@weasel-js/core 1.3.0 → 1.4.0-pre.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,5 +1,308 @@
1
1
  # Changelog
2
2
 
3
+ ## 1.4.0-pre.0
4
+
5
+ ### Minor Changes
6
+
7
+ - 1214ff5: Split a canvas's paint target from its input target.
8
+
9
+ `<SceneCanvas paintInto={{ canvas, x, y }} inputElement={el}>` paints into a
10
+ rect of a canvas you own and takes pointer input from an element you own, so N
11
+ canvases share one GL context and one buffer. Each needs its own
12
+ `<WeaselProvider isolate>`.
13
+
14
+ The ref handle names both elements: `element` is where input, focus and the
15
+ cursor live, and is now typed `HTMLElement` because detached it is not a canvas;
16
+ `surface` is where pixels land. Attached, they are the same `<canvas>` and
17
+ `element` keeps working as before. The HUDs render when detached too, anchored
18
+ to the input box rather than to the shared surface every pane sits in.
19
+
20
+ Breaking, narrowly: `createLoupe`'s `element` option is now `canvas`, with an
21
+ optional `input` for the element aim is measured against.
22
+ `CanvasExtensionApi.element` no longer satisfies an `HTMLCanvasElement` — read
23
+ `surface` for pixels. And `clientToWorld`'s first parameter widens to
24
+ `HTMLElement`, which stops compiling for a consumer who annotated that parameter
25
+ as `HTMLCanvasElement`; one who let it infer is unaffected.
26
+
27
+ <!-- bump-approved: minor: Mike — the labkit annotations arcs 1-4 (a shared drawing surface, a mark store, the overlay, and capture/export) plus this split of a canvas's paint target from its input target, on top of ~30 patch changesets carrying new public surface across core, ui and labkit; called explicitly in conversation on 2026-09-03: "we were going to cut a 1.4.0-pre release" -->
28
+
29
+ ### Patch Changes
30
+
31
+ - 5295c34: Draw on a lab's instrument: the `annotations` capability gets its overlay.
32
+
33
+ An instrument that declares `annotations` now gets a drawing surface on every
34
+ target it names — weasel tools, weasel selection, marks that pan and zoom with
35
+ what they mark — plus a palette (select, freehand, line, arrow, rectangle,
36
+ ellipse, text) and its own tool slot. `useAnnotations()` reaches the store from
37
+ the instrument's render or from a chrome contribution, and re-renders its
38
+ caller as marks change.
39
+
40
+ The lab's shared surface grew the buffer that makes this possible: one
41
+ `<canvas>` over `.lk-lab__body`, and `SurfaceHandle.registerPainter`, which is
42
+ how a resize of that buffer reaches every tile rather than the one that moved.
43
+ `getContainer()` names the element tile rects are measured against.
44
+
45
+ A mark is a weasel scene node in a scene of its own per target — a pane's
46
+ hit-test, marquee and paint walk the whole scene they are handed, so one shared
47
+ scene would put a neighbour's marks under the pointer. An annotation's id is
48
+ therefore `<target>/<node>`, and `createAnnotationStore` takes `targets` alone
49
+ plus an optional `restore`; `SerializedAnnotations` carries `scenes`, keyed by
50
+ target. Marks still do not survive a reload — the storage slot is the next arc.
51
+
52
+ Core adds `ArrowIcon` to the built-in tool glyphs.
53
+ - 2fbf611: Give a canvas its own provider scope with `<WeaselProvider isolate>`
54
+
55
+ An actions registry holds exactly one dispatcher, so a second `<SceneCanvas>`
56
+ joining a scope displaced the first and took its input away. Worse, the
57
+ detach was unconditional: whichever canvas unmounted — or merely re-rendered
58
+ with a new dispatcher identity — cleared the slot for the one still on screen.
59
+ The symptom was a canvas that stopped responding, naming neither canvas nor the
60
+ registry they shared.
61
+
62
+ `isolate` mounts every provider unconditionally instead of deferring to one
63
+ already in scope, so canvases that merely coexist get a scope each. This is the
64
+ shape consumers had already reached for by hand: `AnimationDemo` and
65
+ `BooleanOpsDemo` both mounted raw `ActionsProvider` / `SelectionContextProvider`
66
+ / `DepRegistryProvider` to shadow the ambient scope, and both now say `isolate`
67
+ instead.
68
+
69
+ `setDispatcher` and `setDepRegistry` return a release that clears the slot only
70
+ while the caller still holds it, so a departing canvas can no longer disable a
71
+ surviving one. A second dispatcher claiming an occupied registry warns once,
72
+ naming `isolate` as the fix.
73
+
74
+ Two canvases still cannot *share* one registry: a toolbar outside both has
75
+ nothing to say which one it drives. That needs a focused-canvas concept and is
76
+ not in this change.
77
+ - 7a0c568: Tell an event handler how late its crossing is
78
+
79
+ `EventTrack`'s `fire` took no arguments, so a handler could only ask its own
80
+ clock for "now" — when the frame was processed, not when the playhead crossed
81
+ the edge. That held footstep scheduling in the side-scroller at frame
82
+ resolution against an audio engine built for sample resolution: a measured peak
83
+ spread of 33–47 ms on the looping run cycle.
84
+
85
+ `fire(lateBy)` reports the gap between the crossing and the frame carrying it,
86
+ in timeline ms. It is never negative, including on the loop seam, where the
87
+ outgoing lap's tail fires after the playhead has already wrapped — the case
88
+ that makes a handler comparing against `handle.time()` read a negative
89
+ lateness. A nested timeline's events report the same figure as a top-level
90
+ one's; the track's offset cancels.
91
+
92
+ Nothing has to change to compile: a zero-argument function is assignable to the
93
+ new signature.
94
+
95
+ `lateBy` is a delta, not a clock reading, so events from two different
96
+ timelines still cannot be ordered against each other. That would need the
97
+ animator's virtual clock made public, which this does not do.
98
+
99
+ `SideScrollerDemo` now places each footfall a fixed budget after its true
100
+ crossing, so which frame happened to notice a contact turns into constant
101
+ latency rather than audible spread.
102
+ - a7fa697: Add an anchored-placement solver and keep HUD windows on their host.
103
+
104
+ `@weasel-js/geom` gains `placeRect` and `clampRectWithin`. `placeRect` resolves an
105
+ overlay against an anchor: it picks a side, flips to the opposite one when the
106
+ preferred side has no room, and slides along the alignment axis to stay inside a
107
+ boundary. `clampRectWithin` is the containment half on its own — move a rect the
108
+ shortest distance that puts it inside a boundary, keeping its size. Both are pure
109
+ and take an explicit boundary rect, so a boundary that does not start at the
110
+ origin resolves correctly.
111
+
112
+ A HUD window could previously be dragged fully off its host with no way to
113
+ recover it: `createWindow` clamped size but never position. Move drags and
114
+ `setBounds` now keep the window on the host. Resize drags are deliberately left
115
+ alone, so pulling an edge past the host does not fight the gesture.
116
+
117
+ `@weasel-js/core` gains `hostAnchorRect`, `hostAnchorCss` and `useHostAnchor`,
118
+ which hold a fixed-position panel against a host element's corner and keep it
119
+ inside the viewport. The corner is an alignment per axis rather than a fixed
120
+ one, and `useHostAnchor` takes a function that resolves the host, so a host held
121
+ in a ref and one found by selector work the same way.
122
+
123
+ `hostAnchorCss` pins whichever edges the alignment names. That is not cosmetic:
124
+ a panel whose width tracks its content holds the anchored edge still and grows
125
+ away from it, so pinning the wrong edge makes the anchored corner drift on every
126
+ content change.
127
+
128
+ Four places were carrying their own copy of that anchor math and now share this
129
+ one — `CursorCoordsHud`, `PickHud`, `ModalityHud`, and WeaselDraw's
130
+ `DispatchTracePanel`, which anchors the opposite corner. None of the four
131
+ clamped, so a panel could hang off the edge when the host was scrolled or the
132
+ panel was tall.
133
+ - 2272682: `createParallaxLayer` takes an optional `getOuterView`, so a plane can derive
134
+ from a ref-driven camera. It previously derived only from the canvas's `view`
135
+ prop; a consumer keeping a 60 Hz camera out of React state pins that prop to
136
+ identity and got identity back for every `pan` value — a backdrop that silently
137
+ never moved.
138
+
139
+ `useHandTool` no longer builds a velocity tracker and a decay loop it never
140
+ uses. `inertia` and `axis` were already inert; they are now documented as such
141
+ until the `viewport.dragPan` action implements them.
142
+ - 503b56d: Fix two path-walker bugs that produced wrong geometry with no error.
143
+
144
+ `tessellate` treated `Z` as a no-op, so a command following a close flattened
145
+ from the last point drawn rather than from the subpath start — SVG puts the pen
146
+ back at the start. `pathDistanceToPoint` dispatched through an `if`/`else if`
147
+ chain with no final `else`, so an unrecognized command code left the coordinate
148
+ cursor unadvanced and silently misaligned every later read; it now throws.
149
+ - ac2deea: Add `polylineFromPoints` — the open counterpart to `polygonFromPoints`.
150
+
151
+ Same geometry, without the closing edge. A freehand stroke or a measurement
152
+ line wants this; a region wants the closed one. The pencil tool's drag preview
153
+ was building its ghost with `polygonFromPoints`, so the edge from the newest
154
+ sample back to the first swept across the drawing as the stroke grew and read
155
+ as a marquee.
156
+ - 23ffb2f: `WeaselRenderer` can draw into a rect of a buffer it does not own.
157
+ `setTarget({ origin, clear })` applies a viewport and scissor inside `render()`,
158
+ so N renderers can share one WebGL context and one canvas without a frame clear
159
+ erasing a co-tenant. The rect's size is the renderer's own `width`/`height`, so
160
+ `resize()` remains the single source of it.
161
+
162
+ Adds API. Two behaviour changes for existing callers: `render()` now
163
+ re-establishes blend, depth, cull and clear colour every frame instead of once at
164
+ construction, so a co-tenant moving that state no longer corrupts weasel's
165
+ frames; and the constructor now throws when handed a WebGL2 context whose
166
+ attributes report no stencil buffer, which previously rendered clips and even-odd
167
+ fills wrong rather than failing. A context that cannot report its attributes is
168
+ unaffected.
169
+ - 016851c: Stop a stroke with no paint from blanking the whole document.
170
+
171
+ `SelectionPanel`'s object leaf started from `{}` when the node held no value
172
+ yet, so editing any non-paint field of `data.stroke` on an unstroked node
173
+ committed that field alone — a `Stroke` with no `paint`, which the type
174
+ forbids. The leaf's declared `default` was dead for writes; it now seeds from
175
+ it, so writing one field materializes a complete value.
176
+
177
+ Such a stroke threw out of `fillInPoseFrame`, and the throw escaped the painter
178
+ and took the frame with it: the document page and every other node vanished,
179
+ and the canvas stayed stale until something unrelated requested a redraw — so
180
+ WeaselDraw opened on an empty workspace and only drew once the pointer moved.
181
+ `resolveNodeStroke` now reads a paintless stroke as no stroke, and the text
182
+ painter routes through it like every other painter. The frame loop no longer
183
+ loses its dirty flag when a paint throws, so one bad frame is retried rather
184
+ than stranding the surface.
185
+ - c9dd37f: Render text decorations as a toggle row, and ship a builtin font-family control
186
+
187
+ `SelectionPanel` rendered every boolean leaf as a `Switch`, ignoring the leaf's
188
+ `control` entirely — so the three text decorations arrived as three switch rows
189
+ where every text editor puts one row of U / S / O. `ToolPrefBooleanControl` now
190
+ accepts `'toggle'`, `ToolPrefBoolean` carries a `short` label for it (the pair
191
+ takes the row's name, leaving the leaf only a glyph's worth of room), and the
192
+ panel honors both. Core's text schema asks for it: `underline`,
193
+ `strikethrough` and `overline` share a `Decoration` pair.
194
+
195
+ A run of adjacent leaves sharing a `pair` renders as one `ToggleBar`, not one
196
+ bar per leaf — the same segmented control the `Align` row beside it already
197
+ draws. Each segment still writes only its own leaf, so flipping one decoration
198
+ never invents values for the other two. An unset toggle is left unselected
199
+ rather than dimmed: unselected is what a toggle button's off state means, and
200
+ the dimming the `Switch` path uses for the same case reads as disabled on one.
201
+ A leaf a consumer claims with its own `renderers` entry drops out of the run.
202
+
203
+ `FontFamilySelect` moves from WeaselDraw into `@weasel-js/ui`, and
204
+ `SelectionPanel` reaches for it on a `font-family` leaf. Core's own default
205
+ text schema declares that kind, so a consumer passing no `renderers` — the
206
+ Storybook story, any app taking the defaults — got the literal
207
+ `(font-family: no renderer)` placeholder where the font picker belongs. The
208
+ control offers both tiers that can actually paint and probes substitution at
209
+ the node's own weight and style, so its label names the variant that will
210
+ render. `@weasel-js/ui` now depends on `@weasel-js/font`.
211
+ - 9a000ea: A stroked text node now gets hit reach from its stroke. `TEXT_PAINTER` declared
212
+ no `ink`, so picking fell back to a zero-outset default and a heavily outlined
213
+ glyph was unpickable across the width of its own outline.
214
+
215
+ `kit:derived` also now evaluates ahead of `kit:path` / `kit:shape` / `kit:image`.
216
+ A derived node whose `data` happens to carry a `path`, `shape` or `image` field
217
+ was silently painted by those painters instead of from its derived path.
218
+ - 016851c: Add an editor surface for superscript, subscript and overline.
219
+
220
+ `StyledRun.script`, `baselineShift`, `fontScale` and `overline` reached layout,
221
+ SVG and the DOM overlay but nothing could apply them. The character bar now
222
+ carries an x² / x₂ pair, an overline toggle beside B / I / U / S, and the two
223
+ primitives `script` presets — baseline shift and scale — as percentage fields
224
+ that show what the preset supplies and override just that half when typed over.
225
+ `overline` also joins the sidebar's node-level Character group. Superscript and
226
+ subscript take Cmd+Shift+= and Cmd+Shift+-; the unshifted pair is browser zoom,
227
+ which a page cannot cancel.
228
+
229
+ A styling written at a collapsed caret now arms `useTextEdit`'s new
230
+ `pendingStyle` and applies to the next character typed, instead of being
231
+ dropped or restyling the whole node. That is what `script` needs — it has no
232
+ node-level counterpart to write to by design — and it makes the bar agree with
233
+ Cmd+B, which already behaved this way. `rangeStyle` reports the styling *at* a
234
+ collapsed caret rather than `{}`, and `toggleStyle` is public.
235
+
236
+ Three fixes fall out of putting both paths through one implementation:
237
+ lowering a flag the node sets now works from the bar and from a collapsed
238
+ caret, not only from the keyboard over a range; a toggle reads the node's flags
239
+ as well as the runs, so Cmd+B inside a `fontWeight: 700` node clears bold
240
+ instead of adding it; and focus returns to the text after a styling control is
241
+ clicked, so typing continues in the document rather than reaching the app as
242
+ tool shortcuts.
243
+ - 8ddec11: Accept a named or cubic-bezier easing wherever a curve is taken, and let a
244
+ timeline's loop policy change after it is created.
245
+
246
+ `easing` was a bare function everywhere, which is fine to call and impossible to
247
+ name back, show in a picker, or serialize. It now also accepts the name of a
248
+ built-in (`'easeOutBack'`) or control points (`{ bezier: [0.4, 0, 0.2, 1] }`),
249
+ resolved by `resolveEasing` at the four places a curve is actually invoked. The
250
+ union is additive, so every existing function value stays assignable. Bezier x
251
+ control points are clamped to 0..1, which is what keeps the solve monotone, and
252
+ the control-point tuple is `readonly` so an `as const` preset is assignable.
253
+
254
+ `TimelineHandle.setLoop(loop)` sets policy and nothing else. A timeline already
255
+ parked at its duration does not restart — `rearm` declines to revive one — so
256
+ play it again by seeking to 0 and resuming. Restoring saved transport state
257
+ therefore cannot start playback as a side effect.
258
+
259
+ Both settings now read back. `AnimationHandle.timeScale()` returns an
260
+ animation's own scale, and `Animator.timeScale()` the global one, the way
261
+ `isPaused()` already pairs with `pause()`. `TimelineHandle.loop()` returns the
262
+ policy as it stands — `true`, `false`, or the laps a finite loop has left, which
263
+ falls as they are consumed. A transport UI can drive itself off the handle
264
+ instead of mirroring what it last wrote, which drifts as soon as anything else
265
+ holding the handle sets it.
266
+ - 28894b9: Fix the viewport primitives on an axis with negative scale.
267
+
268
+ `View.scale` is documented as pixels per world unit _per axis_, so `scale.y < 0`
269
+ is the ordinary way to spell a y-up camera. Two primitives did not read it that
270
+ way, and both failed silently rather than erroring.
271
+
272
+ `zoomAt` clamped the signed scale against positive bounds
273
+ (`min(max, max(min, scale * factor))`), so one wheel step on a y-up view
274
+ returned `scale.y = +0.1`: the axis flipped and the zoom collapsed to the
275
+ minimum. It now bounds the magnitude and restores the sign, so a clamp limits a
276
+ flipped axis instead of unflipping it.
277
+
278
+ `clampView` computed the visible world extent as `canvas.height / scale.y`,
279
+ which is negative on a flipped axis. That made the "is the view zoomed out past
280
+ the bounds" test never fire, and put the scroll interval on the wrong side of
281
+ the anchor — a y-up view could be panned outside its own bounds. It now takes
282
+ the extent as a magnitude and anchors the interval at the rect's far edge when
283
+ the axis is flipped.
284
+
285
+ Found while giving labkit's instrument canvas a declarable coordinate system:
286
+ routing its wheel through `zoomAt` looked like the obvious way to stop
287
+ reimplementing fixed-point zoom, and would have been a bug.
288
+ - c4ccd0a: Zoom now has one clamp. `DEFAULT_MIN_ZOOM` / `DEFAULT_MAX_ZOOM` are exported from
289
+ `@weasel-js/core` and every zoom path defaults from them — `zoomAt`, the
290
+ `viewport.zoom` and pinch actions, `usePinchZoomTool`, `fitViewToBounds`,
291
+ `computeWheelAction` and `useZoom`.
292
+
293
+ **Behavior change:** the three paths that carried the second, undocumented pair
294
+ now cap at 8x rather than 10x. `fitViewToBounds` could previously land at 10x and
295
+ the next pinch frame would clamp it straight back to 8x. Pass an explicit
296
+ `maxScale` / `max` to keep 10x.
297
+ - Updated dependencies [a7fa697]
298
+ - @weasel-js/geom@1.4.0-pre.0
299
+ - @weasel-js/text@1.4.0-pre.0
300
+ - @weasel-js/font@1.4.0-pre.0
301
+ - @weasel-js/gestures@1.4.0-pre.0
302
+ - @weasel-js/history@1.4.0-pre.0
303
+ - @weasel-js/modes@1.4.0-pre.0
304
+ - @weasel-js/paint@1.4.0-pre.0
305
+
3
306
  ## 1.3.0
4
307
 
5
308
  ### Minor Changes
@@ -253,4 +253,4 @@ interface ShaderDrawCommand {
253
253
  };
254
254
  }
255
255
 
256
- export { type DrawCommand as D, type GroupDrawCommand as G, type ImageDrawCommand as I, type Mat3 as M, type PathDrawCommand as P, type ShaderProgramHandle as S, type TextDrawCommand as T, type ShaderDrawCommand as a, type ShaderUniform as b, type SolidPaint as c, mat3 as m, registerProgram as r };
256
+ export { type DrawCommand as D, type GroupDrawCommand as G, type ImageDrawCommand as I, type Mat3 as M, type PathDrawCommand as P, type ShaderDrawCommand as S, type TextDrawCommand as T, type ShaderProgramHandle as a, type ShaderUniform as b, type SolidPaint as c, mat3 as m, registerProgram as r };
@@ -1,4 +1,4 @@
1
- import { DEFAULT_GUIDE_TOLERANCE_PX, pxExtent } from './chunk-F74NVEHT.js';
1
+ import { DEFAULT_GUIDE_TOLERANCE_PX, pxExtent } from './chunk-SBFC6J3C.js';
2
2
 
3
3
  // src/interactions/actions/resize/behaviors/clampMinSize.ts
4
4
  function clampMinSize(args) {
@@ -244,5 +244,5 @@ function fixedCornerOf(bounds, anchor) {
244
244
  }
245
245
 
246
246
  export { CORNER_ANCHORS, DEFAULT_RESIZE_BEHAVIORS, clampMinSize, cornerPoint, cornerResizeHandles, fixedCornerOf, hitCornerHandle, lockAspectWithModifier, pointSnapToGrid, snapToGrid, snapToGuides };
247
- //# sourceMappingURL=chunk-3FB44DBC.js.map
248
- //# sourceMappingURL=chunk-3FB44DBC.js.map
247
+ //# sourceMappingURL=chunk-BLJNRMKB.js.map
248
+ //# sourceMappingURL=chunk-BLJNRMKB.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interactions/actions/resize/behaviors/clampMinSize.ts","../src/interactions/actions/resize/behaviors/lockAspect.ts","../src/interactions/actions/resize/behaviors/snapToGrid.ts","../src/interactions/actions/resize/behaviors/snapToGuides.ts","../src/interactions/actions/resize/behaviors/pointSnapToGrid.ts","../src/interactions/actions/resize/behaviors/index.ts","../src/interactions/actions/resize/cornerHandles.ts"],"names":[],"mappings":";;;AAKO,SAAS,aAAuC,IAAA,EAG3B;AAC1B,EAAA,MAAM,EAAE,QAAA,EAAU,SAAA,EAAU,GAAI,IAAA;AAChC,EAAA,OAAO;AAAA,IACL,MAAA,CAAO,IAAA,EAAM,EAAE,IAAA,EAAM,QAAO,EAAG;AAC7B,MAAA,IAAI,EAAE,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,QAAO,GAAI,IAAA;AAC9B,MAAA,IAAI,OAAA,GAAU,KAAA;AACd,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,KAAA,GAAQ,QAAA,EAAU;AAC3C,QAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AAEtB,UAAA,KAAA,GAAQ,QAAA;AAAA,QACV,CAAA,MAAO;AAGL,UAAA,MAAM,QAAQ,CAAA,GAAI,KAAA;AAClB,UAAA,CAAA,GAAI,KAAA,GAAQ,QAAA;AACZ,UAAA,KAAA,GAAQ,QAAA;AAAA,QACV;AACA,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AACA,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,MAAA,GAAS,SAAA,EAAW;AAC7C,QAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AACtB,UAAA,MAAA,GAAS,SAAA;AAAA,QACX,CAAA,MAAO;AACL,UAAA,MAAM,SAAS,CAAA,GAAI,MAAA;AACnB,UAAA,CAAA,GAAI,MAAA,GAAS,SAAA;AACb,UAAA,MAAA,GAAS,SAAA;AAAA,QACX;AACA,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AACA,MAAA,IAAI,CAAC,OAAA,EAAS;AACd,MAAA,OAAO,EAAE,MAAM,EAAE,GAAG,MAAM,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,MAAA,EAAO,EAAE;AAAA,IAClD;AAAA,GACF;AACF;;;ACZO,SAAS,sBAAA,CAAiD,IAAA,GAE7D,EAAC,EAA4B;AAC/B,EAAA,MAAM,EAAE,GAAA,GAAM,OAAA,EAAQ,GAAI,IAAA;AAE1B,EAAA,OAAO;AAAA,IACL,MAAA,CAAO,GAAA,EAAK,EAAE,IAAA,EAAM,QAAO,EAAG;AAC5B,MAAA,IAAI,CAAC,GAAA,CAAI,SAAA,CAAU,GAAG,CAAA,EAAG;AACzB,MAAA,MAAM,SAAS,GAAA,CAAI,MAAA,CAAO,IAAI,GAAA,CAAI,UAAA,CAAW,CAAC,CAAC,CAAA;AAC/C,MAAA,IAAI,CAAC,MAAA,EAAQ;AACb,MAAA,IAAI,MAAA,CAAO,KAAA,KAAU,CAAA,IAAK,MAAA,CAAO,WAAW,CAAA,EAAG;AAC/C,MAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,KAAA,GAAQ,MAAA,CAAO,MAAA;AAKpC,MAAA,MAAM,EAAA,GAAK,IAAA,CAAK,KAAA,GAAQ,MAAA,CAAO,KAAA;AAC/B,MAAA,MAAM,EAAA,GAAK,IAAA,CAAK,MAAA,GAAS,MAAA,CAAO,MAAA;AAEhC,MAAA,IAAI,EAAA;AACJ,MAAA,IAAI,EAAA;AAEJ,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,MAAA,CAAO,MAAM,MAAA,EAAQ;AAE9C,QAAA;AAAA,MACF,CAAA,MAAA,IAAW,MAAA,CAAO,CAAA,KAAM,MAAA,EAAQ;AAE9B,QAAA,EAAA,GAAK,IAAA,CAAK,MAAA;AACV,QAAA,EAAA,GAAK,EAAA,GAAK,KAAA;AAGV,QAAA,IAAI,EAAA,GAAK,CAAA,EAAG,EAAA,GAAK,CAAC,EAAA;AAAA,MACpB,CAAA,MAAA,IAAW,MAAA,CAAO,CAAA,KAAM,MAAA,EAAQ;AAE9B,QAAA,EAAA,GAAK,IAAA,CAAK,KAAA;AACV,QAAA,EAAA,GAAK,EAAA,GAAK,KAAA;AACV,QAAA,IAAI,EAAA,GAAK,CAAA,EAAG,EAAA,GAAK,CAAC,EAAA;AAAA,MACpB,CAAA,MAAO;AAEL,QAAA,IAAI,KAAK,GAAA,CAAI,EAAE,KAAK,IAAA,CAAK,GAAA,CAAI,EAAE,CAAA,EAAG;AAChC,UAAA,EAAA,GAAK,IAAA,CAAK,KAAA;AAGV,UAAA,EAAA,GAAM,IAAA,CAAK,IAAI,EAAE,CAAA,GAAI,QAAS,IAAA,CAAK,IAAA,CAAK,IAAA,CAAK,MAAA,IAAU,CAAC,CAAA;AAAA,QAC1D,CAAA,MAAO;AACL,UAAA,EAAA,GAAK,IAAA,CAAK,MAAA;AACV,UAAA,EAAA,GAAM,IAAA,CAAK,IAAI,EAAE,CAAA,GAAI,QAAS,IAAA,CAAK,IAAA,CAAK,IAAA,CAAK,KAAA,IAAS,CAAC,CAAA;AAAA,QACzD;AAAA,MACF;AAGA,MAAA,IAAI,KAAK,IAAA,CAAK,CAAA;AACd,MAAA,IAAI,KAAK,IAAA,CAAK,CAAA;AACd,MAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AAEtB,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA;AAAA,MACd,CAAA,MAAA,IAAW,MAAA,CAAO,CAAA,KAAM,KAAA,EAAO;AAE7B,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,KAAA,GAAQ,EAAA;AAAA,MACjC,CAAA,MAAO;AAIL,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,KAAA,GAAQ,IAAI,EAAA,GAAK,CAAA;AAAA,MAC1C;AACA,MAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AACtB,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA;AAAA,MACd,CAAA,MAAA,IAAW,MAAA,CAAO,CAAA,KAAM,KAAA,EAAO;AAC7B,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,MAAA,GAAS,EAAA;AAAA,MAClC,CAAA,MAAO;AACL,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,MAAA,GAAS,IAAI,EAAA,GAAK,CAAA;AAAA,MAC3C;AAEA,MAAA,OAAO;AAAA,QACL,IAAA,EAAM,EAAE,GAAG,IAAA,EAAM,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA;AAAG,OACvD;AAAA,IACF;AAAA,GACF;AACF;;;AC/FO,SAAS,WAAqC,IAAA,EAIzB;AAC1B,EAAA,MAAM,EAAE,OAAA,EAAS,SAAA,EAAW,eAAA,GAAkB,MAAK,GAAI,IAAA;AACvD,EAAA,MAAM,QAAQ,CAAC,CAAA,KAAc,KAAK,KAAA,CAAM,CAAA,GAAI,OAAO,CAAA,GAAI,OAAA;AAEvD,EAAA,OAAO;AAAA,IACL,MAAA,CAAO,GAAA,EAAK,EAAE,IAAA,EAAM,QAAO,EAAG;AAC5B,MAAA,IAAI,SAAA,IAAa,GAAA,CAAI,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3C,MAAA,MAAM,SAAS,GAAA,CAAI,MAAA,CAAO,IAAI,GAAA,CAAI,UAAA,CAAW,CAAC,CAAC,CAAA;AAC/C,MAAA,MAAM,IAAA,GAAO,eAAA,IAAmB,MAAA,CAAO,KAAA,GAAQ,OAAA;AAC/C,MAAA,MAAM,IAAA,GAAO,eAAA,IAAmB,MAAA,CAAO,MAAA,GAAS,OAAA;AAEhD,MAAA,IAAI,EAAE,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,QAAO,GAAI,IAAA;AAC9B,MAAA,IAAI,OAAA,GAAU,KAAA;AAEd,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,CAAC,IAAA,EAAM;AAChC,QAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AAEtB,UAAA,MAAM,IAAA,GAAO,KAAA,CAAM,CAAA,GAAI,KAAK,CAAA;AAC5B,UAAA,KAAA,GAAQ,IAAA,GAAO,CAAA;AAAA,QACjB,CAAA,MAAO;AAEL,UAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,KAAA;AAChC,UAAA,MAAM,IAAA,GAAO,MAAM,CAAC,CAAA;AACpB,UAAA,KAAA,GAAQ,KAAA,GAAQ,IAAA;AAChB,UAAA,CAAA,GAAI,IAAA;AAAA,QACN;AACA,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AACA,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,CAAC,IAAA,EAAM;AAChC,QAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AACtB,UAAA,MAAM,KAAA,GAAQ,KAAA,CAAM,CAAA,GAAI,MAAM,CAAA;AAC9B,UAAA,MAAA,GAAS,KAAA,GAAQ,CAAA;AAAA,QACnB,CAAA,MAAO;AACL,UAAA,MAAM,MAAA,GAAS,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,MAAA;AACjC,UAAA,MAAM,IAAA,GAAO,MAAM,CAAC,CAAA;AACpB,UAAA,MAAA,GAAS,MAAA,GAAS,IAAA;AAClB,UAAA,CAAA,GAAI,IAAA;AAAA,QACN;AACA,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AACA,MAAA,IAAI,CAAC,OAAA,EAAS;AACd,MAAA,OAAO,EAAE,MAAM,EAAE,GAAG,MAAM,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,MAAA,EAAO,EAAE;AAAA,IAClD;AAAA,GACF;AACF;;;AC1BO,SAAS,aACd,IAAA,EACyB;AACzB,EAAA,MAAM,SAAA,GAAY,KAAK,SAAA,IAAa,0BAAA;AACpC,EAAA,MAAM,UAAU,IAAA,CAAK,OAAA;AACrB,EAAA,MAAM,YAAY,IAAA,CAAK,SAAA;AAEvB,EAAA,OAAO;AAAA,IACL,MAAA,CAAO,GAAA,EAAK,EAAE,IAAA,EAAM,QAAO,EAAG;AAC5B,MAAA,IAAI,SAAA,IAAa,GAAA,CAAI,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3C,MAAA,MAAM,MAAA,GAAS,KAAK,SAAA,EAAU;AAC9B,MAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AAIzB,MAAA,MAAM,GAAA,GAAM,OAAA,GAAU,QAAA,CAAS,SAAA,EAAW,OAAA,EAAQ,CAAE,KAAK,CAAA,GAAI,EAAE,CAAA,EAAG,SAAA,EAAW,CAAA,EAAG,SAAA,EAAU;AAE1F,MAAA,IAAI,EAAE,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,QAAO,GAAI,IAAA;AAC9B,MAAA,IAAI,OAAA,GAAU,KAAA;AAGd,MAAA,IAAI,MAAA,CAAO,MAAM,MAAA,EAAQ;AACvB,QAAA,MAAM,OAAA,GAAU,MAAA,CAAO,CAAA,KAAM,KAAA,GAAQ,IAAI,KAAA,GAAQ,CAAA;AACjD,QAAA,IAAI,KAAA,GAAQ,CAAA;AACZ,QAAA,IAAI,OAAA,GAAU,QAAA;AACd,QAAA,KAAA,MAAW,KAAK,MAAA,EAAQ;AACtB,UAAA,IAAI,CAAA,CAAE,SAAS,GAAA,EAAK;AACpB,UAAA,MAAM,CAAA,GAAI,EAAE,MAAA,GAAS,OAAA;AACrB,UAAA,MAAM,EAAA,GAAK,IAAA,CAAK,GAAA,CAAI,CAAC,CAAA;AACrB,UAAA,IAAI,EAAA,IAAM,GAAA,CAAI,CAAA,IAAK,EAAA,GAAK,OAAA,EAAS;AAC/B,YAAA,OAAA,GAAU,EAAA;AACV,YAAA,KAAA,GAAQ,CAAA;AAAA,UACV;AAAA,QACF;AACA,QAAA,IAAI,OAAA,KAAY,QAAA,IAAY,KAAA,KAAU,CAAA,EAAG;AACvC,UAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AAEtB,YAAA,KAAA,GAAQ,KAAA,GAAQ,KAAA;AAAA,UAClB,CAAA,MAAO;AAEL,YAAA,CAAA,GAAI,CAAA,GAAI,KAAA;AACR,YAAA,KAAA,GAAQ,KAAA,GAAQ,KAAA;AAAA,UAClB;AACA,UAAA,OAAA,GAAU,IAAA;AAAA,QACZ;AAAA,MACF;AAGA,MAAA,IAAI,MAAA,CAAO,MAAM,MAAA,EAAQ;AACvB,QAAA,MAAM,OAAA,GAAU,MAAA,CAAO,CAAA,KAAM,KAAA,GAAQ,IAAI,MAAA,GAAS,CAAA;AAClD,QAAA,IAAI,KAAA,GAAQ,CAAA;AACZ,QAAA,IAAI,OAAA,GAAU,QAAA;AACd,QAAA,KAAA,MAAW,KAAK,MAAA,EAAQ;AACtB,UAAA,IAAI,CAAA,CAAE,SAAS,GAAA,EAAK;AACpB,UAAA,MAAM,CAAA,GAAI,EAAE,MAAA,GAAS,OAAA;AACrB,UAAA,MAAM,EAAA,GAAK,IAAA,CAAK,GAAA,CAAI,CAAC,CAAA;AACrB,UAAA,IAAI,EAAA,IAAM,GAAA,CAAI,CAAA,IAAK,EAAA,GAAK,OAAA,EAAS;AAC/B,YAAA,OAAA,GAAU,EAAA;AACV,YAAA,KAAA,GAAQ,CAAA;AAAA,UACV;AAAA,QACF;AACA,QAAA,IAAI,OAAA,KAAY,QAAA,IAAY,KAAA,KAAU,CAAA,EAAG;AACvC,UAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AACtB,YAAA,MAAA,GAAS,MAAA,GAAS,KAAA;AAAA,UACpB,CAAA,MAAO;AACL,YAAA,CAAA,GAAI,CAAA,GAAI,KAAA;AACR,YAAA,MAAA,GAAS,MAAA,GAAS,KAAA;AAAA,UACpB;AACA,UAAA,OAAA,GAAU,IAAA;AAAA,QACZ;AAAA,MACF;AAEA,MAAA,IAAI,CAAC,OAAA,EAAS;AACd,MAAA,OAAO,EAAE,MAAM,EAAE,GAAG,MAAM,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,MAAA,EAAO,EAAE;AAAA,IAClD;AAAA,GACF;AACF;;;ACjGO,SAAS,gBAA0C,IAAA,EAI7B;AAC3B,EAAA,MAAM,EAAE,OAAA,EAAS,KAAA,GAAQ,gBAAA,EAAkB,WAAU,GAAI,IAAA;AACzD,EAAA,MAAM,QAAQ,CAAC,CAAA,KAAc,KAAK,KAAA,CAAM,CAAA,GAAI,OAAO,CAAA,GAAI,OAAA;AAEvD,EAAA,OAAO;AAAA,IACL,EAAA,EAAI,mBAAmB,KAAK,CAAA,CAAA;AAAA,IAC5B,OAAO,GAAA,EAAsD;AAC3D,MAAA,IAAI,SAAA,IAAa,GAAA,CAAI,SAAA,CAAU,SAAS,GAAG,OAAO,IAAA;AAClD,MAAA,MAAM,GAAA,GACJ,KAAA,KAAU,gBAAA,GAAmB,GAAA,CAAI,aAAA,GACjC,KAAA,KAAU,cAAA,GAAiB,GAAA,CAAI,WAAA,GAC/B,KAAA,KAAU,QAAA,GAAW,GAAA,CAAI,SACzB,GAAA,CAAI,MAAA;AACN,MAAA,IAAI,CAAC,KAAK,OAAO,IAAA;AACjB,MAAA,OAAO,EAAE,KAAA,EAAO,MAAA,EAAQ,KAAA,CAAM,GAAA,CAAI,MAAM,CAAA,EAAG,MAAA,EAAQ,KAAA,CAAM,GAAA,CAAI,MAAM,CAAA,EAAE;AAAA,IACvE;AAAA,GACF;AACF;;;ACvBO,IAAM,2BACX,MAAA,CAAO,MAAA,CAAO,CAAC,sBAAA,EAAwB,CAAC;;;AC2BnC,IAAM,cAAA,GAA0C;AAAA,EACrD,EAAE,KAAA,EAAO,KAAA,EAAO,KAAA,EAAO,OAAO,MAAA,EAAQ,EAAE,CAAA,EAAG,KAAA,EAAO,GAAG,KAAA,EAAM,EAAG,IAAA,EAAM,iBAAA,EAAuB,KAAK,SAAA,EAAU;AAAA,EAC1G,EAAE,KAAA,EAAO,KAAA,EAAO,KAAA,EAAO,OAAO,MAAA,EAAQ,EAAE,CAAA,EAAG,KAAA,EAAO,GAAG,KAAA,EAAM,EAAG,IAAA,EAAM,kBAAA,EAAuB,KAAK,SAAA,EAAU;AAAA,EAC1G,EAAE,KAAA,EAAO,KAAA,EAAO,KAAA,EAAO,OAAO,MAAA,EAAQ,EAAE,CAAA,EAAG,KAAA,EAAO,GAAG,KAAA,EAAM,EAAG,IAAA,EAAM,oBAAA,EAAuB,KAAK,SAAA,EAAU;AAAA,EAC1G,EAAE,KAAA,EAAO,KAAA,EAAO,KAAA,EAAO,OAAO,MAAA,EAAQ,EAAE,CAAA,EAAG,KAAA,EAAO,GAAG,KAAA,EAAM,EAAG,IAAA,EAAM,qBAAA,EAAuB,KAAK,SAAA;AAClG;AAIO,SAAS,WAAA,CACd,QACA,KAAA,EAC0B;AAC1B,EAAA,OAAO;AAAA,IACL,CAAA,EAAG,MAAM,KAAA,KAAU,KAAA,GAAQ,OAAO,CAAA,GAAI,MAAA,CAAO,QAAQ,MAAA,CAAO,CAAA;AAAA,IAC5D,CAAA,EAAG,MAAM,KAAA,KAAU,KAAA,GAAQ,OAAO,CAAA,GAAI,MAAA,CAAO,SAAS,MAAA,CAAO;AAAA,GAC/D;AACF;AAMO,SAAS,oBAAoB,MAAA,EAAgC;AAClE,EAAA,OAAO,cAAA,CAAe,GAAA,CAAI,CAAC,CAAA,KAAM;AAC/B,IAAA,MAAM,CAAA,GAAI,WAAA,CAAY,MAAA,EAAQ,CAAC,CAAA;AAC/B,IAAA,OAAO,EAAE,IAAI,CAAA,CAAE,CAAA,EAAG,IAAI,CAAA,CAAE,CAAA,EAAG,MAAA,EAAQ,CAAA,CAAE,MAAA,EAAO;AAAA,EAC9C,CAAC,CAAA;AACH;AAIO,SAAS,eAAA,CACd,MAAA,EACA,EAAA,EACA,EAAA,EACA,MAAA,EACS;AACT,EAAA,OAAO,IAAA,CAAK,GAAA,CAAI,EAAA,GAAK,MAAA,CAAO,EAAE,CAAA,IAAK,MAAA,IAC9B,IAAA,CAAK,GAAA,CAAI,EAAA,GAAK,MAAA,CAAO,EAAE,CAAA,IAAK,MAAA;AACnC;AAWO,SAAS,aAAA,CACd,QACA,MAAA,EAC0B;AAC1B,EAAA,OAAO;AAAA,IACL,CAAA,EAAG,OAAO,CAAA,KAAM,KAAA,GAAQ,OAAO,CAAA,GAAI,MAAA,CAAO,QAAQ,MAAA,CAAO,CAAA;AAAA,IACzD,CAAA,EAAG,OAAO,CAAA,KAAM,KAAA,GAAQ,OAAO,CAAA,GAAI,MAAA,CAAO,SAAS,MAAA,CAAO;AAAA,GAC5D;AACF","file":"chunk-3FB44DBC.js","sourcesContent":["import type { BoundsConstraint, ResizePose } from '../../../gestures/types';\n\n/** Resize constraint that stops a node shrinking past a minimum. The anchored\n * edge stays put, so clamping pushes the dragged edge back rather than moving\n * the node. */\nexport function clampMinSize<TPose extends ResizePose>(args: {\n minWidth: number;\n minHeight: number;\n}): BoundsConstraint<TPose> {\n const { minWidth, minHeight } = args;\n return {\n onMove(_ctx, { pose, anchor }) {\n let { x, y, width, height } = pose;\n let changed = false;\n if (anchor.x !== 'free' && width < minWidth) {\n if (anchor.x === 'min') {\n // West edge is anchor; east edge was dragged. Hold x; widen to min.\n width = minWidth;\n } else {\n // East edge is anchor at originalRight = x + width. Hold the right;\n // shift x left so width = minWidth.\n const right = x + width;\n x = right - minWidth;\n width = minWidth;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && height < minHeight) {\n if (anchor.y === 'min') {\n height = minHeight;\n } else {\n const bottom = y + height;\n y = bottom - minHeight;\n height = minHeight;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n ResizePose,\n} from '../../../gestures/types';\n\ntype ModKey = keyof ModifierState;\n\n/** Aspect-ratio lock: drag a corner/edge with `key` (default `'shift'`) held\n * to keep the resized bounds at the start-pose's `width / height` ratio.\n *\n * Strategy:\n * - Compute the proposed deltas in width and height (signed, relative to\n * origin). Whichever axis has the larger absolute delta \"wins\"; the other\n * is recomputed from `(originW / originH) * winnerDelta`.\n * - The opposite corner/edge stays anchored — for the corner case we infer\n * the anchor from the proposed bounds; for an edge handle we resize the\n * orthogonal axis symmetrically around the dragged edge's anchor (the\n * handle's own line stays put, the orthogonal axis grows/shrinks centered\n * on the un-dragged edge — see notes below).\n * - No-op when the modifier is not held, when the origin has zero width or\n * height (no defined ratio), or when the proposed pose hasn't moved.\n *\n * Edge-handle handling: with `anchor.x !== 'free' && anchor.y === 'free'`\n * (an `e` or `w` handle), only the width was driven by the pointer. We pick\n * the new height as `width / ratio` and pin it to the un-dragged y axis by\n * anchoring at the origin's top edge (`y` stays at `origin.y`). Symmetric\n * for `n` / `s`.\n */\nexport function lockAspectWithModifier<TPose extends ResizePose>(opts: {\n key?: ModKey;\n} = {}): BoundsConstraint<TPose> {\n const { key = 'shift' } = opts;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (!ctx.modifiers[key]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0]) as ResizePose | undefined;\n if (!origin) return;\n if (origin.width === 0 || origin.height === 0) return;\n const ratio = origin.width / origin.height; // w / h\n\n // Signed deltas relative to origin. Negative deltas mean the user has\n // dragged through the anchor and flipped the rect; we preserve sign on\n // the recomputed axis so the flipped quadrant stays consistent.\n const dw = pose.width - origin.width;\n const dh = pose.height - origin.height;\n\n let nw: number;\n let nh: number;\n\n if (anchor.x === 'free' && anchor.y === 'free') {\n // No driven axis — nothing to lock against.\n return;\n } else if (anchor.x === 'free') {\n // Edge handle: n or s. height is driven; width follows.\n nh = pose.height;\n nw = nh * ratio;\n // sign-preserve width if the original height delta caused a flip.\n // (height-driven only; width direction follows ratio absolutely.)\n if (nw < 0) nw = -nw;\n } else if (anchor.y === 'free') {\n // Edge handle: e or w. width is driven; height follows.\n nw = pose.width;\n nh = nw / ratio;\n if (nh < 0) nh = -nh;\n } else {\n // Corner handle. Pick the dominant axis by absolute delta.\n if (Math.abs(dw) >= Math.abs(dh)) {\n nw = pose.width;\n // Match height sign to width sign so the rect stays in the same\n // quadrant the pointer chose.\n nh = (Math.abs(nw) / ratio) * Math.sign(pose.height || 1);\n } else {\n nh = pose.height;\n nw = (Math.abs(nh) * ratio) * Math.sign(pose.width || 1);\n }\n }\n\n // Recompute x/y from the anchor (the un-dragged edge stays pinned).\n let nx = pose.x;\n let ny = pose.y;\n if (anchor.x === 'min') {\n // West edge anchored at origin.x.\n nx = origin.x;\n } else if (anchor.x === 'max') {\n // East edge anchored at origin.x + origin.width.\n nx = origin.x + origin.width - nw;\n } else {\n // Edge handle (n/s): width grew/shrunk via ratio. Center horizontally\n // about the origin's center so the rect stays visually centered on\n // the dragged edge's midline.\n nx = origin.x + origin.width / 2 - nw / 2;\n }\n if (anchor.y === 'min') {\n ny = origin.y;\n } else if (anchor.y === 'max') {\n ny = origin.y + origin.height - nh;\n } else {\n ny = origin.y + origin.height / 2 - nh / 2;\n }\n\n return {\n pose: { ...pose, x: nx, y: ny, width: nw, height: nh },\n };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n ResizePose,\n} from '../../../gestures/types';\n\ntype ModKey = keyof ModifierState;\n\n/** Resize constraint that snaps the moving edges to a grid, leaving the\n * anchored ones where they are. By default a node already smaller than one\n * grid cell on an axis is left unsnapped on that axis, so it stays resizable\n * at sub-grid sizes. */\nexport function snapToGrid<TPose extends ResizePose>(args: {\n spacing: number;\n bypassKey?: ModKey;\n suspendBelowDim?: boolean;\n}): BoundsConstraint<TPose> {\n const { spacing, bypassKey, suspendBelowDim = true } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0])!;\n const subX = suspendBelowDim && origin.width < spacing;\n const subY = suspendBelowDim && origin.height < spacing;\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n if (anchor.x !== 'free' && !subX) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n const east = round(x + width);\n width = east - x;\n } else {\n // West edge moves; east (x+width) stays.\n const right = origin.x + origin.width;\n const newX = round(x);\n width = right - newX;\n x = newX;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && !subY) {\n if (anchor.y === 'min') {\n const south = round(y + height);\n height = south - y;\n } else {\n const bottom = origin.y + origin.height;\n const newY = round(y);\n height = bottom - newY;\n y = newY;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n ResizePose,\n} from '../../../gestures/types';\nimport type { Guide } from 'features/guides/types';\nimport type { View } from 'core/viewport/view';\nimport { pxExtent } from 'core/viewport/pxExtent';\nimport { DEFAULT_GUIDE_TOLERANCE_PX } from '../../../gestures/shared/strategies/guides';\n\ntype ModKey = keyof ModifierState;\n\n/** Options for the resize-flavored `snapToGuides`. */\nexport interface SnapToGuidesResizeArgs {\n /** Stable getter into the live guide list (typically from `useGuides`). */\n getGuides: () => readonly Guide[];\n /** Snap tolerance (screen px when `getView` is set, world units otherwise). */\n tolerance?: number;\n /** Read the active view; required for screen-pixel tolerance. */\n getView?: () => View;\n /** Modifier key that bypasses snapping while held. */\n bypassKey?: ModKey;\n}\n\n/**\n * Resize behavior that snaps the active edge of the dragged rect to the\n * nearest guide on the corresponding axis when within `tolerance`. The\n * \"free\" axis is left untouched. The fixed (anchor) edge stays pinned;\n * only the moving edge snaps.\n *\n * On the X axis, vertical guides (`axis: 'x'`) constrain the moving vertical\n * edge — east when `anchor.x === 'min'` (west pinned), west when `'max'`.\n * Likewise on Y for horizontal guides.\n */\nexport function snapToGuides<TPose extends ResizePose>(\n args: SnapToGuidesResizeArgs,\n): BoundsConstraint<TPose> {\n const tolerance = args.tolerance ?? DEFAULT_GUIDE_TOLERANCE_PX;\n const getView = args.getView;\n const bypassKey = args.bypassKey;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const guides = args.getGuides();\n if (guides.length === 0) return;\n\n // Per axis: a vertical guide is matched by a horizontal distance, so it\n // answers to `scale.x` alone.\n const tol = getView ? pxExtent(tolerance, getView().scale) : { x: tolerance, y: tolerance };\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n // X-axis: snap the moving vertical edge to the nearest 'x' guide.\n if (anchor.x !== 'free') {\n const movingX = anchor.x === 'min' ? x + width : x;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'x') continue;\n const d = g.offset - movingX;\n const ad = Math.abs(d);\n if (ad <= tol.x && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n width = width + bestD;\n } else {\n // West edge moves; east (x+width) stays.\n x = x + bestD;\n width = width - bestD;\n }\n changed = true;\n }\n }\n\n // Y-axis: snap the moving horizontal edge to the nearest 'y' guide.\n if (anchor.y !== 'free') {\n const movingY = anchor.y === 'min' ? y + height : y;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'y') continue;\n const d = g.offset - movingY;\n const ad = Math.abs(d);\n if (ad <= tol.y && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.y === 'min') {\n height = height + bestD;\n } else {\n y = y + bestD;\n height = height - bestD;\n }\n changed = true;\n }\n }\n\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n PointSnapBehavior,\n PointSnapContext,\n PointSnapFrame,\n PointSnapResult,\n ResizePose,\n} from '../../../gestures/types';\n\n/** Resize behavior that snaps one reference point of the resize — the dragged\n * corner, the fixed corner, or the center, per `frame` — to a grid, moving\n * the whole pose by the same delta. Unlike the bounds-level `snapToGrid`,\n * this preserves the node's dimensions. */\nexport function pointSnapToGrid<TPose extends ResizePose>(args: {\n spacing: number;\n frame?: PointSnapFrame;\n bypassKey?: keyof ModifierState;\n}): PointSnapBehavior<TPose> {\n const { spacing, frame = 'dragged-corner', bypassKey } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n id: `pointSnapToGrid:${frame}`,\n onMove(ctx: PointSnapContext<TPose>): PointSnapResult | null {\n if (bypassKey && ctx.modifiers[bypassKey]) return null;\n const src =\n frame === 'dragged-corner' ? ctx.draggedCorner :\n frame === 'fixed-corner' ? ctx.fixedCorner :\n frame === 'center' ? ctx.center :\n ctx.origin;\n if (!src) return null;\n return { frame, worldX: round(src.worldX), worldY: round(src.worldY) };\n },\n };\n}\n","export { clampMinSize } from './clampMinSize';\nexport { lockAspectWithModifier } from './lockAspect';\nexport { snapToGrid } from './snapToGrid';\n\nimport type { BoundsConstraint, ResizePose } from '../../../gestures/types';\nimport { lockAspectWithModifier } from './lockAspect';\n\n/** The kit's standard resize behaviors, applied when a consumer doesn't\n * supply its own list: shift-drag locks the start pose's aspect ratio.\n * Pass an explicit `behaviors: []` to opt out. Stateless, so one shared\n * frozen instance is safe across every gesture. */\nexport const DEFAULT_RESIZE_BEHAVIORS: readonly BoundsConstraint<ResizePose>[] =\n Object.freeze([lockAspectWithModifier()]);\nexport { snapToGuides } from './snapToGuides';\nexport { pointSnapToGrid } from './pointSnapToGrid';\n","import type { ResizeAnchor } from '../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Corner resize-handle: world-space center plus the anchor that pins the opposite corner during resize. */\nexport interface CornerHandle {\n cx: number;\n cy: number;\n anchor: ResizeAnchor;\n}\n\n/** Which AABB edge a corner sits on, per axis. `'min'` = the x/y origin\n * edge; `'max'` = the origin + extent edge. */\nexport type CornerEdge = 'min' | 'max';\n\n/** One entry of the canonical 4-corner resize layout. The single source of\n * truth for \"which corner maps to which anchor / handle-kind\". */\nexport interface CornerAnchor {\n /** Which x-edge the corner sits on (`'min'` = left, `'max'` = right). */\n xEdge: CornerEdge;\n /** Which y-edge the corner sits on (`'min'` = top, `'max'` = bottom). */\n yEdge: CornerEdge;\n /** Anchor that pins the diagonally-opposite (fixed) corner. Always the\n * axis-wise opposite of `{xEdge, yEdge}`. */\n anchor: ResizeAnchor;\n /** Affordance/handle discriminator string for this corner. */\n kind: string;\n /** Short positional tag (`'<xEdge>-<yEdge>'`), e.g. `'min-max'`. */\n tag: string;\n}\n\n/**\n * The single ordered corner→anchor table. Order is **load-bearing**: every\n * consumer iterates it in this sequence (TL, TR, BL, BR) so positional\n * meaning (the i-th handle / `kind` / `tag`) stays consistent across the\n * resize-handle affordance, the affordance-hit classifier, and\n * `cornerResizeHandles`. Each corner's `anchor` names the diagonally\n * opposite corner, so dragging the corner scales the box from that fixed\n * point.\n */\nexport const CORNER_ANCHORS: readonly CornerAnchor[] = [\n { xEdge: 'min', yEdge: 'min', anchor: { x: 'max', y: 'max' }, kind: 'handle:top-left', tag: 'min-min' },\n { xEdge: 'max', yEdge: 'min', anchor: { x: 'min', y: 'max' }, kind: 'handle:top-right', tag: 'max-min' },\n { xEdge: 'min', yEdge: 'max', anchor: { x: 'max', y: 'min' }, kind: 'handle:bottom-left', tag: 'min-max' },\n { xEdge: 'max', yEdge: 'max', anchor: { x: 'min', y: 'min' }, kind: 'handle:bottom-right', tag: 'max-max' },\n];\n\n/** Resolve a corner's world-space position for the given bounds. `xEdge`\n * `'max'` → `x + width`; `yEdge` `'max'` → `y + height`. */\nexport function cornerPoint(\n bounds: Bounds,\n entry: Pick<CornerAnchor, 'xEdge' | 'yEdge'>,\n): { x: number; y: number } {\n return {\n x: entry.xEdge === 'max' ? bounds.x + bounds.width : bounds.x,\n y: entry.yEdge === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n\n/** Standard 4-corner resize-handle layout: each corner pins the opposite\n * corner via an anchor of `{x: 'min'|'max', y: 'min'|'max'}` so dragging it\n * scales the box from the fixed opposite corner. Decodes {@link CORNER_ANCHORS}\n * against `bounds`. */\nexport function cornerResizeHandles(bounds: Bounds): CornerHandle[] {\n return CORNER_ANCHORS.map((c) => {\n const p = cornerPoint(bounds, c);\n return { cx: p.x, cy: p.y, anchor: c.anchor };\n });\n}\n\n/** Square hit-test for a handle: returns true if `(px, py)` is within\n * `radius` of the handle center on both axes. */\nexport function hitCornerHandle(\n handle: CornerHandle,\n px: number,\n py: number,\n radius: number,\n): boolean {\n return Math.abs(px - handle.cx) <= radius\n && Math.abs(py - handle.cy) <= radius;\n}\n\n/** The corner that does NOT move under a resize gesture with the given\n * anchor. Used by the rotated-resize math to pin a world-space invariant.\n *\n * Convention: `anchor.x === 'min'` means the min-x (left) edge is the\n * fixed anchor, so the fixed corner sits at `x = bounds.x` (min-x).\n * `anchor.x === 'max'` means the max-x (right) edge is fixed, so the\n * fixed corner sits at `x = bounds.x + bounds.width`. `'free'` on an\n * axis means that axis doesn't move; the fixed coord is the bounds\n * origin on that axis. */\nexport function fixedCornerOf(\n bounds: Bounds,\n anchor: ResizeAnchor,\n): { x: number; y: number } {\n return {\n x: anchor.x === 'max' ? bounds.x + bounds.width : bounds.x,\n y: anchor.y === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n"]}
1
+ {"version":3,"sources":["../src/interactions/actions/resize/behaviors/clampMinSize.ts","../src/interactions/actions/resize/behaviors/lockAspect.ts","../src/interactions/actions/resize/behaviors/snapToGrid.ts","../src/interactions/actions/resize/behaviors/snapToGuides.ts","../src/interactions/actions/resize/behaviors/pointSnapToGrid.ts","../src/interactions/actions/resize/behaviors/index.ts","../src/interactions/actions/resize/cornerHandles.ts"],"names":[],"mappings":";;;AAKO,SAAS,aAAuC,IAAA,EAG3B;AAC1B,EAAA,MAAM,EAAE,QAAA,EAAU,SAAA,EAAU,GAAI,IAAA;AAChC,EAAA,OAAO;AAAA,IACL,MAAA,CAAO,IAAA,EAAM,EAAE,IAAA,EAAM,QAAO,EAAG;AAC7B,MAAA,IAAI,EAAE,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,QAAO,GAAI,IAAA;AAC9B,MAAA,IAAI,OAAA,GAAU,KAAA;AACd,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,KAAA,GAAQ,QAAA,EAAU;AAC3C,QAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AAEtB,UAAA,KAAA,GAAQ,QAAA;AAAA,QACV,CAAA,MAAO;AAGL,UAAA,MAAM,QAAQ,CAAA,GAAI,KAAA;AAClB,UAAA,CAAA,GAAI,KAAA,GAAQ,QAAA;AACZ,UAAA,KAAA,GAAQ,QAAA;AAAA,QACV;AACA,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AACA,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,MAAA,GAAS,SAAA,EAAW;AAC7C,QAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AACtB,UAAA,MAAA,GAAS,SAAA;AAAA,QACX,CAAA,MAAO;AACL,UAAA,MAAM,SAAS,CAAA,GAAI,MAAA;AACnB,UAAA,CAAA,GAAI,MAAA,GAAS,SAAA;AACb,UAAA,MAAA,GAAS,SAAA;AAAA,QACX;AACA,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AACA,MAAA,IAAI,CAAC,OAAA,EAAS;AACd,MAAA,OAAO,EAAE,MAAM,EAAE,GAAG,MAAM,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,MAAA,EAAO,EAAE;AAAA,IAClD;AAAA,GACF;AACF;;;ACZO,SAAS,sBAAA,CAAiD,IAAA,GAE7D,EAAC,EAA4B;AAC/B,EAAA,MAAM,EAAE,GAAA,GAAM,OAAA,EAAQ,GAAI,IAAA;AAE1B,EAAA,OAAO;AAAA,IACL,MAAA,CAAO,GAAA,EAAK,EAAE,IAAA,EAAM,QAAO,EAAG;AAC5B,MAAA,IAAI,CAAC,GAAA,CAAI,SAAA,CAAU,GAAG,CAAA,EAAG;AACzB,MAAA,MAAM,SAAS,GAAA,CAAI,MAAA,CAAO,IAAI,GAAA,CAAI,UAAA,CAAW,CAAC,CAAC,CAAA;AAC/C,MAAA,IAAI,CAAC,MAAA,EAAQ;AACb,MAAA,IAAI,MAAA,CAAO,KAAA,KAAU,CAAA,IAAK,MAAA,CAAO,WAAW,CAAA,EAAG;AAC/C,MAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,KAAA,GAAQ,MAAA,CAAO,MAAA;AAKpC,MAAA,MAAM,EAAA,GAAK,IAAA,CAAK,KAAA,GAAQ,MAAA,CAAO,KAAA;AAC/B,MAAA,MAAM,EAAA,GAAK,IAAA,CAAK,MAAA,GAAS,MAAA,CAAO,MAAA;AAEhC,MAAA,IAAI,EAAA;AACJ,MAAA,IAAI,EAAA;AAEJ,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,MAAA,CAAO,MAAM,MAAA,EAAQ;AAE9C,QAAA;AAAA,MACF,CAAA,MAAA,IAAW,MAAA,CAAO,CAAA,KAAM,MAAA,EAAQ;AAE9B,QAAA,EAAA,GAAK,IAAA,CAAK,MAAA;AACV,QAAA,EAAA,GAAK,EAAA,GAAK,KAAA;AAGV,QAAA,IAAI,EAAA,GAAK,CAAA,EAAG,EAAA,GAAK,CAAC,EAAA;AAAA,MACpB,CAAA,MAAA,IAAW,MAAA,CAAO,CAAA,KAAM,MAAA,EAAQ;AAE9B,QAAA,EAAA,GAAK,IAAA,CAAK,KAAA;AACV,QAAA,EAAA,GAAK,EAAA,GAAK,KAAA;AACV,QAAA,IAAI,EAAA,GAAK,CAAA,EAAG,EAAA,GAAK,CAAC,EAAA;AAAA,MACpB,CAAA,MAAO;AAEL,QAAA,IAAI,KAAK,GAAA,CAAI,EAAE,KAAK,IAAA,CAAK,GAAA,CAAI,EAAE,CAAA,EAAG;AAChC,UAAA,EAAA,GAAK,IAAA,CAAK,KAAA;AAGV,UAAA,EAAA,GAAM,IAAA,CAAK,IAAI,EAAE,CAAA,GAAI,QAAS,IAAA,CAAK,IAAA,CAAK,IAAA,CAAK,MAAA,IAAU,CAAC,CAAA;AAAA,QAC1D,CAAA,MAAO;AACL,UAAA,EAAA,GAAK,IAAA,CAAK,MAAA;AACV,UAAA,EAAA,GAAM,IAAA,CAAK,IAAI,EAAE,CAAA,GAAI,QAAS,IAAA,CAAK,IAAA,CAAK,IAAA,CAAK,KAAA,IAAS,CAAC,CAAA;AAAA,QACzD;AAAA,MACF;AAGA,MAAA,IAAI,KAAK,IAAA,CAAK,CAAA;AACd,MAAA,IAAI,KAAK,IAAA,CAAK,CAAA;AACd,MAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AAEtB,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA;AAAA,MACd,CAAA,MAAA,IAAW,MAAA,CAAO,CAAA,KAAM,KAAA,EAAO;AAE7B,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,KAAA,GAAQ,EAAA;AAAA,MACjC,CAAA,MAAO;AAIL,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,KAAA,GAAQ,IAAI,EAAA,GAAK,CAAA;AAAA,MAC1C;AACA,MAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AACtB,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA;AAAA,MACd,CAAA,MAAA,IAAW,MAAA,CAAO,CAAA,KAAM,KAAA,EAAO;AAC7B,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,MAAA,GAAS,EAAA;AAAA,MAClC,CAAA,MAAO;AACL,QAAA,EAAA,GAAK,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,MAAA,GAAS,IAAI,EAAA,GAAK,CAAA;AAAA,MAC3C;AAEA,MAAA,OAAO;AAAA,QACL,IAAA,EAAM,EAAE,GAAG,IAAA,EAAM,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA;AAAG,OACvD;AAAA,IACF;AAAA,GACF;AACF;;;AC/FO,SAAS,WAAqC,IAAA,EAIzB;AAC1B,EAAA,MAAM,EAAE,OAAA,EAAS,SAAA,EAAW,eAAA,GAAkB,MAAK,GAAI,IAAA;AACvD,EAAA,MAAM,QAAQ,CAAC,CAAA,KAAc,KAAK,KAAA,CAAM,CAAA,GAAI,OAAO,CAAA,GAAI,OAAA;AAEvD,EAAA,OAAO;AAAA,IACL,MAAA,CAAO,GAAA,EAAK,EAAE,IAAA,EAAM,QAAO,EAAG;AAC5B,MAAA,IAAI,SAAA,IAAa,GAAA,CAAI,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3C,MAAA,MAAM,SAAS,GAAA,CAAI,MAAA,CAAO,IAAI,GAAA,CAAI,UAAA,CAAW,CAAC,CAAC,CAAA;AAC/C,MAAA,MAAM,IAAA,GAAO,eAAA,IAAmB,MAAA,CAAO,KAAA,GAAQ,OAAA;AAC/C,MAAA,MAAM,IAAA,GAAO,eAAA,IAAmB,MAAA,CAAO,MAAA,GAAS,OAAA;AAEhD,MAAA,IAAI,EAAE,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,QAAO,GAAI,IAAA;AAC9B,MAAA,IAAI,OAAA,GAAU,KAAA;AAEd,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,CAAC,IAAA,EAAM;AAChC,QAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AAEtB,UAAA,MAAM,IAAA,GAAO,KAAA,CAAM,CAAA,GAAI,KAAK,CAAA;AAC5B,UAAA,KAAA,GAAQ,IAAA,GAAO,CAAA;AAAA,QACjB,CAAA,MAAO;AAEL,UAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,KAAA;AAChC,UAAA,MAAM,IAAA,GAAO,MAAM,CAAC,CAAA;AACpB,UAAA,KAAA,GAAQ,KAAA,GAAQ,IAAA;AAChB,UAAA,CAAA,GAAI,IAAA;AAAA,QACN;AACA,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AACA,MAAA,IAAI,MAAA,CAAO,CAAA,KAAM,MAAA,IAAU,CAAC,IAAA,EAAM;AAChC,QAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AACtB,UAAA,MAAM,KAAA,GAAQ,KAAA,CAAM,CAAA,GAAI,MAAM,CAAA;AAC9B,UAAA,MAAA,GAAS,KAAA,GAAQ,CAAA;AAAA,QACnB,CAAA,MAAO;AACL,UAAA,MAAM,MAAA,GAAS,MAAA,CAAO,CAAA,GAAI,MAAA,CAAO,MAAA;AACjC,UAAA,MAAM,IAAA,GAAO,MAAM,CAAC,CAAA;AACpB,UAAA,MAAA,GAAS,MAAA,GAAS,IAAA;AAClB,UAAA,CAAA,GAAI,IAAA;AAAA,QACN;AACA,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AACA,MAAA,IAAI,CAAC,OAAA,EAAS;AACd,MAAA,OAAO,EAAE,MAAM,EAAE,GAAG,MAAM,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,MAAA,EAAO,EAAE;AAAA,IAClD;AAAA,GACF;AACF;;;AC1BO,SAAS,aACd,IAAA,EACyB;AACzB,EAAA,MAAM,SAAA,GAAY,KAAK,SAAA,IAAa,0BAAA;AACpC,EAAA,MAAM,UAAU,IAAA,CAAK,OAAA;AACrB,EAAA,MAAM,YAAY,IAAA,CAAK,SAAA;AAEvB,EAAA,OAAO;AAAA,IACL,MAAA,CAAO,GAAA,EAAK,EAAE,IAAA,EAAM,QAAO,EAAG;AAC5B,MAAA,IAAI,SAAA,IAAa,GAAA,CAAI,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3C,MAAA,MAAM,MAAA,GAAS,KAAK,SAAA,EAAU;AAC9B,MAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AAIzB,MAAA,MAAM,GAAA,GAAM,OAAA,GAAU,QAAA,CAAS,SAAA,EAAW,OAAA,EAAQ,CAAE,KAAK,CAAA,GAAI,EAAE,CAAA,EAAG,SAAA,EAAW,CAAA,EAAG,SAAA,EAAU;AAE1F,MAAA,IAAI,EAAE,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,QAAO,GAAI,IAAA;AAC9B,MAAA,IAAI,OAAA,GAAU,KAAA;AAGd,MAAA,IAAI,MAAA,CAAO,MAAM,MAAA,EAAQ;AACvB,QAAA,MAAM,OAAA,GAAU,MAAA,CAAO,CAAA,KAAM,KAAA,GAAQ,IAAI,KAAA,GAAQ,CAAA;AACjD,QAAA,IAAI,KAAA,GAAQ,CAAA;AACZ,QAAA,IAAI,OAAA,GAAU,QAAA;AACd,QAAA,KAAA,MAAW,KAAK,MAAA,EAAQ;AACtB,UAAA,IAAI,CAAA,CAAE,SAAS,GAAA,EAAK;AACpB,UAAA,MAAM,CAAA,GAAI,EAAE,MAAA,GAAS,OAAA;AACrB,UAAA,MAAM,EAAA,GAAK,IAAA,CAAK,GAAA,CAAI,CAAC,CAAA;AACrB,UAAA,IAAI,EAAA,IAAM,GAAA,CAAI,CAAA,IAAK,EAAA,GAAK,OAAA,EAAS;AAC/B,YAAA,OAAA,GAAU,EAAA;AACV,YAAA,KAAA,GAAQ,CAAA;AAAA,UACV;AAAA,QACF;AACA,QAAA,IAAI,OAAA,KAAY,QAAA,IAAY,KAAA,KAAU,CAAA,EAAG;AACvC,UAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AAEtB,YAAA,KAAA,GAAQ,KAAA,GAAQ,KAAA;AAAA,UAClB,CAAA,MAAO;AAEL,YAAA,CAAA,GAAI,CAAA,GAAI,KAAA;AACR,YAAA,KAAA,GAAQ,KAAA,GAAQ,KAAA;AAAA,UAClB;AACA,UAAA,OAAA,GAAU,IAAA;AAAA,QACZ;AAAA,MACF;AAGA,MAAA,IAAI,MAAA,CAAO,MAAM,MAAA,EAAQ;AACvB,QAAA,MAAM,OAAA,GAAU,MAAA,CAAO,CAAA,KAAM,KAAA,GAAQ,IAAI,MAAA,GAAS,CAAA;AAClD,QAAA,IAAI,KAAA,GAAQ,CAAA;AACZ,QAAA,IAAI,OAAA,GAAU,QAAA;AACd,QAAA,KAAA,MAAW,KAAK,MAAA,EAAQ;AACtB,UAAA,IAAI,CAAA,CAAE,SAAS,GAAA,EAAK;AACpB,UAAA,MAAM,CAAA,GAAI,EAAE,MAAA,GAAS,OAAA;AACrB,UAAA,MAAM,EAAA,GAAK,IAAA,CAAK,GAAA,CAAI,CAAC,CAAA;AACrB,UAAA,IAAI,EAAA,IAAM,GAAA,CAAI,CAAA,IAAK,EAAA,GAAK,OAAA,EAAS;AAC/B,YAAA,OAAA,GAAU,EAAA;AACV,YAAA,KAAA,GAAQ,CAAA;AAAA,UACV;AAAA,QACF;AACA,QAAA,IAAI,OAAA,KAAY,QAAA,IAAY,KAAA,KAAU,CAAA,EAAG;AACvC,UAAA,IAAI,MAAA,CAAO,MAAM,KAAA,EAAO;AACtB,YAAA,MAAA,GAAS,MAAA,GAAS,KAAA;AAAA,UACpB,CAAA,MAAO;AACL,YAAA,CAAA,GAAI,CAAA,GAAI,KAAA;AACR,YAAA,MAAA,GAAS,MAAA,GAAS,KAAA;AAAA,UACpB;AACA,UAAA,OAAA,GAAU,IAAA;AAAA,QACZ;AAAA,MACF;AAEA,MAAA,IAAI,CAAC,OAAA,EAAS;AACd,MAAA,OAAO,EAAE,MAAM,EAAE,GAAG,MAAM,CAAA,EAAG,CAAA,EAAG,KAAA,EAAO,MAAA,EAAO,EAAE;AAAA,IAClD;AAAA,GACF;AACF;;;ACjGO,SAAS,gBAA0C,IAAA,EAI7B;AAC3B,EAAA,MAAM,EAAE,OAAA,EAAS,KAAA,GAAQ,gBAAA,EAAkB,WAAU,GAAI,IAAA;AACzD,EAAA,MAAM,QAAQ,CAAC,CAAA,KAAc,KAAK,KAAA,CAAM,CAAA,GAAI,OAAO,CAAA,GAAI,OAAA;AAEvD,EAAA,OAAO;AAAA,IACL,EAAA,EAAI,mBAAmB,KAAK,CAAA,CAAA;AAAA,IAC5B,OAAO,GAAA,EAAsD;AAC3D,MAAA,IAAI,SAAA,IAAa,GAAA,CAAI,SAAA,CAAU,SAAS,GAAG,OAAO,IAAA;AAClD,MAAA,MAAM,GAAA,GACJ,KAAA,KAAU,gBAAA,GAAmB,GAAA,CAAI,aAAA,GACjC,KAAA,KAAU,cAAA,GAAiB,GAAA,CAAI,WAAA,GAC/B,KAAA,KAAU,QAAA,GAAW,GAAA,CAAI,SACzB,GAAA,CAAI,MAAA;AACN,MAAA,IAAI,CAAC,KAAK,OAAO,IAAA;AACjB,MAAA,OAAO,EAAE,KAAA,EAAO,MAAA,EAAQ,KAAA,CAAM,GAAA,CAAI,MAAM,CAAA,EAAG,MAAA,EAAQ,KAAA,CAAM,GAAA,CAAI,MAAM,CAAA,EAAE;AAAA,IACvE;AAAA,GACF;AACF;;;ACvBO,IAAM,2BACX,MAAA,CAAO,MAAA,CAAO,CAAC,sBAAA,EAAwB,CAAC;;;AC2BnC,IAAM,cAAA,GAA0C;AAAA,EACrD,EAAE,KAAA,EAAO,KAAA,EAAO,KAAA,EAAO,OAAO,MAAA,EAAQ,EAAE,CAAA,EAAG,KAAA,EAAO,GAAG,KAAA,EAAM,EAAG,IAAA,EAAM,iBAAA,EAAuB,KAAK,SAAA,EAAU;AAAA,EAC1G,EAAE,KAAA,EAAO,KAAA,EAAO,KAAA,EAAO,OAAO,MAAA,EAAQ,EAAE,CAAA,EAAG,KAAA,EAAO,GAAG,KAAA,EAAM,EAAG,IAAA,EAAM,kBAAA,EAAuB,KAAK,SAAA,EAAU;AAAA,EAC1G,EAAE,KAAA,EAAO,KAAA,EAAO,KAAA,EAAO,OAAO,MAAA,EAAQ,EAAE,CAAA,EAAG,KAAA,EAAO,GAAG,KAAA,EAAM,EAAG,IAAA,EAAM,oBAAA,EAAuB,KAAK,SAAA,EAAU;AAAA,EAC1G,EAAE,KAAA,EAAO,KAAA,EAAO,KAAA,EAAO,OAAO,MAAA,EAAQ,EAAE,CAAA,EAAG,KAAA,EAAO,GAAG,KAAA,EAAM,EAAG,IAAA,EAAM,qBAAA,EAAuB,KAAK,SAAA;AAClG;AAIO,SAAS,WAAA,CACd,QACA,KAAA,EAC0B;AAC1B,EAAA,OAAO;AAAA,IACL,CAAA,EAAG,MAAM,KAAA,KAAU,KAAA,GAAQ,OAAO,CAAA,GAAI,MAAA,CAAO,QAAQ,MAAA,CAAO,CAAA;AAAA,IAC5D,CAAA,EAAG,MAAM,KAAA,KAAU,KAAA,GAAQ,OAAO,CAAA,GAAI,MAAA,CAAO,SAAS,MAAA,CAAO;AAAA,GAC/D;AACF;AAMO,SAAS,oBAAoB,MAAA,EAAgC;AAClE,EAAA,OAAO,cAAA,CAAe,GAAA,CAAI,CAAC,CAAA,KAAM;AAC/B,IAAA,MAAM,CAAA,GAAI,WAAA,CAAY,MAAA,EAAQ,CAAC,CAAA;AAC/B,IAAA,OAAO,EAAE,IAAI,CAAA,CAAE,CAAA,EAAG,IAAI,CAAA,CAAE,CAAA,EAAG,MAAA,EAAQ,CAAA,CAAE,MAAA,EAAO;AAAA,EAC9C,CAAC,CAAA;AACH;AAIO,SAAS,eAAA,CACd,MAAA,EACA,EAAA,EACA,EAAA,EACA,MAAA,EACS;AACT,EAAA,OAAO,IAAA,CAAK,GAAA,CAAI,EAAA,GAAK,MAAA,CAAO,EAAE,CAAA,IAAK,MAAA,IAC9B,IAAA,CAAK,GAAA,CAAI,EAAA,GAAK,MAAA,CAAO,EAAE,CAAA,IAAK,MAAA;AACnC;AAWO,SAAS,aAAA,CACd,QACA,MAAA,EAC0B;AAC1B,EAAA,OAAO;AAAA,IACL,CAAA,EAAG,OAAO,CAAA,KAAM,KAAA,GAAQ,OAAO,CAAA,GAAI,MAAA,CAAO,QAAQ,MAAA,CAAO,CAAA;AAAA,IACzD,CAAA,EAAG,OAAO,CAAA,KAAM,KAAA,GAAQ,OAAO,CAAA,GAAI,MAAA,CAAO,SAAS,MAAA,CAAO;AAAA,GAC5D;AACF","file":"chunk-BLJNRMKB.js","sourcesContent":["import type { BoundsConstraint, ResizePose } from '../../../gestures/types';\n\n/** Resize constraint that stops a node shrinking past a minimum. The anchored\n * edge stays put, so clamping pushes the dragged edge back rather than moving\n * the node. */\nexport function clampMinSize<TPose extends ResizePose>(args: {\n minWidth: number;\n minHeight: number;\n}): BoundsConstraint<TPose> {\n const { minWidth, minHeight } = args;\n return {\n onMove(_ctx, { pose, anchor }) {\n let { x, y, width, height } = pose;\n let changed = false;\n if (anchor.x !== 'free' && width < minWidth) {\n if (anchor.x === 'min') {\n // West edge is anchor; east edge was dragged. Hold x; widen to min.\n width = minWidth;\n } else {\n // East edge is anchor at originalRight = x + width. Hold the right;\n // shift x left so width = minWidth.\n const right = x + width;\n x = right - minWidth;\n width = minWidth;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && height < minHeight) {\n if (anchor.y === 'min') {\n height = minHeight;\n } else {\n const bottom = y + height;\n y = bottom - minHeight;\n height = minHeight;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n ResizePose,\n} from '../../../gestures/types';\n\ntype ModKey = keyof ModifierState;\n\n/** Aspect-ratio lock: drag a corner/edge with `key` (default `'shift'`) held\n * to keep the resized bounds at the start-pose's `width / height` ratio.\n *\n * Strategy:\n * - Compute the proposed deltas in width and height (signed, relative to\n * origin). Whichever axis has the larger absolute delta \"wins\"; the other\n * is recomputed from `(originW / originH) * winnerDelta`.\n * - The opposite corner/edge stays anchored — for the corner case we infer\n * the anchor from the proposed bounds; for an edge handle we resize the\n * orthogonal axis symmetrically around the dragged edge's anchor (the\n * handle's own line stays put, the orthogonal axis grows/shrinks centered\n * on the un-dragged edge — see notes below).\n * - No-op when the modifier is not held, when the origin has zero width or\n * height (no defined ratio), or when the proposed pose hasn't moved.\n *\n * Edge-handle handling: with `anchor.x !== 'free' && anchor.y === 'free'`\n * (an `e` or `w` handle), only the width was driven by the pointer. We pick\n * the new height as `width / ratio` and pin it to the un-dragged y axis by\n * anchoring at the origin's top edge (`y` stays at `origin.y`). Symmetric\n * for `n` / `s`.\n */\nexport function lockAspectWithModifier<TPose extends ResizePose>(opts: {\n key?: ModKey;\n} = {}): BoundsConstraint<TPose> {\n const { key = 'shift' } = opts;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (!ctx.modifiers[key]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0]) as ResizePose | undefined;\n if (!origin) return;\n if (origin.width === 0 || origin.height === 0) return;\n const ratio = origin.width / origin.height; // w / h\n\n // Signed deltas relative to origin. Negative deltas mean the user has\n // dragged through the anchor and flipped the rect; we preserve sign on\n // the recomputed axis so the flipped quadrant stays consistent.\n const dw = pose.width - origin.width;\n const dh = pose.height - origin.height;\n\n let nw: number;\n let nh: number;\n\n if (anchor.x === 'free' && anchor.y === 'free') {\n // No driven axis — nothing to lock against.\n return;\n } else if (anchor.x === 'free') {\n // Edge handle: n or s. height is driven; width follows.\n nh = pose.height;\n nw = nh * ratio;\n // sign-preserve width if the original height delta caused a flip.\n // (height-driven only; width direction follows ratio absolutely.)\n if (nw < 0) nw = -nw;\n } else if (anchor.y === 'free') {\n // Edge handle: e or w. width is driven; height follows.\n nw = pose.width;\n nh = nw / ratio;\n if (nh < 0) nh = -nh;\n } else {\n // Corner handle. Pick the dominant axis by absolute delta.\n if (Math.abs(dw) >= Math.abs(dh)) {\n nw = pose.width;\n // Match height sign to width sign so the rect stays in the same\n // quadrant the pointer chose.\n nh = (Math.abs(nw) / ratio) * Math.sign(pose.height || 1);\n } else {\n nh = pose.height;\n nw = (Math.abs(nh) * ratio) * Math.sign(pose.width || 1);\n }\n }\n\n // Recompute x/y from the anchor (the un-dragged edge stays pinned).\n let nx = pose.x;\n let ny = pose.y;\n if (anchor.x === 'min') {\n // West edge anchored at origin.x.\n nx = origin.x;\n } else if (anchor.x === 'max') {\n // East edge anchored at origin.x + origin.width.\n nx = origin.x + origin.width - nw;\n } else {\n // Edge handle (n/s): width grew/shrunk via ratio. Center horizontally\n // about the origin's center so the rect stays visually centered on\n // the dragged edge's midline.\n nx = origin.x + origin.width / 2 - nw / 2;\n }\n if (anchor.y === 'min') {\n ny = origin.y;\n } else if (anchor.y === 'max') {\n ny = origin.y + origin.height - nh;\n } else {\n ny = origin.y + origin.height / 2 - nh / 2;\n }\n\n return {\n pose: { ...pose, x: nx, y: ny, width: nw, height: nh },\n };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n ResizePose,\n} from '../../../gestures/types';\n\ntype ModKey = keyof ModifierState;\n\n/** Resize constraint that snaps the moving edges to a grid, leaving the\n * anchored ones where they are. By default a node already smaller than one\n * grid cell on an axis is left unsnapped on that axis, so it stays resizable\n * at sub-grid sizes. */\nexport function snapToGrid<TPose extends ResizePose>(args: {\n spacing: number;\n bypassKey?: ModKey;\n suspendBelowDim?: boolean;\n}): BoundsConstraint<TPose> {\n const { spacing, bypassKey, suspendBelowDim = true } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const origin = ctx.origin.get(ctx.draggedIds[0])!;\n const subX = suspendBelowDim && origin.width < spacing;\n const subY = suspendBelowDim && origin.height < spacing;\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n if (anchor.x !== 'free' && !subX) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n const east = round(x + width);\n width = east - x;\n } else {\n // West edge moves; east (x+width) stays.\n const right = origin.x + origin.width;\n const newX = round(x);\n width = right - newX;\n x = newX;\n }\n changed = true;\n }\n if (anchor.y !== 'free' && !subY) {\n if (anchor.y === 'min') {\n const south = round(y + height);\n height = south - y;\n } else {\n const bottom = origin.y + origin.height;\n const newY = round(y);\n height = bottom - newY;\n y = newY;\n }\n changed = true;\n }\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n BoundsConstraint,\n ResizePose,\n} from '../../../gestures/types';\nimport type { Guide } from 'features/guides/types';\nimport type { View } from 'core/viewport/view';\nimport { pxExtent } from 'core/viewport/pxExtent';\nimport { DEFAULT_GUIDE_TOLERANCE_PX } from '../../../gestures/shared/strategies/guides';\n\ntype ModKey = keyof ModifierState;\n\n/** Options for the resize-flavored `snapToGuides`. */\nexport interface SnapToGuidesResizeArgs {\n /** Stable getter into the live guide list (typically from `useGuides`). */\n getGuides: () => readonly Guide[];\n /** Snap tolerance (screen px when `getView` is set, world units otherwise). */\n tolerance?: number;\n /** Read the active view; required for screen-pixel tolerance. */\n getView?: () => View;\n /** Modifier key that bypasses snapping while held. */\n bypassKey?: ModKey;\n}\n\n/**\n * Resize behavior that snaps the active edge of the dragged rect to the\n * nearest guide on the corresponding axis when within `tolerance`. The\n * \"free\" axis is left untouched. The fixed (anchor) edge stays pinned;\n * only the moving edge snaps.\n *\n * On the X axis, vertical guides (`axis: 'x'`) constrain the moving vertical\n * edge — east when `anchor.x === 'min'` (west pinned), west when `'max'`.\n * Likewise on Y for horizontal guides.\n */\nexport function snapToGuides<TPose extends ResizePose>(\n args: SnapToGuidesResizeArgs,\n): BoundsConstraint<TPose> {\n const tolerance = args.tolerance ?? DEFAULT_GUIDE_TOLERANCE_PX;\n const getView = args.getView;\n const bypassKey = args.bypassKey;\n\n return {\n onMove(ctx, { pose, anchor }) {\n if (bypassKey && ctx.modifiers[bypassKey]) return;\n const guides = args.getGuides();\n if (guides.length === 0) return;\n\n // Per axis: a vertical guide is matched by a horizontal distance, so it\n // answers to `scale.x` alone.\n const tol = getView ? pxExtent(tolerance, getView().scale) : { x: tolerance, y: tolerance };\n\n let { x, y, width, height } = pose;\n let changed = false;\n\n // X-axis: snap the moving vertical edge to the nearest 'x' guide.\n if (anchor.x !== 'free') {\n const movingX = anchor.x === 'min' ? x + width : x;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'x') continue;\n const d = g.offset - movingX;\n const ad = Math.abs(d);\n if (ad <= tol.x && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.x === 'min') {\n // East edge moves; west (x) stays.\n width = width + bestD;\n } else {\n // West edge moves; east (x+width) stays.\n x = x + bestD;\n width = width - bestD;\n }\n changed = true;\n }\n }\n\n // Y-axis: snap the moving horizontal edge to the nearest 'y' guide.\n if (anchor.y !== 'free') {\n const movingY = anchor.y === 'min' ? y + height : y;\n let bestD = 0;\n let bestAbs = Infinity;\n for (const g of guides) {\n if (g.axis !== 'y') continue;\n const d = g.offset - movingY;\n const ad = Math.abs(d);\n if (ad <= tol.y && ad < bestAbs) {\n bestAbs = ad;\n bestD = d;\n }\n }\n if (bestAbs !== Infinity && bestD !== 0) {\n if (anchor.y === 'min') {\n height = height + bestD;\n } else {\n y = y + bestD;\n height = height - bestD;\n }\n changed = true;\n }\n }\n\n if (!changed) return;\n return { pose: { ...pose, x, y, width, height } };\n },\n };\n}\n","import type {\n ModifierState,\n PointSnapBehavior,\n PointSnapContext,\n PointSnapFrame,\n PointSnapResult,\n ResizePose,\n} from '../../../gestures/types';\n\n/** Resize behavior that snaps one reference point of the resize — the dragged\n * corner, the fixed corner, or the center, per `frame` — to a grid, moving\n * the whole pose by the same delta. Unlike the bounds-level `snapToGrid`,\n * this preserves the node's dimensions. */\nexport function pointSnapToGrid<TPose extends ResizePose>(args: {\n spacing: number;\n frame?: PointSnapFrame;\n bypassKey?: keyof ModifierState;\n}): PointSnapBehavior<TPose> {\n const { spacing, frame = 'dragged-corner', bypassKey } = args;\n const round = (v: number) => Math.round(v / spacing) * spacing;\n\n return {\n id: `pointSnapToGrid:${frame}`,\n onMove(ctx: PointSnapContext<TPose>): PointSnapResult | null {\n if (bypassKey && ctx.modifiers[bypassKey]) return null;\n const src =\n frame === 'dragged-corner' ? ctx.draggedCorner :\n frame === 'fixed-corner' ? ctx.fixedCorner :\n frame === 'center' ? ctx.center :\n ctx.origin;\n if (!src) return null;\n return { frame, worldX: round(src.worldX), worldY: round(src.worldY) };\n },\n };\n}\n","export { clampMinSize } from './clampMinSize';\nexport { lockAspectWithModifier } from './lockAspect';\nexport { snapToGrid } from './snapToGrid';\n\nimport type { BoundsConstraint, ResizePose } from '../../../gestures/types';\nimport { lockAspectWithModifier } from './lockAspect';\n\n/** The kit's standard resize behaviors, applied when a consumer doesn't\n * supply its own list: shift-drag locks the start pose's aspect ratio.\n * Pass an explicit `behaviors: []` to opt out. Stateless, so one shared\n * frozen instance is safe across every gesture. */\nexport const DEFAULT_RESIZE_BEHAVIORS: readonly BoundsConstraint<ResizePose>[] =\n Object.freeze([lockAspectWithModifier()]);\nexport { snapToGuides } from './snapToGuides';\nexport { pointSnapToGrid } from './pointSnapToGrid';\n","import type { ResizeAnchor } from '../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\n\n/** Corner resize-handle: world-space center plus the anchor that pins the opposite corner during resize. */\nexport interface CornerHandle {\n cx: number;\n cy: number;\n anchor: ResizeAnchor;\n}\n\n/** Which AABB edge a corner sits on, per axis. `'min'` = the x/y origin\n * edge; `'max'` = the origin + extent edge. */\nexport type CornerEdge = 'min' | 'max';\n\n/** One entry of the canonical 4-corner resize layout. The single source of\n * truth for \"which corner maps to which anchor / handle-kind\". */\nexport interface CornerAnchor {\n /** Which x-edge the corner sits on (`'min'` = left, `'max'` = right). */\n xEdge: CornerEdge;\n /** Which y-edge the corner sits on (`'min'` = top, `'max'` = bottom). */\n yEdge: CornerEdge;\n /** Anchor that pins the diagonally-opposite (fixed) corner. Always the\n * axis-wise opposite of `{xEdge, yEdge}`. */\n anchor: ResizeAnchor;\n /** Affordance/handle discriminator string for this corner. */\n kind: string;\n /** Short positional tag (`'<xEdge>-<yEdge>'`), e.g. `'min-max'`. */\n tag: string;\n}\n\n/**\n * The single ordered corner→anchor table. Order is **load-bearing**: every\n * consumer iterates it in this sequence (TL, TR, BL, BR) so positional\n * meaning (the i-th handle / `kind` / `tag`) stays consistent across the\n * resize-handle affordance, the affordance-hit classifier, and\n * `cornerResizeHandles`. Each corner's `anchor` names the diagonally\n * opposite corner, so dragging the corner scales the box from that fixed\n * point.\n */\nexport const CORNER_ANCHORS: readonly CornerAnchor[] = [\n { xEdge: 'min', yEdge: 'min', anchor: { x: 'max', y: 'max' }, kind: 'handle:top-left', tag: 'min-min' },\n { xEdge: 'max', yEdge: 'min', anchor: { x: 'min', y: 'max' }, kind: 'handle:top-right', tag: 'max-min' },\n { xEdge: 'min', yEdge: 'max', anchor: { x: 'max', y: 'min' }, kind: 'handle:bottom-left', tag: 'min-max' },\n { xEdge: 'max', yEdge: 'max', anchor: { x: 'min', y: 'min' }, kind: 'handle:bottom-right', tag: 'max-max' },\n];\n\n/** Resolve a corner's world-space position for the given bounds. `xEdge`\n * `'max'` → `x + width`; `yEdge` `'max'` → `y + height`. */\nexport function cornerPoint(\n bounds: Bounds,\n entry: Pick<CornerAnchor, 'xEdge' | 'yEdge'>,\n): { x: number; y: number } {\n return {\n x: entry.xEdge === 'max' ? bounds.x + bounds.width : bounds.x,\n y: entry.yEdge === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n\n/** Standard 4-corner resize-handle layout: each corner pins the opposite\n * corner via an anchor of `{x: 'min'|'max', y: 'min'|'max'}` so dragging it\n * scales the box from the fixed opposite corner. Decodes {@link CORNER_ANCHORS}\n * against `bounds`. */\nexport function cornerResizeHandles(bounds: Bounds): CornerHandle[] {\n return CORNER_ANCHORS.map((c) => {\n const p = cornerPoint(bounds, c);\n return { cx: p.x, cy: p.y, anchor: c.anchor };\n });\n}\n\n/** Square hit-test for a handle: returns true if `(px, py)` is within\n * `radius` of the handle center on both axes. */\nexport function hitCornerHandle(\n handle: CornerHandle,\n px: number,\n py: number,\n radius: number,\n): boolean {\n return Math.abs(px - handle.cx) <= radius\n && Math.abs(py - handle.cy) <= radius;\n}\n\n/** The corner that does NOT move under a resize gesture with the given\n * anchor. Used by the rotated-resize math to pin a world-space invariant.\n *\n * Convention: `anchor.x === 'min'` means the min-x (left) edge is the\n * fixed anchor, so the fixed corner sits at `x = bounds.x` (min-x).\n * `anchor.x === 'max'` means the max-x (right) edge is fixed, so the\n * fixed corner sits at `x = bounds.x + bounds.width`. `'free'` on an\n * axis means that axis doesn't move; the fixed coord is the bounds\n * origin on that axis. */\nexport function fixedCornerOf(\n bounds: Bounds,\n anchor: ResizeAnchor,\n): { x: number; y: number } {\n return {\n x: anchor.x === 'max' ? bounds.x + bounds.width : bounds.x,\n y: anchor.y === 'max' ? bounds.y + bounds.height : bounds.y,\n };\n}\n"]}
@@ -147,6 +147,12 @@ function validateActionDefaultBinding(action) {
147
147
  }
148
148
  }
149
149
  }
150
+ function warnSharedScope() {
151
+ if (!IS_DEV) return;
152
+ console.warn(
153
+ "weasel: a second dispatcher claimed this <ActionsProvider>, so only the newest <SceneCanvas> under it will respond to input. Give each canvas its own scope with <WeaselProvider isolate>."
154
+ );
155
+ }
150
156
  var ActionsContext = createContext(null);
151
157
  function ActionsProvider({ children }) {
152
158
  const actionsRef = useRef(/* @__PURE__ */ new Map());
@@ -157,6 +163,7 @@ function ActionsProvider({ children }) {
157
163
  const depReg = useOptionalDepRegistry();
158
164
  const depRegRef = useRef(depReg);
159
165
  depRegRef.current = depReg;
166
+ const warnedRef = useRef(false);
160
167
  const wiredDepRegRef = useRef(null);
161
168
  const dispatcherRef = useRef(null);
162
169
  const registry = useMemo(() => {
@@ -229,10 +236,20 @@ function ActionsProvider({ children }) {
229
236
  };
230
237
  },
231
238
  setDispatcher: (d) => {
239
+ if (d && dispatcherRef.current && dispatcherRef.current !== d && !warnedRef.current) {
240
+ warnedRef.current = true;
241
+ warnSharedScope();
242
+ }
232
243
  dispatcherRef.current = d;
244
+ return () => {
245
+ if (dispatcherRef.current === d) dispatcherRef.current = null;
246
+ };
233
247
  },
234
248
  setDepRegistry: (r) => {
235
249
  wiredDepRegRef.current = r;
250
+ return () => {
251
+ if (wiredDepRegRef.current === r) wiredDepRegRef.current = null;
252
+ };
236
253
  },
237
254
  begin: (id, params) => {
238
255
  const disp = dispatcherRef.current;
@@ -467,5 +484,5 @@ function reportRouteConflicts(scopes, warn = (m) => console.warn(m)) {
467
484
  }
468
485
 
469
486
  export { ActionDisabledReason, ActionsProvider, DepRegistryProvider, PREDICATE_TARGET, actionBindings, buildDepsFromRequires, buildRouteRegistry, evaluateEnabled, findConflicts, reportRouteConflicts, routeGestureForSpecKind, routesForSpec, useAction, useActionsRegistry, useDepRegistry, useDepSource, useOptionalDepRegistry };
470
- //# sourceMappingURL=chunk-3ZV53ZW2.js.map
471
- //# sourceMappingURL=chunk-3ZV53ZW2.js.map
487
+ //# sourceMappingURL=chunk-H6E6KPTU.js.map
488
+ //# sourceMappingURL=chunk-H6E6KPTU.js.map