@wayward/types 2.15.3-beta.dev.20260314.1 → 2.15.3-beta.dev.20260318.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -52,6 +52,7 @@ import type HoveredTileTracker from "@wayward/game/ui/screen/screens/game/util/H
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  import type ActionMenuHandler from "@wayward/game/ui/screen/screens/game/util/movement/ActionMenuHandler";
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  import type InteractionManager from "@wayward/game/ui/screen/screens/game/util/movement/InteractionManager";
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  import type MovementHandler from "@wayward/game/ui/screen/screens/game/util/movement/MovementHandler";
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+ import type PathQueryCache from "@wayward/game/ui/screen/screens/game/util/movement/PathQueryCache";
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  import type PathingHandler from "@wayward/game/ui/screen/screens/game/util/movement/PathingHandler";
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  import { EventBusManager } from "@wayward/utilities/event/EventBusManager";
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  export declare enum EventBus {
@@ -100,9 +101,10 @@ export declare enum EventBus {
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  UiInteractionManager = 42,
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  UiItemComponentStatic = 43,
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  UiMovementHandler = 44,
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- UiPathingHandler = 45,
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- UsableActions = 46,
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- WorldRenderer = 47
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+ UiPathQueryCache = 45,
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+ UiPathingHandler = 46,
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+ UsableActions = 47,
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+ WorldRenderer = 48
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  }
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  declare const eventBuses: {
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  [EventBus.Actions](): ActionExecutor<any, any, any, any, any>;
@@ -150,6 +152,7 @@ declare const eventBuses: {
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  [EventBus.UiInteractionManager](): InteractionManager;
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  [EventBus.UiItemComponentStatic](): ItemComponentEventBus;
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  [EventBus.UiMovementHandler](): MovementHandler;
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+ [EventBus.UiPathQueryCache](): PathQueryCache;
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  [EventBus.UiPathingHandler](): PathingHandler;
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  [EventBus.UsableActions](): UsableAction;
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  [EventBus.WorldRenderer](): WorldRenderer;
@@ -201,9 +204,10 @@ export declare const eventBusManager: EventBusManager<EventBus, {
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  42(): InteractionManager;
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  43(): ItemComponentEventBus;
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  44(): MovementHandler;
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- 45(): PathingHandler;
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- 46(): UsableAction;
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- 47(): WorldRenderer;
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+ 45(): PathQueryCache;
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+ 46(): PathingHandler;
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+ 47(): UsableAction;
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+ 48(): WorldRenderer;
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  }>;
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  /**
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  * For backwards compat / ease of use
@@ -61,9 +61,10 @@ export declare const eventManager: EventManager<EventBus, {
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  42(): import("../ui/screen/screens/game/util/movement/InteractionManager").default;
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  43(): import("../ui/screen/screens/game/component/item/ItemComponentEventBus").default;
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  44(): import("../ui/screen/screens/game/util/movement/MovementHandler").default;
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- 45(): import("../ui/screen/screens/game/util/movement/PathingHandler").default;
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- 46(): import("../game/entity/action/usable/UsableAction").default;
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- 47(): import("../renderer/world/WorldRenderer").WorldRenderer;
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+ 45(): import("../ui/screen/screens/game/util/movement/PathQueryCache").default;
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+ 46(): import("../ui/screen/screens/game/util/movement/PathingHandler").default;
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+ 47(): import("../game/entity/action/usable/UsableAction").default;
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+ 48(): import("../renderer/world/WorldRenderer").WorldRenderer;
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  }>;
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  /**
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  * EventHandler that is typed with the games event buses
@@ -67,7 +67,8 @@ export declare enum CurseComponent {
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  CumulativeEvilCrafting = 2,
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  Modifier = 3,
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  CumulativeKilling = 4,
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- Sleeplessness = 5
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+ Sleeplessness = 5,
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+ Warding = 6
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  }
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  export declare enum CurseSystemDiscovery {
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  CurseFactors = 0,
@@ -408,6 +408,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  */
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  stokeFire(stokeValue: number, human?: Human): boolean;
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  getDecayAtStartWithMagical(): number;
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+ canCauseDamage(): boolean;
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  /**
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  * Decay over time
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  */
@@ -17,7 +17,7 @@ import type Entity from "@wayward/game/game/entity/Entity";
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  import EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
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  import type { IAttack, ICausesDamage, IEntityConstructorOptions, IMovingData, MoveFlag } from "@wayward/game/game/entity/IEntity";
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  import { AttackType, DamageType, IStatChangeInfo, StatusChangeReason } from "@wayward/game/game/entity/IEntity";
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- import type { HumanTag, ICheckUnderOptions as ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo, WalkToChangeReason } from "@wayward/game/game/entity/IHuman";
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+ import type { HumanTag, ICheckUnderOptions as ICheckInteractionOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo, WalkToChangeReason } from "@wayward/game/game/entity/IHuman";
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  import { EquipType, RestCancelReason } from "@wayward/game/game/entity/IHuman";
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  import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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  import type { IStat } from "@wayward/game/game/entity/IStats";
@@ -195,6 +195,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  * Luck is a multiplier applied to some random chance calculations.
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  */
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  get luck(): number;
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+ private getEquipmentLuckModifier;
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  get debug(): Debug.JIT<[]>;
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  updateDirection(tile: Tile | Direction.Cardinal, updateVehicleDirection?: boolean): Direction.Cardinal;
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  /**
@@ -349,8 +350,9 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  getMovementIntent(): IMovementIntent;
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  updateMovementIntent(movementIntent: IMovementIntent): boolean;
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  protected onDie(): void;
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- checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
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- damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
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+ checkUnder(inFacingDirection?: boolean, options?: ICheckInteractionOptions): ICheckInteractionOptions;
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+ doDoodadTileEventDamage(thing: Doodad | TileEvent, damageLocation: EquipType, onlyContinuousDamage?: boolean): void;
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+ damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckInteractionOptions | undefined, damageLocation: EquipType): ICheckInteractionOptions;
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  equip(item: Item, slot: EquipType, internal?: boolean, skipRevertItem?: boolean): boolean;
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  /**
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  * Unequips an item.
@@ -118,6 +118,7 @@ export interface ICausesStatus {
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  }
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  export interface ICausesDamage {
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  damage?: number;
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+ continuousDamage?: number;
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  }
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  export declare enum EntityType {
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  Player = 0,
@@ -436,9 +436,22 @@ export interface ICrafted {
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  newUnlock: boolean;
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  }
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  export interface ICheckUnderOptions {
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- skipDoodadsAndTileEvents?: boolean;
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+ /**
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+ * If true, the player will be damaged for doodads and tile events that continuously damage the player like acid, fire, etc.
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+ */
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+ doContinousDamage?: boolean;
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+ /**
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+ * If true, the player will be damaged from static doodads that should just hurt "once" like cactus and will trample crops.
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+ */
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+ doStaticDoodadsTileEvents?: boolean;
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+ /**
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+ * If true, the player will damage items on the ground via crushing.
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+ */
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  doItemCrushing?: boolean;
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- burned?: boolean;
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+ /**
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+ * If true, the player will be damaged from lava, fires, etc.
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+ */
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+ doBurnDamage?: boolean;
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  }
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  export declare const craftingChances: Descriptions<RecipeLevel, number>;
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  export interface IHumanOld extends Partial<Human> {
@@ -89,6 +89,7 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
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  * @returns if this object has any of the given cursed magical property types
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  */
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  hasCursed(...types: MagicalPropertyIdentityFlat[]): boolean;
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+ private checkSupertypeCurseState;
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  /**
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  * @returns whether the given type of magical property is present on this object
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  */
@@ -83,7 +83,11 @@ declare enum MagicalPropertyType {
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  /** Adds bonus durability to an item */
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  Persistence_MaxDurability = 30,
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  /** Adds a chance in which an item does reduce in decay when passing a turn */
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- Perpetuity_DecayLossChance = 31
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+ Perpetuity_DecayLossChance = 31,
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+ /** Increases the human luck multiplier while equipped */
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+ Fortune_Luck = 32,
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+ /** Reduces curse rate while equipped */
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+ Warding_CurseReduction = 33
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  }
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  export default MagicalPropertyType;
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  export declare enum MagicalPropertyStat {
@@ -16,38 +16,38 @@ declare const map: {
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  1: GameOptionsIcon.Crafting;
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  2: GameOptionsIcon.Crafting;
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  3: GameOptionsIcon.Curse;
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- 4: GameOptionsIcon.Peaceful;
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- 5: GameOptionsIcon.Creatures;
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+ 4: GameOptionsIcon.Curse;
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+ 5: GameOptionsIcon.Peaceful;
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  6: GameOptionsIcon.Creatures;
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  7: GameOptionsIcon.Creatures;
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  8: GameOptionsIcon.Creatures;
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  9: GameOptionsIcon.Creatures;
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- 10: GameOptionsIcon.Travel;
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+ 10: GameOptionsIcon.Creatures;
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  11: GameOptionsIcon.Travel;
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- 12: GameOptionsIcon.Luck;
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- 13: GameOptionsIcon.Weight;
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- 14: GameOptionsIcon.Health;
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- 15: GameOptionsIcon.Stamina;
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- 16: GameOptionsIcon.Hunger;
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- 17: GameOptionsIcon.Thirst;
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- 18: GameOptionsIcon.Items;
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- 19: GameOptionsIcon.NoItems;
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- 20: GameOptionsIcon.Items;
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+ 12: GameOptionsIcon.Travel;
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+ 13: GameOptionsIcon.Luck;
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+ 14: GameOptionsIcon.Weight;
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+ 15: GameOptionsIcon.Health;
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+ 16: GameOptionsIcon.Stamina;
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+ 17: GameOptionsIcon.Hunger;
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+ 18: GameOptionsIcon.Thirst;
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+ 19: GameOptionsIcon.Items;
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+ 20: GameOptionsIcon.NoItems;
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  21: GameOptionsIcon.Items;
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- 22: GameOptionsIcon.Skills;
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+ 22: GameOptionsIcon.Items;
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  23: GameOptionsIcon.Skills;
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  24: GameOptionsIcon.Skills;
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  25: GameOptionsIcon.Skills;
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- 26: GameOptionsIcon.EternalDay;
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- 27: GameOptionsIcon.EternalNight;
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- 28: GameOptionsIcon.Time;
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+ 26: GameOptionsIcon.Skills;
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+ 27: GameOptionsIcon.EternalDay;
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+ 28: GameOptionsIcon.EternalNight;
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  29: GameOptionsIcon.Time;
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  30: GameOptionsIcon.Time;
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  31: GameOptionsIcon.Time;
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- 32: GameOptionsIcon.Bleeding;
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- 33: GameOptionsIcon.Poisoned;
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- 34: GameOptionsIcon.Burned;
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- 35: null;
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+ 32: GameOptionsIcon.Time;
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+ 33: GameOptionsIcon.Bleeding;
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+ 34: GameOptionsIcon.Poisoned;
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+ 35: GameOptionsIcon.Burned;
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  36: null;
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  37: null;
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  38: null;
@@ -58,6 +58,7 @@ declare const map: {
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  43: null;
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  44: null;
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  45: null;
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+ 46: null;
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  };
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  export declare const customModifierToGameOptionsIconMap: Record<CustomModifierType, GameOptionsIcon | null>;
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  export type CustomModifierTypeReal = keyof {
@@ -68,37 +69,38 @@ export declare const customModifierDescriptions: {
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  1: CustomModifierDefinition<[]>;
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  2: CustomModifierDefinition<[]>;
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  3: CustomModifierDefinition<[]>;
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- 4: CustomModifierDefinition<[]>;
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+ 4: CustomModifierDefinition<[initialCurse: number]>;
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  5: CustomModifierDefinition<[]>;
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- 8: CustomModifierDefinition<[creature: Map<import("../../../entity/creature/ICreature").CreatureType, import("@wayward/game/game/options/IGameOptions").IGameOptionsCreature>]>;
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- 9: CustomModifierDefinition<[aberrants: boolean]>;
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- 6: CustomModifierDefinition<[spawnLimit: number]>;
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- 7: CustomModifierDefinition<[rateMultiplier: number]>;
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- 10: CustomModifierDefinition<[biome: import("../../../biome/IBiome").BiomeType]>;
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- 11: CustomModifierDefinition<[]>;
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- 12: CustomModifierDefinition<[luckMultiplier: number]>;
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- 13: CustomModifierDefinition<[bonus: number]>;
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- 14: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
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+ 6: CustomModifierDefinition<[]>;
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+ 9: CustomModifierDefinition<[creature: Map<import("../../../entity/creature/ICreature").CreatureType, import("@wayward/game/game/options/IGameOptions").IGameOptionsCreature>]>;
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+ 10: CustomModifierDefinition<[aberrants: boolean]>;
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+ 7: CustomModifierDefinition<[spawnLimit: number]>;
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+ 8: CustomModifierDefinition<[rateMultiplier: number]>;
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+ 11: CustomModifierDefinition<[biome: import("../../../biome/IBiome").BiomeType]>;
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+ 12: CustomModifierDefinition<[]>;
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+ 13: CustomModifierDefinition<[luckMultiplier: number]>;
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+ 14: CustomModifierDefinition<[bonus: number]>;
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  15: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
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  16: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
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  17: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
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- 18: CustomModifierDefinition<[]>;
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+ 18: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
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  19: CustomModifierDefinition<[]>;
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- 20: CustomModifierDefinition<[multiplier: number]>;
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+ 20: CustomModifierDefinition<[]>;
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  21: CustomModifierDefinition<[multiplier: number]>;
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- 22: CustomModifierDefinition<[count: number]>;
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- 23: CustomModifierDefinition<[initial: number]>;
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- 24: CustomModifierDefinition<[multiplier: number]>;
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- 25: CustomModifierDefinition<[skill: Map<import("../../../entity/skill/ISkills").SkillType, import("@wayward/game/game/options/IGameOptions").IGameOptionsSkill>]>;
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- 26: CustomModifierDefinition<[]>;
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+ 22: CustomModifierDefinition<[multiplier: number]>;
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+ 23: CustomModifierDefinition<[count: number]>;
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+ 24: CustomModifierDefinition<[initial: number]>;
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+ 25: CustomModifierDefinition<[multiplier: number]>;
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+ 26: CustomModifierDefinition<[skill: Map<import("../../../entity/skill/ISkills").SkillType, import("@wayward/game/game/options/IGameOptions").IGameOptionsSkill>]>;
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  27: CustomModifierDefinition<[]>;
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  28: CustomModifierDefinition<[]>;
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- 29: CustomModifierDefinition<[initial: number]>;
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- 30: CustomModifierDefinition<[length: number]>;
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- 31: CustomModifierDefinition<[percent: number]>;
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- 32: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStatus>]>;
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+ 29: CustomModifierDefinition<[]>;
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+ 30: CustomModifierDefinition<[initial: number]>;
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+ 31: CustomModifierDefinition<[length: number]>;
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+ 32: CustomModifierDefinition<[percent: number]>;
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  33: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStatus>]>;
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  34: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStatus>]>;
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+ 35: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStatus>]>;
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  };
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  export type CustomModifierArgs = {
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  [TYPE in CustomModifierTypeReal]: ((typeof customModifierDescriptions)[TYPE] extends CustomModifierDefinition<infer ARGS> ? ARGS : never);
@@ -18,48 +18,49 @@ export declare enum CustomModifierType {
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  RecipesNone = 1,
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  RecipesAll = 2,
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  NoCurseEvents = 3,
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- Peaceful = 4,
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- FearlessCreatures = 5,
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- SpawnLimit = 6,
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- SpawnRate = 7,
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- Creatures = 8,
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- OtherCreatures = 9,
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- StartingBiome = 10,
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- NoTravelEffects = 11,
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- Luck = 12,
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- Strength = 13,
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- Health = 14,
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- Stamina = 15,
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- Hunger = 16,
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- Thirst = 17,
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- TileContainers = 18,
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- NoStartingItems = 19,
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- ItemDurability = 20,
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- ItemDecay = 21,
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- StartingSkills = 22,
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- GlobalInitialSkillsValue = 23,
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- GlobalSkillGainMultiplier = 24,
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- Skills = 25,
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- EternalDay = 26,
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- EternalNight = 27,
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- FrozenTime = 28,
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- InitialTime = 29,
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- DayLength = 30,
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- DayPercent = 31,
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- Bleeding = 32,
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- Poisoned = 33,
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- Burned = 34,
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- SpecificCreatureAlwaysSpawns = 35,
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- SpecificCreatureSpawningDisabled = 36,
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- SpecificCreatureSpawns = 37,
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- StatInitial = 38,
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- StatMax = 39,
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- StatMultiplier = 40,
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- SpecificSkillInitial = 41,
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- SpecificSkillGainMultiplier = 42,
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- StatusInitial = 43,
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- StatusUntreatable = 44,
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- StatusPassChanceMultiplier = 45
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+ InitialCurse = 4,
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+ Peaceful = 5,
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+ FearlessCreatures = 6,
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+ SpawnLimit = 7,
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+ SpawnRate = 8,
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+ Creatures = 9,
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+ OtherCreatures = 10,
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+ StartingBiome = 11,
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+ NoTravelEffects = 12,
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+ Luck = 13,
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+ Strength = 14,
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+ Health = 15,
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+ Stamina = 16,
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+ Hunger = 17,
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+ Thirst = 18,
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+ TileContainers = 19,
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+ NoStartingItems = 20,
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+ ItemDurability = 21,
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+ ItemDecay = 22,
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+ StartingSkills = 23,
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+ GlobalInitialSkillsValue = 24,
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+ GlobalSkillGainMultiplier = 25,
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+ Skills = 26,
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+ EternalDay = 27,
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+ EternalNight = 28,
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+ FrozenTime = 29,
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+ InitialTime = 30,
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+ DayLength = 31,
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+ DayPercent = 32,
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+ Bleeding = 33,
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+ Poisoned = 34,
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+ Burned = 35,
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+ SpecificCreatureAlwaysSpawns = 36,
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+ SpecificCreatureSpawningDisabled = 37,
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+ SpecificCreatureSpawns = 38,
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+ StatInitial = 39,
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+ StatMax = 40,
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+ StatMultiplier = 41,
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+ SpecificSkillInitial = 42,
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+ SpecificSkillGainMultiplier = 43,
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+ StatusInitial = 44,
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+ StatusUntreatable = 45,
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+ StatusPassChanceMultiplier = 46
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  }
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  export interface CustomModifierTranslationGroup {
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  label: Translation;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
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+ declare const _default: CustomModifierDefinition<[initialCurse: number]>;
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+ export default _default;
@@ -32,6 +32,7 @@ export interface ITileEventDescription extends IObjectDescription, IModdable, IC
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  lightSource?: boolean;
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  lightColor?: IRGB;
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  damage?: number;
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+ continuousDamage?: number;
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  durability?: number;
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  isWaste?: boolean;
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  renderBelowItems?: boolean;
@@ -24,7 +24,6 @@ export default class ActionMenuHandler extends InteractionHandler {
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  private overlay?;
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  private path?;
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  private contextMenu?;
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- private previewDistance;
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  protected onActionsInFront(api: IBindHandlerApi): boolean;
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  protected onActions(api: IBindHandlerApi): boolean;
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  private reset;
@@ -32,5 +31,4 @@ export default class ActionMenuHandler extends InteractionHandler {
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  private onHide;
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  private onContextMenuOptionHovered;
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  private updatePath;
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- private getInitialPath;
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  }
@@ -13,6 +13,7 @@ import type { IBindHandlerApi } from "@wayward/game/ui/input/Bind";
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  import type HoveredTileTracker from "@wayward/game/ui/screen/screens/game/util/HoveredTileTracker";
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  import type ActionMenuHandler from "@wayward/game/ui/screen/screens/game/util/movement/ActionMenuHandler";
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  import type MovementHandler from "@wayward/game/ui/screen/screens/game/util/movement/MovementHandler";
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+ import type PathQueryCache from "@wayward/game/ui/screen/screens/game/util/movement/PathQueryCache";
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  import type PathingHandler from "@wayward/game/ui/screen/screens/game/util/movement/PathingHandler";
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  import EventEmitter from "@wayward/utilities/event/EventEmitter";
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  export interface IInteractionHandlerEvents {
@@ -23,6 +24,7 @@ export interface IInteractionHandlerHost {
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  surface?: Component;
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  hoveredTile: HoveredTileTracker;
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  movement: MovementHandler;
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+ pathQuery: PathQueryCache;
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  pathing: PathingHandler;
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  actionMenu: ActionMenuHandler;
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  }
@@ -32,6 +34,7 @@ export default class InteractionHandler extends EventEmitter.Host<IInteractionHa
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  protected get host(): IInteractionHandlerHost | undefined;
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  protected get hoveredTile(): HoveredTileTracker | undefined;
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  protected get movement(): MovementHandler | undefined;
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+ protected get pathQuery(): PathQueryCache | undefined;
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  protected get pathing(): PathingHandler | undefined;
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  protected get actionMenu(): ActionMenuHandler | undefined;
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40
  constructor(host: IInteractionHandlerHost);
@@ -13,12 +13,14 @@ import HoveredTileTracker from "@wayward/game/ui/screen/screens/game/util/Hovere
13
13
  import ActionMenuHandler from "@wayward/game/ui/screen/screens/game/util/movement/ActionMenuHandler";
14
14
  import type { IInteractionHandlerHost } from "@wayward/game/ui/screen/screens/game/util/movement/InteractionHandler";
15
15
  import MovementHandler from "@wayward/game/ui/screen/screens/game/util/movement/MovementHandler";
16
+ import PathQueryCache from "@wayward/game/ui/screen/screens/game/util/movement/PathQueryCache";
16
17
  import PathingHandler from "@wayward/game/ui/screen/screens/game/util/movement/PathingHandler";
17
18
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
18
19
  export interface IInteractionManagerEvents {
19
20
  }
20
21
  export default class InteractionManager extends EventEmitter.Host<IInteractionManagerEvents> implements IInteractionHandlerHost {
21
22
  readonly hoveredTile: HoveredTileTracker;
23
+ readonly pathQuery: PathQueryCache;
22
24
  readonly pathing: PathingHandler;
23
25
  readonly movement: MovementHandler;
24
26
  readonly actionMenu: ActionMenuHandler;
@@ -0,0 +1,25 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { type InteractionDistance as InteractionDistanceTypeOrRange } from "@wayward/game/game/entity/action/usable/IUsableAction";
12
+ import { MoveFlag } from "@wayward/game/game/entity/IEntity";
13
+ import type Tile from "@wayward/game/game/tile/Tile";
14
+ import InteractionHandler from "@wayward/game/ui/screen/screens/game/util/movement/InteractionHandler";
15
+ export default class PathQueryCache extends InteractionHandler {
16
+ private target?;
17
+ private readonly paths;
18
+ deregister(): this;
19
+ getPath(targetTile: Tile, distance?: InteractionDistanceTypeOrRange): Tile[] | undefined;
20
+ reset(targetTile?: Tile): void;
21
+ protected onPlayerStateChange(): void;
22
+ protected onPlayerPostMove(_player: typeof localPlayer, _lastTile: Tile, _tile: Tile, moveFlag: MoveFlag): void;
23
+ protected onTickEnd(): void;
24
+ private getKey;
25
+ }
@@ -33,15 +33,25 @@ export interface ITrelloCard {
33
33
  labels: ITrelloCardLabel[];
34
34
  important: boolean;
35
35
  desc?: string;
36
+ shortUrl?: string;
37
+ dateLastActivity?: string;
38
+ idMembers?: string[];
39
+ authors?: ITrelloMember[];
36
40
  }
37
41
  export interface ITrelloCardCover {
38
42
  url: string;
43
+ sourceUrl?: string;
39
44
  }
40
45
  export interface ITrelloCardLabel {
41
46
  id: string;
42
47
  name: string;
43
48
  color: string;
44
49
  }
50
+ export interface ITrelloMember {
51
+ id: string;
52
+ fullName: string;
53
+ avatarUrl?: string;
54
+ }
45
55
  export interface ITrelloChangelog {
46
56
  version: IVersionInfo;
47
57
  list: ITrelloList;
@@ -51,6 +61,18 @@ export interface IChangelog {
51
61
  sections: Partial<Record<ChangeType, ITrelloCard[]>>;
52
62
  changeCount: number;
53
63
  }
64
+ export interface ISerializedVersionInfo extends Omit<IVersionInfo, "date"> {
65
+ date?: string;
66
+ strPretty?: string;
67
+ }
68
+ export interface ISerializedChangelog extends Omit<IChangelog, "version"> {
69
+ version: ISerializedVersionInfo;
70
+ }
71
+ export interface IGeneratedChangelog {
72
+ versions: ISerializedVersionInfo[];
73
+ changelogs: Record<string, ISerializedChangelog>;
74
+ generatedAt: string;
75
+ }
54
76
  export declare enum ChangeType {
55
77
  New = 0,
56
78
  Improvement = 1,
@@ -9,15 +9,12 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IVersionInfo } from "@wayward/utilities/Version";
12
- import type { IChangelog, ITrello, ITrelloBoard, ITrelloCard } from "@wayward/game/utilities/trello/ITrello";
12
+ import type { IChangelog, ITrello, ITrelloCard } from "@wayward/game/utilities/trello/ITrello";
13
13
  export default class Trello implements ITrello {
14
+ private generatedChangelog?;
14
15
  getCard(id: string, ...fields: string[]): Promise<ITrelloCard>;
15
16
  getChangelog(versionInfo: IVersionInfo): Promise<IChangelog | undefined>;
16
- getVersions(maxVersion?: IVersionInfo, board?: ITrelloBoard): Promise<IVersionInfo[]>;
17
- private getCards;
18
- private getBoard;
19
- private getListVersionInfo;
20
- private findChangelogList;
21
- private parseChangelog;
17
+ getVersions(maxVersion?: IVersionInfo): Promise<IVersionInfo[]>;
18
+ private getGeneratedChangelog;
22
19
  }
23
20
  export declare const trello: Trello;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.15.3-beta.dev.20260314.1",
4
+ "version": "2.15.3-beta.dev.20260318.1",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",