@wcardinal/wcardinal-ui 0.462.0 → 0.463.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/types/wcardinal/ui/d-diagram-base.d.ts +6 -1
- package/dist/types/wcardinal/ui/d-diagram-canvas-base.d.ts +6 -0
- package/dist/types/wcardinal/ui/d-diagram-layer-container.d.ts +2 -1
- package/dist/types/wcardinal/ui/d-diagram-layer.d.ts +2 -2
- package/dist/types/wcardinal/ui/shape/e-shape-container.d.ts +3 -1
- package/dist/types/wcardinal/ui/shape/variant/build-line.d.ts +1 -1
- package/dist/types/wcardinal/ui/shape/variant/builder-line.d.ts +1 -1
- package/dist/types/wcardinal/ui/shape/variant/builder.d.ts +1 -0
- package/dist/types/wcardinal/ui/theme/dark/d-theme-dark-diagram-canvas-base.d.ts +2 -0
- package/dist/types/wcardinal/ui/theme/white/d-theme-white-diagram-canvas-base.d.ts +2 -0
- package/dist/wcardinal/ui/d-diagram-base.js +17 -5
- package/dist/wcardinal/ui/d-diagram-base.js.map +1 -1
- package/dist/wcardinal/ui/d-diagram-canvas-base.js +6 -6
- package/dist/wcardinal/ui/d-diagram-canvas-base.js.map +1 -1
- package/dist/wcardinal/ui/d-diagram-layer-container.js +4 -3
- package/dist/wcardinal/ui/d-diagram-layer-container.js.map +1 -1
- package/dist/wcardinal/ui/d-diagram-layer.js +4 -3
- package/dist/wcardinal/ui/d-diagram-layer.js.map +1 -1
- package/dist/wcardinal/ui/shape/e-shape-container.js +6 -3
- package/dist/wcardinal/ui/shape/e-shape-container.js.map +1 -1
- package/dist/wcardinal/ui/shape/e-shape-renderer.js +2 -2
- package/dist/wcardinal/ui/shape/e-shape-renderer.js.map +1 -1
- package/dist/wcardinal/ui/shape/variant/build-line.js +82 -17
- package/dist/wcardinal/ui/shape/variant/build-line.js.map +1 -1
- package/dist/wcardinal/ui/shape/variant/builder-line.js +8 -12
- package/dist/wcardinal/ui/shape/variant/builder-line.js.map +1 -1
- package/dist/wcardinal/ui/shape/variant/builder.js +2 -0
- package/dist/wcardinal/ui/shape/variant/builder.js.map +1 -1
- package/dist/wcardinal/ui/theme/dark/d-theme-dark-diagram-canvas-base.js +6 -0
- package/dist/wcardinal/ui/theme/dark/d-theme-dark-diagram-canvas-base.js.map +1 -1
- package/dist/wcardinal/ui/theme/white/d-theme-white-diagram-canvas-base.js +6 -0
- package/dist/wcardinal/ui/theme/white/d-theme-white-diagram-canvas-base.js.map +1 -1
- package/dist/wcardinal-ui-theme-dark-en-us.js +7 -1
- package/dist/wcardinal-ui-theme-dark-en-us.min.js +2 -2
- package/dist/wcardinal-ui-theme-dark-en-us.min.js.map +1 -1
- package/dist/wcardinal-ui-theme-dark-ja-jp.js +7 -1
- package/dist/wcardinal-ui-theme-dark-ja-jp.min.js +2 -2
- package/dist/wcardinal-ui-theme-dark-ja-jp.min.js.map +1 -1
- package/dist/wcardinal-ui-theme-dark.js +7 -1
- package/dist/wcardinal-ui-theme-dark.min.js +2 -2
- package/dist/wcardinal-ui-theme-white-en-us.js +7 -1
- package/dist/wcardinal-ui-theme-white-en-us.min.js +2 -2
- package/dist/wcardinal-ui-theme-white-en-us.min.js.map +1 -1
- package/dist/wcardinal-ui-theme-white-ja-jp.js +7 -1
- package/dist/wcardinal-ui-theme-white-ja-jp.min.js +2 -2
- package/dist/wcardinal-ui-theme-white-ja-jp.min.js.map +1 -1
- package/dist/wcardinal-ui-theme-white.js +7 -1
- package/dist/wcardinal-ui-theme-white.min.js +2 -2
- package/dist/wcardinal-ui.cjs.js +144 -52
- package/dist/wcardinal-ui.js +132 -52
- package/dist/wcardinal-ui.min.js +2 -2
- package/dist/wcardinal-ui.min.js.map +1 -1
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"e-shape-container.js","sourceRoot":"","sources":["../../../../src/main/typescript/wcardinal/ui/shape/e-shape-container.ts"],"names":[],"mappings":"AAAA;;;GAGG;;AAEH,OAAO,EAAE,aAAa,EAAU,KAAK,EAAY,MAAM,SAAS,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,qBAAqB,EAAE,MAAM,kCAAkC,CAAC;AAGzE,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD;IAAqC,mCAAa;IAoBjD;QACC,YAAA,MAAK,WAAE,SAAC;QApBC,oBAAc,GAA0B,IAAI,CAAC;QAsBtD,KAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,KAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,KAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,CAAC;QAE9B,KAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,KAAI,CAAC,YAAY,GAAG,IAAI,qBAAqB,EAAE,CAAC;QAEhD,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,KAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,2CAA2C;QACpE,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,KAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,6CAA6C;QAEtE,KAAI,CAAC,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;QAEzB,KAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;;IACpB,CAAC;IAED,yCAAe,GAAf;QACC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACtB,CAAC;IAED,gDAAsB,GAAtB;QACC,aAAa;IACd,CAAC;IAED,iCAAO,GAAP;QACC,OAAO,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,iCAAO,GAAP;QACC,OAAO,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,CAAC;IACpD,CAAC;IAED,gCAAM,GAAN,UAAO,QAAkB;QACxB,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YAC/D,OAAO;QACR,CAAC;QAED,IAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,IAAM,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACpD,IAAI,CAAC,mBAAmB,GAAG,UAAU,CAAC;QACtC,IAAM,eAAe,GAAG,kBAAkB,GAAG,UAAU,CAAC;QAExD,IAAI,aAAa,GAA0B,IAAI,CAAC,cAAc,CAAC;QAC/D,IAAI,aAAa,IAAI,IAAI,EAAE,CAAC;YAC3B,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,QAAQ,CAAC,CAAC;QACpE,CAAC;QACD,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;QAEhD,IAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7B,IAAI,IAAI,EAAE,CAAC;YACV,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAC/B,aAAa,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,eAAe,CAAC,CAAC;YAC5D,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;aAAM,CAAC;YACP,aAAa,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,eAAe,CAAC,CAAC;QAC7D,CAAC;IACF,CAAC;IAED,uCAAa,GAAb,UAAc,KAAY;QACzB,OAAO,KAAK,CAAC;IACd,CAAC;IAED,wCAAc,GAAd;QACC,OAAO,IAAI,CAAC,YAAY,CAAC;IAC1B,CAAC;IAED,kCAAQ,GAAR,UAAS,UAAkB;QAC1B,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;YACnB,KAAK,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACrB,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,oCAAU,GAAV;QACC,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED,sCAAY,GAAZ;QACC,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAM,OAAO,GAAI,SAAiB,CAAC,QAAQ,CAAC;QAC5C,IAAI,OAAO,KAAK,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;YAC7B,IAAM,cAAc,GAAG,SAAS,CAAC,cAAc,CAAC;YAChD,IAAM,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;YAC3B,IAAM,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;YAC3B,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QACjD,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,uCAAa,GAAb;QACC,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,sCAAY,GAAZ,UAAa,UAAkB;QAC9B,IAAM,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACvC,IAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,EAAE,CAAC;YACzC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;YAClC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,UAAU,CAAC;QAClD,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,uCAAa,GAAb;QACC,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,2CAAiB,GAAjB,UAAkB,UAAkB;QACnC,OAAO,IAAI,GAAG,UAAU,CAAC;IAC1B,CAAC;IAED,iCAAO,GAAP,UAAQ,MAAc,EAAE,KAAkC;QACzD,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YAC/C,IAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBACnB,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACxC,IAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChD,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;oBACpB,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;wBACpC,OAAO,MAAM,CAAC;oBACf,CAAC;gBACF,CAAC;YACF,CAAC;QACF,CAAC;QAED,OAAO,IAAI,CAAC;IACb,CAAC;IAED,qCAAW,GAAX,UAAY,MAAc,EAAE,KAAkC;QAC7D,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YAC/C,IAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBACnB,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACxC,IAAI,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC1C,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;wBACnC,OAAO,KAAK,CAAC;oBACd,CAAC;gBACF,CAAC;YACF,CAAC;QACF,CAAC;QAED,OAAO,IAAI,CAAC;IACb,CAAC;IAED,iCAAO,GAAP;QACC,SAAS;QACT,IAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,IAAI,OAAO,IAAI,IAAI,EAAE,CAAC;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;gBACtD,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;YACtB,CAAC;QACF,CAAC;QACD,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEzB,SAAS;QACT,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YAC/C,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QACvB,CAAC;QACD,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpB,QAAQ;QACR,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;YACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QACjB,CAAC;QAED,aAAa;QACb,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,EAAE;QACF,gBAAK,CAAC,OAAO,WAAE,CAAC;IACjB,CAAC;IACF,sBAAC;AAAD,CAAC,AAhND,CAAqC,aAAa,GAgNjD","sourcesContent":["/*\n * Copyright (C) 2019 Toshiba Corporation\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport { DisplayObject, IPoint, Point, Renderer } from \"pixi.js\";\nimport { DynamicAtlas } from \"../util/dynamic-atlas\";\nimport { DynamicSDFFontAtlases } from \"../util/dynamic-sdf-font-atlases\";\nimport { EShape } from \"./e-shape\";\nimport { EShapeBuffer } from \"./e-shape-buffer\";\nimport { EShapeRenderer } from \"./e-shape-renderer\";\n\nexport class EShapeContainer extends DisplayObject {\n\tprotected _shapeRenderer: EShapeRenderer | null = null;\n\n\treadonly children: EShape[];\n\tprotected _shape: EShape | null;\n\tprotected _childrenId: number;\n\tprotected _childrenIdRendered: number;\n\n\tprotected _atlas: DynamicAtlas | null;\n\tprotected _fontAtlases: DynamicSDFFontAtlases;\n\n\tprotected _pixelScale: number;\n\tprotected _pixelScaleId: number;\n\tprotected _shapeScale: number;\n\tprotected _shapeScaleId: number;\n\n\tprotected _work: Point;\n\n\tprotected _buffers: EShapeBuffer[];\n\n\tconstructor() {\n\t\tsuper();\n\n\t\tthis.children = [];\n\t\tthis._shape = null;\n\t\tthis._childrenId = 0;\n\t\tthis._childrenIdRendered = -1;\n\n\t\tthis._atlas = null;\n\t\tthis._fontAtlases = new DynamicSDFFontAtlases();\n\n\t\tthis._pixelScale = 1;\n\t\tthis._pixelScaleId = -2; // Since this._shapeScaleId starts from -1.\n\t\tthis._shapeScale = 1;\n\t\tthis._shapeScaleId = -1; // Since Transform._worldID starts from zero.\n\n\t\tthis._work = new Point();\n\n\t\tthis._buffers = [];\n\t}\n\n\tcalculateBounds(): void {\n\t\tthis._bounds.clear();\n\t}\n\n\tonChildTransformChange(): void {\n\t\t// DO NOTHING\n\t}\n\n\ttoDirty(): number {\n\t\treturn (this._childrenId += 1);\n\t}\n\n\tisDirty(): boolean {\n\t\treturn this._childrenIdRendered < this._childrenId;\n\t}\n\n\trender(renderer: Renderer): void {\n\t\tif (!this.visible || this.worldAlpha <= 0 || !this.renderable) {\n\t\t\treturn;\n\t\t}\n\n\t\tconst childrenId = this._childrenId;\n\t\tconst childrenIdRendered = this._childrenIdRendered;\n\t\tthis._childrenIdRendered = childrenId;\n\t\tconst isChildrenDirty = childrenIdRendered < childrenId;\n\n\t\tlet shapeRenderer: EShapeRenderer | null = this._shapeRenderer;\n\t\tif (shapeRenderer == null) {\n\t\t\tshapeRenderer = this._shapeRenderer = new EShapeRenderer(renderer);\n\t\t}\n\t\trenderer.batch.setObjectRenderer(shapeRenderer);\n\n\t\tconst mask = this.mask;\n\t\tconst shape = this._shape;\n\t\tconst shapes = this.children;\n\t\tif (mask) {\n\t\t\trenderer.mask.push(this, mask);\n\t\t\tshapeRenderer.render_(this, shape, shapes, isChildrenDirty);\n\t\t\trenderer.mask.pop(this);\n\t\t} else {\n\t\t\tshapeRenderer.render_(this, shape, shapes, isChildrenDirty);\n\t\t}\n\t}\n\n\tcontainsPoint(point: Point): boolean {\n\t\treturn false;\n\t}\n\n\tgetFontAtlases(): DynamicSDFFontAtlases {\n\t\treturn this._fontAtlases;\n\t}\n\n\tgetAtlas(resolution: number): DynamicAtlas {\n\t\tlet atlas = this._atlas;\n\t\tif (atlas == null) {\n\t\t\tatlas = new DynamicAtlas(resolution);\n\t\t\tthis._atlas = atlas;\n\t\t}\n\t\treturn atlas;\n\t}\n\n\tgetBuffers(): EShapeBuffer[] {\n\t\treturn this._buffers;\n\t}\n\n\ttoShapeScale(): number {\n\t\tthis.updateTransform();\n\t\tconst transform = this.transform;\n\t\tconst worldID = (transform as any)._worldID;\n\t\tif (worldID !== this._shapeScaleId) {\n\t\t\tthis._shapeScaleId = worldID;\n\t\t\tconst worldTransform = transform.worldTransform;\n\t\t\tconst a = worldTransform.a;\n\t\t\tconst b = worldTransform.b;\n\t\t\tthis._shapeScale = 1 / Math.sqrt(a * a + b * b);\n\t\t}\n\t\treturn this._shapeScale;\n\t}\n\n\tgetShapeScale(): number {\n\t\treturn this._shapeScale;\n\t}\n\n\ttoPixelScale(resolution: number): number {\n\t\tconst shapeScale = this.toShapeScale();\n\t\tconst shapeScaleId = this._shapeScaleId;\n\t\tif (this._pixelScaleId !== shapeScaleId) {\n\t\t\tthis._pixelScaleId = shapeScaleId;\n\t\t\tthis._pixelScale = (1 / resolution) * shapeScale;\n\t\t}\n\t\treturn this._pixelScale;\n\t}\n\n\tgetPixelScale(): number {\n\t\treturn this._pixelScale;\n\t}\n\n\ttoAntialiasWeight(resolution: number): number {\n\t\treturn 1.25 / resolution;\n\t}\n\n\thitTest(global: IPoint, onHit?: (shape: EShape) => boolean): EShape | null {\n\t\tconst local = this._work;\n\t\tconst children = this.children;\n\t\tfor (let i = children.length - 1; 0 <= i; --i) {\n\t\t\tconst child = children[i];\n\t\t\tif (child.visible) {\n\t\t\t\tchild.toLocal(global, undefined, local);\n\t\t\t\tconst result = child.contains(local.x, local.y);\n\t\t\t\tif (result != null) {\n\t\t\t\t\tif (onHit == null || onHit(result)) {\n\t\t\t\t\t\treturn result;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn null;\n\t}\n\n\thitTestBBox(global: IPoint, onHit?: (shape: EShape) => boolean): EShape | null {\n\t\tconst local = this._work;\n\t\tconst children = this.children;\n\t\tfor (let i = children.length - 1; 0 <= i; --i) {\n\t\t\tconst child = children[i];\n\t\t\tif (child.visible) {\n\t\t\t\tchild.toLocal(global, undefined, local);\n\t\t\t\tif (child.containsBBox(local.x, local.y)) {\n\t\t\t\t\tif (onHit == null || onHit(child)) {\n\t\t\t\t\t\treturn child;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn null;\n\t}\n\n\tdestroy(): void {\n\t\t// Buffer\n\t\tconst buffers = this._buffers;\n\t\tif (buffers != null) {\n\t\t\tfor (let i = 0, imax = buffers.length; i < imax; ++i) {\n\t\t\t\tbuffers[i].destroy();\n\t\t\t}\n\t\t}\n\t\tthis._buffers.length = 0;\n\n\t\t// Shapes\n\t\tconst children = this.children;\n\t\tfor (let i = children.length - 1; 0 <= i; --i) {\n\t\t\tchildren[i].destroy();\n\t\t}\n\t\tchildren.length = 0;\n\n\t\t// Atlas\n\t\tconst atlas = this._atlas;\n\t\tif (atlas != null) {\n\t\t\tatlas.destroy();\n\t\t}\n\n\t\t// Font Atlas\n\t\tthis._fontAtlases.destroy();\n\n\t\t//\n\t\tsuper.destroy();\n\t}\n}\n"]}
|
|
1
|
+
{"version":3,"file":"e-shape-container.js","sourceRoot":"","sources":["../../../../src/main/typescript/wcardinal/ui/shape/e-shape-container.ts"],"names":[],"mappings":"AAAA;;;GAGG;;AAEH,OAAO,EAAE,aAAa,EAAU,KAAK,EAAY,MAAM,SAAS,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,qBAAqB,EAAE,MAAM,kCAAkC,CAAC;AAGzE,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD;IAAqC,mCAAa;IAsBjD;QACC,YAAA,MAAK,WAAE,SAAC;QAtBC,oBAAc,GAA0B,IAAI,CAAC;QAwBtD,KAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,KAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,KAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,CAAC;QAE9B,KAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,KAAI,CAAC,YAAY,GAAG,IAAI,qBAAqB,EAAE,CAAC;QAEhD,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,KAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,2CAA2C;QACpE,KAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QAC/B,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,KAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,6CAA6C;QACtE,KAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAE1B,KAAI,CAAC,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;QAEzB,KAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;;IACpB,CAAC;IAED,yCAAe,GAAf;QACC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACtB,CAAC;IAED,gDAAsB,GAAtB;QACC,aAAa;IACd,CAAC;IAED,iCAAO,GAAP;QACC,OAAO,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,iCAAO,GAAP;QACC,OAAO,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,CAAC;IACpD,CAAC;IAED,gCAAM,GAAN,UAAO,QAAkB;QACxB,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YAC/D,OAAO;QACR,CAAC;QAED,IAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,IAAM,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACpD,IAAI,CAAC,mBAAmB,GAAG,UAAU,CAAC;QACtC,IAAM,eAAe,GAAG,kBAAkB,GAAG,UAAU,CAAC;QAExD,IAAI,aAAa,GAA0B,IAAI,CAAC,cAAc,CAAC;QAC/D,IAAI,aAAa,IAAI,IAAI,EAAE,CAAC;YAC3B,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,QAAQ,CAAC,CAAC;QACpE,CAAC;QACD,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;QAEhD,IAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7B,IAAI,IAAI,EAAE,CAAC;YACV,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAC/B,aAAa,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,eAAe,CAAC,CAAC;YAC5D,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;aAAM,CAAC;YACP,aAAa,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,eAAe,CAAC,CAAC;QAC7D,CAAC;IACF,CAAC;IAED,uCAAa,GAAb,UAAc,KAAY;QACzB,OAAO,KAAK,CAAC;IACd,CAAC;IAED,wCAAc,GAAd;QACC,OAAO,IAAI,CAAC,YAAY,CAAC;IAC1B,CAAC;IAED,kCAAQ,GAAR,UAAS,UAAkB;QAC1B,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;YACnB,KAAK,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACrB,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,oCAAU,GAAV;QACC,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED,sCAAY,GAAZ;QACC,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAM,OAAO,GAAI,SAAiB,CAAC,QAAQ,CAAC;QAC5C,IAAI,OAAO,KAAK,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;YAC7B,IAAM,cAAc,GAAG,SAAS,CAAC,cAAc,CAAC;YAChD,IAAM,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;YAC3B,IAAM,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;YAC3B,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QACjD,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,uCAAa,GAAb;QACC,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,sCAAY,GAAZ,UAAa,UAAkB;QAC9B,IAAM,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACvC,IAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,IAAI,IAAI,CAAC,qBAAqB,KAAK,UAAU,EAAE,CAAC;YACtF,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;YAClC,IAAI,CAAC,qBAAqB,GAAG,UAAU,CAAC;YACxC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,UAAU,CAAC;QAClD,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,uCAAa,GAAb;QACC,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,4CAAkB,GAAlB;QACC,OAAO,IAAI,CAAC,gBAAgB,CAAC;IAC9B,CAAC;IAED,iCAAO,GAAP,UAAQ,MAAc,EAAE,KAAkC;QACzD,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YAC/C,IAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBACnB,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACxC,IAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChD,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;oBACpB,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;wBACpC,OAAO,MAAM,CAAC;oBACf,CAAC;gBACF,CAAC;YACF,CAAC;QACF,CAAC;QAED,OAAO,IAAI,CAAC;IACb,CAAC;IAED,qCAAW,GAAX,UAAY,MAAc,EAAE,KAAkC;QAC7D,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YAC/C,IAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBACnB,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACxC,IAAI,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC1C,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;wBACnC,OAAO,KAAK,CAAC;oBACd,CAAC;gBACF,CAAC;YACF,CAAC;QACF,CAAC;QAED,OAAO,IAAI,CAAC;IACb,CAAC;IAED,iCAAO,GAAP;QACC,SAAS;QACT,IAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,IAAI,OAAO,IAAI,IAAI,EAAE,CAAC;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;gBACtD,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;YACtB,CAAC;QACF,CAAC;QACD,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEzB,SAAS;QACT,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YAC/C,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QACvB,CAAC;QACD,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpB,QAAQ;QACR,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;YACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QACjB,CAAC;QAED,aAAa;QACb,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,EAAE;QACF,gBAAK,CAAC,OAAO,WAAE,CAAC;IACjB,CAAC;IACF,sBAAC;AAAD,CAAC,AArND,CAAqC,aAAa,GAqNjD","sourcesContent":["/*\n * Copyright (C) 2019 Toshiba Corporation\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport { DisplayObject, IPoint, Point, Renderer } from \"pixi.js\";\nimport { DynamicAtlas } from \"../util/dynamic-atlas\";\nimport { DynamicSDFFontAtlases } from \"../util/dynamic-sdf-font-atlases\";\nimport { EShape } from \"./e-shape\";\nimport { EShapeBuffer } from \"./e-shape-buffer\";\nimport { EShapeRenderer } from \"./e-shape-renderer\";\n\nexport class EShapeContainer extends DisplayObject {\n\tprotected _shapeRenderer: EShapeRenderer | null = null;\n\n\treadonly children: EShape[];\n\tprotected _shape: EShape | null;\n\tprotected _childrenId: number;\n\tprotected _childrenIdRendered: number;\n\n\tprotected _atlas: DynamicAtlas | null;\n\tprotected _fontAtlases: DynamicSDFFontAtlases;\n\n\tprotected _pixelScale: number;\n\tprotected _pixelScaleId: number;\n\tprotected _pixelScaleResolution: number;\n\tprotected _shapeScale: number;\n\tprotected _shapeScaleId: number;\n\tprotected _antialiasWeight: number;\n\n\tprotected _work: Point;\n\n\tprotected _buffers: EShapeBuffer[];\n\n\tconstructor() {\n\t\tsuper();\n\n\t\tthis.children = [];\n\t\tthis._shape = null;\n\t\tthis._childrenId = 0;\n\t\tthis._childrenIdRendered = -1;\n\n\t\tthis._atlas = null;\n\t\tthis._fontAtlases = new DynamicSDFFontAtlases();\n\n\t\tthis._pixelScale = 1;\n\t\tthis._pixelScaleId = -2; // Since this._shapeScaleId starts from -1.\n\t\tthis._pixelScaleResolution = 1;\n\t\tthis._shapeScale = 1;\n\t\tthis._shapeScaleId = -1; // Since Transform._worldID starts from zero.\n\t\tthis._antialiasWeight = 1;\n\n\t\tthis._work = new Point();\n\n\t\tthis._buffers = [];\n\t}\n\n\tcalculateBounds(): void {\n\t\tthis._bounds.clear();\n\t}\n\n\tonChildTransformChange(): void {\n\t\t// DO NOTHING\n\t}\n\n\ttoDirty(): number {\n\t\treturn (this._childrenId += 1);\n\t}\n\n\tisDirty(): boolean {\n\t\treturn this._childrenIdRendered < this._childrenId;\n\t}\n\n\trender(renderer: Renderer): void {\n\t\tif (!this.visible || this.worldAlpha <= 0 || !this.renderable) {\n\t\t\treturn;\n\t\t}\n\n\t\tconst childrenId = this._childrenId;\n\t\tconst childrenIdRendered = this._childrenIdRendered;\n\t\tthis._childrenIdRendered = childrenId;\n\t\tconst isChildrenDirty = childrenIdRendered < childrenId;\n\n\t\tlet shapeRenderer: EShapeRenderer | null = this._shapeRenderer;\n\t\tif (shapeRenderer == null) {\n\t\t\tshapeRenderer = this._shapeRenderer = new EShapeRenderer(renderer);\n\t\t}\n\t\trenderer.batch.setObjectRenderer(shapeRenderer);\n\n\t\tconst mask = this.mask;\n\t\tconst shape = this._shape;\n\t\tconst shapes = this.children;\n\t\tif (mask) {\n\t\t\trenderer.mask.push(this, mask);\n\t\t\tshapeRenderer.render_(this, shape, shapes, isChildrenDirty);\n\t\t\trenderer.mask.pop(this);\n\t\t} else {\n\t\t\tshapeRenderer.render_(this, shape, shapes, isChildrenDirty);\n\t\t}\n\t}\n\n\tcontainsPoint(point: Point): boolean {\n\t\treturn false;\n\t}\n\n\tgetFontAtlases(): DynamicSDFFontAtlases {\n\t\treturn this._fontAtlases;\n\t}\n\n\tgetAtlas(resolution: number): DynamicAtlas {\n\t\tlet atlas = this._atlas;\n\t\tif (atlas == null) {\n\t\t\tatlas = new DynamicAtlas(resolution);\n\t\t\tthis._atlas = atlas;\n\t\t}\n\t\treturn atlas;\n\t}\n\n\tgetBuffers(): EShapeBuffer[] {\n\t\treturn this._buffers;\n\t}\n\n\ttoShapeScale(): number {\n\t\tthis.updateTransform();\n\t\tconst transform = this.transform;\n\t\tconst worldID = (transform as any)._worldID;\n\t\tif (worldID !== this._shapeScaleId) {\n\t\t\tthis._shapeScaleId = worldID;\n\t\t\tconst worldTransform = transform.worldTransform;\n\t\t\tconst a = worldTransform.a;\n\t\t\tconst b = worldTransform.b;\n\t\t\tthis._shapeScale = 1 / Math.sqrt(a * a + b * b);\n\t\t}\n\t\treturn this._shapeScale;\n\t}\n\n\tgetShapeScale(): number {\n\t\treturn this._shapeScale;\n\t}\n\n\ttoPixelScale(resolution: number): number {\n\t\tconst shapeScale = this.toShapeScale();\n\t\tconst shapeScaleId = this._shapeScaleId;\n\t\tif (this._pixelScaleId !== shapeScaleId || this._pixelScaleResolution !== resolution) {\n\t\t\tthis._pixelScaleId = shapeScaleId;\n\t\t\tthis._pixelScaleResolution = resolution;\n\t\t\tthis._pixelScale = (1 / resolution) * shapeScale;\n\t\t}\n\t\treturn this._pixelScale;\n\t}\n\n\tgetPixelScale(): number {\n\t\treturn this._pixelScale;\n\t}\n\n\tgetAntialiasWeight(): number {\n\t\treturn this._antialiasWeight;\n\t}\n\n\thitTest(global: IPoint, onHit?: (shape: EShape) => boolean): EShape | null {\n\t\tconst local = this._work;\n\t\tconst children = this.children;\n\t\tfor (let i = children.length - 1; 0 <= i; --i) {\n\t\t\tconst child = children[i];\n\t\t\tif (child.visible) {\n\t\t\t\tchild.toLocal(global, undefined, local);\n\t\t\t\tconst result = child.contains(local.x, local.y);\n\t\t\t\tif (result != null) {\n\t\t\t\t\tif (onHit == null || onHit(result)) {\n\t\t\t\t\t\treturn result;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn null;\n\t}\n\n\thitTestBBox(global: IPoint, onHit?: (shape: EShape) => boolean): EShape | null {\n\t\tconst local = this._work;\n\t\tconst children = this.children;\n\t\tfor (let i = children.length - 1; 0 <= i; --i) {\n\t\t\tconst child = children[i];\n\t\t\tif (child.visible) {\n\t\t\t\tchild.toLocal(global, undefined, local);\n\t\t\t\tif (child.containsBBox(local.x, local.y)) {\n\t\t\t\t\tif (onHit == null || onHit(child)) {\n\t\t\t\t\t\treturn child;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn null;\n\t}\n\n\tdestroy(): void {\n\t\t// Buffer\n\t\tconst buffers = this._buffers;\n\t\tif (buffers != null) {\n\t\t\tfor (let i = 0, imax = buffers.length; i < imax; ++i) {\n\t\t\t\tbuffers[i].destroy();\n\t\t\t}\n\t\t}\n\t\tthis._buffers.length = 0;\n\n\t\t// Shapes\n\t\tconst children = this.children;\n\t\tfor (let i = children.length - 1; 0 <= i; --i) {\n\t\t\tchildren[i].destroy();\n\t\t}\n\t\tchildren.length = 0;\n\n\t\t// Atlas\n\t\tconst atlas = this._atlas;\n\t\tif (atlas != null) {\n\t\t\tatlas.destroy();\n\t\t}\n\n\t\t// Font Atlas\n\t\tthis._fontAtlases.destroy();\n\n\t\t//\n\t\tsuper.destroy();\n\t}\n}\n"]}
|
|
@@ -8,7 +8,7 @@ import { DynamicAtlasItemImage } from "../util/dynamic-atlas-item-image";
|
|
|
8
8
|
import { EShapeBuffer } from "./e-shape-buffer";
|
|
9
9
|
import { EShapeRendererIterator } from "./e-shape-renderer-iterator";
|
|
10
10
|
var VERTEX_SHADER = "\nattribute highp vec2 aPosition;\nattribute highp vec2 aStepA;\nattribute highp vec4 aStepB;\nattribute highp vec3 aColor;\nattribute highp vec2 aUv;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mediump float shapeScale;\nuniform mediump float antialiasWeight;\n\nvarying mediump float vType;\nvarying mediump vec2 vStepA;\nvarying mediump vec4 vStepB;\nvarying mediump vec4 vLength;\nvarying mediump vec4 vColorFill;\nvarying mediump vec4 vColorStroke;\nvarying mediump vec2 vUv;\n\nvec2 toInverse(in vec2 v) {\n\treturn vec2(-v.y, v.x);\n}\n\nvec4 toGeneral(in float v) {\n\tvec4 c = vec4(1.0, 1.0/64.0, 1.0/64.0/64.0, 1.0/64.0/64.0/64.0) * v;\n\tc -= fract(c);\n\tc -= c.yzwx * vec4(64.0, 64.0, 64.0, 0.0);\n\treturn c;\n}\n\nfloat toStrokeWidthScale(in float scale) {\n\treturn (\n\t\tscale == 3.0 || scale == 7.0 ?\n\t\tshapeScale : (\n\t\t\tscale == 1.0 || scale == 5.0 ?\n\t\t\tmin(1.0, shapeScale) : (\n\t\t\t\tscale == 2.0 || scale == 6.0 ?\n\t\t\t\tmax(1.0, shapeScale) : 1.0\n\t\t\t)\n\t\t)\n\t);\n}\n\nvec2 toUnpackedF2x1024(in float v) {\n\tvec2 c = vec2(1.0, 1.0/1024.0) * v;\n\tc -= fract(c);\n\tc -= c.yx * vec2(1024.0, 0.0);\n\tc /= vec2(1023.0, 1023.0);\n\treturn c;\n}\n\nvec3 toUnpackedF3x256(in float v) {\n\tvec3 c = vec3(1.0, 1.0/256.0, 1.0/256.0/256.0) * v;\n\tc -= fract(c);\n\tc -= c.yzx * vec3(256.0, 256.0, 0.0);\n\tc /= 255.0;\n\treturn c;\n}\n\nvec2 toPosition012(in vec2 v) {\n\treturn (projectionMatrix * translationMatrix * vec3(v, 1.0)).xy;\n}\n\nvec4 toStepB01(in vec4 sb) {\n\treturn vec4(sb.xy, toUnpackedF2x1024(sb.z));\n}\n\nvec4 toStepB2(in vec4 sb, in float strokeWidth) {\n\tfloat x = min(0.4, 0.4 / 12.0 * sb.x * antialiasWeight);\n\tfloat w = clamp(strokeWidth, 0.0, 1.0) * 0.4;\n\tfloat p = w * sb.y + sb.z;\n\tfloat y = 0.5 - p;\n\tfloat z = 0.5 - p - w;\n\treturn vec4(y, z, y - max(0.01, y - x), z - max(0.01, z - x));\n}\n\nvec2 toPosition3(in float type, in vec2 p, in float npacked, in float length, in float strokeWidth, out float shift) {\n\tvec3 t = vec3(1.0, 1.0/1024.0, 1.0/1024.0/1024.0) * npacked;\n\tt -= fract(t);\n\tt -= t.yzx * vec3(1024.0, 1024.0, 0.0);\n\tt *= vec3(1.0/511.5, 1.0/511.5, 1.0);\n\tt -= vec3(1.0, 1.0, 0.0);\n\tvec2 n0 = vec2(t.x, ((0.5 < t.z && t.z < 1.5) || 2.5 < t.z ? +1.0 : -1.0) * sqrt(max(0.0, 1.0 - t.x * t.x)));\n\tvec2 n1 = vec2(t.y, (1.5 < t.z ? +1.0 : -1.0) * sqrt(max(0.0, 1.0 - t.y * t.y)));\n\n\tvec2 n0i = toInverse(n0);\n\tvec2 n1i = toInverse(n1);\n\tfloat direction = sign(4.5 - type);\n\n\t// Offset\n\tfloat cross = dot(n0i, n1);\n\tbool bcross = 0.00001 < abs(cross);\n\tfloat crossi = (bcross ? 1.0 / cross : 0.0);\n\tfloat b = dot(n1 - n0, n0) * crossi;\n\tfloat offsetSize = direction * strokeWidth * 0.5;\n\tvec2 offset = n1 + n1i * b;\n\n\t// Miter\n\tvec2 pmiter = p + offsetSize * offset;\n\tfloat miterAngle0 = dot( n0i, offsetSize * offset - length * n0i );\n\tfloat miterAngle1 = dot( n1i, offsetSize * offset + length * n1i );\n\tfloat miterLength = dot( offset, offset );\n\tfloat miterSide = direction * cross;\n\n\t// Bevel\n\tvec2 n = (type == 4.0 || type == 6.0 ? n1 : n0);\n\tvec2 pbevel = p + offsetSize * n;\n\n\t//\n\tvec2 presult = (\n\t\t0.0 <= miterSide ?\n\t\t(miterAngle0 < 0.0 && 0.0 <= miterAngle1 && bcross ? pmiter : pbevel) :\n\t\t(miterLength < 6.0 && bcross ? pmiter : pbevel)\n\t);\n\tvec2 ni = (type == 4.0 || type == 6.0 ? n1i : n0i);\n\tshift = dot(ni, p - presult);\n\treturn toPosition012(presult);\n}\n\nvec2 toStepA3(in float type, in float strokeWidth) {\n\treturn vec2(type < 4.5 ? 1.0 : 0.0, strokeWidth);\n}\n\nfloat toDotWidth(in float strokeScaling, in float strokeWidthScale) {\n\treturn aStepA.x * (\n\t\tstrokeScaling == 4.0 || strokeScaling == 5.0 ||\n\t\tstrokeScaling == 6.0 || strokeScaling == 7.0 ?\n\t\tstrokeWidthScale : 1.0\n\t);\n}\n\nvec2 toDotPattern(in float dash) {\n\treturn (dash < 0.5 ?\n\t\tvec2(1.0, 0.0) :\n\t\t(dash < 3.5 ?\n\t\t\t(dash < 1.5 ?\n\t\t\t\tvec2(1.0, 1.0) :\n\t\t\t\t(2.5 < dash ?\n\t\t\t\t\tvec2(1.0, 2.0) :\n\t\t\t\t\tvec2(1.0, 0.5)\n\t\t\t\t)\n\t\t\t) :\n\t\t\t(dash < 4.5 ?\n\t\t\t\tvec2(2.0, 1.0) :\n\t\t\t\t(5.5 < dash ?\n\t\t\t\t\tvec2(2.0, 2.0) :\n\t\t\t\t\tvec2(2.0, 0.5)\n\t\t\t\t)\n\t\t\t)\n\t\t)\n\t);\n}\n\nvec4 toLength3(in float shift, in float dash, in float strokeScaling, in float strokeWidthScale) {\n\tfloat width = toDotWidth(strokeScaling, strokeWidthScale);\n\tvec2 pattern = toDotPattern(dash);\n\treturn vec4(aStepB.y + shift, pattern.x * width, pattern.y * width, aStepB.z);\n}\n\nvec4 toLength7(in float type, in float strokeScaling, in float strokeWidthScale) {\n\tfloat width = toDotWidth(strokeScaling, strokeWidthScale);\n\tvec2 pattern = toDotPattern(type - 7.0);\n\treturn vec4(aStepB.w, pattern.x * width, pattern.y * width, -1.0);\n}\n\nvoid toColors(in vec3 source, out vec4 fillColor, out vec4 strokeColor) {\n\tvec2 a = toUnpackedF2x1024(source.z);\n\tfillColor.xyz = toUnpackedF3x256(source.x).zyx * a.x;\n\tfillColor.w = a.x;\n\tstrokeColor.xyz = toUnpackedF3x256(source.y).zyx * a.y;\n\tstrokeColor.w = a.y;\n}\n\nvoid main(void) {\n\tvec4 general = toGeneral(aStepA.y);\n\tfloat type = general.x;\n\tfloat strokeScaling = general.y;\n\tfloat strokeWidthScale = toStrokeWidthScale(strokeScaling);\n\tfloat strokeWidth = strokeWidthScale * aStepA.x;\n\n\tvType = type;\n\tif (type < 2.5 || 6.5 < type) {\n\t\tgl_Position = vec4(toPosition012(aPosition), 0.0, 1.0);\n\t\tvStepA = strokeWidth * general.zw;\n\t\tif (type < 1.5) {\n\t\t\tvStepB = toStepB01(aStepB);\n\t\t\tvLength = vec4(-1.0, 0.0, 0.0, -1.0);\n\t\t} else if (type < 2.5) {\n\t\t\tvStepB = toStepB2(aStepB, strokeWidth);\n\t\t\tvLength = vec4(-1.0, 0.0, 0.0, -1.0);\n\t\t} else {\n\t\t\tvStepB = toStepB01(aStepB);\n\t\t\tvLength = toLength7(type, strokeScaling, strokeWidthScale);\n\t\t}\n\t} else {\n\t\tfloat shift3 = 0.0;\n\t\tgl_Position = vec4(toPosition3(type, aPosition, aStepB.x, aStepB.w, strokeWidth, shift3), 0.0, 1.0);\n\t\tvStepA = toStepA3(type, strokeWidth);\n\t\tvStepB = vec4(0.0);\n\t\tvLength = toLength3(shift3, general.z, strokeScaling, strokeWidthScale);\n\t}\n\ttoColors(aColor, vColorFill, vColorStroke);\n\tvUv = aUv;\n}";
|
|
11
|
-
var FRAGMENT_SHADER = "\nvarying mediump float vType;\nvarying mediump vec2 vStepA;\nvarying mediump vec4 vStepB;\nvarying mediump vec4 vLength;\nvarying mediump vec4 vColorFill;\nvarying mediump vec4 vColorStroke;\nvarying mediump vec2 vUv;\n\nuniform sampler2D sampler;\nuniform mediump float antialiasWeight;\n\nvec4 toColor0(in vec4 texture) {\n\tvec2 f = vec2(1.0) / vStepB.xy;\n\tvec2 c = vStepB.zw;\n\tvec2 awd = antialiasWeight * f;\n\tvec2 swd = vStepA * f;\n\tvec2 one = vec2(1.0);\n\tvec2
|
|
11
|
+
var FRAGMENT_SHADER = "\nvarying mediump float vType;\nvarying mediump vec2 vStepA;\nvarying mediump vec4 vStepB;\nvarying mediump vec4 vLength;\nvarying mediump vec4 vColorFill;\nvarying mediump vec4 vColorStroke;\nvarying mediump vec2 vUv;\n\nuniform sampler2D sampler;\nuniform mediump float antialiasWeight;\n\nvec4 toColor0(in vec4 texture) {\n\tvec2 f = vec2(1.0) / vStepB.xy;\n\tvec2 c = vStepB.zw;\n\tvec2 awd = 0.5 * antialiasWeight * f;\n\tvec2 swd = vStepA * f;\n\tvec2 one = vec2(1.0);\n\tvec2 s0 = smoothstep(one - awd, one + awd, c);\n\tvec2 s1 = smoothstep(one - swd - awd, one - swd + awd, c);\n\tfloat s2 = max(s0.x, s0.y);\n\tfloat s3 = max(s1.x, s1.y);\n\n\treturn texture * (\n\t\tvColorStroke * (s3 - s2) +\n\t\tvColorFill * (1.0 - s3)\n\t);\n}\n\nvec4 toColor1(in vec4 texture) {\n\tvec2 d = vStepB.xy;\n\tvec2 c = vStepB.zw;\n\tvec2 awd = 0.5 * antialiasWeight / d;\n\tvec2 swd = vStepA / d;\n\tvec2 one = vec2(1.0);\n\tfloat s0 = smoothstep(length(c/(one + awd)), length(c/(one - awd)), 1.0);\n\tfloat s1 = smoothstep(length(c/(one - swd + awd)), length(c/(one - swd - awd)), 1.0);\n\treturn texture * (\n\t\tvColorStroke * (s0 - s1) +\n\t\tvColorFill * s1\n\t);\n}\n\nvec4 toColor2(in vec4 texture) {\n\tvec2 p0 = vStepB.xy;\n\tvec2 p1 = vStepB.zw;\n\tvec2 d = vec2(dot(texture, vec4(1.0, 1.0/255.0, 1.0/255.0/255.0, 0.0)));\n\tvec2 s = smoothstep(p0 - p1, p0 + p1, d);\n\treturn vColorStroke * (s.y - s.x) + vColorFill * s.x;\n}\n\nfloat toLineStep(in vec4 parameters) {\n\tfloat l = parameters.x;\n\tfloat lp0 = parameters.y;\n\tfloat lp1 = parameters.z;\n\tfloat lt = parameters.w;\n\tfloat ld = 0.5 * antialiasWeight;\n\tfloat lm = mod(l, lp0 + lp1);\n\tfloat s0 = (0.0 < lp1 ? smoothstep(-ld, ld, lm) - smoothstep(lp0 - ld, lp0 + ld, lm) : 1.0);\n\tfloat s1 = (0.0 <= lt ? smoothstep(-ld, ld, l) - smoothstep(lt - ld, lt + ld, l) : 1.0);\n\treturn s0 * s1;\n}\n\nvec4 toColor3(in vec4 texture) {\n\tfloat c = vStepA.x;\n\tfloat awd = 0.5 * antialiasWeight / vStepA.y;\n\tfloat s0 = smoothstep(-awd, awd, c);\n\tfloat s1 = smoothstep(1.0 - awd, 1.0 + awd, c);\n\treturn texture * vColorStroke * (s0 - s1) * toLineStep(vLength);\n}\n\nvec4 toColor7(in vec4 texture) {\n\tfloat aw = 0.5 * antialiasWeight;\n\tfloat awd = aw * vStepB.x;\n\tfloat swd = vStepA.x * vStepB.x;\n\tfloat s0 = smoothstep(1.0 - awd, 1.0 + awd, vStepB.z);\n\tfloat s1 = smoothstep(1.0 - swd - awd, 1.0 - swd + awd, vStepB.z) * toLineStep(vLength);\n\tfloat s2 = smoothstep(-aw, +aw, vStepB.y);\n\treturn texture * (\n\t\tvColorStroke * (s1 - s0) +\n\t\tvColorFill * (1.0 - s1) * s2\n\t);\n}\n\nvoid main(void) {\n\tvec4 texture = texture2D(sampler, vUv);\n\tif (vType < 0.5) {\n\t\tgl_FragColor = toColor0(texture);\n\t} else if (vType < 1.5) {\n\t\tgl_FragColor = toColor1(texture);\n\t} else if (vType < 2.5) {\n\t\tgl_FragColor = toColor2(texture);\n\t} else if (vType < 6.5) {\n\t\tgl_FragColor = toColor3(texture);\n\t} else {\n\t\tgl_FragColor = toColor7(texture);\n\t}\n}";
|
|
12
12
|
var EShapeRenderer = /** @class */ (function (_super) {
|
|
13
13
|
__extends(EShapeRenderer, _super);
|
|
14
14
|
function EShapeRenderer(renderer) {
|
|
@@ -103,7 +103,7 @@ var EShapeRenderer = /** @class */ (function (_super) {
|
|
|
103
103
|
if (shader != null && (shape != null || 0 < shapes.length)) {
|
|
104
104
|
var resolution = renderer.resolution;
|
|
105
105
|
var buffers = container.getBuffers();
|
|
106
|
-
var antialiasWeight = container.
|
|
106
|
+
var antialiasWeight = container.getAntialiasWeight();
|
|
107
107
|
// Update textures
|
|
108
108
|
if (isDirty) {
|
|
109
109
|
// Atlases
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"e-shape-renderer.js","sourceRoot":"","sources":["../../../../src/main/typescript/wcardinal/ui/shape/e-shape-renderer.ts"],"names":[],"mappings":"AAAA;;;GAGG;;AAEH,OAAO,EAEN,WAAW,EACX,cAAc,EAEd,MAAM,EAEN,KAAK,EACL,MAAM,SAAS,CAAC;AAEjB,OAAO,EAAE,qBAAqB,EAAE,MAAM,kCAAkC,CAAC;AAGzE,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,OAAO,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAErE,IAAM,aAAa,GAAG,uhMA4MpB,CAAC;AAEH,IAAM,eAAe,GAAG,4qGA0GtB,CAAC;AAEH;IAAoC,kCAAc;IAOjD,wBAAY,QAAkB;QAC7B,YAAA,MAAK,YAAC,QAAQ,CAAC,SAAC;QAChB,cAAc,CAAC,MAAM;YACpB,cAAc,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,eAAe,CAAC,CAAC;QACtE,KAAI,CAAC,OAAO,GAAG,cAAc,CAAC,MAAM,CAAC;QACrC,KAAI,CAAC,SAAS,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC9C,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;;IACvD,CAAC;IAES,yCAAgB,GAA1B,UAA2B,QAAkB;QAC5C,IAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;QACjC,IAAM,UAAU,GAAG,OAAO,CAAC,UAAiB,CAAC;QAC7C,IAAI,CAAC,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC;YACjE,OAAO,UAAU,CAAC,CAAC,WAAW;QAC/B,CAAC;QACD,OAAO,KAAK,CAAC,CAAC,WAAW;IAC1B,CAAC;IAED,oCAAW,GAAX,UACC,KAAa,EACb,KAAmB,EACnB,WAAkC,EAClC,cAAuB,EACvB,WAAwB;QAExB,UAAU;QACV,6CAA6C;QAC7C,mDAAmD;QACnD,IAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAC1B,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;YACnB,IAAM,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YACzC,IAAI,WAAW,IAAI,IAAI,EAAE,CAAC;gBACzB,KAAK,CAAC,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACP,IAAM,cAAc,GAAG,IAAI,qBAAqB,CAC/C,KAAK,CAAC,GAAG,EACT,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,MAAM,EACZ,KAAK,CAAC,MAAM,EACZ,WAAW,CACX,CAAC;gBACF,KAAK,CAAC,OAAO,GAAG,cAAc,CAAC,OAAO,CAAC;gBACvC,KAAK,CAAC,GAAG,CAAC,cAAc,CAAC,EAAE,EAAE,cAAc,CAAC,CAAC;YAC9C,CAAC;QACF,CAAC;aAAM,CAAC;YACP,KAAK,CAAC,OAAO,GAAG,cAAc,CAAC;QAChC,CAAC;QAED,qBAAqB;QACrB,IAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACxB,IAAM,cAAc,GAAG,IAAI,CAAC,UAAU,CAAC;QACvC,IAAI,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC;YAC/B,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACjE,CAAC;IACF,CAAC;IAED,sCAAa,GAAb,UACC,MAAgB,EAChB,KAAmB,EACnB,WAAkC,EAClC,cAAuB,EACvB,WAAwB;QAExB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,IAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;YACzE,IAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvD,IAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;gBACzE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;YACrF,CAAC;QACF,CAAC;IACF,CAAC;IAED,wCAAe,GAAf,UACC,KAAa,EACb,KAAmB,EACnB,WAAkC,EAClC,cAAuB;QAEvB,IAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACxB,IAAM,SAAS,GAAG,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/C,IAAI,SAAS,IAAI,IAAI,EAAE,CAAC;YACvB,IAAM,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;YAC5C,IAAI,WAAW,IAAI,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;gBACvB,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACP,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;gBACvB,IAAI,CAAC,OAAO,GAAG,cAAc,CAAC;YAC/B,CAAC;QACF,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,cAAc,CAAC;QAC/B,CAAC;IACF,CAAC;IAED,0CAAiB,GAAjB,UACC,MAAgB,EAChB,KAAmB,EACnB,WAAkC,EAClC,cAAuB;QAEvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,IAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;YAChE,IAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvD,IAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;gBAChE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;YAC5E,CAAC;QACF,CAAC;IACF,CAAC;IAED,gCAAO,GAAP,UACC,SAA0B,EAC1B,KAAoB,EACpB,MAAgB,EAChB,OAAgB;QAEhB,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,IAAI,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC;YAC5D,IAAM,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC;YACvC,IAAM,OAAO,GAAG,SAAS,CAAC,UAAU,EAAE,CAAC;YACvC,IAAM,eAAe,GAAG,SAAS,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;YAEhE,kBAAkB;YAClB,IAAI,OAAO,EAAE,CAAC;gBACb,UAAU;gBACV,IAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;gBAC7C,IAAM,WAAW,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;gBAC/C,KAAK,CAAC,KAAK,EAAE,CAAC;gBACd,WAAW,CAAC,KAAK,EAAE,CAAC;gBACpB,IAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBACjD,IAAM,WAAW,GAAgB,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxD,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;gBAC5E,WAAW,CAAC,GAAG,EAAE,CAAC;gBAClB,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC1B,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;gBACnE,KAAK,CAAC,GAAG,EAAE,CAAC;gBACZ,KAAK,CAAC,MAAM,EAAE,CAAC;gBAEf,iBAAiB;gBACjB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;YACvE,CAAC;YAED,iBAAiB;YACjB,MAAM,CAAC,QAAQ,CAAC,UAAU,GAAG,SAAS,CAAC,YAAY,EAAE,CAAC;YACtD,MAAM,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,eAAe,CAAC;YACvF,MAAM,CAAC,QAAQ,CAAC,iBAAiB,GAAG,SAAS,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC3E,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACpC,QAAQ,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;YAC9E,IAAM,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC;YACrC,IAAI,CAAC,GAAG,aAAa,EAAE,CAAC;gBACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE,CAAC;oBACxC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;gBACrB,CAAC;YACF,CAAC;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE,CAAC;gBACxC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YAC3B,CAAC;QACF,CAAC;IACF,CAAC;IAED,sCAAa,GAAb,UACC,KAAoB,EACpB,MAAgB,EAChB,OAAuB,EACvB,QAAkB,EAClB,eAAuB;QAEvB,IAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAE9B,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,IAAM,cAAc,GAAG,IAAI,CAAC;QAC5B,IAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QAC1C,OAAO,QAAQ,CAAC,GAAG,EAAE,IAAI,IAAI,EAAE,CAAC;YAC/B,IAAI,MAAM,GAAwB,IAAI,CAAC;YACvC,IAAI,aAAa,GAAG,KAAK,CAAC;YAC1B,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC;gBACpB,MAAM,GAAG,IAAI,YAAY,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAChD,OAAO,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;gBAC9B,aAAa,GAAG,IAAI,CAAC;YACtB,CAAC;iBAAM,IAAI,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;gBAChC,MAAM,GAAG,OAAO,CAAC,EAAE,CAAC,CAAC;gBACrB,aAAa,GAAG,KAAK,CAAC;YACvB,CAAC;iBAAM,CAAC;gBACP,MAAM,GAAG,IAAI,YAAY,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBACrB,aAAa,GAAG,KAAK,CAAC;YACvB,CAAC;YACD,IAAI,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,eAAe,EAAE,aAAa,CAAC,EAAE,CAAC;gBAC7D,UAAU,GAAG,CAAC,CAAC;gBACf,EAAE,IAAI,CAAC,CAAC;YACT,CAAC;iBAAM,CAAC;gBACP,UAAU,GAAG,MAAM,CAAC,mBAAmB,CAAC;gBACxC,IAAI,UAAU,IAAI,aAAa,EAAE,CAAC;oBACjC,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,GAAG,cAAc,CAAC;oBACrE,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,aAAa,CAAC,CAAC;gBAClD,CAAC;qBAAM,CAAC;oBACP,mBAAmB;oBACnB,MAAM;gBACP,CAAC;YACF,CAAC;QACF,CAAC;QAED,IAAI,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;YACzB,KAAK,IAAI,EAAE,GAAG,EAAE,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;gBAC5D,OAAO,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC;YACvB,CAAC;YACD,OAAO,CAAC,MAAM,GAAG,EAAE,CAAC;QACrB,CAAC;IACF,CAAC;IAhOM,qBAAM,GAAkB,IAAI,CAAC;IAiOrC,qBAAC;CAAA,AAlOD,CAAoC,cAAc,GAkOjD;SAlOY,cAAc","sourcesContent":["/*\n * Copyright (C) 2019 Toshiba Corporation\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport {\n\tBaseTexture,\n\tBLEND_MODES,\n\tObjectRenderer,\n\tRenderer,\n\tShader,\n\tTexture,\n\tutils\n} from \"pixi.js\";\nimport { DynamicAtlas } from \"../util/dynamic-atlas\";\nimport { DynamicAtlasItemImage } from \"../util/dynamic-atlas-item-image\";\nimport { DynamicSDFFontAtlases } from \"../util/dynamic-sdf-font-atlases\";\nimport { EShape } from \"./e-shape\";\nimport { EShapeBuffer } from \"./e-shape-buffer\";\nimport { EShapeContainer } from \"./e-shape-container\";\nimport { EShapeRendererIterator } from \"./e-shape-renderer-iterator\";\n\nconst VERTEX_SHADER = `\nattribute highp vec2 aPosition;\nattribute highp vec2 aStepA;\nattribute highp vec4 aStepB;\nattribute highp vec3 aColor;\nattribute highp vec2 aUv;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mediump float shapeScale;\nuniform mediump float antialiasWeight;\n\nvarying mediump float vType;\nvarying mediump vec2 vStepA;\nvarying mediump vec4 vStepB;\nvarying mediump vec4 vLength;\nvarying mediump vec4 vColorFill;\nvarying mediump vec4 vColorStroke;\nvarying mediump vec2 vUv;\n\nvec2 toInverse(in vec2 v) {\n\treturn vec2(-v.y, v.x);\n}\n\nvec4 toGeneral(in float v) {\n\tvec4 c = vec4(1.0, 1.0/64.0, 1.0/64.0/64.0, 1.0/64.0/64.0/64.0) * v;\n\tc -= fract(c);\n\tc -= c.yzwx * vec4(64.0, 64.0, 64.0, 0.0);\n\treturn c;\n}\n\nfloat toStrokeWidthScale(in float scale) {\n\treturn (\n\t\tscale == 3.0 || scale == 7.0 ?\n\t\tshapeScale : (\n\t\t\tscale == 1.0 || scale == 5.0 ?\n\t\t\tmin(1.0, shapeScale) : (\n\t\t\t\tscale == 2.0 || scale == 6.0 ?\n\t\t\t\tmax(1.0, shapeScale) : 1.0\n\t\t\t)\n\t\t)\n\t);\n}\n\nvec2 toUnpackedF2x1024(in float v) {\n\tvec2 c = vec2(1.0, 1.0/1024.0) * v;\n\tc -= fract(c);\n\tc -= c.yx * vec2(1024.0, 0.0);\n\tc /= vec2(1023.0, 1023.0);\n\treturn c;\n}\n\nvec3 toUnpackedF3x256(in float v) {\n\tvec3 c = vec3(1.0, 1.0/256.0, 1.0/256.0/256.0) * v;\n\tc -= fract(c);\n\tc -= c.yzx * vec3(256.0, 256.0, 0.0);\n\tc /= 255.0;\n\treturn c;\n}\n\nvec2 toPosition012(in vec2 v) {\n\treturn (projectionMatrix * translationMatrix * vec3(v, 1.0)).xy;\n}\n\nvec4 toStepB01(in vec4 sb) {\n\treturn vec4(sb.xy, toUnpackedF2x1024(sb.z));\n}\n\nvec4 toStepB2(in vec4 sb, in float strokeWidth) {\n\tfloat x = min(0.4, 0.4 / 12.0 * sb.x * antialiasWeight);\n\tfloat w = clamp(strokeWidth, 0.0, 1.0) * 0.4;\n\tfloat p = w * sb.y + sb.z;\n\tfloat y = 0.5 - p;\n\tfloat z = 0.5 - p - w;\n\treturn vec4(y, z, y - max(0.01, y - x), z - max(0.01, z - x));\n}\n\nvec2 toPosition3(in float type, in vec2 p, in float npacked, in float length, in float strokeWidth, out float shift) {\n\tvec3 t = vec3(1.0, 1.0/1024.0, 1.0/1024.0/1024.0) * npacked;\n\tt -= fract(t);\n\tt -= t.yzx * vec3(1024.0, 1024.0, 0.0);\n\tt *= vec3(1.0/511.5, 1.0/511.5, 1.0);\n\tt -= vec3(1.0, 1.0, 0.0);\n\tvec2 n0 = vec2(t.x, ((0.5 < t.z && t.z < 1.5) || 2.5 < t.z ? +1.0 : -1.0) * sqrt(max(0.0, 1.0 - t.x * t.x)));\n\tvec2 n1 = vec2(t.y, (1.5 < t.z ? +1.0 : -1.0) * sqrt(max(0.0, 1.0 - t.y * t.y)));\n\n\tvec2 n0i = toInverse(n0);\n\tvec2 n1i = toInverse(n1);\n\tfloat direction = sign(4.5 - type);\n\n\t// Offset\n\tfloat cross = dot(n0i, n1);\n\tbool bcross = 0.00001 < abs(cross);\n\tfloat crossi = (bcross ? 1.0 / cross : 0.0);\n\tfloat b = dot(n1 - n0, n0) * crossi;\n\tfloat offsetSize = direction * strokeWidth * 0.5;\n\tvec2 offset = n1 + n1i * b;\n\n\t// Miter\n\tvec2 pmiter = p + offsetSize * offset;\n\tfloat miterAngle0 = dot( n0i, offsetSize * offset - length * n0i );\n\tfloat miterAngle1 = dot( n1i, offsetSize * offset + length * n1i );\n\tfloat miterLength = dot( offset, offset );\n\tfloat miterSide = direction * cross;\n\n\t// Bevel\n\tvec2 n = (type == 4.0 || type == 6.0 ? n1 : n0);\n\tvec2 pbevel = p + offsetSize * n;\n\n\t//\n\tvec2 presult = (\n\t\t0.0 <= miterSide ?\n\t\t(miterAngle0 < 0.0 && 0.0 <= miterAngle1 && bcross ? pmiter : pbevel) :\n\t\t(miterLength < 6.0 && bcross ? pmiter : pbevel)\n\t);\n\tvec2 ni = (type == 4.0 || type == 6.0 ? n1i : n0i);\n\tshift = dot(ni, p - presult);\n\treturn toPosition012(presult);\n}\n\nvec2 toStepA3(in float type, in float strokeWidth) {\n\treturn vec2(type < 4.5 ? 1.0 : 0.0, strokeWidth);\n}\n\nfloat toDotWidth(in float strokeScaling, in float strokeWidthScale) {\n\treturn aStepA.x * (\n\t\tstrokeScaling == 4.0 || strokeScaling == 5.0 ||\n\t\tstrokeScaling == 6.0 || strokeScaling == 7.0 ?\n\t\tstrokeWidthScale : 1.0\n\t);\n}\n\nvec2 toDotPattern(in float dash) {\n\treturn (dash < 0.5 ?\n\t\tvec2(1.0, 0.0) :\n\t\t(dash < 3.5 ?\n\t\t\t(dash < 1.5 ?\n\t\t\t\tvec2(1.0, 1.0) :\n\t\t\t\t(2.5 < dash ?\n\t\t\t\t\tvec2(1.0, 2.0) :\n\t\t\t\t\tvec2(1.0, 0.5)\n\t\t\t\t)\n\t\t\t) :\n\t\t\t(dash < 4.5 ?\n\t\t\t\tvec2(2.0, 1.0) :\n\t\t\t\t(5.5 < dash ?\n\t\t\t\t\tvec2(2.0, 2.0) :\n\t\t\t\t\tvec2(2.0, 0.5)\n\t\t\t\t)\n\t\t\t)\n\t\t)\n\t);\n}\n\nvec4 toLength3(in float shift, in float dash, in float strokeScaling, in float strokeWidthScale) {\n\tfloat width = toDotWidth(strokeScaling, strokeWidthScale);\n\tvec2 pattern = toDotPattern(dash);\n\treturn vec4(aStepB.y + shift, pattern.x * width, pattern.y * width, aStepB.z);\n}\n\nvec4 toLength7(in float type, in float strokeScaling, in float strokeWidthScale) {\n\tfloat width = toDotWidth(strokeScaling, strokeWidthScale);\n\tvec2 pattern = toDotPattern(type - 7.0);\n\treturn vec4(aStepB.w, pattern.x * width, pattern.y * width, -1.0);\n}\n\nvoid toColors(in vec3 source, out vec4 fillColor, out vec4 strokeColor) {\n\tvec2 a = toUnpackedF2x1024(source.z);\n\tfillColor.xyz = toUnpackedF3x256(source.x).zyx * a.x;\n\tfillColor.w = a.x;\n\tstrokeColor.xyz = toUnpackedF3x256(source.y).zyx * a.y;\n\tstrokeColor.w = a.y;\n}\n\nvoid main(void) {\n\tvec4 general = toGeneral(aStepA.y);\n\tfloat type = general.x;\n\tfloat strokeScaling = general.y;\n\tfloat strokeWidthScale = toStrokeWidthScale(strokeScaling);\n\tfloat strokeWidth = strokeWidthScale * aStepA.x;\n\n\tvType = type;\n\tif (type < 2.5 || 6.5 < type) {\n\t\tgl_Position = vec4(toPosition012(aPosition), 0.0, 1.0);\n\t\tvStepA = strokeWidth * general.zw;\n\t\tif (type < 1.5) {\n\t\t\tvStepB = toStepB01(aStepB);\n\t\t\tvLength = vec4(-1.0, 0.0, 0.0, -1.0);\n\t\t} else if (type < 2.5) {\n\t\t\tvStepB = toStepB2(aStepB, strokeWidth);\n\t\t\tvLength = vec4(-1.0, 0.0, 0.0, -1.0);\n\t\t} else {\n\t\t\tvStepB = toStepB01(aStepB);\n\t\t\tvLength = toLength7(type, strokeScaling, strokeWidthScale);\n\t\t}\n\t} else {\n\t\tfloat shift3 = 0.0;\n\t\tgl_Position = vec4(toPosition3(type, aPosition, aStepB.x, aStepB.w, strokeWidth, shift3), 0.0, 1.0);\n\t\tvStepA = toStepA3(type, strokeWidth);\n\t\tvStepB = vec4(0.0);\n\t\tvLength = toLength3(shift3, general.z, strokeScaling, strokeWidthScale);\n\t}\n\ttoColors(aColor, vColorFill, vColorStroke);\n\tvUv = aUv;\n}`;\n\nconst FRAGMENT_SHADER = `\nvarying mediump float vType;\nvarying mediump vec2 vStepA;\nvarying mediump vec4 vStepB;\nvarying mediump vec4 vLength;\nvarying mediump vec4 vColorFill;\nvarying mediump vec4 vColorStroke;\nvarying mediump vec2 vUv;\n\nuniform sampler2D sampler;\nuniform mediump float antialiasWeight;\n\nvec4 toColor0(in vec4 texture) {\n\tvec2 f = vec2(1.0) / vStepB.xy;\n\tvec2 c = vStepB.zw;\n\tvec2 awd = antialiasWeight * f;\n\tvec2 swd = vStepA * f;\n\tvec2 one = vec2(1.0);\n\tvec2 zero = vec2(0.0);\n\tvec2 p0 = clamp(one - awd, zero, one);\n\tvec2 p1 = clamp(one - swd, zero, one);\n\tvec2 p2 = clamp(one - swd - awd, zero, one);\n\tvec2 s0 = smoothstep(p0, one, c);\n\tvec2 s1 = smoothstep(p2, p1, c);\n\tfloat s2 = max(s0.x, s0.y);\n\tfloat s3 = max(s1.x, s1.y);\n\n\treturn texture * (\n\t\tvColorStroke * (s3 - s2) +\n\t\tvColorFill * (1.0 - s3)\n\t);\n}\n\nvec4 toColor1(in vec4 texture) {\n\tvec2 d = vStepB.xy;\n\tvec2 c = vStepB.zw;\n\tvec2 awd = antialiasWeight / d;\n\tvec2 swd = vStepA / d;\n\tvec2 one = vec2(1.0);\n\tvec2 zero = vec2(0.0);\n\tfloat s0 = smoothstep(length(c), length(c/clamp(one - awd, zero, one)), 1.0);\n\tfloat s1 = smoothstep(length(c/clamp(one - swd, zero, one)), length(c/clamp(one - swd - awd, zero, one)), 1.0);\n\treturn texture * (\n\t\tvColorStroke * (s0 - s1) +\n\t\tvColorFill * s1\n\t);\n}\n\nvec4 toColor2(in vec4 texture) {\n\tvec2 p0 = vStepB.xy;\n\tvec2 p1 = vStepB.zw;\n\tvec2 d = vec2(dot(texture, vec4(1.0, 1.0/255.0, 1.0/255.0/255.0, 0.0)));\n\tvec2 s = smoothstep(p0 - p1, p0 + p1, d);\n\treturn vColorStroke * (s.y - s.x) + vColorFill * s.x;\n}\n\nfloat toLineStep(in vec4 parameters) {\n\tfloat l = parameters.x;\n\tfloat lp0 = parameters.y;\n\tfloat lp1 = parameters.z;\n\tfloat lt = parameters.w;\n\tfloat ld = antialiasWeight;\n\tfloat lm = mod(l, lp0 + lp1);\n\tfloat s0 = (0.0 < lp1 ? smoothstep(0.0, ld, lm) - smoothstep(lp0, lp0 + ld, lm) : 1.0);\n\tfloat s1 = (0.0 <= lt ? smoothstep(0.0, ld, l) - smoothstep(lt - ld, lt, l) : 1.0);\n\treturn s0 * s1;\n}\n\nvec4 toColor3(in vec4 texture) {\n\tfloat c = vStepA.x;\n\tfloat awd = antialiasWeight / vStepA.y;\n\tfloat p0 = clamp(awd, 0.0, 1.0);\n\tfloat p1 = clamp(1.0 - awd, 0.0, 1.0);\n\tfloat s0 = smoothstep(0.0, p0, c);\n\tfloat s1 = smoothstep(p1, 1.0, c);\n\treturn texture * vColorStroke * (s0 - s1) * toLineStep(vLength);\n}\n\nvec4 toColor7(in vec4 texture) {\n\tfloat awd = antialiasWeight * vStepB.x;\n\tfloat swd = vStepA.x * vStepB.x;\n\tfloat p0 = clamp(1.0 - awd, 0.0, 1.0);\n\tfloat p1 = clamp(1.0 - swd, 0.0, 1.0);\n\tfloat p2 = clamp(1.0 - swd - awd, 0.0, 1.0);\n\tfloat s0 = smoothstep(p0, 1.0, vStepB.z);\n\tfloat s1 = smoothstep(p2, p1, vStepB.z) * toLineStep(vLength);\n\tfloat s2 = smoothstep(-antialiasWeight, 0.0, vStepB.y);\n\treturn texture * (\n\t\tvColorStroke * (s1 - s0) +\n\t\tvColorFill * (1.0 - s1) * s2\n\t);\n}\n\nvoid main(void) {\n\tvec4 texture = texture2D(sampler, vUv);\n\tif (vType < 0.5) {\n\t\tgl_FragColor = toColor0(texture);\n\t} else if (vType < 1.5) {\n\t\tgl_FragColor = toColor1(texture);\n\t} else if (vType < 2.5) {\n\t\tgl_FragColor = toColor2(texture);\n\t} else if (vType < 6.5) {\n\t\tgl_FragColor = toColor3(texture);\n\t} else {\n\t\tgl_FragColor = toColor7(texture);\n\t}\n}`;\n\nexport class EShapeRenderer extends ObjectRenderer {\n\tstatic SHADER: Shader | null = null;\n\n\tprotected _shader: Shader | null;\n\tprotected _iterator: EShapeRendererIterator;\n\tprotected _bufferSizeMax: number;\n\n\tconstructor(renderer: Renderer) {\n\t\tsuper(renderer);\n\t\tEShapeRenderer.SHADER =\n\t\t\tEShapeRenderer.SHADER || Shader.from(VERTEX_SHADER, FRAGMENT_SHADER);\n\t\tthis._shader = EShapeRenderer.SHADER;\n\t\tthis._iterator = new EShapeRendererIterator();\n\t\tthis._bufferSizeMax = this.getBufferSizeMax(renderer);\n\t}\n\n\tprotected getBufferSizeMax(renderer: Renderer): number {\n\t\tconst context = renderer.context;\n\t\tconst extensions = context.extensions as any;\n\t\tif (1 < context.webGLVersion || !!extensions.uint32ElementIndex) {\n\t\t\treturn 1431655765; // 2^32 / 3\n\t\t}\n\t\treturn 21845; // 2^16 / 3\n\t}\n\n\tupdateAtlas(\n\t\tshape: EShape,\n\t\tatlas: DynamicAtlas,\n\t\tfontAtlases: DynamicSDFFontAtlases,\n\t\tdefaultTexture: Texture,\n\t\tbaseTexture: BaseTexture\n\t): void {\n\t\t// Texture\n\t\t// Do not access the shape.image.source here.\n\t\t// It slows down the rendering speed significantly.\n\t\tconst image = shape.image;\n\t\tif (image != null) {\n\t\t\tconst textureItem = atlas.get(image.url);\n\t\t\tif (textureItem != null) {\n\t\t\t\tshape.texture = textureItem.texture;\n\t\t\t} else {\n\t\t\t\tconst newTextureItem = new DynamicAtlasItemImage(\n\t\t\t\t\timage.url,\n\t\t\t\t\timage.width,\n\t\t\t\t\timage.height,\n\t\t\t\t\timage.source,\n\t\t\t\t\tbaseTexture\n\t\t\t\t);\n\t\t\t\tshape.texture = newTextureItem.texture;\n\t\t\t\tatlas.set(newTextureItem.id, newTextureItem);\n\t\t\t}\n\t\t} else {\n\t\t\tshape.texture = defaultTexture;\n\t\t}\n\n\t\t// Font texture atlas\n\t\tconst text = shape.text;\n\t\tconst textCharacters = text.characters;\n\t\tif (0 < textCharacters.length) {\n\t\t\tfontAtlases.add(text.family, textCharacters, text.nacharacters);\n\t\t}\n\t}\n\n\tupdateAtlases(\n\t\tshapes: EShape[],\n\t\tatlas: DynamicAtlas,\n\t\tfontAtlases: DynamicSDFFontAtlases,\n\t\tdefaultTexture: Texture,\n\t\tbaseTexture: BaseTexture\n\t): void {\n\t\tfor (let i = 0, imax = shapes.length; i < imax; ++i) {\n\t\t\tconst shape = shapes[i];\n\t\t\tthis.updateAtlas(shape, atlas, fontAtlases, defaultTexture, baseTexture);\n\t\t\tconst children = shape.children;\n\t\t\tfor (let j = 0, jmax = children.length; j < jmax; ++j) {\n\t\t\t\tconst child = children[j];\n\t\t\t\tthis.updateAtlas(child, atlas, fontAtlases, defaultTexture, baseTexture);\n\t\t\t\tthis.updateAtlases(child.children, atlas, fontAtlases, defaultTexture, baseTexture);\n\t\t\t}\n\t\t}\n\t}\n\n\tupdateFontAtlas(\n\t\tshape: EShape,\n\t\tatlas: DynamicAtlas,\n\t\tfontAtlases: DynamicSDFFontAtlases,\n\t\tdefaultTexture: Texture\n\t): void {\n\t\tconst text = shape.text;\n\t\tconst fontAtlas = fontAtlases.get(text.family);\n\t\tif (fontAtlas != null) {\n\t\t\tconst textureItem = atlas.get(fontAtlas.id);\n\t\t\tif (textureItem != null) {\n\t\t\t\ttext.atlas = fontAtlas;\n\t\t\t\ttext.texture = textureItem.texture;\n\t\t\t} else {\n\t\t\t\ttext.atlas = undefined;\n\t\t\t\ttext.texture = defaultTexture;\n\t\t\t}\n\t\t} else {\n\t\t\ttext.atlas = undefined;\n\t\t\ttext.texture = defaultTexture;\n\t\t}\n\t}\n\n\tupdateFontAtlases(\n\t\tshapes: EShape[],\n\t\tatlas: DynamicAtlas,\n\t\tfontAtlases: DynamicSDFFontAtlases,\n\t\tdefaultTexture: Texture\n\t): void {\n\t\tfor (let i = 0, imax = shapes.length; i < imax; ++i) {\n\t\t\tconst shape = shapes[i];\n\t\t\tthis.updateFontAtlas(shape, atlas, fontAtlases, defaultTexture);\n\t\t\tconst children = shape.children;\n\t\t\tfor (let j = 0, jmax = children.length; j < jmax; ++j) {\n\t\t\t\tconst child = children[j];\n\t\t\t\tthis.updateFontAtlas(child, atlas, fontAtlases, defaultTexture);\n\t\t\t\tthis.updateFontAtlases(child.children, atlas, fontAtlases, defaultTexture);\n\t\t\t}\n\t\t}\n\t}\n\n\trender_(\n\t\tcontainer: EShapeContainer,\n\t\tshape: EShape | null,\n\t\tshapes: EShape[],\n\t\tisDirty: boolean\n\t): void {\n\t\tconst renderer = this.renderer;\n\t\tconst shader = this._shader;\n\n\t\tif (shader != null && (shape != null || 0 < shapes.length)) {\n\t\t\tconst resolution = renderer.resolution;\n\t\t\tconst buffers = container.getBuffers();\n\t\t\tconst antialiasWeight = container.toAntialiasWeight(resolution);\n\n\t\t\t// Update textures\n\t\t\tif (isDirty) {\n\t\t\t\t// Atlases\n\t\t\t\tconst atlas = container.getAtlas(resolution);\n\t\t\t\tconst fontAtlases = container.getFontAtlases();\n\t\t\t\tatlas.begin();\n\t\t\t\tfontAtlases.begin();\n\t\t\t\tconst defaultTexture = atlas.getDefaultTexture();\n\t\t\t\tconst baseTexture: BaseTexture = atlas.getBaseTexture();\n\t\t\t\tthis.updateAtlases(shapes, atlas, fontAtlases, defaultTexture, baseTexture);\n\t\t\t\tfontAtlases.end();\n\t\t\t\tfontAtlases.update(atlas);\n\t\t\t\tthis.updateFontAtlases(shapes, atlas, fontAtlases, defaultTexture);\n\t\t\t\tatlas.end();\n\t\t\t\tatlas.repack();\n\n\t\t\t\t// Update buffers\n\t\t\t\tthis.updateBuffers(shape, shapes, buffers, renderer, antialiasWeight);\n\t\t\t}\n\n\t\t\t// Render buffers\n\t\t\tshader.uniforms.shapeScale = container.toShapeScale();\n\t\t\tshader.uniforms.antialiasWeight = container.toPixelScale(resolution) * antialiasWeight;\n\t\t\tshader.uniforms.translationMatrix = container.worldTransform.toArray(true);\n\t\t\trenderer.shader.bind(shader, false);\n\t\t\trenderer.state.setBlendMode(utils.correctBlendMode(BLEND_MODES.NORMAL, true));\n\t\t\tconst buffersLength = buffers.length;\n\t\t\tif (1 < buffersLength) {\n\t\t\t\tfor (let i = 0; i < buffersLength; ++i) {\n\t\t\t\t\tbuffers[i].upload();\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor (let i = 0; i < buffersLength; ++i) {\n\t\t\t\tbuffers[i].render(shader);\n\t\t\t}\n\t\t}\n\t}\n\n\tupdateBuffers(\n\t\tshape: EShape | null,\n\t\tshapes: EShape[],\n\t\tbuffers: EShapeBuffer[],\n\t\trenderer: Renderer,\n\t\tantialiasWeight: number\n\t): void {\n\t\tconst iterator = this._iterator;\n\t\titerator.reset(shape, shapes);\n\n\t\tlet ib = 0;\n\t\tlet bufferSize = 0;\n\t\tconst bufferSizeBase = 5000;\n\t\tconst bufferSizeMax = this._bufferSizeMax;\n\t\twhile (iterator.get() != null) {\n\t\t\tlet buffer: EShapeBuffer | null = null;\n\t\t\tlet noMoreThanOne = false;\n\t\t\tif (0 < bufferSize) {\n\t\t\t\tbuffer = new EShapeBuffer(bufferSize, renderer);\n\t\t\t\tbuffers.splice(ib, 0, buffer);\n\t\t\t\tnoMoreThanOne = true;\n\t\t\t} else if (ib < buffers.length) {\n\t\t\t\tbuffer = buffers[ib];\n\t\t\t\tnoMoreThanOne = false;\n\t\t\t} else {\n\t\t\t\tbuffer = new EShapeBuffer(bufferSizeBase, renderer);\n\t\t\t\tbuffers.push(buffer);\n\t\t\t\tnoMoreThanOne = false;\n\t\t\t}\n\t\t\tif (buffer.update(iterator, antialiasWeight, noMoreThanOne)) {\n\t\t\t\tbufferSize = 0;\n\t\t\t\tib += 1;\n\t\t\t} else {\n\t\t\t\tbufferSize = buffer.indexCountRequested;\n\t\t\t\tif (bufferSize <= bufferSizeMax) {\n\t\t\t\t\tbufferSize = Math.ceil(bufferSize / bufferSizeBase) * bufferSizeBase;\n\t\t\t\t\tbufferSize = Math.min(bufferSize, bufferSizeMax);\n\t\t\t\t} else {\n\t\t\t\t\t// No way to render\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (ib < buffers.length) {\n\t\t\tfor (let jb = ib, ibmax = buffers.length; jb < ibmax; ++jb) {\n\t\t\t\tbuffers[jb].destroy();\n\t\t\t}\n\t\t\tbuffers.length = ib;\n\t\t}\n\t}\n}\n"]}
|
|
1
|
+
{"version":3,"file":"e-shape-renderer.js","sourceRoot":"","sources":["../../../../src/main/typescript/wcardinal/ui/shape/e-shape-renderer.ts"],"names":[],"mappings":"AAAA;;;GAGG;;AAEH,OAAO,EAEN,WAAW,EACX,cAAc,EAEd,MAAM,EAEN,KAAK,EACL,MAAM,SAAS,CAAC;AAEjB,OAAO,EAAE,qBAAqB,EAAE,MAAM,kCAAkC,CAAC;AAGzE,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,OAAO,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAErE,IAAM,aAAa,GAAG,uhMA4MpB,CAAC;AAEH,IAAM,eAAe,GAAG,84FAiGtB,CAAC;AAEH;IAAoC,kCAAc;IAOjD,wBAAY,QAAkB;QAC7B,YAAA,MAAK,YAAC,QAAQ,CAAC,SAAC;QAChB,cAAc,CAAC,MAAM;YACpB,cAAc,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,eAAe,CAAC,CAAC;QACtE,KAAI,CAAC,OAAO,GAAG,cAAc,CAAC,MAAM,CAAC;QACrC,KAAI,CAAC,SAAS,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC9C,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;;IACvD,CAAC;IAES,yCAAgB,GAA1B,UAA2B,QAAkB;QAC5C,IAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;QACjC,IAAM,UAAU,GAAG,OAAO,CAAC,UAAiB,CAAC;QAC7C,IAAI,CAAC,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC;YACjE,OAAO,UAAU,CAAC,CAAC,WAAW;QAC/B,CAAC;QACD,OAAO,KAAK,CAAC,CAAC,WAAW;IAC1B,CAAC;IAED,oCAAW,GAAX,UACC,KAAa,EACb,KAAmB,EACnB,WAAkC,EAClC,cAAuB,EACvB,WAAwB;QAExB,UAAU;QACV,6CAA6C;QAC7C,mDAAmD;QACnD,IAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAC1B,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;YACnB,IAAM,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YACzC,IAAI,WAAW,IAAI,IAAI,EAAE,CAAC;gBACzB,KAAK,CAAC,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACP,IAAM,cAAc,GAAG,IAAI,qBAAqB,CAC/C,KAAK,CAAC,GAAG,EACT,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,MAAM,EACZ,KAAK,CAAC,MAAM,EACZ,WAAW,CACX,CAAC;gBACF,KAAK,CAAC,OAAO,GAAG,cAAc,CAAC,OAAO,CAAC;gBACvC,KAAK,CAAC,GAAG,CAAC,cAAc,CAAC,EAAE,EAAE,cAAc,CAAC,CAAC;YAC9C,CAAC;QACF,CAAC;aAAM,CAAC;YACP,KAAK,CAAC,OAAO,GAAG,cAAc,CAAC;QAChC,CAAC;QAED,qBAAqB;QACrB,IAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACxB,IAAM,cAAc,GAAG,IAAI,CAAC,UAAU,CAAC;QACvC,IAAI,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC;YAC/B,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACjE,CAAC;IACF,CAAC;IAED,sCAAa,GAAb,UACC,MAAgB,EAChB,KAAmB,EACnB,WAAkC,EAClC,cAAuB,EACvB,WAAwB;QAExB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,IAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;YACzE,IAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvD,IAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;gBACzE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;YACrF,CAAC;QACF,CAAC;IACF,CAAC;IAED,wCAAe,GAAf,UACC,KAAa,EACb,KAAmB,EACnB,WAAkC,EAClC,cAAuB;QAEvB,IAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACxB,IAAM,SAAS,GAAG,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/C,IAAI,SAAS,IAAI,IAAI,EAAE,CAAC;YACvB,IAAM,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;YAC5C,IAAI,WAAW,IAAI,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;gBACvB,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACP,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;gBACvB,IAAI,CAAC,OAAO,GAAG,cAAc,CAAC;YAC/B,CAAC;QACF,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,cAAc,CAAC;QAC/B,CAAC;IACF,CAAC;IAED,0CAAiB,GAAjB,UACC,MAAgB,EAChB,KAAmB,EACnB,WAAkC,EAClC,cAAuB;QAEvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,IAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;YAChE,IAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvD,IAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;gBAChE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;YAC5E,CAAC;QACF,CAAC;IACF,CAAC;IAED,gCAAO,GAAP,UACC,SAA0B,EAC1B,KAAoB,EACpB,MAAgB,EAChB,OAAgB;QAEhB,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,IAAI,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC;YAC5D,IAAM,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC;YACvC,IAAM,OAAO,GAAG,SAAS,CAAC,UAAU,EAAE,CAAC;YACvC,IAAM,eAAe,GAAG,SAAS,CAAC,kBAAkB,EAAE,CAAC;YAEvD,kBAAkB;YAClB,IAAI,OAAO,EAAE,CAAC;gBACb,UAAU;gBACV,IAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;gBAC7C,IAAM,WAAW,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;gBAC/C,KAAK,CAAC,KAAK,EAAE,CAAC;gBACd,WAAW,CAAC,KAAK,EAAE,CAAC;gBACpB,IAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBACjD,IAAM,WAAW,GAAgB,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxD,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;gBAC5E,WAAW,CAAC,GAAG,EAAE,CAAC;gBAClB,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC1B,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;gBACnE,KAAK,CAAC,GAAG,EAAE,CAAC;gBACZ,KAAK,CAAC,MAAM,EAAE,CAAC;gBAEf,iBAAiB;gBACjB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;YACvE,CAAC;YAED,iBAAiB;YACjB,MAAM,CAAC,QAAQ,CAAC,UAAU,GAAG,SAAS,CAAC,YAAY,EAAE,CAAC;YACtD,MAAM,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,eAAe,CAAC;YACvF,MAAM,CAAC,QAAQ,CAAC,iBAAiB,GAAG,SAAS,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC3E,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACpC,QAAQ,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;YAC9E,IAAM,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC;YACrC,IAAI,CAAC,GAAG,aAAa,EAAE,CAAC;gBACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE,CAAC;oBACxC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;gBACrB,CAAC;YACF,CAAC;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE,CAAC;gBACxC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YAC3B,CAAC;QACF,CAAC;IACF,CAAC;IAED,sCAAa,GAAb,UACC,KAAoB,EACpB,MAAgB,EAChB,OAAuB,EACvB,QAAkB,EAClB,eAAuB;QAEvB,IAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAE9B,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,IAAM,cAAc,GAAG,IAAI,CAAC;QAC5B,IAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QAC1C,OAAO,QAAQ,CAAC,GAAG,EAAE,IAAI,IAAI,EAAE,CAAC;YAC/B,IAAI,MAAM,GAAwB,IAAI,CAAC;YACvC,IAAI,aAAa,GAAG,KAAK,CAAC;YAC1B,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC;gBACpB,MAAM,GAAG,IAAI,YAAY,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAChD,OAAO,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;gBAC9B,aAAa,GAAG,IAAI,CAAC;YACtB,CAAC;iBAAM,IAAI,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;gBAChC,MAAM,GAAG,OAAO,CAAC,EAAE,CAAC,CAAC;gBACrB,aAAa,GAAG,KAAK,CAAC;YACvB,CAAC;iBAAM,CAAC;gBACP,MAAM,GAAG,IAAI,YAAY,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBACrB,aAAa,GAAG,KAAK,CAAC;YACvB,CAAC;YACD,IAAI,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,eAAe,EAAE,aAAa,CAAC,EAAE,CAAC;gBAC7D,UAAU,GAAG,CAAC,CAAC;gBACf,EAAE,IAAI,CAAC,CAAC;YACT,CAAC;iBAAM,CAAC;gBACP,UAAU,GAAG,MAAM,CAAC,mBAAmB,CAAC;gBACxC,IAAI,UAAU,IAAI,aAAa,EAAE,CAAC;oBACjC,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,GAAG,cAAc,CAAC;oBACrE,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,aAAa,CAAC,CAAC;gBAClD,CAAC;qBAAM,CAAC;oBACP,mBAAmB;oBACnB,MAAM;gBACP,CAAC;YACF,CAAC;QACF,CAAC;QAED,IAAI,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;YACzB,KAAK,IAAI,EAAE,GAAG,EAAE,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;gBAC5D,OAAO,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC;YACvB,CAAC;YACD,OAAO,CAAC,MAAM,GAAG,EAAE,CAAC;QACrB,CAAC;IACF,CAAC;IAhOM,qBAAM,GAAkB,IAAI,CAAC;IAiOrC,qBAAC;CAAA,AAlOD,CAAoC,cAAc,GAkOjD;SAlOY,cAAc","sourcesContent":["/*\n * Copyright (C) 2019 Toshiba Corporation\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport {\n\tBaseTexture,\n\tBLEND_MODES,\n\tObjectRenderer,\n\tRenderer,\n\tShader,\n\tTexture,\n\tutils\n} from \"pixi.js\";\nimport { DynamicAtlas } from \"../util/dynamic-atlas\";\nimport { DynamicAtlasItemImage } from \"../util/dynamic-atlas-item-image\";\nimport { DynamicSDFFontAtlases } from \"../util/dynamic-sdf-font-atlases\";\nimport { EShape } from \"./e-shape\";\nimport { EShapeBuffer } from \"./e-shape-buffer\";\nimport { EShapeContainer } from \"./e-shape-container\";\nimport { EShapeRendererIterator } from \"./e-shape-renderer-iterator\";\n\nconst VERTEX_SHADER = `\nattribute highp vec2 aPosition;\nattribute highp vec2 aStepA;\nattribute highp vec4 aStepB;\nattribute highp vec3 aColor;\nattribute highp vec2 aUv;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mediump float shapeScale;\nuniform mediump float antialiasWeight;\n\nvarying mediump float vType;\nvarying mediump vec2 vStepA;\nvarying mediump vec4 vStepB;\nvarying mediump vec4 vLength;\nvarying mediump vec4 vColorFill;\nvarying mediump vec4 vColorStroke;\nvarying mediump vec2 vUv;\n\nvec2 toInverse(in vec2 v) {\n\treturn vec2(-v.y, v.x);\n}\n\nvec4 toGeneral(in float v) {\n\tvec4 c = vec4(1.0, 1.0/64.0, 1.0/64.0/64.0, 1.0/64.0/64.0/64.0) * v;\n\tc -= fract(c);\n\tc -= c.yzwx * vec4(64.0, 64.0, 64.0, 0.0);\n\treturn c;\n}\n\nfloat toStrokeWidthScale(in float scale) {\n\treturn (\n\t\tscale == 3.0 || scale == 7.0 ?\n\t\tshapeScale : (\n\t\t\tscale == 1.0 || scale == 5.0 ?\n\t\t\tmin(1.0, shapeScale) : (\n\t\t\t\tscale == 2.0 || scale == 6.0 ?\n\t\t\t\tmax(1.0, shapeScale) : 1.0\n\t\t\t)\n\t\t)\n\t);\n}\n\nvec2 toUnpackedF2x1024(in float v) {\n\tvec2 c = vec2(1.0, 1.0/1024.0) * v;\n\tc -= fract(c);\n\tc -= c.yx * vec2(1024.0, 0.0);\n\tc /= vec2(1023.0, 1023.0);\n\treturn c;\n}\n\nvec3 toUnpackedF3x256(in float v) {\n\tvec3 c = vec3(1.0, 1.0/256.0, 1.0/256.0/256.0) * v;\n\tc -= fract(c);\n\tc -= c.yzx * vec3(256.0, 256.0, 0.0);\n\tc /= 255.0;\n\treturn c;\n}\n\nvec2 toPosition012(in vec2 v) {\n\treturn (projectionMatrix * translationMatrix * vec3(v, 1.0)).xy;\n}\n\nvec4 toStepB01(in vec4 sb) {\n\treturn vec4(sb.xy, toUnpackedF2x1024(sb.z));\n}\n\nvec4 toStepB2(in vec4 sb, in float strokeWidth) {\n\tfloat x = min(0.4, 0.4 / 12.0 * sb.x * antialiasWeight);\n\tfloat w = clamp(strokeWidth, 0.0, 1.0) * 0.4;\n\tfloat p = w * sb.y + sb.z;\n\tfloat y = 0.5 - p;\n\tfloat z = 0.5 - p - w;\n\treturn vec4(y, z, y - max(0.01, y - x), z - max(0.01, z - x));\n}\n\nvec2 toPosition3(in float type, in vec2 p, in float npacked, in float length, in float strokeWidth, out float shift) {\n\tvec3 t = vec3(1.0, 1.0/1024.0, 1.0/1024.0/1024.0) * npacked;\n\tt -= fract(t);\n\tt -= t.yzx * vec3(1024.0, 1024.0, 0.0);\n\tt *= vec3(1.0/511.5, 1.0/511.5, 1.0);\n\tt -= vec3(1.0, 1.0, 0.0);\n\tvec2 n0 = vec2(t.x, ((0.5 < t.z && t.z < 1.5) || 2.5 < t.z ? +1.0 : -1.0) * sqrt(max(0.0, 1.0 - t.x * t.x)));\n\tvec2 n1 = vec2(t.y, (1.5 < t.z ? +1.0 : -1.0) * sqrt(max(0.0, 1.0 - t.y * t.y)));\n\n\tvec2 n0i = toInverse(n0);\n\tvec2 n1i = toInverse(n1);\n\tfloat direction = sign(4.5 - type);\n\n\t// Offset\n\tfloat cross = dot(n0i, n1);\n\tbool bcross = 0.00001 < abs(cross);\n\tfloat crossi = (bcross ? 1.0 / cross : 0.0);\n\tfloat b = dot(n1 - n0, n0) * crossi;\n\tfloat offsetSize = direction * strokeWidth * 0.5;\n\tvec2 offset = n1 + n1i * b;\n\n\t// Miter\n\tvec2 pmiter = p + offsetSize * offset;\n\tfloat miterAngle0 = dot( n0i, offsetSize * offset - length * n0i );\n\tfloat miterAngle1 = dot( n1i, offsetSize * offset + length * n1i );\n\tfloat miterLength = dot( offset, offset );\n\tfloat miterSide = direction * cross;\n\n\t// Bevel\n\tvec2 n = (type == 4.0 || type == 6.0 ? n1 : n0);\n\tvec2 pbevel = p + offsetSize * n;\n\n\t//\n\tvec2 presult = (\n\t\t0.0 <= miterSide ?\n\t\t(miterAngle0 < 0.0 && 0.0 <= miterAngle1 && bcross ? pmiter : pbevel) :\n\t\t(miterLength < 6.0 && bcross ? pmiter : pbevel)\n\t);\n\tvec2 ni = (type == 4.0 || type == 6.0 ? n1i : n0i);\n\tshift = dot(ni, p - presult);\n\treturn toPosition012(presult);\n}\n\nvec2 toStepA3(in float type, in float strokeWidth) {\n\treturn vec2(type < 4.5 ? 1.0 : 0.0, strokeWidth);\n}\n\nfloat toDotWidth(in float strokeScaling, in float strokeWidthScale) {\n\treturn aStepA.x * (\n\t\tstrokeScaling == 4.0 || strokeScaling == 5.0 ||\n\t\tstrokeScaling == 6.0 || strokeScaling == 7.0 ?\n\t\tstrokeWidthScale : 1.0\n\t);\n}\n\nvec2 toDotPattern(in float dash) {\n\treturn (dash < 0.5 ?\n\t\tvec2(1.0, 0.0) :\n\t\t(dash < 3.5 ?\n\t\t\t(dash < 1.5 ?\n\t\t\t\tvec2(1.0, 1.0) :\n\t\t\t\t(2.5 < dash ?\n\t\t\t\t\tvec2(1.0, 2.0) :\n\t\t\t\t\tvec2(1.0, 0.5)\n\t\t\t\t)\n\t\t\t) :\n\t\t\t(dash < 4.5 ?\n\t\t\t\tvec2(2.0, 1.0) :\n\t\t\t\t(5.5 < dash ?\n\t\t\t\t\tvec2(2.0, 2.0) :\n\t\t\t\t\tvec2(2.0, 0.5)\n\t\t\t\t)\n\t\t\t)\n\t\t)\n\t);\n}\n\nvec4 toLength3(in float shift, in float dash, in float strokeScaling, in float strokeWidthScale) {\n\tfloat width = toDotWidth(strokeScaling, strokeWidthScale);\n\tvec2 pattern = toDotPattern(dash);\n\treturn vec4(aStepB.y + shift, pattern.x * width, pattern.y * width, aStepB.z);\n}\n\nvec4 toLength7(in float type, in float strokeScaling, in float strokeWidthScale) {\n\tfloat width = toDotWidth(strokeScaling, strokeWidthScale);\n\tvec2 pattern = toDotPattern(type - 7.0);\n\treturn vec4(aStepB.w, pattern.x * width, pattern.y * width, -1.0);\n}\n\nvoid toColors(in vec3 source, out vec4 fillColor, out vec4 strokeColor) {\n\tvec2 a = toUnpackedF2x1024(source.z);\n\tfillColor.xyz = toUnpackedF3x256(source.x).zyx * a.x;\n\tfillColor.w = a.x;\n\tstrokeColor.xyz = toUnpackedF3x256(source.y).zyx * a.y;\n\tstrokeColor.w = a.y;\n}\n\nvoid main(void) {\n\tvec4 general = toGeneral(aStepA.y);\n\tfloat type = general.x;\n\tfloat strokeScaling = general.y;\n\tfloat strokeWidthScale = toStrokeWidthScale(strokeScaling);\n\tfloat strokeWidth = strokeWidthScale * aStepA.x;\n\n\tvType = type;\n\tif (type < 2.5 || 6.5 < type) {\n\t\tgl_Position = vec4(toPosition012(aPosition), 0.0, 1.0);\n\t\tvStepA = strokeWidth * general.zw;\n\t\tif (type < 1.5) {\n\t\t\tvStepB = toStepB01(aStepB);\n\t\t\tvLength = vec4(-1.0, 0.0, 0.0, -1.0);\n\t\t} else if (type < 2.5) {\n\t\t\tvStepB = toStepB2(aStepB, strokeWidth);\n\t\t\tvLength = vec4(-1.0, 0.0, 0.0, -1.0);\n\t\t} else {\n\t\t\tvStepB = toStepB01(aStepB);\n\t\t\tvLength = toLength7(type, strokeScaling, strokeWidthScale);\n\t\t}\n\t} else {\n\t\tfloat shift3 = 0.0;\n\t\tgl_Position = vec4(toPosition3(type, aPosition, aStepB.x, aStepB.w, strokeWidth, shift3), 0.0, 1.0);\n\t\tvStepA = toStepA3(type, strokeWidth);\n\t\tvStepB = vec4(0.0);\n\t\tvLength = toLength3(shift3, general.z, strokeScaling, strokeWidthScale);\n\t}\n\ttoColors(aColor, vColorFill, vColorStroke);\n\tvUv = aUv;\n}`;\n\nconst FRAGMENT_SHADER = `\nvarying mediump float vType;\nvarying mediump vec2 vStepA;\nvarying mediump vec4 vStepB;\nvarying mediump vec4 vLength;\nvarying mediump vec4 vColorFill;\nvarying mediump vec4 vColorStroke;\nvarying mediump vec2 vUv;\n\nuniform sampler2D sampler;\nuniform mediump float antialiasWeight;\n\nvec4 toColor0(in vec4 texture) {\n\tvec2 f = vec2(1.0) / vStepB.xy;\n\tvec2 c = vStepB.zw;\n\tvec2 awd = 0.5 * antialiasWeight * f;\n\tvec2 swd = vStepA * f;\n\tvec2 one = vec2(1.0);\n\tvec2 s0 = smoothstep(one - awd, one + awd, c);\n\tvec2 s1 = smoothstep(one - swd - awd, one - swd + awd, c);\n\tfloat s2 = max(s0.x, s0.y);\n\tfloat s3 = max(s1.x, s1.y);\n\n\treturn texture * (\n\t\tvColorStroke * (s3 - s2) +\n\t\tvColorFill * (1.0 - s3)\n\t);\n}\n\nvec4 toColor1(in vec4 texture) {\n\tvec2 d = vStepB.xy;\n\tvec2 c = vStepB.zw;\n\tvec2 awd = 0.5 * antialiasWeight / d;\n\tvec2 swd = vStepA / d;\n\tvec2 one = vec2(1.0);\n\tfloat s0 = smoothstep(length(c/(one + awd)), length(c/(one - awd)), 1.0);\n\tfloat s1 = smoothstep(length(c/(one - swd + awd)), length(c/(one - swd - awd)), 1.0);\n\treturn texture * (\n\t\tvColorStroke * (s0 - s1) +\n\t\tvColorFill * s1\n\t);\n}\n\nvec4 toColor2(in vec4 texture) {\n\tvec2 p0 = vStepB.xy;\n\tvec2 p1 = vStepB.zw;\n\tvec2 d = vec2(dot(texture, vec4(1.0, 1.0/255.0, 1.0/255.0/255.0, 0.0)));\n\tvec2 s = smoothstep(p0 - p1, p0 + p1, d);\n\treturn vColorStroke * (s.y - s.x) + vColorFill * s.x;\n}\n\nfloat toLineStep(in vec4 parameters) {\n\tfloat l = parameters.x;\n\tfloat lp0 = parameters.y;\n\tfloat lp1 = parameters.z;\n\tfloat lt = parameters.w;\n\tfloat ld = 0.5 * antialiasWeight;\n\tfloat lm = mod(l, lp0 + lp1);\n\tfloat s0 = (0.0 < lp1 ? smoothstep(-ld, ld, lm) - smoothstep(lp0 - ld, lp0 + ld, lm) : 1.0);\n\tfloat s1 = (0.0 <= lt ? smoothstep(-ld, ld, l) - smoothstep(lt - ld, lt + ld, l) : 1.0);\n\treturn s0 * s1;\n}\n\nvec4 toColor3(in vec4 texture) {\n\tfloat c = vStepA.x;\n\tfloat awd = 0.5 * antialiasWeight / vStepA.y;\n\tfloat s0 = smoothstep(-awd, awd, c);\n\tfloat s1 = smoothstep(1.0 - awd, 1.0 + awd, c);\n\treturn texture * vColorStroke * (s0 - s1) * toLineStep(vLength);\n}\n\nvec4 toColor7(in vec4 texture) {\n\tfloat aw = 0.5 * antialiasWeight;\n\tfloat awd = aw * vStepB.x;\n\tfloat swd = vStepA.x * vStepB.x;\n\tfloat s0 = smoothstep(1.0 - awd, 1.0 + awd, vStepB.z);\n\tfloat s1 = smoothstep(1.0 - swd - awd, 1.0 - swd + awd, vStepB.z) * toLineStep(vLength);\n\tfloat s2 = smoothstep(-aw, +aw, vStepB.y);\n\treturn texture * (\n\t\tvColorStroke * (s1 - s0) +\n\t\tvColorFill * (1.0 - s1) * s2\n\t);\n}\n\nvoid main(void) {\n\tvec4 texture = texture2D(sampler, vUv);\n\tif (vType < 0.5) {\n\t\tgl_FragColor = toColor0(texture);\n\t} else if (vType < 1.5) {\n\t\tgl_FragColor = toColor1(texture);\n\t} else if (vType < 2.5) {\n\t\tgl_FragColor = toColor2(texture);\n\t} else if (vType < 6.5) {\n\t\tgl_FragColor = toColor3(texture);\n\t} else {\n\t\tgl_FragColor = toColor7(texture);\n\t}\n}`;\n\nexport class EShapeRenderer extends ObjectRenderer {\n\tstatic SHADER: Shader | null = null;\n\n\tprotected _shader: Shader | null;\n\tprotected _iterator: EShapeRendererIterator;\n\tprotected _bufferSizeMax: number;\n\n\tconstructor(renderer: Renderer) {\n\t\tsuper(renderer);\n\t\tEShapeRenderer.SHADER =\n\t\t\tEShapeRenderer.SHADER || Shader.from(VERTEX_SHADER, FRAGMENT_SHADER);\n\t\tthis._shader = EShapeRenderer.SHADER;\n\t\tthis._iterator = new EShapeRendererIterator();\n\t\tthis._bufferSizeMax = this.getBufferSizeMax(renderer);\n\t}\n\n\tprotected getBufferSizeMax(renderer: Renderer): number {\n\t\tconst context = renderer.context;\n\t\tconst extensions = context.extensions as any;\n\t\tif (1 < context.webGLVersion || !!extensions.uint32ElementIndex) {\n\t\t\treturn 1431655765; // 2^32 / 3\n\t\t}\n\t\treturn 21845; // 2^16 / 3\n\t}\n\n\tupdateAtlas(\n\t\tshape: EShape,\n\t\tatlas: DynamicAtlas,\n\t\tfontAtlases: DynamicSDFFontAtlases,\n\t\tdefaultTexture: Texture,\n\t\tbaseTexture: BaseTexture\n\t): void {\n\t\t// Texture\n\t\t// Do not access the shape.image.source here.\n\t\t// It slows down the rendering speed significantly.\n\t\tconst image = shape.image;\n\t\tif (image != null) {\n\t\t\tconst textureItem = atlas.get(image.url);\n\t\t\tif (textureItem != null) {\n\t\t\t\tshape.texture = textureItem.texture;\n\t\t\t} else {\n\t\t\t\tconst newTextureItem = new DynamicAtlasItemImage(\n\t\t\t\t\timage.url,\n\t\t\t\t\timage.width,\n\t\t\t\t\timage.height,\n\t\t\t\t\timage.source,\n\t\t\t\t\tbaseTexture\n\t\t\t\t);\n\t\t\t\tshape.texture = newTextureItem.texture;\n\t\t\t\tatlas.set(newTextureItem.id, newTextureItem);\n\t\t\t}\n\t\t} else {\n\t\t\tshape.texture = defaultTexture;\n\t\t}\n\n\t\t// Font texture atlas\n\t\tconst text = shape.text;\n\t\tconst textCharacters = text.characters;\n\t\tif (0 < textCharacters.length) {\n\t\t\tfontAtlases.add(text.family, textCharacters, text.nacharacters);\n\t\t}\n\t}\n\n\tupdateAtlases(\n\t\tshapes: EShape[],\n\t\tatlas: DynamicAtlas,\n\t\tfontAtlases: DynamicSDFFontAtlases,\n\t\tdefaultTexture: Texture,\n\t\tbaseTexture: BaseTexture\n\t): void {\n\t\tfor (let i = 0, imax = shapes.length; i < imax; ++i) {\n\t\t\tconst shape = shapes[i];\n\t\t\tthis.updateAtlas(shape, atlas, fontAtlases, defaultTexture, baseTexture);\n\t\t\tconst children = shape.children;\n\t\t\tfor (let j = 0, jmax = children.length; j < jmax; ++j) {\n\t\t\t\tconst child = children[j];\n\t\t\t\tthis.updateAtlas(child, atlas, fontAtlases, defaultTexture, baseTexture);\n\t\t\t\tthis.updateAtlases(child.children, atlas, fontAtlases, defaultTexture, baseTexture);\n\t\t\t}\n\t\t}\n\t}\n\n\tupdateFontAtlas(\n\t\tshape: EShape,\n\t\tatlas: DynamicAtlas,\n\t\tfontAtlases: DynamicSDFFontAtlases,\n\t\tdefaultTexture: Texture\n\t): void {\n\t\tconst text = shape.text;\n\t\tconst fontAtlas = fontAtlases.get(text.family);\n\t\tif (fontAtlas != null) {\n\t\t\tconst textureItem = atlas.get(fontAtlas.id);\n\t\t\tif (textureItem != null) {\n\t\t\t\ttext.atlas = fontAtlas;\n\t\t\t\ttext.texture = textureItem.texture;\n\t\t\t} else {\n\t\t\t\ttext.atlas = undefined;\n\t\t\t\ttext.texture = defaultTexture;\n\t\t\t}\n\t\t} else {\n\t\t\ttext.atlas = undefined;\n\t\t\ttext.texture = defaultTexture;\n\t\t}\n\t}\n\n\tupdateFontAtlases(\n\t\tshapes: EShape[],\n\t\tatlas: DynamicAtlas,\n\t\tfontAtlases: DynamicSDFFontAtlases,\n\t\tdefaultTexture: Texture\n\t): void {\n\t\tfor (let i = 0, imax = shapes.length; i < imax; ++i) {\n\t\t\tconst shape = shapes[i];\n\t\t\tthis.updateFontAtlas(shape, atlas, fontAtlases, defaultTexture);\n\t\t\tconst children = shape.children;\n\t\t\tfor (let j = 0, jmax = children.length; j < jmax; ++j) {\n\t\t\t\tconst child = children[j];\n\t\t\t\tthis.updateFontAtlas(child, atlas, fontAtlases, defaultTexture);\n\t\t\t\tthis.updateFontAtlases(child.children, atlas, fontAtlases, defaultTexture);\n\t\t\t}\n\t\t}\n\t}\n\n\trender_(\n\t\tcontainer: EShapeContainer,\n\t\tshape: EShape | null,\n\t\tshapes: EShape[],\n\t\tisDirty: boolean\n\t): void {\n\t\tconst renderer = this.renderer;\n\t\tconst shader = this._shader;\n\n\t\tif (shader != null && (shape != null || 0 < shapes.length)) {\n\t\t\tconst resolution = renderer.resolution;\n\t\t\tconst buffers = container.getBuffers();\n\t\t\tconst antialiasWeight = container.getAntialiasWeight();\n\n\t\t\t// Update textures\n\t\t\tif (isDirty) {\n\t\t\t\t// Atlases\n\t\t\t\tconst atlas = container.getAtlas(resolution);\n\t\t\t\tconst fontAtlases = container.getFontAtlases();\n\t\t\t\tatlas.begin();\n\t\t\t\tfontAtlases.begin();\n\t\t\t\tconst defaultTexture = atlas.getDefaultTexture();\n\t\t\t\tconst baseTexture: BaseTexture = atlas.getBaseTexture();\n\t\t\t\tthis.updateAtlases(shapes, atlas, fontAtlases, defaultTexture, baseTexture);\n\t\t\t\tfontAtlases.end();\n\t\t\t\tfontAtlases.update(atlas);\n\t\t\t\tthis.updateFontAtlases(shapes, atlas, fontAtlases, defaultTexture);\n\t\t\t\tatlas.end();\n\t\t\t\tatlas.repack();\n\n\t\t\t\t// Update buffers\n\t\t\t\tthis.updateBuffers(shape, shapes, buffers, renderer, antialiasWeight);\n\t\t\t}\n\n\t\t\t// Render buffers\n\t\t\tshader.uniforms.shapeScale = container.toShapeScale();\n\t\t\tshader.uniforms.antialiasWeight = container.toPixelScale(resolution) * antialiasWeight;\n\t\t\tshader.uniforms.translationMatrix = container.worldTransform.toArray(true);\n\t\t\trenderer.shader.bind(shader, false);\n\t\t\trenderer.state.setBlendMode(utils.correctBlendMode(BLEND_MODES.NORMAL, true));\n\t\t\tconst buffersLength = buffers.length;\n\t\t\tif (1 < buffersLength) {\n\t\t\t\tfor (let i = 0; i < buffersLength; ++i) {\n\t\t\t\t\tbuffers[i].upload();\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor (let i = 0; i < buffersLength; ++i) {\n\t\t\t\tbuffers[i].render(shader);\n\t\t\t}\n\t\t}\n\t}\n\n\tupdateBuffers(\n\t\tshape: EShape | null,\n\t\tshapes: EShape[],\n\t\tbuffers: EShapeBuffer[],\n\t\trenderer: Renderer,\n\t\tantialiasWeight: number\n\t): void {\n\t\tconst iterator = this._iterator;\n\t\titerator.reset(shape, shapes);\n\n\t\tlet ib = 0;\n\t\tlet bufferSize = 0;\n\t\tconst bufferSizeBase = 5000;\n\t\tconst bufferSizeMax = this._bufferSizeMax;\n\t\twhile (iterator.get() != null) {\n\t\t\tlet buffer: EShapeBuffer | null = null;\n\t\t\tlet noMoreThanOne = false;\n\t\t\tif (0 < bufferSize) {\n\t\t\t\tbuffer = new EShapeBuffer(bufferSize, renderer);\n\t\t\t\tbuffers.splice(ib, 0, buffer);\n\t\t\t\tnoMoreThanOne = true;\n\t\t\t} else if (ib < buffers.length) {\n\t\t\t\tbuffer = buffers[ib];\n\t\t\t\tnoMoreThanOne = false;\n\t\t\t} else {\n\t\t\t\tbuffer = new EShapeBuffer(bufferSizeBase, renderer);\n\t\t\t\tbuffers.push(buffer);\n\t\t\t\tnoMoreThanOne = false;\n\t\t\t}\n\t\t\tif (buffer.update(iterator, antialiasWeight, noMoreThanOne)) {\n\t\t\t\tbufferSize = 0;\n\t\t\t\tib += 1;\n\t\t\t} else {\n\t\t\t\tbufferSize = buffer.indexCountRequested;\n\t\t\t\tif (bufferSize <= bufferSizeMax) {\n\t\t\t\t\tbufferSize = Math.ceil(bufferSize / bufferSizeBase) * bufferSizeBase;\n\t\t\t\t\tbufferSize = Math.min(bufferSize, bufferSizeMax);\n\t\t\t\t} else {\n\t\t\t\t\t// No way to render\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (ib < buffers.length) {\n\t\t\tfor (let jb = ib, ibmax = buffers.length; jb < ibmax; ++jb) {\n\t\t\t\tbuffers[jb].destroy();\n\t\t\t}\n\t\t\tbuffers.length = ib;\n\t\t}\n\t}\n}\n"]}
|
|
@@ -8,6 +8,11 @@ import { toPackedI4x64 } from "./to-packed";
|
|
|
8
8
|
var LINE_FMIN = 0.00001;
|
|
9
9
|
var LINE_NPREV = [0, 1];
|
|
10
10
|
var LINE_NNEXT = [0, 1];
|
|
11
|
+
/**
|
|
12
|
+
* Extends line segments at the start and the end a little bit
|
|
13
|
+
* to apply the antialiasing at the start and the end.
|
|
14
|
+
*/
|
|
15
|
+
var LINE_EXTRA_LENGTH = 5;
|
|
11
16
|
export var toPointCount = function (points) {
|
|
12
17
|
if (points) {
|
|
13
18
|
return points.formatted.plength;
|
|
@@ -34,7 +39,7 @@ export var buildLineIndex = function (indices, voffset, ioffset, icount) {
|
|
|
34
39
|
var iimax = (ioffset + icount) * 3 - 1;
|
|
35
40
|
var io = voffset;
|
|
36
41
|
for (; ii < iimax;) {
|
|
37
|
-
indices[++ii] = io
|
|
42
|
+
indices[++ii] = io;
|
|
38
43
|
indices[++ii] = io + 2;
|
|
39
44
|
indices[++ii] = io + 1;
|
|
40
45
|
indices[++ii] = io + 1;
|
|
@@ -43,6 +48,40 @@ export var buildLineIndex = function (indices, voffset, ioffset, icount) {
|
|
|
43
48
|
io += 2;
|
|
44
49
|
}
|
|
45
50
|
};
|
|
51
|
+
/**
|
|
52
|
+
* Builds normal (non-degenerate) triangle indices for a contiguous vertex range.
|
|
53
|
+
* vcount is the number of vertices in the segment.
|
|
54
|
+
* Returns the updated index write position.
|
|
55
|
+
*/
|
|
56
|
+
var buildLineSegmentIndex = function (indices, ii, vstart, vcount) {
|
|
57
|
+
var io = vstart;
|
|
58
|
+
var iomax = vstart + vcount - 2;
|
|
59
|
+
for (; io < iomax; io += 2) {
|
|
60
|
+
indices[++ii] = io;
|
|
61
|
+
indices[++ii] = io + 2;
|
|
62
|
+
indices[++ii] = io + 1;
|
|
63
|
+
indices[++ii] = io + 1;
|
|
64
|
+
indices[++ii] = io + 2;
|
|
65
|
+
indices[++ii] = io + 3;
|
|
66
|
+
}
|
|
67
|
+
return ii;
|
|
68
|
+
};
|
|
69
|
+
/**
|
|
70
|
+
* Fills degenerate triangles for a given number of index pairs.
|
|
71
|
+
* qcount is the number of quads (each produces 2 triangles = 6 indices).
|
|
72
|
+
* Returns the updated index write position.
|
|
73
|
+
*/
|
|
74
|
+
var buildLineDegenerateIndex = function (indices, ii, vertex, qcount) {
|
|
75
|
+
for (var i = 0; i < qcount; ++i) {
|
|
76
|
+
indices[++ii] = vertex;
|
|
77
|
+
indices[++ii] = vertex;
|
|
78
|
+
indices[++ii] = vertex;
|
|
79
|
+
indices[++ii] = vertex;
|
|
80
|
+
indices[++ii] = vertex;
|
|
81
|
+
indices[++ii] = vertex;
|
|
82
|
+
}
|
|
83
|
+
return ii;
|
|
84
|
+
};
|
|
46
85
|
export var buildLineUv = function (uvs, steps, voffset, vcount, textureUvs, length) {
|
|
47
86
|
var lengthInverse = 1 / Math.max(LINE_FMIN, length);
|
|
48
87
|
var x0 = textureUvs.x0;
|
|
@@ -69,7 +108,7 @@ export var buildLineUv = function (uvs, steps, voffset, vcount, textureUvs, leng
|
|
|
69
108
|
}
|
|
70
109
|
};
|
|
71
110
|
var TRANSFORMED_POINT_VALUES;
|
|
72
|
-
export var
|
|
111
|
+
export var buildLineVertexStepAndIndex = function (vertices, steps, indices, ioffset, icount, voffset, vcount, pointCount, pointsClosed, pointValues, pointSegments, strokeWidth, strokeStyle, internalTransform) {
|
|
73
112
|
var transformedPointValues = TRANSFORMED_POINT_VALUES;
|
|
74
113
|
if (transformedPointValues == null) {
|
|
75
114
|
transformedPointValues = [];
|
|
@@ -88,7 +127,7 @@ export var buildLineVertexStep = function (vertices, steps, voffset, vcount, poi
|
|
|
88
127
|
transformedPointValues[iv] = a * x + c * y + tx;
|
|
89
128
|
transformedPointValues[iv + 1] = b * x + d * y + ty;
|
|
90
129
|
}
|
|
91
|
-
return
|
|
130
|
+
return buildTransformedLineVertexStepAndIndex(vertices, steps, indices, ioffset, icount, voffset, vcount, pointCount, pointsClosed, transformedPointValues, pointSegments, strokeWidth, strokeStyle);
|
|
92
131
|
};
|
|
93
132
|
var fillTransformedLineVertexStep = function (iv, vertices, is, steps, px, py, strokeWidth, nprev, nnext, lprev, lnext, llo, e0, e1) {
|
|
94
133
|
var d = toNormalPacked(nprev, nnext);
|
|
@@ -110,13 +149,14 @@ var fillTransformedLineVertexStep = function (iv, vertices, is, steps, px, py, s
|
|
|
110
149
|
steps[++is] = llo;
|
|
111
150
|
steps[++is] = l;
|
|
112
151
|
};
|
|
113
|
-
var
|
|
152
|
+
var buildTransformedLineVertexStepAndIndex = function (vertices, steps, indices, ioffset, icount, voffset, vcount, lineVertexCount, lineIsClosed, lineVertices, lineSegments, strokeWidth, strokeStyle) {
|
|
114
153
|
var lineSegmentsLength = lineSegments.length;
|
|
115
154
|
if (0 < lineSegmentsLength) {
|
|
116
155
|
if (lineIsClosed) {
|
|
117
156
|
var lmax = 0;
|
|
118
157
|
var lprev = 0;
|
|
119
158
|
var ivoffset = voffset;
|
|
159
|
+
var ii = ioffset * 3 - 1;
|
|
120
160
|
var iseg = 0;
|
|
121
161
|
var iprevseg = lineSegments[0];
|
|
122
162
|
for (var i = 1; i < lineSegmentsLength; ++i) {
|
|
@@ -124,7 +164,9 @@ var buildTransformedLineVertexStep = function (vertices, steps, voffset, vcount,
|
|
|
124
164
|
if (2 <= iseg - iprevseg) {
|
|
125
165
|
lprev = buildTransformedLineOpenSegmentVertexStep(vertices, steps, ivoffset, -1, lineVertices, iprevseg, iseg, lineVertexCount, strokeWidth, strokeStyle, lprev);
|
|
126
166
|
lmax = Math.max(lmax, lprev);
|
|
127
|
-
|
|
167
|
+
var lvcount = toLineVertexCount(iseg - iprevseg, false);
|
|
168
|
+
ii = buildLineSegmentIndex(indices, ii, ivoffset, lvcount);
|
|
169
|
+
ivoffset += lvcount;
|
|
128
170
|
}
|
|
129
171
|
iprevseg = iseg;
|
|
130
172
|
}
|
|
@@ -133,23 +175,33 @@ var buildTransformedLineVertexStep = function (vertices, steps, voffset, vcount,
|
|
|
133
175
|
if (2 <= iseg - iprevseg) {
|
|
134
176
|
lprev = buildTransformedLineOpenSegmentVertexStep(vertices, steps, ivoffset, voffset + vcount - ivoffset, lineVertices, iprevseg, iseg, lineVertexCount, strokeWidth, strokeStyle, lprev);
|
|
135
177
|
lmax = Math.max(lmax, lprev);
|
|
136
|
-
|
|
178
|
+
var lvcount = toLineVertexCount(iseg - iprevseg, false);
|
|
179
|
+
ii = buildLineSegmentIndex(indices, ii, ivoffset, lvcount);
|
|
180
|
+
ivoffset += lvcount;
|
|
137
181
|
}
|
|
138
182
|
else {
|
|
139
183
|
buildTransformedLineEmptyVertexStep(vertices, steps, ivoffset, voffset + vcount - ivoffset, lineVertices, iprevseg, iseg, lineVertexCount, strokeWidth, strokeStyle, lprev);
|
|
140
184
|
}
|
|
185
|
+
// Fill remaining indices with degenerate triangles
|
|
186
|
+
var rvcount = ((ioffset + icount) * 3 - 1 - ii) / 6;
|
|
187
|
+
if (0 < rvcount) {
|
|
188
|
+
ii = buildLineDegenerateIndex(indices, ii, Math.max(ivoffset - 1, voffset), rvcount);
|
|
189
|
+
}
|
|
141
190
|
return lmax;
|
|
142
191
|
}
|
|
143
192
|
else {
|
|
144
193
|
var lmax = 0;
|
|
145
194
|
var lprev = 0;
|
|
146
195
|
var ivoffset = voffset;
|
|
196
|
+
var ii = ioffset * 3 - 1;
|
|
147
197
|
// First
|
|
148
198
|
var iseg = lineSegments[0];
|
|
149
199
|
if (2 <= iseg) {
|
|
150
200
|
lprev = buildTransformedLineOpenSegmentVertexStep(vertices, steps, ivoffset, -1, lineVertices, 0, iseg, lineVertexCount, strokeWidth, strokeStyle, lprev);
|
|
151
201
|
lmax = Math.max(lmax, lprev);
|
|
152
|
-
|
|
202
|
+
var lvcount = toLineVertexCount(iseg, false);
|
|
203
|
+
ii = buildLineSegmentIndex(indices, ii, ivoffset, lvcount);
|
|
204
|
+
ivoffset += lvcount;
|
|
153
205
|
}
|
|
154
206
|
// Middle
|
|
155
207
|
var iprevseg = iseg;
|
|
@@ -158,7 +210,9 @@ var buildTransformedLineVertexStep = function (vertices, steps, voffset, vcount,
|
|
|
158
210
|
if (2 <= iseg - iprevseg) {
|
|
159
211
|
lprev = buildTransformedLineOpenSegmentVertexStep(vertices, steps, ivoffset, -1, lineVertices, iprevseg, iseg, lineVertexCount, strokeWidth, strokeStyle, lprev);
|
|
160
212
|
lmax = Math.max(lmax, lprev);
|
|
161
|
-
|
|
213
|
+
var lvcount = toLineVertexCount(iseg - iprevseg, false);
|
|
214
|
+
ii = buildLineSegmentIndex(indices, ii, ivoffset, lvcount);
|
|
215
|
+
ivoffset += lvcount;
|
|
162
216
|
}
|
|
163
217
|
iprevseg = iseg;
|
|
164
218
|
}
|
|
@@ -167,15 +221,23 @@ var buildTransformedLineVertexStep = function (vertices, steps, voffset, vcount,
|
|
|
167
221
|
if (2 <= iseg - iprevseg) {
|
|
168
222
|
lprev = buildTransformedLineOpenSegmentVertexStep(vertices, steps, ivoffset, voffset + vcount - ivoffset, lineVertices, iprevseg, iseg, lineVertexCount, strokeWidth, strokeStyle, lprev);
|
|
169
223
|
lmax = Math.max(lmax, lprev);
|
|
170
|
-
|
|
224
|
+
var lvcount = toLineVertexCount(iseg - iprevseg, false);
|
|
225
|
+
ii = buildLineSegmentIndex(indices, ii, ivoffset, lvcount);
|
|
226
|
+
ivoffset += lvcount;
|
|
171
227
|
}
|
|
172
228
|
else {
|
|
173
229
|
buildTransformedLineEmptyVertexStep(vertices, steps, ivoffset, voffset + vcount - ivoffset, lineVertices, iprevseg, iseg, lineVertexCount, strokeWidth, strokeStyle, lprev);
|
|
174
230
|
}
|
|
231
|
+
// Fill remaining indices with degenerate triangles
|
|
232
|
+
var rvcount = ((ioffset + icount) * 3 - 1 - ii) / 6;
|
|
233
|
+
if (0 < rvcount) {
|
|
234
|
+
ii = buildLineDegenerateIndex(indices, ii, Math.max(ivoffset - 1, voffset), rvcount);
|
|
235
|
+
}
|
|
175
236
|
return lmax;
|
|
176
237
|
}
|
|
177
238
|
}
|
|
178
239
|
else {
|
|
240
|
+
buildLineIndex(indices, voffset, ioffset, icount);
|
|
179
241
|
if (lineIsClosed) {
|
|
180
242
|
return buildTransformedLineClosedSegmentVertexStep(vertices, steps, voffset, vcount, lineVertices, 0, lineVertexCount, lineVertexCount, strokeWidth, strokeStyle);
|
|
181
243
|
}
|
|
@@ -244,10 +306,13 @@ var buildTransformedLineOpenSegmentVertexStep = function (vertices, steps, voffs
|
|
|
244
306
|
var iv = (voffset << 1) - 1;
|
|
245
307
|
var is = voffset * 6 - 1;
|
|
246
308
|
var l = 0;
|
|
247
|
-
|
|
309
|
+
var headx = px - nprev[1] * LINE_EXTRA_LENGTH;
|
|
310
|
+
var heady = py + nprev[0] * LINE_EXTRA_LENGTH;
|
|
311
|
+
var lhead = -LINE_EXTRA_LENGTH;
|
|
312
|
+
fillTransformedLineVertexStep(iv, vertices, is, steps, headx, heady, strokeWidth, nprev, nnext, lprev, lnext, lhead, e3, e5);
|
|
248
313
|
iv += 4;
|
|
249
314
|
is += 12;
|
|
250
|
-
fillTransformedLineVertexStep(iv, vertices, is, steps,
|
|
315
|
+
fillTransformedLineVertexStep(iv, vertices, is, steps, headx, heady, strokeWidth, nprev, nnext, lprev, lnext, lhead, e4, e6);
|
|
251
316
|
iv += 4;
|
|
252
317
|
is += 12;
|
|
253
318
|
// Middle segments
|
|
@@ -286,18 +351,18 @@ var buildTransformedLineOpenSegmentVertexStep = function (vertices, steps, voffs
|
|
|
286
351
|
toVector(px, py, pnextx, pnexty, nnext);
|
|
287
352
|
toNormal(nnext, lnext);
|
|
288
353
|
l += lprev;
|
|
289
|
-
|
|
354
|
+
var tailx = px + nnext[1] * LINE_EXTRA_LENGTH;
|
|
355
|
+
var taily = py - nnext[0] * LINE_EXTRA_LENGTH;
|
|
356
|
+
var ltrail = l + LINE_EXTRA_LENGTH;
|
|
357
|
+
fillTransformedLineVertexStep(iv, vertices, is, steps, tailx, taily, strokeWidth, nprev, nnext, lprev, lnext, ltrail, e3, e5);
|
|
290
358
|
iv += 4;
|
|
291
359
|
is += 12;
|
|
292
|
-
fillTransformedLineVertexStep(iv, vertices, is, steps,
|
|
360
|
+
fillTransformedLineVertexStep(iv, vertices, is, steps, tailx, taily, strokeWidth, nprev, nnext, lprev, lnext, ltrail, e4, e6);
|
|
293
361
|
iv += 4;
|
|
294
362
|
is += 12;
|
|
295
363
|
// Total length
|
|
296
364
|
var is0 = voffset * 6 - 1;
|
|
297
|
-
for (var i = is0
|
|
298
|
-
steps[i + 5] = length;
|
|
299
|
-
}
|
|
300
|
-
for (var i = is0 + 12; i < is; i += 6) {
|
|
365
|
+
for (var i = is0; i < is; i += 6) {
|
|
301
366
|
steps[i + 5] = l;
|
|
302
367
|
}
|
|
303
368
|
// Fill the rest
|