@weasel-js/geom 1.15.1 → 1.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/dist/3d/index.d.ts +16 -2
  2. package/dist/3d/index.js +17 -10
  3. package/dist/3d/index.js.map +1 -1
  4. package/dist/booleans/index.js +5 -5
  5. package/dist/{chunk-B3D6KWW3.js → chunk-346XYYMX.js} +154 -3
  6. package/dist/chunk-346XYYMX.js.map +1 -0
  7. package/dist/{chunk-FROQPADA.js → chunk-5W425HJA.js} +82 -16
  8. package/dist/chunk-5W425HJA.js.map +1 -0
  9. package/dist/chunk-DNX24KBT.js +82 -0
  10. package/dist/chunk-DNX24KBT.js.map +1 -0
  11. package/dist/chunk-FOXMA54X.js +266 -0
  12. package/dist/chunk-FOXMA54X.js.map +1 -0
  13. package/dist/{chunk-3HQJGI63.js → chunk-HTT5AQIU.js} +3 -4
  14. package/dist/chunk-HTT5AQIU.js.map +1 -0
  15. package/dist/chunk-IOD2NFHQ.js +212 -0
  16. package/dist/chunk-IOD2NFHQ.js.map +1 -0
  17. package/dist/{chunk-HNLJO3E7.js → chunk-MOCSUHEI.js} +22 -8
  18. package/dist/chunk-MOCSUHEI.js.map +1 -0
  19. package/dist/{chunk-3YH5XU3H.js → chunk-OBPXEPUH.js} +14 -23
  20. package/dist/chunk-OBPXEPUH.js.map +1 -0
  21. package/dist/chunk-QSVZO7QZ.js +40 -0
  22. package/dist/chunk-QSVZO7QZ.js.map +1 -0
  23. package/dist/{chunk-EURWZUNY.js → chunk-TBS4NHGQ.js} +70 -93
  24. package/dist/chunk-TBS4NHGQ.js.map +1 -0
  25. package/dist/{chunk-HMGGJZTM.js → chunk-VJG5ZWCR.js} +7 -21
  26. package/dist/chunk-VJG5ZWCR.js.map +1 -0
  27. package/dist/{chunk-ZOMUTU7J.js → chunk-ZV24QZ6X.js} +5 -11
  28. package/dist/chunk-ZV24QZ6X.js.map +1 -0
  29. package/dist/{curvature-CDOI32hv.d.ts → curvature-DKPO4Qeh.d.ts} +0 -27
  30. package/dist/curves/index.d.ts +1 -1
  31. package/dist/curves/index.js +4 -4
  32. package/dist/index.d.ts +193 -13
  33. package/dist/index.js +409 -273
  34. package/dist/index.js.map +1 -1
  35. package/dist/lengthTable-Cv3W6lsH.d.ts +64 -0
  36. package/dist/nd/index.d.ts +28 -1
  37. package/dist/nd/index.js +2 -5
  38. package/dist/nd/index.js.map +1 -1
  39. package/dist/tessellate/index.d.ts +23 -1
  40. package/dist/tessellate/index.js +31 -17
  41. package/dist/tessellate/index.js.map +1 -1
  42. package/dist/warp/index.js +9 -15
  43. package/dist/warp/index.js.map +1 -1
  44. package/package.json +2 -2
  45. package/dist/chunk-2N6OWA7E.js +0 -104
  46. package/dist/chunk-2N6OWA7E.js.map +0 -1
  47. package/dist/chunk-3HQJGI63.js.map +0 -1
  48. package/dist/chunk-3YH5XU3H.js.map +0 -1
  49. package/dist/chunk-755Y4YZS.js +0 -32
  50. package/dist/chunk-755Y4YZS.js.map +0 -1
  51. package/dist/chunk-B3D6KWW3.js.map +0 -1
  52. package/dist/chunk-EURWZUNY.js.map +0 -1
  53. package/dist/chunk-FROQPADA.js.map +0 -1
  54. package/dist/chunk-HMGGJZTM.js.map +0 -1
  55. package/dist/chunk-HNLJO3E7.js.map +0 -1
  56. package/dist/chunk-ZOMUTU7J.js.map +0 -1
@@ -1,5 +1,6 @@
1
- import { sign, len2, dot } from './chunk-755Y4YZS.js';
2
- import { PathBuilder, cubicPointAt, worldCoords, forEachSegment, PATH_Z, PATH_Q, PATH_C, PATH_L, PATH_M, hasCorners, withoutCorners, cornerAt, cubicEvalAt, splitCubicAt } from './chunk-B3D6KWW3.js';
1
+ import { segmentLength, segmentTAtLength } from './chunk-IOD2NFHQ.js';
2
+ import { PathBuilder, cubicPointAt, distance, worldCoords, forEachSegment, PATH_Z, PATH_Q, PATH_C, PATH_L, PATH_M, hasCorners, withoutCorners, pointSegmentDist, cornerAt, cubicEvalAt, splitCubicAt, nearestOnCubic } from './chunk-346XYYMX.js';
3
+ import { sign } from './chunk-DNX24KBT.js';
3
4
 
4
5
  // src/paths/schneiderFit.ts
5
6
  function schneiderFit(samples, errorTolerance) {
@@ -88,7 +89,7 @@ function chordLengthParam(samples) {
88
89
  ts[0] = 0;
89
90
  let total = 0;
90
91
  for (let i = 1; i < n; i++) {
91
- total += dist(samples[i - 1], samples[i]);
92
+ total += distance(samples[i - 1], samples[i]);
92
93
  ts[i] = total;
93
94
  }
94
95
  if (total === 0) return null;
@@ -121,13 +122,13 @@ function solveLS(samples, ts, a, e, tStart, tEnd) {
121
122
  let alpha1;
122
123
  let alpha2;
123
124
  if (Math.abs(det) < 1e-12) {
124
- const chord = dist(a, e);
125
+ const chord = distance(a, e);
125
126
  alpha1 = alpha2 = chord / 3;
126
127
  } else {
127
128
  alpha1 = (c22 * x1 - c12 * x2) / det;
128
129
  alpha2 = (c11 * x2 - c12 * x1) / det;
129
130
  if (alpha1 < 1e-6 || alpha2 < 1e-6) {
130
- const chord = dist(a, e);
131
+ const chord = distance(a, e);
131
132
  alpha1 = alpha2 = chord / 3;
132
133
  }
133
134
  }
@@ -163,9 +164,6 @@ function newtonRefineT(p, t, p0, p1, p2, p3) {
163
164
  function sub(a, b) {
164
165
  return { x: a.x - b.x, y: a.y - b.y };
165
166
  }
166
- function dist(a, b) {
167
- return Math.hypot(a.x - b.x, a.y - b.y);
168
- }
169
167
  function unit(v) {
170
168
  const m = Math.hypot(v.x, v.y);
171
169
  if (m === 0) return { x: 0, y: 0 };
@@ -214,48 +212,55 @@ function unitPoint(n, theta) {
214
212
  const p = 2 / n;
215
213
  return { x: Math.cos(theta) ** p, y: Math.sin(theta) ** p };
216
214
  }
217
- function unitTangent(n, theta) {
218
- const q = 2 - 2 / n;
219
- const x = Math.sin(theta) ** q, y = -(Math.cos(theta) ** q);
215
+ function curveAt(n, w) {
216
+ const d = 0.5 ** (1 / n);
217
+ const across = (c) => Math.max(0, 1 - c ** n) ** (1 / n);
218
+ if (w <= 1) {
219
+ const u = w * d;
220
+ return { x: u, y: across(u) };
221
+ }
222
+ const v = (2 - w) * d;
223
+ return { x: across(v), y: v };
224
+ }
225
+ function curveTangent(n, w) {
226
+ const p = curveAt(n, w);
227
+ const [x, y] = w <= 1 ? [1, -((p.x / p.y) ** (n - 1))] : [(p.y / p.x) ** (n - 1), -1];
220
228
  const l = Math.hypot(x, y);
221
229
  return { x: x / l, y: y / l };
222
230
  }
223
231
  var sub2 = (a, b) => ({ x: a.x - b.x, y: a.y - b.y });
224
- function cubicAt(p0, [c1, c2, p3], t) {
225
- const u = 1 - t;
226
- const a = u * u * u, b = 3 * u * u * t, c = 3 * u * t * t, d = t * t * t;
227
- return { x: a * p0.x + b * c1.x + c * c2.x + d * p3.x, y: a * p0.y + b * c1.y + c * c2.y + d * p3.y };
228
- }
229
- function distanceToCubic(q, p0, piece) {
230
- const d = (t) => {
231
- const c = cubicAt(p0, piece, t);
232
- return Math.hypot(c.x - q.x, c.y - q.y);
232
+ var FIT_CHECKS = 32;
233
+ function fitError(n, a, b, p0, [c1, c2, p3]) {
234
+ const off = (w) => {
235
+ const q = curveAt(n, w);
236
+ return nearestOnCubic(q.x, q.y, p0.x, p0.y, c1.x, c1.y, c2.x, c2.y, p3.x, p3.y).dist;
233
237
  };
234
- let best = 0;
235
- for (let i = 1; i <= 32; i++) if (d(i / 32) < d(best / 32)) best = i;
236
- let lo = Math.max(0, (best - 1) / 32), hi = Math.min(1, (best + 1) / 32);
237
- for (let i = 0; i < 30; i++) {
238
- const a = lo + (hi - lo) / 3, b = hi - (hi - lo) / 3;
239
- if (d(a) < d(b)) hi = b;
240
- else lo = a;
238
+ let worst = 0, at = 1;
239
+ for (let i = 1; i < FIT_CHECKS; i++) {
240
+ const d = off(a + (b - a) * (i / FIT_CHECKS));
241
+ if (d > worst) {
242
+ worst = d;
243
+ at = i;
244
+ }
241
245
  }
242
- return d((lo + hi) / 2);
243
- }
244
- function fitError(n, a, b, p0, piece) {
245
- let worst = 0;
246
- for (let i = 1; i < 16; i++) worst = Math.max(worst, distanceToCubic(unitPoint(n, a + (b - a) * (i / 16)), p0, piece));
247
- return worst;
246
+ let lo = a + (b - a) * ((at - 1) / FIT_CHECKS), hi = a + (b - a) * ((at + 1) / FIT_CHECKS);
247
+ for (let i = 0; i < 24; i++) {
248
+ const l = lo + (hi - lo) / 3, r = hi - (hi - lo) / 3;
249
+ if (off(l) > off(r)) hi = r;
250
+ else lo = l;
251
+ }
252
+ return Math.max(worst, off((lo + hi) / 2));
248
253
  }
249
254
  function fitUnit(n, a, b, tol, depth, out) {
250
- const p0 = unitPoint(n, a), p3 = unitPoint(n, b);
255
+ const p0 = curveAt(n, a), p3 = curveAt(n, b);
251
256
  const samples = [];
252
257
  const params = [];
253
258
  for (let i = 0; i <= 12; i++) {
254
- samples.push(unitPoint(n, a + (b - a) * (i / 12)));
259
+ samples.push(curveAt(n, a + (b - a) * (i / 12)));
255
260
  params.push(i / 12);
256
261
  }
257
- const tEnd = unitTangent(n, b);
258
- const { cp1, cp2 } = fitCubicWithTangents(samples, unitTangent(n, a), { x: -tEnd.x, y: -tEnd.y }, { params });
262
+ const tEnd = curveTangent(n, b);
263
+ const { cp1, cp2 } = fitCubicWithTangents(samples, curveTangent(n, a), { x: -tEnd.x, y: -tEnd.y }, { params });
259
264
  const piece = [cp1, cp2, p3];
260
265
  if (depth >= 10 || fitError(n, a, b, p0, piece) <= tol) {
261
266
  out.push(piece);
@@ -272,7 +277,7 @@ function unitCubics(n, tol) {
272
277
  let hit = unitCache.get(key);
273
278
  if (!hit) {
274
279
  hit = [];
275
- fitUnit(n, Math.PI / 2, 0, tol, 0, hit);
280
+ fitUnit(n, 0, 2, tol, 0, hit);
276
281
  if (unitCache.size > 256) unitCache.clear();
277
282
  unitCache.set(key, hit);
278
283
  }
@@ -367,37 +372,19 @@ function closeContour(c, unfold) {
367
372
  }
368
373
  c.segs.push(lineSeg(end, a0));
369
374
  }
370
- var LUT_STEPS = 32;
371
375
  function segLength(seg) {
372
376
  if (seg.line) return Math.hypot(seg.p3.x - seg.p0.x, seg.p3.y - seg.p0.y);
373
- return lut(seg)[LUT_STEPS];
374
- }
375
- var lutCache = /* @__PURE__ */ new WeakMap();
376
- function lut(seg) {
377
- let table = lutCache.get(seg);
378
- if (table) return table;
379
- table = new Float64Array(LUT_STEPS + 1);
380
- let prev = seg.p0;
381
- for (let i = 1; i <= LUT_STEPS; i++) {
382
- const p = pointAt(seg, i / LUT_STEPS);
383
- table[i] = table[i - 1] + Math.hypot(p.x - prev.x, p.y - prev.y);
384
- prev = p;
385
- }
386
- lutCache.set(seg, table);
387
- return table;
377
+ let len = lengths.get(seg);
378
+ if (len === void 0) lengths.set(seg, len = segmentLength(flatSeg(seg), 2));
379
+ return len;
388
380
  }
381
+ var lengths = /* @__PURE__ */ new WeakMap();
382
+ var flatSeg = ({ p0, c1, c2, p3 }) => [p0.x, p0.y, c1.x, c1.y, c2.x, c2.y, p3.x, p3.y];
389
383
  function paramAtLength(seg, s) {
390
384
  const total = segLength(seg);
391
- if (total <= 0) return 0;
385
+ if (!(total > 0)) return 0;
392
386
  if (seg.line) return Math.min(1, Math.max(0, s / total));
393
- const table = lut(seg);
394
- if (s <= 0) return 0;
395
- if (s >= total) return 1;
396
- let i = 1;
397
- while (table[i] < s) i++;
398
- const span = table[i] - table[i - 1];
399
- const f = span > 0 ? (s - table[i - 1]) / span : 0;
400
- return (i - 1 + f) / LUT_STEPS;
387
+ return segmentTAtLength(flatSeg(seg), 2, s, total);
401
388
  }
402
389
  function pointAt(seg, t) {
403
390
  if (seg.line) {
@@ -435,7 +422,7 @@ function subCubic(seg, t0, t1) {
435
422
  var MIN_TURN = 1e-3;
436
423
  function contourCuts(path, c) {
437
424
  const n = c.anchors.length;
438
- const lengths = c.segs.map(segLength);
425
+ const lengths2 = c.segs.map(segLength);
439
426
  const cuts = c.anchors.map((a, i) => {
440
427
  const inSeg = i > 0 ? c.segs[i - 1] : c.closed ? c.segs[n - 1] : null;
441
428
  const outSeg = i < c.segs.length ? c.segs[i] : null;
@@ -461,8 +448,8 @@ function contourCuts(path, c) {
461
448
  c.segs.forEach((_seg, k) => {
462
449
  const a = k, b = (k + 1) % n;
463
450
  const sum = (cuts[a]?.want ?? 0) + (cuts[b]?.want ?? 0);
464
- if (sum <= lengths[k]) return;
465
- const f = lengths[k] / sum;
451
+ if (sum <= lengths2[k]) return;
452
+ const f = lengths2[k] / sum;
466
453
  scale[a] = Math.min(scale[a], f);
467
454
  scale[b] = Math.min(scale[b], f);
468
455
  });
@@ -638,15 +625,6 @@ function finite6(a, b, c, d, e, f) {
638
625
  function finite8(a, b, c, d, e, f, g, h) {
639
626
  return finite6(a, b, c, d, e, f) && Number.isFinite(g) && Number.isFinite(h);
640
627
  }
641
- function distPointToSegment(px, py, ax, ay, bx, by) {
642
- const dx = bx - ax;
643
- const dy = by - ay;
644
- const len22 = dx * dx + dy * dy;
645
- const along = len22 === 0 ? 0 : ((px - ax) * dx + (py - ay) * dy) / len22;
646
- if (along <= 0) return Math.hypot(px - ax, py - ay);
647
- if (along >= 1) return Math.hypot(px - bx, py - by);
648
- return Math.abs((px - ax) * dy - (py - ay) * dx) / Math.sqrt(len22);
649
- }
650
628
  function edgesWithin(x0, y0, x1, y1, x2, y2, x3, y3, offset, tolerance) {
651
629
  let turn = legTurn(x1 - x0, y1 - y0, x2 - x1, y2 - y1) + legTurn(x2 - x1, y2 - y1, x3 - x2, y3 - y2);
652
630
  if (x2 === x1 && y2 === y1) turn += legTurn(x1 - x0, y1 - y0, x3 - x2, y3 - y2);
@@ -668,8 +646,8 @@ function flattenCubic(x0, y0, x1, y1, x2, y2, x3, y3, tolerance, out) {
668
646
  flattenCubicRec(x0, y0, x1, y1, x2, y2, x3, y3, usableTolerance(tolerance), out, 0);
669
647
  }
670
648
  function flattenCubicRec(x0, y0, x1, y1, x2, y2, x3, y3, tolerance, out, depth) {
671
- const d1 = distPointToSegment(x1, y1, x0, y0, x3, y3);
672
- const d2 = distPointToSegment(x2, y2, x0, y0, x3, y3);
649
+ const d1 = pointSegmentDist(x1, y1, x0, y0, x3, y3);
650
+ const d2 = pointSegmentDist(x2, y2, x0, y0, x3, y3);
673
651
  if (Math.max(d1, d2) <= tolerance || depth >= MAX_FLATTEN_DEPTH) {
674
652
  out.push(x3, y3);
675
653
  return;
@@ -691,7 +669,7 @@ function flattenQuadratic(x0, y0, x1, y1, x2, y2, tolerance, out) {
691
669
  flattenQuadraticRec(x0, y0, x1, y1, x2, y2, usableTolerance(tolerance), out, 0);
692
670
  }
693
671
  function flattenQuadraticRec(x0, y0, x1, y1, x2, y2, tolerance, out, depth) {
694
- const d = distPointToSegment(x1, y1, x0, y0, x2, y2);
672
+ const d = pointSegmentDist(x1, y1, x0, y0, x2, y2);
695
673
  if (d <= tolerance || depth >= MAX_FLATTEN_DEPTH) {
696
674
  out.push(x2, y2);
697
675
  return;
@@ -711,8 +689,8 @@ function flattenCubicWithArcLen(x0, y0, x1, y1, x2, y2, x3, y3, tolerance, out,
711
689
  return flattenCubicArcRec(x0, y0, x1, y1, x2, y2, x3, y3, usableTolerance(tolerance), offset, out, arcOut, 0, 0);
712
690
  }
713
691
  function flattenCubicArcRec(x0, y0, x1, y1, x2, y2, x3, y3, tolerance, offset, out, arcOut, accum, depth) {
714
- const d1 = distPointToSegment(x1, y1, x0, y0, x3, y3);
715
- const d2 = distPointToSegment(x2, y2, x0, y0, x3, y3);
692
+ const d1 = pointSegmentDist(x1, y1, x0, y0, x3, y3);
693
+ const d2 = pointSegmentDist(x2, y2, x0, y0, x3, y3);
716
694
  const flat = Math.max(d1, d2) <= tolerance && (offset === 0 || edgesWithin(x0, y0, x1, y1, x2, y2, x3, y3, offset, tolerance));
717
695
  if (flat || depth >= MAX_FLATTEN_DEPTH) {
718
696
  const lastX = out.length >= 2 ? out[out.length - 2] : x0;
@@ -742,7 +720,7 @@ function flattenQuadraticWithArcLen(x0, y0, x1, y1, x2, y2, tolerance, out, arcO
742
720
  return flattenQuadraticArcRec(x0, y0, x1, y1, x2, y2, usableTolerance(tolerance), offset, out, arcOut, 0, 0);
743
721
  }
744
722
  function flattenQuadraticArcRec(x0, y0, x1, y1, x2, y2, tolerance, offset, out, arcOut, accum, depth) {
745
- const d = distPointToSegment(x1, y1, x0, y0, x2, y2);
723
+ const d = pointSegmentDist(x1, y1, x0, y0, x2, y2);
746
724
  const flat = d <= tolerance && (offset === 0 || edgesWithin(x0, y0, x1, y1, x2, y2, x2, y2, offset, tolerance));
747
725
  if (flat || depth >= MAX_FLATTEN_DEPTH) {
748
726
  const lastX = out.length >= 2 ? out[out.length - 2] : x0;
@@ -773,6 +751,14 @@ function pointInPolygon(coords, px, py, start = 0, end = coords.length >> 1) {
773
751
  }
774
752
  return inside;
775
753
  }
754
+ function ringSignedArea(coords, start = 0, end = coords.length >> 1) {
755
+ let a = 0;
756
+ for (let i = start; i < end; i++) {
757
+ const j = i + 1 === end ? start : i + 1;
758
+ a += coords[i * 2] * coords[j * 2 + 1] - coords[j * 2] * coords[i * 2 + 1];
759
+ }
760
+ return a * 0.5;
761
+ }
776
762
  function segmentsCross(ax, ay, bx, by, cx, cy, dx, dy) {
777
763
  const d1 = sign((dx - cx) * (ay - cy) - (dy - cy) * (ax - cx));
778
764
  const d2 = sign((dx - cx) * (by - cy) - (dy - cy) * (bx - cx));
@@ -780,15 +766,6 @@ function segmentsCross(ax, ay, bx, by, cx, cy, dx, dy) {
780
766
  const d4 = sign((bx - ax) * (dy - ay) - (by - ay) * (dx - ax));
781
767
  return d1 !== d2 && d3 !== d4;
782
768
  }
783
- function pointSegmentDist2(px, py, ax, ay, bx, by) {
784
- const vx = bx - ax, vy = by - ay;
785
- const wx = px - ax, wy = py - ay;
786
- const vv = len2(vx, vy);
787
- let t = vv === 0 ? 0 : dot(wx, wy, vx, vy) / vv;
788
- t = t < 0 ? 0 : t > 1 ? 1 : t;
789
- const dx = px - (ax + t * vx), dy = py - (ay + t * vy);
790
- return len2(dx, dy);
791
- }
792
769
 
793
770
  // src/openFill.ts
794
771
  var fallback = "close";
@@ -802,6 +779,6 @@ function fillsOpenSubpaths(path) {
802
779
  return (path.openFill ?? fallback) === "close";
803
780
  }
804
781
 
805
- export { CORNER_FIT_TOLERANCE, CORNER_KEYWORDS, DEFAULT_FLATTEN_TOLERANCE, cornerCenter, cornerCuts, cornerFrameAt, cornerFrames, cornerKeywordOf, cornerShapeK, cornerShapePieces, cornerShapePoint, decodeContours, defaultOpenFill, fillsOpenSubpaths, fitCubicWithTangents, flattenCubic, flattenCubicWithArcLen, flattenQuadratic, flattenQuadraticWithArcLen, isCornerShape, nextCornerShape, pointInPolygon, pointSegmentDist2, remapPerAnchor, resolveCorners, resolveCornersWithSources, schneiderFit, segmentsCross, setDefaultOpenFill, tangentAt };
806
- //# sourceMappingURL=chunk-EURWZUNY.js.map
807
- //# sourceMappingURL=chunk-EURWZUNY.js.map
782
+ export { CORNER_FIT_TOLERANCE, CORNER_KEYWORDS, DEFAULT_FLATTEN_TOLERANCE, cornerCenter, cornerCuts, cornerFrameAt, cornerFrames, cornerKeywordOf, cornerShapeK, cornerShapePieces, cornerShapePoint, decodeContours, defaultOpenFill, fillsOpenSubpaths, fitCubicWithTangents, flattenCubic, flattenCubicWithArcLen, flattenQuadratic, flattenQuadraticWithArcLen, isCornerShape, nextCornerShape, pointInPolygon, remapPerAnchor, resolveCorners, resolveCornersWithSources, ringSignedArea, schneiderFit, segmentsCross, setDefaultOpenFill, tangentAt };
783
+ //# sourceMappingURL=chunk-TBS4NHGQ.js.map
784
+ //# sourceMappingURL=chunk-TBS4NHGQ.js.map
@@ -0,0 +1 @@
1
+ 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{ PathBuilder } from './builder';\nimport { cubicPointAt, type Point } from './cubicMath';\nimport type { PolygonPath } from '../path';\nimport { distance } from '../points2';\n\n/**\n * Schneider (1990, Graphics Gems I) adaptive cubic-Bezier fitter.\n * Given a sequence of sample points, returns a `PolygonPath` whose `C`\n * segments approximate the samples within `errorTolerance` world units.\n *\n * Output shape: an initial `M` to the first sample, followed by N\n * `C` cubic segments. For colinear / two-point inputs, returns a single\n * degenerate cubic. For empty input, returns an empty polygon path.\n */\nexport function schneiderFit(\n samples: ReadonlyArray<Point>,\n errorTolerance: number,\n): PolygonPath {\n if (samples.length === 0) {\n return {\n kind: 'polygon',\n commands: new Uint8Array(),\n coords: new Float32Array(),\n fillRule: 'nonzero',\n };\n }\n\n const b = new PathBuilder();\n b.moveTo(samples[0].x, samples[0].y);\n\n if (samples.length === 1) {\n return b.build();\n }\n\n if (samples.length === 2) {\n emitStraightCubic(b, samples[0], samples[1]);\n return b.build();\n }\n\n fitRecursive(samples, errorTolerance, b);\n return b.build();\n}\n\nfunction fitRecursive(\n samples: ReadonlyArray<Point>,\n errorTolerance: number,\n b: PathBuilder,\n): void {\n if (samples.length === 2) {\n const fit = fitOneCubic(samples);\n b.curveTo(fit.cp1.x, fit.cp1.y, fit.cp2.x, fit.cp2.y, fit.end.x, fit.end.y);\n return;\n }\n const fit = fitOneCubic(samples);\n const { worstIndex, worstError } = measureError(samples, fit);\n if (worstError <= errorTolerance * errorTolerance) {\n b.curveTo(fit.cp1.x, fit.cp1.y, fit.cp2.x, fit.cp2.y, fit.end.x, fit.end.y);\n return;\n }\n // Split. Both halves include the split sample so endpoints meet.\n const left = samples.slice(0, worstIndex + 1);\n const right = samples.slice(worstIndex);\n fitRecursive(left, errorTolerance, b);\n fitRecursive(right, errorTolerance, b);\n}\n\nfunction measureError(\n samples: ReadonlyArray<Point>,\n fit: CubicFit,\n): { worstIndex: number; worstError: number } {\n let worstIndex = 1;\n let worstError = 0;\n const a = samples[0];\n for (let i = 1; i < samples.length - 1; i++) {\n const q = cubicPointAt(a, fit.cp1, fit.cp2, fit.end, fit.ts[i]);\n const dx = samples[i].x - q.x;\n const dy = samples[i].y - q.y;\n const sq = dx * dx + dy * dy;\n if (sq > worstError) {\n worstError = sq;\n worstIndex = i;\n }\n }\n return { worstIndex, worstError };\n}\n\ninterface CubicFit {\n cp1: Point;\n cp2: Point;\n end: Point;\n /** The curve parameter each sample was fitted at: where its error is measured. */\n ts: ReadonlyArray<number>;\n}\n\nfunction fitOneCubic(samples: ReadonlyArray<Point>): CubicFit {\n const n = samples.length;\n return fitWithTangents(\n samples,\n unit(sub(samples[1], samples[0])),\n unit(sub(samples[n - 2], samples[n - 1])),\n 4,\n );\n}\n\n/**\n * The single cubic from the first sample to the last that best fits the\n * samples between, with its control points held to the given unit tangents:\n * `tStart` leaving the first sample, `tEnd` leaving the last one backward.\n * Only the two handle lengths are solved for.\n *\n * `params` is the curve parameter each sample starts at, chord length when\n * omitted; `passes` is how many times those are refined and the lengths\n * solved again.\n */\nexport function fitCubicWithTangents(\n samples: ReadonlyArray<Point>,\n tStart: Point,\n tEnd: Point,\n opts: { params?: ReadonlyArray<number>; passes?: number } = {},\n): { cp1: Point; cp2: Point } {\n const { cp1, cp2 } = fitWithTangents(samples, tStart, tEnd, opts.passes ?? 4, opts.params);\n return { cp1, cp2 };\n}\n\nfunction fitWithTangents(\n samples: ReadonlyArray<Point>,\n tStart: Point,\n tEnd: Point,\n passes: number,\n params?: ReadonlyArray<number>,\n): CubicFit {\n const n = samples.length;\n const a = samples[0];\n const e = samples[n - 1];\n const ts = params ? [...params] : chordLengthParam(samples);\n if (ts === null) return { cp1: { ...a }, cp2: { ...e }, end: e, ts: samples.map(() => 0) };\n\n let fit = solveLS(samples, ts, a, e, tStart, tEnd);\n for (let pass = 0; pass < passes; pass++) {\n reparameterize(samples, ts, a, e, fit);\n fit = solveLS(samples, ts, a, e, tStart, tEnd);\n }\n return fit;\n}\n\nfunction chordLengthParam(samples: ReadonlyArray<Point>): number[] | null {\n const n = samples.length;\n const ts = new Array<number>(n);\n ts[0] = 0;\n let total = 0;\n for (let i = 1; i < n; i++) {\n total += distance(samples[i - 1], samples[i]);\n ts[i] = total;\n }\n if (total === 0) return null;\n for (let i = 0; i < n; i++) ts[i] /= total;\n return ts;\n}\n\nfunction solveLS(\n samples: ReadonlyArray<Point>,\n ts: ReadonlyArray<number>,\n a: Point,\n e: Point,\n tStart: Point,\n tEnd: Point,\n): CubicFit {\n const n = samples.length;\n let c11 = 0, c12 = 0, c22 = 0, x1 = 0, x2 = 0;\n for (let i = 0; i < n; i++) {\n const t = ts[i];\n const u = 1 - t;\n const b0 = u * u * u;\n const b1 = 3 * u * u * t;\n const b2 = 3 * u * t * t;\n const b3 = t * t * t;\n const A1x = b1 * tStart.x;\n const A1y = b1 * tStart.y;\n const A2x = b2 * tEnd.x;\n const A2y = b2 * tEnd.y;\n c11 += A1x * A1x + A1y * A1y;\n c12 += A1x * A2x + A1y * A2y;\n c22 += A2x * A2x + A2y * A2y;\n const targetX = samples[i].x - (b0 + b1) * a.x - (b2 + b3) * e.x;\n const targetY = samples[i].y - (b0 + b1) * a.y - (b2 + b3) * e.y;\n x1 += A1x * targetX + A1y * targetY;\n x2 += A2x * targetX + A2y * targetY;\n }\n const det = c11 * c22 - c12 * c12;\n let alpha1: number;\n let alpha2: number;\n if (Math.abs(det) < 1e-12) {\n const chord = distance(a, e);\n alpha1 = alpha2 = chord / 3;\n } else {\n alpha1 = (c22 * x1 - c12 * x2) / det;\n alpha2 = (c11 * x2 - c12 * x1) / det;\n if (alpha1 < 1e-6 || alpha2 < 1e-6) {\n const chord = distance(a, e);\n alpha1 = alpha2 = chord / 3;\n }\n }\n return {\n cp1: { x: a.x + tStart.x * alpha1, y: a.y + tStart.y * alpha1 },\n cp2: { x: e.x + tEnd.x * alpha2, y: e.y + tEnd.y * alpha2 },\n end: e,\n ts,\n };\n}\n\nfunction reparameterize(\n samples: ReadonlyArray<Point>,\n ts: number[],\n a: Point,\n e: Point,\n fit: CubicFit,\n): void {\n void a; void e;\n for (let i = 1; i < samples.length - 1; i++) {\n ts[i] = newtonRefineT(samples[i], ts[i], samples[0], fit.cp1, fit.cp2, samples[samples.length - 1]);\n }\n}\n\nfunction newtonRefineT(\n p: Point,\n t: number,\n p0: Point,\n p1: Point,\n p2: Point,\n p3: Point,\n): number {\n // Q(t) - p, where Q is the cubic. Newton step uses Q'(t)·(Q(t)-p) and\n // a second-derivative correction.\n const u = 1 - t;\n const { x: qx, y: qy } = cubicPointAt(p0, p1, p2, p3, t);\n const qpx = 3*u*u*(p1.x - p0.x) + 6*u*t*(p2.x - p1.x) + 3*t*t*(p3.x - p2.x);\n const qpy = 3*u*u*(p1.y - p0.y) + 6*u*t*(p2.y - p1.y) + 3*t*t*(p3.y - p2.y);\n const qppx = 6*u*(p2.x - 2*p1.x + p0.x) + 6*t*(p3.x - 2*p2.x + p1.x);\n const qppy = 6*u*(p2.y - 2*p1.y + p0.y) + 6*t*(p3.y - 2*p2.y + p1.y);\n const dx = qx - p.x;\n const dy = qy - p.y;\n const numerator = dx * qpx + dy * qpy;\n const denominator = qpx * qpx + qpy * qpy + dx * qppx + dy * qppy;\n if (Math.abs(denominator) < 1e-12) return t;\n const next = t - numerator / denominator;\n if (next < 0) return 0;\n if (next > 1) return 1;\n return next;\n}\n\nfunction sub(a: Point, b: Point): Point {\n return { x: a.x - b.x, y: a.y - b.y };\n}\nfunction unit(v: Point): Point {\n const m = Math.hypot(v.x, v.y);\n if (m === 0) return { x: 0, y: 0 };\n return { x: v.x / m, y: v.y / m };\n}\n\nfunction emitStraightCubic(\n b: PathBuilder,\n a: Point,\n c: Point,\n): void {\n // cp1 at 1/3 along chord, cp2 at 2/3 — the canonical straight cubic.\n const cp1x = a.x + (c.x - a.x) / 3;\n const cp1y = a.y + (c.y - a.y) / 3;\n const cp2x = a.x + (2 * (c.x - a.x)) / 3;\n const cp2y = a.y + (2 * (c.y - a.y)) / 3;\n b.curveTo(cp1x, cp1y, cp2x, cp2y, c.x, c.y);\n}\n","/**\n * Corner shapes as the CSS `corner-shape` property defines them: one curve,\n * `superellipse(k)`, whose keywords are points on its parameter. With\n * `n = 2^|k|`, a convex corner (`k > 0`) is the quarter of `|u|^n + |v|^n = 1`\n * spanned from the corner's center (the point across the cut from the outer\n * corner), and a concave one (`k < 0`) is the same curve spanned from the\n * outer corner instead, so `-k` mirrors `k` through the cut. `k = 1` is an\n * ellipse, `0` the straight bevel, and `±∞` the square corner and the notch.\n */\nimport { fitCubicWithTangents } from './schneiderFit';\nimport type { Point } from './cubicMath';\nimport { nearestOnCubic } from '../nearest';\n\n/** The six `corner-shape` keywords, from most convex to most concave. */\nexport type CornerKeyword = 'square' | 'squircle' | 'round' | 'bevel' | 'scoop' | 'notch';\n\n/** A corner's shape: a keyword, or a finite `superellipse()` parameter. */\nexport type CornerShape = CornerKeyword | number;\n\n/** The keywords in the order cycling through them steps. */\nexport const CORNER_KEYWORDS: readonly CornerKeyword[] = ['square', 'squircle', 'round', 'bevel', 'scoop', 'notch'];\n\nconst K_OF: Record<CornerKeyword, number> = {\n square: Infinity, squircle: 2, round: 1, bevel: 0, scoop: -1, notch: -Infinity,\n};\n\n/** The `superellipse()` parameter of `shape`. */\nexport function cornerShapeK(shape: CornerShape): number {\n return typeof shape === 'number' ? shape : K_OF[shape];\n}\n\n/** The keyword whose parameter is exactly `k`, or null. */\nexport function cornerKeywordOf(k: number): CornerKeyword | null {\n return CORNER_KEYWORDS.find((w) => K_OF[w] === k) ?? null;\n}\n\n/** Whether `v` is a keyword or a finite number. */\nexport function isCornerShape(v: unknown): v is CornerShape {\n return (typeof v === 'number' && Number.isFinite(v)) || CORNER_KEYWORDS.includes(v as CornerKeyword);\n}\n\n/** The keyword after `shape` in {@link CORNER_KEYWORDS}, wrapping; from a\n * number, the first keyword less convex than it. */\nexport function nextCornerShape(shape: CornerShape): CornerKeyword {\n if (typeof shape !== 'number') {\n return CORNER_KEYWORDS[(CORNER_KEYWORDS.indexOf(shape) + 1) % CORNER_KEYWORDS.length];\n }\n return CORNER_KEYWORDS.find((w) => K_OF[w] < shape) ?? CORNER_KEYWORDS[0];\n}\n\n/** Largest distance, in units of the corner's setback, the fitted cubics may\n * stray from the true superellipse. */\nexport const CORNER_FIT_TOLERANCE = 1e-3;\n\n/** The cut a corner shape spans: from `start` to `end`, the two points where\n * it leaves the edges, around `outer`, the corner the edges meet at. */\nexport interface CornerShapeFrame {\n start: Point;\n end: Point;\n outer: Point;\n}\n\n/** One piece of a corner's outline, continuing from where the last ended. */\nexport type CornerPiece =\n | { kind: 'line'; to: Point }\n | { kind: 'cubic'; c1: Point; c2: Point; to: Point };\n\n/** Kappa of the cubic quarter circle, the one the kit draws every arc with. */\nconst KAPPA = (4 / 3) * Math.tan(Math.PI / 8);\n\n/** The exponent `2^|k|`, or Infinity once the curve is a right angle within\n * the fit tolerance. */\nfunction exponentOf(k: number): number {\n const n = 2 ** Math.abs(k);\n return 1 - 0.5 ** (1 / n) < CORNER_FIT_TOLERANCE / 4 ? Infinity : n;\n}\n\n/** The point at `theta` on the unit curve `u^n + v^n = 1`: `π/2` is\n * `(0, 1)`, where the corner starts, and `0` is `(1, 0)`, where it ends. */\nfunction unitPoint(n: number, theta: number): Point {\n const p = 2 / n;\n return { x: Math.cos(theta) ** p, y: Math.sin(theta) ** p };\n}\n\n/** The point `w` of the way along the unit curve, from 0 at `(0, 1)` to 2 at\n * `(1, 0)`: `u` steps evenly out to the diagonal, then `v` steps evenly back.\n * The fit runs on this rather than `theta`, which crowds a large `n`'s legs\n * into less angle than a double can resolve. */\nfunction curveAt(n: number, w: number): Point {\n const d = 0.5 ** (1 / n);\n const across = (c: number) => Math.max(0, 1 - c ** n) ** (1 / n);\n if (w <= 1) { const u = w * d; return { x: u, y: across(u) }; }\n const v = (2 - w) * d;\n return { x: across(v), y: v };\n}\n\n/** The unit direction of travel from start to end at `w`. */\nfunction curveTangent(n: number, w: number): Point {\n const p = curveAt(n, w);\n // The coordinate nearer zero over the other is at most 1, so the power cannot overflow.\n const [x, y] = w <= 1 ? [1, -((p.x / p.y) ** (n - 1))] : [(p.y / p.x) ** (n - 1), -1];\n const l = Math.hypot(x, y);\n return { x: x / l, y: y / l };\n}\n\ntype UnitCubic = [Point, Point, Point];\n\nconst sub = (a: Point, b: Point): Point => ({ x: a.x - b.x, y: a.y - b.y });\n\n/** Points of the true curve each piece is checked at before the worst is refined. */\nconst FIT_CHECKS = 32;\n\n/** The farthest any point of the true curve between `a` and `b` lies from\n * the cubic `p0, c1, c2, p3`: the worst of evenly spaced checks, then\n * searched between its neighbors, since a sharp corner's peak falls between. */\nfunction fitError(n: number, a: number, b: number, p0: Point, [c1, c2, p3]: UnitCubic): number {\n const off = (w: number) => {\n const q = curveAt(n, w);\n return nearestOnCubic(q.x, q.y, p0.x, p0.y, c1.x, c1.y, c2.x, c2.y, p3.x, p3.y).dist;\n };\n let worst = 0, at = 1;\n for (let i = 1; i < FIT_CHECKS; i++) {\n const d = off(a + (b - a) * (i / FIT_CHECKS));\n if (d > worst) { worst = d; at = i; }\n }\n let lo = a + (b - a) * ((at - 1) / FIT_CHECKS), hi = a + (b - a) * ((at + 1) / FIT_CHECKS);\n for (let i = 0; i < 24; i++) {\n const l = lo + (hi - lo) / 3, r = hi - (hi - lo) / 3;\n if (off(l) > off(r)) hi = r; else lo = l;\n }\n return Math.max(worst, off((lo + hi) / 2));\n}\n\n/** Cubics through the unit curve from `w = a` to `b`, split until each is\n * within `tol`. */\nfunction fitUnit(n: number, a: number, b: number, tol: number, depth: number, out: UnitCubic[]): void {\n const p0 = curveAt(n, a), p3 = curveAt(n, b);\n const samples: Point[] = [];\n const params: number[] = [];\n for (let i = 0; i <= 12; i++) {\n samples.push(curveAt(n, a + (b - a) * (i / 12)));\n params.push(i / 12);\n }\n const tEnd = curveTangent(n, b);\n const { cp1, cp2 } = fitCubicWithTangents(samples, curveTangent(n, a), { x: -tEnd.x, y: -tEnd.y }, { params });\n const piece: UnitCubic = [cp1, cp2, p3];\n if (depth >= 10 || fitError(n, a, b, p0, piece) <= tol) { out.push(piece); return; }\n const mid = (a + b) / 2;\n fitUnit(n, a, mid, tol, depth + 1, out);\n fitUnit(n, mid, b, tol, depth + 1, out);\n}\n\nconst unitCache = new Map<string, UnitCubic[]>();\n\n/** The unit curve of exponent `n` as cubics, `(0, 1)` to `(1, 0)`. */\nfunction unitCubics(n: number, tol: number): UnitCubic[] {\n if (n === 2) return [[{ x: KAPPA, y: 1 }, { x: 1, y: KAPPA }, { x: 1, y: 0 }]];\n const key = `${n}:${tol}`;\n let hit = unitCache.get(key);\n if (!hit) {\n hit = [];\n fitUnit(n, 0, 2, tol, 0, hit);\n if (unitCache.size > 256) unitCache.clear();\n unitCache.set(key, hit);\n }\n return hit;\n}\n\n/** `frame` mapped from the unit square spanned at `center`. */\nfunction mapperFor(frame: CornerShapeFrame, center: Point): (p: Point) => Point {\n const ex = sub(frame.end, center), sy = sub(frame.start, center);\n return (p) => ({ x: center.x + p.x * ex.x + p.y * sy.x, y: center.y + p.x * ex.y + p.y * sy.y });\n}\n\n/** The center the convex curves are spanned from: across the cut from `outer`. */\nexport function cornerCenter(frame: CornerShapeFrame): Point {\n return { x: frame.start.x + frame.end.x - frame.outer.x, y: frame.start.y + frame.end.y - frame.outer.y };\n}\n\n/**\n * The outline of a corner of parameter `k` across `frame`, from its start to\n * its end. Exact at `k = 0` (a line), `±1` (the cubic quarter arc the kit\n * draws circles with) and `±∞` (two lines, through the outer corner or the\n * center); fitted with cubics within `tolerance` of the setback elsewhere.\n */\nexport function cornerShapePieces(k: number, frame: CornerShapeFrame, tolerance = CORNER_FIT_TOLERANCE): CornerPiece[] {\n if (k === 0) return [{ kind: 'line', to: frame.end }];\n const n = exponentOf(k);\n if (n === Infinity) {\n const via = k > 0 ? frame.outer : cornerCenter(frame);\n return [{ kind: 'line', to: via }, { kind: 'line', to: frame.end }];\n }\n const map = mapperFor(frame, k > 0 ? cornerCenter(frame) : frame.outer);\n return unitCubics(n, tolerance).map(([c1, c2, to]) => ({ kind: 'cubic', c1: map(c1), c2: map(c2), to: map(to) }));\n}\n\n/** The point on the true curve of parameter `k` across `frame` at `s`, from\n * 0 at its start to 1 at its end. Finite `k` only. */\nexport function cornerShapePoint(k: number, frame: CornerShapeFrame, s: number): Point {\n const n = 2 ** Math.abs(k);\n const map = mapperFor(frame, k > 0 ? cornerCenter(frame) : frame.outer);\n return map(unitPoint(n, (Math.PI / 2) * (1 - s)));\n}\n","/**\n * A path decoded into contours of anchors and the exact segments between\n * them, for corner expansion: lines stay lines, a quadratic is elevated to\n * the cubic it equals, and a closing curve that ends on its subpath's first\n * point folds onto that anchor the way `enumerateAnchors` counts it.\n */\nimport { forEachSegment, PATH_C, PATH_L, PATH_M, PATH_Q, PATH_Z } from '../commands';\nimport { cubicEvalAt, splitCubicAt } from '../curve';\nimport type { PolygonPath } from '../path';\nimport type { Point } from './cubicMath';\nimport { worldCoords } from './pathOrigin';\nimport { segmentLength, segmentTAtLength } from './segmentLength';\n\n/** One segment as a cubic; a line has its controls on its ends. */\nexport interface Seg {\n line: boolean;\n p0: Point; c1: Point; c2: Point; p3: Point;\n}\n\n/** One subpath. Segment `k` runs from anchor `k` to anchor `k + 1`, wrapping\n * when closed, so a closed contour has as many segments as anchors. */\nexport interface Contour {\n anchors: Point[];\n segs: Seg[];\n closed: boolean;\n /** Flat index of `anchors[0]`. */\n first: number;\n /** For each anchor, the index of the command that drew it among the\n * path's M, L, C, and Q commands: the numbering `countPathAnchors` sizes\n * per-anchor arrays by. */\n sources: number[];\n}\n\nconst lineSeg = (a: Point, b: Point): Seg => ({ line: true, p0: a, c1: a, c2: b, p3: b });\n\n/** `path` as contours, or null when a command opens a subpath with no `M`,\n * where the anchor walkers and this one would count differently. */\nexport function decodeContours(path: PolygonPath): Contour[] | null {\n const { commands } = path;\n const coords = worldCoords(path);\n const out: Contour[] = [];\n let cur: Contour | null = null;\n let flat = 0;\n let drawn = 0;\n let bad = false;\n const last = (): Point => cur!.anchors[cur!.anchors.length - 1];\n const push = (p: Point, seg: Seg): void => {\n cur!.segs.push(seg);\n cur!.anchors.push(p);\n cur!.sources.push(drawn++);\n flat++;\n };\n forEachSegment(commands, coords, (cmd, ci, _px, _py, _i, opens) => {\n if (opens) { bad = true; return false; }\n const at = (k: number): Point => ({ x: coords[ci + k], y: coords[ci + k + 1] });\n switch (cmd) {\n case PATH_M:\n if (cur) out.push(cur);\n cur = { anchors: [at(0)], segs: [], closed: false, first: flat++, sources: [drawn++] };\n break;\n case PATH_L:\n push(at(0), lineSeg(last(), at(0)));\n break;\n case PATH_C:\n push(at(4), { line: false, p0: last(), c1: at(0), c2: at(2), p3: at(4) });\n break;\n case PATH_Q: {\n const p0 = last(), q = at(0), p3 = at(2);\n const c1 = { x: p0.x + (2 / 3) * (q.x - p0.x), y: p0.y + (2 / 3) * (q.y - p0.y) };\n const c2 = { x: p3.x + (2 / 3) * (q.x - p3.x), y: p3.y + (2 / 3) * (q.y - p3.y) };\n push(p3, { line: false, p0, c1, c2, p3 });\n break;\n }\n case PATH_Z:\n if (cur) closeContour(cur, () => flat--);\n if (cur) out.push(cur);\n cur = null;\n break;\n }\n return undefined;\n });\n if (bad) return null;\n if (cur) out.push(cur);\n return out;\n}\n\nfunction closeContour(c: Contour, unfold: () => void): void {\n c.closed = true;\n const n = c.anchors.length;\n const a0 = c.anchors[0];\n const end = c.anchors[n - 1];\n if (n > 1 && !c.segs[n - 2].line && end.x === a0.x && end.y === a0.y) {\n c.anchors.pop();\n c.sources.pop();\n unfold();\n return;\n }\n c.segs.push(lineSeg(end, a0));\n}\n\n/** Arc length of `seg`, exact. */\nexport function segLength(seg: Seg): number {\n if (seg.line) return Math.hypot(seg.p3.x - seg.p0.x, seg.p3.y - seg.p0.y);\n let len = lengths.get(seg);\n if (len === undefined) lengths.set(seg, (len = segmentLength(flatSeg(seg), 2)));\n return len;\n}\n\nconst lengths = new WeakMap<Seg, number>();\n\nconst flatSeg = ({ p0, c1, c2, p3 }: Seg): number[] => [p0.x, p0.y, c1.x, c1.y, c2.x, c2.y, p3.x, p3.y];\n\n/** Parameter of the point `s` along `seg` from its start, by exact arc length. */\nexport function paramAtLength(seg: Seg, s: number): number {\n const total = segLength(seg);\n if (!(total > 0)) return 0;\n if (seg.line) return Math.min(1, Math.max(0, s / total));\n return segmentTAtLength(flatSeg(seg), 2, s, total);\n}\n\nexport function pointAt(seg: Seg, t: number): Point {\n if (seg.line) {\n return { x: seg.p0.x + (seg.p3.x - seg.p0.x) * t, y: seg.p0.y + (seg.p3.y - seg.p0.y) * t };\n }\n const { p0, c1, c2, p3 } = seg;\n const [x, y] = cubicEvalAt(p0.x, p0.y, c1.x, c1.y, c2.x, c2.y, p3.x, p3.y, t);\n return { x, y };\n}\n\nfunction unit(x: number, y: number): Point | null {\n const l = Math.hypot(x, y);\n return l > 1e-12 ? { x: x / l, y: y / l } : null;\n}\n\n/** Unit direction of travel along `seg` at `t`, or null for a segment of no length. */\nexport function tangentAt(seg: Seg, t: number): Point | null {\n const { p0, c1, c2, p3 } = seg;\n if (seg.line) return unit(p3.x - p0.x, p3.y - p0.y);\n const u = 1 - t;\n const dx = 3 * (u * u * (c1.x - p0.x) + 2 * u * t * (c2.x - c1.x) + t * t * (p3.x - c2.x));\n const dy = 3 * (u * u * (c1.y - p0.y) + 2 * u * t * (c2.y - c1.y) + t * t * (p3.y - c2.y));\n const d = unit(dx, dy);\n if (d) return d;\n // A control on its end point: the tangent there runs to the next point.\n if (t < 0.5) return unit(c2.x - p0.x, c2.y - p0.y) ?? unit(p3.x - p0.x, p3.y - p0.y);\n return unit(p3.x - c1.x, p3.y - c1.y) ?? unit(p3.x - p0.x, p3.y - p0.y);\n}\n\n/** The piece of cubic `seg` between parameters `t0 < t1`, as `[c1, c2, p3]`. */\nexport function subCubic(seg: Seg, t0: number, t1: number): [Point, Point, Point] {\n const { p0, c1, c2, p3 } = seg;\n let c = [p0.x, p0.y, c1.x, c1.y, c2.x, c2.y, p3.x, p3.y];\n if (t0 > 0) c = [...splitCubicAt(c[0], c[1], c[2], c[3], c[4], c[5], c[6], c[7], t0)[1]];\n const t = t0 < 1 ? (t1 - t0) / (1 - t0) : 1;\n if (t < 1) c = [...splitCubicAt(c[0], c[1], c[2], c[3], c[4], c[5], c[6], c[7], t)[0]];\n return [{ x: c[2], y: c[3] }, { x: c[4], y: c[5] }, { x: c[6], y: c[7] }];\n}\n","/**\n * Corner expansion: a path's corner specs turned into the plain geometry\n * that every reader draws, hits, bounds, and exports.\n */\nimport type { Path, PolygonPath } from '../path';\nimport { PathBuilder } from './builder';\nimport { cornerAt, hasCorners, withoutCorners, type CornerSpec } from './cornerSpec';\nimport { cornerShapeK, cornerShapePieces, type CornerPiece, type CornerShapeFrame } from './cornerShape';\nimport {\n decodeContours, paramAtLength, pointAt, segLength, subCubic, tangentAt,\n type Contour,\n} from './cornerSegments';\nimport type { Point } from './cubicMath';\n\n/** Below this turn (radians) an anchor is smooth, and no corner can be cut. */\nconst MIN_TURN = 1e-3;\n\n/** Where and how a corner anchor can be cut. */\nexport interface CornerFrame {\n /** Flat anchor index. */\n index: number;\n /** The anchor. */\n x: number;\n y: number;\n /** Unit direction from the anchor into the wedge the cut is taken from. */\n bisector: Point;\n /** Half the angle between the two edges at the anchor. */\n halfAngle: number;\n /** How far along each edge the stored spec cuts, its setback, after clamping. */\n trim: number;\n /** The longest cut the edges allow while the neighbors keep theirs. */\n maxTrim: number;\n}\n\ninterface AnchorCut {\n frame: Omit<CornerFrame, 'trim' | 'maxTrim'>;\n spec: CornerSpec | null;\n want: number;\n trim: number;\n}\n\n/** The cut each anchor of `c` takes, clamped so that the two cuts on any\n * segment never meet past each other. Null for an anchor that cannot be cut. */\nfunction contourCuts(path: PolygonPath, c: Contour): (AnchorCut | null)[] {\n const n = c.anchors.length;\n const lengths = c.segs.map(segLength);\n const cuts: (AnchorCut | null)[] = c.anchors.map((a, i) => {\n const inSeg = i > 0 ? c.segs[i - 1] : c.closed ? c.segs[n - 1] : null;\n const outSeg = i < c.segs.length ? c.segs[i] : null;\n if (!inSeg || !outSeg || inSeg === outSeg) return null;\n const tIn = tangentAt(inSeg, 1);\n const tOut = tangentAt(outSeg, 0);\n if (!tIn || !tOut) return null;\n const turn = Math.acos(Math.max(-1, Math.min(1, tIn.x * tOut.x + tIn.y * tOut.y)));\n if (turn < MIN_TURN || turn > Math.PI - MIN_TURN) return null;\n const bx = tOut.x - tIn.x, by = tOut.y - tIn.y;\n const bl = Math.hypot(bx, by);\n const halfAngle = (Math.PI - turn) / 2;\n const spec = cornerAt(path, c.first + i);\n const want = spec ? spec.radius : 0;\n return {\n frame: { index: c.first + i, x: a.x, y: a.y, bisector: { x: bx / bl, y: by / bl }, halfAngle },\n spec,\n want,\n trim: want,\n };\n });\n const scale = cuts.map(() => 1);\n c.segs.forEach((_seg, k) => {\n const a = k, b = (k + 1) % n;\n const sum = (cuts[a]?.want ?? 0) + (cuts[b]?.want ?? 0);\n if (sum <= lengths[k]) return;\n const f = lengths[k] / sum;\n scale[a] = Math.min(scale[a], f);\n scale[b] = Math.min(scale[b], f);\n });\n cuts.forEach((cut, i) => { if (cut) cut.trim = cut.want * scale[i]; });\n return cuts;\n}\n\n/** Every anchor of `path` that can take a corner, with the cut its spec\n * makes now. */\nexport function cornerFrames(path: PolygonPath): CornerFrame[] {\n const contours = decodeContours(path);\n if (!contours) return [];\n const out: CornerFrame[] = [];\n for (const c of contours) {\n const cuts = contourCuts(path, c);\n const n = c.anchors.length;\n cuts.forEach((cut, i) => {\n if (!cut) return;\n const prev = (i - 1 + n) % n;\n const next = (i + 1) % n;\n const inLen = segLength(c.segs[prev]);\n const outLen = segLength(c.segs[i]);\n const room = (len: number, j: number): number => len - Math.min(len, cuts[j]?.want ?? 0);\n out.push({\n ...cut.frame,\n trim: cut.trim,\n maxTrim: Math.max(0, Math.min(room(inLen, prev), room(outLen, next))),\n });\n });\n }\n return out;\n}\n\n/** The frame of the corner at flat anchor `index`, or null when that anchor\n * cannot take one. */\nexport function cornerFrameAt(path: PolygonPath, index: number): CornerFrame | null {\n return cornerFrames(path).find((f) => f.index === index) ?? null;\n}\n\n/** A path with its corners expanded, and where its anchors came from. */\nexport interface ResolvedCorners {\n path: PolygonPath;\n /**\n * For each anchor of `path` (each M, L, C, or Q, as `countPathAnchors`\n * counts them), the anchor of the source path it belongs to, in the same\n * numbering. Every point a corner's cut adds belongs to that corner's\n * anchor. Null when the expansion added none.\n */\n anchorSources: Uint32Array | null;\n}\n\nconst expanded = new WeakMap<PolygonPath, ResolvedCorners>();\n\n/** {@link resolveCorners}, also answering which source anchor each anchor of\n * the result came from, so an array kept per anchor (`vertexColors`) can be\n * carried onto it with {@link remapPerAnchor}. */\nexport function resolveCornersWithSources(path: PolygonPath): ResolvedCorners {\n if (path.corners === undefined) return { path, anchorSources: null };\n const hit = expanded.get(path);\n if (hit) return hit;\n const out = hasCorners(path) ? expand(path) : { path: withoutCorners(path), anchorSources: null };\n expanded.set(path, out);\n return out;\n}\n\n/**\n * `path` with its corner specs expanded into plain geometry and dropped: each\n * corner is cut `radius` along both edges and spans the cut with its shape's\n * superellipse (`cornerShapePieces`). Each cut is clamped so the cuts on\n * either end of a segment never overlap. A path with no corners comes back\n * as itself, and so does a rect.\n */\nexport function resolveCorners<P extends Path>(path: P): P;\nexport function resolveCorners(path: Path): Path {\n if (path.kind !== 'polygon') return path;\n return resolveCornersWithSources(path).path;\n}\n\n/** `values`, `stride` numbers per source anchor, as `stride` per anchor of\n * the expanded path that `sources` describes. */\nexport function remapPerAnchor<T>(values: readonly T[], sources: Uint32Array, stride: number): T[] {\n const out = new Array<T>(sources.length * stride);\n for (let i = 0; i < sources.length; i++) {\n for (let k = 0; k < stride; k++) out[i * stride + k] = values[sources[i] * stride + k];\n }\n return out;\n}\n\n/** A `PathBuilder` that records, for each anchor it writes, the source anchor `src`. */\nclass Emitter {\n readonly b = new PathBuilder();\n readonly sources: number[] = [];\n src = 0;\n moveTo(x: number, y: number): void { this.b.moveTo(x, y); this.sources.push(this.src); }\n lineTo(x: number, y: number): void { this.b.lineTo(x, y); this.sources.push(this.src); }\n curveTo(a: number, b: number, c: number, d: number, x: number, y: number): void {\n this.b.curveTo(a, b, c, d, x, y);\n this.sources.push(this.src);\n }\n close(): void { this.b.close(); }\n}\n\nfunction expand(path: PolygonPath): ResolvedCorners {\n const contours = decodeContours(path);\n if (!contours) return { path: withoutCorners(path), anchorSources: null };\n const e = new Emitter();\n // The contours are in the path's own space; the expansion is stored measured from its origin again.\n if (path.origin) e.b.setOrigin(path.origin.x, path.origin.y);\n for (const c of contours) emitContour(e, c, contourCuts(path, c));\n const { commands, coords } = e.b.build();\n return {\n path: { ...withoutCorners(path), commands, coords },\n anchorSources: Uint32Array.from(e.sources),\n };\n}\n\n/** Parameter on segment `k` where the cut at its start ends, and where the\n * cut at its end begins. */\nfunction segSpan(c: Contour, cuts: readonly (AnchorCut | null)[], k: number): [number, number] {\n const seg = c.segs[k];\n const len = segLength(seg);\n const t0 = paramAtLength(seg, cuts[k]?.trim ?? 0);\n const t1 = paramAtLength(seg, len - (cuts[(k + 1) % c.anchors.length]?.trim ?? 0));\n return [t0, Math.max(t0, t1)];\n}\n\n/** The corner cut at the anchor segment `k` runs into, as the expansion\n * draws it, or null when that anchor takes none. */\nfunction cutAfter(\n c: Contour, cuts: readonly (AnchorCut | null)[], spans: readonly [number, number][], k: number,\n): { cut: AnchorCut; start: Point; end: Point; pieces: CornerPiece[] } | null {\n const j = (k + 1) % c.anchors.length;\n const cut = cuts[j];\n const next = c.segs[j];\n if (!cut?.spec || cut.trim <= 0 || !next) return null;\n const seg = c.segs[k];\n const start = pointAt(seg, spans[k][1]);\n const end = pointAt(next, spans[j][0]);\n const frame = shapeFrame({ x: cut.frame.x, y: cut.frame.y }, start, tangentAt(seg, spans[k][1]), end, tangentAt(next, spans[j][0]));\n return { cut, start, end, pieces: cornerShapePieces(cornerShapeK(cut.spec.shape), frame) };\n}\n\n/** One corner of a path as its expansion draws it. */\nexport interface CornerCut {\n /** Flat anchor index. */\n index: number;\n anchor: Point;\n spec: CornerSpec;\n /** Where the cut leaves the edge into the anchor, and where it rejoins the edge out of it. */\n start: Point;\n end: Point;\n /** The outline from `start` to `end`. */\n pieces: CornerPiece[];\n}\n\n/** Every corner `path` cuts, in path order. */\nexport function cornerCuts(path: PolygonPath): CornerCut[] {\n if (!hasCorners(path)) return [];\n const out: CornerCut[] = [];\n for (const c of decodeContours(path) ?? []) {\n const cuts = contourCuts(path, c);\n const spans = c.segs.map((_s, k) => segSpan(c, cuts, k));\n c.segs.forEach((_seg, k) => {\n const at = cutAfter(c, cuts, spans, k);\n if (!at) return;\n const { frame } = at.cut;\n out.push({ index: frame.index, anchor: { x: frame.x, y: frame.y }, spec: at.cut.spec!, start: at.start, end: at.end, pieces: at.pieces });\n });\n }\n return out;\n}\n\nfunction emitContour(b: Emitter, c: Contour, cuts: readonly (AnchorCut | null)[]): void {\n const n = c.anchors.length;\n const spans = c.segs.map((_s, k) => segSpan(c, cuts, k));\n const start = c.closed && c.segs.length > 0 ? pointAt(c.segs[0], spans[0][0]) : c.anchors[0];\n b.src = c.sources[0];\n b.moveTo(start.x, start.y);\n c.segs.forEach((seg, k) => {\n const [t0, t1] = spans[k];\n // Both the run up to the next anchor and the cut at it belong to that anchor.\n b.src = c.sources[(k + 1) % n];\n const closing = c.closed && k === n - 1 && !(cuts[0]?.spec && cuts[0].trim > 0);\n if (t1 > t0 && !(closing && seg.line)) {\n if (seg.line) {\n const p = pointAt(seg, t1);\n b.lineTo(p.x, p.y);\n } else {\n const [c1, c2, p3] = subCubic(seg, t0, t1);\n b.curveTo(c1.x, c1.y, c2.x, c2.y, p3.x, p3.y);\n }\n }\n const at = cutAfter(c, cuts, spans, k);\n if (!at) return;\n const pieces = [...at.pieces];\n // A closing line that ends where the contour started is drawn by the close.\n if ((k + 1) % n === 0 && pieces.at(-1)?.kind === 'line') pieces.pop();\n for (const piece of pieces) {\n if (piece.kind === 'line') b.lineTo(piece.to.x, piece.to.y);\n else b.curveTo(piece.c1.x, piece.c1.y, piece.c2.x, piece.c2.y, piece.to.x, piece.to.y);\n }\n });\n if (c.closed) b.close();\n}\n\n/** The frame a corner's shape spans: from `p1` to `p2`, around where the two\n * edges' tangents there meet. That is the anchor itself between straight\n * edges; between curves it keeps every convex shape tangent to both. */\nfunction shapeFrame(v: Point, p1: Point, t1: Point | null, p2: Point, t2: Point | null): CornerShapeFrame {\n const outer = t1 && t2 ? tangentMeet(p1, t1, p2, t2) : null;\n const chord = Math.hypot(p2.x - p1.x, p2.y - p1.y);\n const far = !outer || Math.hypot(outer.x - v.x, outer.y - v.y) > 4 * chord;\n return { start: p1, end: p2, outer: far ? v : outer };\n}\n\n/** Where the line through `a` along `ta` meets the one through `b` along\n * `tb`, or null when they are parallel. */\nfunction tangentMeet(a: Point, ta: Point, b: Point, tb: Point): Point | null {\n const den = ta.x * tb.y - ta.y * tb.x;\n if (Math.abs(den) < 1e-9) return null;\n const s = ((b.x - a.x) * tb.y - (b.y - a.y) * tb.x) / den;\n return { x: a.x + ta.x * s, y: a.y + ta.y * s };\n}\n","/**\n * Bezier flattening — subdivide cubic and quadratic segments into polyline\n * approximations within a flatness tolerance.\n *\n * The flatness metric is the maximum distance from any control point to the\n * chord between endpoints.\n *\n * Tolerance is in world units. 0.5 is a sensible default for screen-rate\n * rendering at 1× zoom; consumers that zoom in heavily should pass a\n * tighter tolerance.\n */\n\nimport { pointSegmentDist } from './points2';\n\n/** The tolerance, in world units, the flatteners use when none is given. */\nexport const DEFAULT_FLATTEN_TOLERANCE = 0.5;\n\n/** Floor for a non-positive or NaN tolerance. Without it the flatness test can\n * never be satisfied and the subdivision recurses until the stack blows. */\nconst MIN_FLATTEN_TOLERANCE = 1e-6;\n\n/** Subdivision ceiling. The tolerance floor bounds the common runaway; this\n * bounds the other one, coordinates large enough that reaching 1e-6 takes\n * hundreds of levels. Error falls roughly 4x per level, so 16 is far beyond\n * any tolerance a caller can mean. */\nconst MAX_FLATTEN_DEPTH = 16;\n\nfunction usableTolerance(tolerance: number): number {\n return tolerance > 0 ? tolerance : MIN_FLATTEN_TOLERANCE;\n}\n\nfunction finite6(a: number, b: number, c: number, d: number, e: number, f: number): boolean {\n return Number.isFinite(a) && Number.isFinite(b) && Number.isFinite(c)\n && Number.isFinite(d) && Number.isFinite(e) && Number.isFinite(f);\n}\n\nfunction finite8(\n a: number, b: number, c: number, d: number,\n e: number, f: number, g: number, h: number,\n): boolean {\n return finite6(a, b, c, d, e, f) && Number.isFinite(g) && Number.isFinite(h);\n}\n\n/** Whether edges `offset` out from a curve stay within `tolerance` of the true\n * ones when a chord stands in for it. An edge sits on a circle `offset` wider\n * than the curve's, so it strays by that radius times `1 - cos(turn / 2)`; the\n * control polygon bounds the turn, and its length over the turn the radius. */\nfunction edgesWithin(\n x0: number, y0: number, x1: number, y1: number,\n x2: number, y2: number, x3: number, y3: number,\n offset: number, tolerance: number,\n): boolean {\n let turn = legTurn(x1 - x0, y1 - y0, x2 - x1, y2 - y1)\n + legTurn(x2 - x1, y2 - y1, x3 - x2, y3 - y2);\n if (x2 === x1 && y2 === y1) turn += legTurn(x1 - x0, y1 - y0, x3 - x2, y3 - y2);\n if (turn === 0) return true;\n if (turn >= Math.PI) return false;\n const length = Math.hypot(x1 - x0, y1 - y0) + Math.hypot(x2 - x1, y2 - y1) + Math.hypot(x3 - x2, y3 - y2);\n return (length / turn + offset) * (1 - Math.cos(turn / 2)) <= tolerance;\n}\n\n/** Angle between two legs; zero when either has no length. */\nfunction legTurn(ax: number, ay: number, bx: number, by: number): number {\n const lens = Math.sqrt((ax * ax + ay * ay) * (bx * bx + by * by));\n if (lens === 0) return 0;\n return Math.acos(Math.max(-1, Math.min(1, (ax * bx + ay * by) / lens)));\n}\n\n/**\n * Recursively subdivide a cubic bezier (P0..P3) and append `lineTo`-style\n * vertices to `out` (interleaved x,y). The starting endpoint is *not*\n * appended — callers usually emitted it as the segment's previous vertex.\n */\nexport function flattenCubic(\n x0: number, y0: number,\n x1: number, y1: number,\n x2: number, y2: number,\n x3: number, y3: number,\n tolerance: number,\n out: number[],\n): void {\n if (!finite8(x0, y0, x1, y1, x2, y2, x3, y3)) {\n out.push(x3, y3);\n return;\n }\n flattenCubicRec(x0, y0, x1, y1, x2, y2, x3, y3, usableTolerance(tolerance), out, 0);\n}\n\nfunction flattenCubicRec(\n x0: number, y0: number,\n x1: number, y1: number,\n x2: number, y2: number,\n x3: number, y3: number,\n tolerance: number,\n out: number[],\n depth: number,\n): void {\n const d1 = pointSegmentDist(x1, y1, x0, y0, x3, y3);\n const d2 = pointSegmentDist(x2, y2, x0, y0, x3, y3);\n if (Math.max(d1, d2) <= tolerance || depth >= MAX_FLATTEN_DEPTH) {\n out.push(x3, y3);\n return;\n }\n // De Casteljau split at t=0.5\n const x01 = (x0 + x1) * 0.5, y01 = (y0 + y1) * 0.5;\n const x12 = (x1 + x2) * 0.5, y12 = (y1 + y2) * 0.5;\n const x23 = (x2 + x3) * 0.5, y23 = (y2 + y3) * 0.5;\n const x012 = (x01 + x12) * 0.5, y012 = (y01 + y12) * 0.5;\n const x123 = (x12 + x23) * 0.5, y123 = (y12 + y23) * 0.5;\n const x0123 = (x012 + x123) * 0.5, y0123 = (y012 + y123) * 0.5;\n flattenCubicRec(x0, y0, x01, y01, x012, y012, x0123, y0123, tolerance, out, depth + 1);\n flattenCubicRec(x0123, y0123, x123, y123, x23, y23, x3, y3, tolerance, out, depth + 1);\n}\n\n/** Recursively subdivide a quadratic bezier (P0, P1, P2). */\nexport function flattenQuadratic(\n x0: number, y0: number,\n x1: number, y1: number,\n x2: number, y2: number,\n tolerance: number,\n out: number[],\n): void {\n if (!finite6(x0, y0, x1, y1, x2, y2)) {\n out.push(x2, y2);\n return;\n }\n flattenQuadraticRec(x0, y0, x1, y1, x2, y2, usableTolerance(tolerance), out, 0);\n}\n\nfunction flattenQuadraticRec(\n x0: number, y0: number,\n x1: number, y1: number,\n x2: number, y2: number,\n tolerance: number,\n out: number[],\n depth: number,\n): void {\n const d = pointSegmentDist(x1, y1, x0, y0, x2, y2);\n if (d <= tolerance || depth >= MAX_FLATTEN_DEPTH) {\n out.push(x2, y2);\n return;\n }\n const x01 = (x0 + x1) * 0.5, y01 = (y0 + y1) * 0.5;\n const x12 = (x1 + x2) * 0.5, y12 = (y1 + y2) * 0.5;\n const x012 = (x01 + x12) * 0.5, y012 = (y01 + y12) * 0.5;\n flattenQuadraticRec(x0, y0, x01, y01, x012, y012, tolerance, out, depth + 1);\n flattenQuadraticRec(x012, y012, x12, y12, x2, y2, tolerance, out, depth + 1);\n}\n\n/**\n * Like `flattenCubic` but also appends to `arcOut`, for each new flattened\n * point, its *cumulative distance from the segment start* — not a normalized\n * fraction. The caller divides each by the segment's total flattened arc\n * length to yield t ∈ (0, 1]. With `offset`, each piece is also fine enough\n * that edges that far out from it stay within the tolerance.\n */\nexport function flattenCubicWithArcLen(\n x0: number, y0: number,\n x1: number, y1: number,\n x2: number, y2: number,\n x3: number, y3: number,\n tolerance: number,\n out: number[],\n arcOut: number[],\n offset = 0,\n): number {\n if (!finite8(x0, y0, x1, y1, x2, y2, x3, y3)) {\n out.push(x3, y3);\n arcOut.push(0);\n return 0;\n }\n return flattenCubicArcRec(x0, y0, x1, y1, x2, y2, x3, y3, usableTolerance(tolerance), offset, out, arcOut, 0, 0);\n}\n\nfunction flattenCubicArcRec(\n x0: number, y0: number,\n x1: number, y1: number,\n x2: number, y2: number,\n x3: number, y3: number,\n tolerance: number,\n offset: number,\n out: number[],\n arcOut: number[],\n accum: number,\n depth: number,\n): number {\n const d1 = pointSegmentDist(x1, y1, x0, y0, x3, y3);\n const d2 = pointSegmentDist(x2, y2, x0, y0, x3, y3);\n const flat = Math.max(d1, d2) <= tolerance\n && (offset === 0 || edgesWithin(x0, y0, x1, y1, x2, y2, x3, y3, offset, tolerance));\n if (flat || depth >= MAX_FLATTEN_DEPTH) {\n const lastX = out.length >= 2 ? out[out.length - 2] : x0;\n const lastY = out.length >= 2 ? out[out.length - 1] : y0;\n const seg = Math.hypot(x3 - lastX, y3 - lastY);\n accum += seg;\n out.push(x3, y3);\n arcOut.push(accum);\n return accum;\n }\n const x01 = (x0 + x1) * 0.5, y01 = (y0 + y1) * 0.5;\n const x12 = (x1 + x2) * 0.5, y12 = (y1 + y2) * 0.5;\n const x23 = (x2 + x3) * 0.5, y23 = (y2 + y3) * 0.5;\n const x012 = (x01 + x12) * 0.5, y012 = (y01 + y12) * 0.5;\n const x123 = (x12 + x23) * 0.5, y123 = (y12 + y23) * 0.5;\n const x0123 = (x012 + x123) * 0.5, y0123 = (y012 + y123) * 0.5;\n accum = flattenCubicArcRec(x0, y0, x01, y01, x012, y012, x0123, y0123, tolerance, offset, out, arcOut, accum, depth + 1);\n accum = flattenCubicArcRec(x0123, y0123, x123, y123, x23, y23, x3, y3, tolerance, offset, out, arcOut, accum, depth + 1);\n return accum;\n}\n\n/** Flatten a quadratic bezier into line segments within `tolerance`, appending\n * points to `out` and their cumulative arc lengths to `arcOut`. The arc\n * lengths are what lets per-anchor color and dash phase be interpolated\n * evenly along the curve rather than per segment. */\nexport function flattenQuadraticWithArcLen(\n x0: number, y0: number,\n x1: number, y1: number,\n x2: number, y2: number,\n tolerance: number,\n out: number[],\n arcOut: number[],\n offset = 0,\n): number {\n if (!finite6(x0, y0, x1, y1, x2, y2)) {\n out.push(x2, y2);\n arcOut.push(0);\n return 0;\n }\n return flattenQuadraticArcRec(x0, y0, x1, y1, x2, y2, usableTolerance(tolerance), offset, out, arcOut, 0, 0);\n}\n\nfunction flattenQuadraticArcRec(\n x0: number, y0: number,\n x1: number, y1: number,\n x2: number, y2: number,\n tolerance: number,\n offset: number,\n out: number[],\n arcOut: number[],\n accum: number,\n depth: number,\n): number {\n const d = pointSegmentDist(x1, y1, x0, y0, x2, y2);\n const flat = d <= tolerance\n && (offset === 0 || edgesWithin(x0, y0, x1, y1, x2, y2, x2, y2, offset, tolerance));\n if (flat || depth >= MAX_FLATTEN_DEPTH) {\n const lastX = out.length >= 2 ? out[out.length - 2] : x0;\n const lastY = out.length >= 2 ? out[out.length - 1] : y0;\n const seg = Math.hypot(x2 - lastX, y2 - lastY);\n accum += seg;\n out.push(x2, y2);\n arcOut.push(accum);\n return accum;\n }\n const x01 = (x0 + x1) * 0.5, y01 = (y0 + y1) * 0.5;\n const x12 = (x1 + x2) * 0.5, y12 = (y1 + y2) * 0.5;\n const x012 = (x01 + x12) * 0.5, y012 = (y01 + y12) * 0.5;\n accum = flattenQuadraticArcRec(x0, y0, x01, y01, x012, y012, tolerance, offset, out, arcOut, accum, depth + 1);\n accum = flattenQuadraticArcRec(x012, y012, x12, y12, x2, y2, tolerance, offset, out, arcOut, accum, depth + 1);\n return accum;\n}\n\n","import { sign } from './scalar';\n\n/**\n * Even-odd ray-cast point-in-polygon over an interleaved, unclosed contour\n * [x0,y0,x1,y1,…]. The closing edge (last→first) is implicit.\n *\n * `start`/`end` are vertex indices, not float offsets, and bound one contour\n * inside a buffer holding several.\n */\nexport function pointInPolygon(\n coords: ArrayLike<number>,\n px: number,\n py: number,\n start = 0,\n end = coords.length >> 1,\n): boolean {\n if (end - start < 3) return false;\n let inside = false;\n for (let i = start, j = end - 1; i < end; j = i++) {\n const xi = coords[i * 2], yi = coords[i * 2 + 1];\n const xj = coords[j * 2], yj = coords[j * 2 + 1];\n const crosses =\n (yi > py) !== (yj > py) &&\n px < ((xj - xi) * (py - yi)) / (yj - yi) + xi;\n if (crosses) inside = !inside;\n }\n return inside;\n}\n\n/**\n * Signed shoelace area of an interleaved, unclosed ring, its closing edge\n * implicit as in {@link pointInPolygon}: positive when the ring runs\n * counterclockwise with y up, so clockwise on a y-down screen. `start`/`end`\n * are vertex indices bounding one ring in a buffer holding several.\n */\nexport function ringSignedArea(\n coords: ArrayLike<number>,\n start = 0,\n end = coords.length >> 1,\n): number {\n let a = 0;\n for (let i = start; i < end; i++) {\n const j = i + 1 === end ? start : i + 1;\n a += coords[i * 2] * coords[j * 2 + 1] - coords[j * 2] * coords[i * 2 + 1];\n }\n return a * 0.5;\n}\n\n/**\n * True if segments (ax,ay)-(bx,by) and (cx,cy)-(dx,dy) intersect at a single\n * point. An endpoint landing on the other segment counts (a T-junction and a\n * shared endpoint both answer true) — hit-testing wants a grazing edge to\n * register. Collinear overlap answers false: there is no single crossing\n * point, so the sign test both segments rely on is zero on all four sides.\n */\nexport function segmentsCross(\n ax: number, ay: number, bx: number, by: number,\n cx: number, cy: number, dx: number, dy: number,\n): boolean {\n const d1 = sign((dx - cx) * (ay - cy) - (dy - cy) * (ax - cx));\n const d2 = sign((dx - cx) * (by - cy) - (dy - cy) * (bx - cx));\n const d3 = sign((bx - ax) * (cy - ay) - (by - ay) * (cx - ax));\n const d4 = sign((bx - ax) * (dy - ay) - (by - ay) * (dx - ax));\n return d1 !== d2 && d3 !== d4;\n}\n","import type { PathOpenFill, PolygonPath } from './path';\n\nlet fallback: PathOpenFill = 'close';\n\n/** Set whether a fill closes an open subpath, for every path that names no\n * `openFill` of its own. Starts at `'close'`. */\nexport function setDefaultOpenFill(rule: PathOpenFill): void {\n fallback = rule;\n}\n\n/** The rule a path with no `openFill` of its own follows. */\nexport function defaultOpenFill(): PathOpenFill {\n return fallback;\n}\n\n/** Whether `path`'s open subpaths fill, each closed by a straight edge back to\n * its start. What painting, area, and the filled-region hit tests all ask. */\nexport function fillsOpenSubpaths(path: PolygonPath): boolean {\n return (path.openFill ?? fallback) === 'close';\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { pointInPolygon, resolveCorners, fillsOpenSubpaths, flattenCubicWithArcLen, flattenQuadraticWithArcLen, DEFAULT_FLATTEN_TOLERANCE } from './chunk-EURWZUNY.js';
2
- import { rectToContour, originFor, coordsFrom, forEachSegment, PATH_Z, PATH_C, PATH_Q, PATH_L, PATH_M } from './chunk-B3D6KWW3.js';
1
+ import { ringSignedArea, pointInPolygon, resolveCorners, fillsOpenSubpaths, flattenCubicWithArcLen, flattenQuadraticWithArcLen, DEFAULT_FLATTEN_TOLERANCE } from './chunk-TBS4NHGQ.js';
2
+ import { pointSegmentDist, rectToContour, originFor, coordsFrom, forEachSegment, PATH_Z, PATH_C, PATH_Q, PATH_L, PATH_M } from './chunk-346XYYMX.js';
3
3
  import earcut from 'earcut';
4
4
 
5
5
  // src/tessellate/sweep.ts
@@ -306,7 +306,7 @@ function nestRings(flat) {
306
306
  const total = coords.length / 2;
307
307
  const rings = contourStarts.map((start, c) => {
308
308
  const end = c + 1 < contourStarts.length ? contourStarts[c + 1] : total;
309
- return { start, end, area: signedArea(coords, start, end), parent: -1, winding: 0 };
309
+ return { start, end, area: ringSignedArea(coords, start, end), parent: -1, winding: 0 };
310
310
  });
311
311
  const boxes = rings.map((r) => boxOf(coords, r.start, r.end));
312
312
  const bySize = rings.map((_, i) => i).filter((i) => rings[i].area !== 0);
@@ -337,10 +337,7 @@ function onOutline(coords, o, x, y, eps) {
337
337
  for (let i = o.start; i < o.end; i++) {
338
338
  const j = i + 1 === o.end ? o.start : i + 1;
339
339
  const ax = coords[i * 2], ay = coords[i * 2 + 1];
340
- const dx = coords[j * 2] - ax, dy = coords[j * 2 + 1] - ay;
341
- const len2 = dx * dx + dy * dy;
342
- const s = len2 > 0 ? Math.max(0, Math.min(1, ((x - ax) * dx + (y - ay) * dy) / len2)) : 0;
343
- if (Math.hypot(ax + dx * s - x, ay + dy * s - y) <= eps) return true;
340
+ if (pointSegmentDist(x, y, ax, ay, coords[j * 2], coords[j * 2 + 1]) <= eps) return true;
344
341
  }
345
342
  return false;
346
343
  }
@@ -355,14 +352,6 @@ function boxOf(coords, start, end) {
355
352
  }
356
353
  return [minX, minY, maxX, maxY];
357
354
  }
358
- function signedArea(coords, start, end) {
359
- let a = 0;
360
- for (let i = start; i < end; i++) {
361
- const j = i + 1 === end ? start : i + 1;
362
- a += coords[i * 2] * coords[j * 2 + 1] - coords[j * 2] * coords[i * 2 + 1];
363
- }
364
- return a * 0.5;
365
- }
366
355
 
367
356
  // src/tessellate/evenOdd.ts
368
357
  function evenOddRings(flat) {
@@ -452,10 +441,7 @@ function foldsBack(ux, uy, vx, vy) {
452
441
  return Math.abs(cross) <= 1e-9 * Math.hypot(ux, uy) * Math.hypot(vx, vy) && ux * vx + uy * vy < 0;
453
442
  }
454
443
  function near(px, py, ax, ay, bx, by, eps) {
455
- const dx = bx - ax, dy = by - ay;
456
- const len2 = dx * dx + dy * dy;
457
- const t = len2 > 0 ? Math.max(0, Math.min(1, ((px - ax) * dx + (py - ay) * dy) / len2)) : 0;
458
- return Math.hypot(ax + dx * t - px, ay + dy * t - py) <= eps;
444
+ return pointSegmentDist(px, py, ax, ay, bx, by) <= eps;
459
445
  }
460
446
  function properCross(ax, ay, bx, by, cx, cy, dx, dy) {
461
447
  const o1 = orient(ax, ay, bx, by, cx, cy), o2 = orient(ax, ay, bx, by, dx, dy);
@@ -692,5 +678,5 @@ function tessellateEvenoddWithAnchors(coords, contourStarts, anchorA, anchorB, a
692
678
  }
693
679
 
694
680
  export { MAX_EVENODD_RESOLVE_WORK, flattenPolygon, nestRings, resolveCrossings, tessellate };
695
- //# sourceMappingURL=chunk-HMGGJZTM.js.map
696
- //# sourceMappingURL=chunk-HMGGJZTM.js.map
681
+ //# sourceMappingURL=chunk-VJG5ZWCR.js.map
682
+ //# sourceMappingURL=chunk-VJG5ZWCR.js.map