@weasel-js/gestures 1.5.1 → 1.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +34 -15
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -655,18 +655,25 @@ interface ClickEvent extends EventModifiers {
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655
655
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* Forwarded into action params so click invokers can act on the click's
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656
656
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* position without their own pointer-listener plumbing.
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657
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*/
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658
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-
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659
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-
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658
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+
x?: number;
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659
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y?: number;
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660
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/**
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661
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* Client/screen-space coordinates of the release, straight off the DOM
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662
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* event. What an action that has to place DOM at the pointer reads, via
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663
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* `InvocationCtx.screen`.
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664
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*/
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clientX?: number;
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clientY?: number;
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/**
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* World-space coordinates of the *press* that opened this click, as opposed
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662
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* to `
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* to `x`/`y`, which are the release. The two differ by up to the
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* drag threshold (4px screen).
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*
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* Actions that place geometry at the click want this one — a click's
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* location reads as where the user put the pointer down, and pinning to the
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* press point keeps a snapped coordinate stable against the small drift
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* between press and release. Absent when the `clientToWorld` thunk isn't
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* wired, same as `
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* wired, same as `x`/`y`.
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*/
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pressX?: number;
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pressY?: number;
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@@ -682,12 +689,14 @@ interface ClickEvent extends EventModifiers {
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bodyTarget?: BodyTarget;
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bodyKind?: BodyKind;
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}
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-
/** A double click. `
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/** A double click. `x`/`y` carry the same meaning as on {@link ClickEvent}. */
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interface DoubleClickEvent extends EventModifiers {
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kind: 'doubleclick';
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target?: unknown;
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-
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-
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x?: number;
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y?: number;
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clientX?: number;
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clientY?: number;
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/** Affordance the originating press landed on, replayed from it. */
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affordance?: unknown;
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bodyTarget?: BodyTarget;
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@@ -698,8 +707,12 @@ interface ContextMenuEvent extends EventModifiers {
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kind: 'contextmenu';
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target?: unknown;
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/** World-space position of the request. */
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-
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-
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x?: number;
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y?: number;
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/** Client/screen-space position of the request. A context menu is the
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* canonical "place DOM at the pointer" case, so this is the one it needs. */
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clientX?: number;
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clientY?: number;
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affordance?: unknown;
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bodyTarget?: BodyTarget;
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bodyKind?: BodyKind;
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@@ -724,18 +737,24 @@ interface MultitouchEvent extends EventModifiers {
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kind: 'multitouch';
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fingers: number;
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/**
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* Centroid of active pointers in
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728
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*
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*
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*
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* Centroid of active pointers in **canvas-local** CSS pixels — client
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* coordinates with the canvas's bounding-rect origin already subtracted,
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* which is the space `zoomAt` anchors in. Not client coords, and not world:
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* calling `clientToWorld` on it subtracts the canvas origin a second time.
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*
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* Populated by `useGestureDispatcher` on the pointermove-pump of a running
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* multitouch handle (updated each frame). Absent on the initial
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* pointerdown-triggered multitouch event.
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*/
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centroid?: {
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x: number;
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y: number;
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};
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/**
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* Distance between the two primary pointers
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738
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*
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* Distance between the two primary pointers, in CSS pixels. A distance is
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* origin-free, so it reads the same in client and canvas-local space.
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* Populated on move-pump events alongside `centroid`. Absent on the initial
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* event.
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*/
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spread?: number;
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}
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