@weasel-js/core 1.11.1 → 1.13.0-rc.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (488) hide show
  1. package/CHANGELOG.md +275 -0
  2. package/dist/WeaselProvider.js +1 -1
  3. package/dist/affordances/pathAnchors.js +10 -6
  4. package/dist/affordances/pathAnchors.js.map +1 -1
  5. package/dist/animation/poseTarget.js +46 -15
  6. package/dist/animation/poseTarget.js.map +1 -1
  7. package/dist/animation/poseTransition.js +3 -3
  8. package/dist/animation/poseTransition.js.map +1 -1
  9. package/dist/animation/reflow.js +3 -6
  10. package/dist/animation/reflow.js.map +1 -1
  11. package/dist/animation/rig/bindRig.js +2 -2
  12. package/dist/animation/rig/bindRig.js.map +1 -1
  13. package/dist/animation/rig/skinBinding.js +2 -2
  14. package/dist/animation/rig/skinBinding.js.map +1 -1
  15. package/dist/barrel/canvas.js +5 -1
  16. package/dist/barrel/chrome.js +3 -1
  17. package/dist/barrel/paint.js +4 -4
  18. package/dist/barrel/paths.js +9 -4
  19. package/dist/barrel/renderer.js +3 -2
  20. package/dist/barrel/routing.js +4 -4
  21. package/dist/barrel/scene.js +7 -1
  22. package/dist/barrel/text.js +2 -2
  23. package/dist/barrel/viewport.js +6 -2
  24. package/dist/canvas/Canvas.js +2 -1
  25. package/dist/canvas/Canvas.js.map +1 -1
  26. package/dist/canvas/CanvasView.js +23 -34
  27. package/dist/canvas/CanvasView.js.map +1 -1
  28. package/dist/canvas/ModalityHud.js +1 -1
  29. package/dist/canvas/NodeShape.js +5 -1
  30. package/dist/canvas/NodeShape.js.map +1 -1
  31. package/dist/canvas/SceneCanvas/ActionsProviderIfRoot.js +1 -1
  32. package/dist/canvas/SceneCanvas/DepRegistryProviderIfRoot.js +1 -1
  33. package/dist/canvas/SceneCanvas/PointerProviderIfRoot.js +1 -1
  34. package/dist/canvas/SceneCanvas/SceneCanvasInput.js +2 -0
  35. package/dist/canvas/SceneCanvas/SceneCanvasInput.js.map +1 -1
  36. package/dist/canvas/SceneCanvas/SurfaceDeclarations.js +23 -0
  37. package/dist/canvas/SceneCanvas/SurfaceDeclarations.js.map +1 -0
  38. package/dist/canvas/SceneCanvas/canvasPassThrough.js +2 -1
  39. package/dist/canvas/SceneCanvas/canvasPassThrough.js.map +1 -1
  40. package/dist/canvas/SceneCanvas/defaultNodeRouting.js +2 -2
  41. package/dist/canvas/SceneCanvas/defaultNodeRouting.js.map +1 -1
  42. package/dist/canvas/SceneCanvas/props.js.map +1 -1
  43. package/dist/canvas/SceneCanvas/scenePointQuery.js +27 -5
  44. package/dist/canvas/SceneCanvas/scenePointQuery.js.map +1 -1
  45. package/dist/canvas/SceneCanvas/useActionTunings.js +6 -1
  46. package/dist/canvas/SceneCanvas/useActionTunings.js.map +1 -1
  47. package/dist/canvas/SceneCanvas/useCanvasDevtoolsRoot.js +1 -0
  48. package/dist/canvas/SceneCanvas/useCanvasDevtoolsRoot.js.map +1 -1
  49. package/dist/canvas/SceneCanvas/useCanvasTools.js +10 -2
  50. package/dist/canvas/SceneCanvas/useCanvasTools.js.map +1 -1
  51. package/dist/canvas/SceneCanvas/usePreviewGhostLayer.js +25 -19
  52. package/dist/canvas/SceneCanvas/usePreviewGhostLayer.js.map +1 -1
  53. package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js +9 -3
  54. package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js.map +1 -1
  55. package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js +17 -2
  56. package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js.map +1 -1
  57. package/dist/canvas/SceneCanvas/useSceneCanvasTools.js +2 -0
  58. package/dist/canvas/SceneCanvas/useSceneCanvasTools.js.map +1 -1
  59. package/dist/canvas/SceneCanvas/useSceneGestureDispatcher.js +19 -4
  60. package/dist/canvas/SceneCanvas/useSceneGestureDispatcher.js.map +1 -1
  61. package/dist/canvas/SceneCanvas/useScenePicking.js +31 -6
  62. package/dist/canvas/SceneCanvas/useScenePicking.js.map +1 -1
  63. package/dist/canvas/SceneCanvas/useSceneSelectTool.js +4 -5
  64. package/dist/canvas/SceneCanvas/useSceneSelectTool.js.map +1 -1
  65. package/dist/canvas/SceneCanvas/useSceneStandardActions.js +7 -4
  66. package/dist/canvas/SceneCanvas/useSceneStandardActions.js.map +1 -1
  67. package/dist/canvas/SceneCanvas.js +30 -12
  68. package/dist/canvas/SceneCanvas.js.map +1 -1
  69. package/dist/canvas/ViewMarker.js +35 -0
  70. package/dist/canvas/ViewMarker.js.map +1 -0
  71. package/dist/canvas/accentColor.js +26 -3
  72. package/dist/canvas/accentColor.js.map +1 -1
  73. package/dist/canvas/buildSceneTree.js +14 -20
  74. package/dist/canvas/buildSceneTree.js.map +1 -1
  75. package/dist/canvas/copiesAbove.js +1 -1
  76. package/dist/canvas/copiesAbove.js.map +1 -1
  77. package/dist/canvas/defaultDrawOne.js +11 -6
  78. package/dist/canvas/defaultDrawOne.js.map +1 -1
  79. package/dist/canvas/deps/areaSelect.js +5 -2
  80. package/dist/canvas/deps/areaSelect.js.map +1 -1
  81. package/dist/canvas/deps/booleans.js +3 -2
  82. package/dist/canvas/deps/booleans.js.map +1 -1
  83. package/dist/canvas/deps/enteredGroup.js +81 -0
  84. package/dist/canvas/deps/enteredGroup.js.map +1 -0
  85. package/dist/canvas/deps/hitTestArea.js +28 -16
  86. package/dist/canvas/deps/hitTestArea.js.map +1 -1
  87. package/dist/canvas/deps/insert.js +10 -38
  88. package/dist/canvas/deps/insert.js.map +1 -1
  89. package/dist/canvas/deps/insertSite.js +39 -0
  90. package/dist/canvas/deps/insertSite.js.map +1 -0
  91. package/dist/canvas/deps/lassoSelect.js +6 -3
  92. package/dist/canvas/deps/lassoSelect.js.map +1 -1
  93. package/dist/canvas/deps/pathEditCommits.js +3 -7
  94. package/dist/canvas/deps/pathEditCommits.js.map +1 -1
  95. package/dist/canvas/deps/pathLeaf.js +1 -1
  96. package/dist/canvas/deps/pathLeaf.js.map +1 -1
  97. package/dist/canvas/deps/slice.js +2 -1
  98. package/dist/canvas/deps/slice.js.map +1 -1
  99. package/dist/canvas/derivedPath.js +14 -6
  100. package/dist/canvas/derivedPath.js.map +1 -1
  101. package/dist/canvas/doubleClickTarget.js +9 -11
  102. package/dist/canvas/doubleClickTarget.js.map +1 -1
  103. package/dist/canvas/drawnBounds.js +26 -9
  104. package/dist/canvas/drawnBounds.js.map +1 -1
  105. package/dist/canvas/inheritedPaints.js +55 -0
  106. package/dist/canvas/inheritedPaints.js.map +1 -0
  107. package/dist/canvas/nodeShapes/derivedPainter.js +15 -16
  108. package/dist/canvas/nodeShapes/derivedPainter.js.map +1 -1
  109. package/dist/canvas/nodeShapes/nodePaint.js +7 -34
  110. package/dist/canvas/nodeShapes/nodePaint.js.map +1 -1
  111. package/dist/canvas/nodeShapes/pathPainter.js +7 -7
  112. package/dist/canvas/nodeShapes/pathPainter.js.map +1 -1
  113. package/dist/canvas/nodeShapes/rectFallbackPainter.js +4 -5
  114. package/dist/canvas/nodeShapes/rectFallbackPainter.js.map +1 -1
  115. package/dist/canvas/nodeShapes/shapePainter.js +9 -9
  116. package/dist/canvas/nodeShapes/shapePainter.js.map +1 -1
  117. package/dist/canvas/nodeShapes/textPainter.js +13 -12
  118. package/dist/canvas/nodeShapes/textPainter.js.map +1 -1
  119. package/dist/canvas/ownClip.js +24 -0
  120. package/dist/canvas/ownClip.js.map +1 -0
  121. package/dist/canvas/paintCull.js.map +1 -1
  122. package/dist/canvas/pickIndex/nodeBroadBox.js +86 -0
  123. package/dist/canvas/pickIndex/nodeBroadBox.js.map +1 -0
  124. package/dist/canvas/pickIndex/scenePickIndex.js +208 -0
  125. package/dist/canvas/pickIndex/scenePickIndex.js.map +1 -0
  126. package/dist/canvas/pickReach.js +3 -3
  127. package/dist/canvas/pickReach.js.map +1 -1
  128. package/dist/canvas/pickWalk.js +17 -91
  129. package/dist/canvas/pickWalk.js.map +1 -1
  130. package/dist/canvas/poseCascade.js +1 -1
  131. package/dist/canvas/poseCascade.js.map +1 -1
  132. package/dist/canvas/publishPreviews.js +97 -0
  133. package/dist/canvas/publishPreviews.js.map +1 -0
  134. package/dist/canvas/renderSceneToPixels.js +1 -1
  135. package/dist/canvas/renderSceneToPixels.js.map +1 -1
  136. package/dist/canvas/sceneAdapter.js +7 -5
  137. package/dist/canvas/sceneAdapter.js.map +1 -1
  138. package/dist/canvas/sceneClipboard.js +17 -10
  139. package/dist/canvas/sceneClipboard.js.map +1 -1
  140. package/dist/canvas/scenePickReads.js +37 -0
  141. package/dist/canvas/scenePickReads.js.map +1 -0
  142. package/dist/canvas/scenePickSource.js +74 -0
  143. package/dist/canvas/scenePickSource.js.map +1 -0
  144. package/dist/canvas/sceneSlotWiring.js +9 -3
  145. package/dist/canvas/sceneSlotWiring.js.map +1 -1
  146. package/dist/canvas/sceneViewRender.js +9 -4
  147. package/dist/canvas/sceneViewRender.js.map +1 -1
  148. package/dist/canvas/shownNodes.js +15 -0
  149. package/dist/canvas/shownNodes.js.map +1 -0
  150. package/dist/canvas/surfaceContribution.js +12 -8
  151. package/dist/canvas/surfaceContribution.js.map +1 -1
  152. package/dist/canvas/useCanvasView.js +4 -2
  153. package/dist/canvas/useCanvasView.js.map +1 -1
  154. package/dist/canvas/useLayerStack.js +6 -2
  155. package/dist/canvas/useLayerStack.js.map +1 -1
  156. package/dist/canvas/useSceneAdapter.js +5 -3
  157. package/dist/canvas/useSceneAdapter.js.map +1 -1
  158. package/dist/canvas/useViewAim.js +121 -0
  159. package/dist/canvas/useViewAim.js.map +1 -0
  160. package/dist/canvas/useViewNesting.js +3 -2
  161. package/dist/canvas/useViewNesting.js.map +1 -1
  162. package/dist/canvas/useViewRegistrySurface.js +4 -2
  163. package/dist/canvas/useViewRegistrySurface.js.map +1 -1
  164. package/dist/canvas/viewMarkers.js +63 -0
  165. package/dist/canvas/viewMarkers.js.map +1 -0
  166. package/dist/canvas/viewRegistry.js +27 -1
  167. package/dist/canvas/viewRegistry.js.map +1 -1
  168. package/dist/clipboard.d.ts +2 -2
  169. package/dist/{clone-C3e0OTuF.d.ts → clone-qb2e1F5p.d.ts} +2 -2
  170. package/dist/clone.d.ts +3 -3
  171. package/dist/core/isPlainObject.js +2 -2
  172. package/dist/core/layers/layerGroup.js.map +1 -1
  173. package/dist/core/pages/pageEdits.js +2 -3
  174. package/dist/core/pages/pageEdits.js.map +1 -1
  175. package/dist/core/paint/meshKindLazy.js +59 -2
  176. package/dist/core/paint/meshKindLazy.js.map +1 -1
  177. package/dist/core/scene/NodeRouting.js.map +1 -1
  178. package/dist/core/scene/arrivalWindow.js +1 -1
  179. package/dist/core/scene/arrivalWindow.js.map +1 -1
  180. package/dist/core/scene/clipNothing.js +10 -0
  181. package/dist/core/scene/clipNothing.js.map +1 -0
  182. package/dist/core/scene/declaredFieldSetters.js +44 -0
  183. package/dist/core/scene/declaredFieldSetters.js.map +1 -0
  184. package/dist/core/scene/depMemo.js +14 -3
  185. package/dist/core/scene/depMemo.js.map +1 -1
  186. package/dist/core/scene/dependents.js +9 -1
  187. package/dist/core/scene/dependents.js.map +1 -1
  188. package/dist/core/scene/derivedParts.js +10 -11
  189. package/dist/core/scene/derivedParts.js.map +1 -1
  190. package/dist/core/scene/documentOf.js +43 -0
  191. package/dist/core/scene/documentOf.js.map +1 -0
  192. package/dist/core/scene/effectivePose.js +44 -15
  193. package/dist/core/scene/effectivePose.js.map +1 -1
  194. package/dist/core/scene/fieldEdits.js +17 -14
  195. package/dist/core/scene/fieldEdits.js.map +1 -1
  196. package/dist/core/scene/fontReads.js +37 -0
  197. package/dist/core/scene/fontReads.js.map +1 -0
  198. package/dist/core/scene/historyForm.js +4 -4
  199. package/dist/core/scene/historyForm.js.map +1 -1
  200. package/dist/core/scene/inheritedPaint.js +97 -0
  201. package/dist/core/scene/inheritedPaint.js.map +1 -0
  202. package/dist/core/scene/kitOps.js +3 -23
  203. package/dist/core/scene/kitOps.js.map +1 -1
  204. package/dist/core/scene/kitRegistry.js +5 -0
  205. package/dist/core/scene/kitRegistry.js.map +1 -1
  206. package/dist/core/scene/layoutPass.js +1 -2
  207. package/dist/core/scene/layoutPass.js.map +1 -1
  208. package/dist/core/scene/nodeAsShown.js +72 -0
  209. package/dist/core/scene/nodeAsShown.js.map +1 -0
  210. package/dist/core/scene/nodeFnFields.js +2 -10
  211. package/dist/core/scene/nodeFnFields.js.map +1 -1
  212. package/dist/core/scene/nodeMemo.js +21 -8
  213. package/dist/core/scene/nodeMemo.js.map +1 -1
  214. package/dist/core/scene/nodeStore.js +2 -4
  215. package/dist/core/scene/nodeStore.js.map +1 -1
  216. package/dist/core/scene/pathEffects/blend.js.map +1 -1
  217. package/dist/core/scene/pathEffects/derive.js +10 -4
  218. package/dist/core/scene/pathEffects/derive.js.map +1 -1
  219. package/dist/core/scene/pathEffects/effects.js +3 -1
  220. package/dist/core/scene/pathEffects/effects.js.map +1 -1
  221. package/dist/core/scene/pathEffects/foundHidden.js +35 -0
  222. package/dist/core/scene/pathEffects/foundHidden.js.map +1 -0
  223. package/dist/core/scene/pathEffects/textAlong.js +95 -0
  224. package/dist/core/scene/pathEffects/textAlong.js.map +1 -0
  225. package/dist/core/scene/plyStacks.js +89 -0
  226. package/dist/core/scene/plyStacks.js.map +1 -0
  227. package/dist/core/scene/poseHold.js +42 -24
  228. package/dist/core/scene/poseHold.js.map +1 -1
  229. package/dist/core/scene/poseOverrides.js +35 -38
  230. package/dist/core/scene/poseOverrides.js.map +1 -1
  231. package/dist/core/scene/posePlies.js +59 -0
  232. package/dist/core/scene/posePlies.js.map +1 -0
  233. package/dist/core/scene/reconcileSpecs.js +6 -15
  234. package/dist/core/scene/reconcileSpecs.js.map +1 -1
  235. package/dist/core/scene/renderOrder.js +10 -4
  236. package/dist/core/scene/renderOrder.js.map +1 -1
  237. package/dist/core/scene/sameValue.js +17 -0
  238. package/dist/core/scene/sameValue.js.map +1 -0
  239. package/dist/core/scene/scene.js +3 -3
  240. package/dist/core/scene/scene.js.map +1 -1
  241. package/dist/core/scene/sceneEdits.js +8 -0
  242. package/dist/core/scene/sceneEdits.js.map +1 -1
  243. package/dist/core/scene/sceneState.js +1 -2
  244. package/dist/core/scene/sceneState.js.map +1 -1
  245. package/dist/core/scene/serialization.js +45 -9
  246. package/dist/core/scene/serialization.js.map +1 -1
  247. package/dist/core/scene/staleReplay.js +5 -2
  248. package/dist/core/scene/staleReplay.js.map +1 -1
  249. package/dist/core/scene/statedFields.js +4 -2
  250. package/dist/core/scene/statedFields.js.map +1 -1
  251. package/dist/core/scene/treeEdits.js +2 -4
  252. package/dist/core/scene/treeEdits.js.map +1 -1
  253. package/dist/core/scene/treeOrder.js +3 -1
  254. package/dist/core/scene/treeOrder.js.map +1 -1
  255. package/dist/core/scene/treeReads.js +1 -2
  256. package/dist/core/scene/treeReads.js.map +1 -1
  257. package/dist/core/scene/treeShape.js +13 -0
  258. package/dist/core/scene/treeShape.js.map +1 -0
  259. package/dist/core/scene/types.js.map +1 -1
  260. package/dist/core/scene/useScene.js +1 -1
  261. package/dist/core/scene/useScene.js.map +1 -1
  262. package/dist/{cornerHandles-BHuoMs1o.d.ts → cornerHandles-CNCb7aTY.d.ts} +3 -2
  263. package/dist/{depSchema-BpZNOv7q.d.ts → depSchema-B1RS-IJx.d.ts} +39 -18
  264. package/dist/devtools/handlers.js +1 -1
  265. package/dist/devtools/handlers.js.map +1 -1
  266. package/dist/devtools/protocol.js.map +1 -1
  267. package/dist/devtools/registry.js +4 -4
  268. package/dist/devtools/registry.js.map +1 -1
  269. package/dist/devtools-protocol.d.ts +4 -3
  270. package/dist/devtools.d.ts +3 -2
  271. package/dist/features/measure/measureContribution.js +4 -2
  272. package/dist/features/measure/measureContribution.js.map +1 -1
  273. package/dist/features/measure/measureHit.js +5 -3
  274. package/dist/features/measure/measureHit.js.map +1 -1
  275. package/dist/features/measure/measurement.js +1 -1
  276. package/dist/features/measure/measurement.js.map +1 -1
  277. package/dist/features/modes/modeLayers.js +14 -7
  278. package/dist/features/modes/modeLayers.js.map +1 -1
  279. package/dist/features/modes/modeTriggers.js +10 -6
  280. package/dist/features/modes/modeTriggers.js.map +1 -1
  281. package/dist/features/pathEffects/effectSources.js +69 -0
  282. package/dist/features/pathEffects/effectSources.js.map +1 -0
  283. package/dist/features/pathEffects/readSource.js +18 -2
  284. package/dist/features/pathEffects/readSource.js.map +1 -1
  285. package/dist/features/pathEffects/textItems.js +53 -0
  286. package/dist/features/pathEffects/textItems.js.map +1 -0
  287. package/dist/features/pathEffects/useEffectSourcesLayer.js +53 -0
  288. package/dist/features/pathEffects/useEffectSourcesLayer.js.map +1 -0
  289. package/dist/features/paths/editablePath.js +1 -1
  290. package/dist/features/paths/editablePath.js.map +1 -1
  291. package/dist/features/paths/pathEditState.js +5 -2
  292. package/dist/features/paths/pathEditState.js.map +1 -1
  293. package/dist/features/paths/pathSnap/sceneIndex.js +1 -1
  294. package/dist/features/paths/pathSnap/sceneIndex.js.map +1 -1
  295. package/dist/features/selection/enteredGroupFrame.js +65 -0
  296. package/dist/features/selection/enteredGroupFrame.js.map +1 -0
  297. package/dist/features/selection/enteredGroupScope.js +44 -0
  298. package/dist/features/selection/enteredGroupScope.js.map +1 -0
  299. package/dist/features/text/sceneTextDrafts.js +64 -0
  300. package/dist/features/text/sceneTextDrafts.js.map +1 -0
  301. package/dist/features/text/textHitAt.js +34 -3
  302. package/dist/features/text/textHitAt.js.map +1 -1
  303. package/dist/features/text/useSceneTextEdit.js +23 -19
  304. package/dist/features/text/useSceneTextEdit.js.map +1 -1
  305. package/dist/features/viewports/aim.js +105 -0
  306. package/dist/features/viewports/aim.js.map +1 -0
  307. package/dist/features/viewports/viewMarker.js +82 -0
  308. package/dist/features/viewports/viewMarker.js.map +1 -0
  309. package/dist/features/viewports/viewMarkerDrag.js +55 -0
  310. package/dist/features/viewports/viewMarkerDrag.js.map +1 -0
  311. package/dist/index.d.ts +709 -258
  312. package/dist/index.js +33 -12
  313. package/dist/interactions/actions/admitsChild.js +11 -0
  314. package/dist/interactions/actions/admitsChild.js.map +1 -0
  315. package/dist/interactions/actions/booleans/booleans.js +2 -1
  316. package/dist/interactions/actions/booleans/booleans.js.map +1 -1
  317. package/dist/interactions/actions/booleans/operands.js +6 -5
  318. package/dist/interactions/actions/booleans/operands.js.map +1 -1
  319. package/dist/interactions/actions/clipboard/action.js +27 -17
  320. package/dist/interactions/actions/clipboard/action.js.map +1 -1
  321. package/dist/interactions/actions/defaults/anchorEditing.js +44 -23
  322. package/dist/interactions/actions/defaults/anchorEditing.js.map +1 -1
  323. package/dist/interactions/actions/defaults/anchorJoin.js +12 -6
  324. package/dist/interactions/actions/defaults/anchorJoin.js.map +1 -1
  325. package/dist/interactions/actions/defaults/bendSegment.js +7 -4
  326. package/dist/interactions/actions/defaults/bendSegment.js.map +1 -1
  327. package/dist/interactions/actions/defaults/cancelGesture.js +11 -8
  328. package/dist/interactions/actions/defaults/cancelGesture.js.map +1 -1
  329. package/dist/interactions/actions/defaults/contextMenu.js +33 -11
  330. package/dist/interactions/actions/defaults/contextMenu.js.map +1 -1
  331. package/dist/interactions/actions/defaults/createPaintAction.js +5 -2
  332. package/dist/interactions/actions/defaults/createPaintAction.js.map +1 -1
  333. package/dist/interactions/actions/defaults/delete.js +28 -14
  334. package/dist/interactions/actions/defaults/delete.js.map +1 -1
  335. package/dist/interactions/actions/defaults/duplicate.js +11 -8
  336. package/dist/interactions/actions/defaults/duplicate.js.map +1 -1
  337. package/dist/interactions/actions/defaults/enterGroup.js +88 -0
  338. package/dist/interactions/actions/defaults/enterGroup.js.map +1 -0
  339. package/dist/interactions/actions/defaults/enterPathEdit.js +20 -10
  340. package/dist/interactions/actions/defaults/enterPathEdit.js.map +1 -1
  341. package/dist/interactions/actions/defaults/enterTextEdit.js +1 -1
  342. package/dist/interactions/actions/defaults/enterTextEdit.js.map +1 -1
  343. package/dist/interactions/actions/defaults/escape.js +11 -8
  344. package/dist/interactions/actions/defaults/escape.js.map +1 -1
  345. package/dist/interactions/actions/defaults/exitPathEdit.js +7 -4
  346. package/dist/interactions/actions/defaults/exitPathEdit.js.map +1 -1
  347. package/dist/interactions/actions/defaults/group.js +26 -20
  348. package/dist/interactions/actions/defaults/group.js.map +1 -1
  349. package/dist/interactions/actions/defaults/ingest.js +10 -4
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- {"version":3,"file":"cutJoin.js","names":[],"sources":["../../../../src/interactions/actions/pathCommands/cutJoin.ts"],"sourcesContent":["/**\n * Cut at Crossings and Join: the path commands that change how many paths\n * there are. Join spans a gap straight; `joinPathsCommand` builds a join that\n * spans it some other way.\n */\nimport type { Action, ActionDeps, ImmediateInvoker } from '@weasel-js/routing';\nimport { ActionDisabledReason } from '@weasel-js/routing';\nimport {\n anchorsToPath, closestOpenEnds, joinSubpathEnds, pathToAnchors, type AnchorSet, type JoinOptions,\n type PolygonPath,\n} from '@weasel-js/geom';\nimport { snipPathsAtCrossings } from '@weasel-js/geom/booleans';\nimport type { Op } from 'core/ops/types';\nimport {\n deleteNode, insertAt, pathCopy, reshapeOps, selectedPathNodes, slotOf, type PathNode,\n} from './pathNodes';\nimport { commitOps } from '../defaultCommitAdapter';\nimport { pathOperationTags } from '../pathGestureTags';\nimport { icon } from '../../../icons.gen';\n\nconst CUT_LABEL = 'Cut at Crossings';\n\n/**\n * Cut every selected path wherever another selected path\n * crosses it (`snipPathsAtCrossings`): each cut path is replaced, in its\n * slot, by its pieces, which take its paint, and the pieces are selected.\n */\nexport const snipAtCrossingsAction: Action & { requires: string[] } = {\n id: 'snipAtCrossings',\n label: CUT_LABEL,\n icon: icon('cutAtCrossings'),\n group: 'path',\n tags: pathOperationTags('command'),\n eligible: { capability: 'creates-shapes' },\n requires: ['selection', 'scene', 'applyOps'],\n invoker: {\n timing: 'immediate',\n run: (deps) => {\n const scene = deps.scene;\n const nodes = selectedPathNodes(deps);\n if (!scene || nodes.length < 2) return;\n const pieces = snipPathsAtCrossings(nodes.map((n) => n.path));\n const cut = nodes\n .map((node, i) => ({ node, pieces: pieces[i], at: slotOf(scene, node.id) }))\n .filter((c): c is { node: PathNode; pieces: PolygonPath[]; at: number } => c.pieces !== null)\n .sort((a, b) => b.at - a.at);\n if (cut.length === 0) return;\n const ops: Op[] = [];\n const made = new Map<string, string[]>();\n for (const { node, pieces: runs, at } of cut) {\n ops.push(deleteNode(scene, node.node, CUT_LABEL));\n const copies = runs.flatMap((p) => pathCopy(scene, node.node, p) ?? []);\n copies.forEach((copy, k) => ops.push(insertAt(copy, at < 0 ? at : at + k, CUT_LABEL)));\n made.set(node.id, copies.map((c) => c.id));\n }\n commitOps(deps, ops, CUT_LABEL);\n const selected = deps.selection?.get() ?? [];\n deps.selection?.set(selected.flatMap((id) => made.get(id) ?? [id]) as never);\n },\n } satisfies ImmediateInvoker,\n enabled: (deps) => (selectedPathNodes(deps).length >= 2 ? true : ActionDisabledReason.SelectionRequired),\n};\n\n/** What a join would do to the selection, or null when it cannot. */\nexport interface JoinPlan {\n keep: PathNode;\n drop: PathNode | null;\n path: PolygonPath;\n}\n\n/**\n * One selected path: close its one open subpath, or join the two nearest\n * ends of its open subpaths. Two: join the nearest pair of open ends, one on\n * each, into the first selected, which takes in the second's other subpaths.\n * `options` says how ends apart are spanned (`joinSubpathEnds`).\n */\nexport function planJoin(nodes: readonly PathNode[], options: JoinOptions = {}): JoinPlan | null {\n if (nodes.length === 0 || nodes.length > 2) return null;\n const [keep, drop = null] = nodes;\n const a = pathToAnchors(keep.path) as AnchorSet;\n const set: AnchorSet = drop\n ? (() => {\n const b = pathToAnchors(drop.path);\n return { anchors: [...a.anchors, ...b.anchors], closed: [...a.closed, ...b.closed] };\n })()\n : a;\n const fromKeep = a.anchors.length;\n const open = set.anchors.flatMap((sub, s) => (!set.closed[s] && sub.length >= 2 ? [s] : []));\n let joined: boolean;\n if (!drop && open.length === 1) {\n joined = joinSubpathEnds(set, { sub: open[0], end: 'first' }, { sub: open[0], end: 'last' }, options);\n } else {\n const ends = closestOpenEnds(set, (p, q) => !drop || (p.sub < fromKeep) !== (q.sub < fromKeep));\n joined = ends !== null && joinSubpathEnds(set, ends[0], ends[1], options);\n }\n if (!joined) return null;\n return { keep, drop, path: anchorsToPath(set.anchors, set.closed, keep.path) };\n}\n\n\n/** A command joining the selected paths by {@link planJoin} as one undo step,\n * spanning gaps as `options` reads from its params. Disabled in path edit,\n * where joins act on the selected anchors. */\nexport function joinPathsCommand(\n base: Pick<Action, 'id' | 'label' | 'icon' | 'defaultBinding'>,\n options: (params: Record<string, unknown> | undefined) => JoinOptions,\n): Action & { requires: string[] } {\n const plan = (deps: ActionDeps | undefined, params?: Record<string, unknown>) => planJoin(selectedPathNodes(deps), options(params));\n return {\n ...base,\n group: 'path',\n tags: pathOperationTags('command'),\n eligible: { capability: 'creates-shapes' },\n requires: ['selection', 'scene', 'applyOps', 'editAnchors'],\n invoker: {\n timing: 'immediate',\n run: (deps, params) => {\n const scene = deps.scene;\n if (deps.editAnchors?.editingId) return;\n const made = plan(deps, params);\n if (!scene || !made) return;\n const ops = reshapeOps(made.keep.node, made.path, base.label);\n if (made.drop) ops.push(deleteNode(scene, made.drop.node, base.label));\n commitOps(deps, ops, base.label);\n deps.selection?.set([made.keep.id] as never);\n },\n } satisfies ImmediateInvoker,\n enabled: (deps?: ActionDeps) => {\n // In path edit these are the selected anchors' commands.\n if (deps?.editAnchors?.editingId) return ActionDisabledReason.NotApplicable;\n if (selectedPathNodes(deps).length === 0) return ActionDisabledReason.SelectionRequired;\n return plan(deps) ? true : ActionDisabledReason.NotApplicable;\n },\n };\n}\n\n/**\n * Join open paths: close a selected path's open end to its\n * start, or connect two selected paths at their nearest open ends into one\n * (`planJoin`). Ends that meet merge into one anchor; ends apart are bridged\n * straight. In path edit, `joinAnchors` joins the two selected anchors\n * instead.\n */\nexport const joinPathsAction = joinPathsCommand(\n { id: 'joinPaths', label: 'Join', icon: icon('join'), defaultBinding: { kind: 'key', key: 'j', mods: { mod: true } } },\n () => 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+ {"version":3,"file":"cutJoin.js","names":[],"sources":["../../../../src/interactions/actions/pathCommands/cutJoin.ts"],"sourcesContent":["/**\n * Cut at Crossings and Join: the path commands that change how many paths\n * there are. Join spans a gap straight; `joinPathsCommand` builds a join that\n * spans it some other way.\n */\nimport type { Action, ActionDeps, ImmediateInvoker } from '@weasel-js/routing';\nimport { ActionDisabledReason } from '@weasel-js/routing';\nimport {\n anchorsToPath, closestOpenEnds, joinSubpathEnds, pathToAnchors, type AnchorSet, type JoinOptions,\n type PolygonPath,\n} from '@weasel-js/geom';\nimport { snipPathsAtCrossings } from '@weasel-js/geom/booleans';\nimport type { Op } from 'core/ops/types';\nimport {\n deleteNode, insertAt, pathCopy, reshapeOps, selectedPathNodes, slotOf, type PathNode,\n} from './pathNodes';\nimport { commitOps } from '../defaultCommitAdapter';\nimport { pathOperationTags } from '../pathGestureTags';\nimport { icon } from '../../../icons.gen';\n\nconst CUT_LABEL = 'Cut at Crossings';\n\n/**\n * Cut every selected path wherever another selected path\n * crosses it (`snipPathsAtCrossings`): each cut path is replaced, in its\n * slot, by its pieces, which take its paint, and the pieces are selected.\n */\nexport const snipAtCrossingsAction: Action & { requires: string[] } = {\n id: 'snipAtCrossings',\n label: CUT_LABEL,\n icon: icon('cutAtCrossings'),\n group: 'path',\n tags: pathOperationTags('command'),\n eligible: { capability: 'creates-shapes' },\n requires: ['selection', 'scene', 'applyOps'],\n invoker: {\n timing: 'immediate',\n run: (deps) => {\n const scene = deps.scene;\n const nodes = selectedPathNodes(deps);\n if (!scene || nodes.length < 2) return;\n const pieces = snipPathsAtCrossings(nodes.map((n) => n.path));\n const cut = nodes\n .map((node, i) => ({ node, pieces: pieces[i], at: slotOf(scene, node.id) }))\n .filter((c): c is { node: PathNode; pieces: PolygonPath[]; at: number } => c.pieces !== null)\n .sort((a, b) => b.at - a.at);\n if (cut.length === 0) return;\n const ops: Op[] = [];\n const made = new Map<string, string[]>();\n for (const { node, pieces: runs, at } of cut) {\n ops.push(deleteNode(scene, node.node, CUT_LABEL));\n const copies = runs.flatMap((p) => pathCopy(scene, node.node, p) ?? []);\n copies.forEach((copy, k) => ops.push(insertAt(copy, at < 0 ? at : at + k, CUT_LABEL)));\n made.set(node.id, copies.map((c) => c.id));\n }\n commitOps(deps, ops, CUT_LABEL);\n const selected = deps.selection?.get() ?? [];\n deps.selection?.set(selected.flatMap((id) => made.get(id) ?? [id]) as never);\n },\n } satisfies ImmediateInvoker,\n enabled: (deps) => (selectedPathNodes(deps).length >= 2 ? true : ActionDisabledReason.SelectionRequired),\n};\n\n/** What a join would do to the selection, or null when it cannot. */\nexport interface JoinPlan {\n keep: PathNode;\n drop: PathNode | null;\n path: PolygonPath;\n}\n\n/**\n * One selected path: close its one open subpath, or join the two nearest\n * ends of its open subpaths. Two: join the nearest pair of open ends, one on\n * each, into the first selected, which takes in the second's other subpaths.\n * `options` says how ends apart are spanned (`joinSubpathEnds`).\n */\nexport function planJoin(nodes: readonly PathNode[], options: JoinOptions = {}): JoinPlan | null {\n if (nodes.length === 0 || nodes.length > 2) return null;\n const [keep, drop = null] = nodes;\n const a = pathToAnchors(keep.path) as AnchorSet;\n const set: AnchorSet = drop\n ? (() => {\n const b = pathToAnchors(drop.path);\n return { anchors: [...a.anchors, ...b.anchors], closed: [...a.closed, ...b.closed] };\n })()\n : a;\n const fromKeep = a.anchors.length;\n const open = set.anchors.flatMap((sub, s) => (!set.closed[s] && sub.length >= 2 ? [s] : []));\n let joined: boolean;\n if (!drop && open.length === 1) {\n joined = joinSubpathEnds(set, { sub: open[0], end: 'first' }, { sub: open[0], end: 'last' }, options);\n } else {\n const ends = closestOpenEnds(set, (p, q) => !drop || (p.sub < fromKeep) !== (q.sub < fromKeep));\n joined = ends !== null && joinSubpathEnds(set, ends[0], ends[1], options);\n }\n if (!joined) return null;\n return { keep, drop, path: anchorsToPath(set.anchors, set.closed, keep.path) };\n}\n\n\n/** A command joining the selected paths by {@link planJoin} as one undo step,\n * spanning gaps as `options` reads from its params. Disabled in path edit,\n * where joins act on the selected anchors. */\nexport function joinPathsCommand(\n base: Pick<Action, 'id' | 'label' | 'icon' | 'defaultBinding'>,\n options: (params: Record<string, unknown> | undefined) => JoinOptions,\n): Action & { requires: string[] } {\n const plan = (deps: ActionDeps | undefined, params?: Record<string, unknown>) => planJoin(selectedPathNodes(deps), options(params));\n return {\n ...base,\n group: 'path',\n tags: pathOperationTags('command'),\n eligible: { capability: 'creates-shapes' },\n requires: ['selection', 'scene', 'applyOps', 'editAnchors'],\n invoker: {\n timing: 'immediate',\n run: (deps, params) => {\n const scene = deps.scene;\n if (deps.editAnchors?.editingId) return;\n const made = plan(deps, params);\n if (!scene || !made) return;\n const ops = reshapeOps(made.keep.node, made.path, base.label);\n if (made.drop) ops.push(deleteNode(scene, made.drop.node, base.label));\n commitOps(deps, ops, base.label);\n deps.selection?.set([made.keep.id] as never);\n },\n } satisfies ImmediateInvoker,\n enabled: (deps?: ActionDeps) => {\n // In path edit these are the selected anchors' commands.\n if (deps?.editAnchors?.editingId) return ActionDisabledReason.NotApplicable;\n if (selectedPathNodes(deps).length === 0) return ActionDisabledReason.SelectionRequired;\n return plan(deps) ? true : ActionDisabledReason.NotApplicable;\n },\n };\n}\n\n/**\n * Join open paths: close a selected path's open end to its\n * start, or connect two selected paths at their nearest open ends into one\n * (`planJoin`). Ends that meet merge into one anchor; ends apart are bridged\n * straight. In path edit, `joinAnchors` joins the two selected anchors\n * instead.\n */\nexport const joinPathsAction = joinPathsCommand(\n { id: 'joinPaths', label: 'Join', icon: icon('join'), defaultBinding: [{ spec: { kind: 'key', key: 'j', mods: { mod: true } }, opts: { id: 'joinPaths.key' } }] },\n () => 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@@ -19,7 +19,7 @@ function pathNodesOf(scene, ids, shapeOf) {
19
19
  const out = [];
20
20
  for (const id of ids) {
21
21
  const found = scene.get(id);
22
- if (!found || found.kind !== "leaf") continue;
22
+ if (!found || found.kind !== "mark") continue;
23
23
  const shape = shapeOf?.(id);
24
24
  const node = shape ? {
25
25
  ...found,
@@ -35,15 +35,24 @@ function pathNodesOf(scene, ids, shapeOf) {
35
35
  }
36
36
  return out;
37
37
  }
38
+ /** Per node, the last path `withPath` stored and what it made of it. */
39
+ var lastStored = /* @__PURE__ */ new WeakMap();
38
40
  /** `node` storing `worldPath` as plain geometry, or null when it holds no
39
- * editable polygon. */
41
+ * editable polygon. The same object while the node and the path are, so a
42
+ * gesture previewing through it keeps its preview's identity between frames. */
40
43
  function withPath(node, worldPath) {
44
+ const held = lastStored.get(node);
45
+ if (held?.path === worldPath) return held.shape;
41
46
  const stored = storeEditablePath(node, worldPath);
42
- if (!stored) return null;
43
- return {
47
+ const shape = stored ? {
44
48
  pose: stored.pose,
45
49
  data: withoutGeometryBoundData(withoutShapeGenerator(stored.data))
46
- };
50
+ } : null;
51
+ lastStored.set(node, {
52
+ path: worldPath,
53
+ shape
54
+ });
55
+ return shape;
47
56
  }
48
57
  /** The ops that give `node` the geometry `worldPath`, labeled `label`. */
49
58
  function reshapeOps(node, worldPath, label) {
@@ -1 +1 @@
1
- {"version":3,"file":"pathNodes.js","names":[],"sources":["../../../../src/interactions/actions/pathCommands/pathNodes.ts"],"sourcesContent":["/**\n * What the path commands share: reading the selected path nodes, and writing\n * new geometry back into a node or into a copy of one. A node's geometry is\n * stored where it already lives (`storeEditablePath`); a shape generator, and\n * the data in `GEOMETRY_BOUND_DATA`, which no longer make it or name anchors\n * it no longer has, are dropped.\n */\nimport type { ActionDeps } from '@weasel-js/routing';\nimport type { PolygonPath } from '@weasel-js/geom';\nimport type { Node, NodeId, Scene } from 'core/scene/types';\nimport type { Op } from 'core/ops/types';\nimport { createTransformOp } from 'core/ops/transform';\nimport { createSetDataOp } from 'core/ops/setData';\nimport { createInsertOp } from 'core/ops/create';\nimport { createDeleteOp } from 'core/ops/delete';\nimport { resolveEditablePathOf, storeEditablePath } from 'features/paths/editablePath';\nimport { withoutShapeGenerator } from 'features/paths/shapeGenerator';\nimport { withoutGeometryBoundData } from 'features/paths/pathEditExtension';\n\n\n/** A selected node with an editable polygon, and that polygon in world space. */\nexport interface PathNode {\n id: NodeId;\n node: Node<unknown, string, unknown>;\n path: PolygonPath;\n}\n\n/** The selected leaves that hold an editable polygon, in selection order. */\nexport function selectedPathNodes(deps: ActionDeps | undefined): PathNode[] {\n const scene = deps?.scene as Scene<unknown, string, unknown> | undefined;\n return scene ? pathNodesOf(scene, deps?.selection?.get() ?? []) : [];\n}\n\n/** The leaves among `ids` that hold an editable polygon, in the order given.\n * `shapeOf` stands in a node's pose and data, as an in-flight gesture would\n * leave them, for its own. */\nexport function pathNodesOf(\n scene: Pick<Scene<unknown, string, unknown>, 'get'>,\n ids: readonly string[],\n shapeOf?: (id: string) => { pose: unknown; data: unknown } | undefined,\n): PathNode[] {\n const out: PathNode[] = [];\n for (const id of ids) {\n const found = scene.get(id as NodeId);\n if (!found || found.kind !== 'leaf') continue;\n const shape = shapeOf?.(id);\n const node = shape ? ({ ...found, pose: shape.pose, data: shape.data } as Node<unknown, string, unknown>) : found;\n const path = resolveEditablePathOf(node);\n if (path) out.push({ id: id as NodeId, node, path });\n }\n return out;\n}\n\n/** `node` storing `worldPath` as plain geometry, or null when it holds no\n * editable polygon. */\nexport function withPath(node: Node<unknown, string, unknown>, worldPath: PolygonPath): { pose: unknown; data: unknown } | null {\n const stored = storeEditablePath(node, worldPath);\n if (!stored) return null;\n return { pose: stored.pose, data: withoutGeometryBoundData(withoutShapeGenerator(stored.data)) };\n}\n\n/** The ops that give `node` the geometry `worldPath`, labeled `label`. */\nexport function reshapeOps(node: Node<unknown, string, unknown>, worldPath: PolygonPath, label: string): Op[] {\n const next = withPath(node, worldPath);\n return next ? reshapeTo(node, next, label) : [];\n}\n\n/** The ops taking `node` from what it is to `next`, labeled `label`. */\nexport function reshapeTo(node: Node<unknown, string, unknown>, next: { pose: unknown; data: unknown }, label: string): Op[] {\n const ops: Op[] = [];\n if (next.pose !== node.pose) ops.push(createTransformOp({ id: node.id, from: node.pose, to: next.pose, label }));\n if (next.data !== node.data) ops.push(createSetDataOp({ id: node.id, from: node.data, to: next.data, label }));\n return ops;\n}\n\n/** A copy of `node` under a fresh id, holding `worldPath`. */\nexport function pathCopy(scene: Scene<unknown, string, unknown>, node: Node<unknown, string, unknown>, worldPath: PolygonPath): Node<unknown, string, unknown> | null {\n const next = withPath(node, worldPath);\n if (!next) return null;\n return { ...node, id: scene.mintId(), pose: next.pose, data: next.data } as Node<unknown, string, unknown>;\n}\n\n/** Where `id` sits among its siblings, back to front. */\nexport function slotOf(scene: Scene<unknown, string, unknown>, id: NodeId): number {\n const parent = scene.get(id)?.parent ?? null;\n const siblings = parent === null ? scene.roots : scene.childrenOf(parent);\n return siblings.indexOf(id);\n}\n\n/** Insert `node` at `index` among its parent's children. */\nexport function insertAt(node: Node<unknown, string, unknown>, index: number, label: string): Op {\n return createInsertOp(index >= 0 ? { node, index, label } : { node, label });\n}\n\n/** Delete `node`, remembering its slot for undo. */\nexport function deleteNode(scene: Scene<unknown, string, unknown>, node: Node<unknown, string, unknown>, label: string): Op {\n return createDeleteOp({ node, index: slotOf(scene, node.id), label });\n}\n"],"mappings":";;;;;;;;;;AA4BA,SAAgB,kBAAkB,MAA0C;CAC1E,MAAM,QAAQ,MAAM;CACpB,OAAO,QAAQ,YAAY,OAAO,MAAM,WAAW,IAAI,KAAK,CAAC,CAAC,IAAI,CAAC;AACrE;;;;AAKA,SAAgB,YACd,OACA,KACA,SACY;CACZ,MAAM,MAAkB,CAAC;CACzB,KAAK,MAAM,MAAM,KAAK;EACpB,MAAM,QAAQ,MAAM,IAAI,EAAY;EACpC,IAAI,CAAC,SAAS,MAAM,SAAS,QAAQ;EACrC,MAAM,QAAQ,UAAU,EAAE;EAC1B,MAAM,OAAO,QAAS;GAAE,GAAG;GAAO,MAAM,MAAM;GAAM,MAAM,MAAM;EAAK,IAAuC;EAC5G,MAAM,OAAO,sBAAsB,IAAI;EACvC,IAAI,MAAM,IAAI,KAAK;GAAM;GAAc;GAAM;EAAK,CAAC;CACrD;CACA,OAAO;AACT;;;AAIA,SAAgB,SAAS,MAAsC,WAAiE;CAC9H,MAAM,SAAS,kBAAkB,MAAM,SAAS;CAChD,IAAI,CAAC,QAAQ,OAAO;CACpB,OAAO;EAAE,MAAM,OAAO;EAAM,MAAM,yBAAyB,sBAAsB,OAAO,IAAI,CAAC;CAAE;AACjG;;AAGA,SAAgB,WAAW,MAAsC,WAAwB,OAAqB;CAC5G,MAAM,OAAO,SAAS,MAAM,SAAS;CACrC,OAAO,OAAO,UAAU,MAAM,MAAM,KAAK,IAAI,CAAC;AAChD;;AAGA,SAAgB,UAAU,MAAsC,MAAwC,OAAqB;CAC3H,MAAM,MAAY,CAAC;CACnB,IAAI,KAAK,SAAS,KAAK,MAAM,IAAI,KAAK,kBAAkB;EAAE,IAAI,KAAK;EAAI,MAAM,KAAK;EAAM,IAAI,KAAK;EAAM;CAAM,CAAC,CAAC;CAC/G,IAAI,KAAK,SAAS,KAAK,MAAM,IAAI,KAAK,gBAAgB;EAAE,IAAI,KAAK;EAAI,MAAM,KAAK;EAAM,IAAI,KAAK;EAAM;CAAM,CAAC,CAAC;CAC7G,OAAO;AACT;;AAGA,SAAgB,SAAS,OAAwC,MAAsC,WAA+D;CACpK,MAAM,OAAO,SAAS,MAAM,SAAS;CACrC,IAAI,CAAC,MAAM,OAAO;CAClB,OAAO;EAAE,GAAG;EAAM,IAAI,MAAM,OAAO;EAAG,MAAM,KAAK;EAAM,MAAM,KAAK;CAAK;AACzE;;AAGA,SAAgB,OAAO,OAAwC,IAAoB;CACjF,MAAM,SAAS,MAAM,IAAI,EAAE,CAAC,EAAE,UAAU;CAExC,QADiB,WAAW,OAAO,MAAM,QAAQ,MAAM,WAAW,MAAM,EACjE,CAAS,QAAQ,EAAE;AAC5B;;AAGA,SAAgB,SAAS,MAAsC,OAAe,OAAmB;CAC/F,OAAO,eAAe,SAAS,IAAI;EAAE;EAAM;EAAO;CAAM,IAAI;EAAE;EAAM;CAAM,CAAC;AAC7E;;AAGA,SAAgB,WAAW,OAAwC,MAAsC,OAAmB;CAC1H,OAAO,eAAe;EAAE;EAAM,OAAO,OAAO,OAAO,KAAK,EAAE;EAAG;CAAM,CAAC;AACtE"}
1
+ {"version":3,"file":"pathNodes.js","names":[],"sources":["../../../../src/interactions/actions/pathCommands/pathNodes.ts"],"sourcesContent":["/**\n * What the path commands share: reading the selected path nodes, and writing\n * new geometry back into a node or into a copy of one. A node's geometry is\n * stored where it already lives (`storeEditablePath`); a shape generator, and\n * the data in `GEOMETRY_BOUND_DATA`, which no longer make it or name anchors\n * it no longer has, are dropped.\n */\nimport type { ActionDeps } from '@weasel-js/routing';\nimport type { PolygonPath } from '@weasel-js/geom';\nimport type { Node, NodeId, Scene } from 'core/scene/types';\nimport type { Op } from 'core/ops/types';\nimport { createTransformOp } from 'core/ops/transform';\nimport { createSetDataOp } from 'core/ops/setData';\nimport { createInsertOp } from 'core/ops/create';\nimport { createDeleteOp } from 'core/ops/delete';\nimport { resolveEditablePathOf, storeEditablePath } from 'features/paths/editablePath';\nimport { withoutShapeGenerator } from 'features/paths/shapeGenerator';\nimport { withoutGeometryBoundData } from 'features/paths/pathEditExtension';\n\n\n/** A selected node with an editable polygon, and that polygon in world space. */\nexport interface PathNode {\n id: NodeId;\n node: Node<unknown, string, unknown>;\n path: PolygonPath;\n}\n\n/** The selected leaves that hold an editable polygon, in selection order. */\nexport function selectedPathNodes(deps: ActionDeps | undefined): PathNode[] {\n const scene = deps?.scene as Scene<unknown, string, unknown> | undefined;\n return scene ? pathNodesOf(scene, deps?.selection?.get() ?? []) : [];\n}\n\n/** The leaves among `ids` that hold an editable polygon, in the order given.\n * `shapeOf` stands in a node's pose and data, as an in-flight gesture would\n * leave them, for its own. */\nexport function pathNodesOf(\n scene: Pick<Scene<unknown, string, unknown>, 'get'>,\n ids: readonly string[],\n shapeOf?: (id: string) => { pose: unknown; data: unknown } | undefined,\n): PathNode[] {\n const out: PathNode[] = [];\n for (const id of ids) {\n const found = scene.get(id as NodeId);\n if (!found || found.kind !== 'mark') continue;\n const shape = shapeOf?.(id);\n const node = shape ? ({ ...found, pose: shape.pose, data: shape.data } as Node<unknown, string, unknown>) : found;\n const path = resolveEditablePathOf(node);\n if (path) out.push({ id: id as NodeId, node, path });\n }\n return out;\n}\n\n/** Per node, the last path `withPath` stored and what it made of it. */\nconst lastStored = new WeakMap<object, { path: PolygonPath; shape: { pose: unknown; data: unknown } | null }>();\n\n/** `node` storing `worldPath` as plain geometry, or null when it holds no\n * editable polygon. The same object while the node and the path are, so a\n * gesture previewing through it keeps its preview's identity between frames. */\nexport function withPath(node: Node<unknown, string, unknown>, worldPath: PolygonPath): { pose: unknown; data: unknown } | null {\n const held = lastStored.get(node);\n if (held?.path === worldPath) return held.shape;\n const stored = storeEditablePath(node, worldPath);\n const shape = stored ? { pose: stored.pose, data: withoutGeometryBoundData(withoutShapeGenerator(stored.data)) } : null;\n lastStored.set(node, { path: worldPath, shape });\n return shape;\n}\n\n/** The ops that give `node` the geometry `worldPath`, labeled `label`. */\nexport function reshapeOps(node: Node<unknown, string, unknown>, worldPath: PolygonPath, label: string): Op[] {\n const next = withPath(node, worldPath);\n return next ? reshapeTo(node, next, label) : [];\n}\n\n/** The ops taking `node` from what it is to `next`, labeled `label`. */\nexport function reshapeTo(node: Node<unknown, string, unknown>, next: { pose: unknown; data: unknown }, label: string): Op[] {\n const ops: Op[] = [];\n if (next.pose !== node.pose) ops.push(createTransformOp({ id: node.id, from: node.pose, to: next.pose, label }));\n if (next.data !== node.data) ops.push(createSetDataOp({ id: node.id, from: node.data, to: next.data, label }));\n return ops;\n}\n\n/** A copy of `node` under a fresh id, holding `worldPath`. */\nexport function pathCopy(scene: Scene<unknown, string, unknown>, node: Node<unknown, string, unknown>, worldPath: PolygonPath): Node<unknown, string, unknown> | null {\n const next = withPath(node, worldPath);\n if (!next) return null;\n return { ...node, id: scene.mintId(), pose: next.pose, data: next.data } as Node<unknown, string, unknown>;\n}\n\n/** Where `id` sits among its siblings, back to front. */\nexport function slotOf(scene: Scene<unknown, string, unknown>, id: NodeId): number {\n const parent = scene.get(id)?.parent ?? null;\n const siblings = parent === null ? scene.roots : scene.childrenOf(parent);\n return siblings.indexOf(id);\n}\n\n/** Insert `node` at `index` among its parent's children. */\nexport function insertAt(node: Node<unknown, string, unknown>, index: number, label: string): Op {\n return createInsertOp(index >= 0 ? { node, index, label } : { node, label });\n}\n\n/** Delete `node`, remembering its slot for undo. */\nexport function deleteNode(scene: Scene<unknown, string, unknown>, node: Node<unknown, string, unknown>, label: string): Op {\n return createDeleteOp({ node, index: slotOf(scene, node.id), label });\n}\n"],"mappings":";;;;;;;;;;AA4BA,SAAgB,kBAAkB,MAA0C;CAC1E,MAAM,QAAQ,MAAM;CACpB,OAAO,QAAQ,YAAY,OAAO,MAAM,WAAW,IAAI,KAAK,CAAC,CAAC,IAAI,CAAC;AACrE;;;;AAKA,SAAgB,YACd,OACA,KACA,SACY;CACZ,MAAM,MAAkB,CAAC;CACzB,KAAK,MAAM,MAAM,KAAK;EACpB,MAAM,QAAQ,MAAM,IAAI,EAAY;EACpC,IAAI,CAAC,SAAS,MAAM,SAAS,QAAQ;EACrC,MAAM,QAAQ,UAAU,EAAE;EAC1B,MAAM,OAAO,QAAS;GAAE,GAAG;GAAO,MAAM,MAAM;GAAM,MAAM,MAAM;EAAK,IAAuC;EAC5G,MAAM,OAAO,sBAAsB,IAAI;EACvC,IAAI,MAAM,IAAI,KAAK;GAAM;GAAc;GAAM;EAAK,CAAC;CACrD;CACA,OAAO;AACT;;AAGA,IAAM,6BAAa,IAAI,QAAuF;;;;AAK9G,SAAgB,SAAS,MAAsC,WAAiE;CAC9H,MAAM,OAAO,WAAW,IAAI,IAAI;CAChC,IAAI,MAAM,SAAS,WAAW,OAAO,KAAK;CAC1C,MAAM,SAAS,kBAAkB,MAAM,SAAS;CAChD,MAAM,QAAQ,SAAS;EAAE,MAAM,OAAO;EAAM,MAAM,yBAAyB,sBAAsB,OAAO,IAAI,CAAC;CAAE,IAAI;CACnH,WAAW,IAAI,MAAM;EAAE,MAAM;EAAW;CAAM,CAAC;CAC/C,OAAO;AACT;;AAGA,SAAgB,WAAW,MAAsC,WAAwB,OAAqB;CAC5G,MAAM,OAAO,SAAS,MAAM,SAAS;CACrC,OAAO,OAAO,UAAU,MAAM,MAAM,KAAK,IAAI,CAAC;AAChD;;AAGA,SAAgB,UAAU,MAAsC,MAAwC,OAAqB;CAC3H,MAAM,MAAY,CAAC;CACnB,IAAI,KAAK,SAAS,KAAK,MAAM,IAAI,KAAK,kBAAkB;EAAE,IAAI,KAAK;EAAI,MAAM,KAAK;EAAM,IAAI,KAAK;EAAM;CAAM,CAAC,CAAC;CAC/G,IAAI,KAAK,SAAS,KAAK,MAAM,IAAI,KAAK,gBAAgB;EAAE,IAAI,KAAK;EAAI,MAAM,KAAK;EAAM,IAAI,KAAK;EAAM;CAAM,CAAC,CAAC;CAC7G,OAAO;AACT;;AAGA,SAAgB,SAAS,OAAwC,MAAsC,WAA+D;CACpK,MAAM,OAAO,SAAS,MAAM,SAAS;CACrC,IAAI,CAAC,MAAM,OAAO;CAClB,OAAO;EAAE,GAAG;EAAM,IAAI,MAAM,OAAO;EAAG,MAAM,KAAK;EAAM,MAAM,KAAK;CAAK;AACzE;;AAGA,SAAgB,OAAO,OAAwC,IAAoB;CACjF,MAAM,SAAS,MAAM,IAAI,EAAE,CAAC,EAAE,UAAU;CAExC,QADiB,WAAW,OAAO,MAAM,QAAQ,MAAM,WAAW,MAAM,EACjE,CAAS,QAAQ,EAAE;AAC5B;;AAGA,SAAgB,SAAS,MAAsC,OAAe,OAAmB;CAC/F,OAAO,eAAe,SAAS,IAAI;EAAE;EAAM;EAAO;CAAM,IAAI;EAAE;EAAM;CAAM,CAAC;AAC7E;;AAGA,SAAgB,WAAW,OAAwC,MAAsC,OAAmB;CAC1H,OAAO,eAAe;EAAE;EAAM,OAAO,OAAO,OAAO,KAAK,EAAE;EAAG;CAAM,CAAC;AACtE"}
@@ -130,7 +130,8 @@ var EDGE_FRACTION = {
130
130
  mid: .5,
131
131
  max: 1
132
132
  };
133
- /** @deprecated Use {@link handlePoint}, which also places edge handles. */
133
+ /** A corner handle's position for the given bounds, in the bounds' frame.
134
+ * @deprecated Use {@link handlePoint}, which also places edge handles. */
134
135
  var cornerPoint = handlePoint;
135
136
  /** Standard 4-corner resize-handle layout: each corner pins the opposite
136
137
  * corner via an anchor of `{x: 'min'|'max', y: 'min'|'max'}` so dragging it
@@ -1 +1 @@
1
- {"version":3,"file":"cornerHandles.js","names":[],"sources":["../../../../src/interactions/actions/resize/cornerHandles.ts"],"sourcesContent":["import type { ResizeAnchor } from '../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\nimport { pxExtentIn, type TargetTransform } from 'core/geometry/targetFrame';\n\n/** Corner resize-handle: world-space center plus the anchor that pins the opposite corner during resize. */\nexport interface CornerHandle {\n cx: number;\n cy: number;\n anchor: ResizeAnchor;\n}\n\n/** Which AABB edge a corner sits on, per axis. `'min'` = the x/y origin\n * edge; `'max'` = the origin + extent edge. */\nexport type CornerEdge = 'min' | 'max';\n\n/** Where a resize handle sits on one axis: on an edge (`CornerEdge`), or\n * `'mid'`way between them, which is what makes a handle an edge handle. */\nexport type HandleEdge = CornerEdge | 'mid';\n\n/** One entry of the canonical resize-handle layout: where the handle sits,\n * which edges it pins, and what a press on it reports. */\nexport interface ResizeHandleAnchor {\n /** Where the handle sits on x (`'min'` = left, `'mid'` = centered, `'max'` = right). */\n xEdge: HandleEdge;\n /** Where the handle sits on y (`'min'` = top, `'mid'` = centered, `'max'` = bottom). */\n yEdge: HandleEdge;\n /** Anchor that pins the opposite side: the axis-wise opposite of each\n * edge the handle sits on, and `'free'` on an axis it sits mid-way along,\n * which the drag leaves alone. */\n anchor: ResizeAnchor;\n /** Affordance/handle discriminator string for this handle. */\n kind: string;\n /** Short positional tag (`'<xEdge>-<yEdge>'`), e.g. `'min-max'`. */\n tag: string;\n}\n\n/** A corner entry of {@link RESIZE_HANDLE_ANCHORS}. */\nexport interface CornerAnchor extends ResizeHandleAnchor {\n /** Which x-edge the corner sits on (`'min'` = left, `'max'` = right). */\n xEdge: CornerEdge;\n /** Which y-edge the corner sits on (`'min'` = top, `'max'` = bottom). */\n yEdge: CornerEdge;\n}\n\n/**\n * The single ordered resize-handle table: the four corners (TL, TR, BL, BR),\n * then the four edge midpoints (top, right, bottom, left). Order is\n * **load-bearing**: the resize-handle affordance, the selection overlay and\n * `cornerResizeHandles` all iterate it in this sequence, so the i-th handle\n * means the same thing to each. A corner pins the diagonally opposite corner;\n * an edge pins the opposite edge and leaves the other axis free.\n */\nexport const RESIZE_HANDLE_ANCHORS: readonly ResizeHandleAnchor[] = [\n { xEdge: 'min', yEdge: 'min', anchor: { x: 'max', y: 'max' }, kind: 'handle:top-left', tag: 'min-min' },\n { xEdge: 'max', yEdge: 'min', anchor: { x: 'min', y: 'max' }, kind: 'handle:top-right', tag: 'max-min' },\n { xEdge: 'min', yEdge: 'max', anchor: { x: 'max', y: 'min' }, kind: 'handle:bottom-left', tag: 'min-max' },\n { xEdge: 'max', yEdge: 'max', anchor: { x: 'min', y: 'min' }, kind: 'handle:bottom-right', tag: 'max-max' },\n { xEdge: 'mid', yEdge: 'min', anchor: { x: 'free', y: 'max' }, kind: 'handle:top', tag: 'mid-min' },\n { xEdge: 'max', yEdge: 'mid', anchor: { x: 'min', y: 'free' }, kind: 'handle:right', tag: 'max-mid' },\n { xEdge: 'mid', yEdge: 'max', anchor: { x: 'free', y: 'min' }, kind: 'handle:bottom', tag: 'mid-max' },\n { xEdge: 'min', yEdge: 'mid', anchor: { x: 'max', y: 'free' }, kind: 'handle:left', tag: 'min-mid' },\n];\n\n/** True for a corner entry of {@link RESIZE_HANDLE_ANCHORS}. */\nexport function isCornerHandle(entry: ResizeHandleAnchor): entry is CornerAnchor {\n return entry.xEdge !== 'mid' && entry.yEdge !== 'mid';\n}\n\n/** The corner entries of {@link RESIZE_HANDLE_ANCHORS}, in its order. */\nexport const CORNER_ANCHORS: readonly CornerAnchor[] = RESIZE_HANDLE_ANCHORS.filter(isCornerHandle);\n\n/** An edge handle sits this many hit radii on screen from each corner of the\n * side it is on, at least: under that, it would crowd the corners and leave\n * the body too little room to be grabbed. At the default 8 px radius, a\n * side must span 48 px. */\nexport const EDGE_HANDLE_MIN_RADII = 6;\n\n/** Whether a body this size, in its own frame `xf`, has room for edge\n * handles on screen: each side spans {@link EDGE_HANDLE_MIN_RADII} times\n * `radiusPx`. Both sides, because a short side puts the two handles across\n * it over the middle of the body. */\nexport function edgeHandlesFit(\n body: { width: number; height: number },\n xf: TargetTransform,\n scale: { x: number; y: number },\n radiusPx: number,\n): boolean {\n const floor = pxExtentIn(EDGE_HANDLE_MIN_RADII * radiusPx, scale, xf);\n return Math.abs(body.width) >= floor.x && Math.abs(body.height) >= floor.y;\n}\n\n/** How a canvas lays out its resize handles. `hitRadiusPx` is the one size\n * the edge-handle decision keys on, because a handle exists to be grabbed:\n * paint and hit-test both read it, so no handle is drawn that cannot be\n * grabbed or grabbable where none is drawn. */\nexport interface ResizeHandleLayout {\n /** Whether the edge midpoints get handles at all. */\n edges: boolean;\n /** The handles' hit radius, screen px. */\n hitRadiusPx: number;\n}\n\n/** The handles a body gets in `layout`: every corner, then the edge\n * midpoints when the layout has them and {@link edgeHandlesFit} at its hit\n * radius. The answer the selection overlay paints; the hit-test reaches the\n * same one through the regions' `edgeOf`. */\nexport function resizeHandlesFor(\n layout: ResizeHandleLayout,\n body: { width: number; height: number },\n xf: TargetTransform,\n scale: { x: number; y: number },\n): readonly ResizeHandleAnchor[] {\n return layout.edges && edgeHandlesFit(body, xf, scale, layout.hitRadiusPx)\n ? RESIZE_HANDLE_ANCHORS\n : CORNER_ANCHORS;\n}\n\n/** Resolve a handle's position for the given bounds, in the bounds' frame:\n * `'min'` → the origin edge, `'max'` → origin + extent, `'mid'` → between. */\nexport function handlePoint(\n bounds: Bounds,\n entry: Pick<ResizeHandleAnchor, 'xEdge' | 'yEdge'>,\n): { x: number; y: number } {\n return {\n x: bounds.x + bounds.width * EDGE_FRACTION[entry.xEdge],\n y: bounds.y + bounds.height * EDGE_FRACTION[entry.yEdge],\n };\n}\n\nconst EDGE_FRACTION: Record<HandleEdge, number> = { min: 0, mid: 0.5, max: 1 };\n\n/** @deprecated Use {@link handlePoint}, which also places edge handles. */\nexport const cornerPoint: (\n bounds: Bounds,\n entry: Pick<CornerAnchor, 'xEdge' | 'yEdge'>,\n) => { x: number; y: number } = handlePoint;\n\n/** Standard 4-corner resize-handle layout: each corner pins the opposite\n * corner via an anchor of `{x: 'min'|'max', y: 'min'|'max'}` so dragging it\n * scales the box from the fixed opposite corner. Decodes {@link CORNER_ANCHORS}\n * against `bounds`; edge handles are the affordance's, which knows the view. */\nexport function cornerResizeHandles(bounds: Bounds): CornerHandle[] {\n return CORNER_ANCHORS.map((c) => {\n const p = handlePoint(bounds, c);\n return { cx: p.x, cy: p.y, anchor: c.anchor };\n });\n}\n\n/** Square hit-test for a handle: returns true if `(px, py)` is within\n * `radius` of the handle center on both axes. */\nexport function hitCornerHandle(\n handle: CornerHandle,\n px: number,\n py: number,\n radius: number,\n): boolean {\n return Math.abs(px - handle.cx) <= radius\n && Math.abs(py - handle.cy) <= radius;\n}\n\n/** The corner that does NOT move under a resize gesture with the given\n * anchor. Used by the rotated-resize math to pin a world-space invariant.\n *\n * Convention: `anchor.x === 'min'` means the min-x (left) edge is the\n * fixed anchor, so the fixed corner sits at `x = bounds.x` (min-x).\n * `anchor.x === 'max'` means the max-x (right) edge is fixed, so the\n * fixed corner sits at `x = bounds.x + bounds.width`. `'free'` on an\n * axis (an edge handle's other axis) pins the bounds' center on it: a drag\n * leaves that extent alone, and an aspect lock grows it about the center. */\nexport function fixedCornerOf(\n bounds: Bounds,\n anchor: ResizeAnchor,\n): { x: number; y: number } {\n return handlePoint(bounds, { xEdge: PINNED[anchor.x], yEdge: PINNED[anchor.y] });\n}\n\nconst PINNED: Record<ResizeAnchor['x'], HandleEdge> = { min: 'min', max: 'max', free: 'mid' };\n\n/** The corner or edge midpoint of `bounds` a resize pinning `anchor` moves. */\nexport function movingPoint(bounds: Bounds, anchor: ResizeAnchor): { x: number; y: number } {\n return handlePoint(bounds, { xEdge: MOVING[anchor.x], yEdge: MOVING[anchor.y] });\n}\n\nconst MOVING: Record<ResizeAnchor['x'], HandleEdge> = { min: 'max', max: 'min', free: 'mid' };\n\n/** `bounds` with the edges `anchor` leaves free moved by `(dx, dy)`, in its own axes. */\nexport function movedEdges(bounds: Bounds, anchor: ResizeAnchor, dx: number, dy: number): Bounds {\n let { x, y, width, height } = bounds;\n if (anchor.x === 'min') width += dx;\n else if (anchor.x === 'max') { x += dx; width -= dx; }\n if (anchor.y === 'min') height += dy;\n else if (anchor.y === 'max') { y += dy; height -= dy; }\n return { x, y, width, height };\n}\n"],"mappings":";;;;;;;;;;;AAoDA,IAAa,wBAAuD;CAClE;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAM;EAAG,MAAM;EAAuB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAM;EAAG,MAAM;EAAuB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAM;EAAG,MAAM;EAAuB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAM;EAAG,MAAM;EAAuB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAQ,GAAG;EAAM;EAAG,MAAM;EAAsB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAO;EAAG,MAAM;EAAsB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAQ,GAAG;EAAM;EAAG,MAAM;EAAsB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAO;EAAG,MAAM;EAAsB,KAAK;CAAU;AAC5G;;AAGA,SAAgB,eAAe,OAAkD;CAC/E,OAAO,MAAM,UAAU,SAAS,MAAM,UAAU;AAClD;;AAGA,IAAa,iBAA0C,sBAAsB,OAAO,cAAc;;;;;AAMlG,IAAa,wBAAwB;;;;;AAMrC,SAAgB,eACd,MACA,IACA,OACA,UACS;CACT,MAAM,QAAQ,WAAW,wBAAwB,UAAU,OAAO,EAAE;CACpE,OAAO,KAAK,IAAI,KAAK,KAAK,KAAK,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,MAAM;AAC3E;;;;;AAiBA,SAAgB,iBACd,QACA,MACA,IACA,OAC+B;CAC/B,OAAO,OAAO,SAAS,eAAe,MAAM,IAAI,OAAO,OAAO,WAAW,IACrE,wBACA;AACN;;;AAIA,SAAgB,YACd,QACA,OAC0B;CAC1B,OAAO;EACL,GAAG,OAAO,IAAI,OAAO,QAAQ,cAAc,MAAM;EACjD,GAAG,OAAO,IAAI,OAAO,SAAS,cAAc,MAAM;CACpD;AACF;AAEA,IAAM,gBAA4C;CAAE,KAAK;CAAG,KAAK;CAAK,KAAK;AAAE;;AAG7E,IAAa,cAGmB;;;;;AAMhC,SAAgB,oBAAoB,QAAgC;CAClE,OAAO,eAAe,KAAK,MAAM;EAC/B,MAAM,IAAI,YAAY,QAAQ,CAAC;EAC/B,OAAO;GAAE,IAAI,EAAE;GAAG,IAAI,EAAE;GAAG,QAAQ,EAAE;EAAO;CAC9C,CAAC;AACH;;;AAIA,SAAgB,gBACd,QACA,IACA,IACA,QACS;CACT,OAAO,KAAK,IAAI,KAAK,OAAO,EAAE,KAAK,UAC9B,KAAK,IAAI,KAAK,OAAO,EAAE,KAAK;AACnC;;;;;;;;;;AAWA,SAAgB,cACd,QACA,QAC0B;CAC1B,OAAO,YAAY,QAAQ;EAAE,OAAO,OAAO,OAAO;EAAI,OAAO,OAAO,OAAO;CAAG,CAAC;AACjF;AAEA,IAAM,SAAgD;CAAE,KAAK;CAAO,KAAK;CAAO,MAAM;AAAM;;AAG5F,SAAgB,YAAY,QAAgB,QAAgD;CAC1F,OAAO,YAAY,QAAQ;EAAE,OAAO,OAAO,OAAO;EAAI,OAAO,OAAO,OAAO;CAAG,CAAC;AACjF;AAEA,IAAM,SAAgD;CAAE,KAAK;CAAO,KAAK;CAAO,MAAM;AAAM;;AAG5F,SAAgB,WAAW,QAAgB,QAAsB,IAAY,IAAoB;CAC/F,IAAI,EAAE,GAAG,GAAG,OAAO,WAAW;CAC9B,IAAI,OAAO,MAAM,OAAO,SAAS;MAC5B,IAAI,OAAO,MAAM,OAAO;EAAE,KAAK;EAAI,SAAS;CAAI;CACrD,IAAI,OAAO,MAAM,OAAO,UAAU;MAC7B,IAAI,OAAO,MAAM,OAAO;EAAE,KAAK;EAAI,UAAU;CAAI;CACtD,OAAO;EAAE;EAAG;EAAG;EAAO;CAAO;AAC/B"}
1
+ {"version":3,"file":"cornerHandles.js","names":[],"sources":["../../../../src/interactions/actions/resize/cornerHandles.ts"],"sourcesContent":["import type { ResizeAnchor } from '../../gestures/types';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\nimport { pxExtentIn, type TargetTransform } from 'core/geometry/targetFrame';\n\n/** Corner resize-handle: world-space center plus the anchor that pins the opposite corner during resize. */\nexport interface CornerHandle {\n cx: number;\n cy: number;\n anchor: ResizeAnchor;\n}\n\n/** Which AABB edge a corner sits on, per axis. `'min'` = the x/y origin\n * edge; `'max'` = the origin + extent edge. */\nexport type CornerEdge = 'min' | 'max';\n\n/** Where a resize handle sits on one axis: on an edge (`CornerEdge`), or\n * `'mid'`way between them, which is what makes a handle an edge handle. */\nexport type HandleEdge = CornerEdge | 'mid';\n\n/** One entry of the canonical resize-handle layout: where the handle sits,\n * which edges it pins, and what a press on it reports. */\nexport interface ResizeHandleAnchor {\n /** Where the handle sits on x (`'min'` = left, `'mid'` = centered, `'max'` = right). */\n xEdge: HandleEdge;\n /** Where the handle sits on y (`'min'` = top, `'mid'` = centered, `'max'` = bottom). */\n yEdge: HandleEdge;\n /** Anchor that pins the opposite side: the axis-wise opposite of each\n * edge the handle sits on, and `'free'` on an axis it sits mid-way along,\n * which the drag leaves alone. */\n anchor: ResizeAnchor;\n /** Affordance/handle discriminator string for this handle. */\n kind: string;\n /** Short positional tag (`'<xEdge>-<yEdge>'`), e.g. `'min-max'`. */\n tag: string;\n}\n\n/** A corner entry of {@link RESIZE_HANDLE_ANCHORS}. */\nexport interface CornerAnchor extends ResizeHandleAnchor {\n /** Which x-edge the corner sits on (`'min'` = left, `'max'` = right). */\n xEdge: CornerEdge;\n /** Which y-edge the corner sits on (`'min'` = top, `'max'` = bottom). */\n yEdge: CornerEdge;\n}\n\n/**\n * The single ordered resize-handle table: the four corners (TL, TR, BL, BR),\n * then the four edge midpoints (top, right, bottom, left). Order is\n * **load-bearing**: the resize-handle affordance, the selection overlay and\n * `cornerResizeHandles` all iterate it in this sequence, so the i-th handle\n * means the same thing to each. A corner pins the diagonally opposite corner;\n * an edge pins the opposite edge and leaves the other axis free.\n */\nexport const RESIZE_HANDLE_ANCHORS: readonly ResizeHandleAnchor[] = [\n { xEdge: 'min', yEdge: 'min', anchor: { x: 'max', y: 'max' }, kind: 'handle:top-left', tag: 'min-min' },\n { xEdge: 'max', yEdge: 'min', anchor: { x: 'min', y: 'max' }, kind: 'handle:top-right', tag: 'max-min' },\n { xEdge: 'min', yEdge: 'max', anchor: { x: 'max', y: 'min' }, kind: 'handle:bottom-left', tag: 'min-max' },\n { xEdge: 'max', yEdge: 'max', anchor: { x: 'min', y: 'min' }, kind: 'handle:bottom-right', tag: 'max-max' },\n { xEdge: 'mid', yEdge: 'min', anchor: { x: 'free', y: 'max' }, kind: 'handle:top', tag: 'mid-min' },\n { xEdge: 'max', yEdge: 'mid', anchor: { x: 'min', y: 'free' }, kind: 'handle:right', tag: 'max-mid' },\n { xEdge: 'mid', yEdge: 'max', anchor: { x: 'free', y: 'min' }, kind: 'handle:bottom', tag: 'mid-max' },\n { xEdge: 'min', yEdge: 'mid', anchor: { x: 'max', y: 'free' }, kind: 'handle:left', tag: 'min-mid' },\n];\n\n/** True for a corner entry of {@link RESIZE_HANDLE_ANCHORS}. */\nexport function isCornerHandle(entry: ResizeHandleAnchor): entry is CornerAnchor {\n return entry.xEdge !== 'mid' && entry.yEdge !== 'mid';\n}\n\n/** The corner entries of {@link RESIZE_HANDLE_ANCHORS}, in its order. */\nexport const CORNER_ANCHORS: readonly CornerAnchor[] = RESIZE_HANDLE_ANCHORS.filter(isCornerHandle);\n\n/** An edge handle sits this many hit radii on screen from each corner of the\n * side it is on, at least: under that, it would crowd the corners and leave\n * the body too little room to be grabbed. At the default 8 px radius, a\n * side must span 48 px. */\nexport const EDGE_HANDLE_MIN_RADII = 6;\n\n/** Whether a body this size, in its own frame `xf`, has room for edge\n * handles on screen: each side spans {@link EDGE_HANDLE_MIN_RADII} times\n * `radiusPx`. Both sides, because a short side puts the two handles across\n * it over the middle of the body. */\nexport function edgeHandlesFit(\n body: { width: number; height: number },\n xf: TargetTransform,\n scale: { x: number; y: number },\n radiusPx: number,\n): boolean {\n const floor = pxExtentIn(EDGE_HANDLE_MIN_RADII * radiusPx, scale, xf);\n return Math.abs(body.width) >= floor.x && Math.abs(body.height) >= floor.y;\n}\n\n/** How a canvas lays out its resize handles. `hitRadiusPx` is the one size\n * the edge-handle decision keys on, because a handle exists to be grabbed:\n * paint and hit-test both read it, so no handle is drawn that cannot be\n * grabbed or grabbable where none is drawn. */\nexport interface ResizeHandleLayout {\n /** Whether the edge midpoints get handles at all. */\n edges: boolean;\n /** The handles' hit radius, screen px. */\n hitRadiusPx: number;\n}\n\n/** The handles a body gets in `layout`: every corner, then the edge\n * midpoints when the layout has them and {@link edgeHandlesFit} at its hit\n * radius. The answer the selection overlay paints; the hit-test reaches the\n * same one through the regions' `edgeOf`. */\nexport function resizeHandlesFor(\n layout: ResizeHandleLayout,\n body: { width: number; height: number },\n xf: TargetTransform,\n scale: { x: number; y: number },\n): readonly ResizeHandleAnchor[] {\n return layout.edges && edgeHandlesFit(body, xf, scale, layout.hitRadiusPx)\n ? RESIZE_HANDLE_ANCHORS\n : CORNER_ANCHORS;\n}\n\n/** Resolve a handle's position for the given bounds, in the bounds' frame:\n * `'min'` → the origin edge, `'max'` → origin + extent, `'mid'` → between. */\nexport function handlePoint(\n bounds: Bounds,\n entry: Pick<ResizeHandleAnchor, 'xEdge' | 'yEdge'>,\n): { x: number; y: number } {\n return {\n x: bounds.x + bounds.width * EDGE_FRACTION[entry.xEdge],\n y: bounds.y + bounds.height * EDGE_FRACTION[entry.yEdge],\n };\n}\n\nconst EDGE_FRACTION: Record<HandleEdge, number> = { min: 0, mid: 0.5, max: 1 };\n\n/** A corner handle's position for the given bounds, in the bounds' frame.\n * @deprecated Use {@link handlePoint}, which also places edge handles. */\nexport const cornerPoint: (\n bounds: Bounds,\n entry: Pick<CornerAnchor, 'xEdge' | 'yEdge'>,\n) => { x: number; y: number } = handlePoint;\n\n/** Standard 4-corner resize-handle layout: each corner pins the opposite\n * corner via an anchor of `{x: 'min'|'max', y: 'min'|'max'}` so dragging it\n * scales the box from the fixed opposite corner. Decodes {@link CORNER_ANCHORS}\n * against `bounds`; edge handles are the affordance's, which knows the view. */\nexport function cornerResizeHandles(bounds: Bounds): CornerHandle[] {\n return CORNER_ANCHORS.map((c) => {\n const p = handlePoint(bounds, c);\n return { cx: p.x, cy: p.y, anchor: c.anchor };\n });\n}\n\n/** Square hit-test for a handle: returns true if `(px, py)` is within\n * `radius` of the handle center on both axes. */\nexport function hitCornerHandle(\n handle: CornerHandle,\n px: number,\n py: number,\n radius: number,\n): boolean {\n return Math.abs(px - handle.cx) <= radius\n && Math.abs(py - handle.cy) <= radius;\n}\n\n/** The corner that does NOT move under a resize gesture with the given\n * anchor. Used by the rotated-resize math to pin a world-space invariant.\n *\n * Convention: `anchor.x === 'min'` means the min-x (left) edge is the\n * fixed anchor, so the fixed corner sits at `x = bounds.x` (min-x).\n * `anchor.x === 'max'` means the max-x (right) edge is fixed, so the\n * fixed corner sits at `x = bounds.x + bounds.width`. `'free'` on an\n * axis (an edge handle's other axis) pins the bounds' center on it: a drag\n * leaves that extent alone, and an aspect lock grows it about the center. */\nexport function fixedCornerOf(\n bounds: Bounds,\n anchor: ResizeAnchor,\n): { x: number; y: number } {\n return handlePoint(bounds, { xEdge: PINNED[anchor.x], yEdge: PINNED[anchor.y] });\n}\n\nconst PINNED: Record<ResizeAnchor['x'], HandleEdge> = { min: 'min', max: 'max', free: 'mid' };\n\n/** The corner or edge midpoint of `bounds` a resize pinning `anchor` moves. */\nexport function movingPoint(bounds: Bounds, anchor: ResizeAnchor): { x: number; y: number } {\n return handlePoint(bounds, { xEdge: MOVING[anchor.x], yEdge: MOVING[anchor.y] });\n}\n\nconst MOVING: Record<ResizeAnchor['x'], HandleEdge> = { min: 'max', max: 'min', free: 'mid' };\n\n/** `bounds` with the edges `anchor` leaves free moved by `(dx, dy)`, in its own axes. */\nexport function movedEdges(bounds: Bounds, anchor: ResizeAnchor, dx: number, dy: number): Bounds {\n let { x, y, width, height } = bounds;\n if (anchor.x === 'min') width += dx;\n else if (anchor.x === 'max') { x += dx; width -= dx; }\n if (anchor.y === 'min') height += dy;\n else if (anchor.y === 'max') { y += dy; height -= dy; }\n return { x, y, width, height };\n}\n"],"mappings":";;;;;;;;;;;AAoDA,IAAa,wBAAuD;CAClE;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAM;EAAG,MAAM;EAAuB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAM;EAAG,MAAM;EAAuB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAM;EAAG,MAAM;EAAuB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAM;EAAG,MAAM;EAAuB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAQ,GAAG;EAAM;EAAG,MAAM;EAAsB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAO;EAAG,MAAM;EAAsB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAQ,GAAG;EAAM;EAAG,MAAM;EAAsB,KAAK;CAAU;CAC1G;EAAE,OAAO;EAAO,OAAO;EAAO,QAAQ;GAAE,GAAG;GAAO,GAAG;EAAO;EAAG,MAAM;EAAsB,KAAK;CAAU;AAC5G;;AAGA,SAAgB,eAAe,OAAkD;CAC/E,OAAO,MAAM,UAAU,SAAS,MAAM,UAAU;AAClD;;AAGA,IAAa,iBAA0C,sBAAsB,OAAO,cAAc;;;;;AAMlG,IAAa,wBAAwB;;;;;AAMrC,SAAgB,eACd,MACA,IACA,OACA,UACS;CACT,MAAM,QAAQ,WAAW,wBAAwB,UAAU,OAAO,EAAE;CACpE,OAAO,KAAK,IAAI,KAAK,KAAK,KAAK,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,MAAM;AAC3E;;;;;AAiBA,SAAgB,iBACd,QACA,MACA,IACA,OAC+B;CAC/B,OAAO,OAAO,SAAS,eAAe,MAAM,IAAI,OAAO,OAAO,WAAW,IACrE,wBACA;AACN;;;AAIA,SAAgB,YACd,QACA,OAC0B;CAC1B,OAAO;EACL,GAAG,OAAO,IAAI,OAAO,QAAQ,cAAc,MAAM;EACjD,GAAG,OAAO,IAAI,OAAO,SAAS,cAAc,MAAM;CACpD;AACF;AAEA,IAAM,gBAA4C;CAAE,KAAK;CAAG,KAAK;CAAK,KAAK;AAAE;;;AAI7E,IAAa,cAGmB;;;;;AAMhC,SAAgB,oBAAoB,QAAgC;CAClE,OAAO,eAAe,KAAK,MAAM;EAC/B,MAAM,IAAI,YAAY,QAAQ,CAAC;EAC/B,OAAO;GAAE,IAAI,EAAE;GAAG,IAAI,EAAE;GAAG,QAAQ,EAAE;EAAO;CAC9C,CAAC;AACH;;;AAIA,SAAgB,gBACd,QACA,IACA,IACA,QACS;CACT,OAAO,KAAK,IAAI,KAAK,OAAO,EAAE,KAAK,UAC9B,KAAK,IAAI,KAAK,OAAO,EAAE,KAAK;AACnC;;;;;;;;;;AAWA,SAAgB,cACd,QACA,QAC0B;CAC1B,OAAO,YAAY,QAAQ;EAAE,OAAO,OAAO,OAAO;EAAI,OAAO,OAAO,OAAO;CAAG,CAAC;AACjF;AAEA,IAAM,SAAgD;CAAE,KAAK;CAAO,KAAK;CAAO,MAAM;AAAM;;AAG5F,SAAgB,YAAY,QAAgB,QAAgD;CAC1F,OAAO,YAAY,QAAQ;EAAE,OAAO,OAAO,OAAO;EAAI,OAAO,OAAO,OAAO;CAAG,CAAC;AACjF;AAEA,IAAM,SAAgD;CAAE,KAAK;CAAO,KAAK;CAAO,MAAM;AAAM;;AAG5F,SAAgB,WAAW,QAAgB,QAAsB,IAAY,IAAoB;CAC/F,IAAI,EAAE,GAAG,GAAG,OAAO,WAAW;CAC9B,IAAI,OAAO,MAAM,OAAO,SAAS;MAC5B,IAAI,OAAO,MAAM,OAAO;EAAE,KAAK;EAAI,SAAS;CAAI;CACrD,IAAI,OAAO,MAAM,OAAO,UAAU;MAC7B,IAAI,OAAO,MAAM,OAAO;EAAE,KAAK;EAAI,UAAU;CAAI;CACtD,OAAO;EAAE;EAAG;EAAG;EAAO;CAAO;AAC/B"}
@@ -6,18 +6,23 @@ import { createTransformOp } from "../../core/ops/transform.js";
6
6
  //#region src/interactions/actions/selectionSubtree.ts
7
7
  /** True when any ancestor of `id` is also in `set` — acting on that ancestor
8
8
  * already reaches this node, so acting on it again would double it. */
9
- function hasSelectedAncestor(scene, id, set) {
10
- let parent = scene.get(id)?.parent ?? null;
9
+ function hasSelectedAncestor(parentOf, id, set) {
10
+ return selectedAncestor(parentOf, id, set) !== null;
11
+ }
12
+ /** The nearest ancestor of `id` that is in `set`, or `null`. */
13
+ function selectedAncestor(parentOf, id, set) {
14
+ let parent = parentOf(id);
11
15
  while (parent != null) {
12
- if (set.has(parent)) return true;
13
- parent = scene.get(parent)?.parent ?? null;
16
+ if (set.has(parent)) return parent;
17
+ parent = parentOf(parent);
14
18
  }
15
- return false;
19
+ return null;
16
20
  }
17
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  /** The ids in `ids` that are in the scene and have no selected ancestor. */
18
22
  function selectedRoots(scene, ids) {
19
23
  const set = new Set(ids);
20
- return ids.map((id) => asNodeId(id)).filter((id) => scene.get(id) !== void 0 && !hasSelectedAncestor(scene, id, set));
24
+ const parentOf = (id) => scene.get(asNodeId(id))?.parent ?? null;
25
+ return ids.map((id) => asNodeId(id)).filter((id) => scene.get(id) !== void 0 && !hasSelectedAncestor(parentOf, id, set));
21
26
  }
22
27
  /** Whether `id` draws a path derived from other nodes. Its pose is a
23
28
  * placeholder: the path follows the nodes it derives from. */
@@ -147,5 +152,5 @@ function storedDelta(frame, descriptor, id, dx, dy) {
147
152
  }
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149
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  //#endregion
150
- export { hasSelectedAncestor, moveSources, selectedRoots, shapeSources, storedDelta, subtreeIds, translateEach, translateTargets };
155
+ export { hasSelectedAncestor, moveSources, selectedAncestor, selectedRoots, shapeSources, storedDelta, subtreeIds, translateEach, translateTargets };
151
156
  //# sourceMappingURL=selectionSubtree.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"selectionSubtree.js","names":[],"sources":["../../../src/interactions/actions/selectionSubtree.ts"],"sourcesContent":["import type { NodeId, Scene } from 'core/scene/types';\nimport { asNodeId } from 'core/scene/types';\nimport type { PoseFrame } from './poseFrame';\nimport type { TransformFinisher } from './transformFinish';\nimport { createTransformOp } from 'core/ops/transform';\nimport { sceneMutators } from 'core/scene/sceneMutators';\nimport { poseDescriptorForNode, translatePoseViaDescriptor, type PoseDescriptor } from 'core/geometry/poseDescriptor';\n\ntype AnyScene = Scene<unknown, string, unknown>;\n\n/** True when any ancestor of `id` is also in `set` — acting on that ancestor\n * already reaches this node, so acting on it again would double it. */\nexport function hasSelectedAncestor(scene: AnyScene, id: NodeId, set: ReadonlySet<string>): boolean {\n let parent = scene.get(id)?.parent ?? null;\n while (parent != null) {\n if (set.has(parent)) return true;\n parent = scene.get(parent)?.parent ?? null;\n }\n return false;\n}\n\n/** The ids in `ids` that are in the scene and have no selected ancestor. */\nexport function selectedRoots(scene: AnyScene, ids: readonly string[]): NodeId[] {\n const set = new Set<string>(ids);\n return ids\n .map((id) => asNodeId(id))\n .filter((id) => scene.get(id) !== undefined && !hasSelectedAncestor(scene, id, set));\n}\n\n/** Whether `id` draws a path derived from other nodes. Its pose is a\n * placeholder: the path follows the nodes it derives from. */\nfunction derivesPathOnly(scene: AnyScene, id: string): boolean {\n const node = scene.get(asNodeId(id));\n return node?.derivePath !== undefined && node.derivePose === undefined\n && Array.isArray(node.dependsOn) && node.dependsOn.length > 0;\n}\n\n/**\n * The nodes a translation of `ids` has to act on. A node whose pose is derived\n * from an id list cannot be moved itself, since a pose written to it is\n * overwritten on the next read, so the nodes it derives from stand in for it,\n * through however many derived nodes that takes. A node reached that way which\n * derives only its path — a wire under a label — follows its own dependencies\n * and is not written. Each id appears once, in the order it was first reached.\n */\nexport function moveSources(scene: AnyScene, ids: readonly string[]): string[] {\n const out = new Set<string>();\n const walked = new Set<string>();\n const visit = (id: string, reached: boolean): void => {\n if (walked.has(id)) return;\n walked.add(id);\n if (reached && derivesPathOnly(scene, id)) return;\n const node = scene.get(asNodeId(id));\n const deps = node?.derivePose !== undefined && Array.isArray(node.dependsOn) ? node.dependsOn : [];\n if (deps.length === 0) out.add(id);\n else for (const dep of deps) visit(dep, true);\n };\n for (const id of ids) visit(id, false);\n return [...out];\n}\n\n/**\n * The nodes a resize, rotation, flip, or alignment of `ids` has to write. A\n * node whose pose is derived cannot be written itself, so what it derives\n * from stands in for it — a container's children, or the ids a node names —\n * through however many derived nodes that takes, leaving out one reached that\n * way which derives only its path, as {@link moveSources} does. Each id appears once, in the order it\n * was first reached.\n */\nexport function shapeSources(scene: AnyScene, ids: readonly string[]): string[] {\n const out = new Set<string>();\n const walked = new Set<string>();\n const visit = (id: string, reached: boolean): void => {\n if (walked.has(id)) return;\n walked.add(id);\n if (reached && derivesPathOnly(scene, id)) return;\n const node = scene.get(asNodeId(id));\n const deps = node?.derivePose === undefined\n ? []\n : node.dependsOn === 'children' ? scene.childrenOf(asNodeId(id)) : node.dependsOn ?? [];\n if (deps.length === 0 && node?.dependsOn !== 'children') out.add(id);\n else for (const dep of deps) visit(dep, true);\n };\n for (const id of ids) visit(id, false);\n return [...out];\n}\n\n/** `id` and everything under it, a parent ahead of its children. */\nexport function subtreeIds(scene: AnyScene, id: NodeId): NodeId[] {\n const out: NodeId[] = [];\n const walk = (at: NodeId): void => {\n out.push(at);\n for (const child of scene.childrenOf(at)) walk(child);\n };\n walk(id);\n return out;\n}\n\n/**\n * The nodes whose stored pose has to change for `ids` to move as a unit: each\n * selected node and its descendants, less any stored in the frame of another\n * node in the set, which that frame carries. With the default absolute poses\n * nothing is carried and every descendant is written.\n */\nexport function translateTargets(\n scene: AnyScene,\n frame: PoseFrame<unknown>,\n ids: readonly string[],\n): NodeId[] {\n const moving = new Set<NodeId>();\n for (const root of selectedRoots(scene, ids)) {\n for (const id of subtreeIds(scene, root)) moving.add(id);\n }\n if (frame.pc.closure === 'identity') return [...moving];\n return [...moving].filter((id) => {\n const storedIn = frame.frame(id);\n return storedIn === null || !moving.has(storedIn);\n });\n}\n\n/**\n * Move each of `moves` by its own delta, taking along whatever has to be\n * written for that node to move as a unit ({@link translateTargets}). Every\n * world pose is read before the first write, so one move cannot shift what a\n * later one reads. Call inside a `scene.batch`.\n */\nexport function translateEach(\n scene: AnyScene,\n frame: PoseFrame<unknown>,\n descriptor: PoseDescriptor<unknown>,\n moves: readonly { id: string; dx: number; dy: number }[],\n finish?: TransformFinisher,\n label = 'Translate',\n): void {\n const writes: { id: NodeId; to: unknown }[] = [];\n const seen = new Set<NodeId>();\n for (const { id, dx, dy } of moves) {\n if (dx === 0 && dy === 0) continue;\n for (const target of translateTargets(scene, frame, [id])) {\n if (seen.has(target)) continue;\n seen.add(target);\n const node = scene.get(target);\n if (!node) continue;\n const d = poseDescriptorForNode(descriptor, node);\n writes.push({ id: target, to: frame.local(target, translatePoseViaDescriptor(frame.world(target), dx, dy, d)) });\n }\n }\n const ops = writes.map(({ id, to }) => createTransformOp({ id, from: scene.get(id)!.pose, to, label }));\n const all = finish && ops.length > 0 ? finish(ops, label) : ops;\n if (!all) return;\n const adapter = sceneMutators(scene);\n for (const op of all) op.apply(adapter);\n}\n\n/** The world translation `(dx, dy)` as a translation of `id`'s stored pose,\n * which under a turned frame points another way. */\nexport function storedDelta(\n frame: PoseFrame<unknown>,\n descriptor: PoseDescriptor<unknown>,\n id: NodeId,\n dx: number,\n dy: number,\n): { dx: number; dy: number } {\n if (frame.pc.closure === 'identity' || frame.frame(id) === null) return { dx, dy };\n const world = frame.world(id);\n const from = descriptor.getBounds(frame.local(id, world));\n const to = descriptor.getBounds(frame.local(id, translatePoseViaDescriptor(world, dx, dy, descriptor)));\n return { dx: to.x - from.x, dy: to.y - from.y };\n}\n"],"mappings":";;;;;;;;AAYA,SAAgB,oBAAoB,OAAiB,IAAY,KAAmC;CAClG,IAAI,SAAS,MAAM,IAAI,EAAE,CAAC,EAAE,UAAU;CACtC,OAAO,UAAU,MAAM;EACrB,IAAI,IAAI,IAAI,MAAM,GAAG,OAAO;EAC5B,SAAS,MAAM,IAAI,MAAM,CAAC,EAAE,UAAU;CACxC;CACA,OAAO;AACT;;AAGA,SAAgB,cAAc,OAAiB,KAAkC;CAC/E,MAAM,MAAM,IAAI,IAAY,GAAG;CAC/B,OAAO,IACJ,KAAK,OAAO,SAAS,EAAE,CAAC,CAAC,CACzB,QAAQ,OAAO,MAAM,IAAI,EAAE,MAAM,UAAa,CAAC,oBAAoB,OAAO,IAAI,GAAG,CAAC;AACvF;;;AAIA,SAAS,gBAAgB,OAAiB,IAAqB;CAC7D,MAAM,OAAO,MAAM,IAAI,SAAS,EAAE,CAAC;CACnC,OAAO,MAAM,eAAe,UAAa,KAAK,eAAe,UACxD,MAAM,QAAQ,KAAK,SAAS,KAAK,KAAK,UAAU,SAAS;AAChE;;;;;;;;;AAUA,SAAgB,YAAY,OAAiB,KAAkC;CAC7E,MAAM,sBAAM,IAAI,IAAY;CAC5B,MAAM,yBAAS,IAAI,IAAY;CAC/B,MAAM,SAAS,IAAY,YAA2B;EACpD,IAAI,OAAO,IAAI,EAAE,GAAG;EACpB,OAAO,IAAI,EAAE;EACb,IAAI,WAAW,gBAAgB,OAAO,EAAE,GAAG;EAC3C,MAAM,OAAO,MAAM,IAAI,SAAS,EAAE,CAAC;EACnC,MAAM,OAAO,MAAM,eAAe,UAAa,MAAM,QAAQ,KAAK,SAAS,IAAI,KAAK,YAAY,CAAC;EACjG,IAAI,KAAK,WAAW,GAAG,IAAI,IAAI,EAAE;OAC5B,KAAK,MAAM,OAAO,MAAM,MAAM,KAAK,IAAI;CAC9C;CACA,KAAK,MAAM,MAAM,KAAK,MAAM,IAAI,KAAK;CACrC,OAAO,CAAC,GAAG,GAAG;AAChB;;;;;;;;;AAUA,SAAgB,aAAa,OAAiB,KAAkC;CAC9E,MAAM,sBAAM,IAAI,IAAY;CAC5B,MAAM,yBAAS,IAAI,IAAY;CAC/B,MAAM,SAAS,IAAY,YAA2B;EACpD,IAAI,OAAO,IAAI,EAAE,GAAG;EACpB,OAAO,IAAI,EAAE;EACb,IAAI,WAAW,gBAAgB,OAAO,EAAE,GAAG;EAC3C,MAAM,OAAO,MAAM,IAAI,SAAS,EAAE,CAAC;EACnC,MAAM,OAAO,MAAM,eAAe,SAC9B,CAAC,IACD,KAAK,cAAc,aAAa,MAAM,WAAW,SAAS,EAAE,CAAC,IAAI,KAAK,aAAa,CAAC;EACxF,IAAI,KAAK,WAAW,KAAK,MAAM,cAAc,YAAY,IAAI,IAAI,EAAE;OAC9D,KAAK,MAAM,OAAO,MAAM,MAAM,KAAK,IAAI;CAC9C;CACA,KAAK,MAAM,MAAM,KAAK,MAAM,IAAI,KAAK;CACrC,OAAO,CAAC,GAAG,GAAG;AAChB;;AAGA,SAAgB,WAAW,OAAiB,IAAsB;CAChE,MAAM,MAAgB,CAAC;CACvB,MAAM,QAAQ,OAAqB;EACjC,IAAI,KAAK,EAAE;EACX,KAAK,MAAM,SAAS,MAAM,WAAW,EAAE,GAAG,KAAK,KAAK;CACtD;CACA,KAAK,EAAE;CACP,OAAO;AACT;;;;;;;AAQA,SAAgB,iBACd,OACA,OACA,KACU;CACV,MAAM,yBAAS,IAAI,IAAY;CAC/B,KAAK,MAAM,QAAQ,cAAc,OAAO,GAAG,GACzC,KAAK,MAAM,MAAM,WAAW,OAAO,IAAI,GAAG,OAAO,IAAI,EAAE;CAEzD,IAAI,MAAM,GAAG,YAAY,YAAY,OAAO,CAAC,GAAG,MAAM;CACtD,OAAO,CAAC,GAAG,MAAM,CAAC,CAAC,QAAQ,OAAO;EAChC,MAAM,WAAW,MAAM,MAAM,EAAE;EAC/B,OAAO,aAAa,QAAQ,CAAC,OAAO,IAAI,QAAQ;CAClD,CAAC;AACH;;;;;;;AAQA,SAAgB,cACd,OACA,OACA,YACA,OACA,QACA,QAAQ,aACF;CACN,MAAM,SAAwC,CAAC;CAC/C,MAAM,uBAAO,IAAI,IAAY;CAC7B,KAAK,MAAM,EAAE,IAAI,IAAI,QAAQ,OAAO;EAClC,IAAI,OAAO,KAAK,OAAO,GAAG;EAC1B,KAAK,MAAM,UAAU,iBAAiB,OAAO,OAAO,CAAC,EAAE,CAAC,GAAG;GACzD,IAAI,KAAK,IAAI,MAAM,GAAG;GACtB,KAAK,IAAI,MAAM;GACf,MAAM,OAAO,MAAM,IAAI,MAAM;GAC7B,IAAI,CAAC,MAAM;GACX,MAAM,IAAI,sBAAsB,YAAY,IAAI;GAChD,OAAO,KAAK;IAAE,IAAI;IAAQ,IAAI,MAAM,MAAM,QAAQ,2BAA2B,MAAM,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,CAAC;GAAE,CAAC;EACjH;CACF;CACA,MAAM,MAAM,OAAO,KAAK,EAAE,IAAI,SAAS,kBAAkB;EAAE;EAAI,MAAM,MAAM,IAAI,EAAE,CAAC,CAAE;EAAM;EAAI;CAAM,CAAC,CAAC;CACtG,MAAM,MAAM,UAAU,IAAI,SAAS,IAAI,OAAO,KAAK,KAAK,IAAI;CAC5D,IAAI,CAAC,KAAK;CACV,MAAM,UAAU,cAAc,KAAK;CACnC,KAAK,MAAM,MAAM,KAAK,GAAG,MAAM,OAAO;AACxC;;;AAIA,SAAgB,YACd,OACA,YACA,IACA,IACA,IAC4B;CAC5B,IAAI,MAAM,GAAG,YAAY,cAAc,MAAM,MAAM,EAAE,MAAM,MAAM,OAAO;EAAE;EAAI;CAAG;CACjF,MAAM,QAAQ,MAAM,MAAM,EAAE;CAC5B,MAAM,OAAO,WAAW,UAAU,MAAM,MAAM,IAAI,KAAK,CAAC;CACxD,MAAM,KAAK,WAAW,UAAU,MAAM,MAAM,IAAI,2BAA2B,OAAO,IAAI,IAAI,UAAU,CAAC,CAAC;CACtG,OAAO;EAAE,IAAI,GAAG,IAAI,KAAK;EAAG,IAAI,GAAG,IAAI,KAAK;CAAE;AAChD"}
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+ {"version":3,"file":"selectionSubtree.js","names":[],"sources":["../../../src/interactions/actions/selectionSubtree.ts"],"sourcesContent":["import type { NodeId, Scene } from 'core/scene/types';\nimport { asNodeId } from 'core/scene/types';\nimport type { PoseFrame } from './poseFrame';\nimport type { TransformFinisher } from './transformFinish';\nimport { createTransformOp } from 'core/ops/transform';\nimport { sceneMutators } from 'core/scene/sceneMutators';\nimport { poseDescriptorForNode, translatePoseViaDescriptor, type PoseDescriptor } from 'core/geometry/poseDescriptor';\n\ntype AnyScene = Scene<unknown, string, unknown>;\n\n/** True when any ancestor of `id` is also in `set` — acting on that ancestor\n * already reaches this node, so acting on it again would double it. */\nexport function hasSelectedAncestor(\n parentOf: (id: string) => string | null,\n id: string,\n set: ReadonlySet<string>,\n): boolean {\n return selectedAncestor(parentOf, id, set) !== null;\n}\n\n/** The nearest ancestor of `id` that is in `set`, or `null`. */\nexport function selectedAncestor(\n parentOf: (id: string) => string | null,\n id: string,\n set: ReadonlySet<string>,\n): string | null {\n let parent = parentOf(id);\n while (parent != null) {\n if (set.has(parent)) return parent;\n parent = parentOf(parent);\n }\n return null;\n}\n\n/** The ids in `ids` that are in the scene and have no selected ancestor. */\nexport function selectedRoots(scene: AnyScene, ids: readonly string[]): NodeId[] {\n const set = new Set<string>(ids);\n const parentOf = (id: string) => scene.get(asNodeId(id))?.parent ?? null;\n return ids\n .map((id) => asNodeId(id))\n .filter((id) => scene.get(id) !== undefined && !hasSelectedAncestor(parentOf, id, set));\n}\n\n/** Whether `id` draws a path derived from other nodes. Its pose is a\n * placeholder: the path follows the nodes it derives from. */\nfunction derivesPathOnly(scene: AnyScene, id: string): boolean {\n const node = scene.get(asNodeId(id));\n return node?.derivePath !== undefined && node.derivePose === undefined\n && Array.isArray(node.dependsOn) && node.dependsOn.length > 0;\n}\n\n/**\n * The nodes a translation of `ids` has to act on. A node whose pose is derived\n * from an id list cannot be moved itself, since a pose written to it is\n * overwritten on the next read, so the nodes it derives from stand in for it,\n * through however many derived nodes that takes. A node reached that way which\n * derives only its path — a wire under a label — follows its own dependencies\n * and is not written. Each id appears once, in the order it was first reached.\n */\nexport function moveSources(scene: AnyScene, ids: readonly string[]): string[] {\n const out = new Set<string>();\n const walked = new Set<string>();\n const visit = (id: string, reached: boolean): void => {\n if (walked.has(id)) return;\n walked.add(id);\n if (reached && derivesPathOnly(scene, id)) return;\n const node = scene.get(asNodeId(id));\n const deps = node?.derivePose !== undefined && Array.isArray(node.dependsOn) ? node.dependsOn : [];\n if (deps.length === 0) out.add(id);\n else for (const dep of deps) visit(dep, true);\n };\n for (const id of ids) visit(id, false);\n return [...out];\n}\n\n/**\n * The nodes a resize, rotation, flip, or alignment of `ids` has to write. A\n * node whose pose is derived cannot be written itself, so what it derives\n * from stands in for it — a container's children, or the ids a node names —\n * through however many derived nodes that takes, leaving out one reached that\n * way which derives only its path, as {@link moveSources} does. Each id appears once, in the order it\n * was first reached.\n */\nexport function shapeSources(scene: AnyScene, ids: readonly string[]): string[] {\n const out = new Set<string>();\n const walked = new Set<string>();\n const visit = (id: string, reached: boolean): void => {\n if (walked.has(id)) return;\n walked.add(id);\n if (reached && derivesPathOnly(scene, id)) return;\n const node = scene.get(asNodeId(id));\n const deps = node?.derivePose === undefined\n ? []\n : node.dependsOn === 'children' ? scene.childrenOf(asNodeId(id)) : node.dependsOn ?? [];\n if (deps.length === 0 && node?.dependsOn !== 'children') out.add(id);\n else for (const dep of deps) visit(dep, true);\n };\n for (const id of ids) visit(id, false);\n return [...out];\n}\n\n/** `id` and everything under it, a parent ahead of its children. */\nexport function subtreeIds(scene: AnyScene, id: NodeId): NodeId[] {\n const out: NodeId[] = [];\n const walk = (at: NodeId): void => {\n out.push(at);\n for (const child of scene.childrenOf(at)) walk(child);\n };\n walk(id);\n return out;\n}\n\n/**\n * The nodes whose stored pose has to change for `ids` to move as a unit: each\n * selected node and its descendants, less any stored in the frame of another\n * node in the set, which that frame carries. With the default absolute poses\n * nothing is carried and every descendant is written.\n */\nexport function translateTargets(\n scene: AnyScene,\n frame: PoseFrame<unknown>,\n ids: readonly string[],\n): NodeId[] {\n const moving = new Set<NodeId>();\n for (const root of selectedRoots(scene, ids)) {\n for (const id of subtreeIds(scene, root)) moving.add(id);\n }\n if (frame.pc.closure === 'identity') return [...moving];\n return [...moving].filter((id) => {\n const storedIn = frame.frame(id);\n return storedIn === null || !moving.has(storedIn);\n });\n}\n\n/**\n * Move each of `moves` by its own delta, taking along whatever has to be\n * written for that node to move as a unit ({@link translateTargets}). Every\n * world pose is read before the first write, so one move cannot shift what a\n * later one reads. Call inside a `scene.batch`.\n */\nexport function translateEach(\n scene: AnyScene,\n frame: PoseFrame<unknown>,\n descriptor: PoseDescriptor<unknown>,\n moves: readonly { id: string; dx: number; dy: number }[],\n finish?: TransformFinisher,\n label = 'Translate',\n): void {\n const writes: { id: NodeId; to: unknown }[] = [];\n const seen = new Set<NodeId>();\n for (const { id, dx, dy } of moves) {\n if (dx === 0 && dy === 0) continue;\n for (const target of translateTargets(scene, frame, [id])) {\n if (seen.has(target)) continue;\n seen.add(target);\n const node = scene.get(target);\n if (!node) continue;\n const d = poseDescriptorForNode(descriptor, node);\n writes.push({ id: target, to: frame.local(target, translatePoseViaDescriptor(frame.world(target), dx, dy, d)) });\n }\n }\n const ops = writes.map(({ id, to }) => createTransformOp({ id, from: scene.get(id)!.pose, to, label }));\n const all = finish && ops.length > 0 ? finish(ops, label) : ops;\n if (!all) return;\n const adapter = sceneMutators(scene);\n for (const op of all) op.apply(adapter);\n}\n\n/** The world translation `(dx, dy)` as a translation of `id`'s stored pose,\n * which under a turned frame points another way. */\nexport function storedDelta(\n frame: PoseFrame<unknown>,\n descriptor: PoseDescriptor<unknown>,\n id: NodeId,\n dx: number,\n dy: number,\n): { dx: number; dy: number } {\n if (frame.pc.closure === 'identity' || frame.frame(id) === null) return { dx, dy };\n const world = frame.world(id);\n const from = descriptor.getBounds(frame.local(id, world));\n const to = descriptor.getBounds(frame.local(id, translatePoseViaDescriptor(world, dx, dy, descriptor)));\n return { dx: to.x - from.x, dy: to.y - from.y };\n}\n"],"mappings":";;;;;;;;AAYA,SAAgB,oBACd,UACA,IACA,KACS;CACT,OAAO,iBAAiB,UAAU,IAAI,GAAG,MAAM;AACjD;;AAGA,SAAgB,iBACd,UACA,IACA,KACe;CACf,IAAI,SAAS,SAAS,EAAE;CACxB,OAAO,UAAU,MAAM;EACrB,IAAI,IAAI,IAAI,MAAM,GAAG,OAAO;EAC5B,SAAS,SAAS,MAAM;CAC1B;CACA,OAAO;AACT;;AAGA,SAAgB,cAAc,OAAiB,KAAkC;CAC/E,MAAM,MAAM,IAAI,IAAY,GAAG;CAC/B,MAAM,YAAY,OAAe,MAAM,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,UAAU;CACpE,OAAO,IACJ,KAAK,OAAO,SAAS,EAAE,CAAC,CAAC,CACzB,QAAQ,OAAO,MAAM,IAAI,EAAE,MAAM,UAAa,CAAC,oBAAoB,UAAU,IAAI,GAAG,CAAC;AAC1F;;;AAIA,SAAS,gBAAgB,OAAiB,IAAqB;CAC7D,MAAM,OAAO,MAAM,IAAI,SAAS,EAAE,CAAC;CACnC,OAAO,MAAM,eAAe,UAAa,KAAK,eAAe,UACxD,MAAM,QAAQ,KAAK,SAAS,KAAK,KAAK,UAAU,SAAS;AAChE;;;;;;;;;AAUA,SAAgB,YAAY,OAAiB,KAAkC;CAC7E,MAAM,sBAAM,IAAI,IAAY;CAC5B,MAAM,yBAAS,IAAI,IAAY;CAC/B,MAAM,SAAS,IAAY,YAA2B;EACpD,IAAI,OAAO,IAAI,EAAE,GAAG;EACpB,OAAO,IAAI,EAAE;EACb,IAAI,WAAW,gBAAgB,OAAO,EAAE,GAAG;EAC3C,MAAM,OAAO,MAAM,IAAI,SAAS,EAAE,CAAC;EACnC,MAAM,OAAO,MAAM,eAAe,UAAa,MAAM,QAAQ,KAAK,SAAS,IAAI,KAAK,YAAY,CAAC;EACjG,IAAI,KAAK,WAAW,GAAG,IAAI,IAAI,EAAE;OAC5B,KAAK,MAAM,OAAO,MAAM,MAAM,KAAK,IAAI;CAC9C;CACA,KAAK,MAAM,MAAM,KAAK,MAAM,IAAI,KAAK;CACrC,OAAO,CAAC,GAAG,GAAG;AAChB;;;;;;;;;AAUA,SAAgB,aAAa,OAAiB,KAAkC;CAC9E,MAAM,sBAAM,IAAI,IAAY;CAC5B,MAAM,yBAAS,IAAI,IAAY;CAC/B,MAAM,SAAS,IAAY,YAA2B;EACpD,IAAI,OAAO,IAAI,EAAE,GAAG;EACpB,OAAO,IAAI,EAAE;EACb,IAAI,WAAW,gBAAgB,OAAO,EAAE,GAAG;EAC3C,MAAM,OAAO,MAAM,IAAI,SAAS,EAAE,CAAC;EACnC,MAAM,OAAO,MAAM,eAAe,SAC9B,CAAC,IACD,KAAK,cAAc,aAAa,MAAM,WAAW,SAAS,EAAE,CAAC,IAAI,KAAK,aAAa,CAAC;EACxF,IAAI,KAAK,WAAW,KAAK,MAAM,cAAc,YAAY,IAAI,IAAI,EAAE;OAC9D,KAAK,MAAM,OAAO,MAAM,MAAM,KAAK,IAAI;CAC9C;CACA,KAAK,MAAM,MAAM,KAAK,MAAM,IAAI,KAAK;CACrC,OAAO,CAAC,GAAG,GAAG;AAChB;;AAGA,SAAgB,WAAW,OAAiB,IAAsB;CAChE,MAAM,MAAgB,CAAC;CACvB,MAAM,QAAQ,OAAqB;EACjC,IAAI,KAAK,EAAE;EACX,KAAK,MAAM,SAAS,MAAM,WAAW,EAAE,GAAG,KAAK,KAAK;CACtD;CACA,KAAK,EAAE;CACP,OAAO;AACT;;;;;;;AAQA,SAAgB,iBACd,OACA,OACA,KACU;CACV,MAAM,yBAAS,IAAI,IAAY;CAC/B,KAAK,MAAM,QAAQ,cAAc,OAAO,GAAG,GACzC,KAAK,MAAM,MAAM,WAAW,OAAO,IAAI,GAAG,OAAO,IAAI,EAAE;CAEzD,IAAI,MAAM,GAAG,YAAY,YAAY,OAAO,CAAC,GAAG,MAAM;CACtD,OAAO,CAAC,GAAG,MAAM,CAAC,CAAC,QAAQ,OAAO;EAChC,MAAM,WAAW,MAAM,MAAM,EAAE;EAC/B,OAAO,aAAa,QAAQ,CAAC,OAAO,IAAI,QAAQ;CAClD,CAAC;AACH;;;;;;;AAQA,SAAgB,cACd,OACA,OACA,YACA,OACA,QACA,QAAQ,aACF;CACN,MAAM,SAAwC,CAAC;CAC/C,MAAM,uBAAO,IAAI,IAAY;CAC7B,KAAK,MAAM,EAAE,IAAI,IAAI,QAAQ,OAAO;EAClC,IAAI,OAAO,KAAK,OAAO,GAAG;EAC1B,KAAK,MAAM,UAAU,iBAAiB,OAAO,OAAO,CAAC,EAAE,CAAC,GAAG;GACzD,IAAI,KAAK,IAAI,MAAM,GAAG;GACtB,KAAK,IAAI,MAAM;GACf,MAAM,OAAO,MAAM,IAAI,MAAM;GAC7B,IAAI,CAAC,MAAM;GACX,MAAM,IAAI,sBAAsB,YAAY,IAAI;GAChD,OAAO,KAAK;IAAE,IAAI;IAAQ,IAAI,MAAM,MAAM,QAAQ,2BAA2B,MAAM,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,CAAC;GAAE,CAAC;EACjH;CACF;CACA,MAAM,MAAM,OAAO,KAAK,EAAE,IAAI,SAAS,kBAAkB;EAAE;EAAI,MAAM,MAAM,IAAI,EAAE,CAAC,CAAE;EAAM;EAAI;CAAM,CAAC,CAAC;CACtG,MAAM,MAAM,UAAU,IAAI,SAAS,IAAI,OAAO,KAAK,KAAK,IAAI;CAC5D,IAAI,CAAC,KAAK;CACV,MAAM,UAAU,cAAc,KAAK;CACnC,KAAK,MAAM,MAAM,KAAK,GAAG,MAAM,OAAO;AACxC;;;AAIA,SAAgB,YACd,OACA,YACA,IACA,IACA,IAC4B;CAC5B,IAAI,MAAM,GAAG,YAAY,cAAc,MAAM,MAAM,EAAE,MAAM,MAAM,OAAO;EAAE;EAAI;CAAG;CACjF,MAAM,QAAQ,MAAM,MAAM,EAAE;CAC5B,MAAM,OAAO,WAAW,UAAU,MAAM,MAAM,IAAI,KAAK,CAAC;CACxD,MAAM,KAAK,WAAW,UAAU,MAAM,MAAM,IAAI,2BAA2B,OAAO,IAAI,IAAI,UAAU,CAAC,CAAC;CACtG,OAAO;EAAE,IAAI,GAAG,IAAI,KAAK;EAAG,IAAI,GAAG,IAAI,KAAK;CAAE;AAChD"}
@@ -42,11 +42,14 @@ var transformAgainAction = {
42
42
  label: LABEL,
43
43
  icon: /* @icon */ "core:transformAgain",
44
44
  group: "edit",
45
- defaultBinding: {
46
- kind: "key",
47
- key: "d",
48
- mods: { mod: true }
49
- },
45
+ defaultBinding: [{
46
+ spec: {
47
+ kind: "key",
48
+ key: "d",
49
+ mods: { mod: true }
50
+ },
51
+ opts: { id: "transformAgain.key" }
52
+ }],
50
53
  eligible: { capability: "transforms-selection" },
51
54
  requires: [
52
55
  "scene",
@@ -1 +1 @@
1
- {"version":3,"file":"action.js","names":[],"sources":["../../../../src/interactions/actions/transform-again/action.ts"],"sourcesContent":["import type { Action, ActionDeps } from '@weasel-js/routing';\nimport type { Op } from 'core/ops/types';\nimport type { Scene } from 'core/scene/types';\nimport { commitTransformOps, transformApplyOps } from '../transformFinish';\nimport { DUPLICATE_OFFSET, duplicateSelection } from '../defaults/duplicate';\nimport { translateSelection } from '../defaults/nudge';\nimport { requiresSelection } from '../defaults/requiresSelection';\nimport { poseDescriptorOf } from '../poseDescriptorDep';\nimport { resizeSelectionOps } from '../resize/replay';\nimport { rotateSelectionOps } from '../rotate/replay';\nimport { lastTransform, recordTransform, type RepeatableTransform } from './memory';\nimport { icon } from '../../../icons.gen';\n\nconst LABEL = 'Transform Again';\n\n/** With nothing recorded yet, a repeat is a plain duplicate. */\nconst FIRST: RepeatableTransform = { kind: 'duplicate', dx: DUPLICATE_OFFSET, dy: DUPLICATE_OFFSET };\n\nfunction commit(deps: ActionDeps, ops: Op[]): boolean {\n return commitTransformOps(deps, ops, LABEL);\n}\n\n/** Apply `t` to the selection as one undo entry. Returns the ids selected\n * afterwards, or null when nothing changed. */\nfunction replay(deps: ActionDeps, scene: Scene<unknown, string, unknown>, t: RepeatableTransform): readonly string[] | null {\n const selection = deps.selection!;\n const selected = selection.get() as string[];\n switch (t.kind) {\n case 'duplicate':\n return duplicateSelection(deps, t.dx, t.dy, LABEL);\n case 'translate':\n return translateSelection(\n selection, scene, t.dx, t.dy, transformApplyOps(deps), deps.geometryProjection,\n poseDescriptorOf(deps.poseDescriptor), LABEL,\n ) ? selected : null;\n case 'rotate':\n return commit(deps, rotateSelectionOps(\n scene, selected, deps, t.angle, t.pivot, LABEL,\n )) ? selected : null;\n case 'scale':\n return commit(deps, resizeSelectionOps(scene, selected, t.anchor, t.to, deps, LABEL)) ? selected : null;\n }\n}\n\n/**\n * Repeat the last move, rotate, resize, nudge, duplicate, or Alt-drag clone on\n * the current selection, as one undo entry. A repeated duplicate copies the\n * selection — the last copies — again by the same offset, so pressing it over\n * and over makes a step-and-repeat; moving the copies between a duplicate and\n * its repeat changes that offset. With nothing to repeat it duplicates.\n */\nexport const transformAgainAction: Action & { requires: string[] } = {\n id: 'transformAgain',\n label: LABEL,\n icon: icon('transformAgain'),\n group: 'edit',\n defaultBinding: { kind: 'key', key: 'd', mods: { mod: true } },\n eligible: { capability: 'transforms-selection' },\n requires: [\n 'scene', 'selection', 'applyOps', 'poseDescriptor', 'geometryProjection', 'resizePolicy', 'view',\n 'boundsIncludeStroke', 'transformFollowers',\n ],\n invoker: {\n timing: 'immediate',\n run: (deps) => {\n const scene = deps.scene;\n if (!scene || !deps.selection || deps.selection.get().length === 0) return;\n const t = lastTransform(scene) ?? 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+ {"version":3,"file":"action.js","names":[],"sources":["../../../../src/interactions/actions/transform-again/action.ts"],"sourcesContent":["import type { Action, ActionDeps } from '@weasel-js/routing';\nimport type { Op } from 'core/ops/types';\nimport type { Scene } from 'core/scene/types';\nimport { commitTransformOps, transformApplyOps } from '../transformFinish';\nimport { DUPLICATE_OFFSET, duplicateSelection } from '../defaults/duplicate';\nimport { translateSelection } from '../defaults/nudge';\nimport { requiresSelection } from '../defaults/requiresSelection';\nimport { poseDescriptorOf } from '../poseDescriptorDep';\nimport { resizeSelectionOps } from '../resize/replay';\nimport { rotateSelectionOps } from '../rotate/replay';\nimport { lastTransform, recordTransform, type RepeatableTransform } from './memory';\nimport { icon } from '../../../icons.gen';\n\nconst LABEL = 'Transform Again';\n\n/** With nothing recorded yet, a repeat is a plain duplicate. */\nconst FIRST: RepeatableTransform = { kind: 'duplicate', dx: DUPLICATE_OFFSET, dy: DUPLICATE_OFFSET };\n\nfunction commit(deps: ActionDeps, ops: Op[]): boolean {\n return commitTransformOps(deps, ops, LABEL);\n}\n\n/** Apply `t` to the selection as one undo entry. Returns the ids selected\n * afterwards, or null when nothing changed. */\nfunction replay(deps: ActionDeps, scene: Scene<unknown, string, unknown>, t: RepeatableTransform): readonly string[] | null {\n const selection = deps.selection!;\n const selected = selection.get() as string[];\n switch (t.kind) {\n case 'duplicate':\n return duplicateSelection(deps, t.dx, t.dy, LABEL);\n case 'translate':\n return translateSelection(\n selection, scene, t.dx, t.dy, transformApplyOps(deps), deps.geometryProjection,\n poseDescriptorOf(deps.poseDescriptor), LABEL,\n ) ? selected : null;\n case 'rotate':\n return commit(deps, rotateSelectionOps(\n scene, selected, deps, t.angle, t.pivot, LABEL,\n )) ? selected : null;\n case 'scale':\n return commit(deps, resizeSelectionOps(scene, selected, t.anchor, t.to, deps, LABEL)) ? selected : null;\n }\n}\n\n/**\n * Repeat the last move, rotate, resize, nudge, duplicate, or Alt-drag clone on\n * the current selection, as one undo entry. A repeated duplicate copies the\n * selection — the last copies — again by the same offset, so pressing it over\n * and over makes a step-and-repeat; moving the copies between a duplicate and\n * its repeat changes that offset. With nothing to repeat it duplicates.\n */\nexport const transformAgainAction: Action & { requires: string[] } = {\n id: 'transformAgain',\n label: LABEL,\n icon: icon('transformAgain'),\n group: 'edit',\n defaultBinding: [{ spec: { kind: 'key', key: 'd', mods: { mod: true } }, opts: { id: 'transformAgain.key' } }],\n eligible: { capability: 'transforms-selection' },\n requires: [\n 'scene', 'selection', 'applyOps', 'poseDescriptor', 'geometryProjection', 'resizePolicy', 'view',\n 'boundsIncludeStroke', 'transformFollowers',\n ],\n invoker: {\n timing: 'immediate',\n run: (deps) => {\n const scene = deps.scene;\n if (!scene || !deps.selection || deps.selection.get().length === 0) return;\n const t = lastTransform(scene) ?? FIRST;\n const subject = replay(deps, scene, t);\n if (subject) recordTransform(scene, t, subject);\n },\n },\n enabled: 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@@ -8,13 +8,23 @@ function startThresholdDrag(e, opts) {
8
8
  clientY: e.clientY
9
9
  };
10
10
  let activated = false;
11
+ const origin = opts.origin ?? e.currentTarget;
12
+ const late = opts.captureAt === "threshold";
13
+ const releaseLate = () => {
14
+ if (!late || !activated) return;
15
+ try {
16
+ origin.releasePointerCapture?.(e.pointerId);
17
+ } catch {}
18
+ };
11
19
  const maybeActivate = (ev) => {
12
20
  if (activated) return;
13
21
  if (!pastDragThreshold(start, ev, opts.threshold)) return;
14
22
  activated = true;
23
+ if (late) try {
24
+ origin.setPointerCapture?.(ev.pointerId);
25
+ } catch {}
15
26
  opts.onActivate?.(ev);
16
27
  };
17
- const origin = opts.origin ?? e.currentTarget;
18
28
  const keys = origin.ownerDocument.defaultView ?? origin.ownerDocument;
19
29
  const onKey = (ev) => {
20
30
  if (!activated || ev.key !== "Escape") return;
@@ -31,14 +41,16 @@ function startThresholdDrag(e, opts) {
31
41
  },
32
42
  onEnd: (ev) => {
33
43
  unlisten();
44
+ releaseLate();
34
45
  if (activated) opts.onCommit(ev);
35
46
  else opts.onClick?.(ev);
36
47
  },
37
48
  onCancel: () => {
38
49
  unlisten();
50
+ releaseLate();
39
51
  opts.onCancel?.();
40
52
  }
41
- });
53
+ }, { capture: !late });
42
54
  return {
43
55
  isDragging: () => activated,
44
56
  cancel: () => {
@@ -1 +1 @@
1
- {"version":3,"file":"thresholdDrag.js","names":[],"sources":["../../../../src/interactions/gestures/thresholdDrag/thresholdDrag.ts"],"sourcesContent":["import { openPointerSession, pastDragThreshold } from '@weasel-js/routing';\n\n/**\n * A drag that does not start until the pointer has moved far enough to mean\n * it. Below the threshold the gesture is still a click; above it, `onActivate`\n * fires once and every later move is a drag.\n *\n * The pointer lifecycle underneath — capture, pointer identity, lost-capture\n * and missed-release recovery, teardown — belongs to `openPointerSession`.\n */\nexport interface ThresholdDragOptions {\n /** Travel, in CSS pixels, that makes the press a drag. Default `DRAG_THRESHOLD_PX`. A component\n * passes `useKitSetting('gestures.dragPx')` here, which falls through to that default when unset. */\n threshold?: number;\n /** Element the session opens on. Defaults to `e.currentTarget`; a list must\n * pass its container, since a grabbed row unmounting drops capture. */\n origin?: Element;\n onActivate?: (e: PointerEvent) => void;\n onMove: (e: PointerEvent) => void;\n onCommit: (e: PointerEvent) => void;\n /** Released below the threshold — the click the press turned out to be. */\n onClick?: (e: PointerEvent) => void;\n /** Ended without a release: pointercancel, lost capture, Escape during the drag, or `cancel()`. */\n onCancel?: () => void;\n}\n\n/** Handle returned by `startThresholdDrag` exposing live gesture state. */\nexport interface ThresholdDragHandle {\n /** True after the pointer has moved past `threshold` and the drag is live. */\n isDragging: () => boolean;\n /** End the gesture now, as a cancel. For an unmount, or any other rule the caller owns. */\n cancel: () => void;\n}\n\n/** Begin a threshold-gated drag from a React PointerDown event; returns a handle exposing live state. */\nexport function startThresholdDrag(\n e: React.PointerEvent,\n opts: ThresholdDragOptions,\n): ThresholdDragHandle {\n const start = { clientX: e.clientX, clientY: e.clientY };\n let activated = false;\n\n const maybeActivate = (ev: PointerEvent) => {\n if (activated) return;\n if (!pastDragThreshold(start, ev, opts.threshold)) return;\n activated = true;\n opts.onActivate?.(ev);\n };\n\n const origin = opts.origin ?? (e.currentTarget as Element);\n const keys: EventTarget = origin.ownerDocument.defaultView ?? origin.ownerDocument;\n // Window capture, and stopped there: the Escape that ends a drag must not also close the dialog the drag is in.\n const onKey = (ev: Event) => {\n if (!activated || (ev as KeyboardEvent).key !== 'Escape') return;\n ev.preventDefault();\n ev.stopPropagation();\n session.cancel();\n };\n const unlisten = () => keys.removeEventListener('keydown', onKey, true);\n keys.addEventListener('keydown', onKey, true);\n\n const session = openPointerSession(origin, e, {\n onMove: (ev) => {\n maybeActivate(ev);\n if (activated) opts.onMove(ev);\n },\n onEnd: (ev) => {\n unlisten();\n if (activated) opts.onCommit(ev);\n else opts.onClick?.(ev);\n },\n onCancel: () => {\n unlisten();\n opts.onCancel?.();\n },\n });\n\n return {\n isDragging: () => activated,\n cancel: () => { session.cancel(); },\n };\n}\n"],"mappings":";;;;AAmCA,SAAgB,mBACd,GACA,MACqB;CACrB,MAAM,QAAQ;EAAE,SAAS,EAAE;EAAS,SAAS,EAAE;CAAQ;CACvD,IAAI,YAAY;CAEhB,MAAM,iBAAiB,OAAqB;EAC1C,IAAI,WAAW;EACf,IAAI,CAAC,kBAAkB,OAAO,IAAI,KAAK,SAAS,GAAG;EACnD,YAAY;EACZ,KAAK,aAAa,EAAE;CACtB;CAEA,MAAM,SAAS,KAAK,UAAW,EAAE;CACjC,MAAM,OAAoB,OAAO,cAAc,eAAe,OAAO;CAErE,MAAM,SAAS,OAAc;EAC3B,IAAI,CAAC,aAAc,GAAqB,QAAQ,UAAU;EAC1D,GAAG,eAAe;EAClB,GAAG,gBAAgB;EACnB,QAAQ,OAAO;CACjB;CACA,MAAM,iBAAiB,KAAK,oBAAoB,WAAW,OAAO,IAAI;CACtE,KAAK,iBAAiB,WAAW,OAAO,IAAI;CAE5C,MAAM,UAAU,mBAAmB,QAAQ,GAAG;EAC5C,SAAS,OAAO;GACd,cAAc,EAAE;GAChB,IAAI,WAAW,KAAK,OAAO,EAAE;EAC/B;EACA,QAAQ,OAAO;GACb,SAAS;GACT,IAAI,WAAW,KAAK,SAAS,EAAE;QAC1B,KAAK,UAAU,EAAE;EACxB;EACA,gBAAgB;GACd,SAAS;GACT,KAAK,WAAW;EAClB;CACF,CAAC;CAED,OAAO;EACL,kBAAkB;EAClB,cAAc;GAAE,QAAQ,OAAO;EAAG;CACpC;AACF"}
1
+ {"version":3,"file":"thresholdDrag.js","names":[],"sources":["../../../../src/interactions/gestures/thresholdDrag/thresholdDrag.ts"],"sourcesContent":["import { openPointerSession, pastDragThreshold } from '@weasel-js/routing';\n\n/**\n * A drag that does not start until the pointer has moved far enough to mean\n * it. Below the threshold the gesture is still a click; above it, `onActivate`\n * fires once and every later move is a drag.\n *\n * The pointer lifecycle underneath — capture, pointer identity, lost-capture\n * and missed-release recovery, teardown — belongs to `openPointerSession`.\n */\nexport interface ThresholdDragOptions {\n /** Travel, in CSS pixels, that makes the press a drag. Default `DRAG_THRESHOLD_PX`. A component\n * passes `useKitSetting('gestures.dragPx')` here, which falls through to that default when unset. */\n threshold?: number;\n /** Element the session opens on. Defaults to `e.currentTarget`; a list must\n * pass its container, since a grabbed row unmounting drops capture. */\n origin?: Element;\n /** When the origin captures the pointer: at the press (the default), or only once the press is a drag. Capture at\n * the press retargets the release, so the click a press below the threshold means lands off what was pressed. */\n captureAt?: 'press' | 'threshold';\n onActivate?: (e: PointerEvent) => void;\n onMove: (e: PointerEvent) => void;\n onCommit: (e: PointerEvent) => void;\n /** Released below the threshold — the click the press turned out to be. */\n onClick?: (e: PointerEvent) => void;\n /** Ended without a release: pointercancel, lost capture, Escape during the drag, or `cancel()`. */\n onCancel?: () => void;\n}\n\n/** Handle returned by `startThresholdDrag` exposing live gesture state. */\nexport interface ThresholdDragHandle {\n /** True after the pointer has moved past `threshold` and the drag is live. */\n isDragging: () => boolean;\n /** End the gesture now, as a cancel. For an unmount, or any other rule the caller owns. */\n cancel: () => void;\n}\n\n/** Begin a threshold-gated drag from a React PointerDown event; returns a handle exposing live state. */\nexport function startThresholdDrag(\n e: React.PointerEvent,\n opts: ThresholdDragOptions,\n): ThresholdDragHandle {\n const start = { clientX: e.clientX, clientY: e.clientY };\n let activated = false;\n const origin = opts.origin ?? (e.currentTarget as Element);\n const late = opts.captureAt === 'threshold';\n // The session releases only a capture it took itself, so one taken at the threshold is released here.\n const releaseLate = () => {\n if (!late || !activated) return;\n try {\n origin.releasePointerCapture?.(e.pointerId);\n } catch {\n /* already gone */\n }\n };\n\n const maybeActivate = (ev: PointerEvent) => {\n if (activated) return;\n if (!pastDragThreshold(start, ev, opts.threshold)) return;\n activated = true;\n if (late) {\n try {\n origin.setPointerCapture?.(ev.pointerId);\n } catch {\n /* a pointer already gone: nothing to retarget */\n }\n }\n opts.onActivate?.(ev);\n };\n\n const keys: EventTarget = origin.ownerDocument.defaultView ?? origin.ownerDocument;\n // Window capture, and stopped there: the Escape that ends a drag must not also close the dialog the drag is in.\n const onKey = (ev: Event) => {\n if (!activated || (ev as KeyboardEvent).key !== 'Escape') return;\n ev.preventDefault();\n ev.stopPropagation();\n session.cancel();\n };\n const unlisten = () => keys.removeEventListener('keydown', onKey, true);\n keys.addEventListener('keydown', onKey, true);\n\n const session = openPointerSession(origin, e, {\n onMove: (ev) => {\n maybeActivate(ev);\n if (activated) opts.onMove(ev);\n },\n onEnd: (ev) => {\n unlisten();\n releaseLate();\n if (activated) opts.onCommit(ev);\n else opts.onClick?.(ev);\n },\n onCancel: () => {\n unlisten();\n releaseLate();\n opts.onCancel?.();\n },\n }, { capture: !late });\n\n return {\n isDragging: () => activated,\n cancel: () => { session.cancel(); },\n };\n}\n"],"mappings":";;;;AAsCA,SAAgB,mBACd,GACA,MACqB;CACrB,MAAM,QAAQ;EAAE,SAAS,EAAE;EAAS,SAAS,EAAE;CAAQ;CACvD,IAAI,YAAY;CAChB,MAAM,SAAS,KAAK,UAAW,EAAE;CACjC,MAAM,OAAO,KAAK,cAAc;CAEhC,MAAM,oBAAoB;EACxB,IAAI,CAAC,QAAQ,CAAC,WAAW;EACzB,IAAI;GACF,OAAO,wBAAwB,EAAE,SAAS;EAC5C,QAAQ,CAER;CACF;CAEA,MAAM,iBAAiB,OAAqB;EAC1C,IAAI,WAAW;EACf,IAAI,CAAC,kBAAkB,OAAO,IAAI,KAAK,SAAS,GAAG;EACnD,YAAY;EACZ,IAAI,MACF,IAAI;GACF,OAAO,oBAAoB,GAAG,SAAS;EACzC,QAAQ,CAER;EAEF,KAAK,aAAa,EAAE;CACtB;CAEA,MAAM,OAAoB,OAAO,cAAc,eAAe,OAAO;CAErE,MAAM,SAAS,OAAc;EAC3B,IAAI,CAAC,aAAc,GAAqB,QAAQ,UAAU;EAC1D,GAAG,eAAe;EAClB,GAAG,gBAAgB;EACnB,QAAQ,OAAO;CACjB;CACA,MAAM,iBAAiB,KAAK,oBAAoB,WAAW,OAAO,IAAI;CACtE,KAAK,iBAAiB,WAAW,OAAO,IAAI;CAE5C,MAAM,UAAU,mBAAmB,QAAQ,GAAG;EAC5C,SAAS,OAAO;GACd,cAAc,EAAE;GAChB,IAAI,WAAW,KAAK,OAAO,EAAE;EAC/B;EACA,QAAQ,OAAO;GACb,SAAS;GACT,YAAY;GACZ,IAAI,WAAW,KAAK,SAAS,EAAE;QAC1B,KAAK,UAAU,EAAE;EACxB;EACA,gBAAgB;GACd,SAAS;GACT,YAAY;GACZ,KAAK,WAAW;EAClB;CACF,GAAG,EAAE,SAAS,CAAC,KAAK,CAAC;CAErB,OAAO;EACL,kBAAkB;EAClB,cAAc;GAAE,QAAQ,OAAO;EAAG;CACpC;AACF"}
package/dist/json.d.ts ADDED
@@ -0,0 +1,4 @@
1
+ /** JSON with object keys sorted, so two equal values produce one string. */
2
+ declare function stableStringify(value: unknown): string;
3
+
4
+ export { stableStringify };
package/dist/json.js ADDED
@@ -0,0 +1,3 @@
1
+ import { stableStringify } from "./core/stableStringify.js";
2
+
3
+ export { stableStringify };
@@ -41,7 +41,14 @@ var coreKitSettingsSchema = pref.group("Canvas", {
41
41
  doubleClickPx: pxLeaf("Double-click distance", DOUBLE_CLICK_MAX_PX),
42
42
  longPressMs: msLeaf("Long-press hold", LONG_PRESS_MS),
43
43
  tapPx: pxLeaf("Tap travel", TAP_THRESHOLD_PX),
44
- dragPx: pxLeaf("Drag threshold", DRAG_THRESHOLD_PX)
44
+ dragPx: pxLeaf("Drag threshold", DRAG_THRESHOLD_PX),
45
+ keymapUnbound: pref.enum("Keys a keymap does not bind", "modal", [{
46
+ value: "modal",
47
+ label: "Ignore them"
48
+ }, {
49
+ value: "cascade",
50
+ label: "Close it and pass them on"
51
+ }])
45
52
  }),
46
53
  targets: pref.group("Targets", {
47
54
  handlePx: pxLeaf("Selection handle", HANDLE_BASE_PX),
@@ -1 +1 @@
1
- {"version":3,"file":"kitSettingsSchema.js","names":[],"sources":["../src/kitSettingsSchema.ts"],"sourcesContent":["import { pref } from '@weasel-js/prefs';\nimport {\n DOUBLE_CLICK_MAX_MS, DOUBLE_CLICK_MAX_PX, DRAG_THRESHOLD_PX, LONG_PRESS_MS, TAP_THRESHOLD_PX,\n} from '@weasel-js/gestures';\nimport { ANCHOR_HIT_BASE_PX, HANDLE_BASE_PX, ROTATION_HANDLE_BASE_PX } from 'core/device/targets';\nimport { DEFAULT_VIEW_ANIMATION_MS } from 'core/viewport/useViewAnimation';\nimport { DEFAULT_PICK_TOLERANCE_PX } from 'canvas/SceneCanvas/useSceneSelectTool';\nimport { SEGMENT_HIT_PX } from 'interactions/actions/defaults/segmentUnder';\nimport { ANCHOR_CLICK_PX } from 'interactions/actions/defaults/anchorEditing';\nimport {\n ANCHOR_RADIUS_PX, CLOSE_HINT_RADIUS_PX, HANDLE_DOT_RADIUS_PX, PEN_CLOSE_HIT_PX,\n} from 'features/paths/penPreviewLayer';\nimport { DEFAULT_SNAP_PX } from 'features/snap/session2d';\nimport { SLICE_CLOSE_HIT_PX, VERTEX_RADIUS_PX } from 'tools/builtin/slice/useSliceTool';\n\nconst ms = { scale: 1, suffix: 'ms' };\nconst px = { scale: 1, suffix: 'px' };\nconst pxLeaf = (name: string, def: number, max = 48) => pref.number(name, def, { unit: px, min: 1, max, step: 0.5 });\nconst msLeaf = (name: string, def: number, min = 50, max = 2000) => pref.number(name, def, { unit: ms, min, max, step: 10 });\n\n/**\n * Core's kit settings — gestures, core's `targets` leaves, and view — as a\n * prefs group whose paths are the `KitSettings` paths. Compose it beside the\n * other packages' groups to build a settings page.\n */\nexport const coreKitSettingsSchema = pref.group('Canvas', {\n gestures: pref.group('Gestures', {\n doubleClickMs: msLeaf('Double-click interval', DOUBLE_CLICK_MAX_MS),\n doubleClickPx: pxLeaf('Double-click distance', DOUBLE_CLICK_MAX_PX),\n longPressMs: msLeaf('Long-press hold', LONG_PRESS_MS),\n tapPx: pxLeaf('Tap travel', TAP_THRESHOLD_PX),\n dragPx: pxLeaf('Drag threshold', DRAG_THRESHOLD_PX),\n }),\n targets: pref.group('Targets', {\n handlePx: pxLeaf('Selection handle', HANDLE_BASE_PX),\n anchorHitPx: pxLeaf('Anchor reach', ANCHOR_HIT_BASE_PX),\n rotationDistancePx: pxLeaf('Rotation handle distance', ROTATION_HANDLE_BASE_PX, 96),\n segmentHitPx: pxLeaf('Segment reach', SEGMENT_HIT_PX),\n anchorClickPx: pxLeaf('Anchor click reach', ANCHOR_CLICK_PX),\n pickTolerancePx: pref.number('Shape pick slop', DEFAULT_PICK_TOLERANCE_PX, { unit: px, min: 0, max: 24, step: 0.5 }),\n snapPx: pref.number('Snap reach', DEFAULT_SNAP_PX, { unit: px, min: 0, max: 48, step: 0.5 }),\n penAnchorRadiusPx: pxLeaf('Pen anchor dot', ANCHOR_RADIUS_PX, 16),\n penHandleDotRadiusPx: pxLeaf('Pen handle dot', HANDLE_DOT_RADIUS_PX, 16),\n penCloseHintRadiusPx: pxLeaf('Pen close hint', CLOSE_HINT_RADIUS_PX, 24),\n penCloseHitPx: pxLeaf('Pen close reach', PEN_CLOSE_HIT_PX),\n sliceVertexRadiusPx: pxLeaf('Slice vertex dot', VERTEX_RADIUS_PX, 16),\n sliceCloseHitPx: pxLeaf('Slice close reach', SLICE_CLOSE_HIT_PX),\n }),\n view: pref.group('View', {\n animationMs: msLeaf('Camera animation', DEFAULT_VIEW_ANIMATION_MS, 0),\n }),\n});\n"],"mappings":";;;;;;;;;;;;AAeA,IAAM,KAAK;CAAE,OAAO;CAAG,QAAQ;AAAK;AACpC,IAAM,KAAK;CAAE,OAAO;CAAG,QAAQ;AAAK;AACpC,IAAM,UAAU,MAAc,KAAa,MAAM,OAAO,KAAK,OAAO,MAAM,KAAK;CAAE,MAAM;CAAI,KAAK;CAAG;CAAK,MAAM;AAAI,CAAC;AACnH,IAAM,UAAU,MAAc,KAAa,MAAM,IAAI,MAAM,QAAS,KAAK,OAAO,MAAM,KAAK;CAAE,MAAM;CAAI;CAAK;CAAK,MAAM;AAAG,CAAC;;;;;;AAO3H,IAAa,wBAAwB,KAAK,MAAM,UAAU;CACxD,UAAU,KAAK,MAAM,YAAY;EAC/B,eAAe,OAAO,yBAAyB,mBAAmB;EAClE,eAAe,OAAO,yBAAyB,mBAAmB;EAClE,aAAa,OAAO,mBAAmB,aAAa;EACpD,OAAO,OAAO,cAAc,gBAAgB;EAC5C,QAAQ,OAAO,kBAAkB,iBAAiB;CACpD,CAAC;CACD,SAAS,KAAK,MAAM,WAAW;EAC7B,UAAU,OAAO,oBAAoB,cAAc;EACnD,aAAa,OAAO,gBAAgB,kBAAkB;EACtD,oBAAoB,OAAO,4BAA4B,yBAAyB,EAAE;EAClF,cAAc,OAAO,iBAAiB,cAAc;EACpD,eAAe,OAAO,sBAAsB,eAAe;EAC3D,iBAAiB,KAAK,OAAO,mBAAmB,2BAA2B;GAAE,MAAM;GAAI,KAAK;GAAG,KAAK;GAAI,MAAM;EAAI,CAAC;EACnH,QAAQ,KAAK,OAAO,cAAc,iBAAiB;GAAE,MAAM;GAAI,KAAK;GAAG,KAAK;GAAI,MAAM;EAAI,CAAC;EAC3F,mBAAmB,OAAO,kBAAkB,kBAAkB,EAAE;EAChE,sBAAsB,OAAO,kBAAkB,sBAAsB,EAAE;EACvE,sBAAsB,OAAO,kBAAkB,sBAAsB,EAAE;EACvE,eAAe,OAAO,mBAAmB,gBAAgB;EACzD,qBAAqB,OAAO,oBAAoB,kBAAkB,EAAE;EACpE,iBAAiB,OAAO,qBAAqB,kBAAkB;CACjE,CAAC;CACD,MAAM,KAAK,MAAM,QAAQ,EACvB,aAAa,OAAO,oBAAoB,2BAA2B,CAAC,EACtE,CAAC;AACH,CAAC"}
1
+ {"version":3,"file":"kitSettingsSchema.js","names":[],"sources":["../src/kitSettingsSchema.ts"],"sourcesContent":["import { pref } from '@weasel-js/prefs';\nimport {\n DOUBLE_CLICK_MAX_MS, DOUBLE_CLICK_MAX_PX, DRAG_THRESHOLD_PX, LONG_PRESS_MS, TAP_THRESHOLD_PX,\n} from '@weasel-js/gestures';\nimport { ANCHOR_HIT_BASE_PX, HANDLE_BASE_PX, ROTATION_HANDLE_BASE_PX } from 'core/device/targets';\nimport { DEFAULT_VIEW_ANIMATION_MS } from 'core/viewport/useViewAnimation';\nimport { DEFAULT_PICK_TOLERANCE_PX } from 'canvas/SceneCanvas/useSceneSelectTool';\nimport { SEGMENT_HIT_PX } from 'interactions/actions/defaults/segmentUnder';\nimport { ANCHOR_CLICK_PX } from 'interactions/actions/defaults/anchorEditing';\nimport {\n ANCHOR_RADIUS_PX, CLOSE_HINT_RADIUS_PX, HANDLE_DOT_RADIUS_PX, PEN_CLOSE_HIT_PX,\n} from 'features/paths/penPreviewLayer';\nimport { DEFAULT_SNAP_PX } from 'features/snap/session2d';\nimport { SLICE_CLOSE_HIT_PX, VERTEX_RADIUS_PX } from 'tools/builtin/slice/useSliceTool';\n\nconst ms = { scale: 1, suffix: 'ms' };\nconst px = { scale: 1, suffix: 'px' };\nconst pxLeaf = (name: string, def: number, max = 48) => pref.number(name, def, { unit: px, min: 1, max, step: 0.5 });\nconst msLeaf = (name: string, def: number, min = 50, max = 2000) => pref.number(name, def, { unit: ms, min, max, step: 10 });\n\n/**\n * Core's kit settings — gestures, core's `targets` leaves, and view — as a\n * prefs group whose paths are the `KitSettings` paths. Compose it beside the\n * other packages' groups to build a settings page.\n */\nexport const coreKitSettingsSchema = pref.group('Canvas', {\n gestures: pref.group('Gestures', {\n doubleClickMs: msLeaf('Double-click interval', DOUBLE_CLICK_MAX_MS),\n doubleClickPx: pxLeaf('Double-click distance', DOUBLE_CLICK_MAX_PX),\n longPressMs: msLeaf('Long-press hold', LONG_PRESS_MS),\n tapPx: pxLeaf('Tap travel', TAP_THRESHOLD_PX),\n dragPx: pxLeaf('Drag threshold', DRAG_THRESHOLD_PX),\n keymapUnbound: pref.enum('Keys a keymap does not bind', 'modal', [\n { value: 'modal', label: 'Ignore them' },\n { value: 'cascade', label: 'Close it and pass them on' },\n ]),\n }),\n targets: pref.group('Targets', {\n handlePx: pxLeaf('Selection handle', HANDLE_BASE_PX),\n anchorHitPx: pxLeaf('Anchor reach', ANCHOR_HIT_BASE_PX),\n rotationDistancePx: pxLeaf('Rotation handle distance', ROTATION_HANDLE_BASE_PX, 96),\n segmentHitPx: pxLeaf('Segment reach', SEGMENT_HIT_PX),\n anchorClickPx: pxLeaf('Anchor click reach', ANCHOR_CLICK_PX),\n pickTolerancePx: pref.number('Shape pick slop', DEFAULT_PICK_TOLERANCE_PX, { unit: px, min: 0, max: 24, step: 0.5 }),\n snapPx: pref.number('Snap reach', DEFAULT_SNAP_PX, { unit: px, min: 0, max: 48, step: 0.5 }),\n penAnchorRadiusPx: pxLeaf('Pen anchor dot', ANCHOR_RADIUS_PX, 16),\n penHandleDotRadiusPx: pxLeaf('Pen handle dot', HANDLE_DOT_RADIUS_PX, 16),\n penCloseHintRadiusPx: pxLeaf('Pen close hint', CLOSE_HINT_RADIUS_PX, 24),\n penCloseHitPx: pxLeaf('Pen close reach', PEN_CLOSE_HIT_PX),\n sliceVertexRadiusPx: pxLeaf('Slice vertex dot', VERTEX_RADIUS_PX, 16),\n sliceCloseHitPx: pxLeaf('Slice close reach', SLICE_CLOSE_HIT_PX),\n }),\n view: pref.group('View', {\n animationMs: msLeaf('Camera animation', DEFAULT_VIEW_ANIMATION_MS, 0),\n }),\n});\n"],"mappings":";;;;;;;;;;;;AAeA,IAAM,KAAK;CAAE,OAAO;CAAG,QAAQ;AAAK;AACpC,IAAM,KAAK;CAAE,OAAO;CAAG,QAAQ;AAAK;AACpC,IAAM,UAAU,MAAc,KAAa,MAAM,OAAO,KAAK,OAAO,MAAM,KAAK;CAAE,MAAM;CAAI,KAAK;CAAG;CAAK,MAAM;AAAI,CAAC;AACnH,IAAM,UAAU,MAAc,KAAa,MAAM,IAAI,MAAM,QAAS,KAAK,OAAO,MAAM,KAAK;CAAE,MAAM;CAAI;CAAK;CAAK,MAAM;AAAG,CAAC;;;;;;AAO3H,IAAa,wBAAwB,KAAK,MAAM,UAAU;CACxD,UAAU,KAAK,MAAM,YAAY;EAC/B,eAAe,OAAO,yBAAyB,mBAAmB;EAClE,eAAe,OAAO,yBAAyB,mBAAmB;EAClE,aAAa,OAAO,mBAAmB,aAAa;EACpD,OAAO,OAAO,cAAc,gBAAgB;EAC5C,QAAQ,OAAO,kBAAkB,iBAAiB;EAClD,eAAe,KAAK,KAAK,+BAA+B,SAAS,CAC/D;GAAE,OAAO;GAAS,OAAO;EAAc,GACvC;GAAE,OAAO;GAAW,OAAO;EAA4B,CACzD,CAAC;CACH,CAAC;CACD,SAAS,KAAK,MAAM,WAAW;EAC7B,UAAU,OAAO,oBAAoB,cAAc;EACnD,aAAa,OAAO,gBAAgB,kBAAkB;EACtD,oBAAoB,OAAO,4BAA4B,yBAAyB,EAAE;EAClF,cAAc,OAAO,iBAAiB,cAAc;EACpD,eAAe,OAAO,sBAAsB,eAAe;EAC3D,iBAAiB,KAAK,OAAO,mBAAmB,2BAA2B;GAAE,MAAM;GAAI,KAAK;GAAG,KAAK;GAAI,MAAM;EAAI,CAAC;EACnH,QAAQ,KAAK,OAAO,cAAc,iBAAiB;GAAE,MAAM;GAAI,KAAK;GAAG,KAAK;GAAI,MAAM;EAAI,CAAC;EAC3F,mBAAmB,OAAO,kBAAkB,kBAAkB,EAAE;EAChE,sBAAsB,OAAO,kBAAkB,sBAAsB,EAAE;EACvE,sBAAsB,OAAO,kBAAkB,sBAAsB,EAAE;EACvE,eAAe,OAAO,mBAAmB,gBAAgB;EACzD,qBAAqB,OAAO,oBAAoB,kBAAkB,EAAE;EACpE,iBAAiB,OAAO,qBAAqB,kBAAkB;CACjE,CAAC;CACD,MAAM,KAAK,MAAM,QAAQ,EACvB,aAAa,OAAO,oBAAoB,2BAA2B,CAAC,EACtE,CAAC;AACH,CAAC"}
@@ -29,4 +29,10 @@ declare function rotatedRectCorners(pose: RotatedPose): {
29
29
  * rect's local frame. */
30
30
  declare function pointInRotatedRect(pose: RotatedPose, worldX: number, worldY: number): boolean;
31
31
 
32
- export { aabbCenter as a, rotatePoint as b, rotatedRectCorners as c, pointInRotatedRect as p, rectCorners as r };
32
+ /** Registry key for {@link clipNothing}; every scene's registry carries it. */
33
+ declare const CLIP_NOTHING = "kit:clipNothing";
34
+ /** A `clipFromPose` that clips nothing, registered in every scene so a save
35
+ * naming {@link CLIP_NOTHING} loads. */
36
+ declare const clipNothing: () => null;
37
+
38
+ export { CLIP_NOTHING as C, aabbCenter as a, rotatePoint as b, clipNothing as c, rotatedRectCorners as d, pointInRotatedRect as p, rectCorners as r };
package/dist/math.d.ts CHANGED
@@ -2,5 +2,5 @@ export { DEFAULT_FLATTEN_TOLERANCE, PATH_C, PATH_CMD_LENGTHS, PATH_L, PATH_M, PA
2
2
  export { P as PoseDescriptor, t as translatePoseViaDescriptor } from './poseDescriptor-DN2yfnq_.js';
3
3
  export { Simulation, SimulationCore, SimulationForce, SimulationNode, SimulationOptions, createSimulation } from '@weasel-js/simulation';
4
4
  export { A as AUTO_POSE_DESCRIPTOR } from './autoPoseDescriptor-CZ1eXbzY.js';
5
- export { b as rotatePoint } from './math-CrJULaZI.js';
5
+ export { C as CLIP_NOTHING, c as clipNothing, b as rotatePoint } from './math-C_elShP_.js';
6
6
  import '@weasel-js/animator';
package/dist/math.js CHANGED
@@ -1,7 +1,8 @@
1
1
  import { translatePoseViaDescriptor } from "./core/geometry/poseDescriptor.js";
2
2
  import { AUTO_POSE_DESCRIPTOR } from "./core/geometry/autoPoseDescriptor.js";
3
3
  import { rotatePoint } from "./interactions/actions/rotate/geometry.js";
4
+ import { CLIP_NOTHING, clipNothing } from "./core/scene/clipNothing.js";
4
5
  import { DEFAULT_FLATTEN_TOLERANCE, PATH_C, PATH_CMD_LENGTHS, PATH_L, PATH_M, PATH_Q, PATH_Z, PathBuilder, flattenCubic, flattenCubicWithArcLen, flattenQuadratic, flattenQuadraticWithArcLen, pathCommandCoordCount, pointAlongPath, polygonFromPoints, polylineFromPoints, rectPath } from "@weasel-js/geom";
5
6
  import { createSimulation } from "@weasel-js/simulation";
6
7
 
7
- export { AUTO_POSE_DESCRIPTOR, DEFAULT_FLATTEN_TOLERANCE, PATH_C, PATH_CMD_LENGTHS, PATH_L, PATH_M, PATH_Q, PATH_Z, PathBuilder, createSimulation, flattenCubic, flattenCubicWithArcLen, flattenQuadratic, flattenQuadraticWithArcLen, pathCommandCoordCount, pointAlongPath, polygonFromPoints, polylineFromPoints, rectPath, rotatePoint, translatePoseViaDescriptor };
8
+ export { AUTO_POSE_DESCRIPTOR, CLIP_NOTHING, DEFAULT_FLATTEN_TOLERANCE, PATH_C, PATH_CMD_LENGTHS, PATH_L, PATH_M, PATH_Q, PATH_Z, PathBuilder, clipNothing, createSimulation, flattenCubic, flattenCubicWithArcLen, flattenQuadratic, flattenQuadraticWithArcLen, pathCommandCoordCount, pointAlongPath, polygonFromPoints, polylineFromPoints, rectPath, rotatePoint, translatePoseViaDescriptor };