@weasel-js/core 1.9.4 → 1.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +750 -0
- package/README.md +5 -3
- package/dist/WeaselProvider.js +5 -7
- package/dist/WeaselProvider.js.map +1 -1
- package/dist/affordances/composeAffordanceLayer.js +91 -83
- package/dist/affordances/composeAffordanceLayer.js.map +1 -1
- package/dist/affordances/cornerResize.js +3 -2
- package/dist/affordances/cornerResize.js.map +1 -1
- package/dist/affordances/hitAffordanceRegions.js +54 -100
- package/dist/affordances/hitAffordanceRegions.js.map +1 -1
- package/dist/affordances/pathAnchors.js.map +1 -1
- package/dist/affordances/rotationHandle.js +5 -4
- package/dist/affordances/rotationHandle.js.map +1 -1
- package/dist/animation/behaviors/coast.js +21 -0
- package/dist/animation/behaviors/coast.js.map +1 -0
- package/dist/animation/behaviors/coastByWrite.js +107 -0
- package/dist/animation/behaviors/coastByWrite.js.map +1 -0
- package/dist/animation/behaviors/coastOnTargets.js +94 -0
- package/dist/animation/behaviors/coastOnTargets.js.map +1 -0
- package/dist/animation/behaviors/momentum.js +48 -136
- package/dist/animation/behaviors/momentum.js.map +1 -1
- package/dist/animation/clipTargets.js +12 -0
- package/dist/animation/clipTargets.js.map +1 -0
- package/dist/animation/index.js +15 -20
- package/dist/animation/poseHelpers.js +112 -33
- package/dist/animation/poseHelpers.js.map +1 -1
- package/dist/animation/poseTarget.js +115 -0
- package/dist/animation/poseTarget.js.map +1 -0
- package/dist/animation/reflow.js +113 -83
- package/dist/animation/reflow.js.map +1 -1
- package/dist/animation/rewind.js +66 -0
- package/dist/animation/rewind.js.map +1 -0
- package/dist/animation/rig/bindRig.js +85 -53
- package/dist/animation/rig/bindRig.js.map +1 -1
- package/dist/animation/rig/rigNode.js +93 -0
- package/dist/animation/rig/rigNode.js.map +1 -0
- package/dist/animation/rig/rigSeat.js +26 -0
- package/dist/animation/rig/rigSeat.js.map +1 -0
- package/dist/animation/rig/skinBinding.js +56 -0
- package/dist/animation/rig/skinBinding.js.map +1 -0
- package/dist/animation/rig/useRig.js +31 -16
- package/dist/animation/rig/useRig.js.map +1 -1
- package/dist/animation/wrappers/animateLifecycle.js +8 -7
- package/dist/animation/wrappers/animateLifecycle.js.map +1 -1
- package/dist/animation/wrappers/animateOnSetPose.js +31 -31
- package/dist/animation/wrappers/animateOnSetPose.js.map +1 -1
- package/dist/animation/wrappers/instantPose.js.map +1 -1
- package/dist/animation/writtenPoseTarget.js +33 -0
- package/dist/animation/writtenPoseTarget.js.map +1 -0
- package/dist/autoPoseDescriptor-DHg5KqaJ.d.ts +27 -0
- package/dist/barrel/canvas.js +31 -0
- package/dist/barrel/chrome.js +10 -10
- package/dist/barrel/input.js +16 -17
- package/dist/barrel/interactions.js +35 -39
- package/dist/barrel/paint.js +11 -18
- package/dist/barrel/paths.js +12 -19
- package/dist/barrel/renderer.js +14 -20
- package/dist/barrel/routing.js +42 -36
- package/dist/barrel/scene.js +37 -0
- package/dist/barrel/text.js +9 -18
- package/dist/barrel/viewport.js +41 -51
- package/dist/canvas/Canvas.js +281 -475
- package/dist/canvas/Canvas.js.map +1 -1
- package/dist/canvas/CanvasView.js +169 -188
- package/dist/canvas/CanvasView.js.map +1 -1
- package/dist/canvas/CursorCoordsHud.js +22 -23
- package/dist/canvas/CursorCoordsHud.js.map +1 -1
- package/dist/canvas/DrawCanvas.js +39 -56
- package/dist/canvas/DrawCanvas.js.map +1 -1
- package/dist/canvas/ModalityHud.js.map +1 -1
- package/dist/canvas/NodeShape.js +28 -29
- package/dist/canvas/NodeShape.js.map +1 -1
- package/dist/canvas/PickHud.js.map +1 -1
- package/dist/canvas/SceneCanvas/DevHuds.js +40 -0
- package/dist/canvas/SceneCanvas/DevHuds.js.map +1 -0
- package/dist/canvas/SceneCanvas/GestureDispatcherMounter.js +66 -107
- package/dist/canvas/SceneCanvas/GestureDispatcherMounter.js.map +1 -1
- package/dist/canvas/SceneCanvas/PointerProviderIfRoot.js +27 -31
- package/dist/canvas/SceneCanvas/PointerProviderIfRoot.js.map +1 -1
- package/dist/canvas/SceneCanvas/StandardActionsRegistrar.js +51 -54
- package/dist/canvas/SceneCanvas/StandardActionsRegistrar.js.map +1 -1
- package/dist/canvas/SceneCanvas/ToolKeybindingsMounter.js +3 -3
- package/dist/canvas/SceneCanvas/ToolKeybindingsMounter.js.map +1 -1
- package/dist/canvas/SceneCanvas/coordTrace.js +37 -1
- package/dist/canvas/SceneCanvas/coordTrace.js.map +1 -1
- package/dist/canvas/SceneCanvas/defaultNodeProperties.js +40 -29
- package/dist/canvas/SceneCanvas/defaultNodeProperties.js.map +1 -1
- package/dist/canvas/SceneCanvas/defaultNodeRouting.js +1 -1
- package/dist/canvas/SceneCanvas/defaultNodeRouting.js.map +1 -1
- package/dist/canvas/SceneCanvas/dispatcherGestureBounds.js.map +1 -1
- package/dist/canvas/SceneCanvas/features.js +73 -43
- package/dist/canvas/SceneCanvas/features.js.map +1 -1
- package/dist/canvas/SceneCanvas/isDev.js.map +1 -1
- package/dist/canvas/SceneCanvas/poseGeometry.js +33 -37
- package/dist/canvas/SceneCanvas/poseGeometry.js.map +1 -1
- package/dist/canvas/SceneCanvas/props.js +15 -14
- package/dist/canvas/SceneCanvas/props.js.map +1 -1
- package/dist/canvas/SceneCanvas/toolRegistry.js +23 -0
- package/dist/canvas/SceneCanvas/toolRegistry.js.map +1 -0
- package/dist/canvas/SceneCanvas/useActionsPropResolver.js +6 -1
- package/dist/canvas/SceneCanvas/useActionsPropResolver.js.map +1 -1
- package/dist/canvas/SceneCanvas/useBuiltinShapeTools.js.map +1 -1
- package/dist/canvas/SceneCanvas/useBuiltinTools.js +21 -0
- package/dist/canvas/SceneCanvas/useBuiltinTools.js.map +1 -0
- package/dist/canvas/SceneCanvas/useCanvasCamera.js +38 -0
- package/dist/canvas/SceneCanvas/useCanvasCamera.js.map +1 -0
- package/dist/canvas/SceneCanvas/useCanvasDispatcher.js +20 -0
- package/dist/canvas/SceneCanvas/useCanvasDispatcher.js.map +1 -0
- package/dist/canvas/SceneCanvas/useCanvasSelection.js +16 -0
- package/dist/canvas/SceneCanvas/useCanvasSelection.js.map +1 -0
- package/dist/canvas/SceneCanvas/useCanvasTools.js +67 -0
- package/dist/canvas/SceneCanvas/useCanvasTools.js.map +1 -0
- package/dist/canvas/SceneCanvas/useDispatcherOverlayLayer.js +29 -29
- package/dist/canvas/SceneCanvas/useDispatcherOverlayLayer.js.map +1 -1
- package/dist/canvas/SceneCanvas/useHeldModifiers.js +20 -0
- package/dist/canvas/SceneCanvas/useHeldModifiers.js.map +1 -0
- package/dist/canvas/SceneCanvas/useNodeAtPoint.js +26 -0
- package/dist/canvas/SceneCanvas/useNodeAtPoint.js.map +1 -0
- package/dist/canvas/SceneCanvas/useNodeKinds.js +26 -0
- package/dist/canvas/SceneCanvas/useNodeKinds.js.map +1 -0
- package/dist/canvas/SceneCanvas/usePreviewGhostLayer.js +39 -37
- package/dist/canvas/SceneCanvas/usePreviewGhostLayer.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js +47 -0
- package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js.map +1 -0
- package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js +66 -0
- package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js.map +1 -0
- package/dist/canvas/SceneCanvas/useSceneChrome.js +59 -0
- package/dist/canvas/SceneCanvas/useSceneChrome.js.map +1 -0
- package/dist/canvas/SceneCanvas/useSceneRedrawSources.js +23 -0
- package/dist/canvas/SceneCanvas/useSceneRedrawSources.js.map +1 -0
- package/dist/canvas/SceneCanvas/useSceneSelectTool.js +76 -80
- package/dist/canvas/SceneCanvas/useSceneSelectTool.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneSlotLayers.js +37 -0
- package/dist/canvas/SceneCanvas/useSceneSlotLayers.js.map +1 -0
- package/dist/canvas/SceneCanvas/useSelectionOverlayLayer.js +38 -0
- package/dist/canvas/SceneCanvas/useSelectionOverlayLayer.js.map +1 -0
- package/dist/canvas/SceneCanvas/useViewLayerGate.js +20 -0
- package/dist/canvas/SceneCanvas/useViewLayerGate.js.map +1 -0
- package/dist/canvas/SceneCanvas/useViewportActions.js +9 -1
- package/dist/canvas/SceneCanvas/useViewportActions.js.map +1 -1
- package/dist/canvas/SceneCanvas/worldPointAt.js +9 -0
- package/dist/canvas/SceneCanvas/worldPointAt.js.map +1 -0
- package/dist/canvas/SceneCanvas.js +303 -707
- package/dist/canvas/SceneCanvas.js.map +1 -1
- package/dist/canvas/SceneViewCanvas.js +41 -47
- package/dist/canvas/SceneViewCanvas.js.map +1 -1
- package/dist/canvas/adapterDerivedPath.js +26 -0
- package/dist/canvas/adapterDerivedPath.js.map +1 -0
- package/dist/canvas/affordanceAt.js +11 -1
- package/dist/canvas/affordanceAt.js.map +1 -1
- package/dist/canvas/buildSceneLayer.js +81 -61
- package/dist/canvas/buildSceneLayer.js.map +1 -1
- package/dist/canvas/buildSceneTree.js.map +1 -1
- package/dist/canvas/canvasRenderer.js +40 -44
- package/dist/canvas/canvasRenderer.js.map +1 -1
- package/dist/canvas/colorOverrides.js.map +1 -1
- package/dist/canvas/defaultDrawOne.js +12 -12
- package/dist/canvas/defaultDrawOne.js.map +1 -1
- package/dist/canvas/deps/areaSelect.js +4 -4
- package/dist/canvas/deps/areaSelect.js.map +1 -1
- package/dist/canvas/deps/debug.js.map +1 -1
- package/dist/canvas/deps/editAnchors.js +49 -68
- package/dist/canvas/deps/editAnchors.js.map +1 -1
- package/dist/canvas/deps/geometryProjection.js.map +1 -1
- package/dist/canvas/deps/hitTestArea.js +31 -26
- package/dist/canvas/deps/hitTestArea.js.map +1 -1
- package/dist/canvas/deps/insert.js +65 -54
- package/dist/canvas/deps/insert.js.map +1 -1
- package/dist/canvas/deps/lassoSelect.js +5 -5
- package/dist/canvas/deps/lassoSelect.js.map +1 -1
- package/dist/canvas/deps/poseDescriptor.js +1 -1
- package/dist/canvas/deps/poseDescriptor.js.map +1 -1
- package/dist/canvas/deps/resizePolicy.js.map +1 -1
- package/dist/canvas/deps/slice.js +44 -45
- package/dist/canvas/deps/slice.js.map +1 -1
- package/dist/canvas/deps/textEdit.js +8 -8
- package/dist/canvas/deps/textEdit.js.map +1 -1
- package/dist/canvas/deps/view.js.map +1 -1
- package/dist/canvas/derivedPath.js +43 -41
- package/dist/canvas/derivedPath.js.map +1 -1
- package/dist/canvas/drawEnvelope.js +8 -4
- package/dist/canvas/drawEnvelope.js.map +1 -1
- package/dist/canvas/getNodeAtPoint.js +2 -6
- package/dist/canvas/getNodeAtPoint.js.map +1 -1
- package/dist/canvas/hud.module.js.map +1 -1
- package/dist/canvas/insertPreviewExtent.js.map +1 -1
- package/dist/canvas/layerOrder.js.map +1 -1
- package/dist/canvas/layerSlots.js +6 -1
- package/dist/canvas/layerSlots.js.map +1 -1
- package/dist/canvas/nodeShapes/derivedPainter.js +12 -12
- package/dist/canvas/nodeShapes/derivedPainter.js.map +1 -1
- package/dist/canvas/nodeShapes/imagePainter.js +10 -10
- package/dist/canvas/nodeShapes/imagePainter.js.map +1 -1
- package/dist/canvas/nodeShapes/memo.js.map +1 -1
- package/dist/canvas/nodeShapes/nodePaint.js +34 -23
- package/dist/canvas/nodeShapes/nodePaint.js.map +1 -1
- package/dist/canvas/nodeShapes/pathPainter.js +23 -22
- package/dist/canvas/nodeShapes/pathPainter.js.map +1 -1
- package/dist/canvas/nodeShapes/poseBox.js +6 -6
- package/dist/canvas/nodeShapes/poseBox.js.map +1 -1
- package/dist/canvas/nodeShapes/rectFallbackPainter.js +8 -8
- package/dist/canvas/nodeShapes/rectFallbackPainter.js.map +1 -1
- package/dist/canvas/nodeShapes/shapePainter.js +16 -16
- package/dist/canvas/nodeShapes/shapePainter.js.map +1 -1
- package/dist/canvas/nodeShapes/textPainter.js +1 -1
- package/dist/canvas/nodeShapes/textPainter.js.map +1 -1
- package/dist/canvas/overlayRoleStrokes.js.map +1 -1
- package/dist/canvas/paintCull.js +6 -8
- package/dist/canvas/paintCull.js.map +1 -1
- package/dist/{features/cursor → canvas}/paintedCursorLayer.js +2 -2
- package/dist/canvas/paintedCursorLayer.js.map +1 -0
- package/dist/canvas/pickWalk.js +52 -50
- package/dist/canvas/pickWalk.js.map +1 -1
- package/dist/canvas/planeClips.js +18 -19
- package/dist/canvas/planeClips.js.map +1 -1
- package/dist/canvas/poseCascade.js +41 -0
- package/dist/canvas/poseCascade.js.map +1 -0
- package/dist/canvas/poseRotation.js +1 -3
- package/dist/canvas/poseRotation.js.map +1 -1
- package/dist/canvas/rasterReadback.js +22 -0
- package/dist/canvas/rasterReadback.js.map +1 -0
- package/dist/canvas/renderDebugSnapshot.js +12 -12
- package/dist/canvas/renderDebugSnapshot.js.map +1 -1
- package/dist/canvas/renderNeeds.js +3 -3
- package/dist/canvas/renderNeeds.js.map +1 -1
- package/dist/canvas/renderSceneToPixels.js +64 -83
- package/dist/canvas/renderSceneToPixels.js.map +1 -1
- package/dist/canvas/sceneAdapter.js +68 -132
- package/dist/canvas/sceneAdapter.js.map +1 -1
- package/dist/canvas/sceneClipboard.js +1 -1
- package/dist/canvas/sceneClipboard.js.map +1 -1
- package/dist/canvas/sceneLayerPaint.js +4 -4
- package/dist/canvas/sceneLayerPaint.js.map +1 -1
- package/dist/canvas/sceneSlotWiring.js +4 -4
- package/dist/canvas/sceneSlotWiring.js.map +1 -1
- package/dist/canvas/sceneViewRender.js +36 -35
- package/dist/canvas/sceneViewRender.js.map +1 -1
- package/dist/canvas/slopsDebugLayer.js +4 -4
- package/dist/canvas/slopsDebugLayer.js.map +1 -1
- package/dist/canvas/surface.module.js +6 -0
- package/dist/canvas/surface.module.js.map +1 -0
- package/dist/canvas/surfaceBox.js +16 -0
- package/dist/canvas/surfaceBox.js.map +1 -0
- package/dist/canvas/useCanvasRenderer.js +23 -11
- package/dist/canvas/useCanvasRenderer.js.map +1 -1
- package/dist/canvas/useCanvasSurface.js +31 -0
- package/dist/canvas/useCanvasSurface.js.map +1 -0
- package/dist/canvas/useCanvasView.js +46 -37
- package/dist/canvas/useCanvasView.js.map +1 -1
- package/dist/canvas/useFrameLoop.js +11 -12
- package/dist/canvas/useFrameLoop.js.map +1 -1
- package/dist/canvas/useHostAnchor.js +35 -33
- package/dist/canvas/useHostAnchor.js.map +1 -1
- package/dist/canvas/useLateContentRedraw.js +8 -8
- package/dist/canvas/useLateContentRedraw.js.map +1 -1
- package/dist/canvas/useSceneLayerList.js +4 -14
- package/dist/canvas/useSceneLayerList.js.map +1 -1
- package/dist/canvas/useSurfaceInput.js +42 -0
- package/dist/canvas/useSurfaceInput.js.map +1 -0
- package/dist/canvas/useToolCursor.js +29 -0
- package/dist/canvas/useToolCursor.js.map +1 -0
- package/dist/canvas/useViewHelpers.js +46 -85
- package/dist/canvas/useViewHelpers.js.map +1 -1
- package/dist/canvas/viewInputs.js.map +1 -1
- package/dist/canvas/viewRegistry.js +25 -27
- package/dist/canvas/viewRegistry.js.map +1 -1
- package/dist/canvas/watchElementMove.js +43 -0
- package/dist/canvas/watchElementMove.js.map +1 -0
- package/dist/canvas/wrapNodeOutput.js.map +1 -1
- package/dist/clipboard.d.ts +7 -14
- package/dist/{types-B4iJRHC3.d.ts → clone-2a5hVbBd.d.ts} +122 -77
- package/dist/clone.d.ts +4 -8
- package/dist/clone.js +0 -2
- package/dist/core/device/targets.js.map +1 -1
- package/dist/core/device/useDeviceProfile.js +13 -13
- package/dist/core/device/useDeviceProfile.js.map +1 -1
- package/dist/{interactions/actions/resize → core/geometry}/autoPoseDescriptor.js +8 -7
- package/dist/core/geometry/autoPoseDescriptor.js.map +1 -0
- package/dist/core/geometry/pathPoseDescriptor.js +88 -0
- package/dist/core/geometry/pathPoseDescriptor.js.map +1 -0
- package/dist/core/geometry/poseDescriptor.js +61 -14
- package/dist/core/geometry/poseDescriptor.js.map +1 -1
- package/dist/core/geometry/regionHit.js +35 -37
- package/dist/core/geometry/regionHit.js.map +1 -1
- package/dist/core/geometry/targetFrame.js +94 -0
- package/dist/core/geometry/targetFrame.js.map +1 -0
- package/dist/core/geometry/unionBounds.js +4 -5
- package/dist/core/geometry/unionBounds.js.map +1 -1
- package/dist/core/layers/backgroundFill.js +31 -0
- package/dist/core/layers/backgroundFill.js.map +1 -0
- package/dist/{features/groups → core/layers}/children.js +1 -1
- package/dist/core/layers/children.js.map +1 -0
- package/dist/{features/focus → core/layers}/gateLayer.js +2 -2
- package/dist/core/layers/gateLayer.js.map +1 -0
- package/dist/core/layers/layerGroup.js +40 -0
- package/dist/core/layers/layerGroup.js.map +1 -0
- package/dist/core/layers/render.js +50 -76
- package/dist/core/layers/render.js.map +1 -1
- package/dist/core/ops/createHistory.js +9 -9
- package/dist/core/ops/createHistory.js.map +1 -1
- package/dist/core/ops/delete.js.map +1 -1
- package/dist/core/paint/meshKind.js +16 -0
- package/dist/core/paint/meshKind.js.map +1 -0
- package/dist/{features/meshPaint/lazyKind.js → core/paint/meshKindLazy.js} +103 -92
- package/dist/core/paint/meshKindLazy.js.map +1 -0
- package/dist/core/paint/paintKindEntry.js +8 -0
- package/dist/core/paint/paintKindEntry.js.map +1 -0
- package/dist/core/paint/paintKinds.js +144 -0
- package/dist/core/paint/paintKinds.js.map +1 -0
- package/dist/core/paint/registerMesh.js +7 -0
- package/dist/core/paint/registerMesh.js.map +1 -0
- package/dist/core/scene/NodeProperties.js.map +1 -1
- package/dist/core/scene/NodeRouting.js.map +1 -1
- package/dist/core/scene/arrivalWindow.js +65 -64
- package/dist/core/scene/arrivalWindow.js.map +1 -1
- package/dist/core/scene/boundOps.js +40 -0
- package/dist/core/scene/boundOps.js.map +1 -0
- package/dist/core/scene/composeFrame.js +9 -6
- package/dist/core/scene/composeFrame.js.map +1 -1
- package/dist/{features/groups → core/scene}/composePose.js +18 -18
- package/dist/core/scene/composePose.js.map +1 -0
- package/dist/core/scene/depMemo.js +31 -6
- package/dist/core/scene/depMemo.js.map +1 -1
- package/dist/core/scene/derivedPath.js +19 -20
- package/dist/core/scene/derivedPath.js.map +1 -1
- package/dist/core/scene/editMode.js +26 -0
- package/dist/core/scene/editMode.js.map +1 -0
- package/dist/core/scene/effectivePose.js +38 -39
- package/dist/core/scene/effectivePose.js.map +1 -1
- package/dist/core/scene/fieldEdits.js +98 -0
- package/dist/core/scene/fieldEdits.js.map +1 -0
- package/dist/core/scene/historyFacade.js +116 -70
- package/dist/core/scene/historyFacade.js.map +1 -1
- package/dist/core/scene/historyForm.js +6 -0
- package/dist/core/scene/historyForm.js.map +1 -0
- package/dist/core/scene/kitOps.js +83 -71
- package/dist/core/scene/kitOps.js.map +1 -1
- package/dist/core/scene/kitRegistry.js.map +1 -1
- package/dist/core/scene/layerStack.js +105 -12
- package/dist/core/scene/layerStack.js.map +1 -1
- package/dist/core/scene/layoutPass.js +58 -59
- package/dist/core/scene/layoutPass.js.map +1 -1
- package/dist/{features/groups → core/scene}/nestedHit.js +3 -3
- package/dist/core/scene/nestedHit.js.map +1 -0
- package/dist/core/scene/nodeFnFields.js +9 -9
- package/dist/core/scene/nodeFnFields.js.map +1 -1
- package/dist/core/scene/nodeMemo.js.map +1 -1
- package/dist/core/scene/nodeStore.js +72 -71
- package/dist/core/scene/nodeStore.js.map +1 -1
- package/dist/core/scene/notifier.js +37 -0
- package/dist/core/scene/notifier.js.map +1 -0
- package/dist/core/scene/opTable.js +50 -0
- package/dist/core/scene/opTable.js.map +1 -0
- package/dist/core/scene/outerOps.js +66 -0
- package/dist/core/scene/outerOps.js.map +1 -0
- package/dist/core/scene/poseHold.js +39 -0
- package/dist/core/scene/poseHold.js.map +1 -0
- package/dist/core/scene/poseOverrides.js +44 -36
- package/dist/core/scene/poseOverrides.js.map +1 -1
- package/dist/core/scene/poseSnapshot.js.map +1 -1
- package/dist/core/scene/reconcileSpecs.js +3 -2
- package/dist/core/scene/reconcileSpecs.js.map +1 -1
- package/dist/core/scene/recorder.js +86 -0
- package/dist/core/scene/recorder.js.map +1 -0
- package/dist/core/scene/renderOrder.js.map +1 -1
- package/dist/core/scene/scene.js +81 -690
- package/dist/core/scene/scene.js.map +1 -1
- package/dist/core/scene/sceneEdits.js +58 -0
- package/dist/core/scene/sceneEdits.js.map +1 -0
- package/dist/core/scene/sceneMutators.js +49 -0
- package/dist/core/scene/sceneMutators.js.map +1 -0
- package/dist/core/scene/scenePoseAdapter.js +16 -0
- package/dist/core/scene/scenePoseAdapter.js.map +1 -0
- package/dist/core/scene/sceneRecording.js +90 -0
- package/dist/core/scene/sceneRecording.js.map +1 -0
- package/dist/core/scene/sceneSelection.js +28 -0
- package/dist/core/scene/sceneSelection.js.map +1 -0
- package/dist/core/scene/sceneState.js +49 -0
- package/dist/core/scene/sceneState.js.map +1 -0
- package/dist/core/scene/serialization.js +8 -5
- package/dist/core/scene/serialization.js.map +1 -1
- package/dist/core/scene/staleReplay.js +51 -0
- package/dist/core/scene/staleReplay.js.map +1 -0
- package/dist/core/scene/statedFields.js +9 -0
- package/dist/core/scene/statedFields.js.map +1 -0
- package/dist/core/scene/treeEdits.js +127 -0
- package/dist/core/scene/treeEdits.js.map +1 -0
- package/dist/core/scene/treeReads.js +26 -0
- package/dist/core/scene/treeReads.js.map +1 -0
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{"version":3,"file":"affordanceAt.js","names":["chromeAffordances","sizes","targetSizesPx","opts","createRotationAffordance","rotateBandPx","rotationBadge","createCornerResizeAffordance","getAnchorState","createPathAnchorAffordances","anchorHitRadius","anchorStateFrom","dep","getRegistry","toCamera","id","buildAffordanceAt","affordances","wx","wy","hit","hitAffordanceRegions","getChromeState","getView","getIsVisible","toAffordanceHit","scratch","buildClassifyTarget","hitId","pickBest","getSelection","kindOfNode"],"sources":["../../src/canvas/affordanceAt.ts"],"sourcesContent":["/**\n * affordanceAt — the dispatcher-side affordance classifier.\n *\n * Answers \"what piece of selection chrome is under this world point?\" and\n * returns an `AffordanceHit`, which `GestureDispatcherMounter` packs onto\n * `InputEvent.pointerdown.affordance` so `resizeAction` / `rotateAction` /\n * `editAnchorsAction` can guard on affordance kind, and which the hover-cursor\n * pump reads `cursor` off of.\n *\n * It used to answer that question with its own geometry: its own corner\n * table, its own rotate-ring ellipse, its own anchor walk — all duplicating\n * the `Affordance` region declarations in `src/affordances/`, which had a\n * hit-tester of their own that nothing reached for kit chrome. Two\n * implementations of one question, and the declarative one was the dead\n * branch, which is why `AffordanceRegion.cursor` could be declared and set\n * and never consumed.\n *\n * Now this assembles the kit's affordances and runs the one shared walk\n * (`hitAffordanceRegions`). What remains here is the assembly and the\n * region-hit → `AffordanceHit` mapping.\n */\n\nimport type { BodyClassification } from '@weasel-js/gestures';\nimport type { ChromeState } from 'core/selection/chromeState';\nimport type { EditAnchorsDep } from 'interactions/actions/depSchema';\nimport type { View } from 'core/viewport/view';\nimport type { AffordanceHit } from '@weasel-js/routing';\nimport type { Affordance, CommonAffordanceScratch } from 'affordances/types';\nimport { hitAffordanceRegions, type AffordanceRegionHit } from 'affordances/hitAffordanceRegions';\nimport { createCornerResizeAffordance } from 'affordances/cornerResize';\nimport { createRotationAffordance } from 'affordances/rotationHandle';\nimport { createPathAnchorAffordances, type AnchorState } from 'affordances/pathAnchors';\nimport { targetSizesPx } from 'core/device/targets';\n\nexport type { AnchorState };\n\n// ---------------------------------------------------------------------------\n// Public API\n// ---------------------------------------------------------------------------\n\n/** What decides the kit's chrome affordances — their sizes and which ones\n * exist. Shared by the hit-test and the slops overlay, which draws them. */\nexport interface ChromeAffordanceOptions {\n /** Pointer-size multiplier from the live `DeviceProfile`. Every default\n * below is resolved through {@link targetSizesPx} at this scale, so the\n * grab zone tracks the painted chrome on a coarse pointer. Default 1. */\n targetScale?: number;\n /** Corner-handle hit radius in screen px. Overrides the device-scaled default. */\n handleHitRadius?: number;\n /** Anchor / control hit radius in screen px. Overrides the device-scaled default. */\n anchorHitRadius?: number;\n /** Minimum rotate-band thickness outside the selection AABB, in screen px.\n * Overrides the device-scaled default. */\n rotateBandPx?: number;\n /** The rotate badge the selection overlay paints (`rotationBadgeOf`), so\n * it can be grabbed where it is drawn. Omitted or null, only the rotate\n * ring is hit-tested. */\n rotationBadge?: { distancePx: number; sizePx: number } | null;\n /** Anchor-editing state. When omitted, anchors aren't hit-tested. */\n getAnchorState?: () => AnchorState | null;\n}\n\nexport interface BuildAffordanceAtOptions extends ChromeAffordanceOptions {\n /** Live ChromeState at call time — current selection plus effective bounds,\n * including in-flight move/resize ghost poses. */\n getChromeState: () => ChromeState;\n /** Live view. Needed because region hit radii and the rotate band are\n * declared in screen pixels and resolved against the current scale. */\n getView: () => View;\n /** The affordances to walk, when the caller built them itself to share\n * them (`chromeAffordances`). Otherwise built from these options. */\n affordances?: readonly Affordance[];\n /** Chrome-caps resolver. Keeps the hit-test and the renderer agreeing on\n * which chrome is live (resize handles gated by\n * `'selection.resize-handles'`, rotation by `'selection.rotation-handle'`,\n * anchors by `'path-edit.anchors'`). Omitting defaults to always-visible. */\n getIsVisible?: () => (id: string) => boolean;\n}\n\n/**\n * The kit's selection chrome as affordances, bottom → top: rotate ring (and\n * badge), corner handles, then anchors and their controls — a corner handle\n * beats the rotate band it sits inside, and a control handle beats everything.\n */\nexport function chromeAffordances(opts: ChromeAffordanceOptions = {}): Affordance[] {\n const sizes = targetSizesPx(opts.targetScale);\n const {\n handleHitRadius = sizes.handle,\n anchorHitRadius = sizes.anchor,\n rotateBandPx = sizes.rotationDistance,\n getAnchorState,\n rotationBadge,\n } = opts;\n return [\n createRotationAffordance({\n bandPx: rotateBandPx,\n paint: null,\n ...(rotationBadge\n ? { handle: { distancePx: rotationBadge.distancePx, hitRadiusPx: rotationBadge.sizePx } }\n : {}),\n }),\n createCornerResizeAffordance({ handleHitRadius }),\n ...(getAnchorState\n ? createPathAnchorAffordances(getAnchorState, { hitRadius: anchorHitRadius })\n : []),\n ];\n}\n\n/**\n * Read anchor-editing state off a dep registry, for\n * {@link BuildAffordanceAtOpts.getAnchorState}. Returns `null` while no\n * `editAnchors` dep is registered — nothing is in anchor-edit mode, so\n * anchors are not hit-tested.\n */\nexport function anchorStateFrom(\n getRegistry: () => { get(name: 'editAnchors'): EditAnchorsDep | undefined } | null,\n /** The editable path in the world the hit-test is asked in. A node on a\n * parallax plane stores its path in the plane's world; the surface carries\n * it into the asking camera's. Default: unchanged. */\n toCamera?: (id: string, path: unknown) => unknown,\n): () => AnchorState | null {\n return () => {\n const dep = getRegistry()?.get('editAnchors');\n if (!dep) return null;\n return {\n editingId: dep.editingId ?? null,\n // The hit-test reads world-coord anchor positions, so route through\n // `getEditablePath`: both pose-as-polygon and `data.path` consumers\n // resolve correctly.\n getPose: (id) => (toCamera ? toCamera(id, dep.getEditablePath(id)) : dep.getEditablePath(id)),\n };\n };\n}\n\n/**\n * Build the `affordanceAt` thunk for `GestureDispatcherMounter`.\n *\n * Returns `(worldPoint) => AffordanceHit | null`. The point is **world-space**;\n * callers convert from client coords first.\n *\n * Priority runs anchors → controls → resize handles → rotate ring, top to\n * bottom, matching how the chrome paints: a corner handle beats the rotate\n * band it sits inside, and a control handle beats everything.\n */\nexport function buildAffordanceAt(\n opts: BuildAffordanceAtOptions,\n): (worldPoint: { x: number; y: number }) => AffordanceHit | null {\n const { getChromeState, getView, getIsVisible } = opts;\n const affordances = opts.affordances ?? chromeAffordances(opts);\n\n return function affordanceAt({ x: wx, y: wy }) {\n const hit = hitAffordanceRegions(\n affordances,\n wx,\n wy,\n getChromeState(),\n getView(),\n getIsVisible?.(),\n );\n return hit ? toAffordanceHit(hit) : null;\n };\n}\n\n/**\n * Region hit → `AffordanceHit`.\n *\n * `hitKind` is the routing discriminator; the handful of scratch fields named\n * by {@link CommonAffordanceScratch} are lifted onto the hit because the\n * actions that consume them read them there. Everything else in scratch rides\n * along untouched as `payload`.\n */\nfunction toAffordanceHit(hit: AffordanceRegionHit): AffordanceHit {\n const scratch = (hit.binding.initialScratch ?? {}) as CommonAffordanceScratch;\n return {\n kind: hit.region.hitKind ?? `${hit.affordanceId}:${hit.regionId}`,\n owner: hit.affordanceId,\n strength: 'shared',\n ...(scratch.targetId !== undefined ? { targetIds: [scratch.targetId] } : {}),\n ...(scratch.anchor !== undefined ? { anchor: scratch.anchor } : {}),\n ...(scratch.fixedPoint !== undefined ? { fixedPoint: scratch.fixedPoint } : {}),\n ...(hit.region.cursor !== undefined ? { cursor: hit.region.cursor } : {}),\n ...(hit.binding.initialScratch !== undefined ? { payload: hit.binding.initialScratch } : {}),\n } as AffordanceHit;\n}\n\n// ---------------------------------------------------------------------------\n// classifyTarget helper\n// ---------------------------------------------------------------------------\n\n/**\n * Classify a world-space point against the current selection:\n * - `'empty'`: no scene body hit.\n * - `'selected-body'`: hit a node that is currently selected.\n * - `'unselected-body'`: hit a node that is NOT selected.\n *\n * The caller supplies the hit-test function (already wired from\n * `useSceneSelectTool.pickEvery`).\n *\n * @param kindOfNode - Optional resolver from a hit node id to its semantic\n * kind. `<SceneCanvas>` defaults it to the `data.kind` convention the kit\n * already reads in `deps/textEdit` and the shape-tool inserts; consumers\n * whose nodes name their kind elsewhere override it. 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{"version":3,"file":"affordanceAt.js","names":["chromeAffordances","sizes","targetSizesPx","opts","createRotationAffordance","rotateBandPx","rotationBadge","createCornerResizeAffordance","getAnchorState","createPathAnchorAffordances","anchorHitRadius","anchorStateFrom","dep","getRegistry","toCamera","id","buildAffordanceAt","affordances","wx","wy","hit","hitAffordanceRegions","getChromeState","getView","getIsVisible","toAffordanceHit","scratch","buildClassifyTarget","hitId","pickBest","getSelection","kindOfNode","layerAffordance","layerId","claim"],"sources":["../../src/canvas/affordanceAt.ts"],"sourcesContent":["/**\n * The dispatcher-side affordance classifier: answers \"what piece of selection\n * chrome is under this world point?\" by assembling the kit's affordances and\n * running the one shared walk (`hitAffordanceRegions`).\n */\n\nimport type { BodyClassification } from '@weasel-js/gestures';\nimport type { ChromeState } from 'core/selection/chromeState';\nimport type { EditAnchorsDep } from 'interactions/actions/depSchema';\nimport type { View } from 'core/viewport/view';\nimport type { AffordanceHit } from '@weasel-js/routing';\nimport type { Affordance, CommonAffordanceScratch, LayerHit } from 'affordances/types';\nimport { hitAffordanceRegions, type AffordanceRegionHit } from 'affordances/hitAffordanceRegions';\nimport { createCornerResizeAffordance } from 'affordances/cornerResize';\nimport { createRotationAffordance } from 'affordances/rotationHandle';\nimport { createPathAnchorAffordances, type AnchorState } from 'affordances/pathAnchors';\nimport { targetSizesPx } from 'core/device/targets';\n\nexport type { AnchorState };\n\n/** What decides the kit's chrome affordances — their sizes and which ones\n * exist. Shared by the hit-test and the slops overlay, which draws them. */\nexport interface ChromeAffordanceOptions {\n /** Pointer-size multiplier from the live `DeviceProfile`. Every default\n * below is resolved through {@link targetSizesPx} at this scale, so the\n * grab zone tracks the painted chrome on a coarse pointer. Default 1. */\n targetScale?: number;\n /** Corner-handle hit radius in screen px. Overrides the device-scaled default. */\n handleHitRadius?: number;\n /** Anchor / control hit radius in screen px. Overrides the device-scaled default. */\n anchorHitRadius?: number;\n /** Minimum rotate-band thickness outside the selection AABB, in screen px.\n * Overrides the device-scaled default. */\n rotateBandPx?: number;\n /** The rotate badge the selection overlay paints (`rotationBadgeOf`), so\n * it can be grabbed where it is drawn. Omitted or null, only the rotate\n * ring is hit-tested. */\n rotationBadge?: { distancePx: number; sizePx: number } | null;\n /** Anchor-editing state. When omitted, anchors aren't hit-tested. */\n getAnchorState?: () => AnchorState | null;\n}\n\nexport interface BuildAffordanceAtOptions extends ChromeAffordanceOptions {\n /** Live ChromeState at call time — current selection plus effective bounds,\n * including in-flight move/resize ghost poses. */\n getChromeState: () => ChromeState;\n /** Live view. Needed because region hit radii and the rotate band are\n * declared in screen pixels and resolved against the current scale. */\n getView: () => View;\n /** The affordances to walk, when the caller built them itself to share\n * them (`chromeAffordances`). Otherwise built from these options. */\n affordances?: readonly Affordance[];\n /** Chrome-caps resolver. Keeps the hit-test and the renderer agreeing on\n * which chrome is live (resize handles gated by\n * `'selection.resize-handles'`, rotation by `'selection.rotation-handle'`,\n * anchors by `'path-edit.anchors'`). Omitting defaults to always-visible. */\n getIsVisible?: () => (id: string) => boolean;\n}\n\n/**\n * The kit's selection chrome as affordances, bottom → top: rotate ring (and\n * badge), corner handles, then anchors and their controls — a corner handle\n * beats the rotate band it sits inside, and a control handle beats everything.\n */\nexport function chromeAffordances(opts: ChromeAffordanceOptions = {}): Affordance[] {\n const sizes = targetSizesPx(opts.targetScale);\n const {\n handleHitRadius = sizes.handle,\n anchorHitRadius = sizes.anchor,\n rotateBandPx = sizes.rotationDistance,\n getAnchorState,\n rotationBadge,\n } = opts;\n return [\n createRotationAffordance({\n bandPx: rotateBandPx,\n paint: null,\n ...(rotationBadge\n ? { handle: { distancePx: rotationBadge.distancePx, hitRadiusPx: rotationBadge.sizePx } }\n : {}),\n }),\n createCornerResizeAffordance({ handleHitRadius }),\n ...(getAnchorState\n ? createPathAnchorAffordances(getAnchorState, { hitRadius: anchorHitRadius })\n : []),\n ];\n}\n\n/**\n * Read anchor-editing state off a dep registry, for\n * {@link ChromeAffordanceOptions.getAnchorState}. Returns `null` while no\n * `editAnchors` dep is registered, so anchors are not hit-tested.\n */\nexport function anchorStateFrom(\n getRegistry: () => { get(name: 'editAnchors'): EditAnchorsDep | undefined } | null,\n /** The editable path in the world the hit-test is asked in. A node on a\n * parallax plane stores its path in the plane's world; the surface carries\n * it into the asking camera's. Default: unchanged. */\n toCamera?: (id: string, path: unknown) => unknown,\n): () => AnchorState | null {\n return () => {\n const dep = getRegistry()?.get('editAnchors');\n if (!dep) return null;\n return {\n editingId: dep.editingId ?? null,\n // The hit-test reads world-coord anchor positions, so route through\n // `getEditablePath`: both pose-as-polygon and `data.path` consumers\n // resolve correctly.\n getPose: (id) => (toCamera ? toCamera(id, dep.getEditablePath(id)) : dep.getEditablePath(id)),\n };\n };\n}\n\n/**\n * Build the `affordanceAt` thunk for `GestureDispatcherMounter`. The point is\n * **world-space**; callers convert from client coords first. Priority follows\n * the order of {@link chromeAffordances}, topmost first.\n */\nexport function buildAffordanceAt(\n opts: BuildAffordanceAtOptions,\n): (worldPoint: { x: number; y: number }) => AffordanceHit | null {\n const { getChromeState, getView, getIsVisible } = opts;\n const affordances = opts.affordances ?? chromeAffordances(opts);\n\n return function affordanceAt({ x: wx, y: wy }) {\n const hit = hitAffordanceRegions(\n affordances,\n wx,\n wy,\n getChromeState(),\n getView(),\n getIsVisible?.(),\n );\n return hit ? toAffordanceHit(hit) : null;\n };\n}\n\n/**\n * Region hit → `AffordanceHit`. The scratch fields named by\n * {@link CommonAffordanceScratch} are lifted onto the hit because the actions\n * that consume them read them there; the whole scratch rides along as `payload`.\n */\nfunction toAffordanceHit(hit: AffordanceRegionHit): AffordanceHit {\n const scratch = (hit.binding.initialScratch ?? {}) as CommonAffordanceScratch;\n return {\n kind: hit.region.hitKind ?? `${hit.affordanceId}:${hit.regionId}`,\n owner: hit.affordanceId,\n strength: 'shared',\n ...(scratch.targetId !== undefined ? { targetIds: [scratch.targetId] } : {}),\n ...(scratch.anchor !== undefined ? { anchor: scratch.anchor } : {}),\n ...(scratch.fixedPoint !== undefined ? { fixedPoint: scratch.fixedPoint } : {}),\n ...(hit.region.cursor !== undefined ? { cursor: hit.region.cursor } : {}),\n ...(hit.binding.initialScratch !== undefined ? { payload: hit.binding.initialScratch } : {}),\n } as AffordanceHit;\n}\n\n/**\n * Classify a world-space point against the current selection: `'empty'`,\n * `'selected-body'`, or `'unselected-body'`.\n *\n * @param kindOfNode - Resolver from a hit node id to its semantic kind.\n * Omitting it leaves `kind` undefined, which makes every `kind:` TargetSpec\n * form no-match.\n */\nexport function buildClassifyTarget(\n getSelection: () => readonly string[],\n pickBest: (wx: number, wy: number) => string | null,\n kindOfNode?: (id: string) => string | undefined,\n): (worldPoint: { x: number; y: number }) => BodyClassification {\n return function classifyTarget({ x: wx, y: wy }) {\n const hitId = pickBest(wx, wy);\n if (!hitId) return { body: 'empty' };\n const sel = getSelection();\n return {\n body: sel.includes(hitId) ? 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import { adapterDerivedPathOf as n } from "./adapterDerivedPath.js";
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import { buildSceneTree as r } from "./buildSceneTree.js";
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import { paintMissesView as i } from "./paintCull.js";
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import { debugSinkFrom as a } from "./drawEnvelope.js";
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import { cullDrawCommands as o, viewToMat3 as s } from "@weasel-js/renderer";
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//#region src/canvas/buildSceneLayer.ts
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let f = e.toPose ?? ((e) => n ? n.getPose(e.id) : e), { drawOne: p, derivedPathOf: m } = c(e, n, f), h = e.postProcess, g = e.cull ? (e, t, n) => o(e, s(t), {
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let c = a(i), _ = u(), y = n;
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if (y && e.objects === void 0 && p) {
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c.recordOrigin(n.id, {
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};
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function u(t, n, r, i) {
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let a = t.objects === void 0 && n ? n.getLayers().map((e) => e.id) : null;
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return !a || a.length === 0 ? [{
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key: "scene",
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layer:
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}] :
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key:
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layer:
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id:
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forLayer:
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layer: l(t, n, r, i)
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}] : a.map((a) => ({
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layer: l(t, n, r, i, {
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id: e(a),
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forLayer: a
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}));
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}
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//#endregion
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export {
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export { l as buildSceneLayer, u as buildSceneLayers };
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//# sourceMappingURL=buildSceneLayer.js.map
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@@ -1 +1 @@
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{"version":3,"file":"buildSceneLayer.js","names":["buildSceneLayer","toPose","cfg","adapter","obj","drawOne","postProcess","finish","cullDrawCommands","cmds","viewToMat3","view","dims","paintBounds","culledIn","paintMissesView","slot","hidden","hideIds","a","filteredDrawOne","pose","v","debugSink","b","boundsOfFn","ox","oy","wrapNodeOutput","hierarchicalAdapter","id","tree","buildSceneTree","objects","children","culled","wrapped","cmd","buildSceneLayers","sceneLayerIds","l","sceneLayerKey"],"sources":["../../src/canvas/buildSceneLayer.ts"],"sourcesContent":["/**\n * The scene slot: how `<Canvas>` turns an adapter's nodes into render layers.\n * One layer for a flat adapter, one per scene layer for a hierarchical one.\n */\nimport type { Path } from '@weasel-js/geom';\nimport type { MoveAdapter, ResizeAdapter, RotateAdapter } from 'core/adapters/types';\nimport type { Dims, RenderLayer } from 'core/layers/render';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\nimport type { View } from 'core/viewport/view';\nimport type { DebugSink } from '../debug/types';\nimport { cullDrawCommands, viewToMat3, type DrawCommand } from '../renderer';\nimport { buildSceneTree, type HierarchicalAdapter } from './buildSceneTree';\nimport type { NodePaintCtx } from './NodeShape';\nimport { paintMissesView, type PaintBoundsFn } from './paintCull';\nimport { sceneLayerKey } from './sceneLayerPaint';\nimport { wrapNodeOutput } from './wrapNodeOutput';\n\n/**\n * The scene-tree reading methods Canvas feature-detects at draw time, as an\n * *optional* mixin. A `SceneCanvasAdapter` supplies them; flat / bare-Canvas\n * adapters don't. `getPose` already lives on the base move adapter, so only the\n * three tree-walk methods are added here.\n */\ntype OptionalSceneHierarchy<TNode, TPose> = Partial<\n Pick<HierarchicalAdapter<TNode, TPose>, 'getLayers' | 'getNode' | 'getChildren'>\n>;\n\n/** The full adapter shape Canvas threads through layers + gesture hooks: the\n * move/resize/rotate intersection plus the optional scene-tree methods. */\nexport type CanvasAdapter<TNode extends { id: string }, TPose> = MoveAdapter<TNode, TPose> &\n ResizeAdapter<TNode, TPose> &\n RotateAdapter<TNode, TPose> &\n OptionalSceneHierarchy<TNode, TPose>;\n\n/** Scene slot config — describes how to draw one object with its effective pose. */\nexport interface SceneSlotConfig<TNode extends { id: string }, TPose> {\n /** Override `adapter.getNodes()` for the object iteration. */\n objects?: TNode[];\n /** Project an object to its committed pose. Defaults to `adapter.getPose(obj.id)`. */\n toPose?: (obj: TNode) => TPose;\n /** Draw a single object as a `DrawCommand` tree. `ctx` carries what only a\n * scene-aware caller can supply (a node's derived path); `<SceneCanvas>`\n * fills it in, bare `<Canvas>` never does. */\n drawOne: (obj: TNode, pose: TPose, view: View, ctx?: NodePaintCtx) => DrawCommand[];\n /** The path a container derives from its dependencies' poses, for the clip\n * it imposes on its subtree. The other half of what only a scene-aware\n * caller can supply — `drawOne`'s `ctx` carries the derived path a node\n * *paints*, this one the clip it *imposes*. */\n derivedPathOf?: (obj: TNode, pose: TPose) => Path | null;\n /** Default ghost alpha for the move-overlay slot. Default 0.85. */\n ghostAlpha?: number;\n /**\n * Optional per-id alpha multiplier. When supplied, each node's emitted\n * `DrawCommand[]` is wrapped in a `{ kind: 'group', alpha }` when the\n * returned value is not 1. The scoping-dim integration supplies this to\n * dim non-active nodes during a mode transition.\n *\n * Defaults to `() => 1` (no effect).\n */\n alphaFor?: (id: string) => number;\n /**\n * Optional post-processor for the scene slot's emitted commands. Called\n * with the final world-space `DrawCommand[]` each time a scene canvas\n * layer draws (after per-node rotation wrapping and `alphaFor`); the\n * return value replaces the array handed to the renderer. When the scene\n * slot is split into per-scene-layer canvas layers (`scene:<layerId>`),\n * it runs once per layer. Identity by default.\n *\n * Commands are world-space — `drawLayers` applies the view transform\n * afterward, so e.g. a `clip` path in a wrapping group is authored in\n * world coordinates. Note clip nesting is capped at 7 levels; a wrapping\n * group with `clip` consumes one.\n *\n * The move-overlay ghost (drag preview) is not post-processed.\n */\n postProcess?: (cmds: DrawCommand[], view: View, dims: Dims) => DrawCommand[];\n /**\n * Skip what cannot reach the view. A node `paintBounds` places outside the\n * `dims` rectangle under `view` is not painted at all; then, after\n * `postProcess`, `cullDrawCommands` drops any remaining command that cannot\n * reach it — see there for what it can and cannot bound. So `postProcess`\n * sees an empty group where a culled node would have painted.\n *\n * Off by default because it makes the layer's world-space output depend on\n * the view: anything that draws this layer once and shows the result under\n * another view — a cache keyed without `view`, a consumer re-wrapping the\n * commands — would show the first view's cull.\n */\n cull?: boolean;\n /**\n * Where `drawOne`'s output for a node can reach, in the frame it paints in\n * — before the pose rotation the slot wraps it in. `null` for a node it\n * cannot bound cheaply. Read only under `cull`, which skips `drawOne` for a\n * node whose box misses the view, so it must enclose everything `drawOne`\n * paints: a box too small makes a node vanish before it leaves the screen.\n *\n * `<SceneCanvas>` supplies `defaultPaintBounds` while `drawOne` is\n * `defaultDrawOne`. Omit it with any other `drawOne` and culling only\n * trims commands after painting.\n */\n paintBounds?: PaintBoundsFn<TNode, TPose>;\n}\n\n/**\n * Build the scene layer. Tool ghosts (in-flight drag/resize/rotate poses) are\n * published via the active tool's `previewPose`/`previewIds` and rendered on\n * top of this layer (see SceneCanvas's preview-ghost layer); we draw committed\n * poses here, and `hideIds()` lets us skip the committed paint of ids the\n * active tool is currently ghosting so the source doesn't show through.\n */\nexport function buildSceneLayer<TNode extends { id: string }, TPose>(\n cfg: SceneSlotConfig<TNode, TPose>,\n adapter: CanvasAdapter<TNode, TPose> | undefined,\n debugSink: DebugSink | null,\n boundsOfFn: ((id: string) => Bounds | null) | undefined,\n hideIds: () => Set<string> | null,\n /** When set, the returned layer carries this `id` and paints ONLY the named\n * scene layer (the rest are walked for ancestor clips). Used to split the\n * scene slot into per-scene-layer, individually-orderable canvas layers\n * (`scene:<layerId>`) so consumers can interleave custom layers between\n * them. Omit for the single bundled `scene` layer. */\n slot?: { id: string; forLayer: string },\n): RenderLayer<unknown> {\n const toPose =\n cfg.toPose ??\n ((obj: TNode) => (adapter ? adapter.getPose(obj.id) : (obj as unknown as TPose)));\n const drawOne = cfg.drawOne;\n const postProcess = cfg.postProcess;\n const finish = cfg.cull\n ? (cmds: DrawCommand[], view: View, dims: Dims): DrawCommand[] =>\n cullDrawCommands(cmds, viewToMat3(view), { x: 0, y: 0, width: dims.width, height: dims.height })\n : (cmds: DrawCommand[]): DrawCommand[] => cmds;\n const paintBounds = cfg.cull ? cfg.paintBounds : undefined;\n const culledIn = (view: View, dims: Dims) => paintBounds\n ? paintMissesView(paintBounds, view, { x: 0, y: 0, width: dims.width, height: dims.height })\n : undefined;\n return {\n id: slot?.id ?? 'scene',\n label: slot ? `Scene: ${slot.forLayer}` : 'Scene',\n draw: (_data, view, dims) => {\n const hidden = hideIds();\n const a = adapter;\n if (\n a &&\n cfg.objects === undefined &&\n typeof a.getLayers === 'function' &&\n typeof a.getNode === 'function' &&\n typeof a.getChildren === 'function' &&\n drawOne\n ) {\n const filteredDrawOne = (obj: TNode, pose: TPose, v: View): DrawCommand[] => {\n if (hidden && hidden.has(obj.id)) return [];\n const cmds = drawOne(obj, pose, v);\n if (debugSink) {\n const b = boundsOfFn ? boundsOfFn(obj.id) : null;\n if (b) debugSink.recordBounds(obj.id, b);\n const ox = (pose as { x?: number }).x ?? (b ? b.x : 0);\n const oy = (pose as { y?: number }).y ?? (b ? b.y : 0);\n debugSink.recordOrigin(obj.id, { x: ox, y: oy });\n }\n return wrapNodeOutput(cmds, pose, cfg.alphaFor ? cfg.alphaFor(obj.id) : 1);\n };\n // Honor cfg.toPose on the hierarchical path by shimming getPose on the\n // adapter so buildSceneTree routes through it instead of the raw adapter.\n const hierarchicalAdapter = cfg.toPose\n ? {\n ...a,\n getPose: (id: string) => {\n const obj = a.getNode!(id);\n return obj ? toPose(obj) : a.getPose(id);\n },\n }\n : a;\n // World-space commands; drawLayers wraps in viewToMat3 automatically.\n const tree = buildSceneTree(\n hierarchicalAdapter as Parameters<typeof buildSceneTree>[0],\n filteredDrawOne as unknown as Parameters<typeof buildSceneTree>[1],\n view,\n slot?.forLayer,\n cfg.derivedPathOf as Parameters<typeof buildSceneTree>[4],\n culledIn(view, dims) as Parameters<typeof buildSceneTree>[5],\n );\n return finish(postProcess ? postProcess(tree, view, dims) : tree, view, dims);\n }\n // Flat fallback — keep existing body verbatim. (Per-layer slotting only\n // applies on the hierarchical path; a flat adapter has no scene layers,\n // so the `scene:<layer>` split is a no-op and we emit the whole scene.)\n const objects = cfg.objects ?? adapter?.getNodes() ?? [];\n const children: DrawCommand[] = [];\n const culled = culledIn(view, dims);\n for (const obj of objects) {\n if (hidden && hidden.has(obj.id)) continue;\n const pose: TPose = toPose(obj);\n if (drawOne && !culled?.(obj, pose)) {\n const cmds = drawOne(obj, pose, view);\n const wrapped = wrapNodeOutput(cmds, pose, cfg.alphaFor ? cfg.alphaFor(obj.id) : 1);\n for (const cmd of wrapped) children.push(cmd);\n }\n if (debugSink) {\n const b = boundsOfFn ? boundsOfFn(obj.id) : null;\n if (b) debugSink.recordBounds(obj.id, { x: b.x, y: b.y, width: b.width, height: b.height });\n const ox = (pose as { x?: number }).x ?? (b ? b.x : 0);\n const oy = (pose as { y?: number }).y ?? (b ? b.y : 0);\n debugSink.recordOrigin(obj.id, { x: ox, y: oy });\n }\n }\n // World-space commands; drawLayers wraps in viewToMat3 automatically.\n return finish(postProcess ? postProcess(children, view, dims) : children, view, dims);\n },\n };\n}\n\n/**\n * Build the scene slot as one canvas layer **per scene layer** — keyed\n * `scene:<layerId>` — when the adapter is hierarchical (exposes `getLayers`).\n * This lets consumers interleave custom layers *between* scene layers via the\n * standard slot anchoring (`before: 'scene:plantings'`). Each per-layer canvas\n * layer re-runs the scene walk for its own layer only (others are still walked\n * for ancestor clips). 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{"version":3,"file":"buildSceneLayer.js","names":["withAdapterDerivedPaths","drawOne","cfg","adapter","pathOf","adapterDerivedPathOf","id","obj","toPose","pose","view","ctx","buildSceneLayer","postProcess","finish","cullDrawCommands","cmds","viewToMat3","dims","paintBounds","culledIn","paintMissesView","slot","debugSink","debugSinkFrom","data","hidden","hideIds","a","filteredDrawOne","v","b","boundsOfFn","ox","oy","wrapNodeOutput","hierarchicalAdapter","tree","buildSceneTree","derivedPathOf","objects","children","culled","wrapped","cmd","buildSceneLayers","sceneLayerIds","l","sceneLayerKey"],"sources":["../../src/canvas/buildSceneLayer.ts"],"sourcesContent":["/**\n * The scene slot: an adapter's tree as render layers, one per scene layer.\n */\nimport type { Path } from '@weasel-js/geom';\nimport type { Dims, RenderLayer } from 'core/layers/render';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\nimport type { View } from 'core/viewport/view';\nimport { cullDrawCommands, viewToMat3, type DrawCommand } from '@weasel-js/renderer';\nimport { adapterDerivedPathOf } from './adapterDerivedPath';\nimport { buildSceneTree, type HierarchicalAdapter } from './buildSceneTree';\nimport { debugSinkFrom } from './drawEnvelope';\nimport type { NodePaintCtx } from './NodeShape';\nimport { paintMissesView, type PaintBoundsFn } from './paintCull';\nimport { sceneLayerKey } from './sceneLayerPaint';\nimport { wrapNodeOutput } from './wrapNodeOutput';\n\n/** Scene slot config — describes how to draw one object with its effective pose. */\nexport interface SceneSlotConfig<TNode extends { id: string }, TPose> {\n /** Paint these, in this order, in place of the adapter's tree: one flat run with no\n * scene layers, no container clips, and no pose composition. */\n objects?: TNode[];\n /** Project an object to its committed pose. Defaults to `adapter.getPose(obj.id)`. */\n toPose?: (obj: TNode) => TPose;\n /** Draw a single object as a `DrawCommand` tree. `ctx` carries a derived\n * node's path: `<SceneCanvas>` resolves it from the scene, and\n * `buildSceneLayer` called without one from its adapter. */\n drawOne: (obj: TNode, pose: TPose, view: View, ctx?: NodePaintCtx) => DrawCommand[];\n /** The path a container derives from its dependencies' poses, for the clip\n * it imposes on its subtree — `drawOne`'s `ctx` carries the derived path a\n * node *paints*, this one the clip it *imposes*. A scene-aware caller\n * supplies it; left out, both are resolved off the adapter. */\n derivedPathOf?: (obj: TNode, pose: TPose) => Path | null;\n /** Default ghost alpha for the move-overlay slot. Default 0.85. */\n ghostAlpha?: number;\n /** Per-id alpha multiplier. A node's emitted `DrawCommand[]` is wrapped in a\n * `{ kind: 'group', alpha }` when the returned value is not 1. */\n alphaFor?: (id: string) => number;\n /**\n * Post-processor for the scene slot's emitted commands: called with the final\n * world-space `DrawCommand[]` each time a scene canvas layer draws (after per-node\n * rotation wrapping and `alphaFor`), once per layer when the slot is split into\n * `scene:<layerId>` layers. Its return value replaces the array handed to the renderer.\n *\n * Commands are world-space — `drawLayers` applies the view transform afterward. Clip\n * nesting is capped at 7 levels; a wrapping group with `clip` consumes one. The\n * move-overlay ghost (drag preview) is not post-processed.\n */\n postProcess?: (cmds: DrawCommand[], view: View, dims: Dims) => DrawCommand[];\n /**\n * Skip what cannot reach the view. A node `paintBounds` places outside the\n * `dims` rectangle under `view` is not painted at all; then, after\n * `postProcess`, `cullDrawCommands` drops any remaining command that cannot\n * reach it — see there for what it can and cannot bound. So `postProcess`\n * sees an empty group where a culled node would have painted.\n *\n * Off by default because it makes the layer's world-space output depend on\n * the view: anything that draws this layer once and shows the result under\n * another view — a cache keyed without `view`, a consumer re-wrapping the\n * commands — would show the first view's cull.\n */\n cull?: boolean;\n /**\n * Where `drawOne`'s output for a node can reach, in the frame it paints in\n * — before the pose rotation the slot wraps it in. `null` for a node it\n * cannot bound cheaply. Read only under `cull`, which skips `drawOne` for a\n * node whose box misses the view, so it must enclose everything `drawOne`\n * paints: a box too small makes a node vanish before it leaves the screen.\n *\n * `<SceneCanvas>` supplies `defaultPaintBounds` while `drawOne` is\n * `defaultDrawOne`. Omit it with any other `drawOne` and culling only\n * trims commands after painting.\n */\n paintBounds?: PaintBoundsFn<TNode, TPose>;\n}\n\n/**\n * `cfg`'s `drawOne` and clip lookup, resolving derived paths off the adapter\n * when nothing scene-aware filled `derivedPathOf` in.\n */\nfunction withAdapterDerivedPaths<TNode extends { id: string }, TPose>(\n cfg: SceneSlotConfig<TNode, TPose>,\n adapter: HierarchicalAdapter<TNode, TPose> | undefined,\n toPose: (obj: TNode) => TPose,\n): Pick<SceneSlotConfig<TNode, TPose>, 'drawOne' | 'derivedPathOf'> {\n const drawOne = cfg.drawOne;\n if (cfg.derivedPathOf !== undefined || !drawOne || !adapter) return cfg;\n const pathOf = adapterDerivedPathOf<TPose>(cfg.toPose === undefined ? adapter : {\n getNode: (id) => adapter.getNode(id),\n getPose: (id) => {\n const obj = adapter.getNode(id);\n return obj ? toPose(obj) : adapter.getPose(id);\n },\n getChildren: (id) => adapter.getChildren(id),\n });\n return {\n derivedPathOf: (obj) => pathOf(obj.id),\n drawOne: (obj, pose, view, ctx) => ((obj as { dependsOn?: unknown }).dependsOn === undefined\n ? drawOne(obj, pose, view, ctx)\n : drawOne(obj, pose, view, { ...ctx, derivedPath: pathOf(obj.id) })),\n };\n}\n\n/**\n * Build the scene layer, which draws committed poses. `hideIds()` skips the committed paint\n * of ids the active tool is currently ghosting so the source doesn't show through. With a\n * debug sink on its draw envelope, it records each node's bounds and origin there.\n */\nexport function buildSceneLayer<TNode extends { id: string }, TPose>(\n cfg: SceneSlotConfig<TNode, TPose>,\n adapter: HierarchicalAdapter<TNode, TPose> | undefined,\n boundsOfFn: ((id: string) => Bounds | null) | undefined,\n hideIds: () => Set<string> | null,\n /** When set, the returned layer carries this `id` and paints ONLY the named\n * scene layer (the rest are walked for ancestor clips). Omit for the single\n * bundled `scene` layer. */\n slot?: { id: string; forLayer: string },\n): RenderLayer<unknown> {\n const toPose =\n cfg.toPose ??\n ((obj: TNode) => (adapter ? adapter.getPose(obj.id) : (obj as unknown as TPose)));\n const { drawOne, derivedPathOf } = withAdapterDerivedPaths(cfg, adapter, toPose);\n const postProcess = cfg.postProcess;\n const finish = cfg.cull\n ? (cmds: DrawCommand[], view: View, dims: Dims): DrawCommand[] =>\n cullDrawCommands(cmds, viewToMat3(view), { x: 0, y: 0, width: dims.width, height: dims.height })\n : (cmds: DrawCommand[]): DrawCommand[] => cmds;\n const paintBounds = cfg.cull ? cfg.paintBounds : undefined;\n const culledIn = (view: View, dims: Dims) => paintBounds\n ? paintMissesView(paintBounds, view, { x: 0, y: 0, width: dims.width, height: dims.height })\n : undefined;\n return {\n id: slot?.id ?? 'scene',\n label: slot ? `Scene: ${slot.forLayer}` : 'Scene',\n draw: (data, view, dims) => {\n const debugSink = debugSinkFrom(data);\n const hidden = hideIds();\n const a = adapter;\n if (a && cfg.objects === undefined && drawOne) {\n const filteredDrawOne = (obj: TNode, pose: TPose, v: View): DrawCommand[] => {\n if (hidden && hidden.has(obj.id)) return [];\n const cmds = drawOne(obj, pose, v);\n if (debugSink) {\n const b = boundsOfFn ? boundsOfFn(obj.id) : null;\n if (b) debugSink.recordBounds(obj.id, b);\n const ox = (pose as { x?: number }).x ?? (b ? b.x : 0);\n const oy = (pose as { y?: number }).y ?? (b ? b.y : 0);\n debugSink.recordOrigin(obj.id, { x: ox, y: oy });\n }\n return wrapNodeOutput(cmds, pose, cfg.alphaFor ? cfg.alphaFor(obj.id) : 1);\n };\n // Honor cfg.toPose on the hierarchical path by shimming getPose on the\n // adapter so buildSceneTree routes through it instead of the raw adapter.\n const hierarchicalAdapter = cfg.toPose\n ? {\n ...a,\n getPose: (id: string) => {\n const obj = a.getNode(id);\n return obj ? toPose(obj) : a.getPose(id);\n },\n }\n : a;\n // World-space commands; drawLayers wraps in viewToMat3 automatically.\n const tree = buildSceneTree(\n hierarchicalAdapter as unknown as Parameters<typeof buildSceneTree>[0],\n filteredDrawOne as unknown as Parameters<typeof buildSceneTree>[1],\n view,\n slot?.forLayer,\n derivedPathOf as Parameters<typeof buildSceneTree>[4],\n culledIn(view, dims) as Parameters<typeof buildSceneTree>[5],\n );\n return finish(postProcess ? postProcess(tree, view, dims) : tree, view, dims);\n }\n // `cfg.objects`: the caller's own list, which has no scene layers to split by.\n const objects = cfg.objects ?? [];\n const children: DrawCommand[] = [];\n const culled = culledIn(view, dims);\n for (const obj of objects) {\n if (hidden && hidden.has(obj.id)) continue;\n const pose: TPose = toPose(obj);\n if (drawOne && !culled?.(obj, pose)) {\n const cmds = drawOne(obj, pose, view);\n const wrapped = wrapNodeOutput(cmds, pose, cfg.alphaFor ? cfg.alphaFor(obj.id) : 1);\n for (const cmd of wrapped) children.push(cmd);\n }\n if (debugSink) {\n const b = boundsOfFn ? boundsOfFn(obj.id) : null;\n if (b) debugSink.recordBounds(obj.id, { x: b.x, y: b.y, width: b.width, height: b.height });\n const ox = (pose as { x?: number }).x ?? (b ? b.x : 0);\n const oy = (pose as { y?: number }).y ?? (b ? b.y : 0);\n debugSink.recordOrigin(obj.id, { x: ox, y: oy });\n }\n }\n // World-space commands; drawLayers wraps in viewToMat3 automatically.\n return finish(postProcess ? postProcess(children, view, dims) : children, view, dims);\n },\n };\n}\n\n/**\n * The scene slot as one canvas layer **per scene layer** — keyed `scene:<layerId>` — so\n * consumers can interleave custom layers *between* scene layers via the standard slot\n * anchoring (`before: 'scene:plantings'`). 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{"version":3,"file":"buildSceneTree.js","names":["wrapInClips","node","cmds","i","clips","carry","toLayer","buildSceneTree","layers","adapter","buckets","l","planeViews","deriveParallaxView","view","compose","clipCarrier","scenePlaneOf","visit","id","local","pose","parentFrame","bucket","forLayer","v","self","culled","drawOne","ownClips","ancestorClips","maybeContainer","clip","findShapeSilhouette","derivedPathOf","childFrame","definesFrame","cid","rootId","out","layer","children","transform","planeTransform","planeMap"],"sources":["../../src/canvas/buildSceneTree.ts"],"sourcesContent":["import type { DrawCommand, GroupDrawCommand } from '../renderer';\nimport type { View } from 'core/viewport/view';\nimport { findShapeSilhouette } from './NodeShape';\nimport type { Node } from 'core/scene/types';\nimport type { Path } from '@weasel-js/geom';\nimport { definesFrame } from 'core/scene/effectivePose';\nimport { deriveParallaxView, planeMap, type ParallaxOpts } from 'core/viewport/parallax';\nimport { scenePlaneOf } from './pickWalk';\nimport { clipCarrier, planeTransform } from './planeClips';\n\n/**\n * The scene-tree reading surface `buildSceneTree` walks. A `SceneCanvasAdapter`\n * satisfies this; flat (non-hierarchical) adapters don't. Canvas exposes these\n * as *optional* methods on `CanvasProps.adapter` (see `OptionalSceneHierarchy`)\n * and feature-detects them at draw time.\n */\nexport interface HierarchicalAdapter<TNode, TPose> {\n getLayers(): readonly { id: string; visible: boolean; parallax?: ParallaxOpts }[];\n getNode(id: string): TNode | undefined;\n getChildren(parentId: string | null): readonly string[];\n getPose(id: string): TPose;\n /** Folds a child's local pose into its parent's frame. Absent means the\n * scene stores absolute poses and a parent contributes no transform —\n * see `PoseComposition`. */\n composePose?(parent: TPose, child: TPose): TPose;\n}\n\n/** A clip on the chain, with the layer whose world it is drawn in. */\ninterface ChainClip { path: Path; layer: string }\n\n/** Wrap `cmds` in one nested group per clip so the renderer intersects them.\n * Outermost group carries the ancestor-most clip; innermost holds `cmds`. */\nfunction wrapInClips(\n cmds: DrawCommand[],\n clips: readonly ChainClip[],\n toLayer: string,\n carry: ReturnType<typeof clipCarrier>,\n): DrawCommand {\n let node: GroupDrawCommand = { kind: 'group', children: cmds };\n for (let i = clips.length - 1; i >= 0; i--) {\n node = { kind: 'group', children: [node], clip: carry(clips[i].path, clips[i].layer, toLayer) };\n }\n return node;\n}\n\n/**\n * Walk the adapter's scene tree once and emit each node's own paint into the\n * bucket for **that node's own `layer`** — not its parent's. So a child whose\n * `layer` differs from its parent (e.g. a planting tagged into a top-most\n * `plantings` layer while remaining a scene child of its container) draws in\n * its own layer's pass, on top of every container body, while staying a tree\n * child for hit-testing / move / reparent.\n *\n * Output is one group per visible layer, in adapter (`getLayers`) order.\n *\n * **Positioning** is world-space: `drawOne` returns world-coord commands (the\n * caller wraps the whole thing in the view transform). Because a node may be\n * drawn outside its parent's group, the tree nesting cannot carry geometry as\n * renderer state; instead the walk folds each node's pose into its parent's\n * frame on the way down and hands the painter a **world** pose. Clips are\n * accumulated the same way and are world-space for the same reason — each in\n * its container's plane, carried into the plane of the node it clips.\n *\n * With no `composePose` on the adapter the fold is the identity, every node\n * paints at its stored pose, and this is the absolute-pose behavior the kit\n * shipped before frames existed.\n *\n * A layer carrying `parallax` is a plane: its painters and its cull see the\n * view derived for it, and its group carries the transform from its world to\n * the camera's, so the caller's single camera wrap still lands it right.\n */\nexport function buildSceneTree<\n TNode extends { id: string; layer: string },\n TPose,\n>(\n adapter: HierarchicalAdapter<TNode, TPose>,\n drawOne: (obj: TNode, pose: TPose, view: View) => DrawCommand[],\n view: View,\n /** When set, only nodes on this layer paint (others are still walked for\n * ancestor clips) and only this layer's group is returned. Used to render\n * scene layers as separate, individually-orderable canvas slots. */\n forLayer?: string,\n /** The path a container computes from its dependencies' poses. Only a\n * scene-backed caller can answer — deriving needs the dependencies' poses —\n * so the bare-adapter path omits it and a derived container contributes no\n * clip there, exactly as before. */\n derivedPathOf?: (node: TNode, pose: TPose) => Path | null,\n /** True for a node whose paint cannot be seen — see `paintMissesView`. Its\n * painter is not called; its clip and its children are walked as usual. */\n culled?: (node: TNode, pose: TPose, view: View) => boolean,\n): DrawCommand[] {\n const layers = adapter.getLayers();\n // A hidden layer gets no bucket, and a node with no bucket is not painted.\n const buckets = new Map<string, DrawCommand[]>();\n for (const l of layers) if (l.visible) buckets.set(l.id, []);\n let planeViews: Map<string, View> | null = null;\n for (const l of layers) {\n if (l.parallax) (planeViews ??= new Map()).set(l.id, deriveParallaxView(view, l.parallax));\n }\n\n const compose = adapter.composePose?.bind(adapter);\n const carry = clipCarrier(planeViews ? scenePlaneOf(layers, view) : null);\n\n function visit(\n id: string,\n ancestorClips: readonly ChainClip[],\n parentFrame: TPose | null,\n ): void {\n const node = adapter.getNode(id);\n if (!node) return;\n const local = adapter.getPose(id);\n // Fold once, on the way down: O(1) per node where walking the parent chain\n // per node would be O(depth).\n const pose = compose && parentFrame !== null ? compose(parentFrame, local) : local;\n // Skip the (potentially expensive) painter for nodes we won't emit; their\n // clip still extends the chain for descendants below.\n const bucket = forLayer === undefined || node.layer === forLayer\n ? buckets.get(node.layer) : undefined;\n const v = planeViews?.get(node.layer) ?? view;\n const self = bucket && !culled?.(node, pose, v) ? drawOne(node, pose, v) : [];\n\n // Extend the clip chain with this node's own clip when it is a container.\n let ownClips = ancestorClips;\n const maybeContainer = node as { kind?: string; clipFromPose?: (pose: TPose) => unknown };\n if (maybeContainer.kind === 'container') {\n let clip: unknown;\n if (typeof maybeContainer.clipFromPose === 'function') {\n // Explicit per-node clip wins — no fallback to the painter silhouette.\n clip = maybeContainer.clipFromPose(pose);\n } else {\n // No explicit clip → fall back to the painter silhouette for the\n // container's shape kind. 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{"version":3,"file":"buildSceneTree.js","names":["wrapInClips","node","cmds","i","clips","carry","toLayer","buildSceneTree","layers","adapter","buckets","l","planeViews","deriveParallaxView","view","compose","clipCarrier","scenePlaneOf","visit","id","local","pose","parentFrame","bucket","forLayer","v","self","culled","drawOne","ownClips","ancestorClips","maybeContainer","clip","findShapeSilhouette","derivedPathOf","childFrame","definesFrame","cid","rootId","out","layer","children","transform","planeTransform","planeMap"],"sources":["../../src/canvas/buildSceneTree.ts"],"sourcesContent":["import type { DrawCommand, GroupDrawCommand } from '@weasel-js/renderer';\nimport type { View } from 'core/viewport/view';\nimport { findShapeSilhouette } from './NodeShape';\nimport type { Node } from 'core/scene/types';\nimport type { Path } from '@weasel-js/geom';\nimport { definesFrame } from 'core/scene/effectivePose';\nimport { deriveParallaxView, planeMap, type ParallaxOpts } from 'core/viewport/parallax';\nimport { scenePlaneOf } from './pickWalk';\nimport { clipCarrier, planeTransform } from './planeClips';\n\n/** The scene-tree reading surface `buildSceneTree` walks. A `SceneCanvasAdapter` is one. */\nexport interface HierarchicalAdapter<TNode, TPose> {\n getLayers(): readonly { id: string; visible: boolean; parallax?: ParallaxOpts }[];\n getNode(id: string): TNode | undefined;\n getChildren(parentId: string | null): readonly string[];\n getPose(id: string): TPose;\n /** Folds a child's local pose into its parent's frame. Absent means the\n * scene stores absolute poses and a parent contributes no transform —\n * see `PoseComposition`. */\n composePose?(parent: TPose, child: TPose): TPose;\n}\n\n/** A clip on the chain, with the layer whose world it is drawn in. */\ninterface ChainClip { path: Path; layer: string }\n\n/** Wrap `cmds` in one nested group per clip so the renderer intersects them.\n * Outermost group carries the ancestor-most clip; innermost holds `cmds`. */\nfunction wrapInClips(\n cmds: DrawCommand[],\n clips: readonly ChainClip[],\n toLayer: string,\n carry: ReturnType<typeof clipCarrier>,\n): DrawCommand {\n let node: GroupDrawCommand = { kind: 'group', children: cmds };\n for (let i = clips.length - 1; i >= 0; i--) {\n node = { kind: 'group', children: [node], clip: carry(clips[i].path, clips[i].layer, toLayer) };\n }\n return node;\n}\n\n/**\n * Walk the adapter's scene tree once and emit each node's own paint into the bucket for\n * **that node's own `layer`** — not its parent's. So a child whose `layer` differs from its\n * parent draws in its own layer's pass while staying a tree child for hit-testing / move /\n * reparent. Output is one group per visible layer, in adapter (`getLayers`) order.\n *\n * `drawOne` returns world-coord commands. Because a node may be drawn outside its parent's\n * group, the tree nesting cannot carry geometry as renderer state; the walk folds each node's\n * pose into its parent's frame on the way down and hands the painter a **world** pose. Clips\n * are accumulated the same way — each in its container's plane, carried into the plane of the\n * node it clips. With no `composePose` on the adapter the fold is the identity.\n *\n * A layer carrying `parallax` is a plane: its painters and its cull see the view derived for\n * it, and its group carries the transform from its world to the camera's, so the caller's\n * single camera wrap still lands it right.\n */\nexport function buildSceneTree<\n TNode extends { id: string; layer: string },\n TPose,\n>(\n adapter: HierarchicalAdapter<TNode, TPose>,\n drawOne: (obj: TNode, pose: TPose, view: View) => DrawCommand[],\n view: View,\n /** When set, only nodes on this layer paint (others are still walked for\n * ancestor clips) and only this layer's group is returned. */\n forLayer?: string,\n /** The path a container computes from its dependencies' poses: the scene's\n * lookup, or `adapterDerivedPathOf` for an adapter with no scene. Left out,\n * a derived container contributes no clip. */\n derivedPathOf?: (node: TNode, pose: TPose) => Path | null,\n /** True for a node whose paint cannot be seen — see `paintMissesView`. Its\n * painter is not called; its clip and its children are walked as usual. */\n culled?: (node: TNode, pose: TPose, view: View) => boolean,\n): DrawCommand[] {\n const layers = adapter.getLayers();\n // A hidden layer gets no bucket, and a node with no bucket is not painted.\n const buckets = new Map<string, DrawCommand[]>();\n for (const l of layers) if (l.visible) buckets.set(l.id, []);\n let planeViews: Map<string, View> | null = null;\n for (const l of layers) {\n if (l.parallax) (planeViews ??= new Map()).set(l.id, deriveParallaxView(view, l.parallax));\n }\n\n const compose = adapter.composePose?.bind(adapter);\n const carry = clipCarrier(planeViews ? scenePlaneOf(layers, view) : null);\n\n function visit(\n id: string,\n ancestorClips: readonly ChainClip[],\n parentFrame: TPose | null,\n ): void {\n const node = adapter.getNode(id);\n if (!node) return;\n const local = adapter.getPose(id);\n // Fold once, on the way down: O(1) per node where walking the parent chain\n // per node would be O(depth).\n const pose = compose && parentFrame !== null ? compose(parentFrame, local) : local;\n // Skip the (potentially expensive) painter for nodes we won't emit; their\n // clip still extends the chain for descendants below.\n const bucket = forLayer === undefined || node.layer === forLayer\n ? buckets.get(node.layer) : undefined;\n const v = planeViews?.get(node.layer) ?? view;\n const self = bucket && !culled?.(node, pose, v) ? drawOne(node, pose, v) : [];\n\n // Extend the clip chain with this node's own clip when it is a container.\n let ownClips = ancestorClips;\n const maybeContainer = node as { kind?: string; clipFromPose?: (pose: TPose) => unknown };\n if (maybeContainer.kind === 'container') {\n let clip: unknown;\n if (typeof maybeContainer.clipFromPose === 'function') {\n // Explicit per-node clip wins — no fallback to the painter silhouette.\n clip = maybeContainer.clipFromPose(pose);\n } else {\n // No explicit clip → the painter silhouette for the container's shape kind.\n clip = findShapeSilhouette(\n node as unknown as Node<unknown, string, TPose>,\n pose,\n { derivedPath: derivedPathOf?.(node, pose) },\n );\n }\n if (clip) ownClips = [...ancestorClips, { path: clip as Path, layer: node.layer }];\n }\n\n // Every node emits a wrapper group even with empty paint, keeping the per-node tree\n // shape stable.\n if (bucket) {\n bucket.push(ownClips.length > 0 ? wrapInClips(self, ownClips, node.layer, carry) : { kind: 'group', children: self });\n }\n\n // An envelope's children share its own parent's frame.\n const childFrame = definesFrame(node as never) ? pose : parentFrame;\n for (const cid of adapter.getChildren(id)) visit(cid, ownClips, childFrame);\n }\n\n for (const rootId of adapter.getChildren(null)) visit(rootId, [], null);\n\n const out: DrawCommand[] = [];\n for (const layer of layers) {\n if (!layer.visible) continue;\n if (forLayer !== undefined && layer.id !== forLayer) continue;\n const children = buckets.get(layer.id) ?? [];\n const transform = layer.parallax ? planeTransform(planeMap(view, layer.parallax), null) : undefined;\n out.push(transform ? { kind: 'group', transform, children } : { kind: 'group', children });\n }\n return out;\n}\n"],"mappings":";;;;;;AA2BA,SAASA,EACP,GACA,GACA,GACA,GACa;CACb,IAAIC,IAAyB;EAAE,MAAM;EAAS,UAAUC;CAAK;CAC7D,KAAK,IAAIC,IAAIC,EAAM,SAAS,GAAGD,KAAK,GAAG,KACrC,IAAO;EAAE,MAAM;EAAS,UAAU,CAACF,CAAI;EAAG,MAAMI,EAAMD,EAAMD,EAAE,CAAC,MAAMC,EAAMD,EAAE,CAAC,OAAOG,CAAO;CAAE;CAEhG,OAAOL;AACT;AAkBA,SAAgBM,EAId,GACA,GACA,GAGA,GAIA,GAGA,GACe;CACf,IAAMC,IAASC,EAAQ,UAAU,GAE3BC,oBAAU,IAAI,IAA2B;CAC/C,KAAK,IAAMC,KAAKH,GAAQ,AAAIG,EAAE,WAASD,EAAQ,IAAIC,EAAE,IAAI,CAAC,CAAC;CAC3D,IAAIC,IAAuC;CAC3C,KAAK,IAAMD,KAAKH,GACd,AAAIG,EAAE,aAAW,sBAAe,IAAI,IAAI,EAAA,CAAG,IAAIA,EAAE,IAAIE,EAAmBC,GAAMH,EAAE,QAAQ,CAAC;CAG3F,IAAMI,IAAUN,EAAQ,aAAa,KAAKA,CAAO,GAC3CJ,IAAQW,EAAYJ,IAAaK,EAAaT,GAAQM,CAAI,IAAI,IAAI;CAExE,SAASI,EACP,GACA,GACA,GACM;EACN,IAAMjB,IAAOQ,EAAQ,QAAQU,CAAE;EAC/B,IAAI,CAAClB,GAAM;EACX,IAAMmB,IAAQX,EAAQ,QAAQU,CAAE,GAG1BE,IAAON,KAAWO,MAAgB,OAAOP,EAAQO,GAAaF,CAAK,IAAIA,GAGvEG,IAASC,MAAa,KAAA,KAAavB,EAAK,UAAUuB,IACpDd,EAAQ,IAAIT,EAAK,KAAK,IAAI,KAAA,GACxBwB,IAAIb,GAAY,IAAIX,EAAK,KAAK,KAAKa,GACnCY,IAAOH,KAAU,CAACI,IAAS1B,GAAMoB,GAAMI,CAAC,IAAIG,EAAQ3B,GAAMoB,GAAMI,CAAC,IAAI,CAAC,GAGxEI,IAAWC,GACTC,IAAiB9B;EACvB,IAAI8B,EAAe,SAAS,aAAa;GACvC,IAAIC;GAYJ,AAXA,AAKEA,IALE,OAAOD,EAAe,gBAAiB,aAElCA,EAAe,aAAaV,CAAI,IAGhCY,EACLhC,GACAoB,GACA,EAAE,aAAaa,IAAgBjC,GAAMoB,CAAI,EAAE,CAC7C,GAEEW,MAAM,IAAW,CAAC,GAAGF,GAAe;IAAE,MAAME;IAAc,OAAO/B,EAAK;GAAM,CAAC;EACnF;EAIA,AAAIsB,KACFA,EAAO,KAAKM,EAAS,SAAS,IAAI7B,EAAY0B,GAAMG,GAAU5B,EAAK,OAAOI,CAAK,IAAI;GAAE,MAAM;GAAS,UAAUqB;EAAK,CAAC;EAItH,IAAMS,IAAaC,EAAanC,CAAa,IAAIoB,IAAOC;EACxD,KAAK,IAAMe,KAAO5B,EAAQ,YAAYU,CAAE,GAAG,EAAMkB,GAAKR,GAAUM,CAAU;CAC5E;CAEA,KAAK,IAAMG,KAAU7B,EAAQ,YAAY,IAAI,GAAG,EAAM6B,GAAQ,CAAC,GAAG,IAAI;CAEtE,IAAMC,IAAqB,CAAC;CAC5B,KAAK,IAAMC,KAAShC,GAAQ;EAE1B,IADI,CAACgC,EAAM,WACPhB,MAAa,KAAA,KAAagB,EAAM,OAAOhB,GAAU;EACrD,IAAMiB,IAAW/B,EAAQ,IAAI8B,EAAM,EAAE,KAAK,CAAC,GACrCE,IAAYF,EAAM,WAAWG,EAAeC,EAAS9B,GAAM0B,EAAM,QAAQ,GAAG,IAAI,IAAI,KAAA;EAC1F,EAAI,KAAKE,IAAY;GAAE,MAAM;GAAS;GAAW;EAAS,IAAI;GAAE,MAAM;GAAS;EAAS,CAAC;CAC3F;CACA,OAAOH;AACT"}
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{"version":3,"file":"canvasRenderer.js","names":["TENANTS","REFUSED","shaderKeyOf","shaders","h","registerShaders","handle","free","set","held","leaseCanvasRenderer","restoredSubs","bind","size","dpr","tile","options","shared","canvas","width","height","gl","renderer","WeaselRenderer","mine","fn","shaderKey","tileX","tileY","commands","viewToMat3","view","CANVAS_LEASES","paintCanvas","lease","releaseCanvasRenderer"],"sources":["../../src/canvas/canvasRenderer.ts"],"sourcesContent":["/**\n * The one renderer lifetime in core. Every on-screen surface — `<Canvas>`,\n * `<SceneViewCanvas>`, `<MinimapCanvas>`, `<DrawCanvas>` — holds its\n * `WeaselRenderer` through a `leaseCanvasRenderer` lease (the detached ones via\n * `useCanvasRenderer`): created on first paint, resized when the surface's\n * size or density changes, rebuilt when the surface moves to another element,\n * and freed on release.\n *\n * A lease holds its own renderer, so several can share one element: each\n * tenant painting a `tile` of a shared buffer gets a renderer of its own on\n * the element's one context. Release frees only what that renderer created;\n * the context itself is never lost.\n */\nimport { WeaselRenderer, type RenderOptions } from '../renderer/WeaselRenderer';\nimport { viewToMat3 } from '../renderer/math/viewToMat3';\nimport type { ShaderProgramHandle } from '../renderer/shaders/registerProgram';\nimport type { DrawCommand } from '../renderer/DrawCommand';\nimport type { View } from '../core/viewport/view';\n\n/** The live renderers painting into each element, across every lease. */\nconst TENANTS: WeakMap<HTMLCanvasElement, Set<WeaselRenderer>> = new WeakMap();\n\n/** Canvases whose context the renderer refused, so a redraw does not rebuild\n * and fail again, and the reason is reported once. */\nconst REFUSED: WeakSet<HTMLCanvasElement> = new WeakSet();\n\n/** A renderer painting into the canvas, if any lease holds one. Test seam. */\nexport function cachedCanvasRenderer(canvas: HTMLCanvasElement): WeaselRenderer | undefined {\n const set = TENANTS.get(canvas);\n return set ? set.values().next().value : undefined;\n}\n\n/** The size and density to paint a canvas at. `dpr` defaults to\n * `window.devicePixelRatio`, read per paint. */\nexport interface CanvasPaintSize {\n width: number;\n height: number;\n dpr?: number;\n}\n\n/** How one paint reaches the canvas, beyond its size. */\nexport interface CanvasPaintOptions {\n /** Paint a `width × height` tile of a buffer other surfaces share, at this\n * origin in CSS pixels. The buffer is then the caller's to size: the\n * renderer never resizes the element, which would have every co-tenant\n * resize it to its own pane. Omit to own the whole element. */\n tile?: { x: number; y: number } | null;\n /** `WeaselRendererOptions.flattenTolerance`, applied from this paint on. */\n flattenTolerance?: number;\n /** Custom programs to compile on the renderer. Compiled when the renderer\n * is created, and again when the set of ids changes. */\n shaders?: readonly ShaderProgramHandle[];\n}\n\n/** A paint's options, plus what `paint` hands `WeaselRenderer.render`. */\nexport interface CanvasRenderOptions extends CanvasPaintOptions {\n render?: RenderOptions;\n}\n\n/** A canvas renderer held for a surface's lifetime. */\nexport interface CanvasRendererLease {\n /** Draw `commands` into `canvas` — screen-space, one unit per CSS pixel,\n * with `view` passed on as the frame's world→screen transform. `bind`,\n * then render. Returns `false` without painting where `bind` finds no\n * renderer. */\n paint(\n canvas: HTMLCanvasElement,\n commands: DrawCommand[],\n view: View,\n size: CanvasPaintSize,\n options?: CanvasRenderOptions,\n ): boolean;\n /** The renderer that paints `canvas` at `size`, ready to render: created on\n * first use, resized, and given this paint's tile, tolerance and shaders.\n * Frees the previous renderer first if the surface moved to another\n * element, or between owning it whole and painting a tile of it. `null`\n * where no WebGL2 context is available (jsdom, a failed context creation,\n * or a context that is lost for now), so a caller can skip building a frame\n * nobody will see. */\n bind(canvas: HTMLCanvasElement, size: CanvasPaintSize, options?: CanvasPaintOptions): WeaselRenderer | null;\n /** Run `fn` when the canvas gets a lost context back, after the renderer\n * has rebuilt itself on it. Nothing repaints a restored buffer on its own.\n * Returns an unsubscribe. */\n subscribeRestored(fn: () => void): () => void;\n /** Free the held renderer and every GL object it owns. A later `paint`\n * creates a fresh one. */\n release(): void;\n}\n\ninterface Held {\n canvas: HTMLCanvasElement;\n renderer: WeaselRenderer;\n shared: boolean;\n lost: boolean;\n onLost: () => void;\n onRestored: () => void;\n width: number;\n height: number;\n dpr: number;\n tileX: number | null;\n tileY: number | null;\n flattenTolerance: number | undefined;\n shaderKey: string;\n}\n\nconst shaderKeyOf = (shaders: readonly ShaderProgramHandle[] | undefined): string =>\n shaders?.map((h) => h.id).join('|') ?? '';\n\nfunction registerShaders(renderer: WeaselRenderer, shaders: readonly ShaderProgramHandle[] | undefined): void {\n if (!shaders) return;\n for (const handle of shaders) {\n try {\n renderer.registerProgram(handle);\n } catch (e) {\n console.warn(`weasel: failed to register shader \"${handle.id}\":`, e);\n }\n }\n}\n\nfunction free(held: Held): void {\n const set = TENANTS.get(held.canvas);\n set?.delete(held.renderer);\n held.canvas.removeEventListener('webglcontextlost', held.onLost);\n held.canvas.removeEventListener('webglcontextrestored', held.onRestored);\n if (set && set.size === 0) TENANTS.delete(held.canvas);\n held.renderer.dispose();\n}\n\n/** Hold the renderer of the canvas a surface paints into, until released. */\nexport function leaseCanvasRenderer(): CanvasRendererLease {\n let held: Held | null = null;\n const restoredSubs = new Set<() => void>();\n const bind = (canvas: HTMLCanvasElement, size: CanvasPaintSize, options: CanvasPaintOptions = {}): WeaselRenderer | null => {\n const { width, height } = size;\n const dpr = size.dpr ?? 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{"version":3,"file":"canvasRenderer.js","names":["viewToMat3","viewToMat3$1","TENANTS","REFUSED","shaderKeyOf","shaders","h","registerShaders","handle","free","set","held","leaseCanvasRenderer","restored","createEmitter","bind","size","dpr","tile","options","shared","canvas","width","height","gl","renderer","WeaselRenderer","mine","shaderKey","tileX","tileY","commands","view","CANVAS_LEASES","paintCanvas","lease","releaseCanvasRenderer"],"sources":["../../src/canvas/canvasRenderer.ts"],"sourcesContent":["/**\n * The one renderer lifetime in core. Every on-screen surface holds its\n * `WeaselRenderer` through a `leaseCanvasRenderer` lease.\n *\n * A lease holds its own renderer, so several can share one element: each\n * tenant painting a `tile` of a shared buffer gets a renderer of its own on\n * the element's one context. Release frees only what that renderer created;\n * the context itself is never lost.\n */\nimport { WeaselRenderer, type RenderOptions } from '@weasel-js/renderer';\nimport { viewToMat3 } from '@weasel-js/geom';\nimport type { ShaderProgramHandle } from '@weasel-js/renderer';\nimport type { DrawCommand } from '@weasel-js/renderer';\nimport type { View } from '../core/viewport/view';\nimport { createEmitter } from '@weasel-js/registry';\n\n/** The live renderers painting into each element, across every lease. */\nconst TENANTS: WeakMap<HTMLCanvasElement, Set<WeaselRenderer>> = new WeakMap();\n\n/** Canvases whose context the renderer refused, so a redraw does not rebuild\n * and fail again, and the reason is reported once. */\nconst REFUSED: WeakSet<HTMLCanvasElement> = new WeakSet();\n\n/** A renderer painting into the canvas, if any lease holds one. Test seam. */\nexport function cachedCanvasRenderer(canvas: HTMLCanvasElement): WeaselRenderer | undefined {\n const set = TENANTS.get(canvas);\n return set ? set.values().next().value : undefined;\n}\n\n/** The size and density to paint a canvas at. `dpr` defaults to\n * `window.devicePixelRatio`, read per paint. */\nexport interface CanvasPaintSize {\n width: number;\n height: number;\n dpr?: number;\n}\n\n/** How one paint reaches the canvas, beyond its size. */\nexport interface CanvasPaintOptions {\n /** Paint a `width × height` tile of a buffer other surfaces share, at this\n * origin in CSS pixels. The buffer is then the caller's to size: the\n * renderer never resizes the element, which would have every co-tenant\n * resize it to its own pane. Omit to own the whole element. */\n tile?: { x: number; y: number } | null;\n /** `WeaselRendererOptions.flattenTolerance`, applied from this paint on. */\n flattenTolerance?: number;\n /** Custom programs to compile on the renderer. Compiled when the renderer\n * is created, and again when the set of ids changes. */\n shaders?: readonly ShaderProgramHandle[];\n}\n\n/** A paint's options, plus what `paint` hands `WeaselRenderer.render`. */\nexport interface CanvasRenderOptions extends CanvasPaintOptions {\n render?: RenderOptions;\n}\n\n/** A canvas renderer held for a surface's lifetime. */\nexport interface CanvasRendererLease {\n /** Draw `commands` into `canvas` — screen-space, one unit per CSS pixel,\n * with `view` passed on as the frame's world→screen transform. `bind`,\n * then render. Returns `false` without painting where `bind` finds no\n * renderer. */\n paint(\n canvas: HTMLCanvasElement,\n commands: DrawCommand[],\n view: View,\n size: CanvasPaintSize,\n options?: CanvasRenderOptions,\n ): boolean;\n /** The renderer that paints `canvas` at `size`, ready to render: created on\n * first use, resized, and given this paint's tile, tolerance, and shaders.\n * Frees the previous renderer first if the surface moved to another\n * element, or between owning it whole and painting a tile of it. `null`\n * where no WebGL2 context is available (jsdom, a failed context creation,\n * or a context that is lost for now). */\n bind(canvas: HTMLCanvasElement, size: CanvasPaintSize, options?: CanvasPaintOptions): WeaselRenderer | null;\n /** Run `fn` when the canvas gets a lost context back, after the renderer\n * has rebuilt itself on it. Nothing repaints a restored buffer on its own.\n * Returns an unsubscribe. */\n subscribeRestored(fn: () => void): () => void;\n /** Free the held renderer and every GL object it owns. A later `paint`\n * creates a fresh one. */\n release(): void;\n}\n\ninterface Held {\n canvas: HTMLCanvasElement;\n renderer: WeaselRenderer;\n shared: boolean;\n lost: boolean;\n onLost: () => void;\n onRestored: () => void;\n width: number;\n height: number;\n dpr: number;\n tileX: number | null;\n tileY: number | null;\n flattenTolerance: number | undefined;\n shaderKey: string;\n}\n\n/** Identifies a set of custom programs by their ids, in order. */\nexport const shaderKeyOf = (shaders: readonly ShaderProgramHandle[] | undefined): string =>\n shaders?.map((h) => h.id).join('|') ?? '';\n\nfunction registerShaders(renderer: WeaselRenderer, shaders: readonly ShaderProgramHandle[] | undefined): void {\n if (!shaders) return;\n for (const handle of shaders) {\n try {\n renderer.registerProgram(handle);\n } catch (e) {\n console.warn(`weasel: failed to register shader \"${handle.id}\":`, e);\n }\n }\n}\n\nfunction free(held: Held): void {\n const set = TENANTS.get(held.canvas);\n set?.delete(held.renderer);\n held.canvas.removeEventListener('webglcontextlost', held.onLost);\n held.canvas.removeEventListener('webglcontextrestored', held.onRestored);\n if (set && set.size === 0) TENANTS.delete(held.canvas);\n held.renderer.dispose();\n}\n\n/** Hold the renderer of the canvas a surface paints into, until released. */\nexport function leaseCanvasRenderer(): CanvasRendererLease {\n let held: Held | null = null;\n const restored = createEmitter();\n const bind = (canvas: HTMLCanvasElement, size: CanvasPaintSize, options: CanvasPaintOptions = {}): WeaselRenderer | null => {\n const { width, height } = size;\n const dpr = size.dpr ?? (typeof window !== 'undefined' ? window.devicePixelRatio || 1 : 1);\n const tile = options.tile ?? null;\n const shared = tile !== null;\n\n if (held && (held.canvas !== canvas || held.shared !== shared)) {\n free(held);\n held = null;\n }\n if (!held) {\n if (REFUSED.has(canvas)) return null;\n const gl = canvas.getContext('webgl2', { preserveDrawingBuffer: true, stencil: true });\n if (!gl || typeof (gl as Partial<WebGL2RenderingContext>).enable !== 'function') return null;\n let renderer: WeaselRenderer;\n try {\n renderer = new WeaselRenderer({\n gl: gl as WebGL2RenderingContext,\n ...(shared ? {} : { canvas }),\n width, height, dpr,\n flattenTolerance: options.flattenTolerance,\n });\n } catch (e) {\n // A lost context fails to compile and may yet come back; anything\n // else fails the same way next time.\n if (!(gl as Partial<WebGL2RenderingContext>).isContextLost?.()) {\n REFUSED.add(canvas);\n console.warn('weasel: this canvas cannot be painted:', e);\n }\n return null;\n }\n // Added after the renderer's own listeners, so a subscriber runs against\n // a renderer that has already recompiled.\n const mine: Held = held = {\n canvas, renderer, shared, width, height, dpr, tileX: null, tileY: null,\n flattenTolerance: options.flattenTolerance, shaderKey: '',\n lost: false,\n onLost: () => { mine.lost = true; },\n onRestored: () => {\n mine.lost = false;\n restored.emit();\n },\n };\n canvas.addEventListener('webglcontextlost', held.onLost);\n canvas.addEventListener('webglcontextrestored', held.onRestored);\n let set = TENANTS.get(canvas);\n if (!set) { set = new Set(); TENANTS.set(canvas, set); }\n set.add(renderer);\n } else {\n // React writes the element's `width` and `height` attributes in CSS\n // pixels on every size change, so a size that went away and came back\n // matches the record while the buffer does not.\n const stale = !shared\n && (canvas.width !== Math.round(width * dpr) || canvas.height !== Math.round(height * dpr));\n if (stale || held.width !== width || held.height !== height || held.dpr !== dpr) {\n held.renderer.resize({ width, height, dpr });\n held.width = width;\n held.height = height;\n held.dpr = dpr;\n }\n if (held.flattenTolerance !== options.flattenTolerance) {\n held.renderer.setFlattenTolerance(options.flattenTolerance);\n held.flattenTolerance = options.flattenTolerance;\n }\n }\n\n if (held.lost) return null;\n const { renderer } = held;\n const shaderKey = shaderKeyOf(options.shaders);\n if (shaderKey !== held.shaderKey) {\n registerShaders(renderer, options.shaders);\n held.shaderKey = shaderKey;\n }\n const tileX = tile?.x ?? null;\n const tileY = tile?.y ?? null;\n if (tileX !== held.tileX || tileY !== held.tileY) {\n renderer.setTarget(tile ? { origin: { x: tile.x, y: tile.y } } : null);\n held.tileX = tileX;\n held.tileY = tileY;\n }\n return renderer;\n };\n return {\n bind,\n paint(canvas, commands, view, size, options) {\n const renderer = bind(canvas, size, options);\n if (!renderer) return false;\n renderer.render(commands, viewToMat3(view), options?.render);\n return true;\n },\n subscribeRestored: restored.subscribe,\n release() {\n if (held) free(held);\n held = null;\n },\n };\n}\n\n/** Leases held on a canvas's behalf by `paintCanvas`, one per element. */\nconst CANVAS_LEASES: WeakMap<HTMLCanvasElement, CanvasRendererLease> = new WeakMap();\n\n/**\n * Paint `canvas` through a lease held for the element itself, for callers\n * with no component lifetime of their own. The renderer lives until\n * `releaseCanvasRenderer(canvas)`.\n */\nexport function paintCanvas(\n canvas: HTMLCanvasElement,\n commands: DrawCommand[],\n view: View,\n size: CanvasPaintSize,\n): boolean {\n let lease = CANVAS_LEASES.get(canvas);\n if (!lease) {\n lease = leaseCanvasRenderer();\n CANVAS_LEASES.set(canvas, lease);\n }\n return lease.paint(canvas, commands, view, size);\n}\n\n/** Free the renderer `paintCanvas` holds for the canvas, and every GL object\n * it owns. The next paint creates a fresh one. 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{"version":3,"file":"colorOverrides.js","names":["clock","withColorOverrides","registry","node","drawOne","pose","view","ctx","tMs","now","channel","base"],"sources":["../../src/canvas/colorOverrides.ts"],"sourcesContent":["/**\n * The render walk's half of animated vertex colors: handing a node's live\n * color overrides to its painter. The overrides live in an animator's\n * `ColorOverrideRegistry`, which `tweenVertexColors` and its siblings write.\n */\nimport type { ColorOverrideRegistry } from '
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{"version":3,"file":"colorOverrides.js","names":["clock","withColorOverrides","registry","node","drawOne","pose","view","ctx","tMs","now","channel","base"],"sources":["../../src/canvas/colorOverrides.ts"],"sourcesContent":["/**\n * The render walk's half of animated vertex colors: handing a node's live\n * color overrides to its painter. The overrides live in an animator's\n * `ColorOverrideRegistry`, which `tweenVertexColors` and its siblings write.\n */\nimport type { ColorOverrideRegistry } from '@weasel-js/animator';\nimport type { SceneViewDrawOne } from './NodeShape';\n\nconst clock = (): number => (typeof performance !== 'undefined' ? performance.now() : Date.now());\n\n/**\n * Wrap a `drawOne` so a node with a live color override reaches its painter\n * with {@link NodePaintCtx.vertexColors}. Both scene walks wrap here, and\n * `createPathLayer` resolves through the same `ColorOverrideRegistry.resolve`.\n *\n * A node nothing overrides passes the caller's `ctx` through untouched, so\n * the common case allocates nothing.\n */\nexport function withColorOverrides<TData, TLayer extends string, TPose>(\n registry: ColorOverrideRegistry,\n drawOne: SceneViewDrawOne<TData, TLayer, TPose>,\n now: () => number = clock,\n): SceneViewDrawOne<TData, TLayer, TPose> {\n return (node, pose, view, ctx) => {\n if (!registry.has(node.id)) return drawOne(node, pose, view, ctx);\n const tMs = now();\n return drawOne(node, pose, view, {\n ...ctx,\n vertexColors: (channel, base) => registry.resolve(node.id, channel, base, tMs),\n });\n };\n}\n"],"mappings":";AAQA,IAAMA,UAAuB,OAAO,cAAgB,MAAc,YAAY,IAAI,IAAI,KAAK,IAAI;AAU/F,SAAgBC,EACd,GACA,GACA,IAAoBD,GACoB;CACxC,QAAQ,GAAM,GAAM,GAAM,MAAQ;EAChC,IAAI,CAACE,EAAS,IAAIC,EAAK,EAAE,GAAG,OAAOC,EAAQD,GAAME,GAAMC,GAAMC,CAAG;EAChE,IAAMC,IAAMC,EAAI;EAChB,OAAOL,EAAQD,GAAME,GAAMC,GAAM;GAC/B,GAAGC;GACH,eAAe,GAAS,MAASL,EAAS,QAAQC,EAAK,IAAIO,GAASC,GAAMH,CAAG;EAC/E,CAAC;CACH;AACF"}
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