@weasel-js/core 0.8.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +748 -0
- package/dist/{DrawCommand-BKJ5JPkC.d.ts → DrawCommand-DCmiNkBj.d.ts} +14 -169
- package/dist/{chunk-GLZLSPGJ.js → chunk-6SHZHXXR.js} +46 -9
- package/dist/chunk-6SHZHXXR.js.map +1 -0
- package/dist/chunk-DCIU3SRK.js +505 -0
- package/dist/chunk-DCIU3SRK.js.map +1 -0
- package/dist/{chunk-DLV5F4NY.js → chunk-FVNWK7U3.js} +1525 -763
- package/dist/chunk-FVNWK7U3.js.map +1 -0
- package/dist/chunk-IO5Z75X4.js +167 -0
- package/dist/chunk-IO5Z75X4.js.map +1 -0
- package/dist/{chunk-BPRHGTLQ.js → chunk-UB6A6L77.js} +3 -3
- package/dist/{chunk-BPRHGTLQ.js.map → chunk-UB6A6L77.js.map} +1 -1
- package/dist/{chunk-CMBE45MT.js → chunk-Z3KNFTTS.js} +6 -6
- package/dist/chunk-Z3KNFTTS.js.map +1 -0
- package/dist/clipboard.d.ts +1 -1
- package/dist/{index-Clf_koyR.d.ts → index-DPI8DV0A.d.ts} +104 -91
- package/dist/index.d.ts +352 -43
- package/dist/index.js +6 -6
- package/dist/insert.js +5 -5
- package/dist/insert.js.map +1 -1
- package/dist/move.js +2 -2
- package/dist/paint-types-CnLIzqq1.d.ts +261 -0
- package/dist/patterns-builtin.d.ts +57 -2
- package/dist/patterns-builtin.js +1 -97
- package/dist/patterns-builtin.js.map +1 -1
- package/dist/renderer.d.ts +76 -15
- package/dist/renderer.js +6 -6
- package/dist/resize.js +2 -2
- package/dist/routing.d.ts +5 -5
- package/dist/routing.js +1 -1
- package/dist/{types-DUpI7Apc.d.ts → types-Kh_osAq9.d.ts} +8 -1
- package/dist/{viewToMat3-DFMdZvVl.d.ts → viewToMat3-BvaWCN99.d.ts} +1 -1
- package/package.json +6 -6
- package/dist/chunk-6DAUIMTO.js +0 -233
- package/dist/chunk-6DAUIMTO.js.map +0 -1
- package/dist/chunk-CMBE45MT.js.map +0 -1
- package/dist/chunk-DLV5F4NY.js.map +0 -1
- package/dist/chunk-GLZLSPGJ.js.map +0 -1
- package/dist/chunk-Y52N27PF.js +0 -39
- package/dist/chunk-Y52N27PF.js.map +0 -1
- package/dist/registerTexture-BzHTLhD9.d.ts +0 -25
package/CHANGELOG.md
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# Changelog
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## 1.0.1
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### Patch Changes
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- d6c2eff: Take the id→node lookup off the render and hit-test paths.
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Six call sites walked `scene.renderOrder()` and immediately resolved each id
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back through `scene.get` — a map lookup per node, per call, for nodes the
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traversal had already held. They now read `scene.renderOrderNodes()` directly:
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`sceneToAdapter.getNodes`, the move gesture adapter and the default commit
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adapter, `useSceneSelectTool`'s `hitTestArea` and default `pickEvery`, and the
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text-edit hit test. Adapter `getNodes` runs on the render path once a frame.
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Building the node list is about twice as fast (`npm run bench`, `min`, Apple M2
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Max / Node v26.1.0):
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| nodes | via `renderOrder` + `get` | via `renderOrderNodes` |
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| ------ | ------------------------- | ---------------------- |
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| 1,000 | 0.031 ms | 0.011 ms |
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| 10,000 | 0.40 ms | 0.19 ms |
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`tests/bench/scene-ops.bench.ts` gains that comparison, and the committed
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baseline is re-recorded.
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- d62dc17: Bake the rect batch's transform and alpha into its vertices, so a rotated or
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partly-transparent node no longer breaks a run.
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`RectBatch.push` now maps the four corners through the model matrix itself and
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the flush draws at `u_model` identity — ~12 flops against the ~66 us a draw call
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costs. An affine maps a rect to a parallelogram, so the two-triangle index
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pattern still covers it. Group alpha multiplies into the vertex alpha the same
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way fill opacity already did. Neither is batch state any more.
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Frame cost for rects each wrapped in their own transform group — what
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`wrapNodeOutput` emits for a rotated node — M2 Max via ANGLE at 800x600
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(`npm run test:perf`, new `rotated` variant):
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| rects | before | after |
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| ----- | --------- | ------- |
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| 400 | 24.94 ms | 0.08 ms |
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| 1,600 | 102.78 ms | 0.42 ms |
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| 3,200 | 216.90 ms | 0.52 ms |
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The color matrix stays a uniform and stays a barrier. The shader applies it and
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its clamp to the straight-alpha source _before_ multiplying by `u_alpha`, so a
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pre-multiplied vertex alpha is the same number only under an identity matrix —
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which is every scene that does not use one. Alpha therefore folds only there,
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and rides `u_alpha` otherwise.
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- 2604ce2: Merge consecutive solid-fill rects into one draw call.
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The draw loop cost a flat ~66 us per draw call at every scene size, so a frame
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of 3,200 rects took 212 ms. Solid-fill rects now append into a growable vertex
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buffer and go out as a single `drawElements` at flush. Fill color rides the
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vertices — the batch draws through the existing `pathFillVColor` program with
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`u_color` held at white, which is bit-identical to the flat program's math.
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Frame cost for a **flat** command stream, M2 Max via ANGLE at 800x600
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(`npm run test:perf`):
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| rects | before | after |
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| ----- | --------- | ------- |
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| 400 | 25.62 ms | 0.03 ms |
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| 1,600 | 105.63 ms | 0.11 ms |
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| 3,200 | 211.78 ms | 0.15 ms |
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Painter's order is unchanged. A run absorbs only consecutive commands and
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flushes before anything it cannot express: another fill kind, a stroke, a clip
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push or pop, or a group changing the transform, alpha, or color matrix.
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That last barrier means `SceneCanvas` does not benefit yet — it emits one
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wrapper group per node, which breaks every run. Consumers building flat command
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streams get the numbers above today. See
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`docs/handoffs/2026-08-14-batched-dispatch.md` for the plan to reach the scene
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path. Nothing else in the loop got faster either: a frame alternating solid and
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gradient rects still costs ~34 us per command, now almost entirely the gradient
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half.
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- 24ae9f4: Batch solid-fill meshes and stroke ribbons alongside rects, so a stroked shape
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costs one draw instead of two plus a fresh VAO every frame.
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`RectBatch` becomes `SolidBatch`, with a `pushMesh` alongside `pushRect` that
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appends transformed vertices and rebases the mesh's indices onto the staged run.
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Solid path fills and solid stroke ribbons both take it, and land in the same
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draw as each other: GL rasterizes a draw's primitives in index order, so staging
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the ribbon after its own fill is what keeps the stroke on top.
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Frame cost at 3,200 commands, M2 Max via ANGLE at 800x600 (`npm run test:perf`,
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new `meshes` and `stroked` variants):
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| variant | before | after |
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| ----------------------------- | --------- | ------- |
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| solid-fill octagons | 5.63 ms | 0.65 ms |
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| stroked rects (fill + ribbon) | 243.80 ms | 9.41 ms |
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The stroke figure is the interesting one, and not for the reason the plan
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assumed. A draw call is ~1.8 us when nothing is touched between draws; what
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costs is issuing a draw against a buffer minted that same frame, which is
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exactly what a per-frame stroke ribbon did. Of the 9.41 ms left, 7.9 ms is
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stroke tessellation, which batching does not address.
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Excluded from a run: stencil fills, inner/outer-aligned polygon strokes, and
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anything carrying per-vertex colors, all as before — plus meshes past a vertex
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cap, since batching re-copies a mesh every frame where the persistent mesh cache
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would not. Rects pay ~0.1 ms per frame at 3,200 for the index buffer becoming a
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per-flush upload rather than a static pattern.
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- c2ebfdf: Break rect batches on group state rather than on tree shape, so `SceneCanvas`
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gets the batching.
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A group was a batch barrier because it _might_ move a uniform. `buildSceneTree`
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gives every node its own group with no transform, alpha, colorMatrix or clip, so
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in the scene shape every run broke after one rect and the previous release's
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batching reached nothing the app renders. A run now carries the state it was
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staged under and breaks only when the live state differs by value — which a
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no-op wrapper never does.
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Scene-shaped frame cost, M2 Max via ANGLE at 800x600 (`npm run test:perf`, new
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`scene` variant — one wrapper group per command):
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| rects | before | after |
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| ----- | --------- | ------- |
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| 400 | 26.32 ms | 0.03 ms |
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| 1,600 | 105.18 ms | 0.11 ms |
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| 3,200 | 208.72 ms | 0.36 ms |
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Clips stay hard flush points in both directions: the stencil is GL state that a
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staged run cannot reconstruct, so the flush happens before `pushClip` and before
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`popClip` rather than at group boundaries. Text, images, shaders, strokes and
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non-solid fills flush as before.
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- dce3306: Cache `renderOrder()` and `renderOrderNodes()` between structural edits.
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Both walk the whole tree, and both run per frame and per hit-test query, on a
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sequence that only changes when something structural moves. They now build once
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and are served from a cache until it does. On a 10,000-node, four-layer scene a
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repeat call drains in 0.0033 ms against a 0.33 ms rebuild (`npm run bench`,
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`min`).
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Invalidation hangs off the four writers that can reorder the scene — `attach`,
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`detach`, `kit:setLayer`, `rebuildLayerIndex` — plus `loadState`. Pose and data
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edits do **not** invalidate: they change no order and fire every frame during a
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drag, which is exactly when the cache earns its keep.
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Repeat calls now return the same array instance rather than a fresh one. It is
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still a snapshot — a structural edit builds a new array, so a reference taken
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earlier keeps the order it was taken with — but callers must not mutate what
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they get back. Both return types have always been `readonly`.
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- 69395b0: Detached scene renders honor pose rotation and per-node alpha.
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Rotation and the per-id alpha multiplier were applied by `buildSceneLayer`,
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the main canvas's scene walk. Every other way of painting a scene —
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`<SceneViewCanvas>`, `<MinimapCanvas>`, and `renderSceneToPixels` — goes
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through `buildSceneViewCommands` instead, which applied neither. A rotated
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node came out upright in a minimap, a thumbnail, or a print export, and a
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scene dimmed on screen exported at full strength.
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Both wraps now live in one helper that both scene walks call, so the detached
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renders match the canvas. Rotation needs nothing from the caller — it comes
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off the pose. Dimming does: `alphaFor` is a new optional prop on
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`<SceneViewCanvas>` and `<MinimapCanvas>`, and a new argument to
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`renderSceneToCanvas`, `renderSceneToPixels`, `planPixelRender`, and
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`buildSceneViewCommands`. Pass the same function `<SceneCanvas>` gets.
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If you supply a `drawOne` to one of these that rotates its own output, it will
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now rotate twice — emit unrotated geometry and let the pose drive it, which is
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what the main canvas has always required.
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- 3d93f2e: Detached scene renders now honor layer visibility and container clips.
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`buildSceneViewCommands` walked `scene.renderOrder()` and painted every node it
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found. That walk knew nothing about scene layers or parentage, so
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`<SceneViewCanvas>`, `<MinimapCanvas>` and `renderSceneToPixels` all painted
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nodes on hidden layers and let a container's children spill past the container.
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The main canvas got both right, because `buildSceneLayer` goes through
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`buildSceneTree`.
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The detached path now goes through `buildSceneTree` too, which is the dedupe the
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detached-minimap spec called for. One walk, so the two surfaces cannot disagree
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again.
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Output nesting follows `buildSceneTree`: the view group holds one group per
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**visible** scene layer, each holding one group per node. Code that indexed the
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view group's children as one-per-node — `commands[0].children[i]` — now finds a
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layer group there and needs a further hop. `extraCommands` still come last,
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beside the layer groups.
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A hand-written `Scene` stand-in must now supply `layers`, `roots`, and
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`children` on containers; scenes from `createScene` and `sceneFromJSON` already
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do.
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- e367165: One enumeration of the `TargetSpec` forms. `@weasel-js/gestures` now exports
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`parseTargetSpec`, which resolves a target spec to a discriminated
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`TargetSpecForm` (`body` / `kind` / `affordance` / `predicate`), and the three
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places that used to re-derive the string prefixes independently — `matchTarget`,
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and `targetRank` / `targetConsultsAffordance` in core's dispatcher matcher —
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switch on it exhaustively. Adding a form to `TargetSpec` is now a compile error
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at every site that has to handle it.
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For consumers: `matchTarget`'s `specTarget` parameter and core's
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`targetConsultsAffordance` take `TargetSpec | undefined` instead of `unknown`,
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so a target string that is no known form is a type error rather than a silent
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no-match. The predicate form has a name, `TargetPredicate`, carrying the
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`readsAffordance` flag the exclusive-claim filter reads. Runtime behavior is
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unchanged.
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- 52e9c57: Walk the scene once in `renderOrder()` instead of once per layer.
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The generator behind `renderOrder()` and `toJSON()` was layer-major in the
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literal sense: it ran a full DFS of the tree for every layer and yielded only
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the nodes belonging to that pass, so producing N ids cost L×N work. A single
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DFS now buckets each node by its layer and concatenates the buckets, which is
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O(N + L). The emitted sequence is unchanged — same layer-major order, same
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DFS-preorder within each layer, same skip for dangling child ids — and a
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differential test holds the new implementation to a transcription of the old
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one across 200 generated scenes plus mutation, layer-edit and undo sequences.
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Over 10k nodes the layer sweep goes from 0.37 ms / 1.03 ms / 3.54 ms / 12.93 ms
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at 1 / 4 / 16 / 64 layers to 0.30 / 0.35 / 0.40 / 0.42. The flat single-layer
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case improves too, 0.37 ms → 0.33 ms at 10k nodes and 2.1x at 100 nodes, since
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one pass replaces the per-yield generator overhead.
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`renderOrder()` now returns an array rather than a generator, so a caller that
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stops early no longer avoids the rest of the walk. Every caller in the repo
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drains it fully except four test helpers reading the first id from a handful of
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nodes. Its declared type stays `Iterable<NodeId>`.
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- d68e734: Memoize the per-node AABB in the area hit-test, for silhouette poses.
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`hitTestArea` — the marquee and lasso dep source — recomputed every node's
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bounding box on every query. For a polygon pose that means walking the whole
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command stream and allocating a rect, per node, before the fast-reject could
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discard it. The box is now cached through `nodeMemo`, keyed on the node's
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`pose` and `data` references, so a repeat query over an unedited scene reuses
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it and an edit through any scene op invalidates it.
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Measured on 24-gon scenes (`npm run bench`, `min` column, same machine
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back-to-back): 10,000 nodes 11.85 ms → 1.16 ms per query, 1,000 nodes
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1.14 ms → 0.15 ms. Query-rect size now moves the number (0.117 ms at 17 hits
|
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243
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against 0.141 ms at 1,000 hits on a 1,000-node scene, previously flat at
|
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~1.15 ms either way) because the silhouette kernel, not the bounds
|
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+
computation, is what survives the reject.
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+
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247
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+
Rect-pose scenes pay 5–17% for it: `aabbOfPose` returns a rect pose
|
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unchanged, so there is nothing to cache, and deciding that per node costs
|
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+
more than the call it skips. 10,000 rect nodes go 0.76 ms → 0.85 ms.
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250
|
+
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251
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- ca9673a: Stop re-sending unchanged uniforms on every draw command.
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+
|
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253
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`u_proj` is constant for a whole frame and `u_colorMatrix` is the identity in
|
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+
every scene that does not use a color matrix, yet both were uploaded for every
|
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+
command — along with a fresh `Float32Array(16)` and a transpose per draw to
|
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+
build the color matrix, and a fresh `screenToClip` matrix per draw to build the
|
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projection. GL holds uniform state per program object, so all of that was
|
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buying nothing.
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+
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`draw.ts` now remembers what it last sent each program and skips the upload
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when the value has not changed. On a frame of 1,000 solid rects that takes
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`uniformMatrix4fv` from 1,000 calls to 1 and `uniformMatrix3fv` from 2,000 to
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2, and removes two per-draw allocations.
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+
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The cache hangs off the `DrawContext`, which is rebuilt per frame, so it cannot
|
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outlive a frame or go stale against GL state changed between frames. It covers
|
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only the four uniforms this module is the sole writer of — `u_color` and
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`u_alpha` have several writers and are still sent every draw.
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+
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This does not measurably change frame time on an M2 Max: the draw loop is bound
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by per-draw-call cost (~68 us per command), not by uniform uploads. It removes
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the calls and the allocations; `docs/TODO.md` tracks what the remaining cost
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actually is.
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- fa1ed05: Dragging a text node no longer re-lays it out.
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+
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`layoutRuns` baked the text's position into every quad, decoration rule and
|
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line box, so `layoutCache` had to carry that position in its key. Panning and
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+
zooming still hit the cache, but _moving_ a text node missed on every frame —
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at 500 wrapped glyphs a move cost 0.130 ms against a 1.7e-4 ms hit, which is
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the same 0.134 ms a full miss cost. Moving text paid as if there were no cache
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at all.
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+
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Layout now emits geometry relative to the text's own top-left and `drawText`
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translates while packing vertices, alongside the `verticalAlign` offset it
|
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|
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already applied there. Position is out of the cache key, so a move is a hit:
|
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|
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median 0.130 ms → 0.000125 ms, min 0.123 ms → 0.000041 ms. The cold path is
|
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unchanged (min 0.123 ms → 0.110 ms for a full miss).
|
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|
+
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290
|
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This is not a rendering change. Alignment, wrapping, tracking, kerning and
|
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|
+
decoration placement read widths and pen deltas, never an absolute coordinate,
|
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|
+
and nothing in the walk rounds or snaps — checked over 247,572 coordinates
|
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+
spanning three alignments, four wrap widths, mixed sizes, positive and negative
|
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|
+
tracking, and fractional positions. The only differences were float64 rounding
|
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295
|
+
from folding the position into the accumulator early, none of them survived the
|
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296
|
+
conversion to the float32 vertex buffers, and they favor the new code: at a
|
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297
|
+
position of 1e6 the old path computed 28.800000000046566 where this one gives
|
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28.8. The 37-test Playwright visual suite is unchanged.
|
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299
|
+
|
|
300
|
+
`layoutRuns` and `cachedLayoutRuns` lose their `origin` parameter, and the
|
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|
+
`LayoutRunsOrigin` type is gone. Neither is exported from the package. Callers
|
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|
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of the public `textLineBoxes` and `measureTextBounds` see no change.
|
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|
+
|
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- 0a40c29: Add `scene.renderOrderNodes()`, and scan it in the area hit-test.
|
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305
|
+
|
|
306
|
+
`renderOrder()` hands back ids, and almost every caller immediately resolves
|
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307
|
+
each one back to a node — a map lookup per node, per query, for a node the
|
|
308
|
+
traversal had in hand and dropped. `renderOrderNodes()` is the same
|
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309
|
+
layer-major sequence as the nodes themselves. It is a snapshot, freshly built
|
|
310
|
+
per call, exactly like `renderOrder()`.
|
|
311
|
+
|
|
312
|
+
`hitTestArea` (marquee and lasso) now scans it, and reads `pose.kind` inline
|
|
313
|
+
instead of through the `isPathLike` predicate. Together those recover the
|
|
314
|
+
5–17% the AABB memo cost rect scenes and take a good deal more besides
|
|
315
|
+
(`npm run bench`, `min` column, three alternating runs per build on one
|
|
316
|
+
machine; run-to-run scatter on these was under 3%):
|
|
317
|
+
|
|
318
|
+
| 10,000 nodes, 25% query rect | before | after |
|
|
319
|
+
| ---------------------------- | ------- | ------- |
|
|
320
|
+
| rect poses | 0.94 ms | 0.53 ms |
|
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321
|
+
| 24-gon silhouettes | 1.21 ms | 0.78 ms |
|
|
322
|
+
|
|
323
|
+
`renderOrder()` itself gets a separate walk for the single-layer case, which
|
|
324
|
+
needs no per-layer buckets and can compare the layer id rather than index it:
|
|
325
|
+
10,000 nodes over one layer 0.27 ms → 0.19 ms, with multi-layer scenes
|
|
326
|
+
unchanged. `toJSON()` rides the nodes walk and skips its lookups too.
|
|
327
|
+
|
|
328
|
+
`Scene` gains a method, so a hand-written stand-in for a scene needs to
|
|
329
|
+
implement it; scenes from `createScene` and `sceneFromJSON` already do.
|
|
330
|
+
|
|
331
|
+
- Updated dependencies [e367165]
|
|
332
|
+
- @weasel-js/gestures@1.0.1
|
|
333
|
+
- @weasel-js/font@1.0.1
|
|
334
|
+
- @weasel-js/geom@1.0.1
|
|
335
|
+
- @weasel-js/history@1.0.1
|
|
336
|
+
- @weasel-js/modes@1.0.1
|
|
337
|
+
|
|
338
|
+
## 1.0.0
|
|
339
|
+
|
|
340
|
+
### Minor Changes
|
|
341
|
+
|
|
342
|
+
- ffd9713: Chrome hit-tests are axis-aware under non-uniform zoom.
|
|
343
|
+
|
|
344
|
+
Chrome declares its hit zones in screen pixels and paints in screen space, but
|
|
345
|
+
the hit-test converted those pixels to world units through `meanScale`, a
|
|
346
|
+
single geometric mean of the two axis scales. Under per-axis zoom that made the
|
|
347
|
+
pickable region larger than the painted one on the squashed axis and smaller on
|
|
348
|
+
the stretched one — an 8px handle at `scale: { x: 4, y: 1 }` was grabbable 16
|
|
349
|
+
screen px to the side and only 4 px above.
|
|
350
|
+
|
|
351
|
+
New primitives in `core/viewport/pxExtent`, all exported: `pxExtent(px, scale)`
|
|
352
|
+
for a per-axis world length, and `withinPxBox` / `withinPxRadius` to compare a
|
|
353
|
+
world-space delta in screen space directly, which can't drift from the paint at
|
|
354
|
+
all.
|
|
355
|
+
|
|
356
|
+
`AffordanceRegion`'s `point` hit is now that screen-space comparison, so a
|
|
357
|
+
handle's hit region is the square you see — which also fixes it under a rotated
|
|
358
|
+
target, where the old local-frame test was a tilted rectangle on screen. The
|
|
359
|
+
annulus band floor (`minBandPx`) and the annulus paint inset (`insetPx`) are
|
|
360
|
+
per-axis, keeping the ring you can see the ring you can grab. The pen's
|
|
361
|
+
close-hit radius is a screen-space circle. Snap-guide tolerances — the shared
|
|
362
|
+
guide strategy, insert, resize, and alignment — are per-axis, which is exact
|
|
363
|
+
rather than approximate there: a vertical guide is matched by a horizontal
|
|
364
|
+
distance, so it answers to `scale.x` alone.
|
|
365
|
+
|
|
366
|
+
`matchAlignment`'s `worldTolerance` parameter is now `{ x, y }` rather than a
|
|
367
|
+
number. Pass the same value twice for a world-space tolerance.
|
|
368
|
+
|
|
369
|
+
`meanScale` stays, for the two things that legitimately have no per-axis
|
|
370
|
+
answer: hairline stroke widths, where the renderer takes one width, and painted
|
|
371
|
+
chrome placement, whose per-axis form doesn't separate under a rotated target.
|
|
372
|
+
Its doc now says so.
|
|
373
|
+
|
|
374
|
+
- 8853e73: Affordance hits are claims, and an exclusive claim outranks the scope tier.
|
|
375
|
+
|
|
376
|
+
`AffordanceHit` gains `strength`, and `owner` naming what produced the hit. Kit
|
|
377
|
+
chrome claims `'shared'`, which is what it always did: compete on scope and
|
|
378
|
+
specificity. Registered layers, whose hits previously flattened to a bare kind
|
|
379
|
+
string and a payload, now return a `LayerHit` that can also carry `cursor` and
|
|
380
|
+
`strength`, so a consumer's own chrome says the things kit chrome already said
|
|
381
|
+
through `AffordanceRegion`. `owner` is groundwork — nothing binds on it yet, and
|
|
382
|
+
today only diagnostics read it; target it with `kindOf` or `affordance:<kind>`.
|
|
383
|
+
|
|
384
|
+
**Behavior change.** When a press carries an exclusive claim, only bindings
|
|
385
|
+
whose `target` consults the affordance — a `kindOf` predicate, or the
|
|
386
|
+
`affordance:<kind>` string form — are candidates. Scope ordering applies within
|
|
387
|
+
that filtered set, unchanged. Body-class targets (`'empty'`, `'selected-body'`,
|
|
388
|
+
`'unselected-body'`) and `kind:` targets resolve from the body classification
|
|
389
|
+
and never see the affordance, so they no longer win presses on chrome floating
|
|
390
|
+
over the body they name.
|
|
391
|
+
|
|
392
|
+
This is the dispatcher rule the previous release's changeset said was the real
|
|
393
|
+
fix. `select`'s marquee no longer needs its hand-written predicate declining
|
|
394
|
+
chrome affordances, and it is deleted; `rect`, `ellipse`, `polygon`, `star`,
|
|
395
|
+
`hand`, `pen` and `lasso` keep their bare `{ kind: 'drag' }` bindings and stop
|
|
396
|
+
swallowing drags on HUD chrome anyway, which is the point — seven copies of a
|
|
397
|
+
predicate was the alternative. (`select`'s _click_ binding keeps a predicate of
|
|
398
|
+
its own, for an unrelated reason: resize and rotate bind only drag, so a click
|
|
399
|
+
exactly on a handle would otherwise clear the selection.)
|
|
400
|
+
|
|
401
|
+
The filter is hard: if an exclusive claim leaves nothing eligible, the press
|
|
402
|
+
does nothing. A dev-only warning names the owner the first time that happens for
|
|
403
|
+
each owner, because the failure is otherwise silent.
|
|
404
|
+
|
|
405
|
+
**What a claim does not reach.** Only gestures that carry an affordance are
|
|
406
|
+
filtered, and keyboard events never do. Which pointer-family gestures carry one
|
|
407
|
+
is settled by the per-kind claim work later in this release — see "A widget
|
|
408
|
+
declares which gestures it consumes." The filter outranks hotkey scope as well
|
|
409
|
+
as active scope, so holding space to pan no longer pans while the pointer is
|
|
410
|
+
over HUD chrome.
|
|
411
|
+
|
|
412
|
+
`@weasel-js/hud` claims exclusively, and `Widget` gains `cursorAt(x, y)`, which
|
|
413
|
+
resolves a cursor per point rather than from hover state; `hud.window()`
|
|
414
|
+
implements it, so hovering a resize band shows `nwse-resize` instead of the
|
|
415
|
+
active tool's cursor. A widget can also stay transparent to input — `rect`,
|
|
416
|
+
`text`, `label` and `image` are decoration — so a backdrop widget no longer
|
|
417
|
+
eats presses meant for the canvas or for widgets beneath it. That occlusion
|
|
418
|
+
predates this release, but an exclusive claim would have widened it from "HUD
|
|
419
|
+
elements occlude each other" to "HUD elements kill every tool underneath."
|
|
420
|
+
|
|
421
|
+
`WindowWidget.cursor` is removed. Nothing read it; `cursorAt` replaces it.
|
|
422
|
+
|
|
423
|
+
- 43482ce: A registry entry declares what it contributes and when it is eligible.
|
|
424
|
+
|
|
425
|
+
`Contribution` is the entry type: `bindings`, `actions`, an `overlay`, a
|
|
426
|
+
`presentation`, each optional and independent. `Tool<TScratch>` is now the
|
|
427
|
+
**focus-declaring case** of one — it keeps only what a mode the user switches
|
|
428
|
+
into needs (`initScratch`, the lifecycle hooks, the preview hooks, a `cursor`
|
|
429
|
+
closing over its own scratch). An entry that only routes input declares only
|
|
430
|
+
bindings and actions, which is what `@weasel-js/hud` always was.
|
|
431
|
+
|
|
432
|
+
`Eligibility` is a set of conditions rather than one value, because one entry
|
|
433
|
+
holds several: the hand tool is palette-selectable _and_ space-held. `focus`,
|
|
434
|
+
`offhand: HotkeyTrigger`, `always`, `claimed`, plus `capabilities` as a modality
|
|
435
|
+
filter — `@weasel-js/modes` now reads its tags from there. The scope tier a
|
|
436
|
+
binding matches at is derived from whichever condition is live, ordered to match
|
|
437
|
+
the dispatcher's existing hotkey > active > ambient walk. Nothing about that
|
|
438
|
+
walk changed; what changed is that an entry lands in a tier because of what it
|
|
439
|
+
declares about itself rather than which argument a consumer passed it in.
|
|
440
|
+
|
|
441
|
+
`useContributions` is the assembly point, and `useTools` is a shim over it with
|
|
442
|
+
its shape unchanged.
|
|
443
|
+
|
|
444
|
+
**Breaking — `@weasel-js/hud`:** `createHudTool` / `useHudTool` are now
|
|
445
|
+
`createHudContribution` / `useHudContribution`, with no alias. The old names were
|
|
446
|
+
half of the same misstatement as the `as unknown as Tool<null>` cast they
|
|
447
|
+
required; keeping them would preserve exactly what this corrects.
|
|
448
|
+
|
|
449
|
+
**Breaking — `DispatcherContext.ambientToolIds` is removed.** A host driving the
|
|
450
|
+
dispatcher directly declares `eligibility: { always: true }` on always-on entries
|
|
451
|
+
instead. `useTools` consumers are unaffected; the shim sets it.
|
|
452
|
+
|
|
453
|
+
**Behavior — a declared held-key trigger now wires itself.** `ToolDef.hotkey` was
|
|
454
|
+
read by the inspector and wired nothing; the engagement lived in a host-side
|
|
455
|
+
registration keyed by tool id (`BUILTIN_OFFHAND_ACTIONS`, now gone). Assembly
|
|
456
|
+
registers the consolidated `tool.offhand` action from the declarations, so a tool
|
|
457
|
+
that wants space declares it — `useHandTool` does. A host that also registered
|
|
458
|
+
`tool.offhand` by hand should stop.
|
|
459
|
+
|
|
460
|
+
**Behavior — `useTools` returns shallow copies** for ambient entries and
|
|
461
|
+
`hotkey`-declaring tools, since it adds the declaration they were missing.
|
|
462
|
+
Registry tools from `defineTool` are returned unchanged.
|
|
463
|
+
|
|
464
|
+
**Behavior — route-conflict reporting now also sees action `defaultBinding`s.**
|
|
465
|
+
The dispatcher always matched against them; the reporter never saw them, so a
|
|
466
|
+
tool binding colliding with an action default went unreported. It no longer does.
|
|
467
|
+
Dispatch is unchanged.
|
|
468
|
+
|
|
469
|
+
Also added: `mergeContributions(...bundles)`, which concatenates and throws on a
|
|
470
|
+
duplicate id rather than silently dropping one — the recorded plugin/bundling v1,
|
|
471
|
+
whose deferral condition was "≥2 plugin-shaped features in flight."
|
|
472
|
+
|
|
473
|
+
**Not done, so the seam is stated rather than implied:**
|
|
474
|
+
`EligibilityState.heldTriggers` exists and `liveScope` honors it, but nothing
|
|
475
|
+
populates it. `tool.offhand`'s invoker still reports engagement by pushing a tool
|
|
476
|
+
_id_, which `engagedIds` reads, so the declaration registers the binding while
|
|
477
|
+
the id carries the tier. Retiring that means changing `tool.offhand`'s contract.
|
|
478
|
+
|
|
479
|
+
- 9ed1139: Gradient fills that stay attached to their shape, and an editor for them.
|
|
480
|
+
|
|
481
|
+
Gradient geometry was interpreted in screen space: `draw.ts` set the shader's
|
|
482
|
+
`u_worldInv` to the identity matrix, with a comment saying a later step would
|
|
483
|
+
wire the real view inverse. Nothing did. Every gradient therefore slid across
|
|
484
|
+
its own geometry under pan and zoom, which is why the gradient demo shipped
|
|
485
|
+
with pan and zoom disabled. Fine for a viewport-fixed wash, useless for a
|
|
486
|
+
paint on a shape.
|
|
487
|
+
|
|
488
|
+
Gradient paints now carry `units`, mirroring SVG's `gradientUnits`:
|
|
489
|
+
|
|
490
|
+
- `'bounds'` — fractions of the painted node's box, `0..1` per axis (SVG
|
|
491
|
+
`objectBoundingBox`). Resolved by the node painter, so the paint follows the
|
|
492
|
+
node through moves, resizes and rotation.
|
|
493
|
+
- `'local'` — the frame the geometry was handed to the renderer in.
|
|
494
|
+
- `'world'` — scene coordinates; the paint holds still while geometry moves
|
|
495
|
+
through it (SVG `userSpaceOnUse`).
|
|
496
|
+
- `'screen'` — surface pixels, and the default, so every existing gradient
|
|
497
|
+
keeps the behavior it had. WeaselDraw's workspace tint wants exactly this.
|
|
498
|
+
|
|
499
|
+
`WeaselRenderer.render` takes an optional view matrix for `'world'`, and falls
|
|
500
|
+
back to screen space without one. `fillInPoseFrame` resolves `'bounds'` against
|
|
501
|
+
a box and `fillToBoundsFrame` inverts it; `mat3.invert` is new alongside them.
|
|
502
|
+
Supporting helpers: `sampleGradientStops`, `withGradientKind`,
|
|
503
|
+
`gradientGeometry`, `gradientForBounds`.
|
|
504
|
+
|
|
505
|
+
`setFill` takes a whole `paint` as well as a `color`, so a gradient edit is one
|
|
506
|
+
undo entry like any color edit. A `color` no longer tries to inherit alpha from
|
|
507
|
+
a fill that is a gradient.
|
|
508
|
+
|
|
509
|
+
New in `@weasel-js/ui`: `<GradientEditor>` (kind switch, stop strip, per-stop
|
|
510
|
+
color) and `<GradientHandles>` (on-canvas endpoint / center / radius / angle
|
|
511
|
+
handles, positioned through consumer-supplied `toScreen` / `toLocal` so it
|
|
512
|
+
needs no view or scene of its own). Both split live `onInput` from committed
|
|
513
|
+
`onChange`.
|
|
514
|
+
|
|
515
|
+
Converting between kinds is lossy in ways the data makes unavoidable: a radial
|
|
516
|
+
gradient stores no angle, so a round trip through one leaves the segment
|
|
517
|
+
horizontal, and a conic stores no radius, so a round trip through one resets
|
|
518
|
+
the segment's length.
|
|
519
|
+
|
|
520
|
+
`'bounds'` is not a frame you can do polar math in: `x` and `y` are fractions
|
|
521
|
+
of two different lengths, so a circle in it is an ellipse on screen.
|
|
522
|
+
`<GradientHandles>` therefore takes a gradient already resolved by
|
|
523
|
+
`fillInPoseFrame`, and consumers convert edits back with `fillToBoundsFrame`.
|
|
524
|
+
|
|
525
|
+
- 6aaa469: Group resize scales a rotated child along its own axes.
|
|
526
|
+
|
|
527
|
+
Resizing a group applied the group's per-axis scale straight to each leaf's
|
|
528
|
+
axis-aligned `width` and `height` and carried `rotation` through untouched.
|
|
529
|
+
That is correct when `src`/`dst` are already in the leaf's own frame — the
|
|
530
|
+
single-leaf path, where the drag delta is projected into that frame before the
|
|
531
|
+
anchor math runs — but in a group they are world-frame, and a rotated leaf's
|
|
532
|
+
local axes are not the axes being scaled. At 90° a horizontal stretch grew the
|
|
533
|
+
leaf's `width`, when its world-horizontal extent is its `height`.
|
|
534
|
+
|
|
535
|
+
New `remapRotatedLeaf(pose, src, dst)` in `interactions/actions/resize/geometry`
|
|
536
|
+
applies the group affine to the leaf's local frame and drops the shear, which
|
|
537
|
+
the `{x, y, width, height, rotation}` pose model cannot represent. The centre
|
|
538
|
+
moves exactly; each local axis takes the length of its own image; the rotation
|
|
539
|
+
follows the image of the local x-axis. `resizeAction` uses it on the group path
|
|
540
|
+
for any leaf with a rotation, and nowhere else — the unrotated leaf and the
|
|
541
|
+
single-leaf path are byte-identical to before.
|
|
542
|
+
|
|
543
|
+
Rotation and `width` compose exactly under repeated application; only `height`
|
|
544
|
+
drifts, since the perpendicular of a mapped axis is not the image of the
|
|
545
|
+
perpendicular — that gap is exactly the dropped shear. It does not accumulate
|
|
546
|
+
during a drag: every move remaps from the gesture's start poses, not from the
|
|
547
|
+
previous preview.
|
|
548
|
+
|
|
549
|
+
- 40dd97d: A widget declares which gestures it consumes, and a claim bars only those.
|
|
550
|
+
|
|
551
|
+
A HUD widget could be pressed, dragged and hovered and nothing else. The gap
|
|
552
|
+
was in the dispatcher: `affordanceAt` ran on `pointerdown` and hover only, so
|
|
553
|
+
`doubleclick`, `contextmenu` and `wheel` carried no affordance and no binding
|
|
554
|
+
could gate on one. All four now do — `doubleclick` replays it from its press,
|
|
555
|
+
`contextmenu` classifies its own position (a secondary button never reaches
|
|
556
|
+
`onPointerDown`, so there is nothing to replay from) and gains world
|
|
557
|
+
coordinates it never carried, and `wheel` classifies the point under the
|
|
558
|
+
cursor. The immediate-invoker param bag, which forwarded position for `click`
|
|
559
|
+
and `pointerdown` only, now covers `contextmenu`, `longpress` and the
|
|
560
|
+
affordance on all four.
|
|
561
|
+
|
|
562
|
+
**Behavior change, and the reason for the rest of this entry.** An exclusive
|
|
563
|
+
claim previously meant _this pixel is mine_. Under that rule, giving `wheel` an
|
|
564
|
+
affordance would have killed scroll-to-zoom over every floating panel. It now
|
|
565
|
+
means _these gestures are mine_: `LayerHit` and `AffordanceHit` gain
|
|
566
|
+
`claimedKinds`, a set over the new `ClaimableGesture` union (`'pointer'` —
|
|
567
|
+
covering `pointerDown` / `click` / `drag`, one press protocol — plus
|
|
568
|
+
`'doubleClick'`, `'contextMenu'`, `'longPress'`, `'wheel'`). Omitting it bars
|
|
569
|
+
everything, which is what an exclusive claim did before.
|
|
570
|
+
|
|
571
|
+
`Widget.claims` is that set. Absent means every kind but `wheel`, so
|
|
572
|
+
right-clicking or double-clicking HUD chrome stops acting on the scene
|
|
573
|
+
underneath while scroll-to-zoom over a panel is unchanged; a widget that wants
|
|
574
|
+
the wheel asks for it. `claims: []` is decoration and replaces `claimsPointer`,
|
|
575
|
+
which is removed. `HudPointerEvent` gains `doubleclick`, `contextmenu`,
|
|
576
|
+
`longpress` and `wheel` arms.
|
|
577
|
+
|
|
578
|
+
`PointerClaim` and `onPointer`'s return type are removed. The return was
|
|
579
|
+
discarded at every call site, and it cannot be made live: the claim filter runs
|
|
580
|
+
at match time, before any widget is consulted, so there is no later moment at
|
|
581
|
+
which returning `'pass'` could restore a binding the filter already dropped.
|
|
582
|
+
|
|
583
|
+
**Two matcher fixes this depends on.** `doubleClick` and `contextMenu` passed
|
|
584
|
+
the DOM target to `matchTarget` where `click`, `drag` and `longPress` pass the
|
|
585
|
+
affordance; a `kindOf` predicate on either kind therefore received an element
|
|
586
|
+
no predicate in the kit expects. They now match the others. And the kit's body
|
|
587
|
+
predicates — `isBody`, `isSelectedBody`, `isUnselectedBody`, `isEmpty` — carry
|
|
588
|
+
`readsAffordance: false`, which `targetConsultsAffordance` honors. Each has a
|
|
589
|
+
`kindOf` but reads only `bodyTarget`, so the filter inferred that they consult
|
|
590
|
+
the hit and let them survive a claim; with `doubleclick` now carrying one,
|
|
591
|
+
`enterPathEdit`'s `kindOf: isBody` would otherwise have entered path-edit mode
|
|
592
|
+
on a double-click over chrome.
|
|
593
|
+
|
|
594
|
+
`WheelSpec` gains `target`, and `wheel` gains a route-grammar target slot —
|
|
595
|
+
a wheel binding could not gate on anything at all before.
|
|
596
|
+
|
|
597
|
+
- 531150f: A loupe, and the window primitive it needed.
|
|
598
|
+
|
|
599
|
+
`hud.window()` is a draggable, resizable frame drawn in WebGL over the canvas —
|
|
600
|
+
titlebar, eight resize bands, close box. It paints no interior. Interiors come
|
|
601
|
+
from a new optional `content` painter on `Widget`, which `attachHud` draws
|
|
602
|
+
beneath every widget frame in the same layer, clipped to `contentRect`. That
|
|
603
|
+
painter receives `HudContentCtx`, carrying the scene data and view the hud layer
|
|
604
|
+
was already handed; `HudDrawCtx` stays data-free, so widgets remain renderable
|
|
605
|
+
headlessly. Painter commands are in absolute canvas coordinates — the group
|
|
606
|
+
carries a clip, not a transform.
|
|
607
|
+
|
|
608
|
+
`createLoupe()` is the first consumer: a window whose interior shows either the
|
|
609
|
+
scene re-rendered through a magnified inner view, or the actual framebuffer read
|
|
610
|
+
back and magnified 1:1. Both modes exist because neither answers both questions
|
|
611
|
+
honestly — a re-render is crisp at any magnification but its antialiased edge
|
|
612
|
+
colors are not the colors on screen, so the hex readout samples the framebuffer
|
|
613
|
+
in either mode. The frame stays parked and the pointer aims it; content freezes
|
|
614
|
+
while the pointer is over the window, which is what keeps the borders reachable.
|
|
615
|
+
Aiming uses its own `pointermove` listener rather than hud hover, because hud
|
|
616
|
+
hover comes from the layer's `onUncapturedMove` and stops during a captured drag
|
|
617
|
+
— exactly when a magnifier is most wanted.
|
|
618
|
+
|
|
619
|
+
Also fixed in the HUD: `hud.drag` pumped **world** coordinates into widgets
|
|
620
|
+
while `hud.press` sent screen coordinates, because the dispatcher builds
|
|
621
|
+
move/end contexts with an empty dep bag and the `view` lookup silently fell
|
|
622
|
+
through. Invisible at zoom 1, and a window that jumped and tracked backwards at
|
|
623
|
+
any other zoom. The drag action now captures its deps at gesture start.
|
|
624
|
+
|
|
625
|
+
`ImageDrawCommand` gains `sampling: 'linear' | 'nearest'`, applied per draw at
|
|
626
|
+
bind time rather than at upload, since `GLImageCache` keys textures by bitmap
|
|
627
|
+
identity. Without `nearest`, magnifying a framebuffer readback comes back
|
|
628
|
+
blurred, which defeats the readback.
|
|
629
|
+
|
|
630
|
+
**Behavior change in `@weasel-js/core`:** the select tool's area-select drag now
|
|
631
|
+
declines presses that a registered layer's hit-test claimed. It bound
|
|
632
|
+
`{ kind: 'drag', target: 'empty' }`, and the string form of `target` resolves
|
|
633
|
+
from the body only — chrome floating over empty canvas read as empty canvas, so
|
|
634
|
+
area-select swallowed drags on HUD widgets. The adjacent `clearSelection` click
|
|
635
|
+
binding already had the correct shape. Other tools that bind a bare
|
|
636
|
+
`{ kind: 'drag' }` still have this hole.
|
|
637
|
+
|
|
638
|
+
- 596253e: The built-in path and shape painters accept a `FillStyle` in `data.fill`.
|
|
639
|
+
|
|
640
|
+
`kit:path` and `kit:shape` typed `data.fill` as a color string and emitted
|
|
641
|
+
`{ color }`, so a node could not carry a gradient or a pattern without the
|
|
642
|
+
consumer registering a painter of its own — even though the renderer has taken
|
|
643
|
+
every `FillStyle` variant since the paint model landed. The two painters were
|
|
644
|
+
the narrow point, not the renderer.
|
|
645
|
+
|
|
646
|
+
`data.fill` is now `string | FillStyle` (exported as `NodeFill`). A string
|
|
647
|
+
still means a solid color, `'none'` still skips the fill, `undefined` still
|
|
648
|
+
falls back to `data.color` and then to the default — and only when there is no
|
|
649
|
+
stroke, so a stroke-only pencil path stays unfilled. An object is used as-is.
|
|
650
|
+
`ink()` agrees with `paint()` on all of it, which the existing agreement test
|
|
651
|
+
plus a new one both check.
|
|
652
|
+
|
|
653
|
+
One behavior change beyond the widening: `kit:shape` used to paint `'none'` as
|
|
654
|
+
a literal color, since only `kit:path` special-cased it. It now skips the fill,
|
|
655
|
+
matching `kit:path` and matching what the string obviously means.
|
|
656
|
+
|
|
657
|
+
This is the kit half of gradient and texture fills. The app half — widening
|
|
658
|
+
WeaselDraw's own data shape, a fill-kind switch in the properties panel, a
|
|
659
|
+
gradient editor with on-canvas handles, and matching SVG `<linearGradient>` /
|
|
660
|
+
`<pattern>` export — is untouched.
|
|
661
|
+
|
|
662
|
+
- 22eafe6: Pattern fills tile, persist, and round-trip through SVG.
|
|
663
|
+
|
|
664
|
+
The `pattern` variant of `FillStyle` never tiled. `drawPathFillPattern`
|
|
665
|
+
borrowed the `imageFill` program while binding the path fill mesh VAO, which
|
|
666
|
+
enables `a_position` only — `a_uv` was never bound, so `v_uv` was the constant
|
|
667
|
+
`(0, 0)` and every fragment sampled texel (0, 0) of the tile. Textures also
|
|
668
|
+
uploaded with `CLAMP_TO_EDGE`, so correct UVs alone would have smeared rather
|
|
669
|
+
than repeated. The variant had no visual consumer, which is why it went
|
|
670
|
+
unnoticed.
|
|
671
|
+
|
|
672
|
+
`patternFill` is now its own program, taking `gradFill`'s vertex stage:
|
|
673
|
+
paint-space coordinates come from the screen position through `u_worldInv`
|
|
674
|
+
rather than a UV attribute, so the path mesh keeps its position-only layout.
|
|
675
|
+
`GLTextureCache.upload` takes a wrap argument and pattern textures bind
|
|
676
|
+
`REPEAT`.
|
|
677
|
+
|
|
678
|
+
Patterns pick up `units` alongside gradients. For a pattern it names the space
|
|
679
|
+
the tile's **origin and scale** live in — not geometry, which a pattern hasn't
|
|
680
|
+
got. `'bounds'` anchors the tile to the painted node's box, so dragging the
|
|
681
|
+
node carries the pattern and resizing reveals more tiles instead of stretching
|
|
682
|
+
them; `fillInPoseFrame` rebases it by translation only.
|
|
683
|
+
|
|
684
|
+
`TilePatternSpec` is the serializable payload — plain data naming a built-in
|
|
685
|
+
tile (`hatch`, `crosshatch`, `dots`, `chunks`) plus its parameters:
|
|
686
|
+
|
|
687
|
+
```ts
|
|
688
|
+
{ fill: 'pattern', pattern: { tile: 'hatch', color: '#0fb5a8', size: 8 }, units: 'bounds' }
|
|
689
|
+
```
|
|
690
|
+
|
|
691
|
+
`resolvePatternSpec` turns one into a `TextureHandle` at paint time, memoized
|
|
692
|
+
on the spec's values so identical specs share a texture. The built-in painters
|
|
693
|
+
resolve it alongside `fillInPoseFrame`; a consumer emitting its own draw
|
|
694
|
+
commands resolves it at the same place it calls that one. A `TextureHandle`
|
|
695
|
+
payload still works untouched, but cannot be persisted or exported — prefer
|
|
696
|
+
the spec.
|
|
697
|
+
|
|
698
|
+
`@weasel-js/svg` serializes a tile spec as a `<pattern patternUnits=
|
|
699
|
+
"userSpaceOnUse">` whose children come from the same tile description that
|
|
700
|
+
rasterizes the texture, so the vector and raster forms cannot drift. The spec
|
|
701
|
+
rides along on `data-weasel-tile` for lossless re-import; a hand-authored
|
|
702
|
+
`<pattern>` without it is dropped with a warning rather than guessed at.
|
|
703
|
+
`SerializeOptions.onWarn` is new, and reports paint that SVG cannot express —
|
|
704
|
+
a conic gradient, or a pattern carrying a `TextureHandle`.
|
|
705
|
+
|
|
706
|
+
`tilePreviewSvg` / `tilePreviewCssUrl` render a single tile as a standalone
|
|
707
|
+
`<svg>`, for pickers that need to show a tile outside a document.
|
|
708
|
+
|
|
709
|
+
- cd23624: A text run can turn off a flag its node sets.
|
|
710
|
+
|
|
711
|
+
Run-level `bold` / `italic` / `underline` / `strikethrough` are additive over
|
|
712
|
+
the node's `TextStyle` — a run turns a flag on, never off. So "select a word
|
|
713
|
+
inside an underlined node and hit U" was unrepresentable, and the character bar
|
|
714
|
+
could only refuse.
|
|
715
|
+
|
|
716
|
+
New `setFlagOverRange(runs, style, start, end, key, value)` in
|
|
717
|
+
`features/text/runs/flagRange`, exported alongside `nodeHasFlag`. Turning a
|
|
718
|
+
flag on, or off in a node that doesn't set it, is the ordinary additive write
|
|
719
|
+
and returns the style untouched. Turning it off in a node that _does_ set it
|
|
720
|
+
clears the node flag and raises it on the runs outside the range: identical
|
|
721
|
+
rendered result, expressible edit, and `StyledRun` unchanged — so nothing a
|
|
722
|
+
document can already contain changes meaning.
|
|
723
|
+
|
|
724
|
+
That is the answer to the recorded question of tri-state versus
|
|
725
|
+
normalize-on-write, and it is not close. A tri-state run flag cannot cover
|
|
726
|
+
`bold` or `italic`: those are booleans on a run but `fontWeight` and
|
|
727
|
+
`fontStyle` on the node, so a run's `false` has no node-level boolean to
|
|
728
|
+
override. Tri-state fixes two of the four flags; this fixes all four, and
|
|
729
|
+
without widening the persisted shape.
|
|
730
|
+
|
|
731
|
+
One case is declined rather than approximated. `run.bold` resolves to exactly
|
|
732
|
+
700 everywhere, so a node at `fontWeight: 900` cannot have its weight pushed
|
|
733
|
+
onto its runs without lightening the text that was _not_ edited. That returns
|
|
734
|
+
`applied: false` and writes nothing; a control should disable rather than
|
|
735
|
+
silently downgrade.
|
|
736
|
+
|
|
737
|
+
`useTextEdit` takes an optional `setStyle(id, style)` for this — the hook could
|
|
738
|
+
read the node style but had nowhere to write one back. Omit it and the toggle
|
|
739
|
+
declines exactly as it does today.
|
|
740
|
+
|
|
741
|
+
### Patch Changes
|
|
742
|
+
|
|
743
|
+
- Updated dependencies [43482ce]
|
|
744
|
+
- Updated dependencies [40dd97d]
|
|
745
|
+
- @weasel-js/modes@1.0.0
|
|
746
|
+
- @weasel-js/gestures@1.0.0
|
|
747
|
+
- @weasel-js/font@1.0.0
|
|
748
|
+
- @weasel-js/geom@1.0.0
|
|
749
|
+
- @weasel-js/history@1.0.0
|
|
750
|
+
|
|
3
751
|
## 0.8.0
|
|
4
752
|
|
|
5
753
|
### Minor Changes
|