@wayward/types 2.15.3-beta.dev.20260321.1 → 2.15.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/definitions/game/game/curse/Curse.d.ts +10 -0
  2. package/definitions/game/game/curse/CurseEvent.d.ts +6 -1
  3. package/definitions/game/game/curse/event/CurseEventSuffusedWithMagic.d.ts +13 -0
  4. package/definitions/game/game/doodad/Doodad.d.ts +20 -2
  5. package/definitions/game/game/doodad/DoodadManager.d.ts +6 -1
  6. package/definitions/game/game/doodad/DoodadUtilities.d.ts +7 -2
  7. package/definitions/game/game/doodad/IDoodad.d.ts +13 -3
  8. package/definitions/game/game/doodad/IScarecrows.d.ts +12 -0
  9. package/definitions/game/game/entity/Entity.d.ts +1 -0
  10. package/definitions/game/game/entity/Human.d.ts +8 -0
  11. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +2 -2
  13. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  14. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  15. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  16. package/definitions/game/game/entity/creature/CreatureManager.d.ts +3 -0
  17. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -0
  18. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  19. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +1 -0
  20. package/definitions/game/game/inspection/infoProviders/doodad/DoodadFireSource.d.ts +20 -0
  21. package/definitions/game/game/inspection/infoProviders/doodad/DoodadLightSource.d.ts +19 -0
  22. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +5 -5
  23. package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadAttachContainerInfo.d.ts +15 -0
  24. package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadDisplayItemsInfo.d.ts +15 -0
  25. package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadGatherInfo.d.ts +15 -0
  26. package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadHitchInfo.d.ts +15 -0
  27. package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadLockpickInfo.d.ts +15 -0
  28. package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadPourInfo.d.ts +15 -0
  29. package/definitions/game/game/inspection/infoProviders/doodad/use/DoodadTestDepthInfo.d.ts +15 -0
  30. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +1 -0
  31. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +2 -2
  32. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftingIngredientInfo.d.ts +2 -2
  33. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -3
  34. package/definitions/game/game/inspection/infoProviders/item/use/ItemSleepInfo.d.ts +26 -0
  35. package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +7 -23
  36. package/definitions/game/game/inspection/infoProviders/shared/SharedLitAndEquipmentUseInfo.d.ts +38 -0
  37. package/definitions/game/game/inspection/infoProviders/shared/SharedRequirementInfo.d.ts +28 -0
  38. package/definitions/game/game/inspection/infoProviders/shared/SharedScareRadiusInfo.d.ts +19 -0
  39. package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +1 -0
  40. package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +1 -0
  41. package/definitions/game/game/item/IItem.d.ts +2 -0
  42. package/definitions/game/game/item/Item.d.ts +39 -9
  43. package/definitions/game/game/item/ItemManager.d.ts +5 -0
  44. package/definitions/game/game/magic/Endurance.d.ts +24 -0
  45. package/definitions/game/game/magic/IMagicalProperty.d.ts +3 -0
  46. package/definitions/game/game/magic/Perpetuity.d.ts +13 -0
  47. package/definitions/game/game/milestones/IMilestone.d.ts +3 -1
  48. package/definitions/game/game/milestones/MilestoneManager.d.ts +3 -0
  49. package/definitions/game/game/options/IGameOptions.d.ts +10 -0
  50. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +4 -0
  51. package/definitions/game/game/options/modifiers/milestone/modifiers/Defiled.d.ts +17 -0
  52. package/definitions/game/game/options/modifiers/milestone/modifiers/Warded.d.ts +17 -0
  53. package/definitions/game/game/temperature/ITemperature.d.ts +1 -0
  54. package/definitions/game/game/tile/TileEventManager.d.ts +1 -0
  55. package/definitions/game/language/Dictionary.d.ts +112 -110
  56. package/definitions/game/language/DictionaryMap.d.ts +224 -220
  57. package/definitions/game/language/Translation.d.ts +4 -1
  58. package/definitions/game/language/dictionary/Message.d.ts +699 -693
  59. package/definitions/game/language/dictionary/UiTranslation.d.ts +807 -803
  60. package/definitions/game/language/english/item/CursePropertyAffixes.d.ts +13 -0
  61. package/definitions/game/language/english/item/CurseSubPropertyAffixes.d.ts +13 -0
  62. package/definitions/game/mod/ModInformation.d.ts +2 -0
  63. package/definitions/game/mod/ModManager.d.ts +2 -0
  64. package/definitions/game/multiplayer/packets/server/UpdateCurseVisualStatePacket.d.ts +10 -0
  65. package/definitions/game/renderer/platform/webgl/WorldLayerRendererWebGl.d.ts +3 -0
  66. package/definitions/game/renderer/platform/webgpu/WorldLayerRendererWebGpu.d.ts +2 -0
  67. package/definitions/game/renderer/world/IWorldLayerRendererPlatform.d.ts +2 -0
  68. package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +3 -0
  69. package/definitions/game/renderer/world/WorldRenderer.d.ts +0 -2
  70. package/definitions/game/save/SaveMetadata.d.ts +2 -4
  71. package/definitions/game/save/data/SaveData.d.ts +6 -4
  72. package/definitions/game/save/upgrade/versions/beta2.15.4/beta2.15.4-dev20260409.d.ts +12 -0
  73. package/definitions/game/save/upgrade/versions/beta2.15.4/beta2.15.4.d.ts +12 -0
  74. package/definitions/game/ui/Ui.d.ts +0 -1
  75. package/definitions/game/ui/input/Bindable.d.ts +7 -8
  76. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +7 -0
  77. package/definitions/game/ui/screen/screens/game/static/Stats.d.ts +1 -0
  78. package/definitions/game/ui/screen/screens/game/static/stats/component/StatComponent.d.ts +1 -0
  79. package/definitions/game/ui/screen/screens/menu/component/RealTimeTickSpeedRow.d.ts +18 -0
  80. package/definitions/game/ui/screen/screens/menu/menus/mods/ModRow.d.ts +2 -0
  81. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabMultiplayer.d.ts +3 -1
  82. package/definitions/game/ui/screen/screens/menu/menus/pause/GameSettingsMenu.d.ts +2 -2
  83. package/definitions/hosts/shared/globals.d.ts +2 -2
  84. package/definitions/test/suite/unitTests/game/ContainerBucketItemList.spec.d.ts +13 -0
  85. package/definitions/test/suite/unitTests/game/Curse.spec.d.ts +13 -0
  86. package/definitions/test/suite/unitTests/game/IslandTestUtilities.d.ts +1 -1
  87. package/definitions/test/suite/unitTests/game/SaveLoad.spec.d.ts +13 -0
  88. package/definitions/test/suite/unitTests/game/game/milestones/MilestoneManager.spec.d.ts +13 -0
  89. package/definitions/test/suite/unitTests/game/mod/ModInformation.spec.d.ts +13 -0
  90. package/definitions/test/suite/unitTests/game/mod/ModManager.spec.d.ts +13 -0
  91. package/definitions/test/suite/unitTests/game/ui/screen/screens/game/component/ItemComponent.spec.d.ts +13 -0
  92. package/definitions/test/suite/unitTests/game/ui/screen/screens/menu/menus/mods/ModRow.spec.d.ts +13 -0
  93. package/definitions/utilities/random/SeededGenerator.d.ts +1 -0
  94. package/definitions/utilities/string/TextFileFormatting.d.ts +8 -0
  95. package/package.json +1 -1
@@ -80,6 +80,7 @@ export declare const CURSE_EVENTS_DEFAULT_RADIUS = 25;
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  */
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  export declare const CURSE_EVENTS_COOLDOWN_RANGE: IRangeRange;
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  export declare const CURSE_EVENTS_FIRST_NIGHT = 3;
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+ export declare const CURSE_EVENTS_DEFAULT_EVENT_COOLDOWN = 3;
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  /**
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  * Each tick after a curse event ends, one entity of each type spawned by the event has this chance to despawn.
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  * If the entity is on a tile that can be seen by a player, it will not despawn.
@@ -103,11 +104,13 @@ export declare const CURSE_EVENTS_RUNE_CHANCE_MULTIPLIER_LUCKY: IRange<number>;
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  */
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  export declare const CURSE_EVENTS_RUNES_KILL_TAME: Array<WeightedOption<IRange>>;
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  export declare const CURSE_EVENTS_RUNES_SURVIVED: IRange<number>;
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+ export declare const CURSE_SCRIPT_REPEAT_INFINITE_ITERATIONS = 99999999;
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  export declare const CURSE_EVENTS_CREATURE_WANDER_CURSEBEARER_PRIORITY: IRange<number>;
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  export declare const CURSE_EVENTS_VISUAL_EXPLORED_FADE_TURNS = 30;
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  export declare const CURSE_EVENTS_VISUAL_EXPLORED_FAST_PHASE_TURNS = 50;
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  export declare const CURSE_EVENTS_VISUAL_EXPLORED_MAIN_ALGORITHM_RADIUS = 150;
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  export declare const CURSE_EVENTS_VISUAL_EXPLORED_ALPHA_BATCH_SIZE = 4096;
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+ export declare const CURSE_EVENTS_VISUAL_EXPLORED_WEIGHTED_HIDE_DISTANCE_BAND = 60;
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  export declare const CURSE_EVENTS_VISUAL_EXPLORED_VISIBLE_BUFFER_RADIUS = 1;
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  declare namespace Curse {
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  interface Helper {
@@ -127,6 +130,9 @@ declare namespace Curse {
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  function resetCooldown(island: Island): void;
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  function updateRuneItemsDisplay(island: Island): void;
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  function tickCurse(island: Island, humans: Human[]): void;
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+ function executeScriptAction(island: Island, event: CurseEventInstance, path: Array<string | number>): boolean;
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+ function skipScriptWait(event: CurseEventInstance, path: Array<string | number>): boolean;
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+ function restartScriptBranch(event: CurseEventInstance, path: Array<string | number>): boolean;
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  function reload(island: Island, isNew?: boolean): void;
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  function spawnCurseEvents(island: Island, humans: Human[], requiresEvents: boolean): void;
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  function attemptCurseEventSpawn(category: CurseCategory | null, human: Human, curse: number, humans: Human[], events: CurseEventInstance[], allowDependents?: boolean): CurseEventInstance | undefined;
@@ -146,6 +152,7 @@ declare const SYMBOL_CURSE_EVENT_ACTIVE_SUBSCRIBER_INSTANCE: unique symbol;
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  type CurseVisualHiddenExploredTilesByZ = Partial<Record<number, number[]>>;
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  type CurseVisualFastStepsByZ = Partial<Record<number, number>>;
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  type CurseVisualOriginsByZ = Partial<Record<number, IVector2>>;
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+ type CurseEventCooldowns = Partial<Record<CurseEventType, number>>;
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  interface Curse {
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  night?: true;
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  globalCurse?: number;
@@ -157,6 +164,7 @@ interface Curse {
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  visualStateRestoreOriginsByZ?: CurseVisualOriginsByZ;
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  visualStateWeightedRestoreStepsByZ?: CurseVisualFastStepsByZ;
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  cooldown?: number;
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+ eventCooldowns?: CurseEventCooldowns;
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  ephemeralCreatures?: number[];
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  [SYMBOL_CURSE_EVENT_GLOBAL_SUBSCRIBER_INSTANCE]?: CurseEventSubscriber;
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  [SYMBOL_CURSE_EVENT_ACTIVE_SUBSCRIBER_INSTANCE]?: CurseEventSubscriber;
@@ -179,6 +187,8 @@ interface ScriptProcessState {
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  path: Array<string | number>;
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  /** Iterations remaining for a Repeat block, or ticks remaining for an EndCondition. */
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  iterationsRemaining?: number;
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+ /** The original iteration count when the current step or branch was initialized. */
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+ iterationsTotal?: number;
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  /** The state of any child processes started by a Simultaneously or Repeat block. */
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  childProcesses?: ScriptProcessState[];
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  }
@@ -124,6 +124,11 @@ export interface CurseEvent {
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  * All curse events default to a weight of 1, so setting this to 0.5 would make it half as likely as any other event.
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  */
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  weight?: number;
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+ /**
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+ * The number of eligible curse event nights that must pass before this event can appear again.
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+ * Defaults to 1.
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+ */
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+ cooldown?: number;
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  revealOn: ArrayOr<CurseEventRevealCondition>;
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  discoverOn: ArrayOr<CurseEventRevealCondition>;
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  effects?(context: CurseEventContext, effects: StatusEffectList): StatusEffectList;
@@ -146,7 +151,7 @@ export interface CurseEvent {
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  /**
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  * Creature types that this event can spawn by default.
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  */
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- creatureTypes?: SupplierOr<CreatureType[] | undefined, [CurseEventContext]>;
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+ creatureTypes?: SupplierOr<Array<CreatureType | [CreatureType, aberrant: boolean]> | undefined, [CurseEventContext]>;
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  /**
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  * Custom game options to apply during the curse event. Note that this only runs once, right at the start of the event.
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  */
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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+ declare const _default: CurseEvent;
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+ export default _default;
@@ -28,11 +28,13 @@ import type NPC from "@wayward/game/game/entity/npc/NPC";
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  import type Player from "@wayward/game/game/entity/player/Player";
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  import type { IWell } from "@wayward/game/game/island/IIsland";
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  import { LiquidType } from "@wayward/game/game/island/IIsland";
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- import type { ContainerSort, DisplayableItemType, IContainer, IItemVehicle, ILiquidGather, IUncastableContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
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+ import type { ContainerSort, DisplayableItemType, IContainer, IItemDescription, IItemVehicle, ILiquidGather, IUncastableContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
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  import { ItemType } from "@wayward/game/game/item/IItem";
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  import type Item from "@wayward/game/game/item/Item";
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  import type { IHasMagic } from "@wayward/game/game/magic/IMagicalProperty";
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+ import type { IMagicalPropertyManagerEvents } from "@wayward/game/game/magic/MagicalPropertyManager";
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  import MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
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+ import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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  import type { Reference, ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
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  import type { IHasInsulation, IInsulationResult, TempType } from "@wayward/game/game/temperature/ITemperature";
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  import type Tile from "@wayward/game/game/tile/Tile";
@@ -45,7 +47,10 @@ import type { IUnserializedCallback } from "@wayward/game/save/serializer/ISeria
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  import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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  import type { IRGB } from "@wayward/utilities/Color";
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  import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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- export interface IDoodadEvents extends IEntityMovableEvents, IQualityEvents {
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+ type DoodadMagicEvents = {
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+ [EVENT in keyof IMagicalPropertyManagerEvents as `magic${Capitalize<EVENT>}`]: IMagicalPropertyManagerEvents[EVENT];
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+ };
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+ export interface IDoodadEvents extends IEntityMovableEvents, IQualityEvents, DoodadMagicEvents {
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  /**
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  * Called when an doodad is being updated
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  * @param tile The tile the doodad is on
@@ -112,6 +117,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  hitchedCreature?: number;
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  magic?: MagicalPropertyManager;
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  meltDecay?: number;
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+ note?: string;
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  orientation?: DoorOrientation;
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  quality?: Quality;
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  sort?: ContainerSort;
@@ -158,6 +164,8 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  isContainer(): this is IUncastableContainer;
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  toString(): string;
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  getRegistrarId(): number;
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+ get litDescription(): IDoodadDescription | undefined;
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+ get itemDescription(): IItemDescription | undefined;
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  /**
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  * Entity controlling this doodad (for wheel barrows)
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  */
@@ -195,6 +203,8 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  canPickUp(human: Human): boolean;
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  getPickUpTypes(): ItemType[] | undefined;
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  getAssociatedItem(): ItemType | ItemTypeExtra;
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+ static getAvailableActions(type: DoodadType, description: IDoodadDescription): ActionType[];
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+ private static canCraft;
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  getActions(): ActionType[] | undefined;
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  /**
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  * Can the doodad be gathered from in its current form?
@@ -231,6 +241,10 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  */
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  getBuilder(): Player | undefined;
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  removeMagic(): void;
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+ private pipingMagic;
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+ protected pipeMagicalPropertyManagerEvents(magic: MagicalPropertyManager): void;
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+ protected onMagicSet(type: MagicalPropertyType, _subType?: number, value?: number, previousValue?: number, curse?: true): void;
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+ protected onMagicRemove(type: MagicalPropertyType): void;
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  unhitch(): void;
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  damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean, damage?: number): void;
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  getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator | import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator>): number;
@@ -408,6 +422,9 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  */
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  stokeFire(stokeValue: number, human?: Human): boolean;
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  getDecayAtStartWithMagical(): number;
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+ protected clampDecayToMax(type: MagicalPropertyType): void;
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+ protected clampDurabilityToMax(type: MagicalPropertyType): void;
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+ protected updateDurabilityForPersistence(type: MagicalPropertyType, value?: number, previousValue?: number, curse?: true): void;
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  canCauseDamage(): boolean;
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  /**
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  * Decay over time
@@ -424,3 +441,4 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  private postProcessDecay;
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  private randomAshSpawn;
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  }
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+ export {};
@@ -62,7 +62,8 @@ export default class DoodadManager extends EntityManager<Doodad> {
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  loadEntity(doodad: Doodad): void;
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  isGroup(doodadType: DoodadType | DoodadTypeGroup): doodadType is DoodadTypeGroup;
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  isInGroup(doodadType: DoodadType, doodadGroup: DoodadTypeGroup | DoodadType): boolean;
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- getGroups(doodad: DoodadType): DoodadTypeGroup[];
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+ getGroups(doodad?: DoodadType): DoodadTypeGroup[];
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+ getVisibleGroups(doodad: Doodad): DoodadTypeGroup[];
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  /**
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  * Checks if a number is a DoodadType or DoodadTypeExtra.
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  * @param type a number (DoodadType/DoodadTypeExtra enum).
@@ -86,8 +87,12 @@ export default class DoodadManager extends EntityManager<Doodad> {
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  */
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  updateAllAsync(ticks: number, playingHumans: Human[], playerHumanTiles: Set<Tile>, onProgress: (progess: number) => Promise<void>): Promise<void>;
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  verifyAndFixItemWeights(): void;
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+ /**
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+ * Gets the nearest affective scarecrow in the given group, or, if no group is provided, gets the nearest scarecrow that isn't in a specialized group
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+ */
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  getScarecrowInRange(tile: Tile, group?: DoodadTypeGroup): Doodad | undefined;
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  getScarecrowInLineOfSight(creature: Creature, isClientside: boolean): Doodad | undefined;
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+ getCursedScarecrowSpawnChance(tile: Tile, curseEvent?: boolean): number;
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  addScarecrow(doodad: Doodad): void;
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  removeScarecrow(doodad: Doodad): void;
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  /**
@@ -9,7 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type Doodad from "@wayward/game/game/doodad/Doodad";
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- import type { DoodadType, IScareRadius } from "@wayward/game/game/doodad/IDoodad";
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+ import type { DoodadType, IDoodadDescription, IScareRadius } from "@wayward/game/game/doodad/IDoodad";
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  import { GrowingStage } from "@wayward/game/game/doodad/IDoodad";
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  import type Human from "@wayward/game/game/entity/Human";
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  import type Item from "@wayward/game/game/item/Item";
@@ -21,7 +21,12 @@ declare namespace DoodadUtilities {
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  export function wouldWalkingOnDealNormalDamage(doodad: DoodadIn, human?: Human): boolean;
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  export function isDangerous(doodad: DoodadIn, human?: Human): boolean;
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  export function canCauseStatus(doodad: DoodadIn): boolean;
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- export function getScareRadius(doodad: Doodad | Item): IScareRadius;
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+ export function getScareRadius(doodad: Doodad | Item, description?: IDoodadDescription | undefined): IScareRadius | undefined;
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+ export function getCursedScarecrowSpawnBonus(doodad: Doodad | Item): {
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+ radius: number;
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+ naturalSpawnChance: number;
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+ curseEventSpawnChance: number;
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+ } | undefined;
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30
  export {};
26
31
  }
27
32
  export default DoodadUtilities;
@@ -545,7 +545,10 @@ export declare enum DoodadTypeGroup {
545
545
  Anvil = -9994,
546
546
  Well = -9993,
547
547
  Hitch = -9992,
548
- GatheredPlant = -9991,// Special case for plants that need to be gathered to get the "main resource"
548
+ /**
549
+ * Special case for plants that need to be gathered to get the "main resource"
550
+ */
551
+ GatheredPlant = -9991,
549
552
  FireSource = -9990,
550
553
  LitTorch = -9989,
551
554
  LightDevice = -9988,
@@ -553,7 +556,10 @@ export declare enum DoodadTypeGroup {
553
556
  * This is set for lit torches, candles, and jack-o'-lanterns specifically
554
557
  */
555
558
  LightSource = -9987,
556
- LitStructure = -9986,// Prevents pick up while lit
559
+ /**
560
+ * Prevents pick up while lit
561
+ */
562
+ LitStructure = -9986,
557
563
  LockedChest = -9985,
558
564
  Scarecrow = -9984,
559
565
  Lighthouse = -9983,
@@ -563,9 +569,12 @@ export declare enum DoodadTypeGroup {
563
569
  Wheelbarrow = -9979,
564
570
  Altar = -9978,
565
571
  OpenFireSource = -9977,
566
- Unused = -9976,// <----------- Use this one
572
+ ResetsDecayWhenLit = -9976,
567
573
  ContainsFuelSource = -9975,
568
574
  CurseWard = -9974,
575
+ /**
576
+ * Used for plants with snow (so they don't spawn/spread/generate with snow already on them)
577
+ */
569
578
  CannotBeSpread = -9973
570
579
  }
571
580
  export declare enum DoorOrientation {
@@ -619,4 +628,5 @@ export interface IDoodadGetNameOptions {
619
628
  */
620
629
  ignoreDiscovery: boolean;
621
630
  }
631
+ export declare const DOODAD_GROUP_HIDE_CONDITIONS: Array<(doodad: Doodad, group: DoodadTypeGroup) => boolean>;
622
632
  export {};
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { DoodadTypeGroup } from "@wayward/game/game/doodad/IDoodad";
12
+ export declare const SPECIALIZED_SCARECROW_GROUPS: DoodadTypeGroup[];
@@ -126,6 +126,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
126
126
  * This is called clientside the first time the renderer seens the entity
127
127
  */
128
128
  onFirstRender(renderer: Renderer): void;
129
+ computeLights(): void;
129
130
  getCurrentMarker(): Readonly<MarkerDescription> | undefined;
130
131
  setMarkerIconHidden(hidden: boolean): void;
131
132
  /**
@@ -75,6 +75,10 @@ interface IEquip {
75
75
  item: Item;
76
76
  equipType: EquipType;
77
77
  }
78
+ interface IThrowDamageBreakdown extends IAttack {
79
+ baseDamage: number;
80
+ magicalBonus: number;
81
+ }
78
82
  export default abstract class Human<DescriptionType = unknown, TypeType extends number = number, EntityReferenceType extends ReferenceType.Player | ReferenceType.NPC = ReferenceType.Player | ReferenceType.NPC, TagType = unknown> extends EntityWithStats<DescriptionType, TypeType, EntityReferenceType, TagType> implements IHasInsulation, IContainer {
79
83
  static getNameTranslation(): TranslationImpl;
80
84
  event: IEventEmitter<this, IHumanEvents>;
@@ -162,7 +166,10 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
162
166
  createSkillManager(): SkillManager;
163
167
  get isLocalPlayer(): boolean;
164
168
  get isResting(): boolean;
169
+ get isRestingAndNotSleeping(): boolean;
170
+ get isSleeping(): boolean;
165
171
  get isRestingCancelled(): boolean;
172
+ get restDoodad(): Doodad | undefined;
166
173
  get isGhost(): boolean;
167
174
  get isDead(): boolean;
168
175
  /**
@@ -242,6 +249,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
242
249
  */
243
250
  damageRandomEquipment(amount?: number): void;
244
251
  getDamageModifier(): number;
252
+ getThrowDamageBreakdown(weapon?: Item): IThrowDamageBreakdown;
245
253
  calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
246
254
  isDualWielding(): boolean;
247
255
  getAttack(attack?: AttackType, weapon?: Item, offHandWeapon?: Item): IAttack;
@@ -16,5 +16,5 @@ export declare enum TitleType {
16
16
  Milestone = 0,
17
17
  Skill = 1
18
18
  }
19
- declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursed" | "Cursebreaker" | "Oblivious">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (SkillType | Milestone | undefined)?]>;
19
+ declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursed" | "Cursebreaker" | "Oblivious" | "Warded" | "Defiled">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (SkillType | Milestone | undefined)?]>;
20
20
  export default _default;
@@ -9,6 +9,6 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.Boolean], import("@wayward/game/game/entity/action/IAction").ActionType, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.Boolean], ActionType, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
14
14
  export default _default;
@@ -228,7 +228,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
228
228
  *
229
229
  * If set to an `ActionId`, the `ActionId` will be attempted to be slotted instead.
230
230
  */
231
- slottable?: boolean | ActionId;
231
+ slottable?: boolean | ActionId | (() => boolean);
232
232
  /**
233
233
  * Whether this action is "applicable" given this player and these "provided" objects.
234
234
  * @param player The player executing this action. This isn't always the local player!
@@ -370,8 +370,10 @@ export interface IUsableActionDefinitionSubmenu<REQUIREMENTS extends IUsableActi
370
370
  forceDisplayWhenEmpty?: true;
371
371
  }
372
372
  export interface IUsableActionDefinitionExecutable<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> extends IUsableActionDefinitionBase<REQUIREMENTS> {
373
- slottable?: boolean | ActionId;
373
+ slottable?: boolean | ActionId | (() => boolean);
374
374
  discoveredByDefault?: true | (() => boolean);
375
+ discoveryNotRequired?: true | (() => boolean);
376
+ discoveryId?: ActionId;
375
377
  submenu?: undefined;
376
378
  forceDisplayWhenEmpty?: undefined;
377
379
  execute(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): any;
@@ -113,6 +113,7 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
113
113
  getContextualLevel(using: IUsableActionPossibleUsing | undefined, parentMenuId: string, actionExecutionContext: IUsableActionExecutionContext): number;
114
114
  private getOwnContextualLevel;
115
115
  canUseOnMoveWhenDiscovered(): boolean;
116
+ getDiscoveryId(): string;
116
117
  isDiscovered(): boolean;
117
118
  canUseOnMove(): boolean;
118
119
  getInternalActionType(): ActionType | undefined;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import type { ActionDisplayLevel } from "@wayward/game/game/entity/action/IAction";
12
12
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
- import type { IUsableActionDefinitionBase, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, ReturnableUsableActionUsability, UsableActionIconReference } from "@wayward/game/game/entity/action/usable/IUsableAction";
13
+ import type { ActionId, IUsableActionDefinitionBase, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, ReturnableUsableActionUsability, UsableActionIconReference } from "@wayward/game/game/entity/action/usable/IUsableAction";
14
14
  import { UsableActionGenerator } from "@wayward/game/game/entity/action/usable/UsableActionRegistrar";
15
15
  import type { UsableActionTranslator } from "@wayward/game/game/entity/action/usable/UsableActionTranslator";
16
16
  import type Player from "@wayward/game/game/entity/player/Player";
@@ -24,6 +24,8 @@ export interface IUsableActionDynamicDefinition {
24
24
  * Whether the action is visible in the action drawer by default (without using it normally first).
25
25
  */
26
26
  discoveredByDefault?: true | (() => boolean);
27
+ discoveryNotRequired?: true | (() => boolean);
28
+ discoveryId?: ActionId;
27
29
  translate?: (translator: UsableActionTranslator) => UsableActionTranslator;
28
30
  /**
29
31
  * By default, actions are assumed to be interacting with the tile in front of them.
@@ -44,12 +44,15 @@ export default class CreatureManager extends EntityManager<Creature, IEntityRemo
44
44
  static getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: Article): TranslationImpl;
45
45
  getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: Article): TranslationImpl;
46
46
  calculateHappinessTameTime(human: Human, creature: Creature, bonusTime?: number): number;
47
+ getAberrantOfferRefusalPenalty(offeringBonus?: number): number;
48
+ shouldAberrantOfferFail(human: Human, creature: Creature, tamingSkillDivisor: number, offeringBonus?: number): boolean;
47
49
  /**
48
50
  * Spawns a creature.
49
51
  * @param type The type of creature to spawn.
50
52
  * @param tile The tile
51
53
  */
52
54
  spawn(type: CreatureType, tile: Tile, options: ICreatureSpawnOptions): Creature | undefined;
55
+ spawnAdditionalNearCursedScarecrow(creature: Creature, originTile: Tile, curseEvent?: boolean): Creature[];
53
56
  spawnFromZone(tile: Tile, bypassCreatureLimit?: boolean, checkTerrainType?: boolean): Creature | undefined;
54
57
  getAberrantChance(tile: Tile): number;
55
58
  createFake(type: CreatureType, aberrant: boolean, tile?: Tile, id?: number): Creature;
@@ -86,6 +86,7 @@ export default class SkillManager {
86
86
  setCore(skill: SkillType, value: number): this;
87
87
  setBonus(skill: SkillType, bonus: number): this;
88
88
  setBonuses(bonuses: Map<SkillType, number>): this;
89
+ reset(): this;
89
90
  /**
90
91
  * @returns Whether the skill of this human is more than or equal to a random number between `0` and the value of `check`.
91
92
  */
@@ -16,7 +16,7 @@ import type Island from "@wayward/game/game/island/Island";
16
16
  import { Temperature, TempType } from "@wayward/game/game/temperature/ITemperature";
17
17
  export declare const CHANCE_TEMP_CONSEQUENCE_EFFECT = 0.3;
18
18
  export declare const CHANCE_TEMP_CONSEQUENCE_STAT = 0.5;
19
- export declare const CHANCE_TEMP_WAKEUP = 0.15;
19
+ export declare const CHANCE_TEMP_WAKEUP: number;
20
20
  export default abstract class BadTemperatureEffect extends Status {
21
21
  protected effectiveTemperature: Temperature;
22
22
  register(): void;
@@ -44,5 +44,6 @@ export default abstract class Uses<T extends IDescribed> extends InfoProvider {
44
44
  protected getUseDisplayLevel(action: ActionType, context: InfoProviderContext): InfoDisplayLevel;
45
45
  private getDetailsHandlerResolver;
46
46
  protected getUse(description: DescribedDescription<T>, action: ActionType): TranslationImpl;
47
+ protected getActionTier(description: DescribedDescription<T>, action: ActionType): number | undefined;
47
48
  private getUseName;
48
49
  }
@@ -0,0 +1,20 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
+ import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
13
+ import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
14
+ export default class DoodadFireSource extends InfoProvider {
15
+ private readonly doodad;
16
+ static get(doodad: Doodad): DoodadFireSource | undefined;
17
+ constructor(doodad: Doodad);
18
+ getClass(): string[];
19
+ get(): TranslationImpl;
20
+ }
@@ -0,0 +1,19 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
+ import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
13
+ export default class DoodadLightSource extends InfoProvider {
14
+ private readonly doodad;
15
+ static get(doodad: Doodad): DoodadLightSource | undefined;
16
+ constructor(doodad: Doodad);
17
+ getClass(): string[];
18
+ get(): never[] | import("../LabelledValue").default;
19
+ }
@@ -8,16 +8,16 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Doodad from "@wayward/game/game/doodad/Doodad";
12
- import type { DoodadType, IDoodadDescription } from "@wayward/game/game/doodad/IDoodad";
13
- import { ActionType } from "@wayward/game/game/entity/action/IAction";
11
+ import Doodad from "@wayward/game/game/doodad/Doodad";
12
+ import { type DoodadType, type IDoodadDescription } from "@wayward/game/game/doodad/IDoodad";
13
+ import type { ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import { EntityType } from "@wayward/game/game/entity/IEntity";
15
- import type { IUseInfoBase } from "@wayward/game/game/inspection/infoProviders/UseInfo";
16
15
  import type UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
17
16
  import Uses from "@wayward/game/game/inspection/infoProviders/Uses";
18
17
  export default class DoodadUses extends Uses<Doodad> {
19
18
  protected getEntityType(): EntityType.Doodad;
20
19
  protected getDescription(type: DoodadType): IDoodadDescription | undefined;
21
20
  protected getUses(description: IDoodadDescription): ActionType[];
22
- protected getUseInfoHandlers(): Array<UseInfo<IUseInfoBase<Doodad, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Doodad>>;
21
+ protected getUseInfoHandlers(): Array<UseInfo<any, any, any, Doodad>>;
22
+ private getDescriptionActions;
23
23
  }
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
14
+ declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.AttachContainer>, ActionType.AttachContainer, {}, Doodad>;
15
+ export default _default;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
14
+ declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.DisplayItem>, ActionType.DisplayItem, {}, Doodad>;
15
+ export default _default;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
14
+ declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.Gather>, ActionType.Gather, {}, Doodad>;
15
+ export default _default;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type Doodad from "@wayward/game/game/doodad/Doodad";
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+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
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+ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
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+ declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.Hitch>, ActionType.Hitch, {}, Doodad>;
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+ export default _default;
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+ /*!
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+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
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+ import type Doodad from "@wayward/game/game/doodad/Doodad";
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+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
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+ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
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+ declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.Lockpick>, ActionType.Lockpick, {}, Doodad>;
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+ export default _default;
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+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "@wayward/game/game/doodad/Doodad";
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+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
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+ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
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+ declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.Pour>, ActionType.Pour, {}, Doodad>;
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+ export default _default;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "@wayward/game/game/doodad/Doodad";
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+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
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+ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
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+ declare const _default: UseInfo<import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.TestDepth>, ActionType.TestDepth, {}, Doodad>;
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+ export default _default;