@wayward/types 2.15.4-beta.dev.20260412.1 → 2.15.5-beta.dev.20260414.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +6 -0
- package/definitions/game/language/Translation.d.ts +1 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +773 -774
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/definitions/test/suite/unitTests/game/language/Translation.spec.d.ts +13 -0
- package/package.json +1 -1
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@@ -33,6 +33,8 @@ export interface IUsableActionResolveUsingOptions {
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skipTiles?: boolean;
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/** Whether to skip filling in the `item`. Defaults to `false` */
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skipItem?: boolean;
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/** Whether to keep the already-provided `item` instead of resolving it again. */
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useProvidedItem?: boolean;
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}
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export interface IUsableActionEvents {
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preExecute(player: Player, using: IUsableActionPossibleUsing, context: IUsableActionExecutionContext): any;
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@@ -81,6 +83,7 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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resolveUsing(player: Player, using: IUsableActionUsing<REQUIREMENTS>, options?: IUsableActionResolveUsingOptions): Message | IUsableActionUsing<REQUIREMENTS>;
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resolveUsingOrUndefined(player: Player, using: IUsableActionUsing<REQUIREMENTS>, options?: IUsableActionResolveUsingOptions): IUsableActionUsing<REQUIREMENTS> | undefined;
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isUsable(player: Player, provided: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): UsableActionUsability<REQUIREMENTS>;
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private getResolvedUsability;
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isApplicable(player: Player, provided?: IUsableActionPossibleUsing, fullUsabilityCheck?: boolean, requireItem?: boolean): provided is IUsableActionUsing<REQUIREMENTS>;
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private isItemApplicable;
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private isDoodadApplicable;
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@@ -89,6 +92,9 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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private readonly findItemCannotUse;
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getFindItemCannotUse(): IUsableActionNotUsable[];
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getItem(player: Player, provided?: IUsableActionPossibleUsing, fullUsabilityCheck?: boolean): Item | false | undefined;
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private getProvidedItems;
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private isProvidedStackItem;
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private getProvidedItem;
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private requirementsItemFinders?;
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private getItemFinder;
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createItemFinder(player: Player, options?: IItemFinderOptions, provided?: IUsableActionPossibleUsing): ItemFinder;
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@@ -235,7 +235,7 @@ declare namespace Translation {
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private addComponent;
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}
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export type RefreshEvents = Map<GameEmitterOrBus, Map<string, Set<AnyFunction<boolean> | undefined>>>;
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export function getRefreshEvents(translation: Translation): Generator<RefreshEvents>;
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export function getRefreshEvents(translation: Translation, visited?: WeakSet<object>): Generator<RefreshEvents>;
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export {};
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}
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export default Translation;
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