@wayward/types 2.15.5-beta.dev.20260508.1 → 2.15.5-beta.dev.20260513.1

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@@ -136,7 +136,7 @@ declare namespace Curse {
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  function reload(island: Island, isNew?: boolean): void;
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  function spawnCurseEvents(island: Island, humans: Human[], requiresEvents: boolean): void;
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  function attemptCurseEventSpawn(category: CurseCategory | null, human: Human, curse: number, humans: Human[], events: CurseEventInstance[], allowDependents?: boolean): CurseEventInstance | undefined;
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- function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number, force?: boolean | "full"): CurseEventInstance | undefined;
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+ function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number, force?: boolean | "full", deferStart?: boolean): CurseEventInstance | undefined;
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  function attemptSpecificCurseEventSpawnOnPlayer(player: Human, curseType: CurseEventType, force: boolean | "full"): CurseEventInstance | undefined;
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  function resetVisualExploredState(island: Island): void;
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  function obscureVisualExploredState(island: Island): void;
@@ -47,9 +47,9 @@ export declare enum CurseCategory {
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  */
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  Secondary = 1,
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  /**
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- * Dependent curses are secondary curses that can ONLY be selected if a specific primary curse is also selected.
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+ * Dependent curses are selected during the secondary phase and can affect later curse-event rolls that same night.
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  *
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- * They're still selected before primary curses, but will be cancelled if no primary curse is selected.
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+ * They do not satisfy the night's non-dependent curse event quota and are discarded if no primary or secondary curse event ends up spawning.
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  */
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  Dependent = 2
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  }
@@ -429,7 +429,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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  */
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  resetDecayTime(overrideDefault?: number): void;
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  /**
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- * Gets the item's max decay value based on quality. The max number can be modified slightly due to overrideDefault (crafting) and adding fuel which goes over this max.
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+ * Gets the item's base max decay value based on quality. The max number can be modified slightly due to overrideDefault (crafting) and adding fuel which goes over this max.
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  * @param overrideDefault Override the item's decayMax definition with something else.
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  * @param withRandomization True if you want to return a randomized value (useful when setting the value on an item).
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  * @returns A number equal to the maximum item decay or `undefined` if the item should not have decay at all.
@@ -221,10 +221,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
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  getItemInsertIndexInContainer(container: IContainer, item: Item, sorter?: ISorter<Item | undefined>): number | undefined;
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  removeContainerItems(container: IContainer, options?: IItemRemoveOptions): void;
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  remove(item: Item, options?: IItemRemoveOptions): void;
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- /**
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- * No need to run special logic when loading items
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- */
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- protected loadEntity: undefined;
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+ protected loadEntity(item: Item): void;
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  /**
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  * For entity manager compat
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  */
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.15.5-beta.dev.20260508.1",
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+ "version": "2.15.5-beta.dev.20260513.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",