@wayward/types 2.15.3-beta.dev.20260119.1 → 2.15.3-beta.dev.20260120.1

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@@ -486,6 +486,7 @@ export declare const CREATURE_MAX_HEALTH_BONUS_TAME = 1.1;
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  export declare const CREATURE_MAX_HEALTH_BONUS_OFFER = 1.05;
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  export declare const CREATURE_MAX_HEALTH_BONUS_PET = 1.01;
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  export declare const CREATURE_DEFAULT_TAME_DIFFICULTY_UNSET = 25;
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+ export declare const CREATURE_GOLEM_TAME_BONUS = 25000;
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  export interface ICreatureAttackOutcomeBase {
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  enemy?: Human | Creature;
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  willAttack: boolean;
@@ -18,6 +18,10 @@ import type { BiomeTypes } from "@wayward/game/game/biome/IBiome";
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  export default class IslandManager extends Map<IslandId, Island> {
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  private readonly game;
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  constructor(game: Game);
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+ /**
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+ * Get the list of all islands (loaded and unloaded!)
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+ */
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+ get loadedAndUnloaded(): Island[];
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  /**
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  * Get the list of islands that contain players
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  */
@@ -56,4 +60,8 @@ export default class IslandManager extends Map<IslandId, Island> {
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  getBiomeType(x: number, y: number): BiomeTypes;
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  getDetails(x: number, y: number): IIslandDetails;
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  generateDetails(position: IVector2, seedType: SeedType, seed?: number): IIslandDetails;
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+ /**
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+ * @deprecated Use .loadedAndUnloaded instead
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+ */
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+ values(): never;
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  }
@@ -41,7 +41,7 @@ export default class ReferenceManager {
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  create(): number;
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  clearCacheEntry(referenceId: string | number | undefined): void;
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  reset(): void;
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- getList(type: ReferenceType, gameIsland?: Island): DoodadManager | CorpseManager | CreatureManager | ItemManager | NPCManager | TileEventManager | IteratorObject<Island> | Player[] | Array<string | ActionType> | EquipType[] | readonly string[];
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+ getList(type: ReferenceType, gameIsland?: Island): DoodadManager | CorpseManager | CreatureManager | ItemManager | NPCManager | TileEventManager | Island[] | Player[] | Array<string | ActionType> | EquipType[] | readonly string[];
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  get(thing: Item): Reference<ReferenceType.Item> | undefined;
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  get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
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  get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
@@ -60,64 +60,65 @@ export declare enum MultiplayerSyncCheck {
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  CreatureNearestPlayer = 20,
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  CreatureOffer = 21,
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  CreatureStatChange = 22,
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- Damage = 23,
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- DiscoverRecipe = 24,
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- Dismantle = 25,
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- Doodad = 26,
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- DoodadManager = 27,
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- EncumberedStatus = 28,
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- Entity = 29,
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- EntityPosition = 30,
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- ExhaustedPreMove = 31,
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- FlowFieldHashCode = 32,
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- FlowFieldPenalty = 33,
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- FlowFieldUpdate = 34,
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- FlowFieldUpdateTile = 35,
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- FlowFieldValue = 36,
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- HandToUse = 37,
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- HealthChange = 38,
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- History = 39,
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- InventoryCount = 40,
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- Island = 41,
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- IslandCivilizationScore = 42,
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- Islands = 43,
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- IsTileEmpty = 44,
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- Item = 45,
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- ItemCraft = 46,
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- ItemDamage = 47,
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- ItemOrder = 48,
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- LastCreationIds = 49,
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- Merchant = 50,
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- MilestoneSeed = 51,
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- Modifier = 52,
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- MoveToTile = 53,
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- NPC = 54,
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- Option = 55,
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- PenaltyFieldHashCode = 56,
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- PlaceOnTile = 57,
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- PlayerManager = 58,
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- Players = 59,
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- PlayerSetup = 60,
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- Random = 61,
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- ResetItemDiscovered = 62,
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- Seed = 63,
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- SeededGenerator = 64,
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- SetPosition = 65,
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- SetZ = 66,
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- SkillGain = 67,
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- StaminaChanges = 68,
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- StatChange = 69,
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- Stats = 70,
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- Status = 71,
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- StatusChange = 72,
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- TemperatureManager = 73,
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- Temporary = 74,
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- Tick = 75,
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- TileEvent = 76,
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- Time = 77,
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- UpdateDirection = 78,
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- Weight = 79,
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- WorldUpdateTile = 80
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+ Curse = 23,
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+ Damage = 24,
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+ DiscoverRecipe = 25,
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+ Dismantle = 26,
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+ Doodad = 27,
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+ DoodadManager = 28,
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+ EncumberedStatus = 29,
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+ Entity = 30,
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+ EntityPosition = 31,
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+ ExhaustedPreMove = 32,
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+ FlowFieldHashCode = 33,
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+ FlowFieldPenalty = 34,
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+ FlowFieldUpdate = 35,
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+ FlowFieldUpdateTile = 36,
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+ FlowFieldValue = 37,
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+ HandToUse = 38,
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+ HealthChange = 39,
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+ History = 40,
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+ InventoryCount = 41,
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+ Island = 42,
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+ IslandCivilizationScore = 43,
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+ Islands = 44,
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+ IsTileEmpty = 45,
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+ Item = 46,
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+ ItemCraft = 47,
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+ ItemDamage = 48,
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+ ItemOrder = 49,
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+ LastCreationIds = 50,
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+ Merchant = 51,
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+ MilestoneSeed = 52,
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+ Modifier = 53,
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+ MoveToTile = 54,
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+ NPC = 55,
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+ Option = 56,
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+ PenaltyFieldHashCode = 57,
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+ PlaceOnTile = 58,
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+ PlayerManager = 59,
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+ Players = 60,
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+ PlayerSetup = 61,
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+ Random = 62,
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+ ResetItemDiscovered = 63,
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+ Seed = 64,
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+ SeededGenerator = 65,
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+ SetPosition = 66,
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+ SetZ = 67,
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+ SkillGain = 68,
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+ StaminaChanges = 69,
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+ StatChange = 70,
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+ Stats = 71,
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+ Status = 72,
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+ StatusChange = 73,
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+ TemperatureManager = 74,
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+ Temporary = 75,
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+ Tick = 76,
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+ TileEvent = 77,
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+ Time = 78,
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+ UpdateDirection = 79,
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+ Weight = 80,
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+ WorldUpdateTile = 81
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  }
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  export declare const maxPlayers = 32;
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  export declare const packetTickRate = 16.6666;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.15.3-beta.dev.20260119.1",
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+ "version": "2.15.3-beta.dev.20260120.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",