbarProps, ZoomControl, ZoomControlProps } from './primitives/index.js';
25
- export { C as CURRENT_DOCUMENT_VERSION, b as LabStoreContext, c as LabStoreProvider, T as TrialIdContext, d as TrialIdProvider, f as createMemoryAdapter, l as labDocumentKey, g as localStorageAdapter, n as noneAdapter, q as quarantineKey, s as sessionStorageAdapter, u as urlHashAdapter, h as useLabStore, i as useTrialId, j as useTrialState } from './_dts/useTrialState-gmMvZqPc.js';
26
- export { Box, Rect, SurfaceCanvasContext, SurfaceContext, SurfaceFrame, SurfaceHandle, TilePainter, UseTiledSurfaceOptions, composeRects, rectsEqual, toDeviceRect, useSurface, useSurfaceCanvas, useSurfaceOptional, useSurfaceTile, useTiledSurface } from './surface/index.js';
25
+ export { C as CURRENT_DOCUMENT_VERSION, b as LabStoreContext, c as LabStoreProvider, T as TrialIdContext, d as TrialIdProvider, f as createMemoryAdapter, l as labDocumentKey, g as localStorageAdapter, n as noneAdapter, q as quarantineKey, s as sessionStorageAdapter, u as urlHashAdapter, h as useLabStore, i as useTrialId, j as useTrialState } from './_dts/useTrialState-Cdm13fvl.js';
26
+ export { Box, Rect, SurfaceCanvasContext, SurfaceContext, SurfaceFrame, SurfaceHandle, TilePainter, UseTiledSurfaceOptions, composeRects, rectsEqual, toDeviceRect, useSurface, useSurfaceCanvas, useSurfaceOptional, useSurfaceTile, useTileId, useTiledSurface } from './surface/index.js';
27
27
  export { EventBus, EventListener, clearUndo, createEventBus, emptyStack, pushSnapshot, redo, undo } from './undo/index.js';
28
28
  import 'windease';
29
29
  import 'zustand/vanilla';
@@ -679,6 +679,9 @@ declare class NumberNode extends BaseNode<number> {
679
679
  /** Bound the value. A number with both bounds renders as a slider. */
680
680
  range(min: number, max: number): this;
681
681
  step(step: number): this;
682
+ /** A display suffix for the value — `'px'`, `'ms'`, `'°'`. Presentation only:
683
+ * it is never parsed, and the stored value stays a plain number. */
684
+ suffix(suffix: string): this;
682
685
  /** Force a slider even without both bounds. */
683
686
  slider(): this;
684
687
  /** Force a typed input even when both bounds are set. */
@@ -1048,6 +1051,46 @@ interface TrialProps {
1048
1051
  * instrument, and mounts the instrument inside the trial chrome. */
1049
1052
  declare function Trial({ id, chrome, suppress }: TrialProps): react_jsx_runtime.JSX.Element;
1050
1053
 
1054
+ /** Props for `<TrialBody>`. */
1055
+ interface TrialBodyProps {
1056
+ /** The sidebar region's sections. */
1057
+ sidebar: ReactNode;
1058
+ /** The instrument's own output. */
1059
+ children: ReactNode;
1060
+ /** Extra class on the content pane — `Trial` marks a canvas instrument's
1061
+ * well flush. */
1062
+ contentClassName?: string;
1063
+ /** The sidebar's current extent in pixels. Omit for an unpersisted lab: the
1064
+ * seam still works, its result just does not outlive the mount. */
1065
+ width?: number;
1066
+ /** Where the sidebar starts before anyone drags it. */
1067
+ defaultWidth?: number;
1068
+ minWidth?: number;
1069
+ maxWidth?: number;
1070
+ /** How little the instrument may be squeezed to. Reported as the seam's
1071
+ * reachable maximum, so the drag stops there rather than clamping silently. */
1072
+ contentMinWidth?: number;
1073
+ /** Fires through the drag, not on release: the pane is already there. */
1074
+ onWidthChange?: (width: number) => void;
1075
+ /**
1076
+ * Fixed extent. Omit in an app — the strip measures its own box. Supply it
1077
+ * where nothing measures, notably jsdom, or both panes lay out at zero.
1078
+ */
1079
+ viewport?: {
1080
+ w: number;
1081
+ h: number;
1082
+ };
1083
+ }
1084
+ /**
1085
+ * A trial's sidebar and content as a two-pane strip with a draggable seam.
1086
+ *
1087
+ * The seam is `stripStrategy`'s own resize affordance, so it arrives as a
1088
+ * `role="separator"` carrying the reachable range, operable by pointer and by
1089
+ * arrows / Home / End, and clamped against the content pane's floor rather
1090
+ * than against the sidebar's alone.
1091
+ */
1092
+ declare function TrialBody({ sidebar, children, contentClassName, width, defaultWidth, minWidth, maxWidth, contentMinWidth, onWidthChange, viewport, }: TrialBodyProps): react_jsx_runtime.JSX.Element;
1093
+
1051
1094
  /** The trial's loupe as its chrome sees it: a switch and its position. */
1052
1095
  interface LoupeBindings {
1053
1096
  on: boolean;
@@ -1108,5 +1151,5 @@ declare function resetTrial(trials: TrialRecord[], id: string, instruments: Inst
1108
1151
  */
1109
1152
  declare function reorderTrials(trials: TrialRecord[], ids: readonly string[]): TrialRecord[];
1110
1153
 
1111
- export { ANNOTATION_TOOLS, ANNOTATION_WEASEL_TOOLS, AnnotationData, AnnotationKind, AnnotationMeaning, AnnotationOverlay, AnnotationTarget, AnnotationTargets, Annotations, AnnotationsApi, AnnotationsCapability, AnnotationsContext, CaptureOptions, CaptureResult, CaptureSource, ConfigField, ConfigNode, ConfigOption, ConfigRule, ConfigRuleContext, ConfigSchema, ControlRenderer, CurveField, DEFAULT_VIEW, EffectCard, EffectCardList, ExportMenu, InferConfig, Instrument, InstrumentList, JobHandle, Lab, LabContext, LabMode, LabPalette, LabShell, LeafPatch, MarkList, MarkScene, NodeOptions, PropertyGroup, ResolvedConfig, SavedSnapshot, StorageAdapter, Subpanel, Trial, TrialChrome, TrialContribution, TrialRecord, TrialTool, ViewTransform, Workspace, WorldRect, addTrial, annotationToolInfo, applyRules, as2DView, builtinRules, capturePlan, captureTarget, cloneTrial, closeTrial, composeCaptureSvg, createMarkDrawOne, defineInstrument, f, fitView, fromConfigFields, fromWeaselView, interstellarTheme, isLeafVisible, isStale, markCommands, markSvgNodes, reorderTrials, resetTrial, resolveConfigSchema, resolveMarkStyle, seenFrom, titleCase, toWeaselView, useAnnotations, useAnnotationsOptional, useConfigSchema, useLabContext, validateConfigSchema };
1112
- export type { AnnotationOverlayProps, AnnotationTargetsProps, AnnotationToolInfo, CaptureArgs, CapturePlan, ComposeSvgArgs, ContentSize, CurveFieldProps, CurveMark, EffectCardListItem, EffectCardListProps, EffectCardProps, InstrumentSpec, LabContextValue, LabPaletteProps, LabProps, LabShellProps, MarkDrawOptions, MarkListProps, MarkStyle, PaintableMark, PaneSize, PanelDescriptor, PropertyGroupProps, SubpanelProps, TrialChromeProps, TrialLayout, TrialProps, UndoBindings, ValidationResult, ViewTransform2D, WorkspaceProps };
1154
+ export { ANNOTATION_TOOLS, ANNOTATION_WEASEL_TOOLS, AnnotationData, AnnotationKind, AnnotationMeaning, AnnotationOverlay, AnnotationTarget, AnnotationTargets, Annotations, AnnotationsApi, AnnotationsCapability, AnnotationsContext, CaptureOptions, CaptureResult, CaptureSource, ConfigField, ConfigNode, ConfigOption, ConfigRule, ConfigRuleContext, ConfigSchema, ControlRenderer, CurveField, DEFAULT_VIEW, EffectCard, EffectCardList, ExportMenu, InferConfig, Instrument, InstrumentList, JobHandle, Lab, LabContext, LabMode, LabPalette, LabShell, LeafPatch, MarkList, MarkScene, NodeOptions, PropertyGroup, ResolvedConfig, SavedSnapshot, StorageAdapter, Subpanel, Trial, TrialBody, TrialChrome, TrialContribution, TrialRecord, TrialTool, ViewTransform, Workspace, WorldRect, addTrial, annotationToolInfo, applyRules, as2DView, builtinRules, capturePlan, captureTarget, cloneTrial, closeTrial, composeCaptureSvg, createMarkDrawOne, defineInstrument, f, fitView, fromConfigFields, fromWeaselView, interstellarTheme, isLeafVisible, isStale, markCommands, markSvgNodes, reorderTrials, resetTrial, resolveConfigSchema, resolveMarkStyle, seenFrom, titleCase, toWeaselView, useAnnotations, useAnnotationsOptional, useConfigSchema, useLabContext, validateConfigSchema };
1155
+ export type { AnnotationOverlayProps, AnnotationTargetsProps, AnnotationToolInfo, CaptureArgs, CapturePlan, ComposeSvgArgs, ContentSize, CurveFieldProps, CurveMark, EffectCardListItem, EffectCardListProps, EffectCardProps, InstrumentSpec, LabContextValue, LabPaletteProps, LabProps, LabShellProps, MarkDrawOptions, MarkListProps, MarkStyle, PaintableMark, PaneSize, PanelDescriptor, PropertyGroupProps, SubpanelProps, TrialBodyProps, TrialChromeProps, TrialLayout, TrialProps, UndoBindings, ValidationResult, ViewTransform2D, WorkspaceProps };