@wayward/types 2.15.5-beta.dev.20260505.1 → 2.15.5-beta.dev.20260512.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +0 -3
- package/definitions/game/game/entity/action/IAction.d.ts +2 -2
- package/definitions/game/game/item/Item.d.ts +1 -1
- package/definitions/game/game/item/ItemManager.d.ts +1 -4
- package/definitions/game/game/tile/Tile.d.ts +2 -1
- package/definitions/game/renderer/Renderers.d.ts +2 -1
- package/definitions/game/renderer/particle/IParticle.d.ts +8 -1
- package/definitions/game/renderer/particle/ParticleSystem.d.ts +13 -2
- package/package.json +1 -1
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@@ -26,7 +26,6 @@ import type Translation from "@wayward/game/language/Translation";
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import ActionPacket from "@wayward/game/multiplayer/packets/shared/ActionPacket";
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import type { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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import type { IRGB } from "@wayward/utilities/Color";
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
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export default class ActionExecutor<A extends ActionArguments, E extends Entity, R, CU extends IActionUsable, AV extends any[]> extends EventEmitter.Host<ActionExecutorEvents> implements IActionApi<E, CU>, IActionConfirmerApi<E, CU> {
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/**
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@@ -123,8 +122,6 @@ export default class ActionExecutor<A extends ActionArguments, E extends Entity,
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setMilestone(milestone: Milestone, data?: number): this;
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setSoundEffect(soundEffect: IActionSoundEffect): this;
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setSoundEffect(type: SfxType, inFront?: boolean): this;
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setParticle(color: IRGB, inFront?: boolean): this;
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setParticle(color: IRGB, count?: number, inFront?: boolean): this;
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setParticle(particle: IActionParticle): this;
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addItems(...addItems: Array<Item | undefined>): this;
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canProtectedItemBeUsed(items: IProtectedItems): true | IActionNotUsable;
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@@ -42,6 +42,7 @@ import type { TranslationArg } from "@wayward/game/language/ITranslation";
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import type Translation from "@wayward/game/language/Translation";
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import type Message from "@wayward/game/language/dictionary/Message";
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import type { IModdable } from "@wayward/game/mod/ModRegistry";
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import type { ParticlePhysics } from "@wayward/game/renderer/particle/IParticle";
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import type { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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import type { IRGB } from "@wayward/utilities/Color";
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@@ -345,8 +346,6 @@ export interface IActionApi<E extends Entity = Entity, CU extends IActionUsable
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*/
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setRuneChance(alignment: ArrayOr<Deity> | undefined, chance: number): this;
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setMilestone(milestone: Milestone, data?: number): this;
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setParticle(color: IRGB, count?: number, inFront?: boolean): this;
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setParticle(color: IRGB, inFront?: boolean): this;
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setParticle(particle: IActionParticle): this;
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/**
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* The items passed to this method will be registered as items potentially to be damaged when the action completes.
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@@ -423,6 +422,7 @@ export interface IActionParticle {
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color: IRGB;
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tile?: Tile;
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count?: number;
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physics?: ParticlePhysics;
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inFront?: boolean;
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}
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export interface IActionTargetAdjacent {
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@@ -429,7 +429,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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*/
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resetDecayTime(overrideDefault?: number): void;
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/**
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* Gets the item's max decay value based on quality. The max number can be modified slightly due to overrideDefault (crafting) and adding fuel which goes over this max.
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* Gets the item's base max decay value based on quality. The max number can be modified slightly due to overrideDefault (crafting) and adding fuel which goes over this max.
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* @param overrideDefault Override the item's decayMax definition with something else.
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* @param withRandomization True if you want to return a randomized value (useful when setting the value on an item).
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* @returns A number equal to the maximum item decay or `undefined` if the item should not have decay at all.
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@@ -221,10 +221,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
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getItemInsertIndexInContainer(container: IContainer, item: Item, sorter?: ISorter<Item | undefined>): number | undefined;
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removeContainerItems(container: IContainer, options?: IItemRemoveOptions): void;
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remove(item: Item, options?: IItemRemoveOptions): void;
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-
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* No need to run special logic when loading items
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*/
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protected loadEntity: undefined;
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protected loadEntity(item: Item): void;
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/**
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* For entity manager compat
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*/
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@@ -37,6 +37,7 @@ import type { IRendererOrigin } from "@wayward/game/renderer/context/RendererOri
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import { FieldOfView } from "@wayward/game/renderer/fieldOfView/FieldOfView";
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import type { IFieldOfViewOrigin } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
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import { CanASeeBType } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
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import { ParticlePhysics } from "@wayward/game/renderer/particle/IParticle";
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import Debug from "@wayward/game/utilities/dev/Debug";
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import { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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@@ -365,7 +366,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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*/
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private canSwitchCave;
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queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
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createParticles(particle: IRGB | undefined, count?: number, intensity?: number): void;
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createParticles(particle: IRGB | undefined, physics?: ParticlePhysics, count?: number, intensity?: number): void;
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/**
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* Finds either lava or water ajacent to either lava or water, and cools the lava down based its findings.
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*/
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@@ -13,6 +13,7 @@ import type Island from "@wayward/game/game/island/Island";
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import type { IOverlayInfo } from "@wayward/game/game/tile/ITerrain";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type { RenderSource, UpdateRenderFlag } from "@wayward/game/renderer/IRenderer";
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import { ParticlePhysics } from "@wayward/game/renderer/particle/IParticle";
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import type { Renderer } from "@wayward/game/renderer/Renderer";
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import { RenderersNotifiers } from "@wayward/game/renderer/RenderersNotifiers";
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import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
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@@ -24,7 +25,7 @@ export default class Renderers {
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readonly renderers: Set<Renderer>;
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readonly notifier: RenderersNotifiers;
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readonly particle: {
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create: (tile: Tile, particle: IRGB, count?: number, intensity?: number) => void;
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create: (tile: Tile, particle: IRGB, count?: number, intensity?: number, physics?: ParticlePhysics) => void;
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};
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getRenderersForObject(object: IVector4): Renderer[];
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getRenderersForIslandId(islandId?: IslandId): Renderer[];
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@@ -8,6 +8,7 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { ParticlePhysics } from "@wayward/game/renderer/particle/IParticle";
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import type { WorldRenderer } from "@wayward/game/renderer/world/WorldRenderer";
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import type { IRGB } from "@wayward/utilities/Color";
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import type Tile from "@wayward/game/game/tile/Tile";
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@@ -17,7 +18,7 @@ export declare class ParticleSystem {
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private readonly worldRenderer;
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private readonly maxParticles;
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readonly particles: Float32Array;
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readonly dataPerParticle =
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readonly dataPerParticle = 12;
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private readonly positionSizeData;
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private readonly colorData;
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private count;
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@@ -26,7 +27,7 @@ export declare class ParticleSystem {
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private readonly renderer;
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constructor(context: IRendererContext, worldRenderer: WorldRenderer, maxParticles?: number);
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delete(): void;
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create(tile: Tile, particle: IRGB, count?: number, intensity?: number): number[] | undefined;
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create(tile: Tile, particle: IRGB, count?: number, intensity?: number, physics?: ParticlePhysics): number[] | undefined;
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clear(): void;
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/**
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* Updates particles (ticks their life)
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*/
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private update;
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render(timeStamp: number, x: number, y: number): boolean;
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private updateParticlePhysics;
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private updateFallParticle;
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private updateEmberParticle;
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private updateExplodeParticle;
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private findUnusedParticle;
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private getPixelAlignedPosition;
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private getParticleLifetime;
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private getParticleFloorY;
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private getParticleSize;
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private getParticleVelocityX;
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private getParticleVelocityY;
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private spawn;
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}
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package/package.json
CHANGED