@weasel-js/core 1.5.1 → 1.5.2

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,143 @@
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  # Changelog
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+ ## 1.5.2
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+
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+ ### Patch Changes
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+
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+ - 1c695cb: `derivePose` now notices a dependency that moved with nothing pushed behind it.
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+ The memo is keyed on the deriving node's own authored pose, which only changes
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+ when someone pushes an invalidation — so an ancestor's frame moving, a removal,
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+ a dependency appearing, or a lookup answering poses of its own all left the
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+ derived pose stale. It now records what it derived from and re-checks it by
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+ value on a memo hit, the way `resolveDerivedPath` already did. The compare both
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+ paths use is shared in `depMemo.ts`.
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+ - 24a2dae: Close the places where two tiers spelled one concept differently.
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+
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+ **A fixed pan bug.** `viewport.dragPan` fell back from `drag.screenDelta` to
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+ the world `drag.delta` and then divided by the zoom anyway, panning at
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+ 1/scale² for any event source that supplies no `clientX`/`clientY` — which is
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+ every synthesized `InputEvent`, since those fields are optional. It now
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+ reconstructs the client delta exactly, by undoing each end of the world delta
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+ against the view that produced it.
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+
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+ **Breaking, renames.** `ClickEvent`, `DoubleClickEvent` and `ContextMenuEvent`
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+ carry their world point as `x`/`y`, matching every other kind in `InputEvent`;
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+ `worldX`/`worldY` are gone, and a consumer who set `x`/`y` no longer silently
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+ lands at the origin. All three now also carry `clientX`/`clientY`, so a
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+ context-menu action can finally read `ctx.screen` — the case that surface was
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+ added for. The renderer's `Mat3` is `GlMat3`, freeing `Mat3` to mean geom's
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+ affine in a file that imports from both. `translatePolygonInPlace` is
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+ gone: it was the one sanctioned writer into a committed path's coord buffer,
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+ documented as overlay-only, and nothing called it. `@weasel-js/font` exports `FontStyle`
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+ in place of `OutlineFontStyle`. `@weasel-js/labkit` no longer exports
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+ `useOrbit`, `OrbitView`, `Vec3` or their helpers: `@weasel-js/kernel3d` owns
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+ the orbit camera and `@weasel-js/geom/3d` owns `Vec3`. `ToolCtx.screenPoint`
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+ was declared and never written by anything; it is gone.
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+
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+ **Breaking, types narrowed.** geom's `Mat3` and `Box` are readonly tuples,
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+ matching the reason `geom/3d` already gives for its own. `History.entries()`
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+ returns `readonly` arrays, which is what its docstring always asked callers to
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+ assume.
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+
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+ **One type where there were two.** `@weasel-js/svg`'s `Matrix` is geom's
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+ `Mat3`, and its duplicate `multiply` is geom's; `SvgStroke.width` is
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+ `ScreenLength` rather than that union written out again. `kernel3d`'s
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+ `ViewportRect` is `ScreenBox` — one rectangle spelling instead of `w`/`h`
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+ beside `width`/`height` eight lines apart. The renderer's `View` is routing's.
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+ Core's `Vec2` is routing's `Point2`, and `Pt` is gone from the barrel.
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+
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+ **Additions.** `oklchDegToHex` / `hexToOklchDeg` / `OklchDeg` in
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+ `@weasel-js/paint` — the degrees-and-hex form `@weasel-js/ui` and
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+ `@weasel-js/theme` had each built for themselves. `srgbFloatToOklab`, for
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+ callers holding 0..1 floats; feeding those to `srgbU8ToOklab` truncated where
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+ paint's own internal conversion rounds. `mat3.toAffine` / `mat3.fromAffine`
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+ name the repack between the GL layout and geom's.
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+
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+ **Corrections.** `RECT_POSE_DESCRIPTOR` implements `getRotation`, so a pose it
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+ rotated no longer reports itself unrotated to `useResize` and to diagram's port
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+ placement. `ToolDef.capabilities` is documented as reaching
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+ `Tool.eligibility.capabilities`, which is where it actually goes — following
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+ the old text gave `undefined`, and `eligibleForMode` turns that into a tool
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+ that vanishes from every mode. `MultitouchEvent.centroid` is documented as
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+ canvas-local, which is what the dispatcher hands over. `drag.points` is a
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+ snapshot on `onEnd` rather than the dispatcher's live accumulator.
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+
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+ `tsconfig.json` now typechecks `packages/routing`, `cursor`, `bidi` and
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+ `loupe`, which it had never included.
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+ - 564deb4: Take typed units past linear factors.
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+
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+ A unit table entry is now `number | { factor, offset }`, so a scale that
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+ disagrees with the base about where zero sits — degC against K — is
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+ expressible; a bare number stays the shorthand for a pure factor, so every
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+ existing table reads as it did. `unitScale(system, unit)` is the one reader
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+ that widens the shorthand and defaults the offset, and `resolveUnit` /
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+ `formatUnit` both go through it.
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+
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+ `parseNumber` reads a compound value: `5ft 3in` is 63in, a leading sign carries
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+ across every term, and a term with no unit (or a unit the field does not
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+ accept) leaves the value unreadable rather than half-read. Offsets have no
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+ meaning in a sum, so a compound value takes pure scales only.
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+
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+ `prefUnit` converts through offsets in both directions and now returns a
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+ `format`, which is what the SelectionPanel slider readout draws — `formatUnit`
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+ had no callers before this.
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+ - 8ffd746: State the port-curve rule once, in `@weasel-js/geom`.
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+
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+ A routed edge leaves a port along its normal and arrives at the next against
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+ that port's normal, with the controls reaching 0.4 of the straight-line
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+ distance. That rule lived inside `@weasel-js/diagram`'s `bezier` router with
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+ its reach constant module-private, so a 3D consumer had no way to share even
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+ the number.
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+
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+ It is now `portControls` / `portCurvePoints` / `PORT_REACH`, exported from
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+ both `@weasel-js/geom` and `@weasel-js/geom/3d`. One implementation over loose
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+ components sits behind both, so the two dimensions cannot disagree: every
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+ operation in it is closed on the plane z = 0, and a planar problem answered
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+ through the 3D entry returns the same numbers, not an approximation. Each
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+ barrel wraps it in its own tier's currency — scalars for 2D, matching
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+ `cubicEvalAt`, and `Vec3` for 3D.
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+
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+ `bezier` is unchanged in behavior; it calls through. `@weasel-js/diagram` now
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+ declares the `@weasel-js/geom` peer it had been importing without.
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+
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+ Also moves `Vec2`'s declaration out of `core/geometry/polygonHitTestRect.ts`,
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+ a polygon-versus-rect hit-testing helper it had been an incidental local in,
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+ into `core/geometry/vec2.ts`. No API change — the barrel exports the same
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+ type from a place you would look for it.
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+ - 37e8105: Eight character-styling glyphs, and a text tool that declares its own options.
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+
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+ `bold`, `italic`, `underline`, `strikethrough`, `overline`, `superscript`,
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+ `subscript` and `code` join the icon set. The five flags are letterforms
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+ wearing the treatment they apply, because that is what the controls they label
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+ replaced.
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+
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+ `useTextTool.options` declares the character half of text styling as a
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+ `ToolPrefGroup`, keyed by `StyledRun` field, so a host reads a `RangeStyle`
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+ into it and writes a `RunStylePatch` back with no name mapping. `short` moves
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+ from `ToolPrefBoolean` to every leaf: it is the label any surface too narrow
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+ for `name` shows, and `name` stays the accessible name.
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+
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+ `ToolOptionsBar` labels a bare value box — a number or a string — and leaves
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+ every other control to say what it is, and it sizes fields and opacity tracks
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+ for one line rather than for a panel column.
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+ - 6d79849: Compact a tile grid's resting arrangement in current cell order rather than by
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+ sorted id. Drops, swaps and occupancy already went by where a child's pose sits,
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+ so the reflow that ran when a child left the grid re-sorted the survivors and
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+ undid any earlier swap among them. Children sitting in no cell still sort last,
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+ by id, so a grid nobody has arranged yet fills the same way it did.
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+ - Updated dependencies [24a2dae]
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+ - Updated dependencies [15b798e]
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+ - Updated dependencies [8ffd746]
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+ - Updated dependencies [ad6c351]
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+ - @weasel-js/routing@1.5.2
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+ - @weasel-js/gestures@1.5.2
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+ - @weasel-js/geom@1.5.2
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+ - @weasel-js/paint@1.5.2
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+ - @weasel-js/font@1.5.2
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+ - @weasel-js/text@1.5.2
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+ - @weasel-js/history@1.5.2
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+ - @weasel-js/cursor@1.5.2
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+
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  ## 1.5.1
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  ### Patch Changes
@@ -1,4 +1,4 @@
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- import { RECT_ORIGIN_PROJECTION } from './chunk-HAGOFNP5.js';
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+ import { RECT_ORIGIN_PROJECTION } from './chunk-HPFJUUTF.js';
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  import { registerOpFactory, captureSlot, slotFromIndex, resolveSlot } from './chunk-4RJP2N2L.js';
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  // src/core/ops/transform.ts
@@ -124,5 +124,5 @@ function snap(strategy, opts = {}) {
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  }
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  export { createReparentOp, createTransformOp, snap };
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- //# sourceMappingURL=chunk-P6MGECVO.js.map
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- //# sourceMappingURL=chunk-P6MGECVO.js.map
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+ //# sourceMappingURL=chunk-44EWMJV2.js.map
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+ //# sourceMappingURL=chunk-44EWMJV2.js.map
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Pass an explicit key (or a unique one) to opt out. */\nexport function createTransformOp<TPose>(args: TransformArgs<TPose>): Op {\n const { id, from, to, label, coalesceKey = `transform:${id}` } = args;\n return {\n name: 'transform',\n args: { id, from, to, label, coalesceKey },\n label,\n coalesceKey,\n apply(adapter) {\n // Always call setPose so consumers that inspect op behavior (tests,\n // overlays) see a consistent \"this op writes (id, to)\" signal. When\n // from and to are structurally identical, additionally report a\n // no-op to history so the entry can be skipped from the undo stack.\n // setPose(id, to) is idempotent in this branch — adapters write the\n // same pose they already had.\n (adapter as TransformAdapter<TPose>).setPose(id, to);\n if (poseShallowEqual(from, to)) return false;\n return undefined;\n },\n invert() {\n return createTransformOp<TPose>({ id, from: to, to: from, label, coalesceKey });\n },\n };\n}\n\nregisterOpFactory<TransformArgs<unknown>>('transform', (args) => createTransformOp(args));\n\nfunction poseShallowEqual<TPose>(a: TPose, b: TPose): boolean {\n if (a === b) return true;\n if (a === null || b === null || typeof a !== 'object' || typeof b !== 'object') return false;\n const ka = Object.keys(a as object);\n const kb = Object.keys(b as object);\n if (ka.length !== kb.length) return false;\n for (const k of ka) {\n if ((a as Record<string, unknown>)[k] !== (b as Record<string, unknown>)[k]) return false;\n }\n return true;\n}\n","import type { Op } from './types';\nimport { registerOpFactory } from './registry';\nimport { captureSlot, resolveSlot, slotFromIndex, type OrderedReader, type Slot } from './slot';\n\ninterface ReparentAdapter extends OrderedReader {\n setParent(id: string, parentId: string | null): void;\n /** Sibling-order write, paired with `getChildren`. Optional: an adapter\n * without both silently ignores slots and appends. */\n setChildOrder?(parentId: string | null, ids: string[]): void;\n}\n\n/** @internal */\ninterface ReparentArgs {\n id: string;\n fromParentId: string | null;\n toParentId: string | null;\n /** Sibling ordinal under the old parent. Sugar for `fromSlot: { index }`,\n * and only a seed: `apply` re-observes the node's full slot through the\n * adapter and that observation supersedes this. */\n fromIndex?: number;\n /** Sibling ordinal under the new parent. Sugar for `toSlot: { index }`.\n * Omit to append. */\n toIndex?: number;\n /** Slot under the old parent, anchor included. `invert()` forwards it as\n * the destination slot; without it undo re-parents with no position and\n * the node lands last, quietly changing paint order. */\n fromSlot?: Slot;\n /** Slot under the new parent, anchor included. Omit to append. */\n toSlot?: Slot;\n label?: string;\n coalesceKey?: string;\n}\n\n/** Move `id` to `slot` among `parentId`'s children. No-op when the adapter\n * has no ordering seam, when `id` isn't there, or when it's already in\n * place. */\nfunction placeAt(\n a: ReparentAdapter,\n parentId: string | null,\n id: string,\n slot: Slot,\n): void {\n if (!a.getChildren || !a.setChildOrder) return;\n const current = a.getChildren(parentId);\n const from = current.indexOf(id);\n if (from < 0) return;\n const next = current.slice();\n next.splice(from, 1);\n const resolved = resolveSlot(next, slot);\n const to = resolved === undefined ? next.length : Math.max(0, Math.min(resolved, next.length));\n if (from === to) return;\n next.splice(to, 0, id);\n a.setChildOrder(parentId, next);\n}\n\n/** Present when the caller named a destination at all; `undefined` leaves\n * placement to the adapter. */\nfunction optionalSlot(slot: Slot | undefined, index: number | undefined): Slot | undefined {\n if (slot) return slot;\n return index === undefined ? undefined : slotFromIndex(index);\n}\n\n/**\n * Op: change `id`'s parent and sibling slot, inverting back to the prior\n * parent and slot.\n *\n * `coalesceKey` defaults to `reparent:${id}` so successive reparents of the\n * same id batch-merge cleanly.\n */\nexport function createReparentOp(args: ReparentArgs): Op {\n const {\n id, fromParentId, toParentId,\n label = 'Reparent', coalesceKey = `reparent:${id}`,\n } = args;\n let fromSlot = optionalSlot(args.fromSlot, args.fromIndex);\n const toSlot = optionalSlot(args.toSlot, args.toIndex);\n const argsForSerial: ReparentArgs = {\n id, fromParentId, toParentId, fromSlot, toSlot, label, coalesceKey,\n };\n return {\n name: 'reparent',\n args: argsForSerial,\n label,\n coalesceKey,\n apply(adapter) {\n const a = adapter as ReparentAdapter;\n const observed = captureSlot(a, fromParentId, id);\n if (observed) {\n fromSlot = observed;\n argsForSerial.fromSlot = observed;\n }\n a.setParent(id, toParentId);\n if (toSlot) placeAt(a, toParentId, id, toSlot);\n },\n invert() {\n return createReparentOp({\n id,\n fromParentId: toParentId,\n toParentId: fromParentId,\n fromSlot: toSlot,\n toSlot: fromSlot,\n label,\n coalesceKey,\n });\n },\n };\n}\n\nregisterOpFactory<ReparentArgs>('reparent', (args) => createReparentOp(args));\n","import type { MoveBehavior, ModifierState, SnapStrategy } from '../types';\nimport {\n RECT_ORIGIN_PROJECTION,\n type OriginProjection,\n} from './strategies/grid';\n\ntype ModKey = keyof ModifierState;\n\n/**\n * Generic snap behavior factory: wraps a `SnapStrategy` and returns a\n * `MoveBehavior` whose `onMove` returns a uniform `GroupTransform`.\n *\n * Implementation:\n * 1. Compute the primary's proposed pose by applying the gesture's\n * `transform` (translate) to `origin.get(primaryId)`.\n * 2. Call `strategy.snap(proposed)`. If null, no-op.\n * 3. Derive the snapped delta via the `OriginProjection`:\n * dx = origin(snapped).x - origin(originPose).x\n * ...so the gesture applies the same delta to every dragged id.\n *\n * The pose-shape-aware delta extraction lives here — gestures stay pose-shape\n * agnostic. Default projection is `{x, y}`-bearing (rect / path / polygon).\n * Pass `origin` for exotic poses.\n */\nexport function snap<TPose>(\n strategy: SnapStrategy<TPose>,\n opts: { bypassKey?: ModKey; origin?: OriginProjection<TPose> } = {},\n): MoveBehavior<TPose> {\n const { bypassKey } = opts;\n const proj: OriginProjection<TPose> = opts.origin\n ?? 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Pass an explicit key (or a unique one) to opt out. */\nexport function createTransformOp<TPose>(args: TransformArgs<TPose>): Op {\n const { id, from, to, label, coalesceKey = `transform:${id}` } = args;\n return {\n name: 'transform',\n args: { id, from, to, label, coalesceKey },\n label,\n coalesceKey,\n apply(adapter) {\n // Always call setPose so consumers that inspect op behavior (tests,\n // overlays) see a consistent \"this op writes (id, to)\" signal. When\n // from and to are structurally identical, additionally report a\n // no-op to history so the entry can be skipped from the undo stack.\n // setPose(id, to) is idempotent in this branch — adapters write the\n // same pose they already had.\n (adapter as TransformAdapter<TPose>).setPose(id, to);\n if (poseShallowEqual(from, to)) return false;\n return undefined;\n },\n invert() {\n return createTransformOp<TPose>({ id, from: to, to: from, label, coalesceKey });\n },\n };\n}\n\nregisterOpFactory<TransformArgs<unknown>>('transform', (args) => createTransformOp(args));\n\nfunction poseShallowEqual<TPose>(a: TPose, b: TPose): boolean {\n if (a === b) return true;\n if (a === null || b === null || typeof a !== 'object' || typeof b !== 'object') return false;\n const ka = Object.keys(a as object);\n const kb = Object.keys(b as object);\n if (ka.length !== kb.length) return false;\n for (const k of ka) {\n if ((a as Record<string, unknown>)[k] !== (b as Record<string, unknown>)[k]) return false;\n }\n return true;\n}\n","import type { Op } from './types';\nimport { registerOpFactory } from './registry';\nimport { captureSlot, resolveSlot, slotFromIndex, type OrderedReader, type Slot } from './slot';\n\ninterface ReparentAdapter extends OrderedReader {\n setParent(id: string, parentId: string | null): void;\n /** Sibling-order write, paired with `getChildren`. Optional: an adapter\n * without both silently ignores slots and appends. */\n setChildOrder?(parentId: string | null, ids: string[]): void;\n}\n\n/** @internal */\ninterface ReparentArgs {\n id: string;\n fromParentId: string | null;\n toParentId: string | null;\n /** Sibling ordinal under the old parent. Sugar for `fromSlot: { index }`,\n * and only a seed: `apply` re-observes the node's full slot through the\n * adapter and that observation supersedes this. */\n fromIndex?: number;\n /** Sibling ordinal under the new parent. Sugar for `toSlot: { index }`.\n * Omit to append. */\n toIndex?: number;\n /** Slot under the old parent, anchor included. `invert()` forwards it as\n * the destination slot; without it undo re-parents with no position and\n * the node lands last, quietly changing paint order. */\n fromSlot?: Slot;\n /** Slot under the new parent, anchor included. Omit to append. */\n toSlot?: Slot;\n label?: string;\n coalesceKey?: string;\n}\n\n/** Move `id` to `slot` among `parentId`'s children. No-op when the adapter\n * has no ordering seam, when `id` isn't there, or when it's already in\n * place. */\nfunction placeAt(\n a: ReparentAdapter,\n parentId: string | null,\n id: string,\n slot: Slot,\n): void {\n if (!a.getChildren || !a.setChildOrder) return;\n const current = a.getChildren(parentId);\n const from = current.indexOf(id);\n if (from < 0) return;\n const next = current.slice();\n next.splice(from, 1);\n const resolved = resolveSlot(next, slot);\n const to = resolved === undefined ? next.length : Math.max(0, Math.min(resolved, next.length));\n if (from === to) return;\n next.splice(to, 0, id);\n a.setChildOrder(parentId, next);\n}\n\n/** Present when the caller named a destination at all; `undefined` leaves\n * placement to the adapter. */\nfunction optionalSlot(slot: Slot | undefined, index: number | undefined): Slot | undefined {\n if (slot) return slot;\n return index === undefined ? undefined : slotFromIndex(index);\n}\n\n/**\n * Op: change `id`'s parent and sibling slot, inverting back to the prior\n * parent and slot.\n *\n * `coalesceKey` defaults to `reparent:${id}` so successive reparents of the\n * same id batch-merge cleanly.\n */\nexport function createReparentOp(args: ReparentArgs): Op {\n const {\n id, fromParentId, toParentId,\n label = 'Reparent', coalesceKey = `reparent:${id}`,\n } = args;\n let fromSlot = optionalSlot(args.fromSlot, args.fromIndex);\n const toSlot = optionalSlot(args.toSlot, args.toIndex);\n const argsForSerial: ReparentArgs = {\n id, fromParentId, toParentId, fromSlot, toSlot, label, coalesceKey,\n };\n return {\n name: 'reparent',\n args: argsForSerial,\n label,\n coalesceKey,\n apply(adapter) {\n const a = adapter as ReparentAdapter;\n const observed = captureSlot(a, fromParentId, id);\n if (observed) {\n fromSlot = observed;\n argsForSerial.fromSlot = observed;\n }\n a.setParent(id, toParentId);\n if (toSlot) placeAt(a, toParentId, id, toSlot);\n },\n invert() {\n return createReparentOp({\n id,\n fromParentId: toParentId,\n toParentId: fromParentId,\n fromSlot: toSlot,\n toSlot: fromSlot,\n label,\n coalesceKey,\n });\n },\n };\n}\n\nregisterOpFactory<ReparentArgs>('reparent', (args) => createReparentOp(args));\n","import type { MoveBehavior, ModifierState, SnapStrategy } from '../types';\nimport {\n RECT_ORIGIN_PROJECTION,\n type OriginProjection,\n} from './strategies/grid';\n\ntype ModKey = keyof ModifierState;\n\n/**\n * Generic snap behavior factory: wraps a `SnapStrategy` and returns a\n * `MoveBehavior` whose `onMove` returns a uniform `GroupTransform`.\n *\n * Implementation:\n * 1. Compute the primary's proposed pose by applying the gesture's\n * `transform` (translate) to `origin.get(primaryId)`.\n * 2. Call `strategy.snap(proposed)`. If null, no-op.\n * 3. Derive the snapped delta via the `OriginProjection`:\n * dx = origin(snapped).x - origin(originPose).x\n * ...so the gesture applies the same delta to every dragged id.\n *\n * The pose-shape-aware delta extraction lives here — gestures stay pose-shape\n * agnostic. Default projection is `{x, y}`-bearing (rect / path / polygon).\n * Pass `origin` for exotic poses.\n */\nexport function snap<TPose>(\n strategy: SnapStrategy<TPose>,\n opts: { bypassKey?: ModKey; origin?: OriginProjection<TPose> } = {},\n): MoveBehavior<TPose> {\n const { bypassKey } = opts;\n const proj: OriginProjection<TPose> = opts.origin\n ?? (RECT_ORIGIN_PROJECTION as unknown as OriginProjection<TPose>);\n return {\n onMove(ctx, transform) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n // The new contract: behaviors see a GroupTransform, not a pose. But\n // strategies still operate on poses. Reconstruct the proposed pose\n // by applying the (translate) transform to the primary's origin.\n if (transform.kind !== 'translate') return;\n const primaryId = ctx.draggedIds[0];\n if (primaryId === undefined) return;\n const originPose = ctx.origin.get(primaryId);\n if (originPose === undefined) return;\n const proposed = proj.translate(originPose, transform.dx, transform.dy);\n const snapped = strategy.snap(proposed, ctx);\n if (snapped === null) return;\n const o0 = proj.getOrigin(originPose);\n const o1 = proj.getOrigin(snapped);\n return {\n transform: { kind: 'translate', dx: o1.x - o0.x, dy: o1.y - o0.y },\n };\n },\n };\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { DEFAULT_GUIDE_TOLERANCE_PX, pxExtent } from './chunk-HAGOFNP5.js';
1
+ import { DEFAULT_GUIDE_TOLERANCE_PX, pxExtent } from './chunk-HPFJUUTF.js';
2
2
 
3
3
  // src/interactions/actions/resize/behaviors/clampMinSize.ts
4
4
  function clampMinSize(args) {
@@ -244,5 +244,5 @@ function fixedCornerOf(bounds, anchor) {
244
244
  }
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  export { CORNER_ANCHORS, DEFAULT_RESIZE_BEHAVIORS, clampMinSize, cornerPoint, cornerResizeHandles, fixedCornerOf, hitCornerHandle, lockAspectWithModifier, pointSnapToGrid, snapToGrid, snapToGuides };
247
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- //# sourceMappingURL=chunk-XXQ6FLCJ.js.map
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+ //# sourceMappingURL=chunk-H6N2JSZ3.js.map
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+ //# sourceMappingURL=chunk-H6N2JSZ3.js.map
@@ -1 +1 @@
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:["import type { BoundsConstraint } from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Resize constraint that stops a node shrinking past a minimum. The anchored\n * edge stays put, so clamping pushes the dragged edge back rather than moving\n * the node. */\nexport function clampMinSize<TPose extends Bounds>(args: {\n minWidth: number;\n minHeight: number;\n}): BoundsConstraint<TPose> {\n const { minWidth, minHeight } = args;\n return {\n onMove(_ctx, { pose, anchor }) {\n let { x, y, width, height } = pose;\n let changed = false;\n if (anchor.x !== 'free' && width < minWidth) {\n if (anchor.x === 'min') {\n // West edge is anchor; east edge was dragged. Hold x; widen to min.\n width = minWidth;\n } else {\n // East edge is anchor at originalRight = x + width. Hold the right;\n // shift x left so width = minWidth.\n const right = x + width;\n x = right - minWidth;\n width = minWidth;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && height < minHeight) {\n if (anchor.y === 'min') {\n height = minHeight;\n } else {\n const bottom = y + height;\n y = bottom - minHeight;\n height = minHeight;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Aspect-ratio lock: drag a corner/edge with `key` (default `'shift'`) held\n * to keep the resized bounds at the start-pose's `width / height` ratio.\n *\n * Strategy:\n * - Compute the proposed deltas in width and height (signed, relative to\n * origin). Whichever axis has the larger absolute delta \"wins\"; the other\n * is recomputed from `(originW / originH) * winnerDelta`.\n * - The opposite corner/edge stays anchored — for the corner case we infer\n * the anchor from the proposed bounds; for an edge handle we resize the\n * orthogonal axis symmetrically around the dragged edge's anchor (the\n * handle's own line stays put, the orthogonal axis grows/shrinks centered\n * on the un-dragged edge — see notes below).\n * - No-op when the modifier is not held, when the origin has zero width or\n * height (no defined ratio), or when the proposed pose hasn't moved.\n *\n * Edge-handle handling: with `anchor.x !== 'free' && anchor.y === 'free'`\n * (an `e` or `w` handle), only the width was driven by the pointer. We pick\n * the new height as `width / ratio` and pin it to the un-dragged y axis by\n * anchoring at the origin's top edge (`y` stays at `origin.y`). Symmetric\n * for `n` / `s`.\n */\nexport function lockAspectWithModifier<TPose extends Bounds>(opts: {\n key?: ModKey;\n} = {}): BoundsConstraint<TPose> {\n const { key = 'shift' } = opts;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (!ctx.modifiers[key]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0]) as Bounds | undefined;\n if (!origin) return;\n if (origin.width === 0 || origin.height === 0) return;\n const ratio = origin.width / origin.height; // w / h\n\n // Signed deltas relative to origin. Negative deltas mean the user has\n // dragged through the anchor and flipped the rect; we preserve sign on\n // the recomputed axis so the flipped quadrant stays consistent.\n const dw = pose.width - origin.width;\n const dh = pose.height - origin.height;\n\n let nw: number;\n let nh: number;\n\n if (anchor.x === 'free' && anchor.y === 'free') {\n // No driven axis — nothing to lock against.\n return;\n } else if (anchor.x === 'free') {\n // Edge handle: n or s. height is driven; width follows.\n nh = pose.height;\n nw = nh * ratio;\n // sign-preserve width if the original height delta caused a flip.\n // (height-driven only; width direction follows ratio absolutely.)\n if (nw < 0) nw = -nw;\n } else if (anchor.y === 'free') {\n // Edge handle: e or w. width is driven; height follows.\n nw = pose.width;\n nh = nw / ratio;\n if (nh < 0) nh = -nh;\n } else {\n // Corner handle. Pick the dominant axis by absolute delta.\n if (Math.abs(dw) >= Math.abs(dh)) {\n nw = pose.width;\n // Match height sign to width sign so the rect stays in the same\n // quadrant the pointer chose.\n nh = (Math.abs(nw) / ratio) * Math.sign(pose.height || 1);\n } else {\n nh = pose.height;\n nw = (Math.abs(nh) * ratio) * Math.sign(pose.width || 1);\n }\n }\n\n // Recompute x/y from the anchor (the un-dragged edge stays pinned).\n let nx = pose.x;\n let ny = pose.y;\n if (anchor.x === 'min') {\n // West edge anchored at origin.x.\n nx = origin.x;\n } else if (anchor.x === 'max') {\n // East edge anchored at origin.x + origin.width.\n nx = origin.x + origin.width - nw;\n } else {\n // Edge handle (n/s): width grew/shrunk via ratio. Center horizontally\n // about the origin's center so the rect stays visually centered on\n // the dragged edge's midline.\n nx = origin.x + origin.width / 2 - nw / 2;\n }\n if (anchor.y === 'min') {\n ny = origin.y;\n } else if (anchor.y === 'max') {\n ny = origin.y + origin.height - nh;\n } else {\n ny = origin.y + origin.height / 2 - nh / 2;\n }\n\n return {\n pose: { ...pose, x: nx, y: ny, width: nw, height: nh },\n };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Resize constraint that snaps the moving edges to a grid, leaving the\n * anchored ones where they are. By default a node already smaller than one\n * grid cell on an axis is left unsnapped on that axis, so it stays resizable\n * at sub-grid sizes. */\nexport function snapToGrid<TPose extends Bounds>(args: {\n spacing: number;\n bypassKey?: ModKey;\n suspendBelowDim?: boolean;\n}): BoundsConstraint<TPose> {\n const { spacing, bypassKey, suspendBelowDim = true } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0])!;\n const subX = suspendBelowDim && origin.width < spacing;\n const subY = suspendBelowDim && origin.height < spacing;\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n if (anchor.x !== 'free' && !subX) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n const east = round(x + width);\n width = east - x;\n } else {\n // West edge moves; east (x+width) stays.\n const right = origin.x + origin.width;\n const newX = round(x);\n width = right - newX;\n x = newX;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && !subY) {\n if (anchor.y === 'min') {\n const south = round(y + height);\n height = south - y;\n } else {\n const bottom = origin.y + origin.height;\n const newY = round(y);\n height = bottom - newY;\n y = newY;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Guide } from 'features/guides/types';\nimport type { View } from 'core/viewport/view';\nimport { pxExtent } from 'core/viewport/pxExtent';\nimport { DEFAULT_GUIDE_TOLERANCE_PX } from '../../../gestures/shared/strategies/guides';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Options for the resize-flavored `snapToGuides`. */\nexport interface SnapToGuidesResizeArgs {\n /** Stable getter into the live guide list (typically from `useGuides`). */\n getGuides: () => readonly Guide[];\n /** Snap tolerance (screen px when `getView` is set, world units otherwise). */\n tolerance?: number;\n /** Read the active view; required for screen-pixel tolerance. */\n getView?: () => View;\n /** Modifier key that bypasses snapping while held. */\n bypassKey?: ModKey;\n}\n\n/**\n * Resize behavior that snaps the active edge of the dragged rect to the\n * nearest guide on the corresponding axis when within `tolerance`. The\n * \"free\" axis is left untouched. The fixed (anchor) edge stays pinned;\n * only the moving edge snaps.\n *\n * On the X axis, vertical guides (`axis: 'x'`) constrain the moving vertical\n * edge — east when `anchor.x === 'min'` (west pinned), west when `'max'`.\n * Likewise on Y for horizontal guides.\n */\nexport function snapToGuides<TPose extends Bounds>(\n args: SnapToGuidesResizeArgs,\n): BoundsConstraint<TPose> {\n const tolerance = args.tolerance ?? DEFAULT_GUIDE_TOLERANCE_PX;\n const getView = args.getView;\n const bypassKey = args.bypassKey;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const guides = args.getGuides();\n if (guides.length === 0) return;\n\n // Per axis: a vertical guide is matched by a horizontal distance, so it\n // answers to `scale.x` alone.\n const tol = getView ? pxExtent(tolerance, getView().scale) : { x: tolerance, y: tolerance };\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n // X-axis: snap the moving vertical edge to the nearest 'x' guide.\n if (anchor.x !== 'free') {\n const movingX = anchor.x === 'min' ? x + width : x;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'x') continue;\n const d = g.offset - movingX;\n const ad = Math.abs(d);\n if (ad <= tol.x && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n width = width + bestD;\n } else {\n // West edge moves; east (x+width) stays.\n x = x + bestD;\n width = width - bestD;\n }\n changed = true;\n }\n }\n\n // Y-axis: snap the moving horizontal edge to the nearest 'y' guide.\n if (anchor.y !== 'free') {\n const movingY = anchor.y === 'min' ? y + height : y;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'y') continue;\n const d = g.offset - movingY;\n const ad = Math.abs(d);\n if (ad <= tol.y && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.y === 'min') {\n height = height + bestD;\n } else {\n y = y + bestD;\n height = height - bestD;\n }\n changed = true;\n }\n }\n\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n PointSnapBehavior,\n PointSnapContext,\n PointSnapFrame,\n PointSnapResult,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Resize behavior that snaps one reference point of the resize — the dragged\n * corner, the fixed corner, or the center, per `frame` — to a grid, moving\n * the whole pose by the same delta. Unlike the bounds-level `snapToGrid`,\n * this preserves the node's dimensions. */\nexport function pointSnapToGrid<TPose extends Bounds>(args: {\n spacing: number;\n frame?: PointSnapFrame;\n bypassKey?: keyof ModifierState;\n}): PointSnapBehavior<TPose> {\n const { spacing, frame = 'dragged-corner', bypassKey } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n id: `pointSnapToGrid:${frame}`,\n onMove(ctx: PointSnapContext<TPose>): PointSnapResult | null {\n if (bypassKey && ctx.modifiers[bypassKey]) return null;\n const src =\n frame === 'dragged-corner' ? ctx.draggedCorner :\n frame === 'fixed-corner' ? ctx.fixedCorner :\n frame === 'center' ? ctx.center :\n ctx.origin;\n if (!src) return null;\n return { frame, worldX: round(src.worldX), worldY: round(src.worldY) };\n },\n };\n}\n","export { clampMinSize } from './clampMinSize';\nexport { lockAspectWithModifier } from './lockAspect';\nexport { snapToGrid } from './snapToGrid';\n\nimport type { BoundsConstraint } from '../../../gestures/types';\nimport { lockAspectWithModifier } from './lockAspect';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** The kit's standard resize behaviors, applied when a consumer doesn't\n * supply its own list: shift-drag locks the start pose's aspect ratio.\n * Pass an explicit `behaviors: []` to opt out. Stateless, so one shared\n * frozen instance is safe across every gesture. */\nexport const DEFAULT_RESIZE_BEHAVIORS: readonly BoundsConstraint<Bounds>[] =\n Object.freeze([lockAspectWithModifier()]);\nexport { snapToGuides } from './snapToGuides';\nexport { pointSnapToGrid } from './pointSnapToGrid';\n","import type { ResizeAnchor } from '../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Corner resize-handle: world-space center plus the anchor that pins the opposite corner during resize. */\nexport interface CornerHandle {\n cx: number;\n cy: number;\n anchor: ResizeAnchor;\n}\n\n/** Which AABB edge a corner sits on, per axis. `'min'` = the x/y origin\n * edge; `'max'` = the origin + extent edge. */\nexport type CornerEdge = 'min' | 'max';\n\n/** One entry of the canonical 4-corner resize layout. The single source of\n * truth for \"which corner maps to which anchor / handle-kind\". */\nexport interface CornerAnchor {\n /** Which x-edge the corner sits on (`'min'` = left, `'max'` = right). */\n xEdge: CornerEdge;\n /** Which y-edge the corner sits on (`'min'` = top, `'max'` = bottom). */\n yEdge: CornerEdge;\n /** Anchor that pins the diagonally-opposite (fixed) corner. Always the\n * axis-wise opposite of `{xEdge, yEdge}`. */\n anchor: ResizeAnchor;\n /** Affordance/handle discriminator string for this corner. */\n kind: string;\n /** Short positional tag (`'<xEdge>-<yEdge>'`), e.g. `'min-max'`. */\n tag: string;\n}\n\n/**\n * The single ordered corner→anchor table. Order is **load-bearing**: every\n * consumer iterates it in this sequence (TL, TR, BL, BR) so positional\n * meaning (the i-th handle / `kind` / `tag`) stays consistent across the\n * resize-handle affordance, the affordance-hit classifier, and\n * `cornerResizeHandles`. Each corner's `anchor` names the diagonally\n * opposite corner, so dragging the corner scales the box from that fixed\n * point.\n */\nexport const CORNER_ANCHORS: readonly CornerAnchor[] = [\n { xEdge: 'min', yEdge: 'min', anchor: { x: 'max', y: 'max' }, kind: 'handle:top-left', tag: 'min-min' },\n { xEdge: 'max', yEdge: 'min', anchor: { x: 'min', y: 'max' }, kind: 'handle:top-right', tag: 'max-min' },\n { xEdge: 'min', yEdge: 'max', anchor: { x: 'max', y: 'min' }, kind: 'handle:bottom-left', tag: 'min-max' },\n { xEdge: 'max', yEdge: 'max', anchor: { x: 'min', y: 'min' }, kind: 'handle:bottom-right', tag: 'max-max' },\n];\n\n/** Resolve a corner's world-space position for the given bounds. `xEdge`\n * `'max'` → `x + width`; `yEdge` `'max'` → `y + height`. */\nexport function cornerPoint(\n bounds: Bounds,\n entry: Pick<CornerAnchor, 'xEdge' | 'yEdge'>,\n): { x: number; y: number } {\n return {\n x: entry.xEdge === 'max' ? bounds.x + bounds.width : bounds.x,\n y: entry.yEdge === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n\n/** Standard 4-corner resize-handle layout: each corner pins the opposite\n * corner via an anchor of `{x: 'min'|'max', y: 'min'|'max'}` so dragging it\n * scales the box from the fixed opposite corner. Decodes {@link CORNER_ANCHORS}\n * against `bounds`. */\nexport function cornerResizeHandles(bounds: Bounds): CornerHandle[] {\n return CORNER_ANCHORS.map((c) => {\n const p = cornerPoint(bounds, c);\n return { cx: p.x, cy: p.y, anchor: c.anchor };\n });\n}\n\n/** Square hit-test for a handle: returns true if `(px, py)` is within\n * `radius` of the handle center on both axes. */\nexport function hitCornerHandle(\n handle: CornerHandle,\n px: number,\n py: number,\n radius: number,\n): boolean {\n return Math.abs(px - handle.cx) <= radius\n && Math.abs(py - handle.cy) <= radius;\n}\n\n/** The corner that does NOT move under a resize gesture with the given\n * anchor. Used by the rotated-resize math to pin a world-space invariant.\n *\n * Convention: `anchor.x === 'min'` means the min-x (left) edge is the\n * fixed anchor, so the fixed corner sits at `x = bounds.x` (min-x).\n * `anchor.x === 'max'` means the max-x (right) edge is fixed, so the\n * fixed corner sits at `x = bounds.x + bounds.width`. `'free'` on an\n * axis means that axis doesn't move; the fixed coord is the bounds\n * origin on that axis. */\nexport function fixedCornerOf(\n bounds: Bounds,\n anchor: ResizeAnchor,\n): { x: number; y: number } {\n return {\n x: anchor.x === 'max' ? bounds.x + bounds.width : bounds.x,\n y: anchor.y === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n"]}
1
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:["import type { BoundsConstraint } from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Resize constraint that stops a node shrinking past a minimum. The anchored\n * edge stays put, so clamping pushes the dragged edge back rather than moving\n * the node. */\nexport function clampMinSize<TPose extends Bounds>(args: {\n minWidth: number;\n minHeight: number;\n}): BoundsConstraint<TPose> {\n const { minWidth, minHeight } = args;\n return {\n onMove(_ctx, { pose, anchor }) {\n let { x, y, width, height } = pose;\n let changed = false;\n if (anchor.x !== 'free' && width < minWidth) {\n if (anchor.x === 'min') {\n // West edge is anchor; east edge was dragged. Hold x; widen to min.\n width = minWidth;\n } else {\n // East edge is anchor at originalRight = x + width. Hold the right;\n // shift x left so width = minWidth.\n const right = x + width;\n x = right - minWidth;\n width = minWidth;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && height < minHeight) {\n if (anchor.y === 'min') {\n height = minHeight;\n } else {\n const bottom = y + height;\n y = bottom - minHeight;\n height = minHeight;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Aspect-ratio lock: drag a corner/edge with `key` (default `'shift'`) held\n * to keep the resized bounds at the start-pose's `width / height` ratio.\n *\n * Strategy:\n * - Compute the proposed deltas in width and height (signed, relative to\n * origin). Whichever axis has the larger absolute delta \"wins\"; the other\n * is recomputed from `(originW / originH) * winnerDelta`.\n * - The opposite corner/edge stays anchored — for the corner case we infer\n * the anchor from the proposed bounds; for an edge handle we resize the\n * orthogonal axis symmetrically around the dragged edge's anchor (the\n * handle's own line stays put, the orthogonal axis grows/shrinks centered\n * on the un-dragged edge — see notes below).\n * - No-op when the modifier is not held, when the origin has zero width or\n * height (no defined ratio), or when the proposed pose hasn't moved.\n *\n * Edge-handle handling: with `anchor.x !== 'free' && anchor.y === 'free'`\n * (an `e` or `w` handle), only the width was driven by the pointer. We pick\n * the new height as `width / ratio` and pin it to the un-dragged y axis by\n * anchoring at the origin's top edge (`y` stays at `origin.y`). Symmetric\n * for `n` / `s`.\n */\nexport function lockAspectWithModifier<TPose extends Bounds>(opts: {\n key?: ModKey;\n} = {}): BoundsConstraint<TPose> {\n const { key = 'shift' } = opts;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (!ctx.modifiers[key]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0]) as Bounds | undefined;\n if (!origin) return;\n if (origin.width === 0 || origin.height === 0) return;\n const ratio = origin.width / origin.height; // w / h\n\n // Signed deltas relative to origin. Negative deltas mean the user has\n // dragged through the anchor and flipped the rect; we preserve sign on\n // the recomputed axis so the flipped quadrant stays consistent.\n const dw = pose.width - origin.width;\n const dh = pose.height - origin.height;\n\n let nw: number;\n let nh: number;\n\n if (anchor.x === 'free' && anchor.y === 'free') {\n // No driven axis — nothing to lock against.\n return;\n } else if (anchor.x === 'free') {\n // Edge handle: n or s. height is driven; width follows.\n nh = pose.height;\n nw = nh * ratio;\n // sign-preserve width if the original height delta caused a flip.\n // (height-driven only; width direction follows ratio absolutely.)\n if (nw < 0) nw = -nw;\n } else if (anchor.y === 'free') {\n // Edge handle: e or w. width is driven; height follows.\n nw = pose.width;\n nh = nw / ratio;\n if (nh < 0) nh = -nh;\n } else {\n // Corner handle. Pick the dominant axis by absolute delta.\n if (Math.abs(dw) >= Math.abs(dh)) {\n nw = pose.width;\n // Match height sign to width sign so the rect stays in the same\n // quadrant the pointer chose.\n nh = (Math.abs(nw) / ratio) * Math.sign(pose.height || 1);\n } else {\n nh = pose.height;\n nw = (Math.abs(nh) * ratio) * Math.sign(pose.width || 1);\n }\n }\n\n // Recompute x/y from the anchor (the un-dragged edge stays pinned).\n let nx = pose.x;\n let ny = pose.y;\n if (anchor.x === 'min') {\n // West edge anchored at origin.x.\n nx = origin.x;\n } else if (anchor.x === 'max') {\n // East edge anchored at origin.x + origin.width.\n nx = origin.x + origin.width - nw;\n } else {\n // Edge handle (n/s): width grew/shrunk via ratio. Center horizontally\n // about the origin's center so the rect stays visually centered on\n // the dragged edge's midline.\n nx = origin.x + origin.width / 2 - nw / 2;\n }\n if (anchor.y === 'min') {\n ny = origin.y;\n } else if (anchor.y === 'max') {\n ny = origin.y + origin.height - nh;\n } else {\n ny = origin.y + origin.height / 2 - nh / 2;\n }\n\n return {\n pose: { ...pose, x: nx, y: ny, width: nw, height: nh },\n };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Resize constraint that snaps the moving edges to a grid, leaving the\n * anchored ones where they are. By default a node already smaller than one\n * grid cell on an axis is left unsnapped on that axis, so it stays resizable\n * at sub-grid sizes. */\nexport function snapToGrid<TPose extends Bounds>(args: {\n spacing: number;\n bypassKey?: ModKey;\n suspendBelowDim?: boolean;\n}): BoundsConstraint<TPose> {\n const { spacing, bypassKey, suspendBelowDim = true } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0])!;\n const subX = suspendBelowDim && origin.width < spacing;\n const subY = suspendBelowDim && origin.height < spacing;\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n if (anchor.x !== 'free' && !subX) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n const east = round(x + width);\n width = east - x;\n } else {\n // West edge moves; east (x+width) stays.\n const right = origin.x + origin.width;\n const newX = round(x);\n width = right - newX;\n x = newX;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && !subY) {\n if (anchor.y === 'min') {\n const south = round(y + height);\n height = south - y;\n } else {\n const bottom = origin.y + origin.height;\n const newY = round(y);\n height = bottom - newY;\n y = newY;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Guide } from 'features/guides/types';\nimport type { View } from 'core/viewport/view';\nimport { pxExtent } from 'core/viewport/pxExtent';\nimport { DEFAULT_GUIDE_TOLERANCE_PX } from '../../../gestures/shared/strategies/guides';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Options for the resize-flavored `snapToGuides`. */\nexport interface SnapToGuidesResizeArgs {\n /** Stable getter into the live guide list (typically from `useGuides`). */\n getGuides: () => readonly Guide[];\n /** Snap tolerance (screen px when `getView` is set, world units otherwise). */\n tolerance?: number;\n /** Read the active view; required for screen-pixel tolerance. */\n getView?: () => View;\n /** Modifier key that bypasses snapping while held. */\n bypassKey?: ModKey;\n}\n\n/**\n * Resize behavior that snaps the active edge of the dragged rect to the\n * nearest guide on the corresponding axis when within `tolerance`. The\n * \"free\" axis is left untouched. The fixed (anchor) edge stays pinned;\n * only the moving edge snaps.\n *\n * On the X axis, vertical guides (`axis: 'x'`) constrain the moving vertical\n * edge — east when `anchor.x === 'min'` (west pinned), west when `'max'`.\n * Likewise on Y for horizontal guides.\n */\nexport function snapToGuides<TPose extends Bounds>(\n args: SnapToGuidesResizeArgs,\n): BoundsConstraint<TPose> {\n const tolerance = args.tolerance ?? DEFAULT_GUIDE_TOLERANCE_PX;\n const getView = args.getView;\n const bypassKey = args.bypassKey;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const guides = args.getGuides();\n if (guides.length === 0) return;\n\n // Per axis: a vertical guide is matched by a horizontal distance, so it\n // answers to `scale.x` alone.\n const tol = getView ? pxExtent(tolerance, getView().scale) : { x: tolerance, y: tolerance };\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n // X-axis: snap the moving vertical edge to the nearest 'x' guide.\n if (anchor.x !== 'free') {\n const movingX = anchor.x === 'min' ? x + width : x;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'x') continue;\n const d = g.offset - movingX;\n const ad = Math.abs(d);\n if (ad <= tol.x && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n width = width + bestD;\n } else {\n // West edge moves; east (x+width) stays.\n x = x + bestD;\n width = width - bestD;\n }\n changed = true;\n }\n }\n\n // Y-axis: snap the moving horizontal edge to the nearest 'y' guide.\n if (anchor.y !== 'free') {\n const movingY = anchor.y === 'min' ? y + height : y;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'y') continue;\n const d = g.offset - movingY;\n const ad = Math.abs(d);\n if (ad <= tol.y && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.y === 'min') {\n height = height + bestD;\n } else {\n y = y + bestD;\n height = height - bestD;\n }\n changed = true;\n }\n }\n\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n PointSnapBehavior,\n PointSnapContext,\n PointSnapFrame,\n PointSnapResult,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Resize behavior that snaps one reference point of the resize — the dragged\n * corner, the fixed corner, or the center, per `frame` — to a grid, moving\n * the whole pose by the same delta. Unlike the bounds-level `snapToGrid`,\n * this preserves the node's dimensions. */\nexport function pointSnapToGrid<TPose extends Bounds>(args: {\n spacing: number;\n frame?: PointSnapFrame;\n bypassKey?: keyof ModifierState;\n}): PointSnapBehavior<TPose> {\n const { spacing, frame = 'dragged-corner', bypassKey } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n id: `pointSnapToGrid:${frame}`,\n onMove(ctx: PointSnapContext<TPose>): PointSnapResult | null {\n if (bypassKey && ctx.modifiers[bypassKey]) return null;\n const src =\n frame === 'dragged-corner' ? ctx.draggedCorner :\n frame === 'fixed-corner' ? ctx.fixedCorner :\n frame === 'center' ? ctx.center :\n ctx.origin;\n if (!src) return null;\n return { frame, worldX: round(src.worldX), worldY: round(src.worldY) };\n },\n };\n}\n","export { clampMinSize } from './clampMinSize';\nexport { lockAspectWithModifier } from './lockAspect';\nexport { snapToGrid } from './snapToGrid';\n\nimport type { BoundsConstraint } from '../../../gestures/types';\nimport { lockAspectWithModifier } from './lockAspect';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** The kit's standard resize behaviors, applied when a consumer doesn't\n * supply its own list: shift-drag locks the start pose's aspect ratio.\n * Pass an explicit `behaviors: []` to opt out. Stateless, so one shared\n * frozen instance is safe across every gesture. */\nexport const DEFAULT_RESIZE_BEHAVIORS: readonly BoundsConstraint<Bounds>[] =\n Object.freeze([lockAspectWithModifier()]);\nexport { snapToGuides } from './snapToGuides';\nexport { pointSnapToGrid } from './pointSnapToGrid';\n","import type { ResizeAnchor } from '../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Corner resize-handle: world-space center plus the anchor that pins the opposite corner during resize. */\nexport interface CornerHandle {\n cx: number;\n cy: number;\n anchor: ResizeAnchor;\n}\n\n/** Which AABB edge a corner sits on, per axis. `'min'` = the x/y origin\n * edge; `'max'` = the origin + extent edge. */\nexport type CornerEdge = 'min' | 'max';\n\n/** One entry of the canonical 4-corner resize layout. The single source of\n * truth for \"which corner maps to which anchor / handle-kind\". */\nexport interface CornerAnchor {\n /** Which x-edge the corner sits on (`'min'` = left, `'max'` = right). */\n xEdge: CornerEdge;\n /** Which y-edge the corner sits on (`'min'` = top, `'max'` = bottom). */\n yEdge: CornerEdge;\n /** Anchor that pins the diagonally-opposite (fixed) corner. Always the\n * axis-wise opposite of `{xEdge, yEdge}`. */\n anchor: ResizeAnchor;\n /** Affordance/handle discriminator string for this corner. */\n kind: string;\n /** Short positional tag (`'<xEdge>-<yEdge>'`), e.g. `'min-max'`. */\n tag: string;\n}\n\n/**\n * The single ordered corner→anchor table. Order is **load-bearing**: every\n * consumer iterates it in this sequence (TL, TR, BL, BR) so positional\n * meaning (the i-th handle / `kind` / `tag`) stays consistent across the\n * resize-handle affordance, the affordance-hit classifier, and\n * `cornerResizeHandles`. Each corner's `anchor` names the diagonally\n * opposite corner, so dragging the corner scales the box from that fixed\n * point.\n */\nexport const CORNER_ANCHORS: readonly CornerAnchor[] = [\n { xEdge: 'min', yEdge: 'min', anchor: { x: 'max', y: 'max' }, kind: 'handle:top-left', tag: 'min-min' },\n { xEdge: 'max', yEdge: 'min', anchor: { x: 'min', y: 'max' }, kind: 'handle:top-right', tag: 'max-min' },\n { xEdge: 'min', yEdge: 'max', anchor: { x: 'max', y: 'min' }, kind: 'handle:bottom-left', tag: 'min-max' },\n { xEdge: 'max', yEdge: 'max', anchor: { x: 'min', y: 'min' }, kind: 'handle:bottom-right', tag: 'max-max' },\n];\n\n/** Resolve a corner's world-space position for the given bounds. `xEdge`\n * `'max'` → `x + width`; `yEdge` `'max'` → `y + height`. */\nexport function cornerPoint(\n bounds: Bounds,\n entry: Pick<CornerAnchor, 'xEdge' | 'yEdge'>,\n): { x: number; y: number } {\n return {\n x: entry.xEdge === 'max' ? bounds.x + bounds.width : bounds.x,\n y: entry.yEdge === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n\n/** Standard 4-corner resize-handle layout: each corner pins the opposite\n * corner via an anchor of `{x: 'min'|'max', y: 'min'|'max'}` so dragging it\n * scales the box from the fixed opposite corner. Decodes {@link CORNER_ANCHORS}\n * against `bounds`. */\nexport function cornerResizeHandles(bounds: Bounds): CornerHandle[] {\n return CORNER_ANCHORS.map((c) => {\n const p = cornerPoint(bounds, c);\n return { cx: p.x, cy: p.y, anchor: c.anchor };\n });\n}\n\n/** Square hit-test for a handle: returns true if `(px, py)` is within\n * `radius` of the handle center on both axes. */\nexport function hitCornerHandle(\n handle: CornerHandle,\n px: number,\n py: number,\n radius: number,\n): boolean {\n return Math.abs(px - handle.cx) <= radius\n && Math.abs(py - handle.cy) <= radius;\n}\n\n/** The corner that does NOT move under a resize gesture with the given\n * anchor. Used by the rotated-resize math to pin a world-space invariant.\n *\n * Convention: `anchor.x === 'min'` means the min-x (left) edge is the\n * fixed anchor, so the fixed corner sits at `x = bounds.x` (min-x).\n * `anchor.x === 'max'` means the max-x (right) edge is fixed, so the\n * fixed corner sits at `x = bounds.x + bounds.width`. `'free'` on an\n * axis means that axis doesn't move; the fixed coord is the bounds\n * origin on that axis. */\nexport function fixedCornerOf(\n bounds: Bounds,\n anchor: ResizeAnchor,\n): { x: number; y: number } {\n return {\n x: anchor.x === 'max' ? bounds.x + bounds.width : bounds.x,\n y: anchor.y === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n"]}
@@ -1,6 +1,16 @@
1
- import { isPathLike, translatePath, boundsOfPath } from './chunk-3LPQ2XZG.js';
1
+ import { isPathLike, translatePath, boundsOfPath } from './chunk-L5YNZYEG.js';
2
2
 
3
3
  // src/core/units.ts
4
+ function unitScale(unitSystem, unit) {
5
+ const entry = unitSystem.units[unit];
6
+ if (entry === void 0) {
7
+ const known = Object.keys(unitSystem.units).join(", ") || "(none)";
8
+ throw new Error(
9
+ `unknown unit '${unit}' (system base: '${unitSystem.base}', known units: ${known})`
10
+ );
11
+ }
12
+ return typeof entry === "number" ? { factor: entry, offset: 0 } : { factor: entry.factor, offset: entry.offset ?? 0 };
13
+ }
4
14
  function resolveUnit(v, unitSystem) {
5
15
  if (typeof v === "number") return v;
6
16
  if (!unitSystem) {
@@ -8,32 +18,27 @@ function resolveUnit(v, unitSystem) {
8
18
  `resolveUnit: tagged value { value: ${v.value}, unit: '${v.unit}' } requires a UnitSystem`
9
19
  );
10
20
  }
11
- const factor = unitSystem.units[v.unit];
12
- if (factor === void 0) {
13
- const known = Object.keys(unitSystem.units).join(", ") || "(none)";
14
- throw new Error(
15
- `resolveUnit: unknown unit '${v.unit}' (system base: '${unitSystem.base}', known units: ${known})`
16
- );
17
- }
18
- return v.value * factor;
21
+ const { factor, offset } = scaleOrThrow("resolveUnit", unitSystem, v.unit);
22
+ return v.value * factor + offset;
19
23
  }
20
24
  function formatUnit(baseValue, displayUnit, unitSystem, opts) {
21
- const factor = unitSystem.units[displayUnit];
22
- if (factor === void 0) {
23
- const known = Object.keys(unitSystem.units).join(", ") || "(none)";
24
- throw new Error(
25
- `formatUnit: unknown unit '${displayUnit}' (system base: '${unitSystem.base}', known units: ${known})`
26
- );
27
- }
25
+ const { factor, offset } = scaleOrThrow("formatUnit", unitSystem, displayUnit);
28
26
  const precision = opts?.precision ?? 2;
29
27
  const suffix = opts?.suffix ?? true;
30
- const display = baseValue / factor;
28
+ const display = (baseValue - offset) / factor;
31
29
  let s = display.toFixed(precision);
32
30
  if (s.includes(".")) {
33
31
  s = s.replace(/0+$/, "").replace(/\.$/, "");
34
32
  }
35
33
  return suffix ? `${s}${displayUnit}` : s;
36
34
  }
35
+ function scaleOrThrow(caller, unitSystem, unit) {
36
+ try {
37
+ return unitScale(unitSystem, unit);
38
+ } catch (e) {
39
+ throw new Error(`${caller}: ${e instanceof Error ? e.message : String(e)}`);
40
+ }
41
+ }
37
42
  var IMPERIAL_INCHES = {
38
43
  base: "in",
39
44
  units: { in: 1, ft: 12, yd: 36, mi: 63360 }
@@ -157,6 +162,6 @@ function guideSnapStrategy(getGuides, options = {}) {
157
162
  };
158
163
  }
159
164
 
160
- export { ANGLE_RADIANS, DEFAULT_GUIDE_TOLERANCE_PX, IMPERIAL_INCHES, METRIC_MM, PIXELS, RECT_ORIGIN_PROJECTION, formatUnit, gridSnapStrategy, guideSnapStrategy, pointToGridCell, pxExtent, resolveUnit, scaleDelta, withinPxBox, withinPxRadius };
161
- //# sourceMappingURL=chunk-HAGOFNP5.js.map
162
- //# sourceMappingURL=chunk-HAGOFNP5.js.map
165
+ export { ANGLE_RADIANS, DEFAULT_GUIDE_TOLERANCE_PX, IMPERIAL_INCHES, METRIC_MM, PIXELS, RECT_ORIGIN_PROJECTION, formatUnit, gridSnapStrategy, guideSnapStrategy, pointToGridCell, pxExtent, resolveUnit, scaleDelta, unitScale, withinPxBox, withinPxRadius };
166
+ //# sourceMappingURL=chunk-HPFJUUTF.js.map
167
+ //# sourceMappingURL=chunk-HPFJUUTF.js.map
@@ -0,0 +1 @@
1
+ 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* Units — a tiny customizable unit system for canvas-kit APIs.\n *\n * The kit stores all coordinates as bare numbers in a single base unit\n * chosen by the consumer app. To make API call sites self-documenting,\n * the public surface accepts `UnitValue` — either a bare number (interpreted\n * as base units) or a `{ value, unit }` tag that's resolved against a\n * `UnitSystem` at the API boundary. Internals never see units.\n *\n * An entry is affine — `base = value * factor + offset` — so a scale that\n * puts zero somewhere else (degC against K) is expressible. No per-axis\n * units. No mixed-unit arithmetic.\n */\n\n/** A unit name (e.g. `'in'`, `'ft'`, `'mm'`). Looked up in a `UnitSystem`. */\nexport type Unit = string;\n\n/** What one unit is worth in base units: `base = value * factor + offset`. */\nexport interface UnitScale {\n factor: number;\n /** Where this unit puts zero, in base units. Absent is 0 — a pure scale. */\n offset?: number;\n}\n\n/** One unit's conversion. A bare number is the `{ factor }` shorthand. */\nexport type UnitEntry = number | UnitScale;\n\n/** Conversion table mapping unit names to their scale against a base unit. */\nexport interface UnitSystem {\n /** Name of the base unit, e.g. 'in'. All conversions resolve to this. */\n base: Unit;\n /** How to reach base units from each unit. 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Throws if the system\n * does not carry the unit.\n */\nexport function unitScale(unitSystem: UnitSystem, unit: Unit): Required<UnitScale> {\n const entry = unitSystem.units[unit];\n if (entry === undefined) {\n const known = Object.keys(unitSystem.units).join(', ') || '(none)';\n throw new Error(\n `unknown unit '${unit}' (system base: '${unitSystem.base}', known units: ${known})`,\n );\n }\n return typeof entry === 'number'\n ? { factor: entry, offset: 0 }\n : { factor: entry.factor, offset: entry.offset ?? 0 };\n}\n\n/** Value at a unit-aware API boundary: bare number (in base units) or `{ value, unit }` tag. */\nexport type UnitValue = number | { value: number; unit: Unit };\n\n/**\n * Resolve a UnitValue to a number in base units.\n * - bare number: returned as-is (assumed base)\n * - tagged: looks up factor; throws if unit not in unit system\n */\nexport function resolveUnit(v: UnitValue, unitSystem?: UnitSystem): number {\n if (typeof v === 'number') return v;\n if (!unitSystem) {\n throw new Error(\n `resolveUnit: tagged value { value: ${v.value}, unit: '${v.unit}' } requires a UnitSystem`,\n );\n }\n const { factor, offset } = scaleOrThrow('resolveUnit', unitSystem, v.unit);\n return v.value * factor + offset;\n}\n\n/**\n * Format a base-unit number as a string in the named display unit.\n * e.g. formatUnit(36, 'ft', IMPERIAL_INCHES) => '3ft'\n * Default precision: 2. 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The strategy reads the snap point via\n * `getOrigin`, rounds it to the grid, then asks `translate` to move the\n * pose by the resulting delta.\n */\nexport interface OriginProjection<TPose> {\n getOrigin(pose: TPose): { x: number; y: number };\n translate(pose: TPose, dx: number, dy: number): TPose;\n}\n\n/** Identity projection for `TPose extends { x; y }`. */\nexport const RECT_ORIGIN_PROJECTION: OriginProjection<{ x: number; y: number }> = {\n getOrigin: (p) => ({ x: p.x, y: p.y }),\n translate: (p, dx, dy) => ({ ...p, x: p.x + dx, y: p.y + dy }),\n};\n\n/** Per-call dispatch: routes Path-shaped poses to the path origin/translate\n * helpers and everything else to `RECT_ORIGIN_PROJECTION`. Default for\n * `gridSnapStrategy` so consumers with Path TPose don't have to thread\n * `pathOriginProjection` explicitly. */\nexport const AUTO_ORIGIN_PROJECTION: OriginProjection<unknown> = {\n getOrigin: (p) => {\n if (isPathLike(p)) {\n const b = boundsOfPath(p as Path);\n return { x: b.x, y: b.y };\n }\n const r = p as { x: number; y: number };\n return { x: r.x, y: r.y };\n },\n translate: (p, dx, dy) => {\n if (isPathLike(p)) return translatePath(p as Path, dx, dy);\n const r = p as { x: number; y: number };\n return { ...r, x: r.x + dx, y: r.y + dy };\n },\n};\n\n/** Snap-strategy that rounds the pose's origin to the nearest multiple of\n * `spacing` (resolved through `unitSystem`). For non-rect TPose pass an\n * `OriginProjection` so the strategy knows how to read/write the origin. */\nexport function gridSnapStrategy<TPose>(\n spacing: UnitValue,\n unitSystem?: UnitSystem,\n): SnapStrategy<TPose>;\n/** As above, additionally reporting each candidate to a debug sink. */\nexport function gridSnapStrategy<TPose>(\n spacing: UnitValue,\n opts: { unitSystem?: UnitSystem; debug?: DebugSink },\n): SnapStrategy<TPose>;\n/** As above, for a `TPose` that is not a rect: `origin` tells the strategy how\n * to read and write the pose's origin. */\nexport function gridSnapStrategy<TPose>(\n spacing: UnitValue,\n opts: { unitSystem?: UnitSystem; origin: OriginProjection<TPose>; debug?: DebugSink },\n): SnapStrategy<TPose>;\n/** Snap-strategy that rounds the pose's origin to the nearest multiple of\n * `spacing` (resolved through `unitSystem`). For non-rect TPose pass an\n * `OriginProjection` so the strategy knows how to read/write the origin. */\nexport function gridSnapStrategy<TPose>(\n spacing: UnitValue,\n arg?: UnitSystem | { unitSystem?: UnitSystem; origin?: OriginProjection<TPose>; debug?: DebugSink },\n): SnapStrategy<TPose> {\n const isOpts =\n typeof arg === 'object' &&\n arg !== null &&\n ('origin' in arg || 'debug' in arg || 'unitSystem' in arg) &&\n !('base' in arg);\n const optsArg = isOpts\n ? (arg as { unitSystem?: UnitSystem; origin?: OriginProjection<TPose>; debug?: DebugSink })\n : null;\n const unitSystem = optsArg ? optsArg.unitSystem : (arg as UnitSystem | undefined);\n const proj: OriginProjection<TPose> = optsArg && optsArg.origin\n ? optsArg.origin\n : (AUTO_ORIGIN_PROJECTION as unknown as OriginProjection<TPose>);\n const debug: DebugSink | undefined = optsArg ? optsArg.debug : undefined;\n const c = resolveUnit(spacing, unitSystem);\n return {\n snap(pose) {\n const o = proj.getOrigin(pose);\n const sx = Math.round(o.x / c) * c;\n const sy = Math.round(o.y / c) * c;\n debug?.recordSnapCandidate({ x: sx, y: sy }, true);\n return proj.translate(pose, sx - o.x, sy - o.y);\n },\n };\n}\n\n/**\n * Compute the integer cell `{col, row}` that contains `point`, given a grid\n * `spacing` and optional `origin` and `unitSystem`. Pair with\n * `createCellHighlightLayer` (its `getCell` callback) to draw a snap-target\n * preview that uses the same spacing as `gridSnapStrategy` — so the visual\n * and behavioral grids stay in lockstep:\n *\n * const SPACING = 20;\n * const snap = gridSnapStrategy(SPACING);\n * // visual grid:\n * createGridLayer({ spacing: SPACING, bounds: () => ... });\n * // hover-preview overlay:\n * createCellHighlightLayer({\n * spacing: SPACING,\n * getCell: () => hoverPoint && pointToGridCell(hoverPoint, SPACING),\n * });\n */\nexport function pointToGridCell(\n point: { x: number; y: number },\n spacing: UnitValue,\n unitSystem?: UnitSystem,\n origin: { x: number; y: number } = { x: 0, y: 0 },\n): { col: number; row: number } {\n const s = resolveUnit(spacing, unitSystem);\n return {\n col: Math.floor((point.x - origin.x) / s),\n row: Math.floor((point.y - origin.y) / s),\n };\n}\n","/**\n * Screen-pixel lengths in world units, per axis.\n *\n * Chrome declares its hit zones in screen pixels — an 8px handle stays 8px at\n * every zoom, because it paints in screen space. Converting one such length to\n * world units with a single scalar (see `meanScale`) is exact only under\n * uniform zoom; per-axis it is too generous on one axis and too mean on the\n * other, so the pickable region stops matching the painted one.\n *\n * Prefer {@link withinPxBox} / {@link withinPxRadius}, which compare in screen\n * space and so can't drift from the paint at all. {@link pxExtent} is for the\n * cases that must stay in world units — a tolerance handed to geometry that\n * doesn't know about the view.\n */\n\nexport interface Scale2 {\n x: number;\n y: number;\n}\n\n/** One screen-pixel length as world-space extents, per axis. `scale` is a\n * view's, so neither axis is zero (see `View`). */\nexport function pxExtent(px: number, scale: Scale2): { x: number; y: number } {\n return {\n x: px / Math.abs(scale.x),\n y: px / Math.abs(scale.y),\n };\n}\n\n/** World delta → screen delta. Only the scale participates: translation\n * cancels in a difference, and the kit's views carry no skew. */\nexport function scaleDelta(dx: number, dy: number, scale: Scale2): { x: number; y: number } {\n return { x: dx * scale.x, y: dy * scale.y };\n}\n\n/**\n * Is a world-space delta inside a screen-space square of half-extent `px`?\n *\n * The square is axis-aligned **on screen**, which is what a handle painted in\n * screen space actually is — so this stays true under non-uniform zoom and\n * under a rotated target, where an axis-aligned world-space test is a rotated\n * rectangle on screen.\n */\nexport function withinPxBox(dx: number, dy: number, px: number, scale: Scale2): boolean {\n const s = scaleDelta(dx, dy, scale);\n return Math.abs(s.x) <= px && Math.abs(s.y) <= px;\n}\n\n/** Is a world-space delta inside a screen-space circle of radius `px`? */\nexport function withinPxRadius(dx: number, dy: number, px: number, scale: Scale2): boolean {\n const s = scaleDelta(dx, dy, scale);\n return s.x * s.x + s.y * s.y <= px * px;\n}\n","import type { SnapStrategy } from '../../types';\nimport type { Guide } from 'features/guides/types';\nimport type { View } from 'core/viewport/view';\nimport { pxExtent } from 'core/viewport/pxExtent';\nimport type { OriginProjection } from './grid';\nimport { RECT_ORIGIN_PROJECTION } from './grid';\n\n/** Default snap tolerance (screen pixels). */\nexport const DEFAULT_GUIDE_TOLERANCE_PX = 6;\n\n/** Options for `guideSnapStrategy`. */\nexport interface GuideSnapOptions<TPose> {\n /**\n * Tolerance, in screen pixels (CSS px) when `getView` is provided, or in\n * world units otherwise. Defaults to `DEFAULT_GUIDE_TOLERANCE_PX`.\n */\n tolerance?: number;\n /**\n * Read the active view transform. When supplied, `tolerance` is interpreted\n * in screen pixels and divided by `view.scale` so the trigger zone stays\n * the same on screen as the user zooms in/out. Without it, `tolerance`\n * is treated as world units.\n */\n getView?: () => View;\n /**\n * Projection used when `TPose` doesn't expose `{x, y}` directly (Path,\n * polygon, etc.) — same contract as `gridSnapStrategy`. Defaults to the\n * rect-pose identity projection.\n */\n origin?: OriginProjection<TPose>;\n}\n\n/**\n * Snap-strategy that snaps the pose's origin to the nearest guide line on\n * each axis when within tolerance. Each axis is considered independently:\n * a vertical guide (`axis: 'x'`) constrains X, a horizontal guide\n * (`axis: 'y'`) constrains Y. When multiple guides are within range on the\n * same axis, the closest wins.\n *\n * Pair with `useGuides` for storage and `createGuidesLayer` for rendering.\n *\n * **Composition:** combining with `gridSnapStrategy` is left to the\n * consumer in v1 — typically by picking one based on a modifier key, or\n * by stacking two move/resize/insert behaviors in priority order.\n */\nexport function guideSnapStrategy<TPose extends { x: number; y: number }>(\n getGuides: () => readonly Guide[],\n options?: Omit<GuideSnapOptions<TPose>, 'origin'>,\n): SnapStrategy<TPose>;\n/** As above, for a `TPose` that is not a rect: `origin` tells the strategy how\n * to read and write the pose's origin. */\nexport function guideSnapStrategy<TPose>(\n getGuides: () => readonly Guide[],\n options: GuideSnapOptions<TPose> & { origin: OriginProjection<TPose> },\n): SnapStrategy<TPose>;\n/** Snap a pose's origin to the nearest guide line within tolerance, per axis. */\nexport function guideSnapStrategy<TPose>(\n getGuides: () => readonly Guide[],\n options: GuideSnapOptions<TPose> = {},\n): SnapStrategy<TPose> {\n const tolerance = options.tolerance ?? DEFAULT_GUIDE_TOLERANCE_PX;\n const getView = options.getView;\n const proj: OriginProjection<TPose> =\n options.origin ?? (RECT_ORIGIN_PROJECTION as unknown as OriginProjection<TPose>);\n\n return {\n snap(pose) {\n const guides = getGuides();\n if (guides.length === 0) return null;\n\n // Convert tolerance to world units, per axis: a guide on the x axis is\n // matched by a horizontal distance, so it answers to `scale.x` alone.\n // With no view, treat tolerance as already-world.\n const tol = getView ? pxExtent(tolerance, getView().scale) : { x: tolerance, y: tolerance };\n\n const o = proj.getOrigin(pose);\n\n let bestDx = 0;\n let bestAbsDx = Infinity;\n let bestDy = 0;\n let bestAbsDy = Infinity;\n\n for (const g of guides) {\n if (g.axis === 'x') {\n const d = g.offset - o.x;\n const ad = Math.abs(d);\n if (ad <= tol.x && ad < bestAbsDx) {\n bestAbsDx = ad;\n bestDx = d;\n }\n } else {\n const d = g.offset - o.y;\n const ad = Math.abs(d);\n if (ad <= tol.y && ad < bestAbsDy) {\n bestAbsDy = ad;\n bestDy = d;\n }\n }\n }\n\n if (bestAbsDx === Infinity && bestAbsDy === Infinity) return null;\n const dx = bestAbsDx === Infinity ? 0 : bestDx;\n const dy = bestAbsDy === Infinity ? 0 : bestDy;\n if (dx === 0 && dy === 0) return null;\n return proj.translate(pose, dx, dy);\n },\n };\n}\n"]}
@@ -408,16 +408,6 @@ function translatePolygonCopy(path, dx, dy) {
408
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  });
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  return { kind: "polygon", commands: path.commands, coords: next, fillRule: path.fillRule };
410
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  }
411
- function translatePolygonInPlace(path, dx, dy) {
412
- const { commands, coords } = path;
413
- forEachSegment(commands, coords, (cmd, ci) => {
414
- for (let k = 0, len = pathCommandCoordCount(cmd); k < len; k += 2) {
415
- coords[ci + k] += dx;
416
- coords[ci + k + 1] += dy;
417
- }
418
- });
419
- return path;
420
- }
421
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  function scalePathToBounds(path, target) {
422
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  if (path.kind === "rect") {
423
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  return { kind: "rect", x: target.x, y: target.y, width: target.width, height: target.height };
@@ -531,6 +521,11 @@ var RECT_POSE_DESCRIPTOR = {
531
521
  width: a.width + (b.width - a.width) * t,
532
522
  height: a.height + (b.height - a.height) * t
533
523
  }),
524
+ // `Bounds` carries an optional `rotation`, and `withRotation` writes into
525
+ // it — so reading it back has to be the same channel, or a pose reports
526
+ // itself unrotated to `useResize` and to port placement while painting
527
+ // rotated.
528
+ getRotation: (p) => p.rotation ?? 0,
534
529
  withRotation: (p, rotation) => ({ ...p, rotation })
535
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  };
536
531
  var ROTATED_POSE_DESCRIPTOR = {
@@ -648,6 +643,6 @@ var AUTO_POSE_DESCRIPTOR = {
648
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  withRotation: (p, rotation) => isPathLike(p) ? p : { ...p, rotation }
649
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  };
650
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651
- export { AUTO_POSE_DESCRIPTOR, PathBuilder, RECT_POSE_DESCRIPTOR, ROTATED_POSE_DESCRIPTOR, aabbIntersectsRect, axisAlignedBounds, boundsOfPath, ellipsePath, isPathLike, isRectPose, linePath, pathPoseDescriptor, pointInPath, polygonFromPoints, polylineFromPoints, poseDescriptorForNode, rectPath, regularPolygonPath, remapRotatedLeaf, scalePathToBounds, starPath, strokeHitTest, transformPath, translatePath, translatePolygonInPlace, translatePoseViaDescriptor, unionAABB, unionBounds, visualBoundsViaDescriptor };
652
- //# sourceMappingURL=chunk-3LPQ2XZG.js.map
653
- //# sourceMappingURL=chunk-3LPQ2XZG.js.map
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+ export { AUTO_POSE_DESCRIPTOR, PathBuilder, RECT_POSE_DESCRIPTOR, ROTATED_POSE_DESCRIPTOR, aabbIntersectsRect, axisAlignedBounds, boundsOfPath, ellipsePath, isPathLike, isRectPose, linePath, pathPoseDescriptor, pointInPath, polygonFromPoints, polylineFromPoints, poseDescriptorForNode, rectPath, regularPolygonPath, remapRotatedLeaf, scalePathToBounds, starPath, strokeHitTest, transformPath, translatePath, translatePoseViaDescriptor, unionAABB, unionBounds, visualBoundsViaDescriptor };
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+ //# sourceMappingURL=chunk-L5YNZYEG.js.map
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+ //# sourceMappingURL=chunk-L5YNZYEG.js.map