@wayward/types 2.15.5-beta.dev.20260702.1 → 2.15.5-beta.dev.20260707.1

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@@ -169,6 +169,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  protected onMovementCompleted(movingData: IMovingData): void;
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  get isFlying(): boolean;
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  get isFastMoving(): boolean;
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+ setFastMoving(fastMoving: boolean): void;
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  /**
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  * Checks if the entity is moving.
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  * This is based on the local client state (renderer).
@@ -332,6 +332,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  * All the milestones we need to check on game load.
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  */
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  protected checkOnLoadMilestones(): void;
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+ private resetDebugToolsMovementFlagsIfDisabled;
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  setVehicle(item: Item | undefined, extinguishTorches?: boolean, skipMessage?: boolean): boolean;
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  getWeightStatus(): WeightStatus;
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  /**
@@ -47,6 +47,11 @@ export declare class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
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  * vision-blocking tile between two points. Used only for multiplayer sync check reporting so
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  * that light-block map divergences between server and client can be pinpointed when line of
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  * sight forks. Must stay in sync with `FieldOfView::Bresenham` in the C++ source.
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+ *
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+ * As well as the first blocker, this cross-checks the cached C++ light-block map against the block
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+ * state freshly derived from each tile's current terrain/doodad (`getTileUpdate`). A mismatch means
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+ * the FOV blocker map is stale - i.e. it was not rebuilt when the tile changed - which is a common
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+ * source of `CanASeeB` desyncs (e.g. a wall that blocks vision on one side but not the other).
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  */
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  private static findVisionBlocker;
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  static getBounds(origin: IVector3, mapSize: number, radius: number): IBound3;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.15.5-beta.dev.20260702.1",
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+ "version": "2.15.5-beta.dev.20260707.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",