@weasel-js/core 1.9.2 → 1.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +393 -0
- package/README.md +2 -2
- package/dist/WeaselProvider.js +5 -5
- package/dist/affordances/composeAffordanceLayer.js +10 -20
- package/dist/affordances/composeAffordanceLayer.js.map +1 -1
- package/dist/affordances/cornerResize.js +25 -17
- package/dist/affordances/cornerResize.js.map +1 -1
- package/dist/affordances/hitAffordanceRegions.js +27 -20
- package/dist/affordances/hitAffordanceRegions.js.map +1 -1
- package/dist/affordances/rotationHandle.js +18 -18
- package/dist/affordances/rotationHandle.js.map +1 -1
- package/dist/animation/behaviors/momentum.js +93 -55
- package/dist/animation/behaviors/momentum.js.map +1 -1
- package/dist/animation/loop.js +10 -12
- package/dist/animation/loop.js.map +1 -1
- package/dist/animation/reflow.js +8 -8
- package/dist/animation/reflow.js.map +1 -1
- package/dist/animation/stagger.js +64 -56
- package/dist/animation/stagger.js.map +1 -1
- package/dist/animation/timeline/booking.js +62 -54
- package/dist/animation/timeline/booking.js.map +1 -1
- package/dist/animation/timeline/createTimeline.js +85 -76
- package/dist/animation/timeline/createTimeline.js.map +1 -1
- package/dist/animation/timeline/sampleTrack.js +13 -5
- package/dist/animation/timeline/sampleTrack.js.map +1 -1
- package/dist/animation/useAnimator.js +45 -35
- package/dist/animation/useAnimator.js.map +1 -1
- package/dist/animation/wrappers/animateLifecycle.js +31 -24
- package/dist/animation/wrappers/animateLifecycle.js.map +1 -1
- package/dist/animation/wrappers/animateOnSetPose.js +28 -26
- package/dist/animation/wrappers/animateOnSetPose.js.map +1 -1
- package/dist/animation/wrappers/instantPose.js +13 -0
- package/dist/animation/wrappers/instantPose.js.map +1 -0
- package/dist/{poseDescriptor-D-OH-tu5.d.ts → autoPoseDescriptor-Ct7yqivU.d.ts} +28 -3
- package/dist/barrel/chrome.js +16 -0
- package/dist/barrel/input.js +19 -0
- package/dist/barrel/interactions.js +42 -0
- package/dist/barrel/paint.js +18 -0
- package/dist/barrel/paths.js +19 -0
- package/dist/barrel/renderer.js +20 -0
- package/dist/barrel/routing.js +51 -0
- package/dist/barrel/text.js +18 -0
- package/dist/barrel/viewport.js +52 -0
- package/dist/builtins-DPcdghtB.d.ts +1223 -0
- package/dist/canvas/Canvas.js +363 -448
- package/dist/canvas/Canvas.js.map +1 -1
- package/dist/canvas/CanvasView.js +164 -165
- package/dist/canvas/CanvasView.js.map +1 -1
- package/dist/canvas/CursorCoordsHud.js +37 -32
- package/dist/canvas/CursorCoordsHud.js.map +1 -1
- package/dist/canvas/DrawCanvas.js +49 -43
- package/dist/canvas/DrawCanvas.js.map +1 -1
- package/dist/canvas/MinimapCanvas.js +26 -25
- package/dist/canvas/MinimapCanvas.js.map +1 -1
- package/dist/canvas/NodeShape.js +59 -377
- package/dist/canvas/NodeShape.js.map +1 -1
- package/dist/canvas/PickHud.js +50 -47
- package/dist/canvas/PickHud.js.map +1 -1
- package/dist/canvas/SceneCanvas/GestureDispatcherMounter.js +167 -0
- package/dist/canvas/SceneCanvas/GestureDispatcherMounter.js.map +1 -0
- package/dist/canvas/SceneCanvas/PointerProviderIfRoot.js +13 -13
- package/dist/canvas/SceneCanvas/StandardActionsRegistrar.js +67 -0
- package/dist/canvas/SceneCanvas/StandardActionsRegistrar.js.map +1 -0
- package/dist/canvas/SceneCanvas/ToolKeybindingsMounter.js +16 -0
- package/dist/canvas/SceneCanvas/ToolKeybindingsMounter.js.map +1 -0
- package/dist/canvas/SceneCanvas/coordTrace.js +10 -0
- package/dist/canvas/SceneCanvas/coordTrace.js.map +1 -0
- package/dist/canvas/SceneCanvas/defaultNodeProperties.js +146 -92
- package/dist/canvas/SceneCanvas/defaultNodeProperties.js.map +1 -1
- package/dist/canvas/SceneCanvas/defaultNodeRouting.js +9 -8
- package/dist/canvas/SceneCanvas/defaultNodeRouting.js.map +1 -1
- package/dist/canvas/SceneCanvas/features.js +1 -0
- package/dist/canvas/SceneCanvas/features.js.map +1 -1
- package/dist/canvas/SceneCanvas/isDev.js +12 -0
- package/dist/canvas/SceneCanvas/isDev.js.map +1 -0
- package/dist/canvas/SceneCanvas/poseGeometry.js +29 -28
- package/dist/canvas/SceneCanvas/poseGeometry.js.map +1 -1
- package/dist/canvas/SceneCanvas/poseRegistrars.js +13 -0
- package/dist/canvas/SceneCanvas/poseRegistrars.js.map +1 -0
- package/dist/canvas/SceneCanvas/props.js +38 -0
- package/dist/canvas/SceneCanvas/props.js.map +1 -0
- package/dist/canvas/SceneCanvas/useBuiltinShapeTools.js +21 -62
- package/dist/canvas/SceneCanvas/useBuiltinShapeTools.js.map +1 -1
- package/dist/canvas/SceneCanvas/useDispatcherOverlayLayer.js.map +1 -1
- package/dist/canvas/SceneCanvas/usePreviewGhostLayer.js +46 -48
- package/dist/canvas/SceneCanvas/usePreviewGhostLayer.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneSelectTool.js +33 -33
- package/dist/canvas/SceneCanvas/useSceneSelectTool.js.map +1 -1
- package/dist/canvas/SceneCanvas.js +534 -788
- package/dist/canvas/SceneCanvas.js.map +1 -1
- package/dist/canvas/SceneViewCanvas.js +45 -43
- package/dist/canvas/SceneViewCanvas.js.map +1 -1
- package/dist/canvas/buildSceneLayer.js +91 -0
- package/dist/canvas/buildSceneLayer.js.map +1 -0
- package/dist/canvas/buildSceneTree.js +16 -19
- package/dist/canvas/buildSceneTree.js.map +1 -1
- package/dist/canvas/canvasRenderer.js +68 -52
- package/dist/canvas/canvasRenderer.js.map +1 -1
- package/dist/canvas/deps/changes.js +13 -0
- package/dist/canvas/deps/changes.js.map +1 -0
- package/dist/canvas/deps/editAnchors.js +28 -28
- package/dist/canvas/deps/insert.js +119 -91
- package/dist/canvas/deps/insert.js.map +1 -1
- package/dist/canvas/deps/slice.js +46 -45
- package/dist/canvas/deps/slice.js.map +1 -1
- package/dist/canvas/deps/textEdit.js +10 -9
- package/dist/canvas/deps/textEdit.js.map +1 -1
- package/dist/canvas/derivedPath.js +46 -23
- package/dist/canvas/derivedPath.js.map +1 -1
- package/dist/canvas/getNodeAtPoint.js +7 -7
- package/dist/canvas/getNodeAtPoint.js.map +1 -1
- package/dist/canvas/hud.module.js +1 -1
- package/dist/canvas/hud.module.js.map +1 -1
- package/dist/canvas/kitRequirements.js +2 -2
- package/dist/canvas/kitRequirements.js.map +1 -1
- package/dist/canvas/layerOrder.js +13 -6
- package/dist/canvas/layerOrder.js.map +1 -1
- package/dist/canvas/minimapMath.js +12 -10
- package/dist/canvas/minimapMath.js.map +1 -1
- package/dist/canvas/nodeShapes/derivedPainter.js +34 -0
- package/dist/canvas/nodeShapes/derivedPainter.js.map +1 -0
- package/dist/canvas/nodeShapes/imagePainter.js +87 -0
- package/dist/canvas/nodeShapes/imagePainter.js.map +1 -0
- package/dist/canvas/nodeShapes/memo.js +9 -0
- package/dist/canvas/nodeShapes/memo.js.map +1 -0
- package/dist/canvas/nodeShapes/nodePaint.js +57 -0
- package/dist/canvas/nodeShapes/nodePaint.js.map +1 -0
- package/dist/canvas/nodeShapes/pathPainter.js +38 -0
- package/dist/canvas/nodeShapes/pathPainter.js.map +1 -0
- package/dist/canvas/nodeShapes/poseBox.js +20 -0
- package/dist/canvas/nodeShapes/poseBox.js.map +1 -0
- package/dist/canvas/nodeShapes/rectFallbackPainter.js +38 -0
- package/dist/canvas/nodeShapes/rectFallbackPainter.js.map +1 -0
- package/dist/canvas/nodeShapes/shapePainter.js +72 -0
- package/dist/canvas/nodeShapes/shapePainter.js.map +1 -0
- package/dist/canvas/nodeShapes/textPainter.js +55 -0
- package/dist/canvas/nodeShapes/textPainter.js.map +1 -0
- package/dist/canvas/overlayRoleStrokes.js.map +1 -1
- package/dist/canvas/paintCull.js +10 -11
- package/dist/canvas/paintCull.js.map +1 -1
- package/dist/canvas/pickWalk.js +52 -63
- package/dist/canvas/pickWalk.js.map +1 -1
- package/dist/canvas/poseRotation.js +11 -23
- package/dist/canvas/poseRotation.js.map +1 -1
- package/dist/canvas/renderDebugSnapshot.js +5 -5
- package/dist/canvas/renderSceneToPixels.js +3 -1
- package/dist/canvas/renderSceneToPixels.js.map +1 -1
- package/dist/canvas/sceneAdapter.js +66 -148
- package/dist/canvas/sceneAdapter.js.map +1 -1
- package/dist/canvas/sceneClipboard.js +112 -0
- package/dist/canvas/sceneClipboard.js.map +1 -0
- package/dist/canvas/sceneSlotWiring.js +4 -4
- package/dist/canvas/sceneSlotWiring.js.map +1 -1
- package/dist/canvas/sceneViewRender.js +39 -40
- package/dist/canvas/sceneViewRender.js.map +1 -1
- package/dist/canvas/useCanvasRenderer.js +14 -6
- package/dist/canvas/useCanvasRenderer.js.map +1 -1
- package/dist/canvas/useCanvasView.js +58 -0
- package/dist/canvas/useCanvasView.js.map +1 -0
- package/dist/canvas/useFrameLoop.js +35 -26
- package/dist/canvas/useFrameLoop.js.map +1 -1
- package/dist/canvas/useSceneLayerList.js +21 -0
- package/dist/canvas/useSceneLayerList.js.map +1 -0
- package/dist/clipboard.d.ts +10 -6
- package/dist/clone.d.ts +4 -3
- package/dist/core/adapters/arrayAdapter.js +48 -39
- package/dist/core/adapters/arrayAdapter.js.map +1 -1
- package/dist/core/device/index.js +5 -4
- package/dist/core/device/useDeviceProfile.js +38 -44
- package/dist/core/device/useDeviceProfile.js.map +1 -1
- package/dist/core/device/watchDevicePixelRatio.js +17 -0
- package/dist/core/device/watchDevicePixelRatio.js.map +1 -0
- package/dist/core/fillInPoseFrame.js.map +1 -1
- package/dist/core/geometry/poseDescriptor.js +21 -19
- package/dist/core/geometry/poseDescriptor.js.map +1 -1
- package/dist/core/geometry/poseFrame.js +44 -0
- package/dist/core/geometry/poseFrame.js.map +1 -0
- package/dist/core/geometry/poseRotation.js.map +1 -1
- package/dist/core/geometry/regionHit.js +9 -10
- package/dist/core/geometry/regionHit.js.map +1 -1
- package/dist/core/geometry/unionBounds.js +31 -29
- package/dist/core/geometry/unionBounds.js.map +1 -1
- package/dist/core/isPlainObject.js +2 -11
- package/dist/core/ops/arrange.js +1 -0
- package/dist/core/ops/arrange.js.map +1 -1
- package/dist/core/ops/create.js +10 -5
- package/dist/core/ops/create.js.map +1 -1
- package/dist/core/ops/delete.js +12 -24
- package/dist/core/ops/delete.js.map +1 -1
- package/dist/core/ops/reorder/index.js +43 -40
- package/dist/core/ops/reorder/index.js.map +1 -1
- package/dist/core/ops/reorder/setChildOrder.js +34 -0
- package/dist/core/ops/reorder/setChildOrder.js.map +1 -0
- package/dist/core/paintKinds.js +5 -5
- package/dist/core/paintKinds.js.map +1 -1
- package/dist/core/scene/NodeProperties.js.map +1 -1
- package/dist/core/scene/appliedLog.js +37 -0
- package/dist/core/scene/appliedLog.js.map +1 -0
- package/dist/core/scene/arrivalWindow.js +101 -0
- package/dist/core/scene/arrivalWindow.js.map +1 -0
- package/dist/core/scene/derivedPath.js.map +1 -1
- package/dist/core/scene/historyFacade.js +84 -0
- package/dist/core/scene/historyFacade.js.map +1 -0
- package/dist/core/scene/kitOps.js +173 -0
- package/dist/core/scene/kitOps.js.map +1 -0
- package/dist/core/scene/layerStack.js +38 -0
- package/dist/core/scene/layerStack.js.map +1 -0
- package/dist/core/scene/lockGuard.js +37 -0
- package/dist/core/scene/lockGuard.js.map +1 -0
- package/dist/core/scene/nodeFnFields.js +5 -6
- package/dist/core/scene/nodeFnFields.js.map +1 -1
- package/dist/core/scene/nodeMemo.js +45 -19
- package/dist/core/scene/nodeMemo.js.map +1 -1
- package/dist/core/scene/nodeStore.js +126 -0
- package/dist/core/scene/nodeStore.js.map +1 -0
- package/dist/core/scene/pickability.js +6 -0
- package/dist/core/scene/pickability.js.map +1 -0
- package/dist/core/scene/poseFeed.js +38 -38
- package/dist/core/scene/poseFeed.js.map +1 -1
- package/dist/core/scene/poseOverrides.js +34 -38
- package/dist/core/scene/poseOverrides.js.map +1 -1
- package/dist/core/scene/renderOrder.js +84 -0
- package/dist/core/scene/renderOrder.js.map +1 -0
- package/dist/core/scene/scene.js +289 -866
- package/dist/core/scene/scene.js.map +1 -1
- package/dist/core/scene/serialization.js +68 -0
- package/dist/core/scene/serialization.js.map +1 -0
- package/dist/core/scene/treeOrder.js +13 -0
- package/dist/core/scene/treeOrder.js.map +1 -0
- package/dist/core/scene/types.js.map +1 -1
- package/dist/core/viewport/meanScale.js +1 -1
- package/dist/core/viewport/meanScale.js.map +1 -1
- package/dist/core/viewport/view.js +12 -12
- package/dist/core/viewport/view.js.map +1 -1
- package/dist/core/viewport/zoomBounds.js +10 -8
- package/dist/core/viewport/zoomBounds.js.map +1 -1
- package/dist/{cornerHandles-BCrDp_mH.d.ts → cornerHandles-CtCb8a3G.d.ts} +1 -1
- package/dist/debug/createDebugOverlayLayer.js +14 -14
- package/dist/debug/createDebugOverlayLayer.js.map +1 -1
- package/dist/debug/flag.js +2 -41
- package/dist/features/chrome-caps/useHoverTracking.js +22 -17
- package/dist/features/chrome-caps/useHoverTracking.js.map +1 -1
- package/dist/features/focus/gateLayer.js +3 -4
- package/dist/features/focus/gateLayer.js.map +1 -1
- package/dist/features/images/imageCache.js +19 -9
- package/dist/features/images/imageCache.js.map +1 -1
- package/dist/features/ingestion/contentHandlers.js +14 -11
- package/dist/features/ingestion/contentHandlers.js.map +1 -1
- package/dist/features/ingestion/index.js +1 -1
- package/dist/features/ingestion/registerKitHandlers.js +7 -7
- package/dist/features/ingestion/weaselJsonHandler.js +17 -14
- package/dist/features/ingestion/weaselJsonHandler.js.map +1 -1
- package/dist/features/meshPaint/lazyKind.js +201 -35
- package/dist/features/meshPaint/lazyKind.js.map +1 -1
- package/dist/features/meshPaint/meshPaint.js +82 -79
- package/dist/features/meshPaint/meshPaint.js.map +1 -1
- package/dist/features/minimap/createMinimapContribution.js +42 -42
- package/dist/features/minimap/layers.js +44 -62
- package/dist/features/minimap/layers.js.map +1 -1
- package/dist/features/parallax/createParallaxPlane.js +10 -14
- package/dist/features/parallax/createParallaxPlane.js.map +1 -1
- package/dist/features/paths/anchorEdits.js +19 -8
- package/dist/features/paths/anchorEdits.js.map +1 -1
- package/dist/features/paths/anchors.js +31 -26
- package/dist/features/paths/anchors.js.map +1 -1
- package/dist/features/paths/booleans.js +2 -2
- package/dist/features/paths/index.js +13 -11
- package/dist/features/paths/markerCommands.js +37 -36
- package/dist/features/paths/markerCommands.js.map +1 -1
- package/dist/features/paths/pathInWorld.js +19 -19
- package/dist/features/paths/pathInWorld.js.map +1 -1
- package/dist/features/paths/pathLayer.js.map +1 -1
- package/dist/features/paths/strokeToPath.js +40 -0
- package/dist/features/paths/strokeToPath.js.map +1 -0
- package/dist/features/paths/tessellate/stroke.js.map +1 -1
- package/dist/features/patterns/commandPaint.js +18 -0
- package/dist/features/patterns/commandPaint.js.map +1 -0
- package/dist/features/patterns/index.js +5 -17
- package/dist/features/patterns/index.js.map +1 -1
- package/dist/features/patterns/rasterizeTile.js +17 -0
- package/dist/features/patterns/rasterizeTile.js.map +1 -0
- package/dist/features/patterns/resolveSpec.js +52 -44
- package/dist/features/patterns/resolveSpec.js.map +1 -1
- package/dist/features/poseRun/usePoseRun.js +8 -3
- package/dist/features/poseRun/usePoseRun.js.map +1 -1
- package/dist/features/selection/SelectionContext.js +5 -0
- package/dist/features/selection/SelectionContext.js.map +1 -1
- package/dist/features/selection/overlay.js +18 -18
- package/dist/features/selection/overlay.js.map +1 -1
- package/dist/features/text/domOffsets.js +82 -0
- package/dist/features/text/domOffsets.js.map +1 -0
- package/dist/features/text/domRuns.js +103 -131
- package/dist/features/text/domRuns.js.map +1 -1
- package/dist/features/text/hitTest.js +5 -2
- package/dist/features/text/hitTest.js.map +1 -1
- package/dist/features/text/isTextData.js +8 -0
- package/dist/features/text/isTextData.js.map +1 -0
- package/dist/features/text/overlayDirection.js +15 -0
- package/dist/features/text/overlayDirection.js.map +1 -0
- package/dist/features/text/runs/rangeStyle.js +32 -34
- package/dist/features/text/runs/rangeStyle.js.map +1 -1
- package/dist/features/text/textCommand.js +34 -33
- package/dist/features/text/textCommand.js.map +1 -1
- package/dist/features/text/textToPath.js +40 -40
- package/dist/features/text/textToPath.js.map +1 -1
- package/dist/features/text/useSceneTextEdit.js +76 -82
- package/dist/features/text/useSceneTextEdit.js.map +1 -1
- package/dist/features/text/useTextEdit.js +184 -160
- package/dist/features/text/useTextEdit.js.map +1 -1
- package/dist/features/tiling/createTiledLayer.js +24 -22
- package/dist/features/tiling/createTiledLayer.js.map +1 -1
- package/dist/index.d.ts +11010 -7700
- package/dist/index.js +316 -309
- package/dist/input/keyState.js +42 -43
- package/dist/input/keyState.js.map +1 -1
- package/dist/input/useKeyModifiers.js +11 -0
- package/dist/input/useKeyModifiers.js.map +1 -0
- package/dist/interactions/actions/align/align.js +8 -8
- package/dist/interactions/actions/clipboard/clipboardOps.js +34 -32
- package/dist/interactions/actions/clipboard/clipboardOps.js.map +1 -1
- package/dist/interactions/actions/clipboard/materializePaste.js +10 -7
- package/dist/interactions/actions/clipboard/materializePaste.js.map +1 -1
- package/dist/interactions/actions/clipboard/wireFormat.js.map +1 -1
- package/dist/interactions/actions/clone/behaviors/cloneByAltDrag.js.map +1 -1
- package/dist/interactions/actions/defaultCommitAdapter.js +20 -18
- package/dist/interactions/actions/defaultCommitAdapter.js.map +1 -1
- package/dist/interactions/actions/defaults/align.js +9 -10
- package/dist/interactions/actions/defaults/align.js.map +1 -1
- package/dist/interactions/actions/defaults/anchorEditing.js +59 -81
- package/dist/interactions/actions/defaults/anchorEditing.js.map +1 -1
- package/dist/interactions/actions/defaults/areaSelect.js +35 -38
- package/dist/interactions/actions/defaults/areaSelect.js.map +1 -1
- package/dist/interactions/actions/defaults/clipboard.js +26 -10
- package/dist/interactions/actions/defaults/clipboard.js.map +1 -1
- package/dist/interactions/actions/defaults/clone.js +44 -60
- package/dist/interactions/actions/defaults/clone.js.map +1 -1
- package/dist/interactions/actions/defaults/copySubtree.js +40 -0
- package/dist/interactions/actions/defaults/copySubtree.js.map +1 -0
- package/dist/interactions/actions/defaults/distribute.js +14 -13
- package/dist/interactions/actions/defaults/distribute.js.map +1 -1
- package/dist/interactions/actions/defaults/duplicate.js +17 -57
- package/dist/interactions/actions/defaults/duplicate.js.map +1 -1
- package/dist/interactions/actions/defaults/editAnchors.js +18 -18
- package/dist/interactions/actions/defaults/enterTextEdit.js.map +1 -1
- package/dist/interactions/actions/defaults/flip.js +52 -46
- package/dist/interactions/actions/defaults/flip.js.map +1 -1
- package/dist/interactions/actions/defaults/group.js +43 -48
- package/dist/interactions/actions/defaults/group.js.map +1 -1
- package/dist/interactions/actions/defaults/ingest.js +35 -33
- package/dist/interactions/actions/defaults/ingest.js.map +1 -1
- package/dist/interactions/actions/defaults/insert.js +50 -51
- package/dist/interactions/actions/defaults/insert.js.map +1 -1
- package/dist/interactions/actions/defaults/insertPathAnchor.js +7 -7
- package/dist/interactions/actions/defaults/lassoSelect.js +67 -70
- package/dist/interactions/actions/defaults/lassoSelect.js.map +1 -1
- package/dist/interactions/actions/defaults/move.js +267 -249
- package/dist/interactions/actions/defaults/move.js.map +1 -1
- package/dist/interactions/actions/defaults/nudge.js +40 -68
- package/dist/interactions/actions/defaults/nudge.js.map +1 -1
- package/dist/interactions/actions/defaults/nudgeSteps.js +37 -0
- package/dist/interactions/actions/defaults/nudgeSteps.js.map +1 -0
- package/dist/interactions/actions/defaults/reorder.js +2 -0
- package/dist/interactions/actions/defaults/reorder.js.map +1 -1
- package/dist/interactions/actions/defaults/resize.js +104 -98
- package/dist/interactions/actions/defaults/resize.js.map +1 -1
- package/dist/interactions/actions/defaults/rotate.js +111 -110
- package/dist/interactions/actions/defaults/rotate.js.map +1 -1
- package/dist/interactions/actions/defaults/setFill.js +7 -7
- package/dist/interactions/actions/defaults/setFillOpacity.js +4 -4
- package/dist/interactions/actions/defaults/setStroke.js +12 -12
- package/dist/interactions/actions/defaults/setStrokeOpacity.js +6 -6
- package/dist/interactions/actions/defaults/sliceOps.js +19 -19
- package/dist/interactions/actions/defaults/viewportDragPan.js +37 -26
- package/dist/interactions/actions/defaults/viewportDragPan.js.map +1 -1
- package/dist/interactions/actions/edit-anchors/geometry.js +28 -23
- package/dist/interactions/actions/edit-anchors/geometry.js.map +1 -1
- package/dist/interactions/actions/flip/helpers.js +30 -17
- package/dist/interactions/actions/flip/helpers.js.map +1 -1
- package/dist/interactions/actions/hitSelection.js +8 -0
- package/dist/interactions/actions/hitSelection.js.map +1 -0
- package/dist/interactions/actions/lasso-select/behaviors/selectFromLasso.js +14 -18
- package/dist/interactions/actions/lasso-select/behaviors/selectFromLasso.js.map +1 -1
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{"version":3,"file":"pointerDrag.js","names":["dropZones","activeDrag","registerDropZone","zone","findZone","el","x","y","z","kind","defaultGhost","rect","source","clone","payload","badge","positionGhost","beginPointerDrag","ghost","ghostFn","startX","startY","teardown","e","dropped","err","useDragHandle","optsRef","useLatest","options","live","useRef","useEffect","useCallback","target","start","past","openPointerSession","ev","pastDragThreshold","getPayload","ce","useDropZone","opts","cleanupRef","k","p","a"],"sources":["../../../../src/interactions/gestures/pointerDrag/pointerDrag.ts"],"sourcesContent":["import { useCallback, useEffect, useRef } from 'react';\nimport { useLatest } from '@weasel-js/react';\nimport { openPointerSession, pastDragThreshold, type PointerSession } from '@weasel-js/routing';\n\n/** Payload carried by an in-flight pointer drag — `kind` routes to drop zones, `ids` lists the dragged items. */\nexport interface DragPayload {\n kind: string;\n ids: string[];\n data?: unknown;\n}\n\ninterface DropZone {\n el: HTMLElement;\n accepts: (kind: string) => boolean;\n onDrop: (payload: DragPayload, clientX: number, clientY: number) => void;\n onOver?: (active: boolean) => void;\n onMove?: (payload: DragPayload, clientX: number, clientY: number) => void;\n}\n\nconst dropZones = new Set<DropZone>();\nlet activeDrag: { payload: DragPayload; ghost: HTMLElement; lastZone: DropZone | null } | null = null;\n\nfunction registerDropZone(zone: DropZone): () => void {\n dropZones.add(zone);\n return () => {\n if (activeDrag?.lastZone === zone) activeDrag.lastZone = null;\n dropZones.delete(zone);\n };\n}\n\nfunction findZone(x: number, y: number, kind: string): DropZone | null {\n const el = document.elementFromPoint(x, y);\n if (!el) return null;\n for (const z of dropZones) {\n if (z.el.contains(el) && z.accepts(kind)) return z;\n }\n return null;\n}\n\nfunction defaultGhost(source: HTMLElement, payload: DragPayload): HTMLElement {\n const rect = source.getBoundingClientRect();\n const clone = source.cloneNode(true) as HTMLElement;\n clone.style.position = 'fixed';\n clone.style.left = '0';\n clone.style.top = '0';\n clone.style.width = `${rect.width}px`;\n clone.style.height = `${rect.height}px`;\n clone.style.margin = '0';\n clone.style.pointerEvents = 'none';\n clone.style.opacity = '0.85';\n clone.style.zIndex = '10000';\n clone.style.transition = 'none';\n clone.style.transformOrigin = 'center center';\n if (payload.ids.length > 1) {\n const badge = document.createElement('div');\n badge.textContent = String(payload.ids.length);\n badge.style.position = 'absolute';\n badge.style.top = '-6px';\n badge.style.right = '-6px';\n badge.style.background = '#FFC857';\n badge.style.color = '#000';\n badge.style.borderRadius = '999px';\n badge.style.padding = '2px 8px';\n badge.style.fontWeight = 'bold';\n badge.style.fontSize = '12px';\n badge.style.boxShadow = '0 2px 6px rgba(0,0,0,0.4)';\n clone.appendChild(badge);\n }\n return clone;\n}\n\nfunction positionGhost(el: HTMLElement, x: number, y: number) {\n el.style.transform = `translate(${x - el.offsetWidth / 2}px, ${y - el.offsetHeight / 2}px) scale(0.92)`;\n}\n\n/** The ghost-and-zones half of a drag, driven by whoever owns the pointer. */\ninterface GhostDrag {\n move: (e: PointerEvent) => void;\n drop: (e: PointerEvent) => void;\n cancel: () => void;\n}\n\nfunction beginPointerDrag(\n payload: DragPayload,\n source: HTMLElement,\n startX: number,\n startY: number,\n ghostFn: (source: HTMLElement, payload: DragPayload) => HTMLElement,\n): GhostDrag | null {\n if (activeDrag) return null;\n const ghost = ghostFn(source, payload);\n document.body.appendChild(ghost);\n positionGhost(ghost, startX, startY);\n activeDrag = { payload, ghost, lastZone: null };\n\n const teardown = () => {\n activeDrag?.ghost.remove();\n activeDrag = null;\n };\n\n return {\n move(e) {\n if (!activeDrag) return;\n positionGhost(activeDrag.ghost, e.clientX, e.clientY);\n const zone = findZone(e.clientX, e.clientY, payload.kind);\n if (zone !== activeDrag.lastZone) {\n activeDrag.lastZone?.onOver?.(false);\n zone?.onOver?.(true);\n activeDrag.lastZone = zone;\n }\n zone?.onMove?.(payload, e.clientX, e.clientY);\n },\n drop(e) {\n if (!activeDrag) return;\n const zone = findZone(e.clientX, e.clientY, payload.kind);\n const dropped = activeDrag.payload;\n activeDrag.lastZone?.onOver?.(false);\n // `activeDrag` is module state and gates every future drag, so a throwing\n // consumer `onDrop` must not be able to strand it.\n try {\n if (zone) zone.onDrop(dropped, e.clientX, e.clientY);\n } catch (err) {\n console.error('weasel pointerDrag: drop zone onDrop threw', err);\n } finally {\n teardown();\n }\n },\n cancel() {\n activeDrag?.lastZone?.onOver?.(false);\n teardown();\n },\n };\n}\n\n/** Options for `useDragHandle`; supply `createGhost` to override the default DOM-clone ghost. */\nexport interface DragHandleOptions {\n createGhost?: (source: HTMLElement, payload: DragPayload) => HTMLElement;\n}\n\n/** Attach a pointer-driven drag handle: `getPayload` is read at threshold-cross time and a ghost follows the pointer. */\nexport function useDragHandle(\n getPayload: () => DragPayload | null,\n options?: DragHandleOptions,\n) {\n const optsRef = useLatest(options);\n // One session spans the whole press, threshold and all, so a release that\n // never arrives — the row unmounts under the pointer — cannot strand the\n // ghost or its listeners. Before, the two phases owned separate listener\n // triples and only the pre-threshold one was torn down on unmount.\n const live = useRef<PointerSession | null>(null);\n useEffect(() => () => { live.current?.cancel(); }, []);\n\n const onPointerDown = useCallback((e: React.PointerEvent<HTMLElement>) => {\n if (e.pointerType === 'mouse' && e.button !== 0) return;\n const target = e.currentTarget as HTMLElement;\n if (e.target instanceof HTMLElement && e.target.closest('input, button, select, textarea')) return;\n const start = { clientX: e.clientX, clientY: e.clientY };\n let ghost: GhostDrag | null = null;\n let past = false;\n\n // No pointer capture: zones are resolved with `document.elementFromPoint`,\n // which capture would not help, and the source row is free to be removed\n // and re-rendered under the drag.\n live.current = openPointerSession(target, e, {\n onMove: (ev) => {\n if (ghost) { ghost.move(ev); return; }\n if (past) return;\n if (!pastDragThreshold(start, ev)) return;\n past = true;\n const payload = getPayload();\n if (!payload) return;\n target.addEventListener(\n 'click',\n (ce) => { ce.stopPropagation(); ce.preventDefault(); },\n { capture: true, once: true },\n );\n ghost = beginPointerDrag(\n payload, target, ev.clientX, ev.clientY,\n optsRef.current?.createGhost ?? defaultGhost,\n );\n },\n onEnd: (ev) => { live.current = null; ghost?.drop(ev); },\n onCancel: () => { live.current = null; ghost?.cancel(); },\n }, { capture: false });\n }, [getPayload, optsRef]);\n\n return { onPointerDown, style: { touchAction: 'none' as const } };\n}\n\n/** Options for `useDropZone`; `accepts` filters by `payload.kind`. */\nexport interface DropZoneOptions {\n accepts: (kind: string) => boolean;\n onDrop: (payload: DragPayload, clientX: number, clientY: number) => void;\n onOver?: (active: boolean) => void;\n onMove?: (payload: DragPayload, clientX: number, clientY: number) => void;\n}\n\n/** Register an element as a drop zone for `useDragHandle` payloads. 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{"version":3,"file":"pointerDrag.js","names":["dropZones","activeDrag","registerDropZone","zone","findZone","el","x","y","z","kind","defaultGhost","rect","source","clone","payload","badge","positionGhost","beginPointerDrag","ghost","ghostFn","startX","startY","teardown","e","dropped","err","useDragHandle","optsRef","useLatest","options","live","useRef","useEffect","useCallback","target","start","past","dropClickGuard","openPointerSession","ev","pastDragThreshold","getPayload","swallowClick","ce","useDropZone","opts","cleanupRef","k","p","a"],"sources":["../../../../src/interactions/gestures/pointerDrag/pointerDrag.ts"],"sourcesContent":["import { useCallback, useEffect, useRef } from 'react';\nimport { useLatest } from '@weasel-js/react';\nimport { openPointerSession, pastDragThreshold, type PointerSession } from '@weasel-js/routing';\n\n/** Payload carried by an in-flight pointer drag — `kind` routes to drop zones, `ids` lists the dragged items. */\nexport interface DragPayload {\n kind: string;\n ids: string[];\n data?: unknown;\n}\n\ninterface DropZone {\n el: HTMLElement;\n accepts: (kind: string) => boolean;\n onDrop: (payload: DragPayload, clientX: number, clientY: number) => void;\n onOver?: (active: boolean) => void;\n onMove?: (payload: DragPayload, clientX: number, clientY: number) => void;\n}\n\nconst dropZones = new Set<DropZone>();\nlet activeDrag: { payload: DragPayload; ghost: HTMLElement; lastZone: DropZone | null } | null = null;\n\nfunction registerDropZone(zone: DropZone): () => void {\n dropZones.add(zone);\n return () => {\n if (activeDrag?.lastZone === zone) activeDrag.lastZone = null;\n dropZones.delete(zone);\n };\n}\n\nfunction findZone(x: number, y: number, kind: string): DropZone | null {\n const el = document.elementFromPoint(x, y);\n if (!el) return null;\n for (const z of dropZones) {\n if (z.el.contains(el) && z.accepts(kind)) return z;\n }\n return null;\n}\n\nfunction defaultGhost(source: HTMLElement, payload: DragPayload): HTMLElement {\n const rect = source.getBoundingClientRect();\n const clone = source.cloneNode(true) as HTMLElement;\n clone.style.position = 'fixed';\n clone.style.left = '0';\n clone.style.top = '0';\n clone.style.width = `${rect.width}px`;\n clone.style.height = `${rect.height}px`;\n clone.style.margin = '0';\n clone.style.pointerEvents = 'none';\n clone.style.opacity = '0.85';\n clone.style.zIndex = '10000';\n clone.style.transition = 'none';\n clone.style.transformOrigin = 'center center';\n if (payload.ids.length > 1) {\n const badge = document.createElement('div');\n badge.textContent = String(payload.ids.length);\n badge.style.position = 'absolute';\n badge.style.top = '-6px';\n badge.style.right = '-6px';\n badge.style.background = '#FFC857';\n badge.style.color = '#000';\n badge.style.borderRadius = '999px';\n badge.style.padding = '2px 8px';\n badge.style.fontWeight = 'bold';\n badge.style.fontSize = '12px';\n badge.style.boxShadow = '0 2px 6px rgba(0,0,0,0.4)';\n clone.appendChild(badge);\n }\n return clone;\n}\n\nfunction positionGhost(el: HTMLElement, x: number, y: number) {\n el.style.transform = `translate(${x - el.offsetWidth / 2}px, ${y - el.offsetHeight / 2}px) scale(0.92)`;\n}\n\n/** The ghost-and-zones half of a drag, driven by whoever owns the pointer. */\ninterface GhostDrag {\n move: (e: PointerEvent) => void;\n drop: (e: PointerEvent) => void;\n cancel: () => void;\n}\n\nfunction beginPointerDrag(\n payload: DragPayload,\n source: HTMLElement,\n startX: number,\n startY: number,\n ghostFn: (source: HTMLElement, payload: DragPayload) => HTMLElement,\n): GhostDrag | null {\n if (activeDrag) return null;\n const ghost = ghostFn(source, payload);\n document.body.appendChild(ghost);\n positionGhost(ghost, startX, startY);\n activeDrag = { payload, ghost, lastZone: null };\n\n const teardown = () => {\n activeDrag?.ghost.remove();\n activeDrag = null;\n };\n\n return {\n move(e) {\n if (!activeDrag) return;\n positionGhost(activeDrag.ghost, e.clientX, e.clientY);\n const zone = findZone(e.clientX, e.clientY, payload.kind);\n if (zone !== activeDrag.lastZone) {\n activeDrag.lastZone?.onOver?.(false);\n zone?.onOver?.(true);\n activeDrag.lastZone = zone;\n }\n zone?.onMove?.(payload, e.clientX, e.clientY);\n },\n drop(e) {\n if (!activeDrag) return;\n const zone = findZone(e.clientX, e.clientY, payload.kind);\n const dropped = activeDrag.payload;\n activeDrag.lastZone?.onOver?.(false);\n // `activeDrag` is module state and gates every future drag, so a throwing\n // consumer `onDrop` must not be able to strand it.\n try {\n if (zone) zone.onDrop(dropped, e.clientX, e.clientY);\n } catch (err) {\n console.error('weasel pointerDrag: drop zone onDrop threw', err);\n } finally {\n teardown();\n }\n },\n cancel() {\n activeDrag?.lastZone?.onOver?.(false);\n teardown();\n },\n };\n}\n\n/** Options for `useDragHandle`; supply `createGhost` to override the default DOM-clone ghost. */\nexport interface DragHandleOptions {\n createGhost?: (source: HTMLElement, payload: DragPayload) => HTMLElement;\n}\n\n/** Attach a pointer-driven drag handle: `getPayload` is read at threshold-cross time and a ghost follows the pointer. */\nexport function useDragHandle(\n getPayload: () => DragPayload | null,\n options?: DragHandleOptions,\n) {\n const optsRef = useLatest(options);\n // One session spans the whole press, threshold and all, so a release that\n // never arrives — the row unmounts under the pointer — cannot strand the\n // ghost or its listeners. Before, the two phases owned separate listener\n // triples and only the pre-threshold one was torn down on unmount.\n const live = useRef<PointerSession | null>(null);\n useEffect(() => () => { live.current?.cancel(); }, []);\n\n const onPointerDown = useCallback((e: React.PointerEvent<HTMLElement>) => {\n if (e.pointerType === 'mouse' && e.button !== 0) return;\n const target = e.currentTarget as HTMLElement;\n if (e.target instanceof HTMLElement && e.target.closest('input, button, select, textarea')) return;\n const start = { clientX: e.clientX, clientY: e.clientY };\n let ghost: GhostDrag | null = null;\n let past = false;\n let dropClickGuard: (() => void) | null = null;\n\n // No pointer capture: zones are resolved with `document.elementFromPoint`,\n // which capture would not help, and the source row is free to be removed\n // and re-rendered under the drag.\n live.current = openPointerSession(target, e, {\n onMove: (ev) => {\n if (ghost) { ghost.move(ev); return; }\n if (past) return;\n if (!pastDragThreshold(start, ev)) return;\n past = true;\n const payload = getPayload();\n if (!payload) return;\n const swallowClick = (ce: MouseEvent) => { ce.stopPropagation(); ce.preventDefault(); };\n target.addEventListener('click', swallowClick, { capture: true, once: true });\n dropClickGuard = () => target.removeEventListener('click', swallowClick, { capture: true });\n ghost = beginPointerDrag(\n payload, target, ev.clientX, ev.clientY,\n optsRef.current?.createGhost ?? defaultGhost,\n );\n },\n onEnd: (ev) => {\n live.current = null;\n ghost?.drop(ev);\n // A release away from the source sends it no click, and the guard\n // would eat the next real one. Any click this release does bring is\n // dispatched before a timer runs.\n if (dropClickGuard) setTimeout(dropClickGuard, 0);\n },\n onCancel: () => { live.current = null; ghost?.cancel(); dropClickGuard?.(); },\n }, { capture: false });\n }, [getPayload, optsRef]);\n\n return { onPointerDown, style: { touchAction: 'none' as const } };\n}\n\n/** Options for `useDropZone`; `accepts` filters by `payload.kind`. */\nexport interface DropZoneOptions {\n accepts: (kind: string) => boolean;\n onDrop: (payload: DragPayload, clientX: number, clientY: number) => void;\n onOver?: (active: boolean) => void;\n onMove?: (payload: DragPayload, clientX: number, clientY: number) => void;\n}\n\n/** Register an element as a drop zone for `useDragHandle` payloads. Returns a ref-callback. */\nexport function useDropZone<T extends HTMLElement>(opts: DropZoneOptions): (el: T | null) => void {\n const optsRef = useLatest(opts);\n const cleanupRef = useRef<(() => void) | null>(null);\n return useCallback((el: T | null) => {\n cleanupRef.current?.();\n cleanupRef.current = null;\n if (!el) return;\n cleanupRef.current = registerDropZone({\n el,\n accepts: (k) => optsRef.current.accepts(k),\n onDrop: (p, x, y) => optsRef.current.onDrop(p, x, y),\n onOver: (a) => optsRef.current.onOver?.(a),\n onMove: (p, x, y) => optsRef.current.onMove?.(p, x, y),\n });\n }, [optsRef]);\n}\n"],"mappings":";;;;AAmBA,IAAMA,oBAAY,IAAI,IAAc,GAChCC,IAA6F;AAEjG,SAASC,EAAiB,GAA4B;CAEpD,OADAF,EAAU,IAAIG,CAAI,SACL;EAEX,AADIF,GAAY,aAAaE,MAAM,EAAW,WAAW,OACzDH,EAAU,OAAOG,CAAI;CACvB;AACF;AAEA,SAASC,EAAS,GAAW,GAAW,GAA+B;CACrE,IAAMC,IAAK,SAAS,iBAAiBC,GAAGC,CAAC;CACzC,IAAI,CAACF,GAAI,OAAO;CAChB,KAAK,IAAMG,KAAKR,GACd,IAAIQ,EAAE,GAAG,SAASH,CAAE,KAAKG,EAAE,QAAQC,CAAI,GAAG,OAAOD;CAEnD,OAAO;AACT;AAEA,SAASE,EAAa,GAAqB,GAAmC;CAC5E,IAAMC,IAAOC,EAAO,sBAAsB,GACpCC,IAAQD,EAAO,UAAU,EAAI;CAYnC,IAXA,EAAM,MAAM,WAAW,SACvB,EAAM,MAAM,OAAO,KACnB,EAAM,MAAM,MAAM,KAClB,EAAM,MAAM,QAAQ,GAAGD,EAAK,MAAM,KAClC,EAAM,MAAM,SAAS,GAAGA,EAAK,OAAO,KACpC,EAAM,MAAM,SAAS,KACrB,EAAM,MAAM,gBAAgB,QAC5B,EAAM,MAAM,UAAU,QACtB,EAAM,MAAM,SAAS,SACrB,EAAM,MAAM,aAAa,QACzB,EAAM,MAAM,kBAAkB,iBAC1BG,EAAQ,IAAI,SAAS,GAAG;EAC1B,IAAMC,IAAQ,SAAS,cAAc,KAAK;EAY1C,AAXA,EAAM,cAAc,OAAOD,EAAQ,IAAI,MAAM,GAC7C,EAAM,MAAM,WAAW,YACvB,EAAM,MAAM,MAAM,QAClB,EAAM,MAAM,QAAQ,QACpB,EAAM,MAAM,aAAa,WACzB,EAAM,MAAM,QAAQ,QACpB,EAAM,MAAM,eAAe,SAC3B,EAAM,MAAM,UAAU,WACtB,EAAM,MAAM,aAAa,QACzB,EAAM,MAAM,WAAW,QACvB,EAAM,MAAM,YAAY,6BACxBD,EAAM,YAAYE,CAAK;CACzB;CACA,OAAOF;AACT;AAEA,SAASG,EAAc,GAAiB,GAAW,GAAW;CAC5D,EAAG,MAAM,YAAY,aAAaV,IAAID,EAAG,cAAc,EAAE,MAAME,IAAIF,EAAG,eAAe,EAAE;AACzF;AASA,SAASY,EACP,GACA,GACA,GACA,GACA,GACkB;CAClB,IAAIhB,GAAY,OAAO;CACvB,IAAMiB,IAAQC,EAAQP,GAAQE,CAAO;CAGrC,AAFA,SAAS,KAAK,YAAYI,CAAK,GAC/BF,EAAcE,GAAOE,GAAQC,CAAM,GACnC,IAAa;EAAE;EAAS;EAAO,UAAU;CAAK;CAE9C,IAAMC,UAAiB;EAErB,AADArB,GAAY,MAAM,OAAO,GACzB,IAAa;CACf;CAEA,OAAO;EACL,KAAK,GAAG;GACN,IAAI,CAACA,GAAY;GACjB,EAAcA,EAAW,OAAOsB,EAAE,SAASA,EAAE,OAAO;GACpD,IAAMpB,IAAOC,EAASmB,EAAE,SAASA,EAAE,SAAST,EAAQ,IAAI;GAMxD,AALIX,MAASF,EAAW,aACtBA,EAAW,UAAU,SAAS,EAAK,GACnCE,GAAM,SAAS,EAAI,GACnB,EAAW,WAAWA,IAExBA,GAAM,SAASW,GAASS,EAAE,SAASA,EAAE,OAAO;EAC9C;EACA,KAAK,GAAG;GACN,IAAI,CAACtB,GAAY;GACjB,IAAME,IAAOC,EAASmB,EAAE,SAASA,EAAE,SAAST,EAAQ,IAAI,GAClDU,IAAUvB,EAAW;GAC3B,EAAW,UAAU,SAAS,EAAK;GAGnC,IAAI;IACF,AAAIE,KAAMA,EAAK,OAAOqB,GAASD,EAAE,SAASA,EAAE,OAAO;GACrD,SAASE,GAAK;IACZ,QAAQ,MAAM,8CAA8CA,CAAG;GACjE,UAAU;IACR,EAAS;GACX;EACF;EACA,SAAS;GAEP,AADAxB,GAAY,UAAU,SAAS,EAAK,GACpCqB,EAAS;EACX;CACF;AACF;AAQA,SAAgBI,EACd,GACA,GACA;CACA,IAAMC,IAAUC,EAAUC,CAAO,GAK3BC,IAAOC,EAA8B,IAAI;CA2C/C,OA1CAC,cAAsB;EAAE,EAAK,SAAS,OAAO;CAAG,GAAG,CAAC,CAAC,GA0C9C;EAAE,eAxCaC,GAAa,MAAuC;GACxE,IAAI,EAAE,gBAAgB,WAAW,EAAE,WAAW,GAAG;GACjD,IAAMC,IAAS,EAAE;GACjB,IAAI,EAAE,kBAAkB,eAAe,EAAE,OAAO,QAAQ,iCAAiC,GAAG;GAC5F,IAAMC,IAAQ;IAAE,SAAS,EAAE;IAAS,SAAS,EAAE;GAAQ,GACnDjB,IAA0B,MAC1BkB,IAAO,IACPC,IAAsC;GAK1C,EAAK,UAAUC,EAAmBJ,GAAQ,GAAG;IAC3C,SAAS,MAAO;KACd,IAAIhB,GAAO;MAAE,EAAM,KAAKqB,CAAE;MAAG;KAAQ;KAErC,IADIH,KACA,CAACI,EAAkBL,GAAOI,CAAE,GAAG;KACnC,IAAO;KACP,IAAMzB,IAAU2B,EAAW;KAC3B,IAAI,CAAC3B,GAAS;KACd,IAAM4B,KAAgB,MAAmB;MAAwB,AAAtBC,EAAG,gBAAgB,GAAGA,EAAG,eAAe;KAAG;KAGtF,AAFAT,EAAO,iBAAiB,SAASQ,GAAc;MAAE,SAAS;MAAM,MAAM;KAAK,CAAC,GAC5E,UAAuBR,EAAO,oBAAoB,SAASQ,GAAc,EAAE,SAAS,GAAK,CAAC,GAC1F,IAAQzB,EACNH,GAASoB,GAAQK,EAAG,SAASA,EAAG,SAChCZ,EAAQ,SAAS,eAAejB,CAClC;IACF;IACA,QAAQ,MAAO;KAMb,AALA,EAAK,UAAU,MACfQ,GAAO,KAAKqB,CAAE,GAIVF,KAAgB,WAAWA,GAAgB,CAAC;IAClD;IACA,gBAAgB;KAAwC,AAAtC,EAAK,UAAU,MAAMnB,GAAO,OAAO,GAAGmB,IAAiB;IAAG;GAC9E,GAAG,EAAE,SAAS,GAAM,CAAC;EACvB,GAAG,CAACI,GAAYd,CAAO,CAEd;EAAe,OAAO,EAAE,aAAa,OAAgB;CAAE;AAClE;AAWA,SAAgBiB,EAAmC,GAA+C;CAChG,IAAMjB,IAAUC,EAAUiB,CAAI,GACxBC,IAAaf,EAA4B,IAAI;CACnD,OAAOE,GAAa,MAAiB;EAGnC,AAFAa,EAAW,UAAU,GACrB,EAAW,UAAU,MAChBzC,MACL,EAAW,UAAUH,EAAiB;GACpC;GACA,UAAU,MAAMyB,EAAQ,QAAQ,QAAQoB,CAAC;GACzC,SAAS,GAAG,GAAG,MAAMpB,EAAQ,QAAQ,OAAOqB,GAAG1C,GAAGC,CAAC;GACnD,SAAS,MAAMoB,EAAQ,QAAQ,SAASsB,CAAC;GACzC,SAAS,GAAG,GAAG,MAAMtB,EAAQ,QAAQ,SAASqB,GAAG1C,GAAGC,CAAC;EACvD,CAAC;CACH,GAAG,CAACoB,CAAO,CAAC;AACd"}
|
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@@ -6,21 +6,25 @@ function n(n, r) {
|
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6
6
|
clientY: n.clientY
|
|
7
7
|
}, a = !1, o = (e) => {
|
|
8
8
|
a || t(i, e, r.threshold) && (a = !0, r.onActivate?.(e));
|
|
9
|
-
}, s =
|
|
9
|
+
}, s = r.origin ?? n.currentTarget, c = s.ownerDocument.defaultView ?? s.ownerDocument, l = (e) => {
|
|
10
|
+
a && e.key === "Escape" && (e.preventDefault(), e.stopPropagation(), d.cancel());
|
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11
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+
}, u = () => c.removeEventListener("keydown", l, !0);
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12
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+
c.addEventListener("keydown", l, !0);
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+
let d = e(s, n, {
|
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10
14
|
onMove: (e) => {
|
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11
15
|
o(e), a && r.onMove(e);
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12
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|
},
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|
onEnd: (e) => {
|
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14
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-
a ? r.onCommit(e) : r.onClick?.(e);
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+
u(), a ? r.onCommit(e) : r.onClick?.(e);
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19
|
},
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onCancel: () => {
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-
r.onCancel?.();
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+
u(), r.onCancel?.();
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|
}
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|
});
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return {
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isDragging: () => a,
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cancel: () => {
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-
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+
d.cancel();
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}
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};
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"thresholdDrag.js","names":["startThresholdDrag","start","e","activated","maybeActivate","pastDragThreshold","ev","opts","session","openPointerSession"],"sources":["../../../../src/interactions/gestures/thresholdDrag/thresholdDrag.ts"],"sourcesContent":["import { openPointerSession, pastDragThreshold } from '@weasel-js/routing';\n\n/**\n * A drag that does not start until the pointer has moved far enough to mean\n * it. Below the threshold the gesture is still a click; above it, `onActivate`\n * fires once and every later move is a drag.\n *\n * The pointer lifecycle underneath — capture, pointer identity, lost-capture\n * and missed-release recovery, teardown — belongs to `openPointerSession`.\n */\nexport interface ThresholdDragOptions {\n /** Travel, in CSS pixels, that makes the press a drag. Default `DRAG_THRESHOLD_PX`. */\n threshold?: number;\n /** Element the session opens on. Defaults to `e.currentTarget`; a list must\n * pass its container, since a grabbed row unmounting drops capture. */\n origin?: Element;\n onActivate?: (e: PointerEvent) => void;\n onMove: (e: PointerEvent) => void;\n onCommit: (e: PointerEvent) => void;\n /** Released below the threshold — the click the press turned out to be. */\n onClick?: (e: PointerEvent) => void;\n /** Ended without a release: pointercancel, lost capture, or `cancel()`. */\n onCancel?: () => void;\n}\n\n/** Handle returned by `startThresholdDrag` exposing live gesture state. */\nexport interface ThresholdDragHandle {\n /** True after the pointer has moved past `threshold` and the drag is live. */\n isDragging: () => boolean;\n /** End the gesture now, as a cancel. For an unmount,
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1
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+
{"version":3,"file":"thresholdDrag.js","names":["startThresholdDrag","start","e","activated","maybeActivate","pastDragThreshold","ev","opts","origin","keys","onKey","session","unlisten","openPointerSession"],"sources":["../../../../src/interactions/gestures/thresholdDrag/thresholdDrag.ts"],"sourcesContent":["import { openPointerSession, pastDragThreshold } from '@weasel-js/routing';\n\n/**\n * A drag that does not start until the pointer has moved far enough to mean\n * it. Below the threshold the gesture is still a click; above it, `onActivate`\n * fires once and every later move is a drag.\n *\n * The pointer lifecycle underneath — capture, pointer identity, lost-capture\n * and missed-release recovery, teardown — belongs to `openPointerSession`.\n */\nexport interface ThresholdDragOptions {\n /** Travel, in CSS pixels, that makes the press a drag. Default `DRAG_THRESHOLD_PX`. */\n threshold?: number;\n /** Element the session opens on. Defaults to `e.currentTarget`; a list must\n * pass its container, since a grabbed row unmounting drops capture. */\n origin?: Element;\n onActivate?: (e: PointerEvent) => void;\n onMove: (e: PointerEvent) => void;\n onCommit: (e: PointerEvent) => void;\n /** Released below the threshold — the click the press turned out to be. */\n onClick?: (e: PointerEvent) => void;\n /** Ended without a release: pointercancel, lost capture, Escape during the drag, or `cancel()`. */\n onCancel?: () => void;\n}\n\n/** Handle returned by `startThresholdDrag` exposing live gesture state. */\nexport interface ThresholdDragHandle {\n /** True after the pointer has moved past `threshold` and the drag is live. */\n isDragging: () => boolean;\n /** End the gesture now, as a cancel. For an unmount, or any other rule the caller owns. */\n cancel: () => void;\n}\n\n/** Begin a threshold-gated drag from a React PointerDown event; returns a handle exposing live state. */\nexport function startThresholdDrag(\n e: React.PointerEvent,\n opts: ThresholdDragOptions,\n): ThresholdDragHandle {\n const start = { clientX: e.clientX, clientY: e.clientY };\n let activated = false;\n\n const maybeActivate = (ev: PointerEvent) => {\n if (activated) return;\n if (!pastDragThreshold(start, ev, opts.threshold)) return;\n activated = true;\n opts.onActivate?.(ev);\n };\n\n const origin = opts.origin ?? (e.currentTarget as Element);\n const keys: EventTarget = origin.ownerDocument.defaultView ?? origin.ownerDocument;\n // Window capture, and stopped there: the Escape that ends a drag must not also close the dialog the drag is in.\n const onKey = (ev: Event) => {\n if (!activated || (ev as KeyboardEvent).key !== 'Escape') return;\n ev.preventDefault();\n ev.stopPropagation();\n session.cancel();\n };\n const unlisten = () => keys.removeEventListener('keydown', onKey, true);\n keys.addEventListener('keydown', onKey, true);\n\n const session = openPointerSession(origin, e, {\n onMove: (ev) => {\n maybeActivate(ev);\n if (activated) opts.onMove(ev);\n },\n onEnd: (ev) => {\n unlisten();\n if (activated) opts.onCommit(ev);\n else opts.onClick?.(ev);\n },\n onCancel: () => {\n unlisten();\n opts.onCancel?.();\n },\n });\n\n return {\n isDragging: () => activated,\n cancel: () => { session.cancel(); },\n };\n}\n"],"mappings":";;AAkCA,SAAgBA,EACd,GACA,GACqB;CACrB,IAAMC,IAAQ;EAAE,SAASC,EAAE;EAAS,SAASA,EAAE;CAAQ,GACnDC,IAAY,IAEVC,KAAiB,MAAqB;EAC1C,AAAID,KACCE,EAAkBJ,GAAOK,GAAIC,EAAK,SAAS,MAChD,IAAY,IACZA,EAAK,aAAaD,CAAE;CACtB,GAEME,IAASD,EAAK,UAAWL,EAAE,eAC3BO,IAAoBD,EAAO,cAAc,eAAeA,EAAO,eAE/DE,KAAS,MAAc;EAC3B,AAAKP,KAAcG,EAAqB,QAAQ,aAChDA,EAAG,eAAe,GAClBA,EAAG,gBAAgB,GACnBK,EAAQ,OAAO;CACjB,GACMC,UAAiBH,EAAK,oBAAoB,WAAWC,GAAO,EAAI;CACtE,EAAK,iBAAiB,WAAWA,GAAO,EAAI;CAE5C,IAAMC,IAAUE,EAAmBL,GAAQN,GAAG;EAC5C,SAAS,MAAO;GAEd,AADAE,EAAcE,CAAE,GACZH,KAAWI,EAAK,OAAOD,CAAE;EAC/B;EACA,QAAQ,MAAO;GAEb,AADAM,EAAS,GACLT,IAAWI,EAAK,SAASD,CAAE,IAC1BC,EAAK,UAAUD,CAAE;EACxB;EACA,gBAAgB;GAEd,AADAM,EAAS,GACTL,EAAK,WAAW;EAClB;CACF,CAAC;CAED,OAAO;EACL,kBAAkBJ;EAClB,cAAc;GAAE,EAAQ,OAAO;EAAG;CACpC;AACF"}
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@@ -1,7 +1,6 @@
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1
1
|
import '@weasel-js/geom';
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2
2
|
import { Bounds } from '@weasel-js/routing';
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3
|
-
import {
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4
|
-
import './autoPoseDescriptor-vCdt55xm.js';
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3
|
+
import { c as RotatedPose } from './autoPoseDescriptor-Ct7yqivU.js';
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4
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6
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/**
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7
6
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* Minimal node interface for the simulation primitive. Matches d3-force's
|
package/dist/math.d.ts
CHANGED
|
@@ -1,5 +1,4 @@
|
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1
1
|
export { DEFAULT_FLATTEN_TOLERANCE, PATH_C, PATH_CMD_LENGTHS, PATH_L, PATH_M, PATH_Q, PATH_Z, Path, PathBuilder, PathFillRule, PolygonPath, RectPath, flattenCubic, flattenCubicWithArcLen, flattenQuadratic, flattenQuadraticWithArcLen, pathCommandCoordCount, pointAlongPath, polygonFromPoints, polylineFromPoints, rectPath } from '@weasel-js/geom';
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|
2
2
|
export { Point2 as Vec2 } from '@weasel-js/routing';
|
|
3
|
-
export { P as PoseDescriptor, t as translatePoseViaDescriptor } from './
|
|
4
|
-
export { a as Simulation, d as SimulationCore, e as SimulationForce, S as SimulationNode, f as SimulationOptions, h as createSimulation, i as rotatePoint } from './math-
|
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5
|
-
export { A as AUTO_POSE_DESCRIPTOR } from './autoPoseDescriptor-vCdt55xm.js';
|
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3
|
+
export { A as AUTO_POSE_DESCRIPTOR, P as PoseDescriptor, t as translatePoseViaDescriptor } from './autoPoseDescriptor-Ct7yqivU.js';
|
|
4
|
+
export { a as Simulation, d as SimulationCore, e as SimulationForce, S as SimulationNode, f as SimulationOptions, h as createSimulation, i as rotatePoint } from './math-J-ACHyEg.js';
|
package/dist/move.d.ts
CHANGED
|
@@ -1,15 +1,16 @@
|
|
|
1
|
-
import { O as OriginProjection } from './originProjection-
|
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2
|
-
export { U as UseMoveOptions } from './originProjection-
|
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3
|
-
import { S as SnapTarget } from './types-
|
|
4
|
-
import { M as MoveBehavior } from './types-
|
|
1
|
+
import { O as OriginProjection } from './originProjection-gHnOup4e.js';
|
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2
|
+
export { U as UseMoveOptions } from './originProjection-gHnOup4e.js';
|
|
3
|
+
import { S as SnapTarget } from './types-k-5Oqh-U.js';
|
|
4
|
+
import { M as MoveBehavior } from './types-B4iJRHC3.js';
|
|
5
5
|
import '@weasel-js/history';
|
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6
6
|
import '@weasel-js/geom';
|
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7
7
|
import '@weasel-js/routing';
|
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8
8
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9
9
|
/**
|
|
10
|
-
* Move behavior that drops the dragged
|
|
11
|
-
* for `dwellMs`, reparenting
|
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12
|
-
*
|
|
10
|
+
* Move behavior that drops the dragged nodes into a container the pointer
|
|
11
|
+
* hovers over for `dwellMs`, reparenting each and giving it the slot
|
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12
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+
* `findTarget` answers for its id. A node `findTarget` has no slot for in
|
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13
|
+
* that container rides along with the first, at its offset from it.
|
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13
14
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*
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14
15
|
* The dwell is what keeps a drag that merely passes over a container from
|
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15
16
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* being captured by it.
|
|
@@ -24,10 +25,10 @@ declare function snapToContainer<TPose>(args: {
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24
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25
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/**
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26
27
|
* Move behavior for a drag that is only meaningful near where it started:
|
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|
-
* release inside `radius` and
|
|
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|
-
* outside it and
|
|
29
|
-
* `onFreeRelease`.
|
|
30
|
-
* preserved.
|
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28
|
+
* release inside `radius` and every dragged node returns to its original
|
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29
|
+
* pose; release outside it and they all either spring back anyway or are
|
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|
+
* deleted, per `onFreeRelease`. The distance is the first dragged node's. A
|
|
31
|
+
* deletion is recorded as undoable ops with paint order preserved.
|
|
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32
|
*/
|
|
32
33
|
declare function snapBackOrDelete<TPose extends {
|
|
33
34
|
x: number;
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@@ -3,9 +3,9 @@ import { Reflection } from '@weasel-js/registry';
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3
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type ShaderUniform = number | [number, number] | [number, number, number] | [number, number, number, number] | readonly number[] | Float32Array | Int32Array | Uint32Array | TextureHandle;
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type ShaderUniform = number | [number, number] | [number, number, number] | [number, number, number, number] | readonly number[] | Float32Array | Float64Array | Int32Array | Uint32Array | TextureHandle;
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{"version":3,"file":"DrawCommand.js","names":["SPRITE_STRIDE"],"sources":["../../src/renderer/DrawCommand.ts"],"sourcesContent":["// Import the source types directly, NOT through the `@weasel-js/core` self-barrel.\n// `src/index.ts` reexports `renderer/index.ts`, which reexports this module — so a\n// barrel import here forms a DrawCommand.ts → index.ts → renderer/index.ts → DrawCommand.ts\n// cycle that makes the dts bundler split them into mutually-dependent chunks and warn.\nimport type { Path } from '@weasel-js/geom';\nimport type {
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{"version":3,"file":"DrawCommand.js","names":["SPRITE_STRIDE"],"sources":["../../src/renderer/DrawCommand.ts"],"sourcesContent":["// Import the source types directly, NOT through the `@weasel-js/core` self-barrel.\n// `src/index.ts` reexports `renderer/index.ts`, which reexports this module — so a\n// barrel import here forms a DrawCommand.ts → index.ts → renderer/index.ts → DrawCommand.ts\n// cycle that makes the dts bundler split them into mutually-dependent chunks and warn.\nimport type { Path } from '@weasel-js/geom';\nimport type { CommandFill, CommandStroke } from '@weasel-js/paint';\nimport type { TextAlign, TextDirection, TextStyle } from '@weasel-js/text';\nimport type { ResolvedRun } from '@weasel-js/text';\nimport type { TextVerticalAlign } from '@weasel-js/text';\nimport type { GlMat3 } from './math/mat3';\nimport type { ShaderProgramHandle, ShaderUniform } from './shaders/registerProgram';\nimport type { Effect } from './effects/types';\n\n/**\n * Solid-fill paint variant (subset of the full `FillStyle` union from\n * `@weasel-js/core`). Kept for back-compat with step-1/2 consumers and\n * because some code reads `fill.color` directly. Through step 4, fills can\n * be any `FillStyle` variant — solid, pattern, or gradient.\n */\nexport interface SolidPaint {\n fill?: 'solid';\n /** Any CSS color string accepted by `parseColor`: hex, `rgb()`/`rgba()`, `hsl()`/`hsla()`, named, or `transparent`. */\n color: string;\n opacity?: number;\n}\n\n/** DrawCommand variants implemented through step 6. */\nexport type DrawCommand =\n | PathDrawCommand\n | GroupDrawCommand\n | TextDrawCommand\n | ImageDrawCommand\n | SpritesDrawCommand\n | ShaderDrawCommand;\n\n/** Draw a path, filled and/or stroked. The workhorse command: every shape the\n * kit draws that is not text, an image, or a custom shader is one of these. */\nexport interface PathDrawCommand {\n kind: 'path';\n path: Path;\n /** Solid, pattern, or gradient (linear/radial/conic), resolved for the\n * renderer: `commandFill` makes one from a node's `FillStyle`. */\n fill?: CommandFill;\n /** Stroke spec. Its `paint` takes what `fill` does. */\n stroke?: CommandStroke;\n /**\n * Optional flat RGBA-per-path-anchor color array (length =\n * `4 × countPathAnchors(path)`, floats in 0..1). The renderer\n * arc-length-interpolates these per-anchor colors across the\n * flattened/triangulated mesh between consecutive anchors using the\n * mesh's `anchorA` / `anchorB` / `anchorT` parameterization.\n *\n * **`fill` must also be set when using `vertexColors`.** The renderer\n * only enters the per-vertex shader path when the command has a fill\n * (the fill provides the opacity uniform; the vertex colors override\n * the fill's color). Pass any solid `fill` (e.g. `{ color: '#fff' }`)\n * as the placeholder; the per-vertex colors win in the shader.\n */\n vertexColors?: number[];\n}\n\n/** Draw a list of commands under a shared transform, opacity, color matrix\n * and clip. Groups nest, and their effects accumulate down the stack — this\n * is how a container node's transform reaches its descendants. */\nexport interface GroupDrawCommand {\n kind: 'group';\n transform?: GlMat3;\n alpha?: number;\n /**\n * Optional 4×5 color matrix (row-major, 20 numbers) — `out = M₄ₓ₄ * in + bias`.\n * Accumulated multiplicatively down the group stack. Defaults to identity.\n */\n colorMatrix?: number[];\n /** Optional clip path. When set, the renderer rasterizes this path into\n * the stencil buffer before drawing `children`; the children paint only\n * where the clip covers. Nested groups with clips intersect — a child\n * cannot escape an ancestor's clip. Max 7 nesting levels; the renderer\n * throws if exceeded. */\n clip?: Path;\n /**\n * Full-screen passes run over this group's own pixels, in order, before it\n * is composited into its parent.\n *\n * Unlike every other field here, this does not accumulate down the group\n * stack — it is a render-target boundary. The children draw into a buffer of\n * their own, each effect reads the previous one's output, and the result is\n * composited back under this group's `transform`, `alpha`, `colorMatrix` and\n * whatever clip encloses it. So a blur here blurs this group and nothing\n * around it, which is what a CSS `filter` on the canvas cannot do.\n *\n * An empty or absent list costs nothing: no buffer is allocated until a\n * group asks for one.\n */\n effects?: readonly Effect[];\n children: DrawCommand[];\n}\n\n/**\n * Text draw command. Renders one or more runs at (`x`, `y`) in screen\n * space, optionally word-wrapping at `maxWidth`. The renderer resolves\n * each run's `(fontFamily, fontWeight, fontStyle)` to an MSDF atlas via\n * `resolveFontVariant` and bucket-draws by atlas + color group.\n *\n * `style` carries node-level defaults (`lineHeight`, anti-alias width)\n * that don't belong on individual runs.\n */\nexport interface TextDrawCommand {\n kind: 'text';\n x: number;\n y: number;\n runs: ResolvedRun[];\n /** Wrap width. Absent never wraps. */\n maxWidth?: number;\n align?: TextAlign;\n /** What `start` / `end` resolve against, and the base direction of bidi\n * reordering — see `LayoutRunsOpts.direction`. Default `style`'s. */\n direction?: TextDirection | 'auto';\n /** Spread each wrapped line across `width` — see `LayoutRunsOpts.justify`.\n * `align` then sets only the lines it does not spread. Default `false`. */\n justify?: boolean;\n /** Box width `align` resolves within, from `x`. Default `maxWidth`; with\n * neither, `x` is the line's left edge, midpoint or right edge. */\n width?: number;\n style: TextStyle;\n /** Box height for vertical alignment. When set with `verticalAlign`,\n * the laid-out block shifts within `[y, y+height]`. */\n height?: number;\n /** Default 'top' — the legacy top-anchored behavior. */\n verticalAlign?: TextVerticalAlign;\n}\n\n/**\n * Image draw command — renders `image` at screen-space rect (x, y, w, h).\n * The image is stretched to fit; no tiling. Use a pattern FillStyle on a path\n * for tiling.\n */\nexport interface ImageDrawCommand {\n kind: 'image';\n image: ImageBitmap;\n x: number;\n y: number;\n w: number;\n h: number;\n opacity?: number;\n /** Magnification filter. `'linear'` (default) smooths; `'nearest'` shows\n * device pixels as hard squares — required by anything magnifying a\n * framebuffer readback, where blur destroys the point of the readback. */\n sampling?: 'linear' | 'nearest';\n /** Sub-rectangle of `image` to draw, in bitmap pixels from the top-left.\n * Omitted draws the whole bitmap. Not range-checked: a rect past the edge\n * samples outside [0..1], which CLAMP_TO_EDGE smears. With\n * `sampling: 'linear'` the filter reaches half a texel beyond `source`, so\n * atlas frames need a gutter (see `SpriteSheet.spacing`) or `'nearest'`. */\n source?: { x: number; y: number; w: number; h: number };\n /** Mirror the sampled region within the destination rect. The quad does not\n * move — a flipped draw covers exactly the pixels an unflipped one does. */\n flipX?: boolean;\n flipY?: boolean;\n}\n\n/** Floats per sprite in `SpritesDrawCommand.sprites`. */\nexport const SPRITE_STRIDE = 9;\n\n/**\n * Draw many quads sampling one bitmap — an atlas, a sprite sheet, a wall of\n * thumbnails. The same picture as a run of `ImageDrawCommand`s the renderer\n * would coalesce anyway, handed over already packed so it never walks a\n * command object per quad.\n *\n * Reach for it past a few thousand sprites. Below that a plain run of image\n * commands merges into the same single draw and reads better; the packed form\n * exists because at 20,000 the object walk is about half the frame.\n *\n * The sprites are one run: they share a texture, a filter, and whatever group\n * transform, alpha, color matrix and clip are live, exactly as a merged run of\n * image commands would. Anything varying per sprite is in the array.\n */\nexport interface SpritesDrawCommand {\n kind: 'sprites';\n image: ImageBitmap;\n /** Magnification filter for the whole run, as `ImageDrawCommand.sampling`. */\n sampling?: 'linear' | 'nearest';\n /**\n * `SPRITE_STRIDE` floats per sprite:\n * `dx, dy, dw, dh, sx, sy, sw, sh, opacity`.\n *\n * Destination is in the group's coordinates; source is in bitmap pixels,\n * like `ImageDrawCommand.source`. A negative `sw` or `sh` mirrors that axis\n * within the source rect, which is what `flipX` / `flipY` do. A trailing\n * partial sprite is ignored.\n */\n sprites: Float32Array;\n}\n\n/**\n * Custom shader draw command. The renderer generates a quad over `bounds`\n * and dispatches the consumer's fragment shader with the kit's vertex prelude.\n *\n * `uniforms` keys must match names declared in the consumer's fragment shader.\n * The kit automatically sets `u_bounds`, `u_view`, and `u_proj` — do not\n * declare those in `uniforms`.\n *\n * @experimental API may change before v2.\n */\nexport interface ShaderDrawCommand {\n kind: 'shader';\n program: ShaderProgramHandle;\n uniforms: Record<string, ShaderUniform>;\n /** Screen-space bounding rect in CSS pixels. */\n bounds: { x: number; y: number; w: number; h: number };\n}\n"],"mappings":";AAiKA,IAAaA,IAAgB"}
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import { FRAG_SRC as n, PATH_FILL_ATTRIBUTES as r, PATH_FILL_UNIFORMS as i, PATH_FILL_VCOLOR_ATTRIBUTES as a, VCOLOR_FRAG_SRC as o, VCOLOR_VERT_SRC as s, VERT_SRC as c } from "./shaders/pathFill.js";
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import { PATTERN_FILL_ATTRIBUTES as _, PATTERN_FILL_UNIFORMS as v, PATTERN_FRAG_SRC as y, PATTERN_VERT_SRC as b } from "./shaders/patternFill.js";
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import { GLYPH_GRAD_FRAG_SRC as x, GLYPH_GRAD_UNIFORMS as S, GLYPH_PAINT_ATTRIBUTES as C, GLYPH_PAINT_VERT_SRC as w, GLYPH_PATTERN_FRAG_SRC as T, GLYPH_PATTERN_UNIFORMS as E, GLYPH_TEXTURE_FRAG_SRC as D, GLYPH_TEXTURE_UNIFORMS as ee } from "./shaders/glyphPaint.js";
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let
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if (
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this.widthCss = e.width, this.heightCss = e.height, this.dpr = e.dpr, this.imageMinification = e.imageMinification ?? "linear", this.flattenTolerance = e.flattenTolerance, this.bakeBudget = e.bakeBudget ??
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let
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this.meshCache = new M(this.gl, D), this.textureCache = new N(this.gl), this.imageCache = new P(this.gl, this.imageMinification), this.gradRamps = new F(this.gl), this.uploadQuadGeometry(), this.drawBatch = new R(this.gl, this.batchFill), this.whiteTexture = $(this.gl);
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let x = e.gl ?? e.canvas.getContext("webgl2", { stencil: !0 });
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if (!x) throw Error("WeaselRenderer: WebGL2 not available");
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this.gl = x, this.effectTargets = new W(this.gl), this.paintScratch = new te(this.gl);
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let S = typeof this.gl.getContextAttributes == "function" ? this.gl.getContextAttributes() : null;
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if (S && S.stencil === !1) throw Error("WeaselRenderer: the supplied WebGL2 context has no stencil buffer. Create it with { stencil: true } — clips and even-odd fills need one.");
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this.widthCss = e.width, this.heightCss = e.height, this.dpr = e.dpr, this.imageMinification = e.imageMinification ?? "linear", this.flattenTolerance = e.flattenTolerance, this.bakeBudget = e.bakeBudget ?? q, this.textOutlineMinScreenSize = e.textOutlineMinScreenSize ?? I, this.canvas = e.canvas ?? null, this.canvas && (this.canvas.width = Math.round(e.width * e.dpr), this.canvas.height = Math.round(e.height * e.dpr), this.canvas.style && (this.canvas.style.width = `${e.width}px`, this.canvas.style.height = `${e.height}px`));
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let C = this.canvas ?? this.gl.canvas ?? null;
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C && typeof C.addEventListener == "function" && (this.lossTarget = C, this.lossTarget.addEventListener("webglcontextlost", this.boundOnLost), this.lossTarget.addEventListener("webglcontextrestored", this.boundOnRestored)), this.applyGlState(), this.applyTarget(), this.pathFill = new t(this.gl, c, n), this.pathFill.lookupUniforms(i), this.pathFill.lookupAttributes(r), this.pathFillVColor = new t(this.gl, s, o), this.pathFillVColor.lookupUniforms(i), this.pathFillVColor.lookupAttributes(a), this.batchFill = new t(this.gl, f, d), this.batchFill.lookupUniforms(u), this.batchFill.lookupAttributes(l), this.gradFill = new t(this.gl, g, h), this.gradFill.lookupUniforms(m), this.gradFill.lookupAttributes(p), this.patternFill = new t(this.gl, b, y), this.patternFill.lookupUniforms(v), this.patternFill.lookupAttributes(_), this.meshCache = new O(this.gl), this.textureCache = new k(this.gl), this.imageCache = new j(this.gl, this.imageMinification), this.gradRamps = new M(this.gl), this.uploadQuadGeometry(), this.drawBatch = new R(this.gl, this.batchFill), this.whiteTexture = $(this.gl);
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}
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uploadQuadGeometry() {
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let e = this.gl;
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if (this.quadVbo = e.createBuffer(), this.quadIbo = e.createBuffer(), !this.quadVbo || !this.quadIbo) throw Error("WeaselRenderer: failed to create quad geometry buffers");
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e.bindBuffer(e.ARRAY_BUFFER, this.quadVbo), e.bufferData(e.ARRAY_BUFFER,
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e.bindBuffer(e.ARRAY_BUFFER, this.quadVbo), e.bufferData(e.ARRAY_BUFFER, U, e.STATIC_DRAW), e.bindBuffer(e.ARRAY_BUFFER, null), e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, this.quadIbo), e.bufferData(e.ELEMENT_ARRAY_BUFFER, H, e.STATIC_DRAW), e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, null);
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}
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registerProgram(e) {
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let t =
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let t = P(e.id);
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if (!t) throw Error(`WeaselRenderer.registerProgram: program "${e.id}" not found in source registry. Call the module-level registerProgram() first.`);
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this.installProgram(e.id, t, Z(this.gl, t));
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}
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@@ -108,7 +109,7 @@ var ae = {
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}
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refreshPrograms() {
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for (let [e, t] of this.programSources) {
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let n =
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let n = P(e);
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if (n && n !== t) {
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if (n.vert === t.vert && n.frag === t.frag) {
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this.programSources.set(e, n);
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@@ -125,7 +126,7 @@ var ae = {
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ensureProgram(e) {
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let t = this.programRegistry.get(e);
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if (t) return t;
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if (this.disposed || !
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+
if (this.disposed || !P(e)) return null;
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try {
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this.registerProgram({ id: e });
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} catch (t) {
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@@ -136,21 +137,30 @@ var ae = {
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glyphPaintProgram(e) {
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let n = this.glyphPaintPrograms.get(e);
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if (n) return n;
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let [r, i] =
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return a.lookupUniforms(i), a.lookupAttributes(
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+
let [r, i] = ne[e], a = new t(this.gl, w, r);
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+
return a.lookupUniforms(i), a.lookupAttributes(C), this.glyphPaintPrograms.set(e, a), a;
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}
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applyGlState() {
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let e = this.gl;
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-
e.enable(e.BLEND), e.blendFunc(e.ONE, e.ONE_MINUS_SRC_ALPHA), e.disable(e.DEPTH_TEST), e.disable(e.CULL_FACE), e.clearColor(0, 0, 0, 0);
|
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e.enable(e.BLEND), e.blendFunc(e.ONE, e.ONE_MINUS_SRC_ALPHA), e.disable(e.DEPTH_TEST), e.disable(e.CULL_FACE), e.clearColor(0, 0, 0, 0), e.colorMask(!0, !0, !0, !0), e.bindVertexArray(null), e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, !1);
|
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+
}
|
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+
deviceRect() {
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+
let e = this.target?.origin.x ?? 0, t = this.target?.origin.y ?? 0, n = Math.round(e * this.dpr), r = Math.round(t * this.dpr);
|
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|
+
return {
|
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150
|
+
x: n,
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|
+
y: r,
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|
+
width: Math.round((e + this.widthCss) * this.dpr) - n,
|
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153
|
+
height: Math.round((t + this.heightCss) * this.dpr) - r
|
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154
|
+
};
|
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145
155
|
}
|
|
146
156
|
applyTarget() {
|
|
147
|
-
let e = this.gl, t
|
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157
|
+
let e = this.gl, { x: t, y: n, width: r, height: i } = this.deviceRect();
|
|
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158
|
if (!this.target) {
|
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|
-
e.disable(e.SCISSOR_TEST), e.viewport(0, 0,
|
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|
+
e.disable(e.SCISSOR_TEST), e.viewport(0, 0, r, i);
|
|
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160
|
return;
|
|
151
161
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}
|
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|
-
let
|
|
153
|
-
e.viewport(
|
|
162
|
+
let a = e.drawingBufferHeight - n - i;
|
|
163
|
+
e.viewport(t, a, r, i), e.scissor(t, a, r, i), e.enable(e.SCISSOR_TEST);
|
|
154
164
|
}
|
|
155
165
|
setTarget(e) {
|
|
156
166
|
this.target = e, this.applyTarget();
|
|
@@ -165,12 +175,9 @@ var ae = {
|
|
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165
175
|
e.preventDefault(), this.contextLost = !0;
|
|
166
176
|
}
|
|
167
177
|
onContextRestored() {
|
|
168
|
-
this.contextLost = !1, this.applyGlState(), this.applyTarget(), this.effectTargets.releaseAll(), this.paintScratch.release(), this.paintResources.release(), this.paintResources = e(), this.pathFill = new t(this.gl, c, n), this.pathFill.lookupUniforms(i), this.pathFill.lookupAttributes(r), this.pathFillVColor = new t(this.gl, s, o), this.pathFillVColor.lookupUniforms(i), this.pathFillVColor.lookupAttributes(a), this.
|
|
169
|
-
let T = this.pathFill.attribute("a_position");
|
|
170
|
-
if (T === void 0) throw Error("a_position missing after restore");
|
|
171
|
-
this.meshCache = new M(this.gl, T), this.textureCache = new N(this.gl), this.imageCache.abandon(), this.imageCache = new P(this.gl, this.imageMinification), this.gradRamps = new F(this.gl), X(), this.uploadQuadGeometry(), this.drawBatch = new R(this.gl, this.batchFill), this.whiteTexture = $(this.gl);
|
|
178
|
+
this.contextLost = !1, this.applyGlState(), this.applyTarget(), this.effectTargets.releaseAll(), this.paintScratch.release(), this.paintResources.release(), this.paintResources = e(), this.pathFill = new t(this.gl, c, n), this.pathFill.lookupUniforms(i), this.pathFill.lookupAttributes(r), this.pathFillVColor = new t(this.gl, s, o), this.pathFillVColor.lookupUniforms(i), this.pathFillVColor.lookupAttributes(a), this.batchFill = new t(this.gl, f, d), this.batchFill.lookupUniforms(u), this.batchFill.lookupAttributes(l), this.gradFill = new t(this.gl, g, h), this.gradFill.lookupUniforms(m), this.gradFill.lookupAttributes(p), this.patternFill = new t(this.gl, b, y), this.patternFill.lookupUniforms(v), this.patternFill.lookupAttributes(_), this.glyphPaintPrograms.clear(), this.meshCache = new O(this.gl), this.textureCache = new k(this.gl), this.imageCache.abandon(), this.imageCache = new j(this.gl, this.imageMinification), this.gradRamps = new M(this.gl), J(), this.uploadQuadGeometry(), this.drawBatch = new R(this.gl, this.batchFill), this.whiteTexture = $(this.gl);
|
|
172
179
|
for (let e of this.programRegistry.keys()) {
|
|
173
|
-
let t =
|
|
180
|
+
let t = P(e);
|
|
174
181
|
if (t) try {
|
|
175
182
|
this.programRegistry.set(e, Z(this.gl, t)), this.programSources.set(e, t);
|
|
176
183
|
} catch (t) {
|
|
@@ -182,11 +189,10 @@ var ae = {
|
|
|
182
189
|
if (this.disposed) return;
|
|
183
190
|
this.disposed = !0;
|
|
184
191
|
let e = this.gl;
|
|
185
|
-
this.
|
|
192
|
+
this.lossTarget && (this.lossTarget.removeEventListener("webglcontextlost", this.boundOnLost), this.lossTarget.removeEventListener("webglcontextrestored", this.boundOnRestored)), this.meshCache.dispose(), this.paintResources.release();
|
|
186
193
|
for (let t of [
|
|
187
194
|
this.pathFill,
|
|
188
195
|
this.pathFillVColor,
|
|
189
|
-
this.imageFill,
|
|
190
196
|
this.batchFill,
|
|
191
197
|
this.gradFill,
|
|
192
198
|
this.patternFill,
|
|
@@ -205,12 +211,11 @@ var ae = {
|
|
|
205
211
|
spans: a
|
|
206
212
|
};
|
|
207
213
|
let o = this.gl;
|
|
208
|
-
this.meshCache.drainPendingDeletes(), this.refreshPrograms(),
|
|
209
|
-
let s = {
|
|
214
|
+
this.meshCache.drainPendingDeletes(), this.imageCache.drainPendingDeletes(), this.textureCache.sweep(A), this.refreshPrograms(), Y(this.bakeBudget), this.groupState.reset(), this.drawBatch.reset(), this.effectTargets.reclaim(), o.bindFramebuffer(o.FRAMEBUFFER, null), this.applyGlState(), this.applyTarget(), this.target?.clear !== !1 && (o.stencilMask(255), o.clear(o.COLOR_BUFFER_BIT | o.STENCIL_BUFFER_BIT));
|
|
215
|
+
let s = this.deviceRect(), c = {
|
|
210
216
|
gl: o,
|
|
211
217
|
pathFill: this.pathFill,
|
|
212
218
|
pathFillVColor: this.pathFillVColor,
|
|
213
|
-
imageFill: this.imageFill,
|
|
214
219
|
batchFill: this.batchFill,
|
|
215
220
|
gradFill: this.gradFill,
|
|
216
221
|
patternFill: this.patternFill,
|
|
@@ -236,27 +241,27 @@ var ae = {
|
|
|
236
241
|
effectTargets: this.effectTargets,
|
|
237
242
|
paintScratch: this.paintScratch,
|
|
238
243
|
renderTarget: null,
|
|
239
|
-
deviceWidth:
|
|
240
|
-
deviceHeight:
|
|
244
|
+
deviceWidth: s.width,
|
|
245
|
+
deviceHeight: s.height,
|
|
241
246
|
restoreTargetRect: () => this.applyTarget(),
|
|
242
247
|
paintResources: this.paintResources,
|
|
243
248
|
stats: i
|
|
244
249
|
};
|
|
245
250
|
this.drawBatch.clip = null;
|
|
246
|
-
let
|
|
247
|
-
for (let t = 0; t <
|
|
248
|
-
let n =
|
|
249
|
-
for (;
|
|
251
|
+
let l = n?.spans ?? [], u = 0;
|
|
252
|
+
for (let t = 0; t < l.length; t++) {
|
|
253
|
+
let n = l[t];
|
|
254
|
+
for (; u < n.start; u++) L(c, e[u]);
|
|
250
255
|
let r = i.drawCalls, o = Q();
|
|
251
|
-
for (;
|
|
252
|
-
t ===
|
|
256
|
+
for (; u < n.end; u++) L(c, e[u]);
|
|
257
|
+
t === l.length - 1 && u >= e.length && F(c), a.push({
|
|
253
258
|
id: n.id,
|
|
254
259
|
drawCalls: i.drawCalls - r,
|
|
255
260
|
ms: Q() - o
|
|
256
261
|
});
|
|
257
262
|
}
|
|
258
|
-
for (;
|
|
259
|
-
|
|
263
|
+
for (; u < e.length; u++) L(c, e[u]);
|
|
264
|
+
F(c), this.meshCache.freeTransient(), this.stats.drawCalls = i.drawCalls, this.stats.ms = Q() - r;
|
|
260
265
|
}
|
|
261
266
|
lastFrameStats() {
|
|
262
267
|
return this.stats;
|
|
@@ -279,9 +284,6 @@ var ae = {
|
|
|
279
284
|
_drawBatch() {
|
|
280
285
|
return this.drawBatch;
|
|
281
286
|
}
|
|
282
|
-
_imageFill() {
|
|
283
|
-
return this.imageFill;
|
|
284
|
-
}
|
|
285
287
|
_batchFill() {
|
|
286
288
|
return this.batchFill;
|
|
287
289
|
}
|
|
@@ -326,6 +328,6 @@ function $(e) {
|
|
|
326
328
|
])), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.bindTexture(e.TEXTURE_2D, null), t) : null;
|
|
327
329
|
}
|
|
328
330
|
//#endregion
|
|
329
|
-
export {
|
|
331
|
+
export { re as WeaselRenderer };
|
|
330
332
|
|
|
331
333
|
//# sourceMappingURL=WeaselRenderer.js.map
|