@weasel-js/core 1.6.0 → 1.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/CHANGELOG.md +266 -0
  2. package/README.md +24 -4
  3. package/dist/{depSchema-BhgZc0-Q.d.ts → builtins-DLn2lCr_.d.ts} +693 -53
  4. package/dist/{chunk-BJN5ZRIJ.js → chunk-3TY6FHAF.js} +7 -4
  5. package/dist/chunk-3TY6FHAF.js.map +1 -0
  6. package/dist/{chunk-H6N2JSZ3.js → chunk-DGWNNKGD.js} +3 -3
  7. package/dist/{chunk-H6N2JSZ3.js.map → chunk-DGWNNKGD.js.map} +1 -1
  8. package/dist/{chunk-THCSDHII.js → chunk-G4ZGQMY7.js} +2453 -1264
  9. package/dist/chunk-G4ZGQMY7.js.map +1 -0
  10. package/dist/{chunk-HPFJUUTF.js → chunk-LU4IJ52W.js} +5 -61
  11. package/dist/chunk-LU4IJ52W.js.map +1 -0
  12. package/dist/{chunk-D4AAWR64.js → chunk-M24CLARN.js} +4 -4
  13. package/dist/{chunk-D4AAWR64.js.map → chunk-M24CLARN.js.map} +1 -1
  14. package/dist/{chunk-4RJP2N2L.js → chunk-NE27EOLP.js} +8 -5
  15. package/dist/chunk-NE27EOLP.js.map +1 -0
  16. package/dist/{chunk-DOBSZOPR.js → chunk-UPZY4ART.js} +3 -3
  17. package/dist/{chunk-DOBSZOPR.js.map → chunk-UPZY4ART.js.map} +1 -1
  18. package/dist/{chunk-T3UQ3F6R.js → chunk-WPNA6L5O.js} +47 -13
  19. package/dist/chunk-WPNA6L5O.js.map +1 -0
  20. package/dist/{chunk-44EWMJV2.js → chunk-XMAWPGTK.js} +5 -5
  21. package/dist/{chunk-44EWMJV2.js.map → chunk-XMAWPGTK.js.map} +1 -1
  22. package/dist/clipboard.d.ts +1 -1
  23. package/dist/clipboard.js +3 -3
  24. package/dist/clone.d.ts +2 -2
  25. package/dist/clone.js +3 -3
  26. package/dist/grid-CY5UKlZh.d.ts +98 -0
  27. package/dist/index.css +11 -35
  28. package/dist/index.css.map +1 -1
  29. package/dist/index.d.ts +912 -1148
  30. package/dist/index.js +9 -9
  31. package/dist/insert.d.ts +2 -3
  32. package/dist/insert.js +1 -1
  33. package/dist/math.d.ts +1 -1
  34. package/dist/move.d.ts +5 -4
  35. package/dist/move.js +4 -4
  36. package/dist/move.js.map +1 -1
  37. package/dist/patterns-builtin.js +1 -1
  38. package/dist/{pointSnapToGrid-7mCcm6qG.d.ts → pointSnapToGrid-Dp2IxLGb.d.ts} +53 -60
  39. package/dist/renderer.css +11 -35
  40. package/dist/renderer.css.map +1 -1
  41. package/dist/renderer.d.ts +17 -8
  42. package/dist/renderer.js +9 -9
  43. package/dist/resize.d.ts +3 -3
  44. package/dist/resize.js +2 -2
  45. package/dist/routing.d.ts +1 -1
  46. package/dist/routing.js +1 -1
  47. package/dist/{types-CxC8P6W0.d.ts → types-D-9QWBy5.d.ts} +9 -6
  48. package/dist/{types-D_74YlWs.d.ts → types-qYpyTAiZ.d.ts} +4 -7
  49. package/package.json +15 -12
  50. package/dist/chunk-4RJP2N2L.js.map +0 -1
  51. package/dist/chunk-BJN5ZRIJ.js.map +0 -1
  52. package/dist/chunk-HPFJUUTF.js.map +0 -1
  53. package/dist/chunk-T3UQ3F6R.js.map +0 -1
  54. package/dist/chunk-THCSDHII.js.map +0 -1
  55. package/dist/grid-Dx2gQbNv.d.ts +0 -158
  56. package/dist/options-CzjxFoYZ.d.ts +0 -67
  57. package/dist/{math-DRa6HBBs.d.ts → math-MCQcf_gc.d.ts} +111 -111
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@weasel-js/core",
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- "version": "1.6.0",
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+ "version": "1.7.0",
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  "description": "Domain-agnostic 2D scene graph primitives for React: viewport math, drag/resize/insert/clone interactions, layered canvas rendering.",
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  "license": "MIT",
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  "author": "orochi235",
@@ -75,18 +75,21 @@
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  "typecheck": "tsc --noEmit -p tsconfig.json"
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  },
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  "peerDependencies": {
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- "react": ">=18",
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- "@weasel-js/font": "1.6.0"
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+ "@weasel-js/font": "1.7.0",
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+ "react": ">=18"
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  },
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  "dependencies": {
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- "@weasel-js/cursor": "1.6.0",
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- "@weasel-js/geom": "1.6.0",
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- "@weasel-js/gestures": "1.6.0",
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- "@weasel-js/history": "1.6.0",
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- "@weasel-js/paint": "1.6.0",
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- "@weasel-js/routing": "1.6.0",
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- "@weasel-js/text": "1.6.0",
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- "earcut": "2.2.4",
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+ "@weasel-js/cursor": "1.7.0",
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+ "@weasel-js/geom": "1.7.0",
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+ "@weasel-js/gestures": "1.7.0",
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+ "@weasel-js/history": "1.7.0",
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+ "@weasel-js/modes": "1.7.0",
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+ "@weasel-js/quantity": "1.7.0",
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+ "@weasel-js/paint": "1.7.0",
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+ "@weasel-js/registry": "1.7.0",
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+ "@weasel-js/routing": "1.7.0",
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+ "@weasel-js/text": "1.7.0",
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+ "earcut": "3.2.3",
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  "polygon-clipping": "^0.15.7"
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  },
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  "publishConfig": {
@@ -103,6 +106,6 @@
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  "2d"
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  ],
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  "devDependencies": {
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- "@weasel-js/modes": "1.6.0"
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+ "@weasel-js/modes": "1.7.0"
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  }
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  }
@@ -1 +0,0 @@
1
- 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Op-factory registry — pairs a stable `name` (stamped onto each op by its\n// factory) with a `(args) => Op` rebuilder so a `{ name, args }` snapshot\n// can be reconstituted into a live `Op` whose `apply`/`invert` closures\n// behave identically to the original.\n//\n// The kit calls `registerOpFactory` at module-init time for every built-in\n// factory (see `./create.ts`, `./delete.ts`, `./transform.ts`, etc.).\n// Consumers wanting their custom ops to survive `History.serialize()` /\n// `History.restore()` register their factories at app bootstrap, before\n// `createHistory` is called.\n\nimport type { Op } from './types';\n\ntype Builder = (args: unknown) => Op;\n\nconst FACTORIES = new Map<string, Builder>();\n\n/** Register an op-factory builder under a stable name. The builder receives\n * the serialized `args` and must return an `Op` equivalent to one freshly\n * constructed at the original call site (`apply` and `invert` behave the\n * same). Idempotent on the same `(name, build)` pair; a second registration\n * with a different builder silently overwrites — kit modules import each\n * factory exactly once at init, so this never races in practice. */\nexport function registerOpFactory<A>(name: string, build: (args: A) => Op): void {\n FACTORIES.set(name, build as Builder);\n}\n\n/** Rebuild an op from its serialized `(name, args)`. Returns `null` when\n * `name` isn't registered — callers handle this (typically by substituting\n * a no-op placeholder so stack ordering survives across kit version skew). */\nexport function rebuildOp(name: string, args: unknown): Op | null {\n const f = FACTORIES.get(name);\n return f ? f(args) : null;\n}\n\n/** Test-only: drop all registrations. Not exported from the kit barrel — the\n * built-in factories self-register at module init, so production code never\n * needs to clear the table. Exposed for unit tests that want to assert the\n * unknown-name fallback path. */\nexport function _clearOpFactoriesForTest(): void {\n FACTORIES.clear();\n}\n\n/** Every op name currently registered, in registration order. The kit's\n * built-ins self-register at module init, so importing the barrel is enough\n * to see all of them; consumer factories appear once their module has run. */\nexport function registeredOpNames(): readonly string[] {\n return [...FACTORIES.keys()];\n}\n","/**\n * A node's position among its siblings, recorded so an op can put it back.\n *\n * Recorded as an anchor (`before`) plus an ordinal (`index`). The anchor is\n * the source of truth: `History` replays a batch's inverses in reverse order,\n * so an ordinal captured before the mutation is replayed against a list that\n * has not been refilled yet and clamps to the end, while \"put this back before\n * `e`\" stays true however much else has already moved. The ordinal is the\n * fallback for the cases the anchor cannot cover — an adapter with no\n * `getChildren` seam, or an anchor that is itself gone by replay time.\n */\n\n/** Sibling-order read seam. Optional everywhere: a flat adapter has none. */\nexport interface OrderedReader {\n getChildren?(parentId: string | null): string[];\n}\n\nexport interface Slot {\n /** Ordinal among the siblings. `-1` means \"nowhere in particular\". */\n index: number;\n /** Id of the sibling that followed at capture time; `null` when the node\n * was last. Absent when nothing observed it — `null` survives JSON and\n * `undefined` does not, so the two stay distinguishable across a\n * serialize/restore round trip. */\n before?: string | null;\n}\n\n/** Observe `id`'s slot among `parentId`'s children. `null` when the adapter\n * has no ordering seam or `id` isn't there — callers keep whatever weaker\n * slot they already had rather than overwriting it with a guess. */\nexport function captureSlot(\n a: OrderedReader,\n parentId: string | null,\n id: string,\n): Slot | null {\n const siblings = a.getChildren?.(parentId);\n if (!siblings) return null;\n const i = siblings.indexOf(id);\n if (i < 0) return null;\n return { index: i, before: i + 1 < siblings.length ? siblings[i + 1]! : null };\n}\n\n/**\n * Index `slot` denotes in `siblings`, which must NOT contain the node being\n * placed. `undefined` means \"no position\" — the caller appends, or lets the\n * adapter's default placement stand.\n */\nexport function resolveSlot(\n siblings: readonly string[] | undefined,\n slot: Slot,\n): number | undefined {\n if (slot.before === null) return undefined;\n if (slot.before !== undefined && siblings) {\n const at = siblings.indexOf(slot.before);\n if (at >= 0) return at;\n }\n return slot.index >= 0 ? slot.index : undefined;\n}\n\n/** Normalize the `index` sugar every op factory accepts into a `Slot`. */\nexport function slotFromIndex(index: number | undefined): Slot {\n return { index: index ?? -1 };\n}\n\n/** The parent a node claims. Nodes in a flat adapter have none. */\nexport function parentOf(node: object): string | null {\n return ((node as { parent?: unknown }).parent ?? null) as string | null;\n}\n","import type { Op } from './types';\nimport { createDeleteOp } from './delete';\nimport { registerOpFactory } from './registry';\nimport { parentOf, resolveSlot, slotFromIndex, type OrderedReader, type Slot } from './slot';\n\ninterface InsertAdapter<TNode> extends OrderedReader {\n /** When `index` is supplied, insert at that position; adapters that ignore\n * the second arg (or don't expose it) fall back to their default\n * placement (typically append-to-end). */\n insertNode(node: TNode, index?: number): void;\n}\n\n/** Type alias for ops produced by `createInsertOp`. Carries no extra type info today;\n * exists so consumers can name the op type when needed. */\nexport type InsertOp = Op;\n\n/** @internal */\ninterface InsertArgs<TNode extends { id: string }> {\n node: TNode;\n label?: string;\n /** Sibling ordinal to insert at. Sugar for `slot: { index }` — the weaker\n * of the two forms, and all a fresh-insert callsite can know. */\n index?: number;\n /** Full slot, anchor included. Produced only by `captureSlot` (via a\n * delete op's `invert`), and supersedes `index` when present. */\n slot?: Slot;\n}\n\n/** Op: insert `node` into the scene; inverts to a delete of the same id. */\nexport function createInsertOp<TNode extends { id: string }>(args: InsertArgs<TNode>): InsertOp {\n const { node, label } = args;\n const slot: Slot = args.slot ?? slotFromIndex(args.index);\n return {\n name: 'insert',\n args: { node, label, slot },\n label,\n apply(adapter) {\n const a = adapter as InsertAdapter<TNode>;\n const parentId = parentOf(node);\n a.insertNode(node, resolveSlot(a.getChildren?.(parentId), slot));\n },\n invert() {\n return createDeleteOp({ node, label, slot });\n },\n };\n}\n\nregisterOpFactory<InsertArgs<{ id: string }>>('insert', (args) => createInsertOp(args));\n","import type { Op } from './types';\nimport { createInsertOp } from './create';\nimport { registerOpFactory } from './registry';\nimport { captureSlot, parentOf, slotFromIndex, type OrderedReader, type Slot } from './slot';\n\ninterface DeleteAdapter<TNode> extends OrderedReader {\n removeNode(id: string): void;\n /** Subtree reads, used to snapshot the cascade before it runs. Optional\n * — a flat adapter has neither, and a delete there is a single node. */\n getNode?(id: string): TNode | undefined;\n /** Every id `removeNode` would take with this one. Optional: a store whose\n * removal cascades along nothing but the subtree needs no such answer, and\n * `getChildren` is enough. A store that cascades further — the kit's scene\n * takes a deleted node's dependents too — must answer here, or the nodes it\n * cascades away are absent from the snapshot and undo brings back the named\n * node alone. */\n getRemovalClosure?(ids: readonly string[]): readonly string[];\n}\n\ninterface InsertAdapter<TNode> {\n insertNode(node: TNode, index?: number): void;\n getNode?(id: string): TNode | undefined;\n}\n\n/** A captured node plus its slot in its own parent's child list. */\ninterface Placed<TNode> {\n node: TNode;\n index: number;\n}\n\n/** @internal */\ninterface DeleteArgs<TNode extends { id: string }> {\n node: TNode;\n label?: string;\n /** Sibling ordinal the node occupies at the moment of delete. Sugar for\n * `slot: { index }`, and only a seed: `apply` re-observes the node's full\n * slot through the adapter and that observation supersedes this. Kept\n * because it is the whole story for a flat adapter with no `getChildren`,\n * where nothing can be observed. */\n index?: number;\n /** Full slot, anchor included. Written by `apply`; supersedes `index`. */\n slot?: Slot;\n /** Everything `removeNode` takes, `node` itself included — its subtree, and\n * whatever else the adapter cascades. An inverse that re-inserts `node`\n * alone brings a container back empty and leaves every dependent deleted.\n * Ordered so a node's parent precedes it, which is the order they have to\n * be re-inserted in. Captured on apply; mirrored into the serialized args so\n * a rebuilt op can invert without having run. */\n cascaded?: Placed<TNode>[];\n}\n\n/** `id`'s ordinal among `parentId`'s children, or `-1` when unobservable. */\nfunction indexIn(a: OrderedReader, parentId: string | null, id: string): number {\n return a.getChildren?.(parentId)?.indexOf(id) ?? -1;\n}\n\n/**\n * Snapshot everything removing `rootId` takes with it, `rootId` included.\n *\n * Returns `null` when the adapter can't enumerate, which leaves any previously\n * captured snapshot in place rather than clobbering it with an empty one.\n *\n * The order is the whole point. A cascade unlinks several disjoint subtrees, so\n * the captured set is walked as a forest: a node whose parent is not also going\n * is a detach root, and each one is emitted — ascending sibling index first, so\n * every slot still means what it meant — followed by its captured descendants\n * preorder. 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[];\n return {\n name: 'delete',\n args: argsForSerial,\n label,\n apply(adapter) {\n const a = adapter as DeleteAdapter<TNode>;\n const observed = captureSlot(a, parentOf(node), node.id);\n if (observed) {\n slot = observed;\n argsForSerial.slot = observed;\n }\n const snapshot = captureCascade(a, node.id);\n if (snapshot) {\n captured = snapshot;\n argsForSerial.cascaded = snapshot;\n }\n a.removeNode(node.id);\n },\n invert() {\n const cascaded = captured;\n const restoredSlot = slot;\n // The root's own placement keeps the anchor-bearing slot; the rest have\n // only an ordinal, which is all `getChildren` can observe of them.\n const reinsertRoot = createInsertOp<TNode>({ node, label, slot: restoredSlot });\n if (cascaded.length === 0) return reinsertRoot;\n return {\n label,\n apply(adapter) {\n const a = adapter as InsertAdapter<TNode>;\n for (const entry of cascaded) {\n // A flat adapter's removeNode doesn't cascade, so its children\n // were never gone — re-inserting them would duplicate them.\n if (a.getNode?.(entry.node.id)) continue;\n if (entry.node.id === node.id) reinsertRoot.apply(adapter);\n else a.insertNode(entry.node, entry.index);\n }\n },\n invert: () =>\n createDeleteOp<TNode>({ node, label, slot: restoredSlot, cascaded }),\n };\n },\n };\n}\n\nregisterOpFactory<DeleteArgs<{ id: string }>>('delete', (args) => createDeleteOp(args));\n"]}
@@ -1 +0,0 @@
1
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Duplicating the tile drawing in the\n * serializer would let the raster and vector forms drift apart silently.\n */\n\nimport type { TilePatternSpec } from '@weasel-js/paint';\n\n/** One primitive within a pattern tile, in tile-local coordinates. */\nexport type TileShape =\n | { kind: 'line'; x1: number; y1: number; x2: number; y2: number; width: number; color: string }\n | { kind: 'circle'; cx: number; cy: number; r: number; color: string }\n | { kind: 'ellipse'; cx: number; cy: number; rx: number; ry: number; rotation: number; color: string }\n | { kind: 'rect'; x: number; y: number; width: number; height: number; color: string };\n\n/** A built-in tile's shapes plus the edge length they're drawn within. */\nexport interface TileGeometry {\n size: number;\n shapes: TileShape[];\n}\n\n/** Defaults per tile kind, matching each factory's signature. */\nexport function tileSize(spec: TilePatternSpec): number {\n if (spec.size !== undefined) return spec.size;\n switch (spec.tile) {\n case 'hatch': return 5;\n case 'crosshatch': return 6;\n case 'dots': return 6;\n case 'chunks': return 48;\n default: return 8;\n }\n}\n\n/** Seeded PRNG (mulberry32) — `chunks` places its scatter with this, so the\n * same `seed` yields the same tile in both the raster and vector paths. */\nfunction mulberry32(seed: number): () => number {\n let s = seed | 0;\n return () => {\n s = (s + 0x6D2B79F5) | 0;\n let t = Math.imul(s ^ (s >>> 15), 1 | s);\n t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n\n/** Resolve a pattern spec to the shapes that make up one tile. Consumers that\n * want to draw a pattern swatch themselves — a picker, an SVG export — read\n * this rather than rasterizing a texture. */\nexport function tileGeometry(spec: TilePatternSpec): TileGeometry {\n const s = tileSize(spec);\n const { color } = spec;\n\n switch (spec.tile) {\n case 'hatch': {\n const width = spec.lineWidth ?? 1;\n return { size: s, shapes: forwardDiagonals(s, width, color) };\n }\n case 'crosshatch': {\n const width = spec.lineWidth ?? 0.8;\n return {\n size: s,\n shapes: [...forwardDiagonals(s, width, color), ...backwardDiagonals(s, width, color)],\n };\n }\n case 'dots': {\n const r = spec.radius ?? 1;\n return { size: s, shapes: [{ kind: 'circle', cx: s / 2, cy: s / 2, r, color }] };\n }\n case 'chunks': {\n const density = spec.density ?? 0.35;\n const chunkSize = spec.chunkSize ?? 3;\n const rand = mulberry32(spec.seed ?? 42);\n const count = Math.round((s * s * density) / (chunkSize * chunkSize));\n const shapes: TileShape[] = [];\n if (spec.bg !== undefined) {\n shapes.push({ kind: 'rect', x: 0, y: 0, width: s, height: s, color: spec.bg });\n }\n for (let i = 0; i < count; i++) {\n const cx = rand() * s;\n const cy = rand() * s;\n const w = chunkSize * (0.5 + rand());\n const h = chunkSize * (0.5 + rand());\n const rotation = rand() * Math.PI;\n shapes.push({ kind: 'ellipse', cx, cy, rx: w / 2, ry: h / 2, rotation, color });\n }\n return { size: s, shapes };\n }\n default:\n return { size: s, shapes: [] };\n }\n}\n\n/** The forward (`/`) diagonal, plus the two corner stubs that make it tile\n * seamlessly across the edges. */\nfunction forwardDiagonals(s: number, width: number, color: string): TileShape[] {\n return [\n { kind: 'line', x1: -1, y1: s + 1, x2: s + 1, y2: -1, width, color },\n { kind: 'line', x1: -1, y1: 1, x2: 1, y2: -1, width, color },\n { kind: 'line', x1: s - 1, y1: s + 1, x2: s + 1, y2: s - 1, width, color },\n ];\n}\n\n/** The backward (`\\`) diagonal and its two stubs. */\nfunction backwardDiagonals(s: number, width: number, color: string): TileShape[] {\n return [\n { kind: 'line', x1: -1, y1: -1, x2: s + 1, y2: s + 1, width, color },\n { kind: 'line', x1: s - 1, y1: -1, x2: s + 1, y2: 1, width, color },\n { kind: 'line', x1: -1, y1: s - 1, x2: 1, y2: s + 1, width, color },\n ];\n}\n\n/** Draw a tile's shapes to a 2D context — the raster half of the pair. */\nexport function drawTileShapes(oc: CanvasRenderingContext2D, geometry: TileGeometry): void {\n for (const shape of geometry.shapes) {\n if (shape.kind === 'line') {\n oc.strokeStyle = shape.color;\n oc.lineWidth = shape.width;\n oc.beginPath();\n oc.moveTo(shape.x1, shape.y1);\n oc.lineTo(shape.x2, shape.y2);\n oc.stroke();\n continue;\n }\n oc.fillStyle = shape.color;\n if (shape.kind === 'rect') {\n oc.fillRect(shape.x, shape.y, shape.width, shape.height);\n continue;\n }\n oc.beginPath();\n if (shape.kind === 'circle') {\n oc.arc(shape.cx, shape.cy, shape.r, 0, Math.PI * 2);\n } else {\n oc.ellipse(shape.cx, shape.cy, shape.rx, shape.ry, shape.rotation, 0, Math.PI * 2);\n }\n oc.fill();\n }\n}\n","/**\n * Tile-pattern primitive — a small helper for building repeating texture\n * tiles from a draw callback. The result plugs into a `FillStyle` of\n * `{ fill: 'pattern', pattern }` (see `@weasel-js/paint`).\n *\n * GL-backed: the tile is rendered to an `OffscreenCanvas` (with a 2D fallback\n * to a regular `<canvas>` for environments without `OffscreenCanvas`),\n * converted to an `ImageBitmap`, and registered with `registerTexture()`.\n * The returned `TextureHandle` is what `FillStyle.pattern` accepts.\n *\n * For ready-to-use named patterns (hatch, crosshatch, dots, chunks),\n * see the `@weasel-js/core/patterns-builtin` subpath.\n */\n\nimport { registerTexture } from '../../renderer/textures/registerTexture';\nimport type { TextureHandle } from '../../renderer/textures/registerTexture';\n\n/** Options for `createTilePattern`. */\nexport interface TilePatternOpts {\n /** Edge length (in pixels) of the square offscreen tile. */\n size: number;\n /** FillStyle one tile at integer-pixel coordinates `(0, 0) .. (size, size)`. */\n draw: (oc: CanvasRenderingContext2D, size: number) => void;\n}\n\n/**\n * Render a single tile to an offscreen canvas and register it as a GL\n * texture, returning a `TextureHandle` you can wrap in a `FillStyle` of\n * `{ fill: 'pattern', pattern }`. Returns `null` only when an\n * `OffscreenCanvas`/2D context can't be acquired (very rare; same fallback\n * semantics as the prior `CanvasPattern`-based implementation).\n */\nexport function createTilePattern(opts: TilePatternOpts): TextureHandle | null {\n // Prefer OffscreenCanvas; fall back to <canvas> for environments without it\n // (tests in jsdom may need that fallback — try OffscreenCanvas first).\n let off: OffscreenCanvas | HTMLCanvasElement;\n try {\n off = new OffscreenCanvas(opts.size, opts.size);\n } catch {\n if (typeof document === 'undefined') return null;\n const c = document.createElement('canvas');\n c.width = opts.size;\n c.height = opts.size;\n off = c;\n }\n const oc = off.getContext('2d') as CanvasRenderingContext2D | null;\n if (!oc) return null;\n opts.draw(oc, opts.size);\n\n // Convert to ImageBitmap so registerTexture can store it.\n // OffscreenCanvas.transferToImageBitmap() is the fast path; the\n // synchronous path requires OffscreenCanvas. If we got here without it,\n // the env doesn't support OffscreenCanvas — fail gracefully.\n let bitmap: ImageBitmap;\n if (typeof (off as OffscreenCanvas).transferToImageBitmap === 'function') {\n bitmap = (off as OffscreenCanvas).transferToImageBitmap();\n } else {\n return null;\n }\n return registerTexture(bitmap);\n}\n","/**\n * Built-in pattern factories — generic line/dot/scatter textures. Each\n * returns a `TextureHandle` you can wrap in a `FillStyle` of\n * `{ fill: 'pattern', pattern }` and pass to anything that accepts a `FillStyle`\n * (`FillStyle`-aware layers, path fills, etc.).\n * Imported from a subpath so consumers that ship their own catalog can\n * avoid the bundle cost.\n *\n * All factories require an explicit `color` (and `bg` for `chunks`). No\n * defaults are baked in — the caller's design system is the source of truth\n * for palette decisions.\n *\n * Each is a thin wrapper over `tileGeometry`, which describes the tile as\n * shapes so `@weasel-js/svg` can emit the same tile as a `<pattern>`.\n * Prefer naming a tile in a `TilePatternSpec` over calling these directly —\n * a spec serializes, a `TextureHandle` does not.\n */\n\nexport { tileGeometry, tileSize, drawTileShapes } from './tileGeometry';\nexport type { TileShape, TileGeometry } from './tileGeometry';\n\nimport { createTilePattern } from '.';\nimport { tileGeometry, drawTileShapes, tileSize } from './tileGeometry';\nimport type { TilePatternSpec } from '@weasel-js/paint';\nimport type { TextureHandle } from '../../renderer/textures/registerTexture';\n\nfunction build(spec: TilePatternSpec): TextureHandle | null {\n const geometry = tileGeometry(spec);\n return createTilePattern({\n size: tileSize(spec),\n draw: (oc) => drawTileShapes(oc, geometry),\n });\n}\n\n/** Diagonal hatch (forward slash). */\nexport interface HatchParams {\n color: string;\n size?: number;\n lineWidth?: number;\n}\n\n/** Build a diagonal-hatch pattern texture. */\nexport function hatch(params: HatchParams): TextureHandle | null {\n return build({ tile: 'hatch', ...params });\n}\n\n/** Diagonal hatch in both directions. */\nexport interface CrosshatchParams {\n color: string;\n size?: number;\n lineWidth?: number;\n}\n\n/** Build a crosshatch pattern texture. */\nexport function crosshatch(params: CrosshatchParams): TextureHandle | null {\n return build({ tile: 'crosshatch', ...params });\n}\n\n/** Regular grid of filled dots. */\nexport interface DotsParams {\n color: string;\n size?: number;\n radius?: number;\n}\n\n/** Build a dot-grid pattern texture. */\nexport function dots(params: DotsParams): TextureHandle | null {\n return build({ tile: 'dots', ...params });\n}\n\n/**\n * Random scatter of small ellipses on top of a solid background. Driven by a\n * seeded PRNG so the same `seed` produces a deterministic tile.\n *\n * Note: the `bg` field is optional — omit it for a transparent background\n * (the scatter shapes draw directly onto whatever sits beneath the overlay).\n */\nexport interface ChunksParams {\n color: string;\n bg?: string;\n size?: number;\n /** Coverage: `chunks * chunkSize²` per `size²` tile. Range ~[0, 1]. */\n density?: number;\n chunkSize?: number;\n seed?: number;\n}\n\n/** Build a seeded random-scatter pattern texture. */\nexport function chunks(params: ChunksParams): TextureHandle | null {\n return build({ tile: 'chunks', ...params });\n}\n"]}
@@ -1 +0,0 @@
1
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* Units — a tiny customizable unit system for canvas-kit APIs.\n *\n * The kit stores all coordinates as bare numbers in a single base unit\n * chosen by the consumer app. To make API call sites self-documenting,\n * the public surface accepts `UnitValue` — either a bare number (interpreted\n * as base units) or a `{ value, unit }` tag that's resolved against a\n * `UnitSystem` at the API boundary. Internals never see units.\n *\n * An entry is affine — `base = value * factor + offset` — so a scale that\n * puts zero somewhere else (degC against K) is expressible. No per-axis\n * units. No mixed-unit arithmetic.\n */\n\n/** A unit name (e.g. `'in'`, `'ft'`, `'mm'`). Looked up in a `UnitSystem`. */\nexport type Unit = string;\n\n/** What one unit is worth in base units: `base = value * factor + offset`. */\nexport interface UnitScale {\n factor: number;\n /** Where this unit puts zero, in base units. Absent is 0 — a pure scale. */\n offset?: number;\n}\n\n/** One unit's conversion. A bare number is the `{ factor }` shorthand. */\nexport type UnitEntry = number | UnitScale;\n\n/** Conversion table mapping unit names to their scale against a base unit. */\nexport interface UnitSystem {\n /** Name of the base unit, e.g. 'in'. All conversions resolve to this. */\n base: Unit;\n /** How to reach base units from each unit. 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Throws if the system\n * does not carry the unit.\n */\nexport function unitScale(unitSystem: UnitSystem, unit: Unit): Required<UnitScale> {\n const entry = unitSystem.units[unit];\n if (entry === undefined) {\n const known = Object.keys(unitSystem.units).join(', ') || '(none)';\n throw new Error(\n `unknown unit '${unit}' (system base: '${unitSystem.base}', known units: ${known})`,\n );\n }\n return typeof entry === 'number'\n ? { factor: entry, offset: 0 }\n : { factor: entry.factor, offset: entry.offset ?? 0 };\n}\n\n/** Value at a unit-aware API boundary: bare number (in base units) or `{ value, unit }` tag. */\nexport type UnitValue = number | { value: number; unit: Unit };\n\n/**\n * Resolve a UnitValue to a number in base units.\n * - bare number: returned as-is (assumed base)\n * - tagged: looks up factor; throws if unit not in unit system\n */\nexport function resolveUnit(v: UnitValue, unitSystem?: UnitSystem): number {\n if (typeof v === 'number') return v;\n if (!unitSystem) {\n throw new Error(\n `resolveUnit: tagged value { value: ${v.value}, unit: '${v.unit}' } requires a UnitSystem`,\n );\n }\n const { factor, offset } = scaleOrThrow('resolveUnit', unitSystem, v.unit);\n return v.value * factor + offset;\n}\n\n/**\n * Format a base-unit number as a string in the named display unit.\n * e.g. formatUnit(36, 'ft', IMPERIAL_INCHES) => '3ft'\n * Default precision: 2. 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The strategy reads the snap point via\n * `getOrigin`, rounds it to the grid, then asks `translate` to move the\n * pose by the resulting delta.\n */\nexport interface OriginProjection<TPose> {\n getOrigin(pose: TPose): { x: number; y: number };\n translate(pose: TPose, dx: number, dy: number): TPose;\n}\n\n/** Identity projection for `TPose extends { x; y }`. */\nexport const RECT_ORIGIN_PROJECTION: OriginProjection<{ x: number; y: number }> = {\n getOrigin: (p) => ({ x: p.x, y: p.y }),\n translate: (p, dx, dy) => ({ ...p, x: p.x + dx, y: p.y + dy }),\n};\n\n/** Per-call dispatch: routes Path-shaped poses to the path origin/translate\n * helpers and everything else to `RECT_ORIGIN_PROJECTION`. Default for\n * `gridSnapStrategy` so consumers with Path TPose don't have to thread\n * `pathOriginProjection` explicitly. */\nexport const AUTO_ORIGIN_PROJECTION: OriginProjection<unknown> = {\n getOrigin: (p) => {\n if (isPathLike(p)) {\n const b = boundsOfPath(p as Path);\n return { x: b.x, y: b.y };\n }\n const r = p as { x: number; y: number };\n return { x: r.x, y: r.y };\n },\n translate: (p, dx, dy) => {\n if (isPathLike(p)) return translatePath(p as Path, dx, dy);\n const r = p as { x: number; y: number };\n return { ...r, x: r.x + dx, y: r.y + dy };\n },\n};\n\n/** Snap-strategy that rounds the pose's origin to the nearest multiple of\n * `spacing` (resolved through `unitSystem`). For non-rect TPose pass an\n * `OriginProjection` so the strategy knows how to read/write the origin. */\nexport function gridSnapStrategy<TPose>(\n spacing: UnitValue,\n unitSystem?: UnitSystem,\n): SnapStrategy<TPose>;\n/** As above, additionally reporting each candidate to a debug sink. */\nexport function gridSnapStrategy<TPose>(\n spacing: UnitValue,\n opts: { unitSystem?: UnitSystem; debug?: DebugSink },\n): SnapStrategy<TPose>;\n/** As above, for a `TPose` that is not a rect: `origin` tells the strategy how\n * to read and write the pose's origin. */\nexport function gridSnapStrategy<TPose>(\n spacing: UnitValue,\n opts: { unitSystem?: UnitSystem; origin: OriginProjection<TPose>; debug?: DebugSink },\n): SnapStrategy<TPose>;\n/** Snap-strategy that rounds the pose's origin to the nearest multiple of\n * `spacing` (resolved through `unitSystem`). For non-rect TPose pass an\n * `OriginProjection` so the strategy knows how to read/write the origin. */\nexport function gridSnapStrategy<TPose>(\n spacing: UnitValue,\n arg?: UnitSystem | { unitSystem?: UnitSystem; origin?: OriginProjection<TPose>; debug?: DebugSink },\n): SnapStrategy<TPose> {\n const isOpts =\n typeof arg === 'object' &&\n arg !== null &&\n ('origin' in arg || 'debug' in arg || 'unitSystem' in arg) &&\n !('base' in arg);\n const optsArg = isOpts\n ? 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Pair with\n * `createCellHighlightLayer` (its `getCell` callback) to draw a snap-target\n * preview that uses the same spacing as `gridSnapStrategy` — so the visual\n * and behavioral grids stay in lockstep:\n *\n * const SPACING = 20;\n * const snap = gridSnapStrategy(SPACING);\n * // visual grid:\n * createGridLayer({ spacing: SPACING, bounds: () => ... });\n * // hover-preview overlay:\n * createCellHighlightLayer({\n * spacing: SPACING,\n * getCell: () => hoverPoint && pointToGridCell(hoverPoint, SPACING),\n * });\n */\nexport function pointToGridCell(\n point: { x: number; y: number },\n spacing: UnitValue,\n unitSystem?: UnitSystem,\n origin: { x: number; y: number } = { x: 0, y: 0 },\n): { col: number; row: number } {\n const s = resolveUnit(spacing, unitSystem);\n return {\n col: Math.floor((point.x - origin.x) / s),\n row: Math.floor((point.y - origin.y) / s),\n };\n}\n","/**\n * Screen-pixel lengths in world units, per axis.\n *\n * Chrome declares its hit zones in screen pixels — an 8px handle stays 8px at\n * every zoom, because it paints in screen space. Converting one such length to\n * world units with a single scalar (see `meanScale`) is exact only under\n * uniform zoom; per-axis it is too generous on one axis and too mean on the\n * other, so the pickable region stops matching the painted one.\n *\n * Prefer {@link withinPxBox} / {@link withinPxRadius}, which compare in screen\n * space and so can't drift from the paint at all. {@link pxExtent} is for the\n * cases that must stay in world units — a tolerance handed to geometry that\n * doesn't know about the view.\n */\n\nexport interface Scale2 {\n x: number;\n y: number;\n}\n\n/** One screen-pixel length as world-space extents, per axis. `scale` is a\n * view's, so neither axis is zero (see `View`). */\nexport function pxExtent(px: number, scale: Scale2): { x: number; y: number } {\n return {\n x: px / Math.abs(scale.x),\n y: px / Math.abs(scale.y),\n };\n}\n\n/** World delta → screen delta. Only the scale participates: translation\n * cancels in a difference, and the kit's views carry no skew. */\nexport function scaleDelta(dx: number, dy: number, scale: Scale2): { x: number; y: number } {\n return { x: dx * scale.x, y: dy * scale.y };\n}\n\n/**\n * Is a world-space delta inside a screen-space square of half-extent `px`?\n *\n * The square is axis-aligned **on screen**, which is what a handle painted in\n * screen space actually is — so this stays true under non-uniform zoom and\n * under a rotated target, where an axis-aligned world-space test is a rotated\n * rectangle on screen.\n */\nexport function withinPxBox(dx: number, dy: number, px: number, scale: Scale2): boolean {\n const s = scaleDelta(dx, dy, scale);\n return Math.abs(s.x) <= px && Math.abs(s.y) <= px;\n}\n\n/** Is a world-space delta inside a screen-space circle of radius `px`? */\nexport function withinPxRadius(dx: number, dy: number, px: number, scale: Scale2): boolean {\n const s = scaleDelta(dx, dy, scale);\n return s.x * s.x + s.y * s.y <= px * px;\n}\n","import type { SnapStrategy } from '../../types';\nimport type { Guide } from 'features/guides/types';\nimport type { View } from 'core/viewport/view';\nimport { pxExtent } from 'core/viewport/pxExtent';\nimport type { OriginProjection } from './grid';\nimport { RECT_ORIGIN_PROJECTION } from './grid';\n\n/** Default snap tolerance (screen pixels). */\nexport const DEFAULT_GUIDE_TOLERANCE_PX = 6;\n\n/** Options for `guideSnapStrategy`. */\nexport interface GuideSnapOptions<TPose> {\n /**\n * Tolerance, in screen pixels (CSS px) when `getView` is provided, or in\n * world units otherwise. Defaults to `DEFAULT_GUIDE_TOLERANCE_PX`.\n */\n tolerance?: number;\n /**\n * Read the active view transform. When supplied, `tolerance` is interpreted\n * in screen pixels and divided by `view.scale` so the trigger zone stays\n * the same on screen as the user zooms in/out. Without it, `tolerance`\n * is treated as world units.\n */\n getView?: () => View;\n /**\n * Projection used when `TPose` doesn't expose `{x, y}` directly (Path,\n * polygon, etc.) — same contract as `gridSnapStrategy`. Defaults to the\n * rect-pose identity projection.\n */\n origin?: OriginProjection<TPose>;\n}\n\n/**\n * Snap-strategy that snaps the pose's origin to the nearest guide line on\n * each axis when within tolerance. Each axis is considered independently:\n * a vertical guide (`axis: 'x'`) constrains X, a horizontal guide\n * (`axis: 'y'`) constrains Y. When multiple guides are within range on the\n * same axis, the closest wins.\n *\n * Pair with `useGuides` for storage and `createGuidesLayer` for rendering.\n *\n * **Composition:** combining with `gridSnapStrategy` is left to the\n * consumer in v1 — typically by picking one based on a modifier key, or\n * by stacking two move/resize/insert behaviors in priority order.\n */\nexport function guideSnapStrategy<TPose extends { x: number; y: number }>(\n getGuides: () => readonly Guide[],\n options?: Omit<GuideSnapOptions<TPose>, 'origin'>,\n): SnapStrategy<TPose>;\n/** As above, for a `TPose` that is not a rect: `origin` tells the strategy how\n * to read and write the pose's origin. */\nexport function guideSnapStrategy<TPose>(\n getGuides: () => readonly Guide[],\n options: GuideSnapOptions<TPose> & { origin: OriginProjection<TPose> },\n): SnapStrategy<TPose>;\n/** Snap a pose's origin to the nearest guide line within tolerance, per axis. */\nexport function guideSnapStrategy<TPose>(\n getGuides: () => readonly Guide[],\n options: GuideSnapOptions<TPose> = {},\n): SnapStrategy<TPose> {\n const tolerance = options.tolerance ?? DEFAULT_GUIDE_TOLERANCE_PX;\n const getView = options.getView;\n const proj: OriginProjection<TPose> =\n options.origin ?? (RECT_ORIGIN_PROJECTION as unknown as OriginProjection<TPose>);\n\n return {\n snap(pose) {\n const guides = getGuides();\n if (guides.length === 0) return null;\n\n // Convert tolerance to world units, per axis: a guide on the x axis is\n // matched by a horizontal distance, so it answers to `scale.x` alone.\n // With no view, treat tolerance as already-world.\n const tol = getView ? pxExtent(tolerance, getView().scale) : { x: tolerance, y: tolerance };\n\n const o = proj.getOrigin(pose);\n\n let bestDx = 0;\n let bestAbsDx = Infinity;\n let bestDy = 0;\n let bestAbsDy = Infinity;\n\n for (const g of guides) {\n if (g.axis === 'x') {\n const d = g.offset - o.x;\n const ad = Math.abs(d);\n if (ad <= tol.x && ad < bestAbsDx) {\n bestAbsDx = ad;\n bestDx = d;\n }\n } else {\n const d = g.offset - o.y;\n const ad = Math.abs(d);\n if (ad <= tol.y && ad < bestAbsDy) {\n bestAbsDy = ad;\n bestDy = d;\n }\n }\n }\n\n if (bestAbsDx === Infinity && bestAbsDy === Infinity) return null;\n const dx = bestAbsDx === Infinity ? 0 : bestDx;\n const dy = bestAbsDy === Infinity ? 0 : bestDy;\n if (dx === 0 && dy === 0) return null;\n return proj.translate(pose, dx, dy);\n },\n };\n}\n"]}
@@ -1 +0,0 @@
1
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type { Op } from './ops/types';\n\n/**\n * Default `applyOps` implementation: apply each op in order against\n * `adapter`. Used by hooks when an adapter omits `applyOps`. Apps that\n * need history integration (checkpoint + push entry) supply their own\n * `applyOps` instead.\n *\n * The `_label` parameter mirrors the `applyOps(ops, label)` signature so\n * call-sites can dispatch through `(adapter.applyOps ?? applyOpsTo)` with\n * matching arguments. The default ignores it.\n */\nexport function applyOpsTo<A>(adapter: A, ops: Op[], _label?: string): void {\n for (const op of ops) op.apply(adapter);\n}\n\n/**\n * Dispatcher: invokes `adapter.applyOps` if present, otherwise falls back\n * to `applyOpsTo`. Convenience for hooks so they don't repeat the\n * `?? applyOpsTo` pattern at every call site.\n */\nexport function dispatchApplyBatch<A>(\n adapter: A,\n ops: Op[],\n label?: string,\n): void {\n const a = adapter as { applyOps?: (ops: Op[], label?: string) => void };\n if (a.applyOps) a.applyOps(ops, label);\n else applyOpsTo(adapter, ops, label);\n}\n","/**\n * Namespaced, opt-in console tracing for the kit.\n *\n * Enable in the browser:\n *\n * localStorage.setItem('weasel.debug', '*') // all namespaces\n * localStorage.setItem('weasel.debug', 'tools,dispatch') // specific ones\n * localStorage.setItem('weasel.debug', '1') // legacy \"all\"\n *\n * Each call site picks a stable namespace string. Off by default; the flag\n * is read once and cached per page session — reload to pick up a change.\n *\n * Mirrors `packages/ui/src/dlog.ts`. The two impls live in separate\n * packages because weasel-ui doesn't depend on the kit, but both read the\n * same localStorage keys so behavior is uniform from a debugger's POV.\n *\n * Known kit namespaces:\n * - tools — active-tool + hotkey transitions (useTools)\n * - dispatch — gesture start / end / cancel (dispatcher)\n * - drag-rect — useDragRect lifecycle\n * - drag-radial — useDragRadial lifecycle\n * - scene — restored-op replay gaps (history persistence)\n * - scene-canvas — SceneCanvas mount / unmount; adapter paste-translation warnings\n * - history — applyOps push, no-op suppression, serialize/restore\n * - clipboard — OS clipboard write/read failures, malformed payloads\n */\n\nconst KEYS = ['weasel.debug', 'weaseldraw.debug'] as const;\n\ninterface Cached {\n all: boolean;\n set: Set<string>;\n}\n\nlet cached: Cached | null = null;\n\nfunction read(): Cached {\n const empty: Cached = { all: false, set: new Set() };\n if (typeof localStorage === 'undefined') return empty;\n try {\n for (const k of KEYS) {\n const v = localStorage.getItem(k);\n if (v == null || v === '') continue;\n if (v === '1' || v === 'true' || v === '*') return { all: true, set: new Set() };\n return { all: false, set: new Set(v.split(/[\\s,]+/).filter(Boolean)) };\n }\n return empty;\n } catch {\n return empty;\n }\n}\n\nfunction get(): Cached {\n if (cached === null) cached = read();\n return cached;\n}\n\n/** True when `namespace` (or `*`) is enabled. Pass no argument to test\n * whether *any* namespace is on (legacy global-flag semantics). */\nexport function isDebugEnabled(namespace?: string): boolean {\n const c = get();\n if (c.all) return true;\n if (namespace === undefined) return c.set.size > 0;\n return c.set.has(namespace);\n}\n\n/** Conditional `console.debug` — no-op unless `namespace` (or `*`) is enabled.\n * Each call is prefixed with `[namespace]` so the source is searchable. */\nexport function dlog(namespace: string, ...args: unknown[]): void {\n if (!isDebugEnabled(namespace)) return;\n // eslint-disable-next-line no-console\n console.debug(`[${namespace}]`, ...args);\n}\n\n/** Conditional `console.warn` — like `dlog` but at warn level. Use for\n * diagnostics that indicate something worth surfacing during debugging\n * (e.g. no-op op batches suppressed). */\nexport function dwarn(namespace: string, ...args: unknown[]): void {\n if (!isDebugEnabled(namespace)) return;\n console.warn(`[${namespace}]`, ...args);\n}\n","/**\n * @experimental\n * PointerContext — a tiny ambient context that publishes the world-space\n * position of the canvas pointer, refreshed on every `pointermove` over\n * the canvas. Cleared (set to `null`) on `pointerleave`.\n *\n * Why ref-based and not state-based: cursor moves fire dozens of times per\n * second; routing those through React state would re-render every consumer\n * in the tree. The context exposes a stable `pointerRef` whose `.current`\n * is mutated directly by the publisher, plus a thunk `getDropPoint()` that\n * reads it on demand. Consumers (e.g. `useClipboard`) pull via the thunk\n * inside their callbacks — no subscription, no re-render.\n *\n * `<SceneCanvas>` publishes automatically. `useClipboardOps` consumes when\n * the caller didn't pass an explicit `getDropPoint` option. Other future\n * hit-on-cursor consumers (drop-zone hover, context-menu anchor) can reuse\n * the same context.\n */\nimport { createContext, useContext, useMemo, useRef, type MutableRefObject, type ReactNode } from 'react';\n\n/** @experimental World-space pointer position, or `null` when the pointer\n * isn't over the publishing canvas. */\nexport type PointerWorldPos = { worldX: number; worldY: number } | null;\n\n/** @experimental */\nexport interface PointerContextValue {\n /** Live ref — mutate to publish, read for the latest snapshot. The\n * identity is stable for the lifetime of the provider. */\n readonly pointerRef: MutableRefObject<PointerWorldPos>;\n /** Convenience thunk equivalent to `() => pointerRef.current`. Stable\n * identity for the lifetime of the provider; safe to pass to hooks. */\n readonly getDropPoint: () => PointerWorldPos;\n}\n\nconst PointerContext = createContext<PointerContextValue | null>(null);\n\n/**\n * @experimental\n * Wrap the part of the React tree that should share a pointer-position\n * context. Usually placed at the demo / app root, alongside\n * `<ActionsProvider>` and `<SelectionContextProvider>`.\n *\n * Most consumers don't need to mount this directly — `<SceneCanvas>` mounts\n * an internal provider when no parent provider is in scope, so child hooks\n * (`useClipboard` without an explicit `getDropPoint`) read the canvas's\n * tracked pointer for free.\n */\nexport function PointerContextProvider({ children }: { children: ReactNode }): ReactNode {\n const pointerRef = useRef<PointerWorldPos>(null);\n const value = useMemo<PointerContextValue>(() => ({\n pointerRef,\n getDropPoint: () => pointerRef.current,\n }), []);\n return <PointerContext.Provider value={value}>{children}</PointerContext.Provider>;\n}\n\n/** @experimental Read the surrounding pointer-context value, or `null` when\n * no provider is in scope. */\nexport function usePointerContext(): PointerContextValue | null {\n return useContext(PointerContext);\n}\n","import { dwarn } from 'debug/flag';\n\n/** MIME type the kit writes its full-fidelity clipboard payload under, so a\n * copy/paste between two weasel canvases round-trips scene nodes rather than\n * the SVG or text flavors other apps read. */\nexport const WEASEL_CLIPBOARD_MIME = 'application/x-weasel-clipboard+json';\n/** Chromium's async-clipboard spelling for custom formats. */\nexport const WEASEL_CLIPBOARD_MIME_WEB = `web ${WEASEL_CLIPBOARD_MIME}`;\n\ninterface WeaselClipboardPayload { weaselClipboard: 1; nodes: unknown[] }\n\ntype Replacer = (key: string, value: unknown) => unknown;\ntype Reviver = (key: string, value: unknown) => unknown;\n\n/** Serialize snapshot items into the versioned wire text.\n *\n * Function-valued fields (e.g. a container's `clipFromPose`) are dropped by\n * JSON serialization — OS-pasted clip containers arrive unclipped.\n * Consumers who need clips to survive the OS round-trip can translate\n * function ↔ registry key in their `jsonReplacer`/reviver pair (the\n * scene-serialization `clipFromPoseKey` precedent). */\nexport function buildWeaselClipboardText(items: unknown[], replacer?: Replacer): string {\n const payload: WeaselClipboardPayload = { weaselClipboard: 1, nodes: items };\n return JSON.stringify(payload, replacer as Parameters<typeof JSON.stringify>[1]);\n}\n\n/** Cheap check: could this text be a weasel clipboard payload? Substring\n * pre-check, then a guarded parse + marker/version test. */\nexport function sniffWeaselClipboardText(text: string): boolean {\n if (!text.includes('\"weaselClipboard\"')) return false;\n try {\n const parsed = JSON.parse(text) as Partial<WeaselClipboardPayload> | null;\n return !!parsed && parsed.weaselClipboard === 1;\n } catch {\n return false;\n }\n}\n\n// Opening `<svg ...>` tag of a serialized document. `[^>]*` is safe for OUR\n// serializer's output (attribute values are XML-escaped, so no raw `>` can\n// appear inside the tag) — see embedWeaselMetadataInSvg's contract note.\nconst SVG_OPEN_TAG = /<svg(?:\\s[^>]*)?>/i;\n\n/**\n * Embed a weasel clipboard payload in an SVG document as a `<metadata>`\n * child of the root — legal SVG 1.1, ignored by external tools — so one\n * `text/plain` flavor serves both audiences: external tools parse the SVG,\n * weasel extracts the JSON for full fidelity on draw→draw DOM paste.\n *\n * The payload rides in CDATA so JSON's `<` / `&` need no entity escaping; a\n * literal `]]>` inside the payload is split across CDATA sections\n * (`]]]]><![CDATA[>`), which {@link extractWeaselClipboardFromSvg} rejoins.\n *\n * Intended for OUR serializer's output only (`serializeSvg` — single\n * `<svg ...>` open tag, XML-escaped attributes). When no open tag is found\n * the input is returned unchanged with a debug warning.\n */\nexport function embedWeaselMetadataInSvg(svgText: string, payloadText: string): string {\n const open = SVG_OPEN_TAG.exec(svgText);\n if (!open) {\n dwarn('clipboard', 'embedWeaselMetadataInSvg: no <svg ...> open tag found — returning input unchanged');\n return svgText;\n }\n const cdata = `<![CDATA[${payloadText.replaceAll(']]>', ']]]]><![CDATA[>')}]]>`;\n const at = open.index + open[0].length;\n return `${svgText.slice(0, at)}<metadata>${cdata}</metadata>${svgText.slice(at)}`;\n}\n\n/**\n * Recover an embedded weasel clipboard payload from SVG text: read the first\n * `<metadata>` block, rejoin its CDATA sections (concatenation restores the\n * `]]>` split by {@link embedWeaselMetadataInSvg}; plain non-CDATA content\n * passes through as-is), and return the payload text iff it sniffs as the\n * weasel wire format — else null (external/non-weasel metadata declines).\n *\n * A text scan, not an XML parse — the payload is small and ours.\n */\nexport function extractWeaselClipboardFromSvg(svgText: string): string | null {\n const block = /<metadata(?:\\s[^>]*)?>([\\s\\S]*?)<\\/metadata>/i.exec(svgText);\n if (!block) return null;\n const inner = block[1];\n const payload = inner.includes('<![CDATA[')\n ? Array.from(inner.matchAll(/<!\\[CDATA\\[([\\s\\S]*?)\\]\\]>/g), (m) => m[1]).join('')\n : inner;\n return sniffWeaselClipboardText(payload) ? payload : null;\n}\n\n/** Parse wire text to snapshot items, or null when malformed/mismatched\n * (callers decline to the next content handler). */\nexport function parseWeaselClipboardText(text: string, reviver?: Reviver): unknown[] | null {\n try {\n const parsed = JSON.parse(text, reviver as Parameters<typeof JSON.parse>[1]) as\n Partial<WeaselClipboardPayload> | null;\n if (!parsed || parsed.weaselClipboard !== 1 || !Array.isArray(parsed.nodes)) return null;\n return parsed.nodes;\n } catch (err) {\n dwarn('clipboard', `weasel payload failed to parse: ${String(err)}`);\n return null;\n }\n}\n","/**\n * Shared paste materialization — the one place the paste recipe lives:\n * offset policy → `commitPaste` → the op batch (InsertOps parents-first +\n * a SetSelectionOp). Both `useClipboardOps.paste` (in-memory paste) and the\n * kit weasel-JSON content handler (OS-clipboard paste) dispatch exactly this\n * batch, so the two arrival paths stay indistinguishable in history.\n *\n * Pure: no dispatching here — callers own how the ops are applied\n * (`dispatchApplyBatch` vs `IngestCtx.applyOps`) and any post-paste\n * bookkeeping (the hook's cascade re-snapshot, the handler's selection set).\n */\nimport { createInsertOp } from 'core/ops/create';\nimport { createSetSelectionOp } from 'core/ops/select';\nimport type { Op } from 'core/ops/types';\nimport type { NodeId } from 'core/scene/types';\nimport type { ClipboardSnapshot, InsertAdapter } from 'core/adapters/types';\n\n/** Shared paste materialization: offset policy → commitPaste → the op batch\n * both the in-memory paste and the OS-paste handler dispatch. Returns null\n * when the adapter can't paste or nothing was created. */\nexport function materializePaste<TNode extends { id: string }>(\n adapter: InsertAdapter<TNode>,\n snapshot: ClipboardSnapshot,\n opts: {\n currentSelection: string[];\n dropPoint?: { worldX: number; worldY: number } | null;\n },\n): { ops: Op[]; newIds: string[]; created: TNode[] } | null {\n const commitPaste = adapter.commitPaste;\n if (!commitPaste) return null;\n const offset = adapter.getPasteOffset?.(snapshot) ?? { dx: 0, dy: 0 };\n const ctx = opts.dropPoint != null ? { dropPoint: opts.dropPoint } : undefined;\n const created = commitPaste.call(adapter, snapshot, offset, ctx);\n if (created.length === 0) return null;\n const newIds = created.map((o) => o.id);\n const ops: Op[] = [\n ...created.map((o) => createInsertOp({ node: o })),\n createSetSelectionOp({ from: opts.currentSelection as NodeId[], to: newIds as NodeId[] }),\n ];\n return { ops, newIds, created };\n}\n","import { useCallback, useRef } from 'react';\nimport type { NodeId } from 'core/scene/types';\nimport { dispatchApplyBatch } from 'core/applyOps';\nimport type { InsertAdapter } from 'core/adapters/types';\nimport type { ClipboardSnapshot } from './types';\nimport { usePointerContext } from 'features/pointer/PointerContext';\nimport { dwarn } from 'debug/flag';\nimport { materializePaste } from './materializePaste';\nimport { WEASEL_CLIPBOARD_MIME, buildWeaselClipboardText } from './wireFormat';\n\ntype Replacer = (key: string, value: unknown) => unknown;\n\n/** Options for `useClipboardOps`. */\nexport interface UseClipboardOpsOptions {\n /** How the hook reads \"current selection\" for copy. The kit doesn't assume\n * a global selection store; each consumer wires this. */\n getSelection: () => NodeId[];\n /** Called after a successful paste with the ids of the newly inserted objects. */\n onPaste?: (newIds: NodeId[]) => void;\n /** Label for the history entry produced by paste. Default 'Paste'. */\n pasteLabel?: string;\n /** Pulled once per paste() call. When non-null, threaded to commitPaste\n * as `ctx.dropPoint`; adapters typically use it as the cluster origin\n * (ignoring `offset`). When null/undefined, the hook falls back to the\n * existing cascade-offset behavior. */\n getDropPoint?: () => { worldX: number; worldY: number } | null;\n /** Produce the OS-clipboard flavor map for a copied snapshot. Keys are MIME\n * types, values the serialized payload. The kit default emits\n * `application/x-weasel-clipboard+json` plus `text/plain` carrying the\n * same JSON. Apps override to add richer flavors (e.g. real SVG) or to\n * replace the text flavor. Return an empty object to skip the OS write\n * entirely. */\n produceFlavors?: (snapshot: ClipboardSnapshot) => Record<string, string>;\n /** Replacer for the kit-default JSON flavor (typed arrays etc.). Ignored\n * when `produceFlavors` is supplied. */\n jsonReplacer?: Replacer;\n}\n\n/** Return shape of `useClipboardOps`: imperative `copy`, `paste`, and `isEmpty` functions. */\nexport interface UseClipboardOpsReturn {\n copy(): void;\n paste(): void;\n isEmpty(): boolean;\n}\n\nconst EMPTY: ClipboardSnapshot = { items: [] };\n\n/** In-memory copy/paste of selections via `InsertAdapter.snapshotSelection` / `commitPaste`. */\nexport function useClipboardOps<TNode extends { id: string }>(\n adapter: InsertAdapter<TNode>,\n options: UseClipboardOpsOptions,\n): UseClipboardOpsReturn {\n const { getSelection, onPaste, pasteLabel = 'Paste', getDropPoint, produceFlavors, jsonReplacer } = options;\n // Fall back to the ambient pointer context (auto-published by SceneCanvas)\n // when the caller didn't supply an explicit `getDropPoint`. Null context\n // (no provider in scope) and no caller-supplied thunk together mean\n // \"no drop point\" — paste uses the cascade offset instead.\n const pointerCtx = usePointerContext();\n const effectiveGetDropPoint = getDropPoint ?? pointerCtx?.getDropPoint;\n const clipboardRef = useRef<ClipboardSnapshot>(EMPTY);\n // Keep callbacks stable across renders.\n const adapterRef = useRef(adapter);\n adapterRef.current = adapter;\n const optsRef = useRef({\n getSelection, onPaste, pasteLabel, getDropPoint: effectiveGetDropPoint, produceFlavors, jsonReplacer,\n });\n optsRef.current = {\n getSelection, onPaste, pasteLabel, getDropPoint: effectiveGetDropPoint, produceFlavors, jsonReplacer,\n };\n\n const copy = useCallback(() => {\n const ids = optsRef.current.getSelection();\n if (ids.length === 0) return;\n const snap = adapterRef.current.snapshotSelection;\n if (!snap) return;\n clipboardRef.current = snap(ids);\n // Best-effort OS write. Never blocks or throws — the in-memory ref is\n // already set, and OS clipboard support varies (custom formats are\n // Chromium-only via the \"web \" prefix; jsdom/non-secure contexts have\n // no API at all). The flavor producer itself is untrusted consumer code\n // (`produceFlavors`), so guard its call too — a throwing producer must\n // not break `copy()`, it just skips the OS write.\n let flavors: Record<string, string> | null = null;\n try {\n flavors = optsRef.current.produceFlavors?.(clipboardRef.current)\n ?? defaultFlavors(clipboardRef.current, optsRef.current.jsonReplacer);\n } catch (err) {\n dwarn('clipboard', `flavor producer threw — skipping OS write: ${String(err)}`);\n }\n if (flavors) void writeOsClipboard(flavors);\n }, []);\n\n const paste = useCallback(() => {\n const cb = clipboardRef.current;\n if (cb.items.length === 0) return;\n const a = adapterRef.current;\n const result = materializePaste(a, cb, {\n currentSelection: optsRef.current.getSelection(),\n dropPoint: optsRef.current.getDropPoint?.(),\n });\n if (!result) return;\n dispatchApplyBatch(a, result.ops, optsRef.current.pasteLabel);\n // Use the just-created objects as the next cascade source. Re-snapshotting\n // via `adapter.snapshotSelection(newIds)` would read adapter state, but\n // React-state adapters haven't flushed yet — `itemsRef.current` still\n // points at the pre-insert array, so the snapshot would come back empty\n // and the next paste would no-op.\n clipboardRef.current = { items: result.created };\n optsRef.current.onPaste?.(result.newIds as NodeId[]);\n }, []);\n\n const isEmpty = useCallback(() => clipboardRef.current.items.length === 0, []);\n\n return { copy, paste, isEmpty };\n}\n\nfunction defaultFlavors(snapshot: ClipboardSnapshot, replacer?: Replacer): Record<string, string> {\n const text = buildWeaselClipboardText(snapshot.items, replacer);\n return { [WEASEL_CLIPBOARD_MIME]: text, 'text/plain': text };\n}\n\n/** MIME types the async Clipboard API accepts unprefixed. Every other type\n * (including our own custom MIME, and app-supplied flavors like\n * `image/svg+xml`) must carry Chromium's `web ` prefix or `ClipboardItem`'s\n * constructor throws. */\nconst WELL_KNOWN_CLIPBOARD_MIMES = new Set(['text/plain', 'text/html', 'image/png']);\n\n/** Degradation ladder: full map (every non-well-known MIME web-prefixed) →\n * well-known-only → give up with a dwarn.\n * @internal test seam — exported so unit tests can await the fire-and-forget\n * write directly; tests should still exercise this at least once through\n * the public `copy()` (see clipboardOps.test.tsx). */\nexport async function writeOsClipboard(flavors: Record<string, string>): Promise<void> {\n const entries = Object.entries(flavors);\n if (entries.length === 0) return;\n const cb = typeof navigator !== 'undefined' ? navigator.clipboard : undefined;\n if (!cb?.write || typeof ClipboardItem === 'undefined') return;\n const wireMime = (mime: string) => (WELL_KNOWN_CLIPBOARD_MIMES.has(mime) ? mime : `web ${mime}`);\n const toItem = (fs: [string, string][]) => new ClipboardItem(Object.fromEntries(\n fs.map(([mime, text]) => {\n const wire = wireMime(mime);\n return [wire, new Blob([text], { type: wire })];\n }),\n ));\n try {\n await cb.write([toItem(entries)]);\n } catch {\n const standard = entries.filter(([mime]) => WELL_KNOWN_CLIPBOARD_MIMES.has(mime));\n if (standard.length === 0) { dwarn('clipboard', 'OS write failed; no standard flavors to fall back to'); return; }\n try {\n await cb.write([toItem(standard)]);\n } catch (err) {\n dwarn('clipboard', `OS clipboard write failed twice — copy stays in-memory only: ${String(err)}`);\n }\n }\n}\n"]}