@wayward/types 2.15.4-beta.dev.20260409.1 → 2.15.4-beta.dev.20260411.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/doodad/Doodad.d.ts +2 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +12 -3
- package/definitions/game/game/entity/Entity.d.ts +1 -0
- package/definitions/game/game/entity/Human.d.ts +3 -0
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -0
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadFireSource.d.ts +20 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -3
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSleepInfo.d.ts +26 -0
- package/definitions/game/game/milestones/MilestoneManager.d.ts +3 -0
- package/definitions/game/game/temperature/ITemperature.d.ts +1 -0
- package/definitions/game/language/dictionary/Message.d.ts +459 -458
- package/definitions/game/mod/ModInformation.d.ts +2 -0
- package/definitions/game/mod/ModManager.d.ts +2 -0
- package/definitions/game/save/upgrade/versions/beta2.15.4/beta2.15.4-dev20260409.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.4/beta2.15.4.d.ts +12 -0
- package/definitions/game/ui/Ui.d.ts +0 -1
- package/definitions/game/ui/input/Bindable.d.ts +7 -8
- package/definitions/game/ui/screen/screens/game/static/Stats.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/stats/component/StatComponent.d.ts +1 -0
- package/definitions/game/ui/screen/screens/menu/component/RealTimeTickSpeedRow.d.ts +18 -0
- package/definitions/game/ui/screen/screens/menu/menus/mods/ModRow.d.ts +2 -0
- package/definitions/game/ui/screen/screens/menu/menus/newgame/TabMultiplayer.d.ts +3 -1
- package/definitions/game/ui/screen/screens/menu/menus/pause/GameSettingsMenu.d.ts +2 -2
- package/definitions/test/suite/unitTests/game/game/milestones/MilestoneManager.spec.d.ts +13 -0
- package/definitions/test/suite/unitTests/game/mod/ModInformation.spec.d.ts +13 -0
- package/definitions/test/suite/unitTests/game/mod/ModManager.spec.d.ts +13 -0
- package/definitions/test/suite/unitTests/game/ui/screen/screens/menu/menus/mods/ModRow.spec.d.ts +13 -0
- package/package.json +1 -1
|
@@ -28,7 +28,7 @@ import type NPC from "@wayward/game/game/entity/npc/NPC";
|
|
|
28
28
|
import type Player from "@wayward/game/game/entity/player/Player";
|
|
29
29
|
import type { IWell } from "@wayward/game/game/island/IIsland";
|
|
30
30
|
import { LiquidType } from "@wayward/game/game/island/IIsland";
|
|
31
|
-
import type { ContainerSort, DisplayableItemType, IContainer, IItemVehicle, ILiquidGather, IUncastableContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
|
|
31
|
+
import type { ContainerSort, DisplayableItemType, IContainer, IItemDescription, IItemVehicle, ILiquidGather, IUncastableContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
|
|
32
32
|
import { ItemType } from "@wayward/game/game/item/IItem";
|
|
33
33
|
import type Item from "@wayward/game/game/item/Item";
|
|
34
34
|
import type { IHasMagic } from "@wayward/game/game/magic/IMagicalProperty";
|
|
@@ -165,6 +165,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
|
|
|
165
165
|
toString(): string;
|
|
166
166
|
getRegistrarId(): number;
|
|
167
167
|
get litDescription(): IDoodadDescription | undefined;
|
|
168
|
+
get itemDescription(): IItemDescription | undefined;
|
|
168
169
|
/**
|
|
169
170
|
* Entity controlling this doodad (for wheel barrows)
|
|
170
171
|
*/
|
|
@@ -545,7 +545,10 @@ export declare enum DoodadTypeGroup {
|
|
|
545
545
|
Anvil = -9994,
|
|
546
546
|
Well = -9993,
|
|
547
547
|
Hitch = -9992,
|
|
548
|
-
|
|
548
|
+
/**
|
|
549
|
+
* Special case for plants that need to be gathered to get the "main resource"
|
|
550
|
+
*/
|
|
551
|
+
GatheredPlant = -9991,
|
|
549
552
|
FireSource = -9990,
|
|
550
553
|
LitTorch = -9989,
|
|
551
554
|
LightDevice = -9988,
|
|
@@ -553,7 +556,10 @@ export declare enum DoodadTypeGroup {
|
|
|
553
556
|
* This is set for lit torches, candles, and jack-o'-lanterns specifically
|
|
554
557
|
*/
|
|
555
558
|
LightSource = -9987,
|
|
556
|
-
|
|
559
|
+
/**
|
|
560
|
+
* Prevents pick up while lit
|
|
561
|
+
*/
|
|
562
|
+
LitStructure = -9986,
|
|
557
563
|
LockedChest = -9985,
|
|
558
564
|
Scarecrow = -9984,
|
|
559
565
|
Lighthouse = -9983,
|
|
@@ -563,9 +569,12 @@ export declare enum DoodadTypeGroup {
|
|
|
563
569
|
Wheelbarrow = -9979,
|
|
564
570
|
Altar = -9978,
|
|
565
571
|
OpenFireSource = -9977,
|
|
566
|
-
|
|
572
|
+
ResetsDecayWhenLit = -9976,
|
|
567
573
|
ContainsFuelSource = -9975,
|
|
568
574
|
CurseWard = -9974,
|
|
575
|
+
/**
|
|
576
|
+
* Used for plants with snow (so they don't spawn/spread/generate with snow already on them)
|
|
577
|
+
*/
|
|
569
578
|
CannotBeSpread = -9973
|
|
570
579
|
}
|
|
571
580
|
export declare enum DoorOrientation {
|
|
@@ -126,6 +126,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
|
|
|
126
126
|
* This is called clientside the first time the renderer seens the entity
|
|
127
127
|
*/
|
|
128
128
|
onFirstRender(renderer: Renderer): void;
|
|
129
|
+
computeLights(): void;
|
|
129
130
|
getCurrentMarker(): Readonly<MarkerDescription> | undefined;
|
|
130
131
|
setMarkerIconHidden(hidden: boolean): void;
|
|
131
132
|
/**
|
|
@@ -166,7 +166,10 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
|
|
|
166
166
|
createSkillManager(): SkillManager;
|
|
167
167
|
get isLocalPlayer(): boolean;
|
|
168
168
|
get isResting(): boolean;
|
|
169
|
+
get isRestingAndNotSleeping(): boolean;
|
|
170
|
+
get isSleeping(): boolean;
|
|
169
171
|
get isRestingCancelled(): boolean;
|
|
172
|
+
get restDoodad(): Doodad | undefined;
|
|
170
173
|
get isGhost(): boolean;
|
|
171
174
|
get isDead(): boolean;
|
|
172
175
|
/**
|
|
@@ -86,6 +86,7 @@ export default class SkillManager {
|
|
|
86
86
|
setCore(skill: SkillType, value: number): this;
|
|
87
87
|
setBonus(skill: SkillType, bonus: number): this;
|
|
88
88
|
setBonuses(bonuses: Map<SkillType, number>): this;
|
|
89
|
+
reset(): this;
|
|
89
90
|
/**
|
|
90
91
|
* @returns Whether the skill of this human is more than or equal to a random number between `0` and the value of `check`.
|
|
91
92
|
*/
|
|
@@ -16,7 +16,7 @@ import type Island from "@wayward/game/game/island/Island";
|
|
|
16
16
|
import { Temperature, TempType } from "@wayward/game/game/temperature/ITemperature";
|
|
17
17
|
export declare const CHANCE_TEMP_CONSEQUENCE_EFFECT = 0.3;
|
|
18
18
|
export declare const CHANCE_TEMP_CONSEQUENCE_STAT = 0.5;
|
|
19
|
-
export declare const CHANCE_TEMP_WAKEUP
|
|
19
|
+
export declare const CHANCE_TEMP_WAKEUP: number;
|
|
20
20
|
export default abstract class BadTemperatureEffect extends Status {
|
|
21
21
|
protected effectiveTemperature: Temperature;
|
|
22
22
|
register(): void;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
|
|
13
|
+
import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
|
|
14
|
+
export default class DoodadFireSource extends InfoProvider {
|
|
15
|
+
private readonly doodad;
|
|
16
|
+
static get(doodad: Doodad): DoodadFireSource | undefined;
|
|
17
|
+
constructor(doodad: Doodad);
|
|
18
|
+
getClass(): string[];
|
|
19
|
+
get(): TranslationImpl;
|
|
20
|
+
}
|
|
@@ -13,8 +13,6 @@ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
|
13
13
|
import type Item from "@wayward/game/game/item/Item";
|
|
14
14
|
import { MagicalPropertyEntry } from "@wayward/game/game/magic/IMagicalProperty";
|
|
15
15
|
import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
|
|
16
|
-
import type { IInsulationResult } from "@wayward/game/game/temperature/ITemperature";
|
|
17
|
-
import { TempType } from "@wayward/game/game/temperature/ITemperature";
|
|
18
16
|
import UiTranslation from "@wayward/game/language/dictionary/UiTranslation";
|
|
19
17
|
declare const _default: UseInfo<{
|
|
20
18
|
equip: import("../../../../entity/IHuman").EquipType;
|
|
@@ -26,5 +24,5 @@ declare const _default: UseInfo<{
|
|
|
26
24
|
action: ActionType.Equip;
|
|
27
25
|
union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Equip>;
|
|
28
26
|
details: Set<symbol>;
|
|
29
|
-
}, ActionType.Equip, Record<"getMagicalEquipTypes", () => Set<MagicalPropertyType>> & Record<"getMagicalPropertyLabels", () => Map<MagicalPropertyType, UiTranslation>> & Record<"isMagicalPropertyPercentage", (property: MagicalPropertyType) => boolean> & Record<"isMagicalPropertyPercentagePremultiplied", (property: MagicalPropertyType) => boolean> & Record<"getAttack", () => import("@wayward/game/game/inspection/InfoProvider").SimpleInfoProvider | undefined> & Record<"getDefense", () => import("../../../../../language/impl/TranslationImpl").default[]> & Record<"
|
|
27
|
+
}, ActionType.Equip, Record<"getMagicalEquipTypes", () => Set<MagicalPropertyType>> & Record<"getMagicalPropertyLabels", () => Map<MagicalPropertyType, UiTranslation>> & Record<"isMagicalPropertyPercentage", (property: MagicalPropertyType) => boolean> & Record<"isMagicalPropertyPercentagePremultiplied", (property: MagicalPropertyType) => boolean> & Record<"getAttack", () => import("@wayward/game/game/inspection/InfoProvider").SimpleInfoProvider | undefined> & Record<"getDefense", () => import("../../../../../language/impl/TranslationImpl").default[]> & Record<"getInsulation", () => (import("../../../../../language/impl/TranslationImpl").default | undefined)[]> & Record<"getMagicEffect", (magic: MagicalPropertyEntry) => import("../../../../../language/impl/TranslationImpl").default> & Record<"getMagic", () => import("../../../../../language/impl/TranslationImpl").default[]>, Item>;
|
|
30
28
|
export default _default;
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
12
|
+
import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
13
|
+
import type Item from "@wayward/game/game/item/Item";
|
|
14
|
+
declare const _default: UseInfo<{
|
|
15
|
+
coldInsulation: import("@wayward/game/game/temperature/ITemperature").IInsulationResult | undefined;
|
|
16
|
+
heatInsulation: import("@wayward/game/game/temperature/ITemperature").IInsulationResult | undefined;
|
|
17
|
+
entityType: import("../../../../entity/IEntity").EntityType.Item;
|
|
18
|
+
value?: Item | undefined;
|
|
19
|
+
type: import("../../../../item/IItem").ItemType;
|
|
20
|
+
description: Readonly<import("../../../../item/IItem").IItemDescription>;
|
|
21
|
+
quality: import("../../../../IObject").Quality;
|
|
22
|
+
action: ActionType.Sleep;
|
|
23
|
+
union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Sleep>;
|
|
24
|
+
details: Set<symbol>;
|
|
25
|
+
}, ActionType.Sleep, {}, Item>;
|
|
26
|
+
export default _default;
|
|
@@ -16,6 +16,7 @@ import { Milestone, MilestoneVisibility } from "@wayward/game/game/milestones/IM
|
|
|
16
16
|
import type MilestoneDefinition from "@wayward/game/game/milestones/MilestoneDefinition";
|
|
17
17
|
import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
|
18
18
|
export interface IMilestoneEvents {
|
|
19
|
+
globalDiscoveryChange(bypassed: boolean): void;
|
|
19
20
|
/**
|
|
20
21
|
* @param milestone The milestone that is being updated
|
|
21
22
|
* @param value The new value for this milestone
|
|
@@ -51,6 +52,8 @@ export declare class MilestoneManager extends EventEmitter.Host<IMilestoneEvents
|
|
|
51
52
|
areUnlockableInMode(mode?: import("../options/IGameOptions").GameMode): boolean;
|
|
52
53
|
isUnlockableInMode(milestone: Milestone, mode?: import("../options/IGameOptions").GameMode): boolean;
|
|
53
54
|
reset(milestone?: Milestone): void;
|
|
55
|
+
isDiscoveryBypassed(): boolean;
|
|
56
|
+
setDiscoveryBypassed(bypassed: boolean): void;
|
|
54
57
|
getDiscovered(milestone: Milestone): Array<string | number> | undefined;
|
|
55
58
|
getDiscoveredResistsAndVulns(): Map<CreatureType, Set<DamageType>>;
|
|
56
59
|
getDiscoveredResistsAndVulns(creatureType: CreatureType): Set<DamageType>;
|
|
@@ -108,6 +108,7 @@ export interface IInsulationResult {
|
|
|
108
108
|
}
|
|
109
109
|
export declare namespace Insulation {
|
|
110
110
|
function get(entity: Entity | undefined, insulation: IInsulationDescription | undefined, type: TempType): IInsulationResult | undefined;
|
|
111
|
+
const translate: (value: Entity<unknown, number, import("../reference/IReferenceManager").EntityReferenceTypes, unknown> | undefined, insulation: IInsulationResult | undefined, type?: TempType | undefined) => import("../../language/impl/TranslationImpl").default | undefined;
|
|
111
112
|
function equals(a: IInsulationResult | undefined, b: IInsulationResult | undefined): boolean;
|
|
112
113
|
function getTypesOrderedByRelevance(island: Island): TempType[];
|
|
113
114
|
}
|