@wayward/types 2.15.5-beta.dev.20260701.1 → 2.15.5-beta.dev.20260704.1
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@@ -47,6 +47,11 @@ export declare class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
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* vision-blocking tile between two points. Used only for multiplayer sync check reporting so
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* that light-block map divergences between server and client can be pinpointed when line of
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* sight forks. Must stay in sync with `FieldOfView::Bresenham` in the C++ source.
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*
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* As well as the first blocker, this cross-checks the cached C++ light-block map against the block
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* state freshly derived from each tile's current terrain/doodad (`getTileUpdate`). A mismatch means
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* the FOV blocker map is stale - i.e. it was not rebuilt when the tile changed - which is a common
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* source of `CanASeeB` desyncs (e.g. a wall that blocks vision on one side but not the other).
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*/
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private static findVisionBlocker;
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static getBounds(origin: IVector3, mapSize: number, radius: number): IBound3;
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package/package.json
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