@wayward/types 2.15.4-beta.dev.20260410.1 → 2.15.4-beta.dev.20260412.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/doodad/Doodad.d.ts +2 -1
- package/definitions/game/game/entity/Human.d.ts +3 -0
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -3
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSleepInfo.d.ts +26 -0
- package/definitions/game/game/magic/Endurance.d.ts +24 -0
- package/definitions/game/game/magic/Perpetuity.d.ts +13 -0
- package/definitions/game/game/temperature/ITemperature.d.ts +1 -0
- package/definitions/game/language/Translation.d.ts +4 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +746 -744
- package/definitions/test/suite/unitTests/game/IslandTestUtilities.d.ts +1 -1
- package/definitions/test/suite/unitTests/game/ui/screen/screens/game/component/ItemComponent.spec.d.ts +13 -0
- package/package.json +1 -1
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@@ -28,7 +28,7 @@ import type NPC from "@wayward/game/game/entity/npc/NPC";
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import type Player from "@wayward/game/game/entity/player/Player";
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import type { IWell } from "@wayward/game/game/island/IIsland";
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import { LiquidType } from "@wayward/game/game/island/IIsland";
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import type { ContainerSort, DisplayableItemType, IContainer, IItemVehicle, ILiquidGather, IUncastableContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
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import type { ContainerSort, DisplayableItemType, IContainer, IItemDescription, IItemVehicle, ILiquidGather, IUncastableContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
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import { ItemType } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import type { IHasMagic } from "@wayward/game/game/magic/IMagicalProperty";
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@@ -165,6 +165,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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toString(): string;
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getRegistrarId(): number;
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get litDescription(): IDoodadDescription | undefined;
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get itemDescription(): IItemDescription | undefined;
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/**
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* Entity controlling this doodad (for wheel barrows)
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*/
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@@ -166,7 +166,10 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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createSkillManager(): SkillManager;
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get isLocalPlayer(): boolean;
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get isResting(): boolean;
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get isRestingAndNotSleeping(): boolean;
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get isSleeping(): boolean;
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get isRestingCancelled(): boolean;
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get restDoodad(): Doodad | undefined;
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get isGhost(): boolean;
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get isDead(): boolean;
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/**
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@@ -16,7 +16,7 @@ import type Island from "@wayward/game/game/island/Island";
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import { Temperature, TempType } from "@wayward/game/game/temperature/ITemperature";
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export declare const CHANCE_TEMP_CONSEQUENCE_EFFECT = 0.3;
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export declare const CHANCE_TEMP_CONSEQUENCE_STAT = 0.5;
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export declare const CHANCE_TEMP_WAKEUP
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export declare const CHANCE_TEMP_WAKEUP: number;
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export default abstract class BadTemperatureEffect extends Status {
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protected effectiveTemperature: Temperature;
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register(): void;
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@@ -13,8 +13,6 @@ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
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import type Item from "@wayward/game/game/item/Item";
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import { MagicalPropertyEntry } from "@wayward/game/game/magic/IMagicalProperty";
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import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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import type { IInsulationResult } from "@wayward/game/game/temperature/ITemperature";
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import { TempType } from "@wayward/game/game/temperature/ITemperature";
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import UiTranslation from "@wayward/game/language/dictionary/UiTranslation";
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declare const _default: UseInfo<{
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equip: import("../../../../entity/IHuman").EquipType;
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@@ -26,5 +24,5 @@ declare const _default: UseInfo<{
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action: ActionType.Equip;
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union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Equip>;
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details: Set<symbol>;
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}, ActionType.Equip, Record<"getMagicalEquipTypes", () => Set<MagicalPropertyType>> & Record<"getMagicalPropertyLabels", () => Map<MagicalPropertyType, UiTranslation>> & Record<"isMagicalPropertyPercentage", (property: MagicalPropertyType) => boolean> & Record<"isMagicalPropertyPercentagePremultiplied", (property: MagicalPropertyType) => boolean> & Record<"getAttack", () => import("@wayward/game/game/inspection/InfoProvider").SimpleInfoProvider | undefined> & Record<"getDefense", () => import("../../../../../language/impl/TranslationImpl").default[]> & Record<"
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}, ActionType.Equip, Record<"getMagicalEquipTypes", () => Set<MagicalPropertyType>> & Record<"getMagicalPropertyLabels", () => Map<MagicalPropertyType, UiTranslation>> & Record<"isMagicalPropertyPercentage", (property: MagicalPropertyType) => boolean> & Record<"isMagicalPropertyPercentagePremultiplied", (property: MagicalPropertyType) => boolean> & Record<"getAttack", () => import("@wayward/game/game/inspection/InfoProvider").SimpleInfoProvider | undefined> & Record<"getDefense", () => import("../../../../../language/impl/TranslationImpl").default[]> & Record<"getInsulation", () => (import("../../../../../language/impl/TranslationImpl").default | undefined)[]> & Record<"getMagicEffect", (magic: MagicalPropertyEntry) => import("../../../../../language/impl/TranslationImpl").default> & Record<"getMagic", () => import("../../../../../language/impl/TranslationImpl").default[]>, Item>;
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export default _default;
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@@ -0,0 +1,26 @@
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
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import type Item from "@wayward/game/game/item/Item";
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declare const _default: UseInfo<{
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coldInsulation: import("@wayward/game/game/temperature/ITemperature").IInsulationResult | undefined;
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heatInsulation: import("@wayward/game/game/temperature/ITemperature").IInsulationResult | undefined;
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entityType: import("../../../../entity/IEntity").EntityType.Item;
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value?: Item | undefined;
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type: import("../../../../item/IItem").ItemType;
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description: Readonly<import("../../../../item/IItem").IItemDescription>;
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quality: import("../../../../IObject").Quality;
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action: ActionType.Sleep;
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union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Sleep>;
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details: Set<symbol>;
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}, ActionType.Sleep, {}, Item>;
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export default _default;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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interface IChanceRandom {
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chance(decimal: number): boolean;
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}
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/**
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* Normalizes endurance durability-loss chances into the effective per-event proc chance.
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* Cursed endurance uses the same magnitude as uncursed endurance, but applies an extra loss proc instead of preventing one.
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*/
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export declare function getEffectiveDurabilityLossChance(durabilityLossChance?: number): number;
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/**
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* Returns the number of durability-loss procs for a single endurance check.
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* Uncursed endurance can prevent the event entirely, while cursed endurance can add at most one extra proc.
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*/
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export declare function getDurabilityLossProcCount(random: IChanceRandom, durabilityLossChance?: number): number;
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export {};
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Random } from "@wayward/utilities/random/Random";
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export declare function getEffectiveDecayLossChance(decayLossChance?: number): number;
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export declare function adjustDecayLossByPerpetuity(random: Random, baseDecayLoss: number, decayLossChance?: number): number;
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@@ -108,6 +108,7 @@ export interface IInsulationResult {
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}
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export declare namespace Insulation {
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function get(entity: Entity | undefined, insulation: IInsulationDescription | undefined, type: TempType): IInsulationResult | undefined;
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const translate: (value: Entity<unknown, number, import("../reference/IReferenceManager").EntityReferenceTypes, unknown> | undefined, insulation: IInsulationResult | undefined, type?: TempType | undefined) => import("../../language/impl/TranslationImpl").default | undefined;
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function equals(a: IInsulationResult | undefined, b: IInsulationResult | undefined): boolean;
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function getTypesOrderedByRelevance(island: Island): TempType[];
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}
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@@ -213,7 +213,10 @@ declare namespace Translation {
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private translateComponent;
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private translateComponentValue;
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private resolveComponentValue;
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private
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private getHighestMagnitudeComponent;
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private getCombinedColorCandidateComponents;
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private getQualitySourceValue;
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private getHighestPriorityColorComponent;
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private getCombinedComponent;
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combined(value?: FVal, reformatter?: SupplierOr<Translation | undefined>): this;
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base(value: FVal, reformatter?: SupplierOr<Translation | undefined>): this;
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