@wayward/types 2.15.4-beta.dev.20260406.1 → 2.15.4-beta.dev.20260408.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/curse/event/CurseEventSuffusedWithMagic.d.ts +13 -0
- package/definitions/game/game/doodad/Doodad.d.ts +18 -1
- package/definitions/game/game/doodad/DoodadManager.d.ts +6 -1
- package/definitions/game/game/doodad/DoodadUtilities.d.ts +7 -2
- package/definitions/game/game/doodad/IDoodad.d.ts +1 -0
- package/definitions/game/game/doodad/IScarecrows.d.ts +12 -0
- package/definitions/game/game/entity/Human.d.ts +5 -0
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +3 -0
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadLightSource.d.ts +19 -0
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadAttachContainerInfo.d.ts +15 -0
- package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadDisplayItemsInfo.d.ts +15 -0
- package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadGatherInfo.d.ts +15 -0
- package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadHitchInfo.d.ts +15 -0
- package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadLockpickInfo.d.ts +15 -0
- package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadPourInfo.d.ts +15 -0
- package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadTestDepthInfo.d.ts +15 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftingIngredientInfo.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +7 -23
- package/definitions/game/game/inspection/infoProviders/shared/SharedLitAndEquipmentUseInfo.d.ts +38 -0
- package/definitions/game/game/inspection/infoProviders/shared/SharedRequirementInfo.d.ts +28 -0
- package/definitions/game/game/inspection/infoProviders/shared/SharedScareRadiusInfo.d.ts +19 -0
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +1 -0
- package/definitions/game/game/item/IItem.d.ts +2 -0
- package/definitions/game/game/item/Item.d.ts +39 -9
- package/definitions/game/game/item/ItemManager.d.ts +5 -0
- package/definitions/game/game/magic/IMagicalProperty.d.ts +3 -0
- package/definitions/game/game/milestones/IMilestone.d.ts +3 -1
- package/definitions/game/game/options/IGameOptions.d.ts +10 -0
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +4 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Defiled.d.ts +17 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Warded.d.ts +17 -0
- package/definitions/game/game/tile/TileEventManager.d.ts +1 -0
- package/definitions/game/language/Dictionary.d.ts +112 -110
- package/definitions/game/language/DictionaryMap.d.ts +224 -220
- package/definitions/game/language/dictionary/Message.d.ts +696 -692
- package/definitions/game/language/dictionary/UiTranslation.d.ts +806 -801
- package/definitions/game/language/english/item/CursePropertyAffixes.d.ts +13 -0
- package/definitions/game/language/english/item/CurseSubPropertyAffixes.d.ts +13 -0
- package/definitions/game/save/SaveMetadata.d.ts +2 -4
- package/definitions/game/save/data/SaveData.d.ts +6 -4
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +7 -0
- package/definitions/test/suite/unitTests/game/ContainerBucketItemList.spec.d.ts +13 -0
- package/definitions/test/suite/unitTests/game/SaveLoad.spec.d.ts +13 -0
- package/definitions/utilities/random/SeededGenerator.d.ts +1 -0
- package/definitions/utilities/string/TextFileFormatting.d.ts +8 -0
- package/package.json +1 -1
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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declare const _default: CurseEvent;
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export default _default;
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@@ -32,7 +32,9 @@ import type { ContainerSort, DisplayableItemType, IContainer, IItemVehicle, ILiq
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import { ItemType } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import type { IHasMagic } from "@wayward/game/game/magic/IMagicalProperty";
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import type { IMagicalPropertyManagerEvents } from "@wayward/game/game/magic/MagicalPropertyManager";
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import MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
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import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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import type { Reference, ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
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import type { IHasInsulation, IInsulationResult, TempType } from "@wayward/game/game/temperature/ITemperature";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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import type { IRGB } from "@wayward/utilities/Color";
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import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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type DoodadMagicEvents = {
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[EVENT in keyof IMagicalPropertyManagerEvents as `magic${Capitalize<EVENT>}`]: IMagicalPropertyManagerEvents[EVENT];
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};
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export interface IDoodadEvents extends IEntityMovableEvents, IQualityEvents, DoodadMagicEvents {
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/**
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* Called when an doodad is being updated
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* @param tile The tile the doodad is on
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@@ -112,6 +117,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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hitchedCreature?: number;
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magic?: MagicalPropertyManager;
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meltDecay?: number;
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note?: string;
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orientation?: DoorOrientation;
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quality?: Quality;
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sort?: ContainerSort;
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isContainer(): this is IUncastableContainer;
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toString(): string;
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getRegistrarId(): number;
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get litDescription(): IDoodadDescription | undefined;
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/**
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* Entity controlling this doodad (for wheel barrows)
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*/
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@@ -195,6 +202,8 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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canPickUp(human: Human): boolean;
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getPickUpTypes(): ItemType[] | undefined;
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getAssociatedItem(): ItemType | ItemTypeExtra;
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static getAvailableActions(type: DoodadType, description: IDoodadDescription): ActionType[];
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private static canCraft;
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getActions(): ActionType[] | undefined;
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/**
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* Can the doodad be gathered from in its current form?
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*/
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getBuilder(): Player | undefined;
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removeMagic(): void;
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private pipingMagic;
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protected pipeMagicalPropertyManagerEvents(magic: MagicalPropertyManager): void;
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protected onMagicSet(type: MagicalPropertyType, _subType?: number, value?: number, previousValue?: number, curse?: true): void;
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protected onMagicRemove(type: MagicalPropertyType): void;
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unhitch(): void;
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damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean, damage?: number): void;
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getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator | import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator>): number;
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*/
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stokeFire(stokeValue: number, human?: Human): boolean;
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getDecayAtStartWithMagical(): number;
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protected clampDecayToMax(type: MagicalPropertyType): void;
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protected clampDurabilityToMax(type: MagicalPropertyType): void;
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protected updateDurabilityForPersistence(type: MagicalPropertyType, value?: number, previousValue?: number, curse?: true): void;
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canCauseDamage(): boolean;
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/**
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* Decay over time
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private postProcessDecay;
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private randomAshSpawn;
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}
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export {};
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loadEntity(doodad: Doodad): void;
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isGroup(doodadType: DoodadType | DoodadTypeGroup): doodadType is DoodadTypeGroup;
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isInGroup(doodadType: DoodadType, doodadGroup: DoodadTypeGroup | DoodadType): boolean;
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getGroups(doodad
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getGroups(doodad?: DoodadType): DoodadTypeGroup[];
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getVisibleGroups(doodad: Doodad): DoodadTypeGroup[];
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/**
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* Checks if a number is a DoodadType or DoodadTypeExtra.
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* @param type a number (DoodadType/DoodadTypeExtra enum).
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*/
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updateAllAsync(ticks: number, playingHumans: Human[], playerHumanTiles: Set<Tile>, onProgress: (progess: number) => Promise<void>): Promise<void>;
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verifyAndFixItemWeights(): void;
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/**
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* Gets the nearest affective scarecrow in the given group, or, if no group is provided, gets the nearest scarecrow that isn't in a specialized group
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*/
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getScarecrowInRange(tile: Tile, group?: DoodadTypeGroup): Doodad | undefined;
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getScarecrowInLineOfSight(creature: Creature, isClientside: boolean): Doodad | undefined;
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getCursedScarecrowSpawnChance(tile: Tile, curseEvent?: boolean): number;
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addScarecrow(doodad: Doodad): void;
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removeScarecrow(doodad: Doodad): void;
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/**
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import type { DoodadType, IScareRadius } from "@wayward/game/game/doodad/IDoodad";
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import type { DoodadType, IDoodadDescription, IScareRadius } from "@wayward/game/game/doodad/IDoodad";
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import { GrowingStage } from "@wayward/game/game/doodad/IDoodad";
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import type Human from "@wayward/game/game/entity/Human";
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import type Item from "@wayward/game/game/item/Item";
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export function wouldWalkingOnDealNormalDamage(doodad: DoodadIn, human?: Human): boolean;
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export function isDangerous(doodad: DoodadIn, human?: Human): boolean;
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export function canCauseStatus(doodad: DoodadIn): boolean;
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export function getScareRadius(doodad: Doodad | Item): IScareRadius;
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export function getScareRadius(doodad: Doodad | Item, description?: IDoodadDescription | undefined): IScareRadius | undefined;
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export function getCursedScarecrowSpawnBonus(doodad: Doodad | Item): {
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radius: number;
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naturalSpawnChance: number;
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curseEventSpawnChance: number;
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} | undefined;
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export {};
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export default DoodadUtilities;
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { DoodadTypeGroup } from "@wayward/game/game/doodad/IDoodad";
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export declare const SPECIALIZED_SCARECROW_GROUPS: DoodadTypeGroup[];
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interface IThrowDamageBreakdown extends IAttack {
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}
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export default abstract class Human<DescriptionType = unknown, TypeType extends number = number, EntityReferenceType extends ReferenceType.Player | ReferenceType.NPC = ReferenceType.Player | ReferenceType.NPC, TagType = unknown> extends EntityWithStats<DescriptionType, TypeType, EntityReferenceType, TagType> implements IHasInsulation, IContainer {
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static getNameTranslation(): TranslationImpl;
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event: IEventEmitter<this, IHumanEvents>;
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*/
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damageRandomEquipment(amount?: number): void;
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getDamageModifier(): number;
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getThrowDamageBreakdown(weapon?: Item): IThrowDamageBreakdown;
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calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
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isDualWielding(): boolean;
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getAttack(attack?: AttackType, weapon?: Item, offHandWeapon?: Item): IAttack;
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declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursed" | "Cursebreaker" | "Oblivious">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (SkillType | Milestone | undefined)?]>;
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declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursed" | "Cursebreaker" | "Oblivious" | "Warded" | "Defiled">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (SkillType | Milestone | undefined)?]>;
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export default _default;
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@@ -44,12 +44,15 @@ export default class CreatureManager extends EntityManager<Creature, IEntityRemo
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static getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: Article): TranslationImpl;
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getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: Article): TranslationImpl;
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calculateHappinessTameTime(human: Human, creature: Creature, bonusTime?: number): number;
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+
getAberrantOfferRefusalPenalty(offeringBonus?: number): number;
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|
+
shouldAberrantOfferFail(human: Human, creature: Creature, tamingSkillDivisor: number, offeringBonus?: number): boolean;
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/**
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* Spawns a creature.
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* @param type The type of creature to spawn.
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* @param tile The tile
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*/
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spawn(type: CreatureType, tile: Tile, options: ICreatureSpawnOptions): Creature | undefined;
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spawnAdditionalNearCursedScarecrow(creature: Creature, originTile: Tile, curseEvent?: boolean): Creature[];
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spawnFromZone(tile: Tile, bypassCreatureLimit?: boolean, checkTerrainType?: boolean): Creature | undefined;
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getAberrantChance(tile: Tile): number;
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createFake(type: CreatureType, aberrant: boolean, tile?: Tile, id?: number): Creature;
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@@ -44,5 +44,6 @@ export default abstract class Uses<T extends IDescribed> extends InfoProvider {
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protected getUseDisplayLevel(action: ActionType, context: InfoProviderContext): InfoDisplayLevel;
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private getDetailsHandlerResolver;
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protected getUse(description: DescribedDescription<T>, action: ActionType): TranslationImpl;
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protected getActionTier(description: DescribedDescription<T>, action: ActionType): number | undefined;
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private getUseName;
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}
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@@ -0,0 +1,19 @@
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1
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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9
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+
* https://github.com/WaywardGame/types/wiki
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*/
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+
import type Doodad from "@wayward/game/game/doodad/Doodad";
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import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
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export default class DoodadLightSource extends InfoProvider {
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private readonly doodad;
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static get(doodad: Doodad): DoodadLightSource | undefined;
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|
+
constructor(doodad: Doodad);
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+
getClass(): string[];
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+
get(): never[] | import("../LabelledValue").default;
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+
}
|
|
@@ -8,16 +8,16 @@
|
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8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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9
9
|
* https://github.com/WaywardGame/types/wiki
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|
10
10
|
*/
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11
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-
import
|
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-
import type
|
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13
|
-
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
11
|
+
import Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { type DoodadType, type IDoodadDescription } from "@wayward/game/game/doodad/IDoodad";
|
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13
|
+
import type { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
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|
import { EntityType } from "@wayward/game/game/entity/IEntity";
|
|
15
|
-
import type { IUseInfoBase } from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
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|
import type UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
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17
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|
import Uses from "@wayward/game/game/inspection/infoProviders/Uses";
|
|
18
17
|
export default class DoodadUses extends Uses<Doodad> {
|
|
19
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|
protected getEntityType(): EntityType.Doodad;
|
|
20
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|
protected getDescription(type: DoodadType): IDoodadDescription | undefined;
|
|
21
20
|
protected getUses(description: IDoodadDescription): ActionType[];
|
|
22
|
-
protected getUseInfoHandlers(): Array<UseInfo<
|
|
21
|
+
protected getUseInfoHandlers(): Array<UseInfo<any, any, any, Doodad>>;
|
|
22
|
+
private getDescriptionActions;
|
|
23
23
|
}
|
package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadAttachContainerInfo.d.ts
ADDED
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
14
|
+
declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.AttachContainer>, ActionType.AttachContainer, {}, Doodad>;
|
|
15
|
+
export default _default;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
14
|
+
declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.DisplayItem>, ActionType.DisplayItem, {}, Doodad>;
|
|
15
|
+
export default _default;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
14
|
+
declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.Gather>, ActionType.Gather, {}, Doodad>;
|
|
15
|
+
export default _default;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
14
|
+
declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.Hitch>, ActionType.Hitch, {}, Doodad>;
|
|
15
|
+
export default _default;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
14
|
+
declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.Lockpick>, ActionType.Lockpick, {}, Doodad>;
|
|
15
|
+
export default _default;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
14
|
+
declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.Pour>, ActionType.Pour, {}, Doodad>;
|
|
15
|
+
export default _default;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
14
|
+
declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.TestDepth>, ActionType.TestDepth, {}, Doodad>;
|
|
15
|
+
export default _default;
|
|
@@ -24,6 +24,7 @@ export default class ItemUses extends Uses<Item> {
|
|
|
24
24
|
protected getUseDisplayLevel(action: ActionType, context: InfoProviderContext): InfoDisplayLevel;
|
|
25
25
|
protected getUseInfoHandlers(): Array<UseInfo<any, any, any, Item>>;
|
|
26
26
|
protected getUse(description: IItemDescription, action: ActionType): TranslationImpl;
|
|
27
|
+
protected getActionTier(description: Readonly<IItemDescription>, action: ActionType): number | undefined;
|
|
27
28
|
}
|
|
28
29
|
export declare class ItemUseContext extends InfoProviderContext {
|
|
29
30
|
private readonly itemRef?;
|
|
@@ -22,8 +22,8 @@ declare const _default: UseInfo<{
|
|
|
22
22
|
scareRadius: import("../../../../doodad/IDoodad").IScareRadius | undefined;
|
|
23
23
|
entityType: import("../../../../entity/IEntity").EntityType.Item;
|
|
24
24
|
value?: Item | undefined;
|
|
25
|
-
type: import("
|
|
26
|
-
description: Readonly<import("
|
|
25
|
+
type: import("@wayward/game/game/item/IItem").ItemType;
|
|
26
|
+
description: Readonly<import("@wayward/game/game/item/IItem").IItemDescription>;
|
|
27
27
|
quality: import("../../../../IObject").Quality;
|
|
28
28
|
action: ActionType.Build;
|
|
29
29
|
union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Build>;
|
package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftingIngredientInfo.d.ts
CHANGED
|
@@ -14,8 +14,8 @@ import type Item from "@wayward/game/game/item/Item";
|
|
|
14
14
|
declare const _default: UseInfo<{
|
|
15
15
|
entityType: import("../../../../entity/IEntity").EntityType.Item;
|
|
16
16
|
value?: Item | undefined;
|
|
17
|
-
type: import("
|
|
18
|
-
description: Readonly<import("
|
|
17
|
+
type: import("@wayward/game/game/item/IItem").ItemType;
|
|
18
|
+
description: Readonly<import("@wayward/game/game/item/IItem").IItemDescription>;
|
|
19
19
|
quality: import("../../../../IObject").Quality;
|
|
20
20
|
action: ActionType.CraftingIngredient;
|
|
21
21
|
union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.CraftingIngredient>;
|
|
@@ -10,28 +10,12 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
12
|
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
-
import
|
|
14
|
-
import
|
|
13
|
+
import LabelledValue from "@wayward/game/game/inspection/infoProviders/LabelledValue";
|
|
14
|
+
import type { InfoUnion } from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
15
15
|
import type Item from "@wayward/game/game/item/Item";
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
entityType: EntityType.Item;
|
|
19
|
-
value?: Item | undefined;
|
|
20
|
-
type: import("@wayward/game/game/item/IItem").ItemType;
|
|
21
|
-
description: Readonly<import("@wayward/game/game/item/IItem").IItemDescription>;
|
|
22
|
-
quality: import("../../../IObject").Quality;
|
|
23
|
-
action: ActionType.StartFire | ActionType.Ignite | ActionType.Equip;
|
|
24
|
-
union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>;
|
|
25
|
-
details: Set<symbol>;
|
|
26
|
-
} | {
|
|
16
|
+
export interface ILightSourceInfoBase {
|
|
17
|
+
value?: Item | Doodad;
|
|
27
18
|
lightSource: number;
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
description: Readonly<import("../../../doodad/IDoodad").IDoodadDescription>;
|
|
32
|
-
quality: import("../../../IObject").Quality;
|
|
33
|
-
action: ActionType.StartFire | ActionType.Ignite | ActionType.Equip;
|
|
34
|
-
union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>;
|
|
35
|
-
details: Set<symbol>;
|
|
36
|
-
}, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Doodad | Item>;
|
|
37
|
-
export default _default;
|
|
19
|
+
}
|
|
20
|
+
export declare function getLightSource(value: InfoUnion<Item | Doodad, ActionType.StartFire | ActionType.Ignite | ActionType.Equip> | Item | Doodad): number | undefined;
|
|
21
|
+
export default function ({ value, lightSource }: ILightSourceInfoBase): LabelledValue | undefined;
|
package/definitions/game/game/inspection/infoProviders/shared/SharedLitAndEquipmentUseInfo.d.ts
ADDED
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import UseInfoBase from "@wayward/game/game/inspection/infoProviders/UseInfo";
|
|
14
|
+
import type Item from "@wayward/game/game/item/Item";
|
|
15
|
+
declare const _default: UseInfoBase<{
|
|
16
|
+
scareRadius: import("../../../doodad/IDoodad").IScareRadius | undefined;
|
|
17
|
+
lightSource: number | undefined;
|
|
18
|
+
entityType: import("../../../entity/IEntity").EntityType.Doodad;
|
|
19
|
+
value?: Doodad | undefined;
|
|
20
|
+
type: import("../../../doodad/IDoodad").DoodadType;
|
|
21
|
+
description: Readonly<import("../../../doodad/IDoodad").IDoodadDescription>;
|
|
22
|
+
quality: import("../../../IObject").Quality;
|
|
23
|
+
action: ActionType.StartFire | ActionType.Ignite | ActionType.Equip;
|
|
24
|
+
union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>;
|
|
25
|
+
details: Set<symbol>;
|
|
26
|
+
} | {
|
|
27
|
+
scareRadius: import("../../../doodad/IDoodad").IScareRadius | undefined;
|
|
28
|
+
lightSource: number | undefined;
|
|
29
|
+
entityType: import("../../../entity/IEntity").EntityType.Item;
|
|
30
|
+
value?: Item | undefined;
|
|
31
|
+
type: import("../../../item/IItem").ItemType;
|
|
32
|
+
description: Readonly<import("../../../item/IItem").IItemDescription>;
|
|
33
|
+
quality: import("../../../IObject").Quality;
|
|
34
|
+
action: ActionType.StartFire | ActionType.Ignite | ActionType.Equip;
|
|
35
|
+
union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>;
|
|
36
|
+
details: Set<symbol>;
|
|
37
|
+
}, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Doodad | Item>;
|
|
38
|
+
export default _default;
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
12
|
+
import LabelledValue from "@wayward/game/game/inspection/infoProviders/LabelledValue";
|
|
13
|
+
import type { ItemType, ItemTypeGroup } from "@wayward/game/game/item/IItem";
|
|
14
|
+
import UiTranslation from "@wayward/game/language/dictionary/UiTranslation";
|
|
15
|
+
import Translation from "@wayward/game/language/Translation";
|
|
16
|
+
export interface IRequirementInfoType {
|
|
17
|
+
item: ItemType;
|
|
18
|
+
itemGroup: ItemTypeGroup;
|
|
19
|
+
actionItem: ActionType;
|
|
20
|
+
other: UiTranslation;
|
|
21
|
+
}
|
|
22
|
+
interface SharedRequirementInfo {
|
|
23
|
+
add<TYPE extends keyof IRequirementInfoType>(type: TYPE, value: IRequirementInfoType[TYPE]): this;
|
|
24
|
+
toTranslation(): Translation;
|
|
25
|
+
toInfoProvider(): LabelledValue;
|
|
26
|
+
}
|
|
27
|
+
declare function SharedRequirementInfo<TYPE extends keyof IRequirementInfoType>(type: TYPE, value: IRequirementInfoType[TYPE]): SharedRequirementInfo;
|
|
28
|
+
export default SharedRequirementInfo;
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
+
import type { IScareRadius } from "@wayward/game/game/doodad/IDoodad";
|
|
13
|
+
import LabelledValue from "@wayward/game/game/inspection/infoProviders/LabelledValue";
|
|
14
|
+
import type Item from "@wayward/game/game/item/Item";
|
|
15
|
+
export interface IScareRadiusInfoBase {
|
|
16
|
+
value?: Item | Doodad;
|
|
17
|
+
scareRadius: IScareRadius;
|
|
18
|
+
}
|
|
19
|
+
export default function ({ value, scareRadius }: IScareRadiusInfoBase): LabelledValue | undefined;
|
|
@@ -46,6 +46,7 @@ export default class ItemInspection extends Inspection<ItemType | ItemTypeExtra>
|
|
|
46
46
|
protected onTickEnd(): void;
|
|
47
47
|
private updatePosition;
|
|
48
48
|
private getDescription;
|
|
49
|
+
private getNoteDescription;
|
|
49
50
|
private getCapacity;
|
|
50
51
|
private getDoodadUses;
|
|
51
52
|
private getMapIsland;
|
|
@@ -1948,4 +1948,6 @@ export declare enum ItemMovementResultFlag {
|
|
|
1948
1948
|
MovedAndDamaged = 64,
|
|
1949
1949
|
RemovedItem = 128
|
|
1950
1950
|
}
|
|
1951
|
+
export declare const ITEM_GROUP_HIDE_CONDITIONS: Array<(item: Item, group: ItemTypeGroup) => boolean>;
|
|
1952
|
+
export declare function getCraftingAptitudeMultiplier(craftingAptitudeBonus: number | undefined): number;
|
|
1951
1953
|
export {};
|