@wcardinal/wcardinal-ui 0.392.0 → 0.394.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/dist/types/wcardinal/ui/shape/e-shape-uploaded.d.ts +5 -6
  2. package/dist/types/wcardinal/ui/shape/variant/build-text.d.ts +2 -0
  3. package/dist/types/wcardinal/ui/shape/variant/builder-bar.d.ts +5 -5
  4. package/dist/types/wcardinal/ui/shape/variant/builder-base.d.ts +6 -6
  5. package/dist/types/wcardinal/ui/shape/variant/builder-circle.d.ts +5 -5
  6. package/dist/types/wcardinal/ui/shape/variant/builder-image-sdf.d.ts +5 -5
  7. package/dist/types/wcardinal/ui/shape/variant/builder-line-of-any.d.ts +3 -3
  8. package/dist/types/wcardinal/ui/shape/variant/builder-line-of-circles.d.ts +5 -5
  9. package/dist/types/wcardinal/ui/shape/variant/builder-line-of-rectangle-roundeds.d.ts +4 -4
  10. package/dist/types/wcardinal/ui/shape/variant/builder-line-of-rectangles.d.ts +4 -4
  11. package/dist/types/wcardinal/ui/shape/variant/builder-line-of-triangle-roundeds.d.ts +4 -4
  12. package/dist/types/wcardinal/ui/shape/variant/builder-line-of-triangles.d.ts +4 -4
  13. package/dist/types/wcardinal/ui/shape/variant/builder-line.d.ts +6 -6
  14. package/dist/types/wcardinal/ui/shape/variant/builder-marker-base.d.ts +2 -2
  15. package/dist/types/wcardinal/ui/shape/variant/builder-marker-circle.d.ts +5 -5
  16. package/dist/types/wcardinal/ui/shape/variant/builder-marker-rectangle.d.ts +4 -4
  17. package/dist/types/wcardinal/ui/shape/variant/builder-marker-triangle.d.ts +4 -4
  18. package/dist/types/wcardinal/ui/shape/variant/builder-rectangle-pivoted.d.ts +4 -4
  19. package/dist/types/wcardinal/ui/shape/variant/builder-rectangle-rounded.d.ts +4 -4
  20. package/dist/types/wcardinal/ui/shape/variant/builder-rectangle.d.ts +4 -4
  21. package/dist/types/wcardinal/ui/shape/variant/builder-semicircle.d.ts +5 -5
  22. package/dist/types/wcardinal/ui/shape/variant/builder-text.d.ts +8 -8
  23. package/dist/types/wcardinal/ui/shape/variant/builder-triangle-rounded.d.ts +4 -4
  24. package/dist/types/wcardinal/ui/shape/variant/builder-triangle.d.ts +4 -4
  25. package/dist/types/wcardinal/ui/shape/variant/builder.d.ts +35 -3
  26. package/dist/wcardinal/ui/d-base-background-mesh-geometry.js +1 -1
  27. package/dist/wcardinal/ui/d-base-background-mesh-geometry.js.map +1 -1
  28. package/dist/wcardinal/ui/d-base-border-mesh-geometry.js +2 -2
  29. package/dist/wcardinal/ui/d-base-border-mesh-geometry.js.map +1 -1
  30. package/dist/wcardinal/ui/d-base-border-snippet.js +1 -1
  31. package/dist/wcardinal/ui/d-base-border-snippet.js.map +1 -1
  32. package/dist/wcardinal/ui/d-diagram-canvas.js +2 -2
  33. package/dist/wcardinal/ui/d-diagram-canvas.js.map +1 -1
  34. package/dist/wcardinal/ui/d-table-data-list-selection.js +2 -2
  35. package/dist/wcardinal/ui/d-table-data-list-selection.js.map +1 -1
  36. package/dist/wcardinal/ui/shape/e-shape-container.js +2 -2
  37. package/dist/wcardinal/ui/shape/e-shape-container.js.map +1 -1
  38. package/dist/wcardinal/ui/shape/e-shape-runtime-impl.js +4 -3
  39. package/dist/wcardinal/ui/shape/e-shape-runtime-impl.js.map +1 -1
  40. package/dist/wcardinal/ui/shape/e-shape-uploaded.js.map +1 -1
  41. package/dist/wcardinal/ui/shape/variant/build-text.js +5 -2
  42. package/dist/wcardinal/ui/shape/variant/build-text.js.map +1 -1
  43. package/dist/wcardinal/ui/shape/variant/builder-bar.js +14 -5
  44. package/dist/wcardinal/ui/shape/variant/builder-bar.js.map +1 -1
  45. package/dist/wcardinal/ui/shape/variant/builder-base.js +23 -17
  46. package/dist/wcardinal/ui/shape/variant/builder-base.js.map +1 -1
  47. package/dist/wcardinal/ui/shape/variant/builder-circle.js +10 -2
  48. package/dist/wcardinal/ui/shape/variant/builder-circle.js.map +1 -1
  49. package/dist/wcardinal/ui/shape/variant/builder-image-sdf.js +14 -2
  50. package/dist/wcardinal/ui/shape/variant/builder-image-sdf.js.map +1 -1
  51. package/dist/wcardinal/ui/shape/variant/builder-line-of-any.js +4 -1
  52. package/dist/wcardinal/ui/shape/variant/builder-line-of-any.js.map +1 -1
  53. package/dist/wcardinal/ui/shape/variant/builder-line-of-circles.js +11 -2
  54. package/dist/wcardinal/ui/shape/variant/builder-line-of-circles.js.map +1 -1
  55. package/dist/wcardinal/ui/shape/variant/builder-line-of-rectangle-roundeds.js +20 -12
  56. package/dist/wcardinal/ui/shape/variant/builder-line-of-rectangle-roundeds.js.map +1 -1
  57. package/dist/wcardinal/ui/shape/variant/builder-line-of-rectangles.js +14 -10
  58. package/dist/wcardinal/ui/shape/variant/builder-line-of-rectangles.js.map +1 -1
  59. package/dist/wcardinal/ui/shape/variant/builder-line-of-triangle-roundeds.js +20 -12
  60. package/dist/wcardinal/ui/shape/variant/builder-line-of-triangle-roundeds.js.map +1 -1
  61. package/dist/wcardinal/ui/shape/variant/builder-line-of-triangles.js +13 -7
  62. package/dist/wcardinal/ui/shape/variant/builder-line-of-triangles.js.map +1 -1
  63. package/dist/wcardinal/ui/shape/variant/builder-line.js +17 -7
  64. package/dist/wcardinal/ui/shape/variant/builder-line.js.map +1 -1
  65. package/dist/wcardinal/ui/shape/variant/builder-marker-base.js +4 -1
  66. package/dist/wcardinal/ui/shape/variant/builder-marker-base.js.map +1 -1
  67. package/dist/wcardinal/ui/shape/variant/builder-marker-circle.js +14 -2
  68. package/dist/wcardinal/ui/shape/variant/builder-marker-circle.js.map +1 -1
  69. package/dist/wcardinal/ui/shape/variant/builder-marker-rectangle.js +12 -4
  70. package/dist/wcardinal/ui/shape/variant/builder-marker-rectangle.js.map +1 -1
  71. package/dist/wcardinal/ui/shape/variant/builder-marker-triangle.js +11 -3
  72. package/dist/wcardinal/ui/shape/variant/builder-marker-triangle.js.map +1 -1
  73. package/dist/wcardinal/ui/shape/variant/builder-rectangle-pivoted.js +8 -4
  74. package/dist/wcardinal/ui/shape/variant/builder-rectangle-pivoted.js.map +1 -1
  75. package/dist/wcardinal/ui/shape/variant/builder-rectangle-rounded.js +14 -6
  76. package/dist/wcardinal/ui/shape/variant/builder-rectangle-rounded.js.map +1 -1
  77. package/dist/wcardinal/ui/shape/variant/builder-rectangle.js +8 -4
  78. package/dist/wcardinal/ui/shape/variant/builder-rectangle.js.map +1 -1
  79. package/dist/wcardinal/ui/shape/variant/builder-semicircle.js +10 -2
  80. package/dist/wcardinal/ui/shape/variant/builder-semicircle.js.map +1 -1
  81. package/dist/wcardinal/ui/shape/variant/builder-text.js +41 -29
  82. package/dist/wcardinal/ui/shape/variant/builder-text.js.map +1 -1
  83. package/dist/wcardinal/ui/shape/variant/builder-triangle-rounded.js +14 -6
  84. package/dist/wcardinal/ui/shape/variant/builder-triangle-rounded.js.map +1 -1
  85. package/dist/wcardinal/ui/shape/variant/builder-triangle.js +7 -3
  86. package/dist/wcardinal/ui/shape/variant/builder-triangle.js.map +1 -1
  87. package/dist/wcardinal/ui/shape/variant/builder.js +16 -1
  88. package/dist/wcardinal/ui/shape/variant/builder.js.map +1 -1
  89. package/dist/wcardinal/ui/shape/variant/create-bar-uploaded.js +3 -3
  90. package/dist/wcardinal/ui/shape/variant/create-bar-uploaded.js.map +1 -1
  91. package/dist/wcardinal/ui/shape/variant/create-circle-uploaded.js +3 -3
  92. package/dist/wcardinal/ui/shape/variant/create-circle-uploaded.js.map +1 -1
  93. package/dist/wcardinal/ui/shape/variant/create-group-uploaded.js +3 -3
  94. package/dist/wcardinal/ui/shape/variant/create-group-uploaded.js.map +1 -1
  95. package/dist/wcardinal/ui/shape/variant/create-image-sdf-uploaded.js +3 -3
  96. package/dist/wcardinal/ui/shape/variant/create-image-sdf-uploaded.js.map +1 -1
  97. package/dist/wcardinal/ui/shape/variant/create-label-uploaded.js +3 -3
  98. package/dist/wcardinal/ui/shape/variant/create-label-uploaded.js.map +1 -1
  99. package/dist/wcardinal/ui/shape/variant/create-line-of-any-uploaded.js +3 -3
  100. package/dist/wcardinal/ui/shape/variant/create-line-of-any-uploaded.js.map +1 -1
  101. package/dist/wcardinal/ui/shape/variant/create-line-uploaded.js +3 -3
  102. package/dist/wcardinal/ui/shape/variant/create-line-uploaded.js.map +1 -1
  103. package/dist/wcardinal/ui/shape/variant/create-rectangle-pivoted-uploaded.js +3 -3
  104. package/dist/wcardinal/ui/shape/variant/create-rectangle-pivoted-uploaded.js.map +1 -1
  105. package/dist/wcardinal/ui/shape/variant/create-rectangle-rounded-uploaded.js +3 -3
  106. package/dist/wcardinal/ui/shape/variant/create-rectangle-rounded-uploaded.js.map +1 -1
  107. package/dist/wcardinal/ui/shape/variant/create-rectangle-uploaded.js +3 -3
  108. package/dist/wcardinal/ui/shape/variant/create-rectangle-uploaded.js.map +1 -1
  109. package/dist/wcardinal/ui/shape/variant/create-semicircle-uploaded.js +3 -3
  110. package/dist/wcardinal/ui/shape/variant/create-semicircle-uploaded.js.map +1 -1
  111. package/dist/wcardinal/ui/shape/variant/create-triangle-rounded-uploaded.js +3 -3
  112. package/dist/wcardinal/ui/shape/variant/create-triangle-rounded-uploaded.js.map +1 -1
  113. package/dist/wcardinal/ui/shape/variant/create-triangle-uploaded.js +3 -3
  114. package/dist/wcardinal/ui/shape/variant/create-triangle-uploaded.js.map +1 -1
  115. package/dist/wcardinal/ui/shape/variant/e-shape-base.js +6 -6
  116. package/dist/wcardinal/ui/shape/variant/e-shape-base.js.map +1 -1
  117. package/dist/wcardinal/ui/theme/dark/d-theme-dark-base.js +2 -2
  118. package/dist/wcardinal/ui/theme/dark/d-theme-dark-base.js.map +1 -1
  119. package/dist/wcardinal/ui/theme/white/d-theme-white-base.js +2 -2
  120. package/dist/wcardinal/ui/theme/white/d-theme-white-base.js.map +1 -1
  121. package/dist/wcardinal-ui-theme-dark-en-us.js +3 -3
  122. package/dist/wcardinal-ui-theme-dark-en-us.min.js +2 -2
  123. package/dist/wcardinal-ui-theme-dark-en-us.min.js.map +1 -1
  124. package/dist/wcardinal-ui-theme-dark-ja-jp.js +3 -3
  125. package/dist/wcardinal-ui-theme-dark-ja-jp.min.js +2 -2
  126. package/dist/wcardinal-ui-theme-dark-ja-jp.min.js.map +1 -1
  127. package/dist/wcardinal-ui-theme-dark.js +3 -3
  128. package/dist/wcardinal-ui-theme-dark.min.js +2 -2
  129. package/dist/wcardinal-ui-theme-white-en-us.js +3 -3
  130. package/dist/wcardinal-ui-theme-white-en-us.min.js +2 -2
  131. package/dist/wcardinal-ui-theme-white-en-us.min.js.map +1 -1
  132. package/dist/wcardinal-ui-theme-white-ja-jp.js +3 -3
  133. package/dist/wcardinal-ui-theme-white-ja-jp.min.js +2 -2
  134. package/dist/wcardinal-ui-theme-white-ja-jp.min.js.map +1 -1
  135. package/dist/wcardinal-ui-theme-white.js +3 -3
  136. package/dist/wcardinal-ui-theme-white.min.js +2 -2
  137. package/dist/wcardinal-ui.cjs.js +379 -213
  138. package/dist/wcardinal-ui.js +375 -209
  139. package/dist/wcardinal-ui.min.js +2 -2
  140. package/dist/wcardinal-ui.min.js.map +1 -1
  141. package/package.json +1 -1
@@ -1,11 +1,10 @@
1
1
  import { EShape } from "./e-shape";
2
- import { EShapeBuffer } from "./e-shape-buffer";
3
2
  import { EShapeBufferUnitBuilder } from "./e-shape-buffer-unit-builder";
4
- import { Builder } from "./variant/builder";
3
+ import { Builder, BuilderBuffer } from "./variant/builder";
5
4
  export interface EShapeUploaded {
6
5
  update(shape: EShape): void;
7
6
  isCompatible(shape: EShape): boolean;
8
- getBuffer(): EShapeBuffer;
7
+ getBuffer(): BuilderBuffer;
9
8
  getVertexOffset(): number;
10
9
  getVertexCount(): number;
11
10
  getIndexOffset(): number;
@@ -13,17 +12,17 @@ export interface EShapeUploaded {
13
12
  buildUnit(builder: EShapeBufferUnitBuilder): void;
14
13
  }
15
14
  export declare class EShapeUploadedImpl implements EShapeUploaded {
16
- protected buffer: EShapeBuffer;
15
+ protected buffer: BuilderBuffer;
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  protected _builders: Builder[];
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  protected _vertexOffset: number;
19
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  protected _indexOffset: number;
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  protected _vertexCount: number;
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  protected _indexCount: number;
22
- constructor(buffer: EShapeBuffer, vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number, builders: Builder[]);
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+ constructor(buffer: BuilderBuffer, vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number, builders: Builder[]);
23
22
  init(shape: EShape): this;
24
23
  update(shape: EShape): void;
25
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  isCompatible(shape: EShape): boolean;
26
- getBuffer(): EShapeBuffer;
25
+ getBuffer(): BuilderBuffer;
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  getVertexOffset(): number;
28
27
  getVertexCount(): number;
29
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  getIndexOffset(): number;
@@ -5,7 +5,9 @@ import { EShapeTextAlignHorizontal } from "../e-shape-text-align-horizontal";
5
5
  import { EShapeTextAlignVertical } from "../e-shape-text-align-vertical";
6
6
  import { EShapeTextDirection } from "../e-shape-text-direction";
7
7
  export declare const TEXT_VERTEX_COUNT = 4;
8
+ export declare const TEXT_VERTEX_COUNT_SHIFT = 2;
8
9
  export declare const TEXT_INDEX_COUNT = 2;
10
+ export declare const TEXT_INDEX_COUNT_SHIFT = 1;
9
11
  export declare const TEXT_FMIN: number;
10
12
  export declare const toTextBufferCount: (shape: EShape) => number;
11
13
  export declare const buildTextClipping: (clippings: Float32Array, voffset: number, vcount: number) => void;
@@ -1,13 +1,13 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
3
2
  import { EShapePointsStyle } from "../e-shape-points-style";
3
+ import { BuilderBuffer } from "./builder";
4
4
  import { BuilderBase } from "./builder-base";
5
5
  export declare class BuilderBar extends BuilderBase {
6
6
  protected pointsId: number;
7
7
  protected pointsStyle: EShapePointsStyle;
8
8
  constructor(vertexOffset: number, indexOffset: number);
9
- init(buffer: EShapeBuffer): void;
10
- update(buffer: EShapeBuffer, shape: EShape): void;
11
- protected updateVertexStepAndColorFill(buffer: EShapeBuffer, shape: EShape): void;
12
- protected updateUv(buffer: EShapeBuffer, shape: EShape): void;
9
+ init(buffer: BuilderBuffer): void;
10
+ update(buffer: BuilderBuffer, shape: EShape): void;
11
+ protected updateVertexStepAndColorFill(buffer: BuilderBuffer, shape: EShape): void;
12
+ protected updateUv(buffer: BuilderBuffer, shape: EShape): void;
13
13
  }
@@ -1,15 +1,15 @@
1
1
  import { Texture } from "pixi.js";
2
2
  import { EShape } from "../e-shape";
3
- import { EShapeBuffer } from "../e-shape-buffer";
4
3
  import { EShapeBufferUnitBuilder } from "../e-shape-buffer-unit-builder";
4
+ import { Builder, BuilderBuffer, BuilderFlag } from "./builder";
5
5
  import { EShapeStrokeSide } from "../e-shape-stroke-side";
6
6
  import { EShapeStrokeStyle } from "../e-shape-stroke-style";
7
- import { Builder } from "./builder";
8
7
  export declare abstract class BuilderBase implements Builder {
9
8
  readonly vertexOffset: number;
10
9
  readonly vertexCount: number;
11
10
  readonly indexOffset: number;
12
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  readonly indexCount: number;
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+ protected inited: BuilderFlag;
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  protected sizeX: number;
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  protected sizeY: number;
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  protected transformLocalId: number;
@@ -24,10 +24,10 @@ export declare abstract class BuilderBase implements Builder {
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  protected texture: Texture | null;
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  protected textureTransformId: number;
26
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  constructor(vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number);
27
- abstract init(buffer: EShapeBuffer): void;
27
+ abstract init(buffer: BuilderBuffer): void;
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  isCompatible(shape: EShape): boolean;
29
- abstract update(buffer: EShapeBuffer, shape: EShape): void;
30
- protected updateColorFill(buffer: EShapeBuffer, shape: EShape): void;
31
- protected updateColorStroke(buffer: EShapeBuffer, shape: EShape): void;
29
+ abstract update(buffer: BuilderBuffer, shape: EShape): void;
30
+ protected updateColorFill(buffer: BuilderBuffer, shape: EShape): void;
31
+ protected updateColorStroke(buffer: BuilderBuffer, shape: EShape): void;
32
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  buildUnit(builder: EShapeBufferUnitBuilder): void;
33
33
  }
@@ -1,10 +1,10 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderBase } from "./builder-base";
4
4
  export declare class BuilderCircle extends BuilderBase {
5
5
  constructor(vertexOffset: number, indexOffset: number);
6
- init(buffer: EShapeBuffer): void;
7
- update(buffer: EShapeBuffer, shape: EShape): void;
8
- protected updateVertexAndStep(buffer: EShapeBuffer, shape: EShape): void;
9
- protected updateUv(buffer: EShapeBuffer, shape: EShape): void;
6
+ init(buffer: BuilderBuffer): void;
7
+ update(buffer: BuilderBuffer, shape: EShape): void;
8
+ protected updateVertexAndStep(buffer: BuilderBuffer, shape: EShape): void;
9
+ protected updateUv(buffer: BuilderBuffer, shape: EShape): void;
10
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  }
@@ -1,12 +1,12 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderBase } from "./builder-base";
4
4
  export declare class BuilderImageSdf extends BuilderBase {
5
5
  protected textureWidth: number;
6
6
  protected textureHeight: number;
7
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  constructor(vertexOffset: number, indexOffset: number);
8
- init(buffer: EShapeBuffer): void;
9
- update(buffer: EShapeBuffer, shape: EShape): void;
10
- protected updateVertexAndStep(buffer: EShapeBuffer, shape: EShape): void;
11
- protected updateUv(buffer: EShapeBuffer, shape: EShape): void;
8
+ init(buffer: BuilderBuffer): void;
9
+ update(buffer: BuilderBuffer, shape: EShape): void;
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+ protected updateVertexAndStep(buffer: BuilderBuffer, shape: EShape): void;
11
+ protected updateUv(buffer: BuilderBuffer, shape: EShape): void;
12
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  }
@@ -1,5 +1,5 @@
1
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  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderBase } from "./builder-base";
4
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  import { EShapeLineOfAnyPoints } from "./e-shape-line-of-any-points";
5
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  export declare abstract class BuilderLineOfAny extends BuilderBase {
@@ -12,6 +12,6 @@ export declare abstract class BuilderLineOfAny extends BuilderBase {
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  protected pointStrokeId: number;
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  constructor(vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number, pointCountReserved: number);
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  isCompatible(shape: EShape): boolean;
15
- protected updateLineOfAnyColorFill(buffer: EShapeBuffer, shape: EShape, points: EShapeLineOfAnyPoints, vcountPerPoint: number): void;
16
- protected updateLineOfAnyColorStroke(buffer: EShapeBuffer, shape: EShape, points: EShapeLineOfAnyPoints, vcountPerPoint: number): void;
15
+ protected updateLineOfAnyColorFill(buffer: BuilderBuffer, shape: EShape, points: EShapeLineOfAnyPoints, vcountPerPoint: number): void;
16
+ protected updateLineOfAnyColorStroke(buffer: BuilderBuffer, shape: EShape, points: EShapeLineOfAnyPoints, vcountPerPoint: number): void;
17
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  }
@@ -1,10 +1,10 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderLineOfAny } from "./builder-line-of-any";
4
4
  import { EShapeLineOfAnyPoints } from "./e-shape-line-of-any-points";
5
5
  export declare class BuilderLineOfCircles extends BuilderLineOfAny {
6
- init(buffer: EShapeBuffer): void;
7
- update(buffer: EShapeBuffer, shape: EShape): void;
8
- protected updateVertexAndStep(buffer: EShapeBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
9
- protected updateUv(buffer: EShapeBuffer, shape: EShape): void;
6
+ init(buffer: BuilderBuffer): void;
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+ update(buffer: BuilderBuffer, shape: EShape): void;
8
+ protected updateVertexAndStep(buffer: BuilderBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
9
+ protected updateUv(buffer: BuilderBuffer, shape: EShape): void;
10
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  }
@@ -1,13 +1,13 @@
1
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  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
3
2
  import { EShapeCorner } from "../e-shape-corner";
3
+ import { BuilderBuffer } from "./builder";
4
4
  import { BuilderLineOfAny } from "./builder-line-of-any";
5
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  import { EShapeLineOfAnyPoints } from "./e-shape-line-of-any-points";
6
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  export declare class BuilderLineOfRectangleRoundeds extends BuilderLineOfAny {
7
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  protected radius: number;
8
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  protected corner: EShapeCorner;
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  constructor(vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number, pointCountReserved: number);
10
- init(buffer: EShapeBuffer): void;
11
- update(buffer: EShapeBuffer, shape: EShape): void;
12
- protected updateVertexClippingStepAndUv(buffer: EShapeBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
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+ init(buffer: BuilderBuffer): void;
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+ update(buffer: BuilderBuffer, shape: EShape): void;
12
+ protected updateVertexClippingStepAndUv(buffer: BuilderBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
13
13
  }
@@ -1,9 +1,9 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderLineOfAny } from "./builder-line-of-any";
4
4
  import { EShapeLineOfAnyPoints } from "./e-shape-line-of-any-points";
5
5
  export declare class BuilderLineOfRectangles extends BuilderLineOfAny {
6
- init(buffer: EShapeBuffer): void;
7
- update(buffer: EShapeBuffer, shape: EShape): void;
8
- protected updateVertexClippingStepAndUv(buffer: EShapeBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
6
+ init(buffer: BuilderBuffer): void;
7
+ update(buffer: BuilderBuffer, shape: EShape): void;
8
+ protected updateVertexClippingStepAndUv(buffer: BuilderBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
9
9
  }
@@ -1,13 +1,13 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
3
2
  import { EShapeCorner } from "../e-shape-corner";
3
+ import { BuilderBuffer } from "./builder";
4
4
  import { BuilderLineOfAny } from "./builder-line-of-any";
5
5
  import { EShapeLineOfAnyPoints } from "./e-shape-line-of-any-points";
6
6
  export declare class BuilderLineOfTriangleRoundeds extends BuilderLineOfAny {
7
7
  protected radius: number;
8
8
  protected corner: EShapeCorner;
9
9
  constructor(vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number, pointCountReserved: number);
10
- init(buffer: EShapeBuffer): void;
11
- update(buffer: EShapeBuffer, shape: EShape): void;
12
- protected updateVertexClippingStepAndUv(buffer: EShapeBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
10
+ init(buffer: BuilderBuffer): void;
11
+ update(buffer: BuilderBuffer, shape: EShape): void;
12
+ protected updateVertexClippingStepAndUv(buffer: BuilderBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
13
13
  }
@@ -1,9 +1,9 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderLineOfAny } from "./builder-line-of-any";
4
4
  import { EShapeLineOfAnyPoints } from "./e-shape-line-of-any-points";
5
5
  export declare class BuilderLineOfTriangles extends BuilderLineOfAny {
6
- init(buffer: EShapeBuffer): void;
7
- update(buffer: EShapeBuffer, shape: EShape): void;
8
- protected updateVertexStepAndUvs(buffer: EShapeBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
6
+ init(buffer: BuilderBuffer): void;
7
+ update(buffer: BuilderBuffer, shape: EShape): void;
8
+ protected updateVertexStepAndUvs(buffer: BuilderBuffer, shape: EShape, points: EShapeLineOfAnyPoints): void;
9
9
  }
@@ -1,5 +1,5 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderBase } from "./builder-base";
4
4
  export declare class BuilderLine extends BuilderBase {
5
5
  protected pointCount: number;
@@ -7,10 +7,10 @@ export declare class BuilderLine extends BuilderBase {
7
7
  protected pointsClosed: boolean;
8
8
  protected length: number;
9
9
  constructor(vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number);
10
- init(buffer: EShapeBuffer): void;
10
+ init(buffer: BuilderBuffer): void;
11
11
  isCompatible(shape: EShape): boolean;
12
- update(buffer: EShapeBuffer, shape: EShape): void;
13
- protected updateLineClipping(buffer: EShapeBuffer, shape: EShape): void;
14
- protected updateLineVertexStepAndColorFill(buffer: EShapeBuffer, shape: EShape): void;
15
- protected updateLineUv(buffer: EShapeBuffer, shape: EShape): void;
12
+ update(buffer: BuilderBuffer, shape: EShape): void;
13
+ protected updateLineClipping(buffer: BuilderBuffer, shape: EShape): void;
14
+ protected updateLineVertexStepAndColorFill(buffer: BuilderBuffer, shape: EShape): void;
15
+ protected updateLineUv(buffer: BuilderBuffer, shape: EShape): void;
16
16
  }
@@ -1,9 +1,9 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
3
2
  import { EShapePointsMarker } from "../e-shape-points-marker";
4
3
  import { EShapePointsMarkerContainer } from "../e-shape-points-marker-container";
4
+ import { BuilderBuffer } from "./builder";
5
5
  import { BuilderBase } from "./builder-base";
6
6
  export declare abstract class BuilderMarkerBase extends BuilderBase {
7
- protected updateColorFill(buffer: EShapeBuffer, shape: EShape): void;
7
+ protected updateColorFill(buffer: BuilderBuffer, shape: EShape): void;
8
8
  protected abstract toMarker(container: EShapePointsMarkerContainer): EShapePointsMarker;
9
9
  }
@@ -1,13 +1,13 @@
1
1
  import { Matrix } from "pixi.js";
2
2
  import { EShape } from "../e-shape";
3
- import { EShapeBuffer } from "../e-shape-buffer";
4
3
  import { BuilderMarkerBase } from "./builder-marker-base";
4
+ import { BuilderBuffer } from "./builder";
5
5
  export declare abstract class BuilderMarkerCircle extends BuilderMarkerBase {
6
6
  protected static WORK?: Matrix;
7
7
  protected pointId: number;
8
8
  constructor(vertexOffset: number, indexOffset: number);
9
- init(buffer: EShapeBuffer): void;
10
- update(buffer: EShapeBuffer, shape: EShape): void;
11
- protected updateVertexAndStep(buffer: EShapeBuffer, shape: EShape): void;
12
- protected updateUv(buffer: EShapeBuffer, shape: EShape): void;
9
+ init(buffer: BuilderBuffer): void;
10
+ update(buffer: BuilderBuffer, shape: EShape): void;
11
+ protected updateVertexAndStep(buffer: BuilderBuffer, shape: EShape): void;
12
+ protected updateUv(buffer: BuilderBuffer, shape: EShape): void;
13
13
  }
@@ -1,12 +1,12 @@
1
1
  import { Matrix } from "pixi.js";
2
2
  import { EShape } from "../e-shape";
3
- import { EShapeBuffer } from "../e-shape-buffer";
4
3
  import { BuilderMarkerBase } from "./builder-marker-base";
4
+ import { BuilderBuffer } from "./builder";
5
5
  export declare abstract class BuilderMarkerRectangle extends BuilderMarkerBase {
6
6
  protected static WORK?: Matrix;
7
7
  protected pointId: number;
8
8
  constructor(vertexOffset: number, indexOffset: number);
9
- init(buffer: EShapeBuffer): void;
10
- update(buffer: EShapeBuffer, shape: EShape): void;
11
- protected updateVertexClippingStepAndUv(buffer: EShapeBuffer, shape: EShape): void;
9
+ init(buffer: BuilderBuffer): void;
10
+ update(buffer: BuilderBuffer, shape: EShape): void;
11
+ protected updateVertexClippingStepAndUv(buffer: BuilderBuffer, shape: EShape): void;
12
12
  }
@@ -1,12 +1,12 @@
1
1
  import { Matrix } from "pixi.js";
2
2
  import { EShape } from "../e-shape";
3
- import { EShapeBuffer } from "../e-shape-buffer";
4
3
  import { BuilderMarkerBase } from "./builder-marker-base";
4
+ import { BuilderBuffer } from "./builder";
5
5
  export declare abstract class BuilderMarkerTriangle extends BuilderMarkerBase {
6
6
  protected static WORK?: Matrix;
7
7
  protected pointId: number;
8
8
  constructor(vertexOffset: number, indexOffset: number);
9
- init(buffer: EShapeBuffer): void;
10
- update(buffer: EShapeBuffer, shape: EShape): void;
11
- protected updateVertexStepAndUv(buffer: EShapeBuffer, shape: EShape): void;
9
+ init(buffer: BuilderBuffer): void;
10
+ update(buffer: BuilderBuffer, shape: EShape): void;
11
+ protected updateVertexStepAndUv(buffer: BuilderBuffer, shape: EShape): void;
12
12
  }
@@ -1,8 +1,8 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderBase } from "./builder-base";
4
4
  export declare class BuilderRectanglePivoted extends BuilderBase {
5
- init(buffer: EShapeBuffer): void;
6
- update(buffer: EShapeBuffer, shape: EShape): void;
7
- protected updateVertexClippingStepAndUv(buffer: EShapeBuffer, shape: EShape): void;
5
+ init(buffer: BuilderBuffer): void;
6
+ update(buffer: BuilderBuffer, shape: EShape): void;
7
+ protected updateVertexClippingStepAndUv(buffer: BuilderBuffer, shape: EShape): void;
8
8
  }
@@ -1,12 +1,12 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
3
2
  import { EShapeCorner } from "../e-shape-corner";
3
+ import { BuilderBuffer } from "./builder";
4
4
  import { BuilderBase } from "./builder-base";
5
5
  export declare class BuilderRectangleRounded extends BuilderBase {
6
6
  protected radius: number;
7
7
  protected corner: EShapeCorner;
8
8
  constructor(vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number);
9
- init(buffer: EShapeBuffer): void;
10
- update(buffer: EShapeBuffer, shape: EShape): void;
11
- protected updateVertexClippingStepAndUv(buffer: EShapeBuffer, shape: EShape): void;
9
+ init(buffer: BuilderBuffer): void;
10
+ update(buffer: BuilderBuffer, shape: EShape): void;
11
+ protected updateVertexClippingStepAndUv(buffer: BuilderBuffer, shape: EShape): void;
12
12
  }
@@ -1,8 +1,8 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderBase } from "./builder-base";
4
4
  export declare class BuilderRectangle extends BuilderBase {
5
- init(buffer: EShapeBuffer): void;
6
- update(buffer: EShapeBuffer, shape: EShape): void;
7
- protected updateVertexClippingStepAndUv(buffer: EShapeBuffer, shape: EShape): void;
5
+ init(buffer: BuilderBuffer): void;
6
+ update(buffer: BuilderBuffer, shape: EShape): void;
7
+ protected updateVertexClippingStepAndUv(buffer: BuilderBuffer, shape: EShape): void;
8
8
  }
@@ -1,10 +1,10 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderBase } from "./builder-base";
4
4
  export declare class BuilderSemicircle extends BuilderBase {
5
5
  constructor(vertexOffset: number, indexOffset: number);
6
- init(buffer: EShapeBuffer): void;
7
- update(buffer: EShapeBuffer, shape: EShape): void;
8
- protected updateVertexAndStep(buffer: EShapeBuffer, shape: EShape): void;
9
- protected updateUv(buffer: EShapeBuffer, shape: EShape): void;
6
+ init(buffer: BuilderBuffer): void;
7
+ update(buffer: BuilderBuffer, shape: EShape): void;
8
+ protected updateVertexAndStep(buffer: BuilderBuffer, shape: EShape): void;
9
+ protected updateUv(buffer: BuilderBuffer, shape: EShape): void;
10
10
  }
@@ -1,14 +1,14 @@
1
1
  import { Texture } from "pixi.js";
2
2
  import { EShape } from "../e-shape";
3
- import { EShapeBuffer } from "../e-shape-buffer";
4
3
  import { EShapeBufferUnitBuilder } from "../e-shape-buffer-unit-builder";
5
4
  import { EShapeTextAtlas } from "../e-shape-text";
6
- import { Builder } from "./builder";
5
+ import { Builder, BuilderBuffer, BuilderFlag } from "./builder";
7
6
  export declare class BuilderText implements Builder {
8
7
  readonly vertexOffset: number;
9
8
  readonly indexOffset: number;
10
9
  readonly vertexCount: number;
11
10
  readonly indexCount: number;
11
+ protected inited: BuilderFlag;
12
12
  protected sizeX: number;
13
13
  protected sizeY: number;
14
14
  protected transformLocalId: number;
@@ -38,12 +38,12 @@ export declare class BuilderText implements Builder {
38
38
  protected clipping: boolean;
39
39
  protected fitting: boolean;
40
40
  constructor(vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number);
41
- init(buffer: EShapeBuffer): void;
41
+ init(buffer: BuilderBuffer): void;
42
42
  isCompatible(shape: EShape): boolean;
43
- update(buffer: EShapeBuffer, shape: EShape): void;
44
- protected updateVertex(buffer: EShapeBuffer, shape: EShape, textAtlas: EShapeTextAtlas): void;
45
- protected updateColorFill(buffer: EShapeBuffer, shape: EShape): void;
46
- protected updateColorStroke(buffer: EShapeBuffer, shape: EShape): void;
47
- protected updateStep(buffer: EShapeBuffer, shape: EShape): void;
43
+ update(buffer: BuilderBuffer, shape: EShape): void;
44
+ protected updateVertex(buffer: BuilderBuffer, shape: EShape, textAtlas: EShapeTextAtlas): void;
45
+ protected updateColorFill(buffer: BuilderBuffer, shape: EShape): void;
46
+ protected updateColorStroke(buffer: BuilderBuffer, shape: EShape): void;
47
+ protected updateStep(buffer: BuilderBuffer, shape: EShape): void;
48
48
  buildUnit(builder: EShapeBufferUnitBuilder): void;
49
49
  }
@@ -1,12 +1,12 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
3
2
  import { EShapeCorner } from "../e-shape-corner";
3
+ import { BuilderBuffer } from "./builder";
4
4
  import { BuilderBase } from "./builder-base";
5
5
  export declare class BuilderTriangleRounded extends BuilderBase {
6
6
  protected radius: number;
7
7
  protected corner: EShapeCorner;
8
8
  constructor(vertexOffset: number, indexOffset: number, vertexCount: number, indexCount: number);
9
- init(buffer: EShapeBuffer): void;
10
- update(buffer: EShapeBuffer, shape: EShape): void;
11
- protected updateVertexClippingStepAndUv(buffer: EShapeBuffer, shape: EShape): void;
9
+ init(buffer: BuilderBuffer): void;
10
+ update(buffer: BuilderBuffer, shape: EShape): void;
11
+ protected updateVertexClippingStepAndUv(buffer: BuilderBuffer, shape: EShape): void;
12
12
  }
@@ -1,8 +1,8 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
2
+ import { BuilderBuffer } from "./builder";
3
3
  import { BuilderBase } from "./builder-base";
4
4
  export declare class BuilderTriangle extends BuilderBase {
5
- init(buffer: EShapeBuffer): void;
6
- update(buffer: EShapeBuffer, shape: EShape): void;
7
- protected updateVertexStepAndUv(buffer: EShapeBuffer, shape: EShape): void;
5
+ init(buffer: BuilderBuffer): void;
6
+ update(buffer: BuilderBuffer, shape: EShape): void;
7
+ protected updateVertexStepAndUv(buffer: BuilderBuffer, shape: EShape): void;
8
8
  }
@@ -1,13 +1,45 @@
1
1
  import { EShape } from "../e-shape";
2
- import { EShapeBuffer } from "../e-shape-buffer";
3
2
  import { EShapeBufferUnitBuilder } from "../e-shape-buffer-unit-builder";
3
+ export declare const BuilderFlag: {
4
+ readonly NONE: 0;
5
+ readonly VERTEX: 1;
6
+ readonly CLIPPING: 2;
7
+ readonly STEP: 4;
8
+ readonly COLOR_FILL: 8;
9
+ readonly COLOR_STROKE: 16;
10
+ readonly UV: 32;
11
+ readonly INDEX: 64;
12
+ readonly VERTEX_AND_STEP: 5;
13
+ readonly VERTEX_STEP_AND_UV: 37;
14
+ readonly VERTEX_STEP_AND_COLOR_FILL: 13;
15
+ readonly VERTEX_CLIPPING_STEP_AND_UV: 39;
16
+ readonly CLIPPING_AND_INDEX: 66;
17
+ readonly ALL: 127;
18
+ };
19
+ export type BuilderFlag = number;
20
+ export interface BuilderBuffer {
21
+ readonly vertices: Float32Array;
22
+ readonly clippings: Float32Array;
23
+ readonly steps: Float32Array;
24
+ readonly colorFills: Float32Array;
25
+ readonly colorStrokes: Float32Array;
26
+ readonly uvs: Float32Array;
27
+ readonly indices: Uint16Array | Uint32Array;
28
+ updateVertices(): void;
29
+ updateClippings(): void;
30
+ updateSteps(): void;
31
+ updateColorFills(): void;
32
+ updateColorStrokes(): void;
33
+ updateUvs(): void;
34
+ updateIndices(): void;
35
+ }
4
36
  export interface Builder {
5
37
  readonly vertexOffset: number;
6
38
  readonly indexOffset: number;
7
39
  readonly vertexCount: number;
8
40
  readonly indexCount: number;
9
- init(buffer: EShapeBuffer): void;
41
+ init(buffer: BuilderBuffer): void;
10
42
  isCompatible(shape: EShape): boolean;
11
- update(buffer: EShapeBuffer, shape: EShape): void;
43
+ update(buffer: BuilderBuffer, shape: EShape): void;
12
44
  buildUnit(builder: EShapeBufferUnitBuilder): void;
13
45
  }
@@ -13,7 +13,7 @@ var DBaseBackgroundMeshGeometry = /** @class */ (function (_super) {
13
13
  DBaseBackgroundMeshGeometry.prototype.fillVertices = function (vertices, uvs, iv, iuv, n, x, y, r, dr, table) {
14
14
  var cos = table.cos;
15
15
  var sin = table.sin;
16
- var r1 = r + 0.25;
16
+ var r1 = r + dr;
17
17
  for (var i = 0; i < n; ++i) {
18
18
  var c = cos[i];
19
19
  var s = sin[i];
@@ -1 +1 @@
1
- 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r;\n\t\t\tvertices[++iv] = y + s * r;\n\t\t\tvertices[++iv] = x + c * r1;\n\t\t\tvertices[++iv] = y + s * r1;\n\t\t\tuvs[++iuv] = 0.5;\n\t\t\tuvs[++iuv] = 0.5;\n\t\t\tuvs[++iuv] = 0.5 * (1 + c);\n\t\t\tuvs[++iuv] = 0.5 * (1 + s);\n\t\t}\n\t}\n\n\tprotected fillIndices(indices: Uint16Array, ia: number, ii: number, n: number): void {\n\t\tfor (let i = 0; i < n; ++i) {\n\t\t\tindices[++ii] = ia + 0;\n\t\t\tindices[++ii] = ia + 1;\n\t\t\tindices[++ii] = ia + 2;\n\n\t\t\tindices[++ii] = ia + 2;\n\t\t\tindices[++ii] = ia + 1;\n\t\t\tindices[++ii] = ia + 3;\n\t\t\tia += 2;\n\t\t}\n\t}\n\n\tprotected fillIndicesEnd(indices: Uint16Array, ia: number, ii: number, n: number): void {\n\t\tfor (let i = 0, imax = n - 1; i < imax; ++i) {\n\t\t\tindices[++ii] = ia + 0;\n\t\t\tindices[++ii] = ia + 1;\n\t\t\tindices[++ii] = ia + 2;\n\n\t\t\tindices[++ii] = ia + 2;\n\t\t\tindices[++ii] = ia + 1;\n\t\t\tindices[++ii] = ia + 3;\n\t\t\tia += 2;\n\t\t}\n\n\t\tindices[++ii] = ia + 0;\n\t\tindices[++ii] = ia + 1;\n\t\tindices[++ii] = 0;\n\n\t\tindices[++ii] = 0;\n\t\tindices[++ii] = ia + 1;\n\t\tindices[++ii] = 1;\n\t\tia += 2;\n\t}\n\n\tupdate(renderer: Renderer): void {\n\t\tconst resolution = renderer.resolution;\n\t\tif (this._isDirty || this._resolution !== resolution) {\n\t\t\tthis._isDirty = false;\n\t\t\tthis._resolution = resolution;\n\n\t\t\tconst vertices = this._vertices;\n\t\t\tconst uvs = this._uvs;\n\t\t\tconst indices = this._indices;\n\n\t\t\tconst w = this._width;\n\t\t\tconst h = this._height;\n\t\t\tconst r = Math.min(0.5 * w, 0.5 * h, this._cornerRadius);\n\t\t\tconst a = 1 / resolution;\n\n\t\t\tconst x0 = 0;\n\t\t\tconst x1 = r;\n\t\t\tconst x2 = w - r;\n\t\t\tconst x3 = w;\n\n\t\t\tconst y0 = 0;\n\t\t\tconst y1 = r;\n\t\t\tconst y2 = h - r;\n\t\t\tconst y3 = h;\n\n\t\t\tconst cornerMask = this._cornerMask;\n\t\t\tconst ctl = !(cornerMask & DCornerMask.TOP_LEFT);\n\t\t\tconst ctr = !(cornerMask & DCornerMask.TOP_RIGHT);\n\t\t\tconst cbl = !(cornerMask & DCornerMask.BOTTOM_LEFT);\n\t\t\tconst cbr = !(cornerMask & DCornerMask.BOTTOM_RIGHT);\n\n\t\t\t// Vertices & UVs\n\t\t\tlet iv = -1;\n\t\t\tlet iuv = -1;\n\t\t\tlet ia = 0;\n\t\t\tlet ii = -1;\n\n\t\t\tconst n = DBaseMeshGeometry.N;\n\t\t\tconst n4 = n << 2;\n\t\t\tconst n2 = n << 1;\n\t\t\tconst n6 = 6 * n;\n\n\t\t\tconst tables = this.getTables();\n\t\t\tconst tlt = tables[0];\n\t\t\tconst ttr = tables[1];\n\t\t\tconst trb = tables[2];\n\t\t\tconst tbl = tables[3];\n\n\t\t\t// left -> top\n\t\t\tif (ctl) {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x1, y1, r, a, tlt);\n\t\t\t} else {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x0, y0, 0, 0, tlt);\n\t\t\t}\n\t\t\tthis.fillIndices(indices, ia, ii, n);\n\t\t\tiv += n4;\n\t\t\tiuv += n4;\n\t\t\tia += n2;\n\t\t\tii += n6;\n\n\t\t\t// top -> right\n\t\t\tif (ctr) {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x2, y1, r, a, ttr);\n\t\t\t} else {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x3, y0, 0, 0, ttr);\n\t\t\t}\n\t\t\tthis.fillIndices(indices, ia, ii, n);\n\t\t\tiv += n4;\n\t\t\tiuv += n4;\n\t\t\tia += n2;\n\t\t\tii += n6;\n\n\t\t\t// right -> bottom\n\t\t\tif (cbr) {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x2, y2, r, a, trb);\n\t\t\t} else {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x3, y3, 0, 0, trb);\n\t\t\t}\n\t\t\tthis.fillIndices(indices, ia, ii, n);\n\t\t\tiv += n4;\n\t\t\tiuv += n4;\n\t\t\tia += n2;\n\t\t\tii += n6;\n\n\t\t\t// bottom -> left\n\t\t\tif (cbl) {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x1, y2, r, a, tbl);\n\t\t\t} else {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x0, y3, 0, 0, tbl);\n\t\t\t}\n\t\t\tthis.fillIndicesEnd(indices, ia, ii, n);\n\t\t\tiv += n4;\n\t\t\tiuv += n4;\n\t\t\tia += n2;\n\t\t\tii += n6;\n\n\t\t\t// Center\n\t\t\tia = 2;\n\t\t\tfor (let i = 1, imax = 4 * n - 1; i < imax; i += 1, ia += 2) {\n\t\t\t\tindices[++ii] = 0;\n\t\t\t\tindices[++ii] = ia;\n\t\t\t\tindices[++ii] = ia + 2;\n\t\t\t}\n\n\t\t\tthis._vertexBuffer.update();\n\t\t\tthis._uvBuffer.update();\n\t\t\tthis._indexBuffer.update();\n\t\t}\n\t}\n}\n"]}
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* Copyright (C) 2019 Toshiba Corporation\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport { Renderer } from \"pixi.js\";\nimport { DBaseMeshGeometry, DBaseMeshGeometryTable } from \"./d-base-mesh-geometry\";\nimport { DCornerMask } from \"./d-corner-mask\";\n\nexport class DBaseBackgroundMeshGeometry extends DBaseMeshGeometry {\n\tconstructor() {\n\t\tsuper(\n\t\t\tnew Float32Array(16 * DBaseMeshGeometry.N),\n\t\t\tnew Float32Array(16 * DBaseMeshGeometry.N),\n\t\t\tnew Uint16Array(3 * (12 * DBaseMeshGeometry.N - 2))\n\t\t);\n\t}\n\n\tprotected fillVertices(\n\t\tvertices: Float32Array,\n\t\tuvs: Float32Array,\n\t\tiv: number,\n\t\tiuv: number,\n\t\tn: number,\n\t\tx: number,\n\t\ty: number,\n\t\tr: number,\n\t\tdr: number,\n\t\ttable: DBaseMeshGeometryTable\n\t): void {\n\t\tconst cos = table.cos;\n\t\tconst sin = table.sin;\n\t\tconst r1 = r + dr;\n\t\tfor (let i = 0; i < n; ++i) {\n\t\t\tconst c = cos[i];\n\t\t\tconst s = sin[i];\n\t\t\tvertices[++iv] = x + c * r;\n\t\t\tvertices[++iv] = y + s * r;\n\t\t\tvertices[++iv] = x + c * r1;\n\t\t\tvertices[++iv] = y + s * r1;\n\t\t\tuvs[++iuv] = 0.5;\n\t\t\tuvs[++iuv] = 0.5;\n\t\t\tuvs[++iuv] = 0.5 * (1 + c);\n\t\t\tuvs[++iuv] = 0.5 * (1 + s);\n\t\t}\n\t}\n\n\tprotected fillIndices(indices: Uint16Array, ia: number, ii: number, n: number): void {\n\t\tfor (let i = 0; i < n; ++i) {\n\t\t\tindices[++ii] = ia + 0;\n\t\t\tindices[++ii] = ia + 1;\n\t\t\tindices[++ii] = ia + 2;\n\n\t\t\tindices[++ii] = ia + 2;\n\t\t\tindices[++ii] = ia + 1;\n\t\t\tindices[++ii] = ia + 3;\n\t\t\tia += 2;\n\t\t}\n\t}\n\n\tprotected fillIndicesEnd(indices: Uint16Array, ia: number, ii: number, n: number): void {\n\t\tfor (let i = 0, imax = n - 1; i < imax; ++i) {\n\t\t\tindices[++ii] = ia + 0;\n\t\t\tindices[++ii] = ia + 1;\n\t\t\tindices[++ii] = ia + 2;\n\n\t\t\tindices[++ii] = ia + 2;\n\t\t\tindices[++ii] = ia + 1;\n\t\t\tindices[++ii] = ia + 3;\n\t\t\tia += 2;\n\t\t}\n\n\t\tindices[++ii] = ia + 0;\n\t\tindices[++ii] = ia + 1;\n\t\tindices[++ii] = 0;\n\n\t\tindices[++ii] = 0;\n\t\tindices[++ii] = ia + 1;\n\t\tindices[++ii] = 1;\n\t\tia += 2;\n\t}\n\n\tupdate(renderer: Renderer): void {\n\t\tconst resolution = renderer.resolution;\n\t\tif (this._isDirty || this._resolution !== resolution) {\n\t\t\tthis._isDirty = false;\n\t\t\tthis._resolution = resolution;\n\n\t\t\tconst vertices = this._vertices;\n\t\t\tconst uvs = this._uvs;\n\t\t\tconst indices = this._indices;\n\n\t\t\tconst w = this._width;\n\t\t\tconst h = this._height;\n\t\t\tconst r = Math.min(0.5 * w, 0.5 * h, this._cornerRadius);\n\t\t\tconst a = 1 / resolution;\n\n\t\t\tconst x0 = 0;\n\t\t\tconst x1 = r;\n\t\t\tconst x2 = w - r;\n\t\t\tconst x3 = w;\n\n\t\t\tconst y0 = 0;\n\t\t\tconst y1 = r;\n\t\t\tconst y2 = h - r;\n\t\t\tconst y3 = h;\n\n\t\t\tconst cornerMask = this._cornerMask;\n\t\t\tconst ctl = !(cornerMask & DCornerMask.TOP_LEFT);\n\t\t\tconst ctr = !(cornerMask & DCornerMask.TOP_RIGHT);\n\t\t\tconst cbl = !(cornerMask & DCornerMask.BOTTOM_LEFT);\n\t\t\tconst cbr = !(cornerMask & DCornerMask.BOTTOM_RIGHT);\n\n\t\t\t// Vertices & UVs\n\t\t\tlet iv = -1;\n\t\t\tlet iuv = -1;\n\t\t\tlet ia = 0;\n\t\t\tlet ii = -1;\n\n\t\t\tconst n = DBaseMeshGeometry.N;\n\t\t\tconst n4 = n << 2;\n\t\t\tconst n2 = n << 1;\n\t\t\tconst n6 = 6 * n;\n\n\t\t\tconst tables = this.getTables();\n\t\t\tconst tlt = tables[0];\n\t\t\tconst ttr = tables[1];\n\t\t\tconst trb = tables[2];\n\t\t\tconst tbl = tables[3];\n\n\t\t\t// left -> top\n\t\t\tif (ctl) {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x1, y1, r, a, tlt);\n\t\t\t} else {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x0, y0, 0, 0, tlt);\n\t\t\t}\n\t\t\tthis.fillIndices(indices, ia, ii, n);\n\t\t\tiv += n4;\n\t\t\tiuv += n4;\n\t\t\tia += n2;\n\t\t\tii += n6;\n\n\t\t\t// top -> right\n\t\t\tif (ctr) {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x2, y1, r, a, ttr);\n\t\t\t} else {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x3, y0, 0, 0, ttr);\n\t\t\t}\n\t\t\tthis.fillIndices(indices, ia, ii, n);\n\t\t\tiv += n4;\n\t\t\tiuv += n4;\n\t\t\tia += n2;\n\t\t\tii += n6;\n\n\t\t\t// right -> bottom\n\t\t\tif (cbr) {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x2, y2, r, a, trb);\n\t\t\t} else {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x3, y3, 0, 0, trb);\n\t\t\t}\n\t\t\tthis.fillIndices(indices, ia, ii, n);\n\t\t\tiv += n4;\n\t\t\tiuv += n4;\n\t\t\tia += n2;\n\t\t\tii += n6;\n\n\t\t\t// bottom -> left\n\t\t\tif (cbl) {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x1, y2, r, a, tbl);\n\t\t\t} else {\n\t\t\t\tthis.fillVertices(vertices, uvs, iv, iuv, n, x0, y3, 0, 0, tbl);\n\t\t\t}\n\t\t\tthis.fillIndicesEnd(indices, ia, ii, n);\n\t\t\tiv += n4;\n\t\t\tiuv += n4;\n\t\t\tia += n2;\n\t\t\tii += n6;\n\n\t\t\t// Center\n\t\t\tia = 2;\n\t\t\tfor (let i = 1, imax = 4 * n - 1; i < imax; i += 1, ia += 2) {\n\t\t\t\tindices[++ii] = 0;\n\t\t\t\tindices[++ii] = ia;\n\t\t\t\tindices[++ii] = ia + 2;\n\t\t\t}\n\n\t\t\tthis._vertexBuffer.update();\n\t\t\tthis._uvBuffer.update();\n\t\t\tthis._indexBuffer.update();\n\t\t}\n\t}\n}\n"]}
@@ -44,8 +44,8 @@ var DBaseBorderMeshGeometry = /** @class */ (function (_super) {
44
44
  var hw = 0.5 * borderWidth;
45
45
  var r1 = r - hw;
46
46
  var r2 = r + hw;
47
- var r0 = r1 - 0.25;
48
- var r3 = r2 + 0.25;
47
+ var r0 = r1 - dr;
48
+ var r3 = r2 + dr;
49
49
  var cos = table.cos;
50
50
  var sin = table.sin;
51
51
  if (r0 < 0) {