@weasel-js/core 1.11.1 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/CHANGELOG.md +184 -0
  2. package/dist/WeaselProvider.js +1 -1
  3. package/dist/affordances/pathAnchors.js +10 -6
  4. package/dist/affordances/pathAnchors.js.map +1 -1
  5. package/dist/barrel/canvas.js +3 -1
  6. package/dist/barrel/paint.js +4 -4
  7. package/dist/barrel/paths.js +8 -4
  8. package/dist/barrel/renderer.js +3 -2
  9. package/dist/barrel/routing.js +4 -4
  10. package/dist/barrel/scene.js +2 -1
  11. package/dist/barrel/text.js +2 -2
  12. package/dist/barrel/viewport.js +6 -2
  13. package/dist/canvas/Canvas.js +2 -1
  14. package/dist/canvas/Canvas.js.map +1 -1
  15. package/dist/canvas/CanvasView.js +23 -34
  16. package/dist/canvas/CanvasView.js.map +1 -1
  17. package/dist/canvas/ModalityHud.js +1 -1
  18. package/dist/canvas/NodeShape.js +4 -1
  19. package/dist/canvas/NodeShape.js.map +1 -1
  20. package/dist/canvas/SceneCanvas/ActionsProviderIfRoot.js +1 -1
  21. package/dist/canvas/SceneCanvas/DepRegistryProviderIfRoot.js +1 -1
  22. package/dist/canvas/SceneCanvas/PointerProviderIfRoot.js +1 -1
  23. package/dist/canvas/SceneCanvas/SurfaceDeclarations.js +23 -0
  24. package/dist/canvas/SceneCanvas/SurfaceDeclarations.js.map +1 -0
  25. package/dist/canvas/SceneCanvas/canvasPassThrough.js +1 -0
  26. package/dist/canvas/SceneCanvas/canvasPassThrough.js.map +1 -1
  27. package/dist/canvas/SceneCanvas/props.js.map +1 -1
  28. package/dist/canvas/SceneCanvas/scenePointQuery.js +7 -3
  29. package/dist/canvas/SceneCanvas/scenePointQuery.js.map +1 -1
  30. package/dist/canvas/SceneCanvas/useActionTunings.js +6 -1
  31. package/dist/canvas/SceneCanvas/useActionTunings.js.map +1 -1
  32. package/dist/canvas/SceneCanvas/useCanvasDevtoolsRoot.js +1 -0
  33. package/dist/canvas/SceneCanvas/useCanvasDevtoolsRoot.js.map +1 -1
  34. package/dist/canvas/SceneCanvas/useCanvasTools.js +7 -2
  35. package/dist/canvas/SceneCanvas/useCanvasTools.js.map +1 -1
  36. package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js +9 -3
  37. package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js.map +1 -1
  38. package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js +10 -2
  39. package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js.map +1 -1
  40. package/dist/canvas/SceneCanvas/useSceneCanvasTools.js +1 -0
  41. package/dist/canvas/SceneCanvas/useSceneCanvasTools.js.map +1 -1
  42. package/dist/canvas/SceneCanvas/useSceneGestureDispatcher.js +19 -4
  43. package/dist/canvas/SceneCanvas/useSceneGestureDispatcher.js.map +1 -1
  44. package/dist/canvas/SceneCanvas/useSceneStandardActions.js +2 -1
  45. package/dist/canvas/SceneCanvas/useSceneStandardActions.js.map +1 -1
  46. package/dist/canvas/SceneCanvas.js +11 -10
  47. package/dist/canvas/SceneCanvas.js.map +1 -1
  48. package/dist/canvas/ViewMarker.js +35 -0
  49. package/dist/canvas/ViewMarker.js.map +1 -0
  50. package/dist/canvas/defaultDrawOne.js +2 -0
  51. package/dist/canvas/defaultDrawOne.js.map +1 -1
  52. package/dist/canvas/deps/booleans.js +2 -1
  53. package/dist/canvas/deps/booleans.js.map +1 -1
  54. package/dist/canvas/deps/hitTestArea.js +2 -2
  55. package/dist/canvas/deps/hitTestArea.js.map +1 -1
  56. package/dist/canvas/deps/insert.js +6 -2
  57. package/dist/canvas/deps/insert.js.map +1 -1
  58. package/dist/canvas/deps/pathEditCommits.js +3 -7
  59. package/dist/canvas/deps/pathEditCommits.js.map +1 -1
  60. package/dist/canvas/drawnBounds.js +11 -3
  61. package/dist/canvas/drawnBounds.js.map +1 -1
  62. package/dist/canvas/inheritedPaints.js +44 -0
  63. package/dist/canvas/inheritedPaints.js.map +1 -0
  64. package/dist/canvas/nodeShapes/derivedPainter.js +15 -16
  65. package/dist/canvas/nodeShapes/derivedPainter.js.map +1 -1
  66. package/dist/canvas/nodeShapes/nodePaint.js +13 -34
  67. package/dist/canvas/nodeShapes/nodePaint.js.map +1 -1
  68. package/dist/canvas/nodeShapes/pathPainter.js +9 -8
  69. package/dist/canvas/nodeShapes/pathPainter.js.map +1 -1
  70. package/dist/canvas/nodeShapes/rectFallbackPainter.js +4 -5
  71. package/dist/canvas/nodeShapes/rectFallbackPainter.js.map +1 -1
  72. package/dist/canvas/nodeShapes/shapePainter.js +11 -10
  73. package/dist/canvas/nodeShapes/shapePainter.js.map +1 -1
  74. package/dist/canvas/nodeShapes/textPainter.js +13 -12
  75. package/dist/canvas/nodeShapes/textPainter.js.map +1 -1
  76. package/dist/canvas/pickReach.js +3 -3
  77. package/dist/canvas/pickReach.js.map +1 -1
  78. package/dist/canvas/pickWalk.js +3 -1
  79. package/dist/canvas/pickWalk.js.map +1 -1
  80. package/dist/canvas/renderSceneToPixels.js +1 -1
  81. package/dist/canvas/renderSceneToPixels.js.map +1 -1
  82. package/dist/canvas/sceneSlotWiring.js +2 -1
  83. package/dist/canvas/sceneSlotWiring.js.map +1 -1
  84. package/dist/canvas/sceneViewRender.js +2 -1
  85. package/dist/canvas/sceneViewRender.js.map +1 -1
  86. package/dist/canvas/surfaceContribution.js +12 -8
  87. package/dist/canvas/surfaceContribution.js.map +1 -1
  88. package/dist/canvas/useCanvasView.js +4 -2
  89. package/dist/canvas/useCanvasView.js.map +1 -1
  90. package/dist/canvas/useLayerStack.js +6 -2
  91. package/dist/canvas/useLayerStack.js.map +1 -1
  92. package/dist/canvas/useViewAim.js +121 -0
  93. package/dist/canvas/useViewAim.js.map +1 -0
  94. package/dist/canvas/useViewNesting.js +3 -2
  95. package/dist/canvas/useViewNesting.js.map +1 -1
  96. package/dist/canvas/useViewRegistrySurface.js +4 -2
  97. package/dist/canvas/useViewRegistrySurface.js.map +1 -1
  98. package/dist/canvas/viewMarkers.js +63 -0
  99. package/dist/canvas/viewMarkers.js.map +1 -0
  100. package/dist/canvas/viewRegistry.js +27 -1
  101. package/dist/canvas/viewRegistry.js.map +1 -1
  102. package/dist/core/pages/pageEdits.js +2 -3
  103. package/dist/core/pages/pageEdits.js.map +1 -1
  104. package/dist/core/paint/meshKindLazy.js +59 -2
  105. package/dist/core/paint/meshKindLazy.js.map +1 -1
  106. package/dist/core/scene/clipNothing.js +13 -0
  107. package/dist/core/scene/clipNothing.js.map +1 -0
  108. package/dist/core/scene/depMemo.js +11 -3
  109. package/dist/core/scene/depMemo.js.map +1 -1
  110. package/dist/core/scene/dependents.js +7 -1
  111. package/dist/core/scene/dependents.js.map +1 -1
  112. package/dist/core/scene/derivedParts.js +10 -11
  113. package/dist/core/scene/derivedParts.js.map +1 -1
  114. package/dist/core/scene/effectivePose.js +7 -2
  115. package/dist/core/scene/effectivePose.js.map +1 -1
  116. package/dist/core/scene/fontReads.js +37 -0
  117. package/dist/core/scene/fontReads.js.map +1 -0
  118. package/dist/core/scene/inheritedPaint.js +75 -0
  119. package/dist/core/scene/inheritedPaint.js.map +1 -0
  120. package/dist/core/scene/kitRegistry.js +5 -0
  121. package/dist/core/scene/kitRegistry.js.map +1 -1
  122. package/dist/core/scene/nodeMemo.js +15 -7
  123. package/dist/core/scene/nodeMemo.js.map +1 -1
  124. package/dist/core/scene/pathEffects/blend.js.map +1 -1
  125. package/dist/core/scene/pathEffects/derive.js +7 -2
  126. package/dist/core/scene/pathEffects/derive.js.map +1 -1
  127. package/dist/core/scene/pathEffects/effects.js +3 -1
  128. package/dist/core/scene/pathEffects/effects.js.map +1 -1
  129. package/dist/core/scene/pathEffects/textAlong.js +95 -0
  130. package/dist/core/scene/pathEffects/textAlong.js.map +1 -0
  131. package/dist/{cornerHandles-BHuoMs1o.d.ts → cornerHandles-p8fDIAKt.d.ts} +2 -1
  132. package/dist/{depSchema-BpZNOv7q.d.ts → depSchema-mG19aEdD.d.ts} +61 -13
  133. package/dist/devtools/registry.js +4 -4
  134. package/dist/devtools/registry.js.map +1 -1
  135. package/dist/features/measure/measureContribution.js +4 -2
  136. package/dist/features/measure/measureContribution.js.map +1 -1
  137. package/dist/features/modes/modeTriggers.js +7 -3
  138. package/dist/features/modes/modeTriggers.js.map +1 -1
  139. package/dist/features/pathEffects/effectSources.js +60 -0
  140. package/dist/features/pathEffects/effectSources.js.map +1 -0
  141. package/dist/features/pathEffects/readSource.js +17 -1
  142. package/dist/features/pathEffects/readSource.js.map +1 -1
  143. package/dist/features/pathEffects/textItems.js +53 -0
  144. package/dist/features/pathEffects/textItems.js.map +1 -0
  145. package/dist/features/pathEffects/useEffectSourcesLayer.js +57 -0
  146. package/dist/features/pathEffects/useEffectSourcesLayer.js.map +1 -0
  147. package/dist/features/paths/pathEditState.js +5 -2
  148. package/dist/features/paths/pathEditState.js.map +1 -1
  149. package/dist/features/text/sceneTextDrafts.js +65 -0
  150. package/dist/features/text/sceneTextDrafts.js.map +1 -0
  151. package/dist/features/text/textHitAt.js +31 -2
  152. package/dist/features/text/textHitAt.js.map +1 -1
  153. package/dist/features/text/useSceneTextEdit.js +22 -18
  154. package/dist/features/text/useSceneTextEdit.js.map +1 -1
  155. package/dist/features/viewports/aim.js +105 -0
  156. package/dist/features/viewports/aim.js.map +1 -0
  157. package/dist/features/viewports/viewMarker.js +82 -0
  158. package/dist/features/viewports/viewMarker.js.map +1 -0
  159. package/dist/features/viewports/viewMarkerDrag.js +55 -0
  160. package/dist/features/viewports/viewMarkerDrag.js.map +1 -0
  161. package/dist/index.d.ts +500 -201
  162. package/dist/index.js +23 -12
  163. package/dist/interactions/actions/booleans/booleans.js +2 -1
  164. package/dist/interactions/actions/booleans/booleans.js.map +1 -1
  165. package/dist/interactions/actions/booleans/operands.js +6 -5
  166. package/dist/interactions/actions/booleans/operands.js.map +1 -1
  167. package/dist/interactions/actions/clipboard/action.js +27 -17
  168. package/dist/interactions/actions/clipboard/action.js.map +1 -1
  169. package/dist/interactions/actions/defaults/anchorEditing.js +44 -23
  170. package/dist/interactions/actions/defaults/anchorEditing.js.map +1 -1
  171. package/dist/interactions/actions/defaults/anchorJoin.js +12 -6
  172. package/dist/interactions/actions/defaults/anchorJoin.js.map +1 -1
  173. package/dist/interactions/actions/defaults/bendSegment.js +7 -4
  174. package/dist/interactions/actions/defaults/bendSegment.js.map +1 -1
  175. package/dist/interactions/actions/defaults/cancelGesture.js +11 -8
  176. package/dist/interactions/actions/defaults/cancelGesture.js.map +1 -1
  177. package/dist/interactions/actions/defaults/contextMenu.js +17 -8
  178. package/dist/interactions/actions/defaults/contextMenu.js.map +1 -1
  179. package/dist/interactions/actions/defaults/createPaintAction.js +1 -1
  180. package/dist/interactions/actions/defaults/createPaintAction.js.map +1 -1
  181. package/dist/interactions/actions/defaults/delete.js +28 -14
  182. package/dist/interactions/actions/defaults/delete.js.map +1 -1
  183. package/dist/interactions/actions/defaults/duplicate.js +11 -8
  184. package/dist/interactions/actions/defaults/duplicate.js.map +1 -1
  185. package/dist/interactions/actions/defaults/enterPathEdit.js +19 -9
  186. package/dist/interactions/actions/defaults/enterPathEdit.js.map +1 -1
  187. package/dist/interactions/actions/defaults/escape.js +11 -8
  188. package/dist/interactions/actions/defaults/escape.js.map +1 -1
  189. package/dist/interactions/actions/defaults/exitPathEdit.js +7 -4
  190. package/dist/interactions/actions/defaults/exitPathEdit.js.map +1 -1
  191. package/dist/interactions/actions/defaults/group.js +19 -13
  192. package/dist/interactions/actions/defaults/group.js.map +1 -1
  193. package/dist/interactions/actions/defaults/ingest.js +10 -4
  194. package/dist/interactions/actions/defaults/ingest.js.map +1 -1
  195. package/dist/interactions/actions/defaults/insertPathAnchor.js +7 -4
  196. package/dist/interactions/actions/defaults/insertPathAnchor.js.map +1 -1
  197. package/dist/interactions/actions/defaults/nudge.js +8 -2
  198. package/dist/interactions/actions/defaults/nudge.js.map +1 -1
  199. package/dist/interactions/actions/defaults/pathEditTools.js +11 -8
  200. package/dist/interactions/actions/defaults/pathEditTools.js.map +1 -1
  201. package/dist/interactions/actions/defaults/pinchZoom.js +7 -4
  202. package/dist/interactions/actions/defaults/pinchZoom.js.map +1 -1
  203. package/dist/interactions/actions/defaults/reorder.js +24 -6
  204. package/dist/interactions/actions/defaults/reorder.js.map +1 -1
  205. package/dist/interactions/actions/defaults/selectAll.js +8 -5
  206. package/dist/interactions/actions/defaults/selectAll.js.map +1 -1
  207. package/dist/interactions/actions/defaults/setFill.js +7 -3
  208. package/dist/interactions/actions/defaults/setFill.js.map +1 -1
  209. package/dist/interactions/actions/defaults/setFillOpacity.js +1 -1
  210. package/dist/interactions/actions/defaults/setStroke.js +12 -11
  211. package/dist/interactions/actions/defaults/setStroke.js.map +1 -1
  212. package/dist/interactions/actions/defaults/setStrokeOpacity.js +1 -1
  213. package/dist/interactions/actions/defaults/toolActivate.js +7 -1
  214. package/dist/interactions/actions/defaults/toolActivate.js.map +1 -1
  215. package/dist/interactions/actions/defaults/toolResetToDefault.js +7 -4
  216. package/dist/interactions/actions/defaults/toolResetToDefault.js.map +1 -1
  217. package/dist/interactions/actions/defaults/undoRedo.js +19 -13
  218. package/dist/interactions/actions/defaults/undoRedo.js.map +1 -1
  219. package/dist/interactions/actions/defaults/viewportWheelPan.js +16 -7
  220. package/dist/interactions/actions/defaults/viewportWheelPan.js.map +1 -1
  221. package/dist/interactions/actions/defaults/viewportZoom.js +24 -6
  222. package/dist/interactions/actions/defaults/viewportZoom.js.map +1 -1
  223. package/dist/interactions/actions/edit-anchors/action.js +7 -4
  224. package/dist/interactions/actions/edit-anchors/action.js.map +1 -1
  225. package/dist/interactions/actions/flip/action.js +8 -2
  226. package/dist/interactions/actions/flip/action.js.map +1 -1
  227. package/dist/interactions/actions/insert/repositionAction.js +2 -1
  228. package/dist/interactions/actions/insert/repositionAction.js.map +1 -1
  229. package/dist/interactions/actions/move/action.js +7 -4
  230. package/dist/interactions/actions/move/action.js.map +1 -1
  231. package/dist/interactions/actions/outlines/createOutlinesAction.js +8 -5
  232. package/dist/interactions/actions/outlines/createOutlinesAction.js.map +1 -1
  233. package/dist/interactions/actions/outlines/outlineStroke.js +5 -3
  234. package/dist/interactions/actions/outlines/outlineStroke.js.map +1 -1
  235. package/dist/interactions/actions/pathCommands/cutJoin.js +8 -5
  236. package/dist/interactions/actions/pathCommands/cutJoin.js.map +1 -1
  237. package/dist/interactions/actions/resize/cornerHandles.js +2 -1
  238. package/dist/interactions/actions/resize/cornerHandles.js.map +1 -1
  239. package/dist/interactions/actions/selectionSubtree.js +12 -7
  240. package/dist/interactions/actions/selectionSubtree.js.map +1 -1
  241. package/dist/interactions/actions/transform-again/action.js +8 -5
  242. package/dist/interactions/actions/transform-again/action.js.map +1 -1
  243. package/dist/json.d.ts +4 -0
  244. package/dist/json.js +3 -0
  245. package/dist/kitSettingsSchema.js +8 -1
  246. package/dist/kitSettingsSchema.js.map +1 -1
  247. package/dist/{math-CrJULaZI.d.ts → math-B56zxVs5.d.ts} +10 -1
  248. package/dist/math.d.ts +1 -1
  249. package/dist/math.js +2 -1
  250. package/dist/resize.d.ts +1 -1
  251. package/dist/test-seams.d.ts +2 -2
  252. package/dist/tools/builtin/ellipse/useEllipseTool.js +1 -0
  253. package/dist/tools/builtin/ellipse/useEllipseTool.js.map +1 -1
  254. package/dist/tools/builtin/eyedropper/useEyedropperTool.js +2 -1
  255. package/dist/tools/builtin/eyedropper/useEyedropperTool.js.map +1 -1
  256. package/dist/tools/builtin/hand/dragPanContribution.js +4 -1
  257. package/dist/tools/builtin/hand/dragPanContribution.js.map +1 -1
  258. package/dist/tools/builtin/hand/useHandTool.js +7 -4
  259. package/dist/tools/builtin/hand/useHandTool.js.map +1 -1
  260. package/dist/tools/builtin/image/useImageTool.js +1 -0
  261. package/dist/tools/builtin/image/useImageTool.js.map +1 -1
  262. package/dist/tools/builtin/lasso/useLassoTool.js +1 -0
  263. package/dist/tools/builtin/lasso/useLassoTool.js.map +1 -1
  264. package/dist/tools/builtin/line/useLineTool.js +1 -0
  265. package/dist/tools/builtin/line/useLineTool.js.map +1 -1
  266. package/dist/tools/builtin/measure/useMeasureTool.js +12 -5
  267. package/dist/tools/builtin/measure/useMeasureTool.js.map +1 -1
  268. package/dist/tools/builtin/pen/usePenTool.js +14 -6
  269. package/dist/tools/builtin/pen/usePenTool.js.map +1 -1
  270. package/dist/tools/builtin/pencil/usePencilTool.js +1 -0
  271. package/dist/tools/builtin/pencil/usePencilTool.js.map +1 -1
  272. package/dist/tools/builtin/polygon/usePolygonTool.js +13 -4
  273. package/dist/tools/builtin/polygon/usePolygonTool.js.map +1 -1
  274. package/dist/tools/builtin/rect/useRectTool.js +1 -0
  275. package/dist/tools/builtin/rect/useRectTool.js.map +1 -1
  276. package/dist/tools/builtin/select/adapterPointQuery.js +3 -2
  277. package/dist/tools/builtin/select/adapterPointQuery.js.map +1 -1
  278. package/dist/tools/builtin/select/pressDecision.js +32 -0
  279. package/dist/tools/builtin/select/pressDecision.js.map +1 -0
  280. package/dist/tools/builtin/select/selectionContributions.js +22 -13
  281. package/dist/tools/builtin/select/selectionContributions.js.map +1 -1
  282. package/dist/tools/builtin/select/useSelectTool.js +13 -10
  283. package/dist/tools/builtin/select/useSelectTool.js.map +1 -1
  284. package/dist/tools/builtin/slice/useSliceTool.js +22 -8
  285. package/dist/tools/builtin/slice/useSliceTool.js.map +1 -1
  286. package/dist/tools/builtin/star/useStarTool.js +13 -4
  287. package/dist/tools/builtin/star/useStarTool.js.map +1 -1
  288. package/dist/tools/builtin/sticky/stickyNode.js +4 -1
  289. package/dist/tools/builtin/sticky/stickyNode.js.map +1 -1
  290. package/dist/tools/builtin/sticky/useStickyTool.js +10 -5
  291. package/dist/tools/builtin/sticky/useStickyTool.js.map +1 -1
  292. package/dist/tools/builtin/text/useTextTool.js +3 -1
  293. package/dist/tools/builtin/text/useTextTool.js.map +1 -1
  294. package/dist/util/paint.js +1 -3
  295. package/dist/util/paint.js.map +1 -1
  296. package/dist/version.js +1 -1
  297. package/package.json +28 -24
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- {"version":3,"file":"useSceneStandardActions.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useSceneStandardActions.ts"],"sourcesContent":["import type { Action } from '@weasel-js/routing';\nimport type { Dispatcher } from '@weasel-js/routing';\nimport { useActionsRegistry, useDepSource } from '@weasel-js/routing/react';\nimport type { Scene } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport { useDecayLoop } from 'core/viewport/useDecayLoop';\nimport type { ViewAnimationApi } from 'core/viewport/useViewAnimation';\nimport type { View } from 'core/viewport/view';\nimport type { ClipboardIngestCtx } from 'interactions/actions/depSchema';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport { useActionSet, useStandardDeps } from 'interactions/actions/useActionSet';\nimport { drawnBoxes } from 'interactions/actions/drawnBoxes';\nimport type React from 'react';\nimport { useEffect, useMemo } from 'react';\nimport type { ReflowTransition } from '../../layout/types';\nimport type { SnapOutcomeStore } from 'features/snap/outcomeStore';\nimport type { SnapSourceRegistry } from 'features/snap/registry';\nimport type { SnapSource } from 'features/snap/types';\nimport type { CanvasExtensionApi } from '../canvasExtension';\nimport {\n useAreaSelectDepSource,\n useDebugDepSource,\n usePreviewPathsDepSource,\n useDepChangeNotices,\n useDispatcherDepSource,\n useEditAnchorsDepSource,\n useIngestionDepSource,\n useInsertDepSource,\n useLassoSelectDepSource,\n useLayoutDepSource,\n useNodeAtPointDepSource,\n usePoseDescriptorDepSource,\n usePathLeafDepSources,\n useSnapDepSource,\n useSurfaceDepSources,\n useTextEditDepSource,\n useViewDepSource,\n} from '../deps';\nimport type { BridgeAdapter, SceneCanvasProps } from './props';\nimport { useActionsPropResolver } from './useActionsPropResolver';\nimport { useActionTunings } from './useActionTunings';\nimport { useViewportActions, viewportZoomOption } from './useViewportActions';\n\n/** The `<SceneCanvas>` props the standard actions and their deps read. */\nexport type StandardActionsProps = Pick<\n SceneCanvasProps<unknown, string, unknown>,\n | 'actions' | 'tune' | 'geometry' | 'viewport' | 'layoutDropTarget'\n | 'reflowTransition' | 'insertNodeFactories' | 'insertPaint' | 'ingestion' | 'snap'\n>;\n\n/** What `<SceneCanvas>` hands {@link useSceneStandardActions}. */\nexport interface SceneStandardActionsInputs {\n props: StandardActionsProps;\n /** Whether the `view` preset is on; without it the viewport actions are off. */\n viewOn: boolean;\n selection: SelectionApi;\n scene: Scene<unknown, string, unknown>;\n adapter: BridgeAdapter;\n /** The standard actions this canvas registers: its presets' and the ones\n * its tools bind, in registration order. */\n standardActions: readonly Action[];\n currentViewRef: React.RefObject<View>;\n onViewChange: (v: View) => void;\n /** Wires the `poseDescriptor` dep every built-in pose-touching action reads. */\n poseDescriptor: PoseDescriptor<unknown>;\n /** Forwarded so `cancelGestureAction` and other actions that need to\n * abort in-flight handles can read the dispatcher's control surface. */\n dispatcher: Dispatcher;\n /** World-space picker forwarded so the `nodeAtPoint` dep source can\n * reuse the same hit-test plumbing the tool dispatcher uses. */\n pickEvery: (worldX: number, worldY: number) => string[];\n /** This canvas's own view gate for scene layers, published on the `view`\n * dep and read by the selecting actions. Absent when it hides nothing. */\n layerIsPainted?: (layerId: string) => boolean;\n /** The composed paint alpha, when the consumer fades anything, so a region\n * select passes over what is painted at zero. */\n alphaOf?: (id: string) => number;\n /** The canvas's camera runner, published on the `view` dep so\n * `viewport.zoom`'s discrete branches can animate. */\n viewAnimation: ViewAnimationApi;\n /** Lifted edit-mode state so the `pathEditingOverlay` chrome (rendered\n * outside this subtree) can read the same `editingId` the dep does. */\n editAnchorsExternalState: import('../deps/editAnchors').EditAnchorsStateSource;\n /** The snap sources a session asks: the prop's and the presets', then the registry's. */\n snap: { sources: readonly SnapSource[]; registry: SnapSourceRegistry | null; store: SnapOutcomeStore };\n /** The canvas element ref, so `useIngestionDepSource` can compute the\n * visible world rect from the client rect + current view. */\n canvasRef: React.RefObject<HTMLElement | null>;\n /** The canvas handle, whose debug sink backs the `debug` dep. */\n canvasApiRef: React.RefObject<CanvasExtensionApi | null>;\n /** Clipboard-paste ctx (this canvas's adapter + the consumer's reviver)\n * for the kit weasel-JSON handler, from `useCanvasIngestion`; absent\n * when disabled. */\n ingestionClipboard?: ClipboardIngestCtx;\n}\n\n/**\n * Registers this canvas's standard actions, and the deps they read, into its\n * input scope, then applies the `actions` prop and `tune` over them.\n *\n * Called from a component ahead of `<SceneCanvas>`'s children, never from the\n * canvas's own body: registrations stack newest-live in effect order, and a\n * parent's effects run after its children's, so a child's override would lose.\n */\nexport function useSceneStandardActions(inputs: SceneStandardActionsInputs): void {\n const {\n props, viewOn, selection, scene, adapter, standardActions, currentViewRef,\n onViewChange, poseDescriptor, dispatcher, pickEvery, layerIsPainted, alphaOf, viewAnimation,\n editAnchorsExternalState, snap, canvasRef, canvasApiRef, ingestionClipboard,\n } = inputs;\n const { tune, viewport, ingestion } = props;\n const boundsIncludeStroke = props.geometry?.boundsIncludeStroke ?? true;\n const reflowTransition = props.reflowTransition as ReflowTransition<unknown> | null | undefined;\n const viewportZoom = useMemo(\n () => viewportZoomOption(viewport?.zoom, viewport?.animatedZoom),\n [viewport?.zoom, viewport?.animatedZoom],\n );\n const registry = useActionsRegistry();\n\n // Wire the dispatcher into the registry so registry.begin() can delegate\n // to dispatcher.beginUiOngoing() for UI-driven ongoing actions (color,\n // opacity).\n useEffect(() => {\n if (!registry) return;\n return registry.setDispatcher(dispatcher);\n }, [registry, dispatcher]);\n\n // Momentum for `viewport.dragPan`. The loop must be a hook (it owns a\n // `useVisibleRaf`), so it is built here and republished on the view dep.\n const decayLoop = useDecayLoop();\n\n // Build the ViewApi (stable identity, refreshed closures) and hand it to\n // useStandardDeps (which publishes the `view` dep along with selection,\n // scene, history, activeTool). `hostSize` reads the live canvas\n // element so keyboard zoom (Cmd+=/-) can anchor at the visible center.\n const view = useViewDepSource(\n currentViewRef,\n onViewChange,\n viewport?.recenter,\n () => {\n const el = canvasRef.current;\n return el ? { width: el.clientWidth, height: el.clientHeight } : null;\n },\n viewAnimation,\n decayLoop,\n layerIsPainted,\n );\n useStandardDeps({ selection, scene, view, history: scene.history });\n useActionSet(standardActions);\n // A view overlays `view` with its own camera; this name it leaves alone.\n useDepSource('rootView', () => view);\n useSurfaceDepSources(canvasRef, currentViewRef);\n useDepSource('actionParams', () => registry?.paramsOf);\n\n // viewport.pan / viewport.zoom are SceneCanvas-coupled (need the `view` dep\n // published just above), so they're registered here rather than in\n // KIT_STANDARD_DESCRIPTORS. Both default ON; consumer opts out via\n // `viewport={{ pan: false }}` / `viewport={{ zoom: false }}`.\n useViewportActions({\n pan: viewOn ? (viewport?.pan ?? true) : false,\n zoom: viewOn ? viewportZoom : false,\n pinchZoom: viewOn ? (viewport?.pinchZoom ?? true) : false,\n });\n\n // Per-dep wiring modules under `src/canvas/deps/`. See each file for the\n // dep's contract and trade-offs.\n useAreaSelectDepSource(scene, selection, poseDescriptor, alphaOf);\n useNodeAtPointDepSource(pickEvery);\n useLayoutDepSource(scene, props.layoutDropTarget, reflowTransition);\n useInsertDepSource(scene, adapter, props.insertNodeFactories, props.insertPaint);\n usePathLeafDepSources(scene, selection, adapter, poseDescriptor);\n useSnapDepSource(\n currentViewRef,\n {\n scene, boxes: () => drawnBoxes({ scene, poseDescriptor, view, boundsIncludeStroke }), sources: snap.sources,\n ...(snap.registry ? { registry: snap.registry } : {}),\n ...(props.snap?.reachPx !== undefined ? { reachPx: props.snap.reachPx } : {}),\n ...(props.snap?.omit ? { omit: props.snap.omit } : {}),\n ...(props.snap?.originProjection ? { originProjection: props.snap.originProjection } : {}),\n poseDescriptor,\n debug: () => canvasApiRef.current?.getDebug(),\n },\n snap.store,\n );\n useDebugDepSource(canvasApiRef);\n usePreviewPathsDepSource(canvasApiRef);\n useDepChangeNotices(scene, selection.current, editAnchorsExternalState);\n useIngestionDepSource(canvasRef, () => currentViewRef.current, ingestion?.resolveSrc, ingestion?.svg, ingestionClipboard);\n useLassoSelectDepSource(scene, selection, poseDescriptor, alphaOf);\n useTextEditDepSource(scene);\n useEditAnchorsDepSource(scene, selection, adapter, editAnchorsExternalState, tune);\n useDispatcherDepSource(dispatcher);\n usePoseDescriptorDepSource(poseDescriptor);\n useDepSource('boundsIncludeStroke', () => boundsIncludeStroke);\n\n // Keyed on the set too: a re-registration of it would otherwise land over\n // the overrides applied on top of it.\n useActionsPropResolver(props.actions, standardActions.map((a) => a.id).join('|'));\n useActionTunings(tune);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwGA,SAAgB,wBAAwB,QAA0C;CAChF,MAAM,EACJ,OAAO,QAAQ,WAAW,OAAO,SAAS,iBAAiB,gBAC3D,cAAc,gBAAgB,YAAY,WAAW,gBAAgB,SAAS,eAC9E,0BAA0B,MAAM,WAAW,cAAc,uBACvD;CACJ,MAAM,EAAE,MAAM,UAAU,cAAc;CACtC,MAAM,sBAAsB,MAAM,UAAU,uBAAuB;CACnE,MAAM,mBAAmB,MAAM;CAC/B,MAAM,eAAe,cACb,mBAAmB,UAAU,MAAM,UAAU,YAAY,GAC/D,CAAC,UAAU,MAAM,UAAU,YAAY,CACzC;CACA,MAAM,WAAW,mBAAmB;CAKpC,gBAAgB;EACd,IAAI,CAAC,UAAU;EACf,OAAO,SAAS,cAAc,UAAU;CAC1C,GAAG,CAAC,UAAU,UAAU,CAAC;CAIzB,MAAM,YAAY,aAAa;CAM/B,MAAM,OAAO,iBACX,gBACA,cACA,UAAU,gBACJ;EACJ,MAAM,KAAK,UAAU;EACrB,OAAO,KAAK;GAAE,OAAO,GAAG;GAAa,QAAQ,GAAG;EAAa,IAAI;CACnE,GACA,eACA,WACA,cACF;CACA,gBAAgB;EAAE;EAAW;EAAO;EAAM,SAAS,MAAM;CAAQ,CAAC;CAClE,aAAa,eAAe;CAE5B,aAAa,kBAAkB,IAAI;CACnC,qBAAqB,WAAW,cAAc;CAC9C,aAAa,sBAAsB,UAAU,QAAQ;CAMrD,mBAAmB;EACjB,KAAK,SAAU,UAAU,OAAO,OAAQ;EACxC,MAAM,SAAS,eAAe;EAC9B,WAAW,SAAU,UAAU,aAAa,OAAQ;CACtD,CAAC;CAID,uBAAuB,OAAO,WAAW,gBAAgB,OAAO;CAChE,wBAAwB,SAAS;CACjC,mBAAmB,OAAO,MAAM,kBAAkB,gBAAgB;CAClE,mBAAmB,OAAO,SAAS,MAAM,qBAAqB,MAAM,WAAW;CAC/E,sBAAsB,OAAO,WAAW,SAAS,cAAc;CAC/D,iBACE,gBACA;EACE;EAAO,aAAa,WAAW;GAAE;GAAO;GAAgB;GAAM;EAAoB,CAAC;EAAG,SAAS,KAAK;EACpG,GAAI,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,IAAI,CAAC;EACnD,GAAI,MAAM,MAAM,YAAY,SAAY,EAAE,SAAS,MAAM,KAAK,QAAQ,IAAI,CAAC;EAC3E,GAAI,MAAM,MAAM,OAAO,EAAE,MAAM,MAAM,KAAK,KAAK,IAAI,CAAC;EACpD,GAAI,MAAM,MAAM,mBAAmB,EAAE,kBAAkB,MAAM,KAAK,iBAAiB,IAAI,CAAC;EACxF;EACA,aAAa,aAAa,SAAS,SAAS;CAC9C,GACA,KAAK,KACP;CACA,kBAAkB,YAAY;CAC9B,yBAAyB,YAAY;CACrC,oBAAoB,OAAO,UAAU,SAAS,wBAAwB;CACtE,sBAAsB,iBAAiB,eAAe,SAAS,WAAW,YAAY,WAAW,KAAK,kBAAkB;CACxH,wBAAwB,OAAO,WAAW,gBAAgB,OAAO;CACjE,qBAAqB,KAAK;CAC1B,wBAAwB,OAAO,WAAW,SAAS,0BAA0B,IAAI;CACjF,uBAAuB,UAAU;CACjC,2BAA2B,cAAc;CACzC,aAAa,6BAA6B,mBAAmB;CAI7D,uBAAuB,MAAM,SAAS,gBAAgB,KAAK,MAAM,EAAE,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC;CAChF,iBAAiB,IAAI;AACvB"}
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+ {"version":3,"file":"useSceneStandardActions.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useSceneStandardActions.ts"],"sourcesContent":["import type { Action } from '@weasel-js/routing';\nimport type { Dispatcher } from '@weasel-js/routing';\nimport { useActionsRegistry, useDepSource } from '@weasel-js/routing/react';\nimport type { Scene } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport { useDecayLoop } from 'core/viewport/useDecayLoop';\nimport type { ViewAnimationApi } from 'core/viewport/useViewAnimation';\nimport type { View } from 'core/viewport/view';\nimport type { ClipboardIngestCtx } from 'interactions/actions/depSchema';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport { useActionSet, useStandardDeps } from 'interactions/actions/useActionSet';\nimport { drawnBoxes } from 'interactions/actions/drawnBoxes';\nimport type React from 'react';\nimport { useEffect, useMemo } from 'react';\nimport type { ReflowTransition } from '../../layout/types';\nimport type { SnapOutcomeStore } from 'features/snap/outcomeStore';\nimport type { SnapSourceRegistry } from 'features/snap/registry';\nimport type { SnapSource } from 'features/snap/types';\nimport type { CanvasExtensionApi } from '../canvasExtension';\nimport {\n useAreaSelectDepSource,\n useDebugDepSource,\n usePreviewPathsDepSource,\n useDepChangeNotices,\n useDispatcherDepSource,\n useEditAnchorsDepSource,\n useIngestionDepSource,\n useInsertDepSource,\n useLassoSelectDepSource,\n useLayoutDepSource,\n useNodeAtPointDepSource,\n usePoseDescriptorDepSource,\n usePathLeafDepSources,\n useSnapDepSource,\n useSurfaceDepSources,\n useTextEditDepSource,\n useViewDepSource,\n} from '../deps';\nimport type { BridgeAdapter, SceneCanvasProps } from './props';\nimport { useActionsPropResolver } from './useActionsPropResolver';\nimport { useActionTunings, useBindingOverrides } from './useActionTunings';\nimport { useViewportActions, viewportZoomOption } from './useViewportActions';\n\n/** The `<SceneCanvas>` props the standard actions and their deps read. */\nexport type StandardActionsProps = Pick<\n SceneCanvasProps<unknown, string, unknown>,\n | 'actions' | 'tune' | 'bindingOverrides' | 'geometry' | 'viewport' | 'layoutDropTarget'\n | 'reflowTransition' | 'insertNodeFactories' | 'insertPaint' | 'ingestion' | 'snap'\n>;\n\n/** What `<SceneCanvas>` hands {@link useSceneStandardActions}. */\nexport interface SceneStandardActionsInputs {\n props: StandardActionsProps;\n /** Whether the `view` preset is on; without it the viewport actions are off. */\n viewOn: boolean;\n selection: SelectionApi;\n scene: Scene<unknown, string, unknown>;\n adapter: BridgeAdapter;\n /** The standard actions this canvas registers: its presets' and the ones\n * its tools bind, in registration order. */\n standardActions: readonly Action[];\n currentViewRef: React.RefObject<View>;\n onViewChange: (v: View) => void;\n /** Wires the `poseDescriptor` dep every built-in pose-touching action reads. */\n poseDescriptor: PoseDescriptor<unknown>;\n /** Forwarded so `cancelGestureAction` and other actions that need to\n * abort in-flight handles can read the dispatcher's control surface. */\n dispatcher: Dispatcher;\n /** World-space picker forwarded so the `nodeAtPoint` dep source can\n * reuse the same hit-test plumbing the tool dispatcher uses. */\n pickEvery: (worldX: number, worldY: number) => string[];\n /** This canvas's own view gate for scene layers, published on the `view`\n * dep and read by the selecting actions. Absent when it hides nothing. */\n layerIsPainted?: (layerId: string) => boolean;\n /** The composed paint alpha, when the consumer fades anything, so a region\n * select passes over what is painted at zero. */\n alphaOf?: (id: string) => number;\n /** The canvas's camera runner, published on the `view` dep so\n * `viewport.zoom`'s discrete branches can animate. */\n viewAnimation: ViewAnimationApi;\n /** Lifted edit-mode state so the `pathEditingOverlay` chrome (rendered\n * outside this subtree) can read the same `editingId` the dep does. */\n editAnchorsExternalState: import('../deps/editAnchors').EditAnchorsStateSource;\n /** The snap sources a session asks: the prop's and the presets', then the registry's. */\n snap: { sources: readonly SnapSource[]; registry: SnapSourceRegistry | null; store: SnapOutcomeStore };\n /** The canvas element ref, so `useIngestionDepSource` can compute the\n * visible world rect from the client rect + current view. */\n canvasRef: React.RefObject<HTMLElement | null>;\n /** The canvas handle, whose debug sink backs the `debug` dep. */\n canvasApiRef: React.RefObject<CanvasExtensionApi | null>;\n /** Clipboard-paste ctx (this canvas's adapter + the consumer's reviver)\n * for the kit weasel-JSON handler, from `useCanvasIngestion`; absent\n * when disabled. */\n ingestionClipboard?: ClipboardIngestCtx;\n}\n\n/**\n * Registers this canvas's standard actions, and the deps they read, into its\n * input scope, then applies the `actions` prop and `tune` over them.\n *\n * Called from a component ahead of `<SceneCanvas>`'s children, never from the\n * canvas's own body: registrations stack newest-live in effect order, and a\n * parent's effects run after its children's, so a child's override would lose.\n */\nexport function useSceneStandardActions(inputs: SceneStandardActionsInputs): void {\n const {\n props, viewOn, selection, scene, adapter, standardActions, currentViewRef,\n onViewChange, poseDescriptor, dispatcher, pickEvery, layerIsPainted, alphaOf, viewAnimation,\n editAnchorsExternalState, snap, canvasRef, canvasApiRef, ingestionClipboard,\n } = inputs;\n const { tune, viewport, ingestion } = props;\n const boundsIncludeStroke = props.geometry?.boundsIncludeStroke ?? true;\n const reflowTransition = props.reflowTransition as ReflowTransition<unknown> | null | undefined;\n const viewportZoom = useMemo(\n () => viewportZoomOption(viewport?.zoom, viewport?.animatedZoom),\n [viewport?.zoom, viewport?.animatedZoom],\n );\n const registry = useActionsRegistry();\n\n // Wire the dispatcher into the registry so registry.begin() can delegate\n // to dispatcher.beginUiOngoing() for UI-driven ongoing actions (color,\n // opacity).\n useEffect(() => {\n if (!registry) return;\n return registry.setDispatcher(dispatcher);\n }, [registry, dispatcher]);\n\n // Momentum for `viewport.dragPan`. The loop must be a hook (it owns a\n // `useVisibleRaf`), so it is built here and republished on the view dep.\n const decayLoop = useDecayLoop();\n\n // Build the ViewApi (stable identity, refreshed closures) and hand it to\n // useStandardDeps (which publishes the `view` dep along with selection,\n // scene, history, activeTool). `hostSize` reads the live canvas\n // element so keyboard zoom (Cmd+=/-) can anchor at the visible center.\n const view = useViewDepSource(\n currentViewRef,\n onViewChange,\n viewport?.recenter,\n () => {\n const el = canvasRef.current;\n return el ? { width: el.clientWidth, height: el.clientHeight } : null;\n },\n viewAnimation,\n decayLoop,\n layerIsPainted,\n );\n useStandardDeps({ selection, scene, view, history: scene.history });\n useActionSet(standardActions);\n // A view overlays `view` with its own camera; this name it leaves alone.\n useDepSource('rootView', () => view);\n useSurfaceDepSources(canvasRef, currentViewRef);\n useDepSource('actionParams', () => registry?.paramsOf);\n\n // viewport.pan / viewport.zoom are SceneCanvas-coupled (need the `view` dep\n // published just above), so they're registered here rather than in\n // KIT_STANDARD_DESCRIPTORS. Both default ON; consumer opts out via\n // `viewport={{ pan: false }}` / `viewport={{ zoom: false }}`.\n useViewportActions({\n pan: viewOn ? (viewport?.pan ?? true) : false,\n zoom: viewOn ? viewportZoom : false,\n pinchZoom: viewOn ? (viewport?.pinchZoom ?? true) : false,\n });\n\n // Per-dep wiring modules under `src/canvas/deps/`. See each file for the\n // dep's contract and trade-offs.\n useAreaSelectDepSource(scene, selection, poseDescriptor, alphaOf);\n useNodeAtPointDepSource(pickEvery);\n useLayoutDepSource(scene, props.layoutDropTarget, reflowTransition);\n useInsertDepSource(scene, adapter, props.insertNodeFactories, props.insertPaint);\n usePathLeafDepSources(scene, selection, adapter, poseDescriptor);\n useSnapDepSource(\n currentViewRef,\n {\n scene, boxes: () => drawnBoxes({ scene, poseDescriptor, view, boundsIncludeStroke }), sources: snap.sources,\n ...(snap.registry ? { registry: snap.registry } : {}),\n ...(props.snap?.reachPx !== undefined ? { reachPx: props.snap.reachPx } : {}),\n ...(props.snap?.omit ? { omit: props.snap.omit } : {}),\n ...(props.snap?.originProjection ? { originProjection: props.snap.originProjection } : {}),\n poseDescriptor,\n debug: () => canvasApiRef.current?.getDebug(),\n },\n snap.store,\n );\n useDebugDepSource(canvasApiRef);\n usePreviewPathsDepSource(canvasApiRef);\n useDepChangeNotices(scene, selection.current, editAnchorsExternalState);\n useIngestionDepSource(canvasRef, () => currentViewRef.current, ingestion?.resolveSrc, ingestion?.svg, ingestionClipboard);\n useLassoSelectDepSource(scene, selection, poseDescriptor, alphaOf);\n useTextEditDepSource(scene);\n useEditAnchorsDepSource(scene, selection, adapter, editAnchorsExternalState, tune);\n useDispatcherDepSource(dispatcher);\n usePoseDescriptorDepSource(poseDescriptor);\n useDepSource('boundsIncludeStroke', () => boundsIncludeStroke);\n\n // Keyed on the set too: a re-registration of it would otherwise land over\n // the overrides applied on top of it.\n useActionsPropResolver(props.actions, standardActions.map((a) => a.id).join('|'));\n useActionTunings(tune);\n useBindingOverrides(props.bindingOverrides);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwGA,SAAgB,wBAAwB,QAA0C;CAChF,MAAM,EACJ,OAAO,QAAQ,WAAW,OAAO,SAAS,iBAAiB,gBAC3D,cAAc,gBAAgB,YAAY,WAAW,gBAAgB,SAAS,eAC9E,0BAA0B,MAAM,WAAW,cAAc,uBACvD;CACJ,MAAM,EAAE,MAAM,UAAU,cAAc;CACtC,MAAM,sBAAsB,MAAM,UAAU,uBAAuB;CACnE,MAAM,mBAAmB,MAAM;CAC/B,MAAM,eAAe,cACb,mBAAmB,UAAU,MAAM,UAAU,YAAY,GAC/D,CAAC,UAAU,MAAM,UAAU,YAAY,CACzC;CACA,MAAM,WAAW,mBAAmB;CAKpC,gBAAgB;EACd,IAAI,CAAC,UAAU;EACf,OAAO,SAAS,cAAc,UAAU;CAC1C,GAAG,CAAC,UAAU,UAAU,CAAC;CAIzB,MAAM,YAAY,aAAa;CAM/B,MAAM,OAAO,iBACX,gBACA,cACA,UAAU,gBACJ;EACJ,MAAM,KAAK,UAAU;EACrB,OAAO,KAAK;GAAE,OAAO,GAAG;GAAa,QAAQ,GAAG;EAAa,IAAI;CACnE,GACA,eACA,WACA,cACF;CACA,gBAAgB;EAAE;EAAW;EAAO;EAAM,SAAS,MAAM;CAAQ,CAAC;CAClE,aAAa,eAAe;CAE5B,aAAa,kBAAkB,IAAI;CACnC,qBAAqB,WAAW,cAAc;CAC9C,aAAa,sBAAsB,UAAU,QAAQ;CAMrD,mBAAmB;EACjB,KAAK,SAAU,UAAU,OAAO,OAAQ;EACxC,MAAM,SAAS,eAAe;EAC9B,WAAW,SAAU,UAAU,aAAa,OAAQ;CACtD,CAAC;CAID,uBAAuB,OAAO,WAAW,gBAAgB,OAAO;CAChE,wBAAwB,SAAS;CACjC,mBAAmB,OAAO,MAAM,kBAAkB,gBAAgB;CAClE,mBAAmB,OAAO,SAAS,MAAM,qBAAqB,MAAM,WAAW;CAC/E,sBAAsB,OAAO,WAAW,SAAS,cAAc;CAC/D,iBACE,gBACA;EACE;EAAO,aAAa,WAAW;GAAE;GAAO;GAAgB;GAAM;EAAoB,CAAC;EAAG,SAAS,KAAK;EACpG,GAAI,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,IAAI,CAAC;EACnD,GAAI,MAAM,MAAM,YAAY,SAAY,EAAE,SAAS,MAAM,KAAK,QAAQ,IAAI,CAAC;EAC3E,GAAI,MAAM,MAAM,OAAO,EAAE,MAAM,MAAM,KAAK,KAAK,IAAI,CAAC;EACpD,GAAI,MAAM,MAAM,mBAAmB,EAAE,kBAAkB,MAAM,KAAK,iBAAiB,IAAI,CAAC;EACxF;EACA,aAAa,aAAa,SAAS,SAAS;CAC9C,GACA,KAAK,KACP;CACA,kBAAkB,YAAY;CAC9B,yBAAyB,YAAY;CACrC,oBAAoB,OAAO,UAAU,SAAS,wBAAwB;CACtE,sBAAsB,iBAAiB,eAAe,SAAS,WAAW,YAAY,WAAW,KAAK,kBAAkB;CACxH,wBAAwB,OAAO,WAAW,gBAAgB,OAAO;CACjE,qBAAqB,KAAK;CAC1B,wBAAwB,OAAO,WAAW,SAAS,0BAA0B,IAAI;CACjF,uBAAuB,UAAU;CACjC,2BAA2B,cAAc;CACzC,aAAa,6BAA6B,mBAAmB;CAI7D,uBAAuB,MAAM,SAAS,gBAAgB,KAAK,MAAM,EAAE,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC;CAChF,iBAAiB,IAAI;CACrB,oBAAoB,MAAM,gBAAgB;AAC5C"}
@@ -1,7 +1,6 @@
1
1
  import { DeviceProfileProvider, useDeviceProfile } from "../core/device/useDeviceProfile.js";
2
2
  import { AUTO_POSE_DESCRIPTOR } from "../core/geometry/autoPoseDescriptor.js";
3
3
  import { ViewRegistryProvider } from "./viewRegistry.js";
4
- import { CanvasView } from "./CanvasView.js";
5
4
  import { rotateAroundAABBCenter } from "./poseRotation.js";
6
5
  import { defaultDrawOne } from "./defaultDrawOne.js";
7
6
  import { CORE_PRESET_SOURCE } from "./SceneCanvas/namedPresets.js";
@@ -22,6 +21,7 @@ import { SCENE_CANVAS_FEATURES } from "./SceneCanvas/features.js";
22
21
  import { BUILTIN_TOOLS, BUILTIN_TOOL_IDS, DRAW_TOOLS, PAGE_TOOLS, SELECT_TOOLS, SHAPE_TOOLS, TYPE_TOOLS, VIEW_TOOLS } from "./SceneCanvas/builtinToolSets.js";
23
22
  import { DEFAULT_HANDLE_SIZE } from "./SceneCanvas/props.js";
24
23
  import { useEnabledFeatures } from "./SceneCanvas/useCanvasTools.js";
24
+ import { SurfaceDeclarations } from "./SceneCanvas/SurfaceDeclarations.js";
25
25
  import { useAddedViews, useSceneCanvasHandle } from "./SceneCanvas/useSceneCanvasHandle.js";
26
26
  import { mergeLayersWithDefaults } from "./SceneCanvas/mergeLayers.js";
27
27
  import { useSceneCanvasLayers } from "./SceneCanvas/useSceneCanvasLayers.js";
@@ -34,8 +34,8 @@ import { useNodeKinds } from "./SceneCanvas/useNodeKinds.js";
34
34
  import { useSurfaceViewInputs } from "./SceneCanvas/useSurfaceViewInputs.js";
35
35
  import { forwardRef, useMemo, useRef } from "react";
36
36
  import { useLatest } from "@weasel-js/react";
37
- import { InputScope, useActionsRegistry } from "@weasel-js/routing/react";
38
37
  import { jsx, jsxs } from "react/jsx-runtime";
38
+ import { InputScope, useActionsRegistry } from "@weasel-js/routing/react";
39
39
  import { getActiveModeFor } from "@weasel-js/modes";
40
40
 
41
41
  //#region src/canvas/SceneCanvas.tsx
@@ -159,7 +159,7 @@ function SceneCanvasInner(props, ref) {
159
159
  dispatcher
160
160
  });
161
161
  const { ingest, clipboard: ingestionClipboard } = useCanvasIngestion(adapter, () => actionsRegistry, props.ingestion);
162
- const { views: addedViews, addView, viewAt } = useAddedViews();
162
+ const { views: addedViews, addView, viewAt, aimOf, setAim } = useAddedViews();
163
163
  const { handleRef, ready: canvasReady } = useSceneCanvasHandle({
164
164
  ref,
165
165
  elementRef: internalCanvasRef,
@@ -169,7 +169,9 @@ function SceneCanvasInner(props, ref) {
169
169
  viewAnimation,
170
170
  camera,
171
171
  addView,
172
- viewAt
172
+ viewAt,
173
+ aimOf,
174
+ setAim
173
175
  });
174
176
  const viewInputs = useSurfaceViewInputs({
175
177
  picking,
@@ -243,12 +245,11 @@ function SceneCanvasInner(props, ref) {
243
245
  snapSources: enabled.snapSources,
244
246
  snapStore: layered.snapStore
245
247
  }),
246
- props.views?.map((v, i) => /* @__PURE__ */ jsx(CanvasView, {
247
- ...v,
248
- order: v.order ?? i
249
- }, v.id)),
250
- contributionEntries(tools.tools).flatMap((e) => e.views ?? []).map((v) => /* @__PURE__ */ jsx(CanvasView, { ...v }, `contribution:${v.id}`)),
251
- addedViews.map((v) => /* @__PURE__ */ jsx(CanvasView, { ...v }, `added:${v.id}`)),
248
+ /* @__PURE__ */ jsx(SurfaceDeclarations, {
249
+ views: props.views,
250
+ entries: contributionEntries(tools.tools),
251
+ added: addedViews
252
+ }),
252
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  props.children
253
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  ]
254
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  });
@@ -1 +1 @@
1
- {"version":3,"file":"SceneCanvas.js","names":[],"sources":["../../src/canvas/SceneCanvas.tsx"],"sourcesContent":["/**\n * `<SceneCanvas>` — `<Canvas>` wired to a `Scene` primitive. Bare, it only renders: behavior\n * comes from the `features` presets (`canvas/SceneCanvas/features.ts`), each of which turns on\n * its own actions, tools, ambient bindings, and chrome.\n *\n * A consumer needing custom tools can pass `tools={useTools(...)}` and SceneCanvas forwards it\n * as-is — the internal tool registry is ignored in that case.\n */\nimport { getActiveModeFor } from '@weasel-js/modes';\nimport { useLatest } from '@weasel-js/react';\nimport { InputScope, useActionsRegistry } from '@weasel-js/routing/react';\nimport type { NodeId, Scene } from 'core/scene/types';\nimport { useCanvasCamera } from './SceneCanvas/useCanvasCamera';\nimport { useHeldModifiers } from './SceneCanvas/useHeldModifiers';\nimport { useCanvasIngestion } from 'features/ingestion/useCanvasIngestion';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport type React from 'react';\nimport { forwardRef, useMemo, useRef } from 'react';\nimport { DeviceProfileProvider, useDeviceProfile } from '../core/device/useDeviceProfile';\nimport { Canvas } from './Canvas';\nimport { CanvasView } from './CanvasView';\nimport { canvasDebug, DevHuds } from './SceneCanvas/DevHuds';\nimport { CanvasKitProviders } from './SceneCanvas/CanvasKitProviders';\nimport { canvasPassThrough } from './SceneCanvas/canvasPassThrough';\nimport { SceneCanvasInput, type SceneCanvasInputOptions } from './SceneCanvas/SceneCanvasInput';\nimport type { PresetSource } from './SceneCanvas/features';\nimport { CORE_PRESET_SOURCE } from './SceneCanvas/namedPresets';\nimport type { BridgeAdapter, SceneCanvasProps } from './SceneCanvas/props';\nimport { useBakedScene } from './SceneCanvas/useBakedScene';\nimport { useCanvasDispatcher } from './SceneCanvas/useCanvasDispatcher';\nimport { useCanvasSelection } from './SceneCanvas/useCanvasSelection';\nimport { useEnabledFeatures } from './SceneCanvas/useCanvasTools';\nimport { contributionEntries } from './SceneCanvas/useContributionRoles';\nimport { useAddedViews, useSceneCanvasHandle } from './SceneCanvas/useSceneCanvasHandle';\nimport { useSceneCanvasLayers } from './SceneCanvas/useSceneCanvasLayers';\nimport { useSceneCanvasPathEdit } from './SceneCanvas/useSceneCanvasPathEdit';\nimport { useSceneCanvasTools, type SceneCanvasToolProps } from './SceneCanvas/useSceneCanvasTools';\nimport { useSceneCanvasChrome } from './SceneCanvas/useSceneChrome';\nimport { useDevtoolsOverride } from '../devtools/useDevtoolsRoot';\nimport { useSceneRedrawSources } from './SceneCanvas/useSceneRedrawSources';\nimport { useScenePicking } from './SceneCanvas/useScenePicking';\nimport { useNodeKinds } from './SceneCanvas/useNodeKinds';\nimport { useSurfaceViewInputs } from './SceneCanvas/useSurfaceViewInputs';\nimport type { CanvasExtensionApi, SceneCanvasApi } from './canvasExtension';\nimport { ViewRegistryProvider } from './viewRegistry';\nexport { SCENE_CANVAS_FEATURES, type Feature } from './SceneCanvas/features';\nexport type { BuiltinToolOptions } from './SceneCanvas/useBuiltinShapeTools';\nexport { defaultDrawOne } from './defaultDrawOne';\nexport { rotateAroundAABBCenter } from './poseRotation';\n\nfunction SceneCanvasInner<TData, TLayer extends string, TPose>(\n props: SceneCanvasProps<TData, TLayer, TPose> & { presetSource: PresetSource },\n ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n const { selectTool: selectToolOpts, selectable = true, viewport, modes } = props;\n const devtools = useDevtoolsOverride(props.debug), { debug } = devtools;\n const descriptor = (props.poseDescriptor ?? AUTO_POSE_DESCRIPTOR) as PoseDescriptor<TPose>;\n const deviceProfile = useDeviceProfile();\n const scene = useBakedScene(props.scene);\n const getActiveMode = useMemo(() => (modes ? getActiveModeFor(modes) : undefined), [modes]);\n const heldModifiers = useHeldModifiers();\n\n // Our own refs, so input listeners attach even when the consumer forwards its own ref.\n const internalCanvasRef = useRef<HTMLElement | null>(null);\n const canvasApiRef = useRef<CanvasExtensionApi | null>(null);\n const declaredSize = useLatest({ width: props.width ?? 0, height: props.height ?? 0 });\n const { viewState, viewAnimation, camera } = useCanvasCamera({\n view: props.view, defaultView: props.defaultView, onViewChange: props.onViewChange, viewBounds: props.viewBounds,\n dims: () => canvasApiRef.current?.getSurfaceRect() ?? declaredSize.current,\n requestRedraw: () => { canvasApiRef.current?.requestRedraw(); },\n });\n const { viewRef } = viewState;\n const kinds = useNodeKinds(scene, props.routing);\n const selection = useCanvasSelection({ scene, props, selectable, kindOf: kinds.kindOf });\n const enabled = useEnabledFeatures(\n props.features, props.presetSource.named, viewport !== undefined, selectToolOpts?.rotate !== false,\n );\n const { pathEditState, selectToolWithDefaults } = useSceneCanvasPathEdit({\n host: props.pathEdit, opening: props.defaultPathEdit, getActiveMode, scene, selection,\n extensions: enabled.pathEdit, selectTool: selectToolOpts,\n });\n const picking = useScenePicking({ scene, selection, descriptor, props, viewRef, selectTool: selectToolWithDefaults, kinds });\n const { adapter, boundsOf, planeOfNode } = picking;\n const getNodeAtPointRef = useLatest(picking.getNodeAtPoint);\n const tools = useSceneCanvasTools({\n props: props as SceneCanvasToolProps, select: picking.selectTool, move: picking.moveOptions,\n enabled, presetSource: props.presetSource,\n });\n\n // The wrapper's `<InputScope>` provides it.\n const actionsRegistry = useActionsRegistry();\n const { dispatcher, gestureSource, previewIdsExtra, previewPoseExtra } = useCanvasDispatcher(actionsRegistry);\n\n const layered = useSceneCanvasLayers({\n layers: props.layers, targetScale: deviceProfile.targetScale, scene, adapter, poseDescriptor: descriptor,\n alphaFor: props.alphaFor, colorOverrides: props.animator?.colorOverrides, boundsOf, planeOfNode,\n poseTransition: props.poseTransition, previewIds: previewIdsExtra, dispatcher, snapReadout: props.snap?.readout !== false, snapReadoutStyle: props.snap?.readoutStyle, pathEditState,\n slops: debug !== undefined && debug !== false && debug.slops === true,\n boundsIncludeStroke: props.geometry?.boundsIncludeStroke ?? true, selectTool: selectToolOpts,\n });\n const redrawOn = useSceneRedrawSources({ props, scene, heldModifiers, departures: layered.departures });\n\n const chrome = useSceneCanvasChrome({\n source: {\n getMode: getActiveMode, getFocused: props.getFocused, getModifiers: heldModifiers.get,\n resizable: selectToolOpts?.resize?.resizable,\n editingAnchors: () => pathEditState.getEditingId() !== '',\n device: deviceProfile,\n },\n rules: { enabled, selectable, chromeVisibility: props.chromeVisibility },\n hover: { canvasApiRef, nodeAtPointRef: getNodeAtPointRef, ...(props.onHover ? { onChange: props.onHover } : {}) },\n selection: selection.current as readonly NodeId[], viewRef, dispatcher,\n });\n\n const { ingest, clipboard: ingestionClipboard } = useCanvasIngestion(adapter, () => actionsRegistry, props.ingestion);\n const { views: addedViews, addView, viewAt } = useAddedViews();\n // The consumer's handle extends the primitive's with `ingest`, which needs the action stack.\n const { handleRef, ready: canvasReady } = useSceneCanvasHandle({\n ref, elementRef: internalCanvasRef, apiRef: canvasApiRef, onElement: chrome.trackHoverOn,\n ingest, viewAnimation, camera, addView, viewAt,\n });\n const viewInputs = useSurfaceViewInputs({ picking, selection, resizeHandles: layered.resizeHandles,\n descriptor: descriptor as PoseDescriptor<unknown>, chromeCaps: chrome.chromeCaps, rotationBadge: layered.rotationBadge,\n });\n\n return (\n <CanvasKitProviders viewInputs={viewInputs}>\n <Canvas<TPose>\n ref={handleRef} adapter={adapter} selection={selection} poseDescriptor={descriptor}\n tools={tools.tools} layers={layered.layers}\n // The chrome's bounds are the picker's: a node on a parallax plane is\n // boxed where the plane draws it, and a `geometry.boundsOf` reaches both.\n boundsOf={boundsOf} boundsOfPose={picking.boundsOfPose}\n getIsVisible={chrome.getIsVisible}\n // The gesture surface behind `helpersRef.getGestureBounds()` /\n // `subscribeGestures()` — Canvas has no dispatcher of its own.\n gestureSource={gestureSource}\n previewPoseExtra={previewPoseExtra}\n {...(debug !== undefined ? { debug: canvasDebug(debug) } : {})}\n contentVersion={scene.getVersion} layerVisibility={props.layerVisibility} layerOrder={props.layerOrder}\n viewState={viewState} redrawOn={redrawOn}\n {...canvasPassThrough(props)}\n />\n <DevHuds\n cursorCoords={props.cursorCoordsHud} pick={props.pickHud} modality={props.modalityHud}\n canvasRef={internalCanvasRef} canvasApiRef={canvasApiRef}\n detachedInput={props.paintInto ? props.inputElement ?? null : undefined}\n viewRef={viewRef} pickEvery={picking.pickEvery} pickBest={picking.pickBest}\n />\n <SceneCanvasInput\n props={props as SceneCanvasInputOptions} scene={scene as Scene<unknown, string, unknown>}\n selection={selection} descriptor={descriptor as PoseDescriptor<unknown>}\n picking={{ ...picking, adapter: adapter as unknown as BridgeAdapter }} nodeAtPointRef={getNodeAtPointRef}\n tools={tools} viewOn={enabled.has('view')} camera={{ viewState, viewAnimation }}\n dispatcher={dispatcher} pathEdit={{ state: pathEditState }}\n chrome={chrome} overlay={layered} ingestionClipboard={ingestionClipboard} devtools={devtools}\n canvas={{ elementRef: internalCanvasRef, apiRef: canvasApiRef, ready: canvasReady }} snapSources={enabled.snapSources} snapStore={layered.snapStore}\n />\n {props.views?.map((v, i) => <CanvasView key={v.id} {...v} order={v.order ?? i} />)}\n {contributionEntries(tools.tools).flatMap((e) => e.views ?? []).map((v) => (\n <CanvasView key={`contribution:${v.id}`} {...v} />\n ))}\n {addedViews.map((v) => <CanvasView key={`added:${v.id}`} {...v} />)}\n {props.children}\n </CanvasKitProviders>\n );\n}\n\nconst SceneCanvasInnerForwardRef = forwardRef(SceneCanvasInner);\n\n// The canvas's input scope sits above `SceneCanvasInner`, whose own hooks\n// (`useTools` among them) must already read this canvas's tool and registries.\n// Its device profile too, so the canvas and everything under it share one.\n/** A scene canvas resolving its `features` through `source`. */\nexport function renderSceneCanvas<TData, TLayer extends string, TPose>(\n source: PresetSource,\n { device, ...props }: SceneCanvasProps<TData, TLayer, TPose>,\n ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n return (\n <InputScope yoke={props.yoke}>\n <DeviceProfileProvider value={device}>\n <ViewRegistryProvider>\n <SceneCanvasInnerForwardRef {...(props as SceneCanvasProps<unknown, string, unknown>)} presetSource={source} ref={ref} />\n </ViewRegistryProvider>\n </DeviceProfileProvider>\n </InputScope>\n );\n}\n\nfunction SceneCanvasWrapper<TData, TLayer extends string, TPose>(\n props: SceneCanvasProps<TData, TLayer, TPose>, ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n return renderSceneCanvas(CORE_PRESET_SOURCE, props, ref);\n}\n\n// Marked pure so a bundle using only `LeanSceneCanvas` drops it, and core's named presets with it.\n/**\n * The canvas component: renders a `Scene` and wires the interaction stack\n * around it.\n *\n * Mounted bare it renders the scene, keeps a selection no input sets, and\n * runs a gesture dispatcher for whatever bindings the consumer adds. The\n * `features` presets turn the kit's behavior on — `features={['draw']}` is the\n * whole editor: tools, standard actions and their keys, selection chrome,\n * undo. 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+ {"version":3,"file":"SceneCanvas.js","names":[],"sources":["../../src/canvas/SceneCanvas.tsx"],"sourcesContent":["/**\n * `<SceneCanvas>` — `<Canvas>` wired to a `Scene` primitive. Bare, it only renders: behavior\n * comes from the `features` presets (`canvas/SceneCanvas/features.ts`), each of which turns on\n * its own actions, tools, ambient bindings, and chrome.\n *\n * A consumer needing custom tools can pass `tools={useTools(...)}` and SceneCanvas forwards it\n * as-is — the internal tool registry is ignored in that case.\n */\nimport { getActiveModeFor } from '@weasel-js/modes';\nimport { useLatest } from '@weasel-js/react';\nimport { InputScope, useActionsRegistry } from '@weasel-js/routing/react';\nimport type { NodeId, Scene } from 'core/scene/types';\nimport { useCanvasCamera } from './SceneCanvas/useCanvasCamera';\nimport { useHeldModifiers } from './SceneCanvas/useHeldModifiers';\nimport { useCanvasIngestion } from 'features/ingestion/useCanvasIngestion';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport type React from 'react';\nimport { forwardRef, useMemo, useRef } from 'react';\nimport { DeviceProfileProvider, useDeviceProfile } from '../core/device/useDeviceProfile';\nimport { Canvas } from './Canvas';\nimport { canvasDebug, DevHuds } from './SceneCanvas/DevHuds';\nimport { CanvasKitProviders } from './SceneCanvas/CanvasKitProviders';\nimport { canvasPassThrough } from './SceneCanvas/canvasPassThrough';\nimport { SceneCanvasInput, type SceneCanvasInputOptions } from './SceneCanvas/SceneCanvasInput';\nimport type { PresetSource } from './SceneCanvas/features';\nimport { CORE_PRESET_SOURCE } from './SceneCanvas/namedPresets';\nimport type { BridgeAdapter, SceneCanvasProps } from './SceneCanvas/props';\nimport { useBakedScene } from './SceneCanvas/useBakedScene';\nimport { useCanvasDispatcher } from './SceneCanvas/useCanvasDispatcher';\nimport { useCanvasSelection } from './SceneCanvas/useCanvasSelection';\nimport { useEnabledFeatures } from './SceneCanvas/useCanvasTools';\nimport { contributionEntries } from './SceneCanvas/useContributionRoles';\nimport { SurfaceDeclarations } from './SceneCanvas/SurfaceDeclarations';\nimport { useAddedViews, useSceneCanvasHandle } from './SceneCanvas/useSceneCanvasHandle';\nimport { useSceneCanvasLayers } from './SceneCanvas/useSceneCanvasLayers';\nimport { useSceneCanvasPathEdit } from './SceneCanvas/useSceneCanvasPathEdit';\nimport { useSceneCanvasTools, type SceneCanvasToolProps } from './SceneCanvas/useSceneCanvasTools';\nimport { useSceneCanvasChrome } from './SceneCanvas/useSceneChrome';\nimport { useDevtoolsOverride } from '../devtools/useDevtoolsRoot';\nimport { useSceneRedrawSources } from './SceneCanvas/useSceneRedrawSources';\nimport { useScenePicking } from './SceneCanvas/useScenePicking';\nimport { useNodeKinds } from './SceneCanvas/useNodeKinds';\nimport { useSurfaceViewInputs } from './SceneCanvas/useSurfaceViewInputs';\nimport type { CanvasExtensionApi, SceneCanvasApi } from './canvasExtension';\nimport { ViewRegistryProvider } from './viewRegistry';\nexport { SCENE_CANVAS_FEATURES, type Feature } from './SceneCanvas/features';\nexport type { BuiltinToolOptions } from './SceneCanvas/useBuiltinShapeTools';\nexport { defaultDrawOne } from './defaultDrawOne';\nexport { rotateAroundAABBCenter } from './poseRotation';\n\nfunction SceneCanvasInner<TData, TLayer extends string, TPose>(\n props: SceneCanvasProps<TData, TLayer, TPose> & { presetSource: PresetSource },\n ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n const { selectTool: selectToolOpts, selectable = true, viewport, modes } = props;\n const devtools = useDevtoolsOverride(props.debug), { debug } = devtools;\n const descriptor = (props.poseDescriptor ?? AUTO_POSE_DESCRIPTOR) as PoseDescriptor<TPose>;\n const deviceProfile = useDeviceProfile();\n const scene = useBakedScene(props.scene);\n const getActiveMode = useMemo(() => (modes ? getActiveModeFor(modes) : undefined), [modes]);\n const heldModifiers = useHeldModifiers();\n\n // Our own refs, so input listeners attach even when the consumer forwards its own ref.\n const internalCanvasRef = useRef<HTMLElement | null>(null);\n const canvasApiRef = useRef<CanvasExtensionApi | null>(null);\n const declaredSize = useLatest({ width: props.width ?? 0, height: props.height ?? 0 });\n const { viewState, viewAnimation, camera } = useCanvasCamera({\n view: props.view, defaultView: props.defaultView, onViewChange: props.onViewChange, viewBounds: props.viewBounds,\n dims: () => canvasApiRef.current?.getSurfaceRect() ?? declaredSize.current,\n requestRedraw: () => { canvasApiRef.current?.requestRedraw(); },\n });\n const { viewRef } = viewState;\n const kinds = useNodeKinds(scene, props.routing);\n const selection = useCanvasSelection({ scene, props, selectable, kindOf: kinds.kindOf });\n const enabled = useEnabledFeatures(\n props.features, props.presetSource.named, viewport !== undefined, selectToolOpts?.rotate !== false,\n );\n const { pathEditState, selectToolWithDefaults } = useSceneCanvasPathEdit({\n host: props.pathEdit, opening: props.defaultPathEdit, getActiveMode, scene, selection,\n extensions: enabled.pathEdit, selectTool: selectToolOpts,\n });\n const picking = useScenePicking({ scene, selection, descriptor, props, viewRef, selectTool: selectToolWithDefaults, kinds });\n const { adapter, boundsOf, planeOfNode } = picking;\n const getNodeAtPointRef = useLatest(picking.getNodeAtPoint);\n const tools = useSceneCanvasTools({\n props: props as SceneCanvasToolProps, select: picking.selectTool, move: picking.moveOptions,\n enabled, presetSource: props.presetSource,\n });\n\n // The wrapper's `<InputScope>` provides it.\n const actionsRegistry = useActionsRegistry();\n const { dispatcher, gestureSource, previewIdsExtra, previewPoseExtra } = useCanvasDispatcher(actionsRegistry);\n\n const layered = useSceneCanvasLayers({\n layers: props.layers, targetScale: deviceProfile.targetScale, scene, adapter, poseDescriptor: descriptor,\n alphaFor: props.alphaFor, colorOverrides: props.animator?.colorOverrides, boundsOf, planeOfNode,\n poseTransition: props.poseTransition, previewIds: previewIdsExtra, dispatcher, snapReadout: props.snap?.readout !== false, snapReadoutStyle: props.snap?.readoutStyle, pathEditState,\n slops: debug !== undefined && debug !== false && debug.slops === true,\n boundsIncludeStroke: props.geometry?.boundsIncludeStroke ?? true, selectTool: selectToolOpts,\n });\n const redrawOn = useSceneRedrawSources({ props, scene, heldModifiers, departures: layered.departures });\n\n const chrome = useSceneCanvasChrome({\n source: {\n getMode: getActiveMode, getFocused: props.getFocused, getModifiers: heldModifiers.get,\n resizable: selectToolOpts?.resize?.resizable,\n editingAnchors: () => pathEditState.getEditingId() !== '',\n device: deviceProfile,\n },\n rules: { enabled, selectable, chromeVisibility: props.chromeVisibility },\n hover: { canvasApiRef, nodeAtPointRef: getNodeAtPointRef, ...(props.onHover ? { onChange: props.onHover } : {}) },\n selection: selection.current as readonly NodeId[], viewRef, dispatcher,\n });\n\n const { ingest, clipboard: ingestionClipboard } = useCanvasIngestion(adapter, () => actionsRegistry, props.ingestion);\n const { views: addedViews, addView, viewAt, aimOf, setAim } = useAddedViews();\n // The consumer's handle extends the primitive's with `ingest`, which needs the action stack.\n const { handleRef, ready: canvasReady } = useSceneCanvasHandle({\n ref, elementRef: internalCanvasRef, apiRef: canvasApiRef, onElement: chrome.trackHoverOn,\n ingest, viewAnimation, camera, addView, viewAt, aimOf, setAim,\n });\n const viewInputs = useSurfaceViewInputs({ picking, selection, resizeHandles: layered.resizeHandles,\n descriptor: descriptor as PoseDescriptor<unknown>, chromeCaps: chrome.chromeCaps, rotationBadge: layered.rotationBadge,\n });\n\n return (\n <CanvasKitProviders viewInputs={viewInputs}>\n <Canvas<TPose>\n ref={handleRef} adapter={adapter} selection={selection} poseDescriptor={descriptor}\n tools={tools.tools} layers={layered.layers}\n // The chrome's bounds are the picker's: a node on a parallax plane is\n // boxed where the plane draws it, and a `geometry.boundsOf` reaches both.\n boundsOf={boundsOf} boundsOfPose={picking.boundsOfPose}\n getIsVisible={chrome.getIsVisible}\n // The gesture surface behind `helpersRef.getGestureBounds()` /\n // `subscribeGestures()` — Canvas has no dispatcher of its own.\n gestureSource={gestureSource}\n previewPoseExtra={previewPoseExtra}\n {...(debug !== undefined ? { debug: canvasDebug(debug) } : {})}\n contentVersion={scene.getVersion} layerVisibility={props.layerVisibility} layerOrder={props.layerOrder}\n viewState={viewState} redrawOn={redrawOn}\n {...canvasPassThrough(props)}\n />\n <DevHuds\n cursorCoords={props.cursorCoordsHud} pick={props.pickHud} modality={props.modalityHud}\n canvasRef={internalCanvasRef} canvasApiRef={canvasApiRef}\n detachedInput={props.paintInto ? props.inputElement ?? null : undefined}\n viewRef={viewRef} pickEvery={picking.pickEvery} pickBest={picking.pickBest}\n />\n <SceneCanvasInput\n props={props as SceneCanvasInputOptions} scene={scene as Scene<unknown, string, unknown>}\n selection={selection} descriptor={descriptor as PoseDescriptor<unknown>}\n picking={{ ...picking, adapter: adapter as unknown as BridgeAdapter }} nodeAtPointRef={getNodeAtPointRef}\n tools={tools} viewOn={enabled.has('view')} camera={{ viewState, viewAnimation }}\n dispatcher={dispatcher} pathEdit={{ state: pathEditState }}\n chrome={chrome} overlay={layered} ingestionClipboard={ingestionClipboard} devtools={devtools}\n canvas={{ elementRef: internalCanvasRef, apiRef: canvasApiRef, ready: canvasReady }} snapSources={enabled.snapSources} snapStore={layered.snapStore}\n />\n <SurfaceDeclarations views={props.views} entries={contributionEntries(tools.tools)} added={addedViews} />\n {props.children}\n </CanvasKitProviders>\n );\n}\n\nconst SceneCanvasInnerForwardRef = forwardRef(SceneCanvasInner);\n\n// The canvas's input scope sits above `SceneCanvasInner`, whose own hooks\n// (`useTools` among them) must already read this canvas's tool and registries.\n// Its device profile too, so the canvas and everything under it share one.\n/** A scene canvas resolving its `features` through `source`. */\nexport function renderSceneCanvas<TData, TLayer extends string, TPose>(\n source: PresetSource,\n { device, ...props }: SceneCanvasProps<TData, TLayer, TPose>,\n ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n return (\n <InputScope yoke={props.yoke}>\n <DeviceProfileProvider value={device}>\n <ViewRegistryProvider>\n <SceneCanvasInnerForwardRef {...(props as SceneCanvasProps<unknown, string, unknown>)} presetSource={source} ref={ref} />\n </ViewRegistryProvider>\n </DeviceProfileProvider>\n </InputScope>\n );\n}\n\nfunction SceneCanvasWrapper<TData, TLayer extends string, TPose>(\n props: SceneCanvasProps<TData, TLayer, TPose>, ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n return renderSceneCanvas(CORE_PRESET_SOURCE, props, ref);\n}\n\n// Marked pure so a bundle using only `LeanSceneCanvas` drops it, and core's named presets with it.\n/**\n * The canvas component: renders a `Scene` and wires the interaction stack\n * around it.\n *\n * Mounted bare it renders the scene, keeps a selection no input sets, and\n * runs a gesture dispatcher for whatever bindings the consumer adds. The\n * `features` presets turn the kit's behavior on — `features={['draw']}` is the\n * whole editor: tools, standard actions and their keys, selection chrome,\n * undo. 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@@ -0,0 +1,35 @@
1
+ import { useOptionalViewRegistry } from "./viewRegistry.js";
2
+ import { useCallback, useEffect } from "react";
3
+ import { useLatest } from "@weasel-js/react";
4
+
5
+ //#region src/canvas/ViewMarker.tsx
6
+ /**
7
+ * `<ViewMarker>` — one view's aim, outlined inside another view's frame: a
8
+ * minimap's indicator, a picture-in-picture's footprint on the main view.
9
+ */
10
+ /**
11
+ * Draws one view's aim inside another's frame, after that view's own layers.
12
+ *
13
+ * Renders nothing; outside a surface it is inert. Either view may mount after
14
+ * the marker does: until both are there it draws nothing.
15
+ */
16
+ function ViewMarker(props) {
17
+ const registry = useOptionalViewRegistry();
18
+ const live = useLatest(props);
19
+ const read = useCallback(() => live.current, [live]);
20
+ const { id, target } = props;
21
+ useEffect(() => registry?.registerMarker(read), [
22
+ registry,
23
+ read,
24
+ id,
25
+ target
26
+ ]);
27
+ useEffect(() => {
28
+ registry?.surface()?.requestRedraw();
29
+ });
30
+ return null;
31
+ }
32
+
33
+ //#endregion
34
+ export { ViewMarker };
35
+ //# sourceMappingURL=ViewMarker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ViewMarker.js","names":[],"sources":["../../src/canvas/ViewMarker.tsx"],"sourcesContent":["/**\n * `<ViewMarker>` — one view's aim, outlined inside another view's frame: a\n * minimap's indicator, a picture-in-picture's footprint on the main view.\n */\nimport { useCallback, useEffect } from 'react';\nimport { useLatest } from '@weasel-js/react';\nimport type { ViewMarkerProps } from 'features/viewports/viewMarker';\nimport { useOptionalViewRegistry } from './viewRegistry';\n\n/**\n * Draws one view's aim inside another's frame, after that view's own layers.\n *\n * Renders nothing; outside a surface it is inert. Either view may mount after\n * the marker does: until both are there it draws nothing.\n */\nexport function ViewMarker(props: ViewMarkerProps): null {\n const registry = useOptionalViewRegistry();\n const live = useLatest(props);\n const read = useCallback(() => live.current, [live]);\n const { id, target } = props;\n\n // Which stack the marker is listed in, and its layer's id, are fixed at\n // registration; everything else is read off `live` at draw time.\n useEffect(() => registry?.registerMarker(read), [registry, read, id, target]);\n\n useEffect(() => {\n registry?.surface()?.requestRedraw();\n });\n\n return null;\n}\n"],"mappings":";;;;;;;;;;;;;;;AAeA,SAAgB,WAAW,OAA8B;CACvD,MAAM,WAAW,wBAAwB;CACzC,MAAM,OAAO,UAAU,KAAK;CAC5B,MAAM,OAAO,kBAAkB,KAAK,SAAS,CAAC,IAAI,CAAC;CACnD,MAAM,EAAE,IAAI,WAAW;CAIvB,gBAAgB,UAAU,eAAe,IAAI,GAAG;EAAC;EAAU;EAAM;EAAI;CAAM,CAAC;CAE5E,gBAAgB;EACd,UAAU,QAAQ,CAAC,EAAE,cAAc;CACrC,CAAC;CAED,OAAO;AACT"}
@@ -1,6 +1,7 @@
1
1
  import { findNodeShape, findShapeBounds } from "./NodeShape.js";
2
2
  import { overChildren } from "./overChildren.js";
3
3
  import { textCommandFromRuns } from "@weasel-js/renderer";
4
+ import { INHERIT } from "@weasel-js/paint";
4
5
 
5
6
  //#region src/canvas/defaultDrawOne.ts
6
7
  function pixelScaleOf(view) {
@@ -53,6 +54,7 @@ function defaultDrawOne(node, pose, view, ctx) {
53
54
  function defaultPaintBounds(node, pose, view) {
54
55
  const data = node.data;
55
56
  if (data?.label && data.text == null) return null;
57
+ if (data?.stroke === INHERIT) return null;
56
58
  const sx = Math.abs(view.scale.x), sy = Math.abs(view.scale.y);
57
59
  return findShapeBounds(node, pose, {
58
60
  scale: Math.sqrt(sx * sy),
@@ -1 +1 @@
1
- {"version":3,"file":"defaultDrawOne.js","names":[],"sources":["../../src/canvas/defaultDrawOne.ts"],"sourcesContent":["/**\n * The kit's default per-node draw function, kept apart from `SceneCanvas.tsx` so non-React\n * callers (headless rasterization via `renderSceneToPixels`) can use it without importing the\n * React component tree.\n *\n * To teach the kit about a new kind of shape, register a painter (`registerNodeShape`) — do not\n * override `drawOne`. Override `drawOne` only for cross-cutting decoration.\n */\nimport type { Node } from 'core/scene/types';\nimport type { View } from 'core/viewport/view';\nimport type { DrawCommand } from '@weasel-js/renderer';\nimport { textCommandFromRuns } from '@weasel-js/renderer';\nimport { findNodeShape, findShapeBounds, type NodePaintCtx } from './NodeShape';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\nimport { overChildren } from './overChildren';\n\nfunction pixelScaleOf(view: View): number {\n const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;\n return Math.max(Math.abs(view.scale.x), Math.abs(view.scale.y)) * dpr;\n}\n\n// Shared across a frame's nodes, which all arrive with the same view.\nlet lastView: View | undefined;\nlet lastViewCtx: NodePaintCtx = {};\nfunction viewOnlyCtx(view: View): NodePaintCtx {\n const pixelScale = pixelScaleOf(view);\n if (view !== lastView || lastViewCtx.pixelScale !== pixelScale) {\n lastView = view;\n lastViewCtx = { pixelScale };\n }\n return lastViewCtx;\n}\n\n/** Paint one node the way the kit does by default: dispatch to the first\n * registered node-shape painter that matches, then draw its `data.label` on\n * top when it has one: on top of a container's children too. Consumers replace or wrap this via `drawOne`. */\nexport function defaultDrawOne<TData, TLayer extends string, TPose>(\n node: Node<TData, TLayer, TPose>,\n pose: TPose,\n view?: View,\n ctx?: NodePaintCtx,\n): DrawCommand[] {\n const painter = findNodeShape(node);\n const paintCtx = !view || ctx?.pixelScale !== undefined\n ? ctx\n : ctx ? { ...ctx, pixelScale: pixelScaleOf(view) } : viewOnlyCtx(view);\n const primary = painter ? painter.paint(node, pose, paintCtx) : [];\n\n // Label overlay — skipped for text nodes (their content is the label).\n const data = node.data as { label?: string; text?: string } | null;\n if (data?.label && data.text == null) {\n const p = pose as unknown as { x: number; y: number };\n // Copy rather than `push`. A painter's return value is not ours to grow:\n // one that memoizes its command list — which is the point of caching\n // `paint` — would gain another label command on every frame, forever.\n const label = textCommandFromRuns(\n p.x + 6,\n p.y + 14,\n [{ text: data.label, fill: { paint: { kind: 'solid', color: 'rgba(0,0,0,0.7)' } } }],\n { fontFamily: 'sans-serif', fontSize: 11 },\n );\n // A container's children would cover a label drawn with the container.\n return [...primary, node.kind === 'container' ? overChildren([label]) : label];\n }\n\n // Rotation and per-node alpha are applied OUTSIDE this function, by `wrapNodeOutput` in\n // the scene walks and the preview-ghost layer, so that consumer-supplied painters get\n // them too.\n return primary;\n}\n\n/**\n * The box {@link defaultDrawOne}'s output for `node` fits in — the matched\n * painter's `bounds` — or `null` when it has none, or when a `data.label`\n * overlay adds text nothing bounds cheaply. 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1
+ {"version":3,"file":"defaultDrawOne.js","names":[],"sources":["../../src/canvas/defaultDrawOne.ts"],"sourcesContent":["/**\n * The kit's default per-node draw function, kept apart from `SceneCanvas.tsx` so non-React\n * callers (headless rasterization via `renderSceneToPixels`) can use it without importing the\n * React component tree.\n *\n * To teach the kit about a new kind of shape, register a painter (`registerNodeShape`) — do not\n * override `drawOne`. Override `drawOne` only for cross-cutting decoration.\n */\nimport type { Node } from 'core/scene/types';\nimport type { View } from 'core/viewport/view';\nimport type { DrawCommand } from '@weasel-js/renderer';\nimport { textCommandFromRuns } from '@weasel-js/renderer';\nimport { findNodeShape, findShapeBounds, type NodePaintCtx } from './NodeShape';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\nimport { overChildren } from './overChildren';\nimport { INHERIT } from '@weasel-js/paint';\n\nfunction pixelScaleOf(view: View): number {\n const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;\n return Math.max(Math.abs(view.scale.x), Math.abs(view.scale.y)) * dpr;\n}\n\n// Shared across a frame's nodes, which all arrive with the same view.\nlet lastView: View | undefined;\nlet lastViewCtx: NodePaintCtx = {};\nfunction viewOnlyCtx(view: View): NodePaintCtx {\n const pixelScale = pixelScaleOf(view);\n if (view !== lastView || lastViewCtx.pixelScale !== pixelScale) {\n lastView = view;\n lastViewCtx = { pixelScale };\n }\n return lastViewCtx;\n}\n\n/** Paint one node the way the kit does by default: dispatch to the first\n * registered node-shape painter that matches, then draw its `data.label` on\n * top when it has one: on top of a container's children too. Consumers replace or wrap this via `drawOne`. */\nexport function defaultDrawOne<TData, TLayer extends string, TPose>(\n node: Node<TData, TLayer, TPose>,\n pose: TPose,\n view?: View,\n ctx?: NodePaintCtx,\n): DrawCommand[] {\n const painter = findNodeShape(node);\n const paintCtx = !view || ctx?.pixelScale !== undefined\n ? ctx\n : ctx ? { ...ctx, pixelScale: pixelScaleOf(view) } : viewOnlyCtx(view);\n const primary = painter ? painter.paint(node, pose, paintCtx) : [];\n\n // Label overlay — skipped for text nodes (their content is the label).\n const data = node.data as { label?: string; text?: string } | null;\n if (data?.label && data.text == null) {\n const p = pose as unknown as { x: number; y: number };\n // Copy rather than `push`. A painter's return value is not ours to grow:\n // one that memoizes its command list — which is the point of caching\n // `paint` — would gain another label command on every frame, forever.\n const label = textCommandFromRuns(\n p.x + 6,\n p.y + 14,\n [{ text: data.label, fill: { paint: { kind: 'solid', color: 'rgba(0,0,0,0.7)' } } }],\n { fontFamily: 'sans-serif', fontSize: 11 },\n );\n // A container's children would cover a label drawn with the container.\n return [...primary, node.kind === 'container' ? overChildren([label]) : label];\n }\n\n // Rotation and per-node alpha are applied OUTSIDE this function, by `wrapNodeOutput` in\n // the scene walks and the preview-ghost layer, so that consumer-supplied painters get\n // them too.\n return primary;\n}\n\n/**\n * The box {@link defaultDrawOne}'s output for `node` fits in — the matched\n * painter's `bounds` — or `null` when it has none, or when a `data.label`\n * overlay adds text nothing bounds cheaply. The scene slot's `cull` reads it\n * to skip painting nodes the view cannot see.\n */\nexport function defaultPaintBounds<TData, TLayer extends string, TPose>(\n node: Node<TData, TLayer, TPose>,\n pose: TPose,\n view: View,\n): Bounds | null {\n const data = node.data as { label?: string; text?: string; stroke?: unknown } | null;\n if (data?.label && data.text == null) return null;\n // No scene here to say what an inherited stroke reaches.\n if (data?.stroke === INHERIT) return null;\n const sx = Math.abs(view.scale.x), sy = Math.abs(view.scale.y);\n return findShapeBounds(node, pose, { scale: Math.sqrt(sx * sy), leastScale: Math.min(sx, sy) });\n}\n\n/**\n * `defaultPaintBounds` when `drawOne` is `defaultDrawOne`, and nothing\n * otherwise: a painter's box says nothing about what a replacement\n * `drawOne` paints.\n */\nexport function paintBoundsFor<TData, TLayer extends string, TPose>(\n drawOne: unknown,\n): typeof defaultPaintBounds<TData, TLayer, TPose> | undefined {\n return drawOne === defaultDrawOne ? defaultPaintBounds : undefined;\n}\n"],"mappings":";;;;;;AAiBA,SAAS,aAAa,MAAoB;CACxC,MAAM,MAAO,OAAO,WAAW,eAAe,OAAO,oBAAqB;CAC1E,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,MAAM,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,CAAC,CAAC,IAAI;AACpE;AAGA,IAAI;AACJ,IAAI,cAA4B,CAAC;AACjC,SAAS,YAAY,MAA0B;CAC7C,MAAM,aAAa,aAAa,IAAI;CACpC,IAAI,SAAS,YAAY,YAAY,eAAe,YAAY;EAC9D,WAAW;EACX,cAAc,EAAE,WAAW;CAC7B;CACA,OAAO;AACT;;;;AAKA,SAAgB,eACd,MACA,MACA,MACA,KACe;CACf,MAAM,UAAU,cAAc,IAAI;CAClC,MAAM,WAAW,CAAC,QAAQ,KAAK,eAAe,SAC1C,MACA,MAAM;EAAE,GAAG;EAAK,YAAY,aAAa,IAAI;CAAE,IAAI,YAAY,IAAI;CACvE,MAAM,UAAU,UAAU,QAAQ,MAAM,MAAM,MAAM,QAAQ,IAAI,CAAC;CAGjE,MAAM,OAAO,KAAK;CAClB,IAAI,MAAM,SAAS,KAAK,QAAQ,MAAM;EACpC,MAAM,IAAI;EAIV,MAAM,QAAQ,oBACZ,EAAE,IAAI,GACN,EAAE,IAAI,IACN,CAAC;GAAE,MAAM,KAAK;GAAO,MAAM,EAAE,OAAO;IAAE,MAAM;IAAS,OAAO;GAAkB,EAAE;EAAE,CAAC,GACnF;GAAE,YAAY;GAAc,UAAU;EAAG,CAC3C;EAEA,OAAO,CAAC,GAAG,SAAS,KAAK,SAAS,cAAc,aAAa,CAAC,KAAK,CAAC,IAAI,KAAK;CAC/E;CAKA,OAAO;AACT;;;;;;;AAQA,SAAgB,mBACd,MACA,MACA,MACe;CACf,MAAM,OAAO,KAAK;CAClB,IAAI,MAAM,SAAS,KAAK,QAAQ,MAAM,OAAO;CAE7C,IAAI,MAAM,WAAW,SAAS,OAAO;CACrC,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC;CAC7D,OAAO,gBAAgB,MAAM,MAAM;EAAE,OAAO,KAAK,KAAK,KAAK,EAAE;EAAG,YAAY,KAAK,IAAI,IAAI,EAAE;CAAE,CAAC;AAChG;;;;;;AAOA,SAAgB,eACd,SAC6D;CAC7D,OAAO,YAAY,iBAAiB,qBAAqB;AAC3D"}
@@ -1,5 +1,6 @@
1
1
  import { poseDescriptorForNode } from "../../core/geometry/poseDescriptor.js";
2
2
  import { AUTO_POSE_DESCRIPTOR } from "../../core/geometry/autoPoseDescriptor.js";
3
+ import { sceneInheritedPaintOf } from "../inheritedPaints.js";
3
4
  import { pathPaintOf } from "../nodeShapes/nodePaint.js";
4
5
  import { asNodeId } from "../../core/scene/types.js";
5
6
  import { sceneMutators } from "../../core/scene/sceneMutators.js";
@@ -60,7 +61,7 @@ function useBooleansAdapterSource(scene, selection, adapter, poseDescriptor) {
60
61
  },
61
62
  getPaint: (id) => {
62
63
  const leaf = leafOf(id);
63
- return leaf ? pathPaintOf(leaf.node.data) : void 0;
64
+ return leaf ? pathPaintOf(leaf.node.data, sceneInheritedPaintOf(sceneRef.current)(leaf.node)) : void 0;
64
65
  },
65
66
  compareZ: (a, b) => {
66
67
  const order = [...sceneRef.current.renderOrder()];
@@ -1 +1 @@
1
- {"version":3,"file":"booleans.js","names":[],"sources":["../../../src/canvas/deps/booleans.ts"],"sourcesContent":["/**\n * The kit `booleansAdapter` dep: what the Pathfinder actions, and any tool\n * reading the dep, work on over a canvas's own path leaves.\n *\n * `<SceneCanvas>` publishes it over its own scene. A consumer replaces it with\n * `useBooleansAdapter` from under the canvas — for text operands, say, which\n * this one does not read; the newest registration wins, and a canvas child\n * registers after the canvas's own.\n */\nimport { useMemo } from 'react';\nimport { useDepSource } from '@weasel-js/routing/react';\nimport { useLatest } from '@weasel-js/react';\nimport { pathInWorld } from '@weasel-js/geom';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport { poseDescriptorForNode, type PoseDescriptor } from 'core/geometry/poseDescriptor';\nimport { sceneMutators } from 'core/scene/sceneMutators';\nimport { asNodeId, type Scene } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport { scenePoseFrame } from 'interactions/actions/poseFrame';\nimport type { BooleansAdapter } from 'interactions/actions/booleans/booleans';\nimport { pathPaintOf, type PathPaint } from '../nodeShapes/nodePaint';\nimport { drawnPose, leafPath, storePiece } from './pathLeaf';\nimport type { OpsApplier } from './slice';\n\n/**\n * Publish a `booleansAdapter` over `scene`'s path leaves (`data.path` drawn\n * through the pose's box). A result is minted from the source it stands in\n * for: its layer, parent, frame, and data, with the result's path, and the\n * result's paint in place of the source's when the operation gives one.\n */\nexport function useBooleansAdapterSource(\n scene: Scene<unknown, string, unknown>,\n selection: SelectionApi,\n adapter: OpsApplier,\n poseDescriptor?: PoseDescriptor<unknown>,\n): void {\n const sceneRef = useLatest(scene);\n const selectionRef = useLatest(selection);\n const adapterRef = useLatest(adapter);\n const descriptorRef = useLatest(poseDescriptor);\n\n const booleans = useMemo<BooleansAdapter>(() => {\n const leafOf = (id: string) => {\n const sc = sceneRef.current;\n const node = sc.get(asNodeId(id));\n const path = node ? leafPath(sc, node) : null;\n if (!node || !path) return null;\n const frame = scenePoseFrame(sc);\n const g = poseDescriptorForNode(descriptorRef.current ?? AUTO_POSE_DESCRIPTOR, node);\n const drawn = drawnPose(g, frame.world(node.id));\n return drawn ? { node, path, drawn, frame } : null;\n };\n const tree = () => sceneMutators(sceneRef.current);\n return {\n getNode: (id) => tree().getNode(id),\n getParent: (id) => tree().getParent(id),\n getChildren: (parentId) => tree().getChildren(parentId),\n setChildOrder: (parentId, ids) => tree().setChildOrder(parentId, ids),\n getSelection: () => selectionRef.current.get(),\n getWorldPath: (id) => {\n const leaf = leafOf(id);\n return leaf ? pathInWorld(leaf.path, leaf.drawn.box) : undefined;\n },\n getPaint: (id) => {\n const leaf = leafOf(id);\n return leaf ? pathPaintOf(leaf.node.data as Parameters<typeof pathPaintOf>[0]) : undefined;\n },\n compareZ: (a, b) => {\n const order = [...sceneRef.current.renderOrder()];\n return order.indexOf(asNodeId(a)) - order.indexOf(asNodeId(b));\n },\n createPathNode: (path, _op, sourceId, paint?: PathPaint) => {\n const leaf = leafOf(sourceId);\n if (!leaf) throw new Error(`[booleansAdapter] no path leaf behind source ${sourceId}`);\n const stored = storePiece(leaf.drawn, path);\n const { fill: _fill, stroke: _stroke, ...rest } = (leaf.node.data ?? {}) as Record<string, unknown>;\n const data = paint ? { ...rest, ...paint, path: stored.path } : { ...(leaf.node.data as object), path: stored.path };\n return {\n id: sceneRef.current.mintId(),\n kind: 'leaf',\n layer: leaf.node.layer,\n parent: leaf.node.parent ?? null,\n pose: leaf.frame.local(sourceId, stored.pose),\n data,\n };\n },\n applyOps: (ops, label) => adapterRef.current.applyOps(ops, label),\n };\n }, [sceneRef, selectionRef, adapterRef, descriptorRef]);\n\n useDepSource('booleansAdapter', () => booleans);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8BA,SAAgB,yBACd,OACA,WACA,SACA,gBACM;CACN,MAAM,WAAW,UAAU,KAAK;CAChC,MAAM,eAAe,UAAU,SAAS;CACxC,MAAM,aAAa,UAAU,OAAO;CACpC,MAAM,gBAAgB,UAAU,cAAc;CAE9C,MAAM,WAAW,cAA+B;EAC9C,MAAM,UAAU,OAAe;GAC7B,MAAM,KAAK,SAAS;GACpB,MAAM,OAAO,GAAG,IAAI,SAAS,EAAE,CAAC;GAChC,MAAM,OAAO,OAAO,SAAS,IAAI,IAAI,IAAI;GACzC,IAAI,CAAC,QAAQ,CAAC,MAAM,OAAO;GAC3B,MAAM,QAAQ,eAAe,EAAE;GAC/B,MAAM,IAAI,sBAAsB,cAAc,WAAW,sBAAsB,IAAI;GACnF,MAAM,QAAQ,UAAU,GAAG,MAAM,MAAM,KAAK,EAAE,CAAC;GAC/C,OAAO,QAAQ;IAAE;IAAM;IAAM;IAAO;GAAM,IAAI;EAChD;EACA,MAAM,aAAa,cAAc,SAAS,OAAO;EACjD,OAAO;GACL,UAAU,OAAO,KAAK,CAAC,CAAC,QAAQ,EAAE;GAClC,YAAY,OAAO,KAAK,CAAC,CAAC,UAAU,EAAE;GACtC,cAAc,aAAa,KAAK,CAAC,CAAC,YAAY,QAAQ;GACtD,gBAAgB,UAAU,QAAQ,KAAK,CAAC,CAAC,cAAc,UAAU,GAAG;GACpE,oBAAoB,aAAa,QAAQ,IAAI;GAC7C,eAAe,OAAO;IACpB,MAAM,OAAO,OAAO,EAAE;IACtB,OAAO,OAAO,YAAY,KAAK,MAAM,KAAK,MAAM,GAAG,IAAI;GACzD;GACA,WAAW,OAAO;IAChB,MAAM,OAAO,OAAO,EAAE;IACtB,OAAO,OAAO,YAAY,KAAK,KAAK,IAAyC,IAAI;GACnF;GACA,WAAW,GAAG,MAAM;IAClB,MAAM,QAAQ,CAAC,GAAG,SAAS,QAAQ,YAAY,CAAC;IAChD,OAAO,MAAM,QAAQ,SAAS,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,CAAC,CAAC;GAC/D;GACA,iBAAiB,MAAM,KAAK,UAAU,UAAsB;IAC1D,MAAM,OAAO,OAAO,QAAQ;IAC5B,IAAI,CAAC,MAAM,MAAM,IAAI,MAAM,gDAAgD,UAAU;IACrF,MAAM,SAAS,WAAW,KAAK,OAAO,IAAI;IAC1C,MAAM,EAAE,MAAM,OAAO,QAAQ,SAAS,GAAG,SAAU,KAAK,KAAK,QAAQ,CAAC;IACtE,MAAM,OAAO,QAAQ;KAAE,GAAG;KAAM,GAAG;KAAO,MAAM,OAAO;IAAK,IAAI;KAAE,GAAI,KAAK,KAAK;KAAiB,MAAM,OAAO;IAAK;IACnH,OAAO;KACL,IAAI,SAAS,QAAQ,OAAO;KAC5B,MAAM;KACN,OAAO,KAAK,KAAK;KACjB,QAAQ,KAAK,KAAK,UAAU;KAC5B,MAAM,KAAK,MAAM,MAAM,UAAU,OAAO,IAAI;KAC5C;IACF;GACF;GACA,WAAW,KAAK,UAAU,WAAW,QAAQ,SAAS,KAAK,KAAK;EAClE;CACF,GAAG;EAAC;EAAU;EAAc;EAAY;CAAa,CAAC;CAEtD,aAAa,yBAAyB,QAAQ;AAChD"}
1
+ {"version":3,"file":"booleans.js","names":[],"sources":["../../../src/canvas/deps/booleans.ts"],"sourcesContent":["/**\n * The kit `booleansAdapter` dep: what the Pathfinder actions, and any tool\n * reading the dep, work on over a canvas's own path leaves.\n *\n * `<SceneCanvas>` publishes it over its own scene. A consumer replaces it with\n * `useBooleansAdapter` from under the canvas — for text operands, say, which\n * this one does not read; the newest registration wins, and a canvas child\n * registers after the canvas's own.\n */\nimport { sceneInheritedPaintOf } from 'canvas/inheritedPaints';\nimport { useMemo } from 'react';\nimport { useDepSource } from '@weasel-js/routing/react';\nimport { useLatest } from '@weasel-js/react';\nimport { pathInWorld } from '@weasel-js/geom';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport { poseDescriptorForNode, type PoseDescriptor } from 'core/geometry/poseDescriptor';\nimport { sceneMutators } from 'core/scene/sceneMutators';\nimport { asNodeId, type Scene } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport { scenePoseFrame } from 'interactions/actions/poseFrame';\nimport type { BooleansAdapter } from 'interactions/actions/booleans/booleans';\nimport { pathPaintOf, type PathPaint } from '../nodeShapes/nodePaint';\nimport { drawnPose, leafPath, storePiece } from './pathLeaf';\nimport type { OpsApplier } from './slice';\n\n/**\n * Publish a `booleansAdapter` over `scene`'s path leaves (`data.path` drawn\n * through the pose's box). A result is minted from the source it stands in\n * for: its layer, parent, frame, and data, with the result's path, and the\n * result's paint in place of the source's when the operation gives one.\n */\nexport function useBooleansAdapterSource(\n scene: Scene<unknown, string, unknown>,\n selection: SelectionApi,\n adapter: OpsApplier,\n poseDescriptor?: PoseDescriptor<unknown>,\n): void {\n const sceneRef = useLatest(scene);\n const selectionRef = useLatest(selection);\n const adapterRef = useLatest(adapter);\n const descriptorRef = useLatest(poseDescriptor);\n\n const booleans = useMemo<BooleansAdapter>(() => {\n const leafOf = (id: string) => {\n const sc = sceneRef.current;\n const node = sc.get(asNodeId(id));\n const path = node ? leafPath(sc, node) : null;\n if (!node || !path) return null;\n const frame = scenePoseFrame(sc);\n const g = poseDescriptorForNode(descriptorRef.current ?? AUTO_POSE_DESCRIPTOR, node);\n const drawn = drawnPose(g, frame.world(node.id));\n return drawn ? { node, path, drawn, frame } : null;\n };\n const tree = () => sceneMutators(sceneRef.current);\n return {\n getNode: (id) => tree().getNode(id),\n getParent: (id) => tree().getParent(id),\n getChildren: (parentId) => tree().getChildren(parentId),\n setChildOrder: (parentId, ids) => tree().setChildOrder(parentId, ids),\n getSelection: () => selectionRef.current.get(),\n getWorldPath: (id) => {\n const leaf = leafOf(id);\n return leaf ? pathInWorld(leaf.path, leaf.drawn.box) : undefined;\n },\n getPaint: (id) => {\n const leaf = leafOf(id);\n return leaf\n ? pathPaintOf(leaf.node.data as Parameters<typeof pathPaintOf>[0], sceneInheritedPaintOf(sceneRef.current)(leaf.node))\n : undefined;\n },\n compareZ: (a, b) => {\n const order = [...sceneRef.current.renderOrder()];\n return order.indexOf(asNodeId(a)) - order.indexOf(asNodeId(b));\n },\n createPathNode: (path, _op, sourceId, paint?: PathPaint) => {\n const leaf = leafOf(sourceId);\n if (!leaf) throw new Error(`[booleansAdapter] no path leaf behind source ${sourceId}`);\n const stored = storePiece(leaf.drawn, path);\n const { fill: _fill, stroke: _stroke, ...rest } = (leaf.node.data ?? {}) as Record<string, unknown>;\n const data = paint ? { ...rest, ...paint, path: stored.path } : { ...(leaf.node.data as object), path: stored.path };\n return {\n id: sceneRef.current.mintId(),\n kind: 'leaf',\n layer: leaf.node.layer,\n parent: leaf.node.parent ?? null,\n pose: leaf.frame.local(sourceId, stored.pose),\n data,\n };\n },\n applyOps: (ops, label) => adapterRef.current.applyOps(ops, label),\n };\n }, [sceneRef, selectionRef, adapterRef, descriptorRef]);\n\n useDepSource('booleansAdapter', () => booleans);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+BA,SAAgB,yBACd,OACA,WACA,SACA,gBACM;CACN,MAAM,WAAW,UAAU,KAAK;CAChC,MAAM,eAAe,UAAU,SAAS;CACxC,MAAM,aAAa,UAAU,OAAO;CACpC,MAAM,gBAAgB,UAAU,cAAc;CAE9C,MAAM,WAAW,cAA+B;EAC9C,MAAM,UAAU,OAAe;GAC7B,MAAM,KAAK,SAAS;GACpB,MAAM,OAAO,GAAG,IAAI,SAAS,EAAE,CAAC;GAChC,MAAM,OAAO,OAAO,SAAS,IAAI,IAAI,IAAI;GACzC,IAAI,CAAC,QAAQ,CAAC,MAAM,OAAO;GAC3B,MAAM,QAAQ,eAAe,EAAE;GAC/B,MAAM,IAAI,sBAAsB,cAAc,WAAW,sBAAsB,IAAI;GACnF,MAAM,QAAQ,UAAU,GAAG,MAAM,MAAM,KAAK,EAAE,CAAC;GAC/C,OAAO,QAAQ;IAAE;IAAM;IAAM;IAAO;GAAM,IAAI;EAChD;EACA,MAAM,aAAa,cAAc,SAAS,OAAO;EACjD,OAAO;GACL,UAAU,OAAO,KAAK,CAAC,CAAC,QAAQ,EAAE;GAClC,YAAY,OAAO,KAAK,CAAC,CAAC,UAAU,EAAE;GACtC,cAAc,aAAa,KAAK,CAAC,CAAC,YAAY,QAAQ;GACtD,gBAAgB,UAAU,QAAQ,KAAK,CAAC,CAAC,cAAc,UAAU,GAAG;GACpE,oBAAoB,aAAa,QAAQ,IAAI;GAC7C,eAAe,OAAO;IACpB,MAAM,OAAO,OAAO,EAAE;IACtB,OAAO,OAAO,YAAY,KAAK,MAAM,KAAK,MAAM,GAAG,IAAI;GACzD;GACA,WAAW,OAAO;IAChB,MAAM,OAAO,OAAO,EAAE;IACtB,OAAO,OACH,YAAY,KAAK,KAAK,MAA2C,sBAAsB,SAAS,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,IACnH;GACN;GACA,WAAW,GAAG,MAAM;IAClB,MAAM,QAAQ,CAAC,GAAG,SAAS,QAAQ,YAAY,CAAC;IAChD,OAAO,MAAM,QAAQ,SAAS,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,CAAC,CAAC;GAC/D;GACA,iBAAiB,MAAM,KAAK,UAAU,UAAsB;IAC1D,MAAM,OAAO,OAAO,QAAQ;IAC5B,IAAI,CAAC,MAAM,MAAM,IAAI,MAAM,gDAAgD,UAAU;IACrF,MAAM,SAAS,WAAW,KAAK,OAAO,IAAI;IAC1C,MAAM,EAAE,MAAM,OAAO,QAAQ,SAAS,GAAG,SAAU,KAAK,KAAK,QAAQ,CAAC;IACtE,MAAM,OAAO,QAAQ;KAAE,GAAG;KAAM,GAAG;KAAO,MAAM,OAAO;IAAK,IAAI;KAAE,GAAI,KAAK,KAAK;KAAiB,MAAM,OAAO;IAAK;IACnH,OAAO;KACL,IAAI,SAAS,QAAQ,OAAO;KAC5B,MAAM;KACN,OAAO,KAAK,KAAK;KACjB,QAAQ,KAAK,KAAK,UAAU;KAC5B,MAAM,KAAK,MAAM,MAAM,UAAU,OAAO,IAAI;KAC5C;IACF;GACF;GACA,WAAW,KAAK,UAAU,WAAW,QAAQ,SAAS,KAAK,KAAK;EAClE;CACF,GAAG;EAAC;EAAU;EAAc;EAAY;CAAa,CAAC;CAEtD,aAAa,yBAAyB,QAAQ;AAChD"}
@@ -47,11 +47,11 @@ function walkArea(scene, region, mode, opts, descriptor, query) {
47
47
  const g = poseDescriptorForNode(descriptor, node);
48
48
  return pathIntersectsRect(clip, visualBoundsViaDescriptor(pose, g)) && pathIntersectsRect(clip, r.bounds);
49
49
  },
50
- hits: (node, pose) => {
50
+ hits: (node, pose, _derived, inherited) => {
51
51
  const g = poseDescriptorForNode(descriptor, node);
52
52
  const b = regionBoundsOf(node, pose, g);
53
53
  let ink;
54
- const filled = () => ink ??= findShapeInk(node, pose)?.filled !== false;
54
+ const filled = () => ink ??= findShapeInk(node, pose, { inherited })?.filled !== false;
55
55
  return regionTakes(r, mode, asInked(filled, pose), b, () => asInked(filled, findShapeSilhouette(node, pose) ?? poseOutline(pose, b)), filled);
56
56
  },
57
57
  inPlane: (m) => regionQuery(regionInPlane(r, m)),
@@ -1 +1 @@
1
- {"version":3,"file":"hitTestArea.js","names":[],"sources":["../../../src/canvas/deps/hitTestArea.ts"],"sourcesContent":["/**\n * Silhouette-aware area hit-test for marquee and lasso selection.\n *\n * The per-node decision is `regionTakes` (`core/geometry/regionHit`). This\n * module supplies the scene walk and the node's drawn outline: the painter's\n * world-frame silhouette (`findShapeSilhouette`), or with no painter the pose\n * rect, rotated if the pose is.\n */\nimport type { Scene, NodeId } from 'core/scene/types';\nimport { applyToPoint, pathIntersectsRect, type Affine } from '@weasel-js/geom';\nimport type { LassoHitMode } from 'core/adapters/types';\nimport {\n poseDescriptorForNode,\n visualBoundsViaDescriptor,\n type PoseDescriptor,\n} from 'interactions/actions/resize/geometry';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport {\n pickWalk,\n scenePickSource,\n type PickQuery,\n type ScenePickSourceOptions,\n} from 'canvas/pickWalk';\nimport { rectToPlane, toPlane, type PlaneMap } from 'core/viewport/parallax';\n\nimport type { HitTestView } from 'interactions/actions/depSchema';\nimport { findShapeInk, findShapeSilhouette } from 'canvas/NodeShape';\nimport {\n polygonRegion,\n poseOutline,\n rectRegion,\n regionBoundsOf,\n regionOf,\n regionTakes,\n type SelectRegion,\n} from 'core/geometry/regionHit';\n\nexport interface AABBBounds {\n x: number;\n y: number;\n width: number;\n height: number;\n}\n\n/** What a region query takes back beyond leaves. */\nexport interface RegionQueryOptions {\n /** Default `false`: a region that takes a container and its children\n * selects the same ink twice. A bare-adapter consumer, which has nothing\n * to fold children back into their container, asks for them. */\n includeContainers?: boolean;\n}\n\n\n/** The pick options a region dep hands the shared walk: the asking view's\n * layer gate and camera, and the surface's alpha. */\nexport function regionPickOptions(\n view: HitTestView | undefined,\n alphaOf: ((id: string) => number) | undefined,\n): ScenePickSourceOptions<unknown> {\n const camera = view?.get?.();\n return {\n ...(alphaOf ? { alphaOf } : {}),\n ...(view?.layerIsPainted ? { layerIsPainted: (layer: string) => view.layerIsPainted!(layer) } : {}),\n ...(camera ? { camera } : {}),\n };\n}\n\n/** Marquee entry point: every node the rect `bounds` meets. */\nexport function hitTestArea(\n scene: Scene<unknown, string, unknown>,\n bounds: AABBBounds,\n opts?: ScenePickSourceOptions<unknown>,\n descriptor: PoseDescriptor<unknown> = AUTO_POSE_DESCRIPTOR,\n query: RegionQueryOptions = {},\n): NodeId[] {\n return walkArea(scene, rectRegion(bounds), 'intersect', opts, descriptor, query);\n}\n\n/**\n * Every node an arbitrary closed area polygon meets. `area` is interleaved\n * `[x0,y0,x1,y1,…]`; `areaBounds` is its AABB, derived when omitted.\n */\nexport function hitTestAreaPolygon(\n scene: Scene<unknown, string, unknown>,\n area: ArrayLike<number>,\n areaBounds?: AABBBounds,\n /** True when `area` IS its own bounding rect, so `areaBounds` containment\n * implies containment in the area proper. Never pass this for a lasso\n * polygon — a node inside the hull's box can miss the hull. */\n areaIsRect = false,\n /** The asking view's alpha and layer accessors. A bare scene answers for\n * itself; a view that dims or reorders layers has to supply its own. */\n opts?: ScenePickSourceOptions<unknown>,\n /** How to read this scene's poses. Default `AUTO_POSE_DESCRIPTOR`. */\n descriptor: PoseDescriptor<unknown> = AUTO_POSE_DESCRIPTOR,\n query: RegionQueryOptions = {},\n): NodeId[] {\n const region = regionOf(area, areaBounds, areaIsRect);\n return region ? walkArea(scene, region, 'intersect', opts, descriptor, query) : [];\n}\n\n/**\n * Lasso entry point: which nodes a closed lasso polygon picks under `mode`\n * (see `regionTakes`).\n */\nexport function hitTestLassoPolygon(\n scene: Scene<unknown, string, unknown>,\n polygon: ReadonlyArray<{ x: number; y: number }>,\n mode: LassoHitMode,\n opts?: ScenePickSourceOptions<unknown>,\n descriptor: PoseDescriptor<unknown> = AUTO_POSE_DESCRIPTOR,\n query: RegionQueryOptions = {},\n): NodeId[] {\n const region = polygonRegion(polygon);\n return region ? walkArea(scene, region, mode, opts, descriptor, query) : [];\n}\n\n/** `shape` as a region reads it: a polygon path's open subpaths enclose\n * nothing when the node's painter lays down no fill. */\nfunction asInked<T>(filled: () => boolean, shape: T): T {\n if ((shape as { kind?: unknown } | null)?.kind !== 'polygon') return shape;\n return filled() ? shape : { ...shape, openFill: 'none' };\n}\n\n/** The walk every region query shares: skip containers unless asked, gate on\n * the clip, and let `regionTakes` decide each node. */\nfunction walkArea(\n scene: Scene<unknown, string, unknown>,\n region: SelectRegion,\n mode: LassoHitMode,\n opts: ScenePickSourceOptions<unknown> | undefined,\n descriptor: PoseDescriptor<unknown>,\n query: RegionQueryOptions,\n): NodeId[] {\n const regionQuery = (r: SelectRegion): PickQuery<unknown> => ({\n includeContainers: query.includeContainers === true,\n clipAdmits: (clip, node, pose) => {\n const g = poseDescriptorForNode(descriptor, node);\n return pathIntersectsRect(clip, visualBoundsViaDescriptor(pose, g))\n && pathIntersectsRect(clip, r.bounds);\n },\n hits: (node, pose) => {\n // The descriptor sees the node here, so a pose shape whose extent\n // depends on `node.data` bounds itself rather than its pose's default.\n const g = poseDescriptorForNode(descriptor, node);\n const b = regionBoundsOf(node as object, pose, g);\n let ink: boolean | undefined;\n const filled = (): boolean => ink ??= findShapeInk(node as never, pose)?.filled !== false;\n return regionTakes(r, mode, asInked(filled, pose), b, () =>\n asInked(filled, findShapeSilhouette(node as never, pose) ?? poseOutline(pose, b)), filled);\n },\n inPlane: (m) => regionQuery(regionInPlane(r, m)),\n inCopy: (m) => regionQuery(regionInCopy(r, m)),\n });\n return pickWalk<unknown>(scenePickSource(scene, opts), regionQuery(region)) as NodeId[];\n}\n\n/** `r` carried into a plane's world. The map is axis-aligned, so a rect stays\n * one; a flipped axis reverses the winding, which no region test reads. */\nfunction regionInPlane(r: SelectRegion, m: PlaneMap): SelectRegion {\n const coords: number[] = [];\n for (const v of r.verts) {\n const p = toPlane(m, v);\n coords.push(p.x, p.y);\n }\n return regionOf(coords, rectToPlane(m, r.bounds), r.isRect)!;\n}\n\n/** `r` carried by an affine into a copy's source frame. A rect stays one only\n * while the map keeps the axes; a turn makes it a polygon. */\nfunction regionInCopy(r: SelectRegion, m: Affine): SelectRegion {\n const coords: number[] = [];\n let x0 = Infinity, y0 = Infinity, x1 = -Infinity, y1 = -Infinity;\n for (const v of r.verts) {\n const [x, y] = applyToPoint(m, v.x, v.y);\n coords.push(x, y);\n x0 = Math.min(x0, x); y0 = Math.min(y0, y); x1 = Math.max(x1, x); y1 = Math.max(y1, y);\n }\n const keepsAxes = (m[1] === 0 && m[2] === 0) || (m[0] === 0 && m[3] === 0);\n return regionOf(coords, { x: x0, y: y0, width: x1 - x0, height: y1 - y0 }, r.isRect && keepsAxes)!;\n}\n"],"mappings":";;;;;;;;;;;AAuDA,SAAgB,kBACd,MACA,SACiC;CACjC,MAAM,SAAS,MAAM,MAAM;CAC3B,OAAO;EACL,GAAI,UAAU,EAAE,QAAQ,IAAI,CAAC;EAC7B,GAAI,MAAM,iBAAiB,EAAE,iBAAiB,UAAkB,KAAK,eAAgB,KAAK,EAAE,IAAI,CAAC;EACjG,GAAI,SAAS,EAAE,OAAO,IAAI,CAAC;CAC7B;AACF;;AAGA,SAAgB,YACd,OACA,QACA,MACA,aAAsC,sBACtC,QAA4B,CAAC,GACnB;CACV,OAAO,SAAS,OAAO,WAAW,MAAM,GAAG,aAAa,MAAM,YAAY,KAAK;AACjF;;;;;AA6BA,SAAgB,oBACd,OACA,SACA,MACA,MACA,aAAsC,sBACtC,QAA4B,CAAC,GACnB;CACV,MAAM,SAAS,cAAc,OAAO;CACpC,OAAO,SAAS,SAAS,OAAO,QAAQ,MAAM,MAAM,YAAY,KAAK,IAAI,CAAC;AAC5E;;;AAIA,SAAS,QAAW,QAAuB,OAAa;CACtD,IAAK,OAAqC,SAAS,WAAW,OAAO;CACrE,OAAO,OAAO,IAAI,QAAQ;EAAE,GAAG;EAAO,UAAU;CAAO;AACzD;;;AAIA,SAAS,SACP,OACA,QACA,MACA,MACA,YACA,OACU;CACV,MAAM,eAAe,OAAyC;EAC5D,mBAAmB,MAAM,sBAAsB;EAC/C,aAAa,MAAM,MAAM,SAAS;GAChC,MAAM,IAAI,sBAAsB,YAAY,IAAI;GAChD,OAAO,mBAAmB,MAAM,0BAA0B,MAAM,CAAC,CAAC,KAC7D,mBAAmB,MAAM,EAAE,MAAM;EACxC;EACA,OAAO,MAAM,SAAS;GAGpB,MAAM,IAAI,sBAAsB,YAAY,IAAI;GAChD,MAAM,IAAI,eAAe,MAAgB,MAAM,CAAC;GAChD,IAAI;GACJ,MAAM,eAAwB,QAAQ,aAAa,MAAe,IAAI,CAAC,EAAE,WAAW;GACpF,OAAO,YAAY,GAAG,MAAM,QAAQ,QAAQ,IAAI,GAAG,SACjD,QAAQ,QAAQ,oBAAoB,MAAe,IAAI,KAAK,YAAY,MAAM,CAAC,CAAC,GAAG,MAAM;EAC7F;EACA,UAAU,MAAM,YAAY,cAAc,GAAG,CAAC,CAAC;EAC/C,SAAS,MAAM,YAAY,aAAa,GAAG,CAAC,CAAC;CAC/C;CACA,OAAO,SAAkB,gBAAgB,OAAO,IAAI,GAAG,YAAY,MAAM,CAAC;AAC5E;;;AAIA,SAAS,cAAc,GAAiB,GAA2B;CACjE,MAAM,SAAmB,CAAC;CAC1B,KAAK,MAAM,KAAK,EAAE,OAAO;EACvB,MAAM,IAAI,QAAQ,GAAG,CAAC;EACtB,OAAO,KAAK,EAAE,GAAG,EAAE,CAAC;CACtB;CACA,OAAO,SAAS,QAAQ,YAAY,GAAG,EAAE,MAAM,GAAG,EAAE,MAAM;AAC5D;;;AAIA,SAAS,aAAa,GAAiB,GAAyB;CAC9D,MAAM,SAAmB,CAAC;CAC1B,IAAI,KAAK,UAAU,KAAK,UAAU,KAAK,WAAW,KAAK;CACvD,KAAK,MAAM,KAAK,EAAE,OAAO;EACvB,MAAM,CAAC,GAAG,KAAK,aAAa,GAAG,EAAE,GAAG,EAAE,CAAC;EACvC,OAAO,KAAK,GAAG,CAAC;EAChB,KAAK,KAAK,IAAI,IAAI,CAAC;EAAG,KAAK,KAAK,IAAI,IAAI,CAAC;EAAG,KAAK,KAAK,IAAI,IAAI,CAAC;EAAG,KAAK,KAAK,IAAI,IAAI,CAAC;CACvF;CACA,MAAM,YAAa,EAAE,OAAO,KAAK,EAAE,OAAO,KAAO,EAAE,OAAO,KAAK,EAAE,OAAO;CACxE,OAAO,SAAS,QAAQ;EAAE,GAAG;EAAI,GAAG;EAAI,OAAO,KAAK;EAAI,QAAQ,KAAK;CAAG,GAAG,EAAE,UAAU,SAAS;AAClG"}
1
+ {"version":3,"file":"hitTestArea.js","names":[],"sources":["../../../src/canvas/deps/hitTestArea.ts"],"sourcesContent":["/**\n * Silhouette-aware area hit-test for marquee and lasso selection.\n *\n * The per-node decision is `regionTakes` (`core/geometry/regionHit`). This\n * module supplies the scene walk and the node's drawn outline: the painter's\n * world-frame silhouette (`findShapeSilhouette`), or with no painter the pose\n * rect, rotated if the pose is.\n */\nimport type { Scene, NodeId } from 'core/scene/types';\nimport { applyToPoint, pathIntersectsRect, type Affine } from '@weasel-js/geom';\nimport type { LassoHitMode } from 'core/adapters/types';\nimport {\n poseDescriptorForNode,\n visualBoundsViaDescriptor,\n type PoseDescriptor,\n} from 'interactions/actions/resize/geometry';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport {\n pickWalk,\n scenePickSource,\n type PickQuery,\n type ScenePickSourceOptions,\n} from 'canvas/pickWalk';\nimport { rectToPlane, toPlane, type PlaneMap } from 'core/viewport/parallax';\n\nimport type { HitTestView } from 'interactions/actions/depSchema';\nimport { findShapeInk, findShapeSilhouette } from 'canvas/NodeShape';\nimport {\n polygonRegion,\n poseOutline,\n rectRegion,\n regionBoundsOf,\n regionOf,\n regionTakes,\n type SelectRegion,\n} from 'core/geometry/regionHit';\n\nexport interface AABBBounds {\n x: number;\n y: number;\n width: number;\n height: number;\n}\n\n/** What a region query takes back beyond leaves. */\nexport interface RegionQueryOptions {\n /** Default `false`: a region that takes a container and its children\n * selects the same ink twice. A bare-adapter consumer, which has nothing\n * to fold children back into their container, asks for them. */\n includeContainers?: boolean;\n}\n\n\n/** The pick options a region dep hands the shared walk: the asking view's\n * layer gate and camera, and the surface's alpha. */\nexport function regionPickOptions(\n view: HitTestView | undefined,\n alphaOf: ((id: string) => number) | undefined,\n): ScenePickSourceOptions<unknown> {\n const camera = view?.get?.();\n return {\n ...(alphaOf ? { alphaOf } : {}),\n ...(view?.layerIsPainted ? { layerIsPainted: (layer: string) => view.layerIsPainted!(layer) } : {}),\n ...(camera ? { camera } : {}),\n };\n}\n\n/** Marquee entry point: every node the rect `bounds` meets. */\nexport function hitTestArea(\n scene: Scene<unknown, string, unknown>,\n bounds: AABBBounds,\n opts?: ScenePickSourceOptions<unknown>,\n descriptor: PoseDescriptor<unknown> = AUTO_POSE_DESCRIPTOR,\n query: RegionQueryOptions = {},\n): NodeId[] {\n return walkArea(scene, rectRegion(bounds), 'intersect', opts, descriptor, query);\n}\n\n/**\n * Every node an arbitrary closed area polygon meets. `area` is interleaved\n * `[x0,y0,x1,y1,…]`; `areaBounds` is its AABB, derived when omitted.\n */\nexport function hitTestAreaPolygon(\n scene: Scene<unknown, string, unknown>,\n area: ArrayLike<number>,\n areaBounds?: AABBBounds,\n /** True when `area` IS its own bounding rect, so `areaBounds` containment\n * implies containment in the area proper. Never pass this for a lasso\n * polygon — a node inside the hull's box can miss the hull. */\n areaIsRect = false,\n /** The asking view's alpha and layer accessors. A bare scene answers for\n * itself; a view that dims or reorders layers has to supply its own. */\n opts?: ScenePickSourceOptions<unknown>,\n /** How to read this scene's poses. Default `AUTO_POSE_DESCRIPTOR`. */\n descriptor: PoseDescriptor<unknown> = AUTO_POSE_DESCRIPTOR,\n query: RegionQueryOptions = {},\n): NodeId[] {\n const region = regionOf(area, areaBounds, areaIsRect);\n return region ? walkArea(scene, region, 'intersect', opts, descriptor, query) : [];\n}\n\n/**\n * Lasso entry point: which nodes a closed lasso polygon picks under `mode`\n * (see `regionTakes`).\n */\nexport function hitTestLassoPolygon(\n scene: Scene<unknown, string, unknown>,\n polygon: ReadonlyArray<{ x: number; y: number }>,\n mode: LassoHitMode,\n opts?: ScenePickSourceOptions<unknown>,\n descriptor: PoseDescriptor<unknown> = AUTO_POSE_DESCRIPTOR,\n query: RegionQueryOptions = {},\n): NodeId[] {\n const region = polygonRegion(polygon);\n return region ? walkArea(scene, region, mode, opts, descriptor, query) : [];\n}\n\n/** `shape` as a region reads it: a polygon path's open subpaths enclose\n * nothing when the node's painter lays down no fill. */\nfunction asInked<T>(filled: () => boolean, shape: T): T {\n if ((shape as { kind?: unknown } | null)?.kind !== 'polygon') return shape;\n return filled() ? shape : { ...shape, openFill: 'none' };\n}\n\n/** The walk every region query shares: skip containers unless asked, gate on\n * the clip, and let `regionTakes` decide each node. */\nfunction walkArea(\n scene: Scene<unknown, string, unknown>,\n region: SelectRegion,\n mode: LassoHitMode,\n opts: ScenePickSourceOptions<unknown> | undefined,\n descriptor: PoseDescriptor<unknown>,\n query: RegionQueryOptions,\n): NodeId[] {\n const regionQuery = (r: SelectRegion): PickQuery<unknown> => ({\n includeContainers: query.includeContainers === true,\n clipAdmits: (clip, node, pose) => {\n const g = poseDescriptorForNode(descriptor, node);\n return pathIntersectsRect(clip, visualBoundsViaDescriptor(pose, g))\n && pathIntersectsRect(clip, r.bounds);\n },\n hits: (node, pose, _derived, inherited) => {\n // The descriptor sees the node here, so a pose shape whose extent\n // depends on `node.data` bounds itself rather than its pose's default.\n const g = poseDescriptorForNode(descriptor, node);\n const b = regionBoundsOf(node as object, pose, g);\n let ink: boolean | undefined;\n const filled = (): boolean => ink ??= findShapeInk(node as never, pose, { inherited })?.filled !== false;\n return regionTakes(r, mode, asInked(filled, pose), b, () =>\n asInked(filled, findShapeSilhouette(node as never, pose) ?? poseOutline(pose, b)), filled);\n },\n inPlane: (m) => regionQuery(regionInPlane(r, m)),\n inCopy: (m) => regionQuery(regionInCopy(r, m)),\n });\n return pickWalk<unknown>(scenePickSource(scene, opts), regionQuery(region)) as NodeId[];\n}\n\n/** `r` carried into a plane's world. The map is axis-aligned, so a rect stays\n * one; a flipped axis reverses the winding, which no region test reads. */\nfunction regionInPlane(r: SelectRegion, m: PlaneMap): SelectRegion {\n const coords: number[] = [];\n for (const v of r.verts) {\n const p = toPlane(m, v);\n coords.push(p.x, p.y);\n }\n return regionOf(coords, rectToPlane(m, r.bounds), r.isRect)!;\n}\n\n/** `r` carried by an affine into a copy's source frame. A rect stays one only\n * while the map keeps the axes; a turn makes it a polygon. */\nfunction regionInCopy(r: SelectRegion, m: Affine): SelectRegion {\n const coords: number[] = [];\n let x0 = Infinity, y0 = Infinity, x1 = -Infinity, y1 = -Infinity;\n for (const v of r.verts) {\n const [x, y] = applyToPoint(m, v.x, v.y);\n coords.push(x, y);\n x0 = Math.min(x0, x); y0 = Math.min(y0, y); x1 = Math.max(x1, x); y1 = Math.max(y1, y);\n }\n const keepsAxes = (m[1] === 0 && m[2] === 0) || (m[0] === 0 && m[3] === 0);\n return regionOf(coords, { x: x0, y: y0, width: x1 - x0, height: y1 - y0 }, r.isRect && keepsAxes)!;\n}\n"],"mappings":";;;;;;;;;;;AAuDA,SAAgB,kBACd,MACA,SACiC;CACjC,MAAM,SAAS,MAAM,MAAM;CAC3B,OAAO;EACL,GAAI,UAAU,EAAE,QAAQ,IAAI,CAAC;EAC7B,GAAI,MAAM,iBAAiB,EAAE,iBAAiB,UAAkB,KAAK,eAAgB,KAAK,EAAE,IAAI,CAAC;EACjG,GAAI,SAAS,EAAE,OAAO,IAAI,CAAC;CAC7B;AACF;;AAGA,SAAgB,YACd,OACA,QACA,MACA,aAAsC,sBACtC,QAA4B,CAAC,GACnB;CACV,OAAO,SAAS,OAAO,WAAW,MAAM,GAAG,aAAa,MAAM,YAAY,KAAK;AACjF;;;;;AA6BA,SAAgB,oBACd,OACA,SACA,MACA,MACA,aAAsC,sBACtC,QAA4B,CAAC,GACnB;CACV,MAAM,SAAS,cAAc,OAAO;CACpC,OAAO,SAAS,SAAS,OAAO,QAAQ,MAAM,MAAM,YAAY,KAAK,IAAI,CAAC;AAC5E;;;AAIA,SAAS,QAAW,QAAuB,OAAa;CACtD,IAAK,OAAqC,SAAS,WAAW,OAAO;CACrE,OAAO,OAAO,IAAI,QAAQ;EAAE,GAAG;EAAO,UAAU;CAAO;AACzD;;;AAIA,SAAS,SACP,OACA,QACA,MACA,MACA,YACA,OACU;CACV,MAAM,eAAe,OAAyC;EAC5D,mBAAmB,MAAM,sBAAsB;EAC/C,aAAa,MAAM,MAAM,SAAS;GAChC,MAAM,IAAI,sBAAsB,YAAY,IAAI;GAChD,OAAO,mBAAmB,MAAM,0BAA0B,MAAM,CAAC,CAAC,KAC7D,mBAAmB,MAAM,EAAE,MAAM;EACxC;EACA,OAAO,MAAM,MAAM,UAAU,cAAc;GAGzC,MAAM,IAAI,sBAAsB,YAAY,IAAI;GAChD,MAAM,IAAI,eAAe,MAAgB,MAAM,CAAC;GAChD,IAAI;GACJ,MAAM,eAAwB,QAAQ,aAAa,MAAe,MAAM,EAAE,UAAU,CAAC,CAAC,EAAE,WAAW;GACnG,OAAO,YAAY,GAAG,MAAM,QAAQ,QAAQ,IAAI,GAAG,SACjD,QAAQ,QAAQ,oBAAoB,MAAe,IAAI,KAAK,YAAY,MAAM,CAAC,CAAC,GAAG,MAAM;EAC7F;EACA,UAAU,MAAM,YAAY,cAAc,GAAG,CAAC,CAAC;EAC/C,SAAS,MAAM,YAAY,aAAa,GAAG,CAAC,CAAC;CAC/C;CACA,OAAO,SAAkB,gBAAgB,OAAO,IAAI,GAAG,YAAY,MAAM,CAAC;AAC5E;;;AAIA,SAAS,cAAc,GAAiB,GAA2B;CACjE,MAAM,SAAmB,CAAC;CAC1B,KAAK,MAAM,KAAK,EAAE,OAAO;EACvB,MAAM,IAAI,QAAQ,GAAG,CAAC;EACtB,OAAO,KAAK,EAAE,GAAG,EAAE,CAAC;CACtB;CACA,OAAO,SAAS,QAAQ,YAAY,GAAG,EAAE,MAAM,GAAG,EAAE,MAAM;AAC5D;;;AAIA,SAAS,aAAa,GAAiB,GAAyB;CAC9D,MAAM,SAAmB,CAAC;CAC1B,IAAI,KAAK,UAAU,KAAK,UAAU,KAAK,WAAW,KAAK;CACvD,KAAK,MAAM,KAAK,EAAE,OAAO;EACvB,MAAM,CAAC,GAAG,KAAK,aAAa,GAAG,EAAE,GAAG,EAAE,CAAC;EACvC,OAAO,KAAK,GAAG,CAAC;EAChB,KAAK,KAAK,IAAI,IAAI,CAAC;EAAG,KAAK,KAAK,IAAI,IAAI,CAAC;EAAG,KAAK,KAAK,IAAI,IAAI,CAAC;EAAG,KAAK,KAAK,IAAI,IAAI,CAAC;CACvF;CACA,MAAM,YAAa,EAAE,OAAO,KAAK,EAAE,OAAO,KAAO,EAAE,OAAO,KAAK,EAAE,OAAO;CACxE,OAAO,SAAS,QAAQ;EAAE,GAAG;EAAI,GAAG;EAAI,OAAO,KAAK;EAAI,QAAQ,KAAK;CAAG,GAAG,EAAE,UAAU,SAAS;AAClG"}
@@ -1,14 +1,15 @@
1
1
  import { composeWorldPose, composesFrames } from "../../core/scene/composeFrame.js";
2
2
  import { definesFrame } from "../../core/scene/effectivePose.js";
3
- import { cycleFill, solid, strokeOf } from "../../util/paint.js";
4
3
  import { insertPreviewExtent } from "../insertPreviewExtent.js";
5
4
  import { minSizeOf } from "../../core/scene/minSize.js";
6
5
  import { insertParent } from "../../interactions/actions/insert/parent.js";
7
6
  import { createInsertOp } from "../../core/ops/create.js";
7
+ import { cycleFill, solid, strokeOf } from "../../util/paint.js";
8
8
  import { stickyData } from "../../tools/builtin/sticky/stickyNode.js";
9
9
  import { ellipsePath, linePath, polygonFromPoints, rectPath, regularPolygonPath, schneiderFit, starPath } from "@weasel-js/geom";
10
10
  import { useRef } from "react";
11
11
  import { useLatest } from "@weasel-js/react";
12
+ import { DEFAULT_TEXT_FILL } from "@weasel-js/text";
12
13
  import { useDepRegistry, useDepSource } from "@weasel-js/routing/react";
13
14
 
14
15
  //#region src/canvas/deps/insert.ts
@@ -69,7 +70,10 @@ function boxKindData(kind, bounds, extras, painted) {
69
70
  ...e.closed ? {} : { fill: null }
70
71
  };
71
72
  }
72
- case "text": return { text: extras.text ?? "" };
73
+ case "text": return {
74
+ text: extras.text ?? "",
75
+ fill: DEFAULT_TEXT_FILL
76
+ };
73
77
  case "sticky": return stickyData(extras);
74
78
  case "image": {
75
79
  const e = extras;
@@ -1 +1 @@
1
- {"version":3,"file":"insert.js","names":["e"],"sources":["../../../src/canvas/deps/insert.ts"],"sourcesContent":["/**\n * `useInsertDepSource` — wires the `insert` dep consumed by `insertAction`.\n *\n * `line`, `polygon`, `star`, and `pencil` receive the drag AABB from the insertAction invoker,\n * but `extras` may carry richer geometry (endpoints, center+radius+rotation, point trail).\n * `insertPreviewExtent` resolves the two into the node's real extent — the same resolution the\n * live preview and the reported gesture bounds use.\n */\nimport { useRef } from 'react';\nimport { useDepRegistry, useDepSource } from '@weasel-js/routing/react';\nimport { useLatest } from '@weasel-js/react';\nimport type { InsertDep, InsertExtras, InsertLive } from 'interactions/actions/depSchema';\nimport { insertParent } from 'interactions/actions/insert/parent';\nimport type { Scene, NodeId } from 'core/scene/types';\nimport type { Op } from 'core/ops/types';\nimport { createInsertOp } from 'core/ops/create';\nimport {\n rectPath,\n ellipsePath,\n regularPolygonPath,\n starPath,\n linePath,\n polygonFromPoints,\n schneiderFit,\n type PathFillRule,\n type PolygonPath,\n} from '@weasel-js/geom';\nimport { insertPreviewExtent } from '../insertPreviewExtent';\nimport type { ShapeGenerator } from 'features/paths/shapeGenerator';\nimport type { Stroke, Fill } from '@weasel-js/paint';\nimport { cycleFill, solid, strokeOf } from '../../util/paint';\nimport { composesFrames, composeWorldPose } from 'core/scene/composeFrame';\nimport { definesFrame } from 'core/scene/effectivePose';\nimport { stickyData, type StickyStyle } from '../../tools/builtin/sticky/stickyNode';\nimport { minSizeOf } from 'core/scene/minSize';\n\ninterface OpsApplier {\n applyOps(ops: Op[], label?: string): void;\n}\n\n/**\n * Consumer-supplied node factory for one insert `kind`. Given the drag AABB\n * and the tool's `extras`, returns the node's `data` (in the consumer's own\n * data shape) plus an optional `pose` override — the dep supplies id, layer,\n * and the undoable insert op. Return `null` to reject the insert.\n *\n * A factory registered for a kit kind (`rect`, `line`, …) fully replaces the\n * kit's default `{ path, fill }` factory for that kind; a factory for a novel\n * kind adds support the kit doesn't ship (e.g. `text`). To change only the\n * paint of a kit shape, pass an {@link InsertPaint}. See\n * `SceneCanvas`'s `insertNodeFactories` prop.\n */\nexport type InsertNodeFactory = (\n bounds: { x: number; y: number; width: number; height: number },\n extras: InsertExtras,\n) => { data: unknown; pose?: unknown } | null;\n\n/**\n * The paint a kit-built shape is inserted with. `kind` is the shape being\n * built and `seq` counts this canvas's inserts from 1. A key left out stays\n * off the node, so its painter's default applies; `null` is \"none\". A pencil\n * trail too short to fit is built as a rect and asks as one. A line and an\n * open pen path are inserted unfilled: a fill given to either is dropped.\n * `fillRule` is the rule a path that carries one is built with, where the\n * kit's own is nonzero; a rect or an ellipse has none to set.\n *\n * It paints only the shapes the kit builds: an `InsertNodeFactory` owns its\n * node's whole `data`. See `SceneCanvas`'s `insertPaint` prop.\n */\nexport type InsertPaint = (kind: string, seq: number) => {\n fill?: Fill | null;\n stroke?: Stroke | null;\n fillRule?: PathFillRule;\n};\n\nfunction paintKeys({ fill, stroke }: ReturnType<InsertPaint>): { fill?: Fill | null; stroke?: Stroke | null } {\n return { ...(fill !== undefined ? { fill } : {}), ...(stroke !== undefined ? { stroke } : {}) };\n}\n\nfunction withFillRule(data: unknown, rule: PathFillRule | undefined): unknown {\n const path = (data as { path?: object } | undefined)?.path;\n if (rule === undefined || path === undefined || !('fillRule' in path)) return data;\n return { ...(data as object), path: { ...path, fillRule: rule } };\n}\n\n/** The default {@link InsertPaint}: the next color of the kit palette, as a\n * fill on a closed shape, a fill and a stroke on a pen path, and a stroke\n * alone on a line or a pencil trail. */\nexport const paletteInsertPaint: InsertPaint = (kind, seq) => {\n const color = cycleFill(seq);\n if (kind === 'line' || kind === 'pencil') return { stroke: strokeOf(color, 2) };\n if (kind === 'path') return { fill: { paint: solid(color) }, stroke: strokeOf(color, 2) };\n return { fill: { paint: solid(color) } };\n};\n\n/** The kit's default data for a kind drawn as a box, or `null` for a kind it has none for. */\nfunction boxKindData(\n kind: string,\n bounds: { x: number; y: number; width: number; height: number },\n extras: InsertExtras,\n painted: (as?: string) => ReturnType<typeof paintKeys>,\n): unknown {\n switch (kind) {\n case 'rect':\n // The rect path lives at the origin and the pose carries position:\n // `pathInPoseFrame` rebases a rect path onto the pose box, so don't\n // double-count the position.\n return { path: rectPath(0, 0, bounds.width, bounds.height), ...painted() };\n case 'ellipse':\n return { path: ellipsePath(bounds), ...painted() };\n case 'path': {\n const e = extras as { path: PolygonPath; closed: boolean; data?: Readonly<Record<string, unknown>> };\n return { ...e.data, path: e.path, ...painted(), ...(e.closed ? {} : { fill: null }) };\n }\n case 'text': {\n // The built-in text tool drags an empty text box you then type into, so\n // `extras` carries no content. The kit:text painter matches on\n // `data.text != null` and applies style defaults at render time, so a bare\n // `{ text }` is a complete, editable node.\n const e = extras as Partial<{ text: string }>;\n return { text: e.text ?? '' };\n }\n case 'sticky':\n return stickyData(extras as StickyStyle & { text?: string });\n case 'image': {\n // The bitmap is loaded + cached by `imageCache` keyed on `src`;\n // only the (serializable) `src` lives on the node.\n const e = extras as Partial<{ src: string; opacity: number }>;\n return { image: { src: e.src ?? '', ...(e.opacity !== undefined ? { opacity: e.opacity } : {}) } };\n }\n default:\n return null;\n }\n}\n\n/**\n * Where an insert lands: the container the `insertInto` dep names, on that container's\n * layer, with the pose made local to it when the scene composes frames —\n * or the top of the tree, on the first layer, when it names no container.\n */\nfunction insertSite(\n sc: Scene<unknown, string, unknown>,\n into: string | null | undefined,\n): { parent: NodeId | null; layer: string; local: (world: unknown) => unknown } {\n const parentId = insertParent(sc, into);\n if (parentId === null) {\n return { parent: null, layer: (sc.layers[0]?.id ?? 'default') as string, local: (p) => p };\n }\n const parent = sc.get(parentId)!;\n const composition = sc.composition;\n if (composition === undefined || !composesFrames(composition)) {\n return { parent: parent.id, layer: parent.layer, local: (p) => p };\n }\n const frame = composeWorldPose({\n getPose: (id) => sc.get(id as NodeId)!.pose,\n getParent: (id) => sc.get(id as NodeId)?.parent ?? null,\n definesFrame: (id) => definesFrame(sc.get(id as NodeId) ?? {}),\n }, parent.id, composition.compose);\n return { parent: parent.id, layer: parent.layer, local: (p) => composition.decompose(frame, p) };\n}\n\nexport function useInsertDepSource(\n scene: Scene<unknown, string, unknown>,\n adapter: OpsApplier,\n factories?: Record<string, InsertNodeFactory>,\n paint: InsertPaint = paletteInsertPaint,\n): void {\n const sceneRef = useLatest(scene);\n const adapterRef = useLatest(adapter);\n const factoriesRef = useLatest(factories);\n const paintRef = useLatest(paint);\n const registry = useDepRegistry();\n const insertSeqRef = useRef(0);\n const liveRef = useRef<InsertLive>({ gesture: null });\n useDepSource('insertLive', () => liveRef.current);\n\n useDepSource('insert', (): InsertDep => {\n const sc = sceneRef.current;\n const ad = adapterRef.current;\n\n const site = () => insertSite(sc, registry.get('insertInto')?.get());\n const build: NonNullable<InsertDep['build']> = (bounds, extras) => {\n const kind = extras.kind;\n const { parent, layer, local } = site();\n const seq = ++insertSeqRef.current;\n const id = sc.mintId();\n let asked: ReturnType<InsertPaint> | undefined;\n const painted = (as: string = kind) => paintKeys(asked = paintRef.current(as, seq));\n\n // The nascent node's extent — drag AABB reconciled with whatever\n // richer geometry `extras` carries.\n const extent = insertPreviewExtent({ shape: kind, bounds, extras });\n const pose: unknown = extent.bounds;\n\n // Consumer factory wins over the kit default for this kind. It owns the node's\n // data + optional pose; the dep still supplies id/layer/op.\n const factory = factoriesRef.current?.[kind];\n if (factory) {\n const built = factory(bounds, extras);\n if (built === null) return null;\n return {\n id,\n ops: [createInsertOp({ node: { id, kind: 'leaf', layer, parent, pose: local(built.pose ?? pose), data: built.data } as unknown as { id: string }, label: `Insert ${kind}` })],\n };\n }\n\n const geom = extent.geometry;\n let data: unknown;\n\n switch (geom.kind) {\n case 'line':\n data = { path: linePath(geom.a, geom.b), ...painted(), fill: null };\n break;\n case 'polygon':\n data = {\n path: regularPolygonPath(geom.center, geom.radius, geom.sides, geom.rotation),\n generator: { kind: 'polygon', sides: geom.sides, rotation: geom.rotation } satisfies ShapeGenerator,\n ...painted(),\n };\n break;\n case 'star':\n data = {\n path: starPath(geom.center, geom.outerRadius, geom.points, geom.innerRadius, geom.rotation),\n generator: {\n kind: 'star',\n points: geom.points,\n innerRadiusRatio: geom.outerRadius === 0 ? 0.5 : geom.innerRadius / geom.outerRadius,\n rotation: geom.rotation,\n } satisfies ShapeGenerator,\n ...painted(),\n };\n break;\n case 'pencil': {\n const samples = geom.samples as { x: number; y: number }[];\n if (samples.length >= 4) {\n data = { path: schneiderFit(samples, 2.0), ...painted() };\n } else if (samples.length >= 2) {\n data = { path: polygonFromPoints(samples), ...painted() };\n } else {\n data = { path: rectPath(0, 0, extent.bounds.width, extent.bounds.height), ...painted('rect') };\n }\n break;\n }\n case 'box':\n data = boxKindData(kind, extent.bounds, extras, painted);\n if (data === null) {\n console.warn(`weasel insertDep: no factory for kind=\"${kind}\". 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+ {"version":3,"file":"insert.js","names":["e"],"sources":["../../../src/canvas/deps/insert.ts"],"sourcesContent":["/**\n * `useInsertDepSource` — wires the `insert` dep consumed by `insertAction`.\n *\n * `line`, `polygon`, `star`, and `pencil` receive the drag AABB from the insertAction invoker,\n * but `extras` may carry richer geometry (endpoints, center+radius+rotation, point trail).\n * `insertPreviewExtent` resolves the two into the node's real extent — the same resolution the\n * live preview and the reported gesture bounds use.\n */\nimport { useRef } from 'react';\nimport { useDepRegistry, useDepSource } from '@weasel-js/routing/react';\nimport { useLatest } from '@weasel-js/react';\nimport type { InsertDep, InsertExtras, InsertLive } from 'interactions/actions/depSchema';\nimport { insertParent } from 'interactions/actions/insert/parent';\nimport type { Scene, NodeId } from 'core/scene/types';\nimport type { Op } from 'core/ops/types';\nimport { createInsertOp } from 'core/ops/create';\nimport {\n rectPath,\n ellipsePath,\n regularPolygonPath,\n starPath,\n linePath,\n polygonFromPoints,\n schneiderFit,\n type PathFillRule,\n type PolygonPath,\n} from '@weasel-js/geom';\nimport { insertPreviewExtent } from '../insertPreviewExtent';\nimport type { ShapeGenerator } from 'features/paths/shapeGenerator';\nimport type { Stroke, Fill } from '@weasel-js/paint';\nimport { DEFAULT_TEXT_FILL } from '@weasel-js/text';\nimport { cycleFill, solid, strokeOf } from '../../util/paint';\nimport { composesFrames, composeWorldPose } from 'core/scene/composeFrame';\nimport { definesFrame } from 'core/scene/effectivePose';\nimport { stickyData, type StickyStyle } from '../../tools/builtin/sticky/stickyNode';\nimport { minSizeOf } from 'core/scene/minSize';\n\ninterface OpsApplier {\n applyOps(ops: Op[], label?: string): void;\n}\n\n/**\n * Consumer-supplied node factory for one insert `kind`. Given the drag AABB\n * and the tool's `extras`, returns the node's `data` (in the consumer's own\n * data shape) plus an optional `pose` override — the dep supplies id, layer,\n * and the undoable insert op. Return `null` to reject the insert.\n *\n * A factory registered for a kit kind (`rect`, `line`, …) fully replaces the\n * kit's default `{ path, fill }` factory for that kind; a factory for a novel\n * kind adds support the kit doesn't ship (e.g. `text`). To change only the\n * paint of a kit shape, pass an {@link InsertPaint}. See\n * `SceneCanvas`'s `insertNodeFactories` prop.\n */\nexport type InsertNodeFactory = (\n bounds: { x: number; y: number; width: number; height: number },\n extras: InsertExtras,\n) => { data: unknown; pose?: unknown } | null;\n\n/**\n * The paint a kit-built shape is inserted with. `kind` is the shape being\n * built and `seq` counts this canvas's inserts from 1. A key left out stays\n * off the node, which paints none of it, the same as `null`. A pencil\n * trail too short to fit is built as a rect and asks as one. A line and an\n * open pen path are inserted unfilled: a fill given to either is dropped.\n * `fillRule` is the rule a path that carries one is built with, where the\n * kit's own is nonzero; a rect or an ellipse has none to set.\n *\n * It paints only the shapes the kit builds: an `InsertNodeFactory` owns its\n * node's whole `data`. See `SceneCanvas`'s `insertPaint` prop.\n */\nexport type InsertPaint = (kind: string, seq: number) => {\n fill?: Fill | null;\n stroke?: Stroke | null;\n fillRule?: PathFillRule;\n};\n\nfunction paintKeys({ fill, stroke }: ReturnType<InsertPaint>): { fill?: Fill | null; stroke?: Stroke | null } {\n return { ...(fill !== undefined ? { fill } : {}), ...(stroke !== undefined ? { stroke } : {}) };\n}\n\nfunction withFillRule(data: unknown, rule: PathFillRule | undefined): unknown {\n const path = (data as { path?: object } | undefined)?.path;\n if (rule === undefined || path === undefined || !('fillRule' in path)) return data;\n return { ...(data as object), path: { ...path, fillRule: rule } };\n}\n\n/** The default {@link InsertPaint}: the next color of the kit palette, as a\n * fill on a closed shape, a fill and a stroke on a pen path, and a stroke\n * alone on a line or a pencil trail. */\nexport const paletteInsertPaint: InsertPaint = (kind, seq) => {\n const color = cycleFill(seq);\n if (kind === 'line' || kind === 'pencil') return { stroke: strokeOf(color, 2) };\n if (kind === 'path') return { fill: { paint: solid(color) }, stroke: strokeOf(color, 2) };\n return { fill: { paint: solid(color) } };\n};\n\n/** The kit's default data for a kind drawn as a box, or `null` for a kind it has none for. */\nfunction boxKindData(\n kind: string,\n bounds: { x: number; y: number; width: number; height: number },\n extras: InsertExtras,\n painted: (as?: string) => ReturnType<typeof paintKeys>,\n): unknown {\n switch (kind) {\n case 'rect':\n // The rect path lives at the origin and the pose carries position:\n // `pathInPoseFrame` rebases a rect path onto the pose box, so don't\n // double-count the position.\n return { path: rectPath(0, 0, bounds.width, bounds.height), ...painted() };\n case 'ellipse':\n return { path: ellipsePath(bounds), ...painted() };\n case 'path': {\n const e = extras as { path: PolygonPath; closed: boolean; data?: Readonly<Record<string, unknown>> };\n return { ...e.data, path: e.path, ...painted(), ...(e.closed ? {} : { fill: null }) };\n }\n case 'text': {\n // The built-in text tool drags an empty text box you then type into, so\n // `extras` carries no content. The kit:text painter matches on\n // `data.text != null` and applies style defaults at render time.\n const e = extras as Partial<{ text: string }>;\n return { text: e.text ?? '', fill: DEFAULT_TEXT_FILL };\n }\n case 'sticky':\n return stickyData(extras as StickyStyle & { text?: string });\n case 'image': {\n // The bitmap is loaded + cached by `imageCache` keyed on `src`;\n // only the (serializable) `src` lives on the node.\n const e = extras as Partial<{ src: string; opacity: number }>;\n return { image: { src: e.src ?? '', ...(e.opacity !== undefined ? { opacity: e.opacity } : {}) } };\n }\n default:\n return null;\n }\n}\n\n/**\n * Where an insert lands: the container the `insertInto` dep names, on that container's\n * layer, with the pose made local to it when the scene composes frames —\n * or the top of the tree, on the first layer, when it names no container.\n */\nfunction insertSite(\n sc: Scene<unknown, string, unknown>,\n into: string | null | undefined,\n): { parent: NodeId | null; layer: string; local: (world: unknown) => unknown } {\n const parentId = insertParent(sc, into);\n if (parentId === null) {\n return { parent: null, layer: (sc.layers[0]?.id ?? 'default') as string, local: (p) => p };\n }\n const parent = sc.get(parentId)!;\n const composition = sc.composition;\n if (composition === undefined || !composesFrames(composition)) {\n return { parent: parent.id, layer: parent.layer, local: (p) => p };\n }\n const frame = composeWorldPose({\n getPose: (id) => sc.get(id as NodeId)!.pose,\n getParent: (id) => sc.get(id as NodeId)?.parent ?? null,\n definesFrame: (id) => definesFrame(sc.get(id as NodeId) ?? {}),\n }, parent.id, composition.compose);\n return { parent: parent.id, layer: parent.layer, local: (p) => composition.decompose(frame, p) };\n}\n\nexport function useInsertDepSource(\n scene: Scene<unknown, string, unknown>,\n adapter: OpsApplier,\n factories?: Record<string, InsertNodeFactory>,\n paint: InsertPaint = paletteInsertPaint,\n): void {\n const sceneRef = useLatest(scene);\n const adapterRef = useLatest(adapter);\n const factoriesRef = useLatest(factories);\n const paintRef = useLatest(paint);\n const registry = useDepRegistry();\n const insertSeqRef = useRef(0);\n const liveRef = useRef<InsertLive>({ gesture: null });\n useDepSource('insertLive', () => liveRef.current);\n\n useDepSource('insert', (): InsertDep => {\n const sc = sceneRef.current;\n const ad = adapterRef.current;\n\n const site = () => insertSite(sc, registry.get('insertInto')?.get());\n const build: NonNullable<InsertDep['build']> = (bounds, extras) => {\n const kind = extras.kind;\n const { parent, layer, local } = site();\n const seq = ++insertSeqRef.current;\n const id = sc.mintId();\n let asked: ReturnType<InsertPaint> | undefined;\n const painted = (as: string = kind) => paintKeys(asked = paintRef.current(as, seq));\n\n // The nascent node's extent — drag AABB reconciled with whatever\n // richer geometry `extras` carries.\n const extent = insertPreviewExtent({ shape: kind, bounds, extras });\n const pose: unknown = extent.bounds;\n\n // Consumer factory wins over the kit default for this kind. It owns the node's\n // data + optional pose; the dep still supplies id/layer/op.\n const factory = factoriesRef.current?.[kind];\n if (factory) {\n const built = factory(bounds, extras);\n if (built === null) return null;\n return {\n id,\n ops: [createInsertOp({ node: { id, kind: 'leaf', layer, parent, pose: local(built.pose ?? pose), data: built.data } as unknown as { id: string }, label: `Insert ${kind}` })],\n };\n }\n\n const geom = extent.geometry;\n let data: unknown;\n\n switch (geom.kind) {\n case 'line':\n data = { path: linePath(geom.a, geom.b), ...painted(), fill: null };\n break;\n case 'polygon':\n data = {\n path: regularPolygonPath(geom.center, geom.radius, geom.sides, geom.rotation),\n generator: { kind: 'polygon', sides: geom.sides, rotation: geom.rotation } satisfies ShapeGenerator,\n ...painted(),\n };\n break;\n case 'star':\n data = {\n path: starPath(geom.center, geom.outerRadius, geom.points, geom.innerRadius, geom.rotation),\n generator: {\n kind: 'star',\n points: geom.points,\n innerRadiusRatio: geom.outerRadius === 0 ? 0.5 : geom.innerRadius / geom.outerRadius,\n rotation: geom.rotation,\n } satisfies ShapeGenerator,\n ...painted(),\n };\n break;\n case 'pencil': {\n const samples = geom.samples as { x: number; y: number }[];\n if (samples.length >= 4) {\n data = { path: schneiderFit(samples, 2.0), ...painted() };\n } else if (samples.length >= 2) {\n data = { path: polygonFromPoints(samples), ...painted() };\n } else {\n data = { path: rectPath(0, 0, extent.bounds.width, extent.bounds.height), ...painted('rect') };\n }\n break;\n }\n case 'box':\n data = boxKindData(kind, extent.bounds, extras, painted);\n if (data === null) {\n console.warn(`weasel insertDep: no factory for kind=\"${kind}\". 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@@ -1,3 +1,4 @@
1
+ import { sceneDependentsOf } from "../../core/scene/dependents.js";
1
2
  import { createTransformOp } from "../../core/ops/transform.js";
2
3
  import { createSetDataOp } from "../../core/ops/setData.js";
3
4
  import { createDeleteOp } from "../../core/ops/delete.js";
@@ -7,11 +8,6 @@ import { withoutGeometryBoundData } from "../../features/paths/pathEditExtension
7
8
  import { writtenBy } from "../../core/ops/writtenBy.js";
8
9
 
9
10
  //#region src/canvas/deps/pathEditCommits.ts
10
- /** The nodes that list `id` in their `dependsOn`, directly or through others. */
11
- function dependentsOf(sc, id) {
12
- if (!sc.get(id)) return [];
13
- return sc.removalClosure([id]).filter((d) => d !== id && !sc.ancestorsOf(d).includes(id));
14
- }
15
11
  /** The scene as an extension's `finishEdit` reads it. */
16
12
  function finishCtx(sc, id, extensions) {
17
13
  return {
@@ -25,7 +21,7 @@ function finishCtx(sc, id, extensions) {
25
21
  } : null;
26
22
  },
27
23
  path: (nid) => pathEditPathOf(sc.get(nid), extensions),
28
- dependents: (nid) => dependentsOf(sc, nid)
24
+ dependents: (nid) => sceneDependentsOf(sc, nid)
29
25
  };
30
26
  }
31
27
  /** `o` laid over what `others` already holds for its node. */
@@ -131,7 +127,7 @@ function transformOthers(sc, extensions, after) {
131
127
  node: nodeAfter,
132
128
  path: (id) => pathEditPathOf(nodeAfter(id) ?? void 0, extensions),
133
129
  before: (id) => pathEditPathOf(sc.get(id), extensions),
134
- dependents: (id) => dependentsOf(sc, id)
130
+ dependents: (id) => sceneDependentsOf(sc, id)
135
131
  };
136
132
  for (const ext of finishing) {
137
133
  const done = ext.finishTransform(ctx);