@wayward/types 2.15.4-beta.dev.20260331.1 → 2.15.4-beta.dev.20260402.1

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@@ -9,6 +9,6 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { Action } from "@wayward/game/game/entity/action/Action";
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- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.Boolean], import("@wayward/game/game/entity/action/IAction").ActionType, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
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+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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+ declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.Boolean], ActionType, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
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  export default _default;
@@ -228,7 +228,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
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  *
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  * If set to an `ActionId`, the `ActionId` will be attempted to be slotted instead.
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  */
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- slottable?: boolean | ActionId;
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+ slottable?: boolean | ActionId | (() => boolean);
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  /**
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  * Whether this action is "applicable" given this player and these "provided" objects.
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  * @param player The player executing this action. This isn't always the local player!
@@ -370,8 +370,10 @@ export interface IUsableActionDefinitionSubmenu<REQUIREMENTS extends IUsableActi
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  forceDisplayWhenEmpty?: true;
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  }
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  export interface IUsableActionDefinitionExecutable<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> extends IUsableActionDefinitionBase<REQUIREMENTS> {
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- slottable?: boolean | ActionId;
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+ slottable?: boolean | ActionId | (() => boolean);
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  discoveredByDefault?: true | (() => boolean);
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+ discoveryNotRequired?: true | (() => boolean);
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+ discoveryId?: ActionId;
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  submenu?: undefined;
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  forceDisplayWhenEmpty?: undefined;
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  execute(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): any;
@@ -113,6 +113,7 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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  getContextualLevel(using: IUsableActionPossibleUsing | undefined, parentMenuId: string, actionExecutionContext: IUsableActionExecutionContext): number;
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  private getOwnContextualLevel;
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  canUseOnMoveWhenDiscovered(): boolean;
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+ getDiscoveryId(): string;
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  isDiscovered(): boolean;
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  canUseOnMove(): boolean;
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  getInternalActionType(): ActionType | undefined;
@@ -10,7 +10,7 @@
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  */
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  import type { ActionDisplayLevel } from "@wayward/game/game/entity/action/IAction";
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- import type { IUsableActionDefinitionBase, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, ReturnableUsableActionUsability, UsableActionIconReference } from "@wayward/game/game/entity/action/usable/IUsableAction";
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+ import type { ActionId, IUsableActionDefinitionBase, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, ReturnableUsableActionUsability, UsableActionIconReference } from "@wayward/game/game/entity/action/usable/IUsableAction";
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  import { UsableActionGenerator } from "@wayward/game/game/entity/action/usable/UsableActionRegistrar";
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  import type { UsableActionTranslator } from "@wayward/game/game/entity/action/usable/UsableActionTranslator";
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  import type Player from "@wayward/game/game/entity/player/Player";
@@ -24,6 +24,8 @@ export interface IUsableActionDynamicDefinition {
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  * Whether the action is visible in the action drawer by default (without using it normally first).
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  */
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  discoveredByDefault?: true | (() => boolean);
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+ discoveryNotRequired?: true | (() => boolean);
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+ discoveryId?: ActionId;
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  translate?: (translator: UsableActionTranslator) => UsableActionTranslator;
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  /**
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  * By default, actions are assumed to be interacting with the tile in front of them.