@weasel-js/core 1.4.4 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1295 -2197
- package/README.md +118 -75
- package/dist/autoPoseDescriptor-Dr6CwNZK.d.ts +26 -0
- package/dist/{chunk-WPM42WJP.js → chunk-3LPQ2XZG.js} +196 -406
- package/dist/chunk-3LPQ2XZG.js.map +1 -0
- package/dist/{chunk-R3AWPTLZ.js → chunk-GREL4MVO.js} +7593 -8533
- package/dist/chunk-GREL4MVO.js.map +1 -0
- package/dist/chunk-HAGOFNP5.js +162 -0
- package/dist/chunk-HAGOFNP5.js.map +1 -0
- package/dist/chunk-LXJDWBEL.js +318 -0
- package/dist/chunk-LXJDWBEL.js.map +1 -0
- package/dist/{chunk-2VXGHUVL.js → chunk-P6MGECVO.js} +4 -22
- package/dist/chunk-P6MGECVO.js.map +1 -0
- package/dist/{chunk-PRGBGMH3.js → chunk-XXQ6FLCJ.js} +3 -3
- package/dist/chunk-XXQ6FLCJ.js.map +1 -0
- package/dist/clipboard.d.ts +2 -3
- package/dist/clone.d.ts +3 -2
- package/dist/depSchema-BubKMv-2.d.ts +3479 -0
- package/dist/{grid-0Pbn5B2C.d.ts → grid-Z_Af3vTl.d.ts} +7 -10
- package/dist/index.d.ts +2588 -1556
- package/dist/index.js +6 -5
- package/dist/insert.d.ts +4 -4
- package/dist/insert.js +2 -1
- package/dist/insert.js.map +1 -1
- package/dist/math-E3rZn4bR.d.ts +282 -0
- package/dist/math.d.ts +5 -0
- package/dist/math.js +4 -0
- package/dist/math.js.map +1 -0
- package/dist/move.d.ts +5 -6
- package/dist/move.js +4 -6
- package/dist/move.js.map +1 -1
- package/dist/{options-DbYLImvq.d.ts → options-BPcmwYk7.d.ts} +3 -2
- package/dist/{autoPoseDescriptor-DF1SnnSx.d.ts → pointSnapToGrid-CgcK2R_I.d.ts} +11 -32
- package/dist/poseDescriptor-PgfVKfa0.d.ts +134 -0
- package/dist/renderer.d.ts +9 -4
- package/dist/renderer.js +6 -5
- package/dist/resize.d.ts +11 -12
- package/dist/resize.js +3 -2
- package/dist/routing.d.ts +1 -142
- package/dist/routing.js +1 -1
- package/dist/routing.js.map +1 -1
- package/dist/{types-ei3UMl9R.d.ts → types-BHGdrOcu.d.ts} +12 -41
- package/dist/{types-DEALFt5F.d.ts → types-BdaK9PcP.d.ts} +10 -4
- package/package.json +17 -10
- package/dist/DrawCommand-CD-ug3d9.d.ts +0 -332
- package/dist/builtins-BXFBXegF.d.ts +0 -840
- package/dist/chunk-2VXGHUVL.js.map +0 -1
- package/dist/chunk-BL65SHCX.js +0 -573
- package/dist/chunk-BL65SHCX.js.map +0 -1
- package/dist/chunk-PRGBGMH3.js.map +0 -1
- package/dist/chunk-R3AWPTLZ.js.map +0 -1
- package/dist/chunk-WPM42WJP.js.map +0 -1
- package/dist/geometry-6fCNhAux.d.ts +0 -114
- package/dist/path-JEV2c5If.d.ts +0 -48
- package/dist/registry-BY-wI9gm.d.ts +0 -4003
- package/dist/types-BHK2dkMu.d.ts +0 -172
- package/dist/types-bcc7jcUy.d.ts +0 -594
- package/dist/view-DSQgxBJB.d.ts +0 -63
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Pass an explicit key (or a unique one) to opt out. */\nexport function createTransformOp<TPose>(args: TransformArgs<TPose>): Op {\n const { id, from, to, label, coalesceKey = `transform:${id}` } = args;\n return {\n name: 'transform',\n args: { id, from, to, label, coalesceKey },\n label,\n coalesceKey,\n apply(adapter) {\n // Always call setPose so consumers that inspect op behavior (tests,\n // overlays) see a consistent \"this op writes (id, to)\" signal. When\n // from and to are structurally identical, additionally report a\n // no-op to history so the entry can be skipped from the undo stack.\n // setPose(id, to) is idempotent in this branch — adapters write the\n // same pose they already had.\n (adapter as TransformAdapter<TPose>).setPose(id, to);\n if (poseShallowEqual(from, to)) return false;\n return undefined;\n },\n invert() {\n return createTransformOp<TPose>({ id, from: to, to: from, label, coalesceKey });\n },\n };\n}\n\nregisterOpFactory<TransformArgs<unknown>>('transform', (args) => createTransformOp(args));\n\nfunction poseShallowEqual<TPose>(a: TPose, b: TPose): boolean {\n if (a === b) return true;\n if (a === null || b === null || typeof a !== 'object' || typeof b !== 'object') return false;\n const ka = Object.keys(a as object);\n const kb = Object.keys(b as object);\n if (ka.length !== kb.length) return false;\n for (const k of ka) {\n if ((a as Record<string, unknown>)[k] !== (b as Record<string, unknown>)[k]) return false;\n }\n return true;\n}\n","import type { Op } from './types';\nimport { registerOpFactory } from './registry';\nimport { captureSlot, resolveSlot, slotFromIndex, type OrderedReader, type Slot } from './slot';\n\ninterface ReparentAdapter extends OrderedReader {\n setParent(id: string, parentId: string | null): void;\n /** Sibling-order write, paired with `getChildren`. Optional: an adapter\n * without both silently ignores slots and appends. */\n setChildOrder?(parentId: string | null, ids: string[]): void;\n}\n\n/** @internal */\ninterface ReparentArgs {\n id: string;\n fromParentId: string | null;\n toParentId: string | null;\n /** Sibling ordinal under the old parent. Sugar for `fromSlot: { index }`,\n * and only a seed: `apply` re-observes the node's full slot through the\n * adapter and that observation supersedes this. */\n fromIndex?: number;\n /** Sibling ordinal under the new parent. Sugar for `toSlot: { index }`.\n * Omit to append. */\n toIndex?: number;\n /** Slot under the old parent, anchor included. `invert()` forwards it as\n * the destination slot; without it undo re-parents with no position and\n * the node lands last, quietly changing paint order. */\n fromSlot?: Slot;\n /** Slot under the new parent, anchor included. Omit to append. */\n toSlot?: Slot;\n label?: string;\n coalesceKey?: string;\n}\n\n/** Move `id` to `slot` among `parentId`'s children. No-op when the adapter\n * has no ordering seam, when `id` isn't there, or when it's already in\n * place. */\nfunction placeAt(\n a: ReparentAdapter,\n parentId: string | null,\n id: string,\n slot: Slot,\n): void {\n if (!a.getChildren || !a.setChildOrder) return;\n const current = a.getChildren(parentId);\n const from = current.indexOf(id);\n if (from < 0) return;\n const next = current.slice();\n next.splice(from, 1);\n const resolved = resolveSlot(next, slot);\n const to = resolved === undefined ? next.length : Math.max(0, Math.min(resolved, next.length));\n if (from === to) return;\n next.splice(to, 0, id);\n a.setChildOrder(parentId, next);\n}\n\n/** Present when the caller named a destination at all; `undefined` leaves\n * placement to the adapter. */\nfunction optionalSlot(slot: Slot | undefined, index: number | undefined): Slot | undefined {\n if (slot) return slot;\n return index === undefined ? undefined : slotFromIndex(index);\n}\n\n/**\n * Op: change `id`'s parent and sibling slot, inverting back to the prior\n * parent and slot.\n *\n * `coalesceKey` defaults to `reparent:${id}` so successive reparents of the\n * same id batch-merge cleanly.\n */\nexport function createReparentOp(args: ReparentArgs): Op {\n const {\n id, fromParentId, toParentId,\n label = 'Reparent', coalesceKey = `reparent:${id}`,\n } = args;\n let fromSlot = optionalSlot(args.fromSlot, args.fromIndex);\n const toSlot = optionalSlot(args.toSlot, args.toIndex);\n const argsForSerial: ReparentArgs = {\n id, fromParentId, toParentId, fromSlot, toSlot, label, coalesceKey,\n };\n return {\n name: 'reparent',\n args: argsForSerial,\n label,\n coalesceKey,\n apply(adapter) {\n const a = adapter as ReparentAdapter;\n const observed = captureSlot(a, fromParentId, id);\n if (observed) {\n fromSlot = observed;\n argsForSerial.fromSlot = observed;\n }\n a.setParent(id, toParentId);\n if (toSlot) placeAt(a, toParentId, id, toSlot);\n },\n invert() {\n return createReparentOp({\n id,\n fromParentId: toParentId,\n toParentId: fromParentId,\n fromSlot: toSlot,\n toSlot: fromSlot,\n label,\n coalesceKey,\n });\n },\n };\n}\n\nregisterOpFactory<ReparentArgs>('reparent', (args) => createReparentOp(args));\n","import type { MoveBehavior, ModifierState, SnapStrategy } from '../types';\nimport {\n RECT_ORIGIN_PROJECTION,\n type OriginProjection,\n} from './strategies/grid';\n\ntype ModKey = keyof ModifierState;\n\n/**\n * Generic snap behavior factory: wraps a `SnapStrategy` and returns a\n * `MoveBehavior` whose `onMove` returns a uniform `GroupTransform`.\n *\n * Implementation:\n * 1. Compute the primary's proposed pose by applying the gesture's\n * `transform` (translate) to `origin.get(primaryId)`.\n * 2. Call `strategy.snap(proposed)`. If null, no-op.\n * 3. Derive the snapped delta via the `OriginProjection`:\n * dx = origin(snapped).x - origin(originPose).x\n * ...so the gesture applies the same delta to every dragged id.\n *\n * The pose-shape-aware delta extraction lives here — gestures stay pose-shape\n * agnostic. Default projection is `{x, y}`-bearing (rect / path / polygon).\n * Pass `origin` for exotic poses.\n */\nexport function snap<TPose>(\n strategy: SnapStrategy<TPose>,\n opts: { bypassKey?: ModKey; origin?: OriginProjection<TPose> } = {},\n): MoveBehavior<TPose> {\n const { bypassKey } = opts;\n const proj: OriginProjection<TPose> = opts.origin\n ?? (RECT_ORIGIN_PROJECTION as unknown as OriginProjection<TPose>);\n return {\n onMove(ctx, transform) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n // The new contract: behaviors see a GroupTransform, not a pose. But\n // strategies still operate on poses. Reconstruct the proposed pose\n // by applying the (translate) transform to the primary's origin.\n if (transform.kind !== 'translate') return;\n const primaryId = ctx.draggedIds[0];\n if (primaryId === undefined) return;\n const originPose = ctx.origin.get(primaryId);\n if (originPose === undefined) return;\n const proposed = proj.translate(originPose, transform.dx, transform.dy);\n const snapped = strategy.snap(proposed, ctx);\n if (snapped === null) return;\n const o0 = proj.getOrigin(originPose);\n const o1 = proj.getOrigin(snapped);\n return {\n transform: { kind: 'translate', dx: o1.x - o0.x, dy: o1.y - o0.y },\n };\n },\n };\n}\n"]}
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import { DEFAULT_GUIDE_TOLERANCE_PX, pxExtent } from './chunk-
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import { DEFAULT_GUIDE_TOLERANCE_PX, pxExtent } from './chunk-HAGOFNP5.js';
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// src/interactions/actions/resize/behaviors/clampMinSize.ts
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export { CORNER_ANCHORS, DEFAULT_RESIZE_BEHAVIORS, clampMinSize, cornerPoint, cornerResizeHandles, fixedCornerOf, hitCornerHandle, lockAspectWithModifier, pointSnapToGrid, snapToGrid, snapToGuides };
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:["import type { BoundsConstraint } from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Resize constraint that stops a node shrinking past a minimum. The anchored\n * edge stays put, so clamping pushes the dragged edge back rather than moving\n * the node. */\nexport function clampMinSize<TPose extends Bounds>(args: {\n minWidth: number;\n minHeight: number;\n}): BoundsConstraint<TPose> {\n const { minWidth, minHeight } = args;\n return {\n onMove(_ctx, { pose, anchor }) {\n let { x, y, width, height } = pose;\n let changed = false;\n if (anchor.x !== 'free' && width < minWidth) {\n if (anchor.x === 'min') {\n // West edge is anchor; east edge was dragged. Hold x; widen to min.\n width = minWidth;\n } else {\n // East edge is anchor at originalRight = x + width. Hold the right;\n // shift x left so width = minWidth.\n const right = x + width;\n x = right - minWidth;\n width = minWidth;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && height < minHeight) {\n if (anchor.y === 'min') {\n height = minHeight;\n } else {\n const bottom = y + height;\n y = bottom - minHeight;\n height = minHeight;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Aspect-ratio lock: drag a corner/edge with `key` (default `'shift'`) held\n * to keep the resized bounds at the start-pose's `width / height` ratio.\n *\n * Strategy:\n * - Compute the proposed deltas in width and height (signed, relative to\n * origin). Whichever axis has the larger absolute delta \"wins\"; the other\n * is recomputed from `(originW / originH) * winnerDelta`.\n * - The opposite corner/edge stays anchored — for the corner case we infer\n * the anchor from the proposed bounds; for an edge handle we resize the\n * orthogonal axis symmetrically around the dragged edge's anchor (the\n * handle's own line stays put, the orthogonal axis grows/shrinks centered\n * on the un-dragged edge — see notes below).\n * - No-op when the modifier is not held, when the origin has zero width or\n * height (no defined ratio), or when the proposed pose hasn't moved.\n *\n * Edge-handle handling: with `anchor.x !== 'free' && anchor.y === 'free'`\n * (an `e` or `w` handle), only the width was driven by the pointer. We pick\n * the new height as `width / ratio` and pin it to the un-dragged y axis by\n * anchoring at the origin's top edge (`y` stays at `origin.y`). Symmetric\n * for `n` / `s`.\n */\nexport function lockAspectWithModifier<TPose extends Bounds>(opts: {\n key?: ModKey;\n} = {}): BoundsConstraint<TPose> {\n const { key = 'shift' } = opts;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (!ctx.modifiers[key]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0]) as Bounds | undefined;\n if (!origin) return;\n if (origin.width === 0 || origin.height === 0) return;\n const ratio = origin.width / origin.height; // w / h\n\n // Signed deltas relative to origin. Negative deltas mean the user has\n // dragged through the anchor and flipped the rect; we preserve sign on\n // the recomputed axis so the flipped quadrant stays consistent.\n const dw = pose.width - origin.width;\n const dh = pose.height - origin.height;\n\n let nw: number;\n let nh: number;\n\n if (anchor.x === 'free' && anchor.y === 'free') {\n // No driven axis — nothing to lock against.\n return;\n } else if (anchor.x === 'free') {\n // Edge handle: n or s. height is driven; width follows.\n nh = pose.height;\n nw = nh * ratio;\n // sign-preserve width if the original height delta caused a flip.\n // (height-driven only; width direction follows ratio absolutely.)\n if (nw < 0) nw = -nw;\n } else if (anchor.y === 'free') {\n // Edge handle: e or w. width is driven; height follows.\n nw = pose.width;\n nh = nw / ratio;\n if (nh < 0) nh = -nh;\n } else {\n // Corner handle. Pick the dominant axis by absolute delta.\n if (Math.abs(dw) >= Math.abs(dh)) {\n nw = pose.width;\n // Match height sign to width sign so the rect stays in the same\n // quadrant the pointer chose.\n nh = (Math.abs(nw) / ratio) * Math.sign(pose.height || 1);\n } else {\n nh = pose.height;\n nw = (Math.abs(nh) * ratio) * Math.sign(pose.width || 1);\n }\n }\n\n // Recompute x/y from the anchor (the un-dragged edge stays pinned).\n let nx = pose.x;\n let ny = pose.y;\n if (anchor.x === 'min') {\n // West edge anchored at origin.x.\n nx = origin.x;\n } else if (anchor.x === 'max') {\n // East edge anchored at origin.x + origin.width.\n nx = origin.x + origin.width - nw;\n } else {\n // Edge handle (n/s): width grew/shrunk via ratio. Center horizontally\n // about the origin's center so the rect stays visually centered on\n // the dragged edge's midline.\n nx = origin.x + origin.width / 2 - nw / 2;\n }\n if (anchor.y === 'min') {\n ny = origin.y;\n } else if (anchor.y === 'max') {\n ny = origin.y + origin.height - nh;\n } else {\n ny = origin.y + origin.height / 2 - nh / 2;\n }\n\n return {\n pose: { ...pose, x: nx, y: ny, width: nw, height: nh },\n };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Resize constraint that snaps the moving edges to a grid, leaving the\n * anchored ones where they are. By default a node already smaller than one\n * grid cell on an axis is left unsnapped on that axis, so it stays resizable\n * at sub-grid sizes. */\nexport function snapToGrid<TPose extends Bounds>(args: {\n spacing: number;\n bypassKey?: ModKey;\n suspendBelowDim?: boolean;\n}): BoundsConstraint<TPose> {\n const { spacing, bypassKey, suspendBelowDim = true } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0])!;\n const subX = suspendBelowDim && origin.width < spacing;\n const subY = suspendBelowDim && origin.height < spacing;\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n if (anchor.x !== 'free' && !subX) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n const east = round(x + width);\n width = east - x;\n } else {\n // West edge moves; east (x+width) stays.\n const right = origin.x + origin.width;\n const newX = round(x);\n width = right - newX;\n x = newX;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && !subY) {\n if (anchor.y === 'min') {\n const south = round(y + height);\n height = south - y;\n } else {\n const bottom = origin.y + origin.height;\n const newY = round(y);\n height = bottom - newY;\n y = newY;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n} from '../../../gestures/types';\nimport type { Guide } from 'features/guides/types';\nimport type { View } from 'core/viewport/view';\nimport { pxExtent } from 'core/viewport/pxExtent';\nimport { DEFAULT_GUIDE_TOLERANCE_PX } from '../../../gestures/shared/strategies/guides';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\ntype ModKey = keyof ModifierState;\n\n/** Options for the resize-flavored `snapToGuides`. */\nexport interface SnapToGuidesResizeArgs {\n /** Stable getter into the live guide list (typically from `useGuides`). */\n getGuides: () => readonly Guide[];\n /** Snap tolerance (screen px when `getView` is set, world units otherwise). */\n tolerance?: number;\n /** Read the active view; required for screen-pixel tolerance. */\n getView?: () => View;\n /** Modifier key that bypasses snapping while held. */\n bypassKey?: ModKey;\n}\n\n/**\n * Resize behavior that snaps the active edge of the dragged rect to the\n * nearest guide on the corresponding axis when within `tolerance`. The\n * \"free\" axis is left untouched. The fixed (anchor) edge stays pinned;\n * only the moving edge snaps.\n *\n * On the X axis, vertical guides (`axis: 'x'`) constrain the moving vertical\n * edge — east when `anchor.x === 'min'` (west pinned), west when `'max'`.\n * Likewise on Y for horizontal guides.\n */\nexport function snapToGuides<TPose extends Bounds>(\n args: SnapToGuidesResizeArgs,\n): BoundsConstraint<TPose> {\n const tolerance = args.tolerance ?? DEFAULT_GUIDE_TOLERANCE_PX;\n const getView = args.getView;\n const bypassKey = args.bypassKey;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const guides = args.getGuides();\n if (guides.length === 0) return;\n\n // Per axis: a vertical guide is matched by a horizontal distance, so it\n // answers to `scale.x` alone.\n const tol = getView ? pxExtent(tolerance, getView().scale) : { x: tolerance, y: tolerance };\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n // X-axis: snap the moving vertical edge to the nearest 'x' guide.\n if (anchor.x !== 'free') {\n const movingX = anchor.x === 'min' ? x + width : x;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'x') continue;\n const d = g.offset - movingX;\n const ad = Math.abs(d);\n if (ad <= tol.x && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n width = width + bestD;\n } else {\n // West edge moves; east (x+width) stays.\n x = x + bestD;\n width = width - bestD;\n }\n changed = true;\n }\n }\n\n // Y-axis: snap the moving horizontal edge to the nearest 'y' guide.\n if (anchor.y !== 'free') {\n const movingY = anchor.y === 'min' ? y + height : y;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'y') continue;\n const d = g.offset - movingY;\n const ad = Math.abs(d);\n if (ad <= tol.y && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.y === 'min') {\n height = height + bestD;\n } else {\n y = y + bestD;\n height = height - bestD;\n }\n changed = true;\n }\n }\n\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n PointSnapBehavior,\n PointSnapContext,\n PointSnapFrame,\n PointSnapResult,\n} from '../../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Resize behavior that snaps one reference point of the resize — the dragged\n * corner, the fixed corner, or the center, per `frame` — to a grid, moving\n * the whole pose by the same delta. Unlike the bounds-level `snapToGrid`,\n * this preserves the node's dimensions. */\nexport function pointSnapToGrid<TPose extends Bounds>(args: {\n spacing: number;\n frame?: PointSnapFrame;\n bypassKey?: keyof ModifierState;\n}): PointSnapBehavior<TPose> {\n const { spacing, frame = 'dragged-corner', bypassKey } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n id: `pointSnapToGrid:${frame}`,\n onMove(ctx: PointSnapContext<TPose>): PointSnapResult | null {\n if (bypassKey && ctx.modifiers[bypassKey]) return null;\n const src =\n frame === 'dragged-corner' ? ctx.draggedCorner :\n frame === 'fixed-corner' ? ctx.fixedCorner :\n frame === 'center' ? ctx.center :\n ctx.origin;\n if (!src) return null;\n return { frame, worldX: round(src.worldX), worldY: round(src.worldY) };\n },\n };\n}\n","export { clampMinSize } from './clampMinSize';\nexport { lockAspectWithModifier } from './lockAspect';\nexport { snapToGrid } from './snapToGrid';\n\nimport type { BoundsConstraint } from '../../../gestures/types';\nimport { lockAspectWithModifier } from './lockAspect';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** The kit's standard resize behaviors, applied when a consumer doesn't\n * supply its own list: shift-drag locks the start pose's aspect ratio.\n * Pass an explicit `behaviors: []` to opt out. Stateless, so one shared\n * frozen instance is safe across every gesture. */\nexport const DEFAULT_RESIZE_BEHAVIORS: readonly BoundsConstraint<Bounds>[] =\n Object.freeze([lockAspectWithModifier()]);\nexport { snapToGuides } from './snapToGuides';\nexport { pointSnapToGrid } from './pointSnapToGrid';\n","import type { ResizeAnchor } from '../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Corner resize-handle: world-space center plus the anchor that pins the opposite corner during resize. */\nexport interface CornerHandle {\n cx: number;\n cy: number;\n anchor: ResizeAnchor;\n}\n\n/** Which AABB edge a corner sits on, per axis. `'min'` = the x/y origin\n * edge; `'max'` = the origin + extent edge. */\nexport type CornerEdge = 'min' | 'max';\n\n/** One entry of the canonical 4-corner resize layout. The single source of\n * truth for \"which corner maps to which anchor / handle-kind\". */\nexport interface CornerAnchor {\n /** Which x-edge the corner sits on (`'min'` = left, `'max'` = right). */\n xEdge: CornerEdge;\n /** Which y-edge the corner sits on (`'min'` = top, `'max'` = bottom). */\n yEdge: CornerEdge;\n /** Anchor that pins the diagonally-opposite (fixed) corner. Always the\n * axis-wise opposite of `{xEdge, yEdge}`. */\n anchor: ResizeAnchor;\n /** Affordance/handle discriminator string for this corner. */\n kind: string;\n /** Short positional tag (`'<xEdge>-<yEdge>'`), e.g. `'min-max'`. */\n tag: string;\n}\n\n/**\n * The single ordered corner→anchor table. Order is **load-bearing**: every\n * consumer iterates it in this sequence (TL, TR, BL, BR) so positional\n * meaning (the i-th handle / `kind` / `tag`) stays consistent across the\n * resize-handle affordance, the affordance-hit classifier, and\n * `cornerResizeHandles`. Each corner's `anchor` names the diagonally\n * opposite corner, so dragging the corner scales the box from that fixed\n * point.\n */\nexport const CORNER_ANCHORS: readonly CornerAnchor[] = [\n { xEdge: 'min', yEdge: 'min', anchor: { x: 'max', y: 'max' }, kind: 'handle:top-left', tag: 'min-min' },\n { xEdge: 'max', yEdge: 'min', anchor: { x: 'min', y: 'max' }, kind: 'handle:top-right', tag: 'max-min' },\n { xEdge: 'min', yEdge: 'max', anchor: { x: 'max', y: 'min' }, kind: 'handle:bottom-left', tag: 'min-max' },\n { xEdge: 'max', yEdge: 'max', anchor: { x: 'min', y: 'min' }, kind: 'handle:bottom-right', tag: 'max-max' },\n];\n\n/** Resolve a corner's world-space position for the given bounds. `xEdge`\n * `'max'` → `x + width`; `yEdge` `'max'` → `y + height`. */\nexport function cornerPoint(\n bounds: Bounds,\n entry: Pick<CornerAnchor, 'xEdge' | 'yEdge'>,\n): { x: number; y: number } {\n return {\n x: entry.xEdge === 'max' ? bounds.x + bounds.width : bounds.x,\n y: entry.yEdge === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n\n/** Standard 4-corner resize-handle layout: each corner pins the opposite\n * corner via an anchor of `{x: 'min'|'max', y: 'min'|'max'}` so dragging it\n * scales the box from the fixed opposite corner. Decodes {@link CORNER_ANCHORS}\n * against `bounds`. */\nexport function cornerResizeHandles(bounds: Bounds): CornerHandle[] {\n return CORNER_ANCHORS.map((c) => {\n const p = cornerPoint(bounds, c);\n return { cx: p.x, cy: p.y, anchor: c.anchor };\n });\n}\n\n/** Square hit-test for a handle: returns true if `(px, py)` is within\n * `radius` of the handle center on both axes. */\nexport function hitCornerHandle(\n handle: CornerHandle,\n px: number,\n py: number,\n radius: number,\n): boolean {\n return Math.abs(px - handle.cx) <= radius\n && Math.abs(py - handle.cy) <= radius;\n}\n\n/** The corner that does NOT move under a resize gesture with the given\n * anchor. Used by the rotated-resize math to pin a world-space invariant.\n *\n * Convention: `anchor.x === 'min'` means the min-x (left) edge is the\n * fixed anchor, so the fixed corner sits at `x = bounds.x` (min-x).\n * `anchor.x === 'max'` means the max-x (right) edge is fixed, so the\n * fixed corner sits at `x = bounds.x + bounds.width`. `'free'` on an\n * axis means that axis doesn't move; the fixed coord is the bounds\n * origin on that axis. */\nexport function fixedCornerOf(\n bounds: Bounds,\n anchor: ResizeAnchor,\n): { x: number; y: number } {\n return {\n x: anchor.x === 'max' ? bounds.x + bounds.width : bounds.x,\n y: anchor.y === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n"]}
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package/dist/clipboard.d.ts
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import {
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import { C as ClipboardSnapshot, I as InsertAdapter } from './types-
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import { NodeId } from '@weasel-js/routing';
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import { C as ClipboardSnapshot, I as InsertAdapter } from './types-BdaK9PcP.js';
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import './path-JEV2c5If.js';
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type Replacer$1 = (key: string, value: unknown) => unknown;
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/** Options for `useClipboardOps`. */
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package/dist/clone.d.ts
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import { C as CloneBehavior } from './types-
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import { C as CloneBehavior } from './types-BHGdrOcu.js';
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import '@weasel-js/history';
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import './types-
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import '@weasel-js/routing';
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/** Clone-on-alt-drag behavior for `useClone`; activates when Alt/Option is held at drag start. */
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declare function cloneByAltDrag(): CloneBehavior;
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