@wayward/types 2.15.2-beta.dev.20251219.1 → 2.15.3-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/main.yml +1 -1
- package/definitions/eslint.config.d.mts +1 -1
- package/definitions/game/event/EventBuses.d.ts +8 -4
- package/definitions/game/event/EventManager.d.ts +3 -2
- package/definitions/game/game/curse/Curse.d.ts +26 -16
- package/definitions/game/game/curse/ICurse.d.ts +2 -1
- package/definitions/game/game/doodad/Doodad.d.ts +2 -1
- package/definitions/game/game/entity/Human.d.ts +18 -8
- package/definitions/game/game/entity/IEntity.d.ts +1 -0
- package/definitions/game/game/entity/IHuman.d.ts +15 -2
- package/definitions/game/game/entity/IStats.d.ts +8 -7
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +3 -0
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +11 -5
- package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Learn.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +23 -21
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsDumpItems.d.ts +13 -0
- package/definitions/game/game/entity/ai/AiManager.d.ts +1 -0
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
- package/definitions/game/game/entity/creature/ICreature.d.ts +7 -2
- package/definitions/game/game/entity/creature/zone/ICreatureZone.d.ts +1 -1
- package/definitions/game/game/entity/data/DataComponent.d.ts +5 -0
- package/definitions/game/game/inspection/InfoProvider.d.ts +3 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/stat/CurseInfo.d.ts +2 -0
- package/definitions/game/game/island/Island.d.ts +1 -1
- package/definitions/game/game/island/IslandManager.d.ts +8 -0
- package/definitions/game/game/island/automation/IAutomation.d.ts +1 -0
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +1 -0
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +5 -1
- package/definitions/game/game/milestones/milestone/Doctor.d.ts +1 -1
- package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
- package/definitions/game/game/options/IGameOptions.d.ts +1 -1
- package/definitions/game/game/options/modifiers/custom/CustomModifierDefinitions.d.ts +43 -41
- package/definitions/game/game/options/modifiers/custom/ICustomModifier.d.ts +43 -42
- package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierStatCurse.d.ts +13 -0
- package/definitions/game/game/reference/IReferenceManager.d.ts +1 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/riddle/Riddle.d.ts +2 -1
- package/definitions/game/game/riddle/types/Treasure.d.ts +1 -1
- package/definitions/game/game/tile/ITileEvent.d.ts +1 -0
- package/definitions/game/game/tile/Tile.d.ts +1 -0
- package/definitions/game/language/DictionaryMap.d.ts +4 -4
- package/definitions/game/language/dictionary/Message.d.ts +547 -546
- package/definitions/game/language/dictionary/UiTranslation.d.ts +744 -741
- package/definitions/game/language/english/game/Riddles.d.ts +1 -1
- package/definitions/game/mod/ModRegistry.d.ts +62 -51
- package/definitions/game/multiplayer/IMultiplayer.d.ts +59 -58
- package/definitions/game/multiplayer/matchmaking/Matchmaking.d.ts +1 -1
- package/definitions/game/multiplayer/packets/server/UpdateCurseVisualStatePacket.d.ts +21 -0
- package/definitions/game/renderer/notifier/INotifier.d.ts +2 -1
- package/definitions/game/renderer/notifier/Notifier.d.ts +1 -0
- package/definitions/game/renderer/platform/webgl/WorldLayerRendererWebGl.d.ts +3 -1
- package/definitions/game/renderer/platform/webgpu/WorldLayerRendererWebGpu.d.ts +3 -1
- package/definitions/game/renderer/world/IWorldLayerRendererPlatform.d.ts +3 -1
- package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +2 -0
- package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -0
- package/definitions/game/save/clientStore/clientData/ExploredMap.d.ts +30 -0
- package/definitions/game/save/upgrade/versions/beta2.15.3/beta2.15.3-dev20260227.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.3/beta2.15.3-dev20260308.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.3/beta2.15.3.d.ts +12 -0
- package/definitions/game/ui/component/ContextMenu.d.ts +1 -0
- package/definitions/game/ui/component/GameIcons.d.ts +5 -0
- package/definitions/game/ui/component/Input.d.ts +2 -0
- package/definitions/game/ui/input/Bindable.d.ts +4 -4
- package/definitions/game/ui/screen/screens/game/component/ContainerBucket.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +4 -0
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +3 -1
- package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/stats/component/IStatComponent.d.ts +29 -0
- package/definitions/game/ui/screen/screens/game/static/stats/component/StatComponent.d.ts +0 -19
- package/definitions/game/ui/screen/screens/game/util/movement/ActionMenuHandler.d.ts +0 -2
- package/definitions/game/ui/screen/screens/game/util/movement/InteractionHandler.d.ts +3 -0
- package/definitions/game/ui/screen/screens/game/util/movement/InteractionManager.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/util/movement/PathQueryCache.d.ts +25 -0
- package/definitions/game/ui/screen/screens/menu/menus/multiplayer/ServerRow.d.ts +2 -0
- package/definitions/game/ui/screen/screens/menu/menus/pause/GameSettingsMenu.d.ts +3 -0
- package/definitions/game/utilities/trello/ITrello.d.ts +22 -0
- package/definitions/game/utilities/trello/Trello.d.ts +4 -7
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/definitions/server/matchmaking/globalServerDirectory.d.ts +1 -1
- package/definitions/test/suite/unitTests/game/CurseFoW.spec.d.ts +13 -0
- package/definitions/test/suite/unitTests/game/Items.spec.d.ts +13 -0
- package/definitions/utilities/enum/IEnum.d.ts +2 -1
- package/package.json +2 -2
- package/tsconfig.mod.base.json +1 -1
- /package/definitions/game/game/entity/action/usable/actions/{UsableActionsHidden.d.ts → UsableActionsSailing.d.ts} +0 -0
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@@ -89,6 +89,7 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
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* @returns if this object has any of the given cursed magical property types
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*/
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hasCursed(...types: MagicalPropertyIdentityFlat[]): boolean;
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private checkSupertypeCurseState;
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/**
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* @returns whether the given type of magical property is present on this object
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*/
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@@ -83,7 +83,11 @@ declare enum MagicalPropertyType {
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/** Adds bonus durability to an item */
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Persistence_MaxDurability = 30,
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/** Adds a chance in which an item does reduce in decay when passing a turn */
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Perpetuity_DecayLossChance = 31
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Perpetuity_DecayLossChance = 31,
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/** Increases the human luck multiplier while equipped */
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Fortune_Luck = 32,
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/** Reduces curse rate while equipped */
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Warding_CurseReduction = 33
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}
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export default MagicalPropertyType;
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export declare enum MagicalPropertyStat {
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@@ -14,7 +14,7 @@ import MilestoneDefinition from "@wayward/game/game/milestones/MilestoneDefiniti
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declare const _default: (() => MilestoneDefinition) & {
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readonly id: <TYPE extends DoctorType>(type: TYPE, ...params: IDoctorId[TYPE]) => `${TYPE}:${string}`;
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readonly getStatuses: () => StatusType[];
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readonly getCures: (status: StatusType) => (`
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readonly getCures: (status: StatusType) => (`item:${string}` | `method:${string}`)[];
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readonly translate: (id: DoctorId) => import("../../../language/impl/TranslationImpl").default;
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readonly isDiscovered: <TYPE extends DoctorType>(type: TYPE, ...params: IDoctorId[TYPE]) => boolean;
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readonly translateCuresList: (status: StatusType) => import("../../../language/impl/TranslationImpl").default[];
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@@ -29,7 +29,7 @@ declare namespace Runekeeper {
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CurseEvent = 9
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}
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type DomainName = Lowercase<keyof typeof Domain>;
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const DOMAINS: ("
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const DOMAINS: ("event" | "dismantle" | "action" | "craft" | "skill" | "disassemble" | "killcreature" | "tamecreature" | "killnpc" | "curseevent")[];
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type DomainData = `${DomainName}:${number}`;
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function domainName(domain: Domain | DomainData): DomainName;
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function isDiscovered(domain: DomainData): boolean;
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@@ -16,38 +16,38 @@ declare const map: {
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1: GameOptionsIcon.Crafting;
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2: GameOptionsIcon.Crafting;
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3: GameOptionsIcon.Curse;
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4: GameOptionsIcon.
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5: GameOptionsIcon.
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4: GameOptionsIcon.Curse;
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5: GameOptionsIcon.Peaceful;
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6: GameOptionsIcon.Creatures;
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7: GameOptionsIcon.Creatures;
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8: GameOptionsIcon.Creatures;
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10: GameOptionsIcon.Creatures;
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11: GameOptionsIcon.Travel;
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12: GameOptionsIcon.Travel;
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13: GameOptionsIcon.Luck;
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14: GameOptionsIcon.Weight;
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15: GameOptionsIcon.Health;
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16: GameOptionsIcon.Stamina;
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17: GameOptionsIcon.Hunger;
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18: GameOptionsIcon.Thirst;
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19: GameOptionsIcon.Items;
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20: GameOptionsIcon.NoItems;
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22: GameOptionsIcon.Items;
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26: GameOptionsIcon.Skills;
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27: GameOptionsIcon.EternalDay;
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};
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export declare const customModifierToGameOptionsIconMap: Record<CustomModifierType, GameOptionsIcon | null>;
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export type CustomModifierTypeReal = keyof {
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4: CustomModifierDefinition<[initialCurse: number]>;
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9: CustomModifierDefinition<[creature: Map<import("../../../entity/creature/ICreature").CreatureType, import("@wayward/game/game/options/IGameOptions").IGameOptionsCreature>]>;
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-
|
|
61
|
-
|
|
62
|
-
|
|
21
|
+
InitialCurse = 4,
|
|
22
|
+
Peaceful = 5,
|
|
23
|
+
FearlessCreatures = 6,
|
|
24
|
+
SpawnLimit = 7,
|
|
25
|
+
SpawnRate = 8,
|
|
26
|
+
Creatures = 9,
|
|
27
|
+
OtherCreatures = 10,
|
|
28
|
+
StartingBiome = 11,
|
|
29
|
+
NoTravelEffects = 12,
|
|
30
|
+
Luck = 13,
|
|
31
|
+
Strength = 14,
|
|
32
|
+
Health = 15,
|
|
33
|
+
Stamina = 16,
|
|
34
|
+
Hunger = 17,
|
|
35
|
+
Thirst = 18,
|
|
36
|
+
TileContainers = 19,
|
|
37
|
+
NoStartingItems = 20,
|
|
38
|
+
ItemDurability = 21,
|
|
39
|
+
ItemDecay = 22,
|
|
40
|
+
StartingSkills = 23,
|
|
41
|
+
GlobalInitialSkillsValue = 24,
|
|
42
|
+
GlobalSkillGainMultiplier = 25,
|
|
43
|
+
Skills = 26,
|
|
44
|
+
EternalDay = 27,
|
|
45
|
+
EternalNight = 28,
|
|
46
|
+
FrozenTime = 29,
|
|
47
|
+
InitialTime = 30,
|
|
48
|
+
DayLength = 31,
|
|
49
|
+
DayPercent = 32,
|
|
50
|
+
Bleeding = 33,
|
|
51
|
+
Poisoned = 34,
|
|
52
|
+
Burned = 35,
|
|
53
|
+
SpecificCreatureAlwaysSpawns = 36,
|
|
54
|
+
SpecificCreatureSpawningDisabled = 37,
|
|
55
|
+
SpecificCreatureSpawns = 38,
|
|
56
|
+
StatInitial = 39,
|
|
57
|
+
StatMax = 40,
|
|
58
|
+
StatMultiplier = 41,
|
|
59
|
+
SpecificSkillInitial = 42,
|
|
60
|
+
SpecificSkillGainMultiplier = 43,
|
|
61
|
+
StatusInitial = 44,
|
|
62
|
+
StatusUntreatable = 45,
|
|
63
|
+
StatusPassChanceMultiplier = 46
|
|
63
64
|
}
|
|
64
65
|
export interface CustomModifierTranslationGroup {
|
|
65
66
|
label: Translation;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
|
|
12
|
+
declare const _default: CustomModifierDefinition<[initialCurse: number]>;
|
|
13
|
+
export default _default;
|
|
@@ -66,7 +66,6 @@ export declare const enumRefTypes: {
|
|
|
66
66
|
11: {
|
|
67
67
|
Bow: ItemType.Bow;
|
|
68
68
|
None: ItemType.None;
|
|
69
|
-
String: ItemType.String;
|
|
70
69
|
HideGlue: ItemType.HideGlue;
|
|
71
70
|
AnimalSkull: ItemType.AnimalSkull;
|
|
72
71
|
GraniteArrow: ItemType.GraniteArrow;
|
|
@@ -131,6 +130,7 @@ export declare const enumRefTypes: {
|
|
|
131
130
|
GraniteSpear: ItemType.GraniteSpear;
|
|
132
131
|
Stones: ItemType.Stones;
|
|
133
132
|
GraniteWall: ItemType.GraniteWall;
|
|
133
|
+
String: ItemType.String;
|
|
134
134
|
StrippedBark: ItemType.StrippedBark;
|
|
135
135
|
Leather: ItemType.Leather;
|
|
136
136
|
Tannin: ItemType.Tannin;
|
|
@@ -41,7 +41,7 @@ export default class ReferenceManager {
|
|
|
41
41
|
create(): number;
|
|
42
42
|
clearCacheEntry(referenceId: string | number | undefined): void;
|
|
43
43
|
reset(): void;
|
|
44
|
-
getList(type: ReferenceType, gameIsland?: Island): DoodadManager | CorpseManager | CreatureManager | ItemManager | NPCManager | TileEventManager |
|
|
44
|
+
getList(type: ReferenceType, gameIsland?: Island): DoodadManager | CorpseManager | CreatureManager | ItemManager | NPCManager | TileEventManager | Island[] | Player[] | Array<string | ActionType> | EquipType[] | readonly string[];
|
|
45
45
|
get(thing: Item): Reference<ReferenceType.Item> | undefined;
|
|
46
46
|
get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
|
|
47
47
|
get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
|
|
@@ -11,4 +11,4 @@
|
|
|
11
11
|
import type Island from "@wayward/game/game/island/Island";
|
|
12
12
|
import type { Random } from "@wayward/utilities/random/Random";
|
|
13
13
|
import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
|
|
14
|
-
export default function (island: Island, x: number, y: number, z: number, random
|
|
14
|
+
export default function (island: Island, x: number, y: number, z: number, random?: Random): TranslationImpl;
|
|
@@ -469,6 +469,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
|
|
|
469
469
|
*/
|
|
470
470
|
getPreferredAdjacentTile(human: Human, clientSide: boolean): Tile | undefined;
|
|
471
471
|
tilesInRange(type: DistanceType, range: number, includeCurrentTile?: boolean): Tile[];
|
|
472
|
+
squareSpiralOutwards(includeCurrentTile?: boolean): Generator<Tile>;
|
|
472
473
|
openTileInRange(type: DistanceType, range: number, includeCurrentTile?: boolean, excludeWater?: boolean): Tile | undefined;
|
|
473
474
|
/**
|
|
474
475
|
* Array version of tilesAround
|
|
@@ -172,7 +172,6 @@ declare const dictionaryMap: {
|
|
|
172
172
|
66: {
|
|
173
173
|
Bow: ItemType.Bow;
|
|
174
174
|
None: ItemType.None;
|
|
175
|
-
String: ItemType.String;
|
|
176
175
|
HideGlue: ItemType.HideGlue;
|
|
177
176
|
AnimalSkull: ItemType.AnimalSkull;
|
|
178
177
|
GraniteArrow: ItemType.GraniteArrow;
|
|
@@ -237,6 +236,7 @@ declare const dictionaryMap: {
|
|
|
237
236
|
GraniteSpear: ItemType.GraniteSpear;
|
|
238
237
|
Stones: ItemType.Stones;
|
|
239
238
|
GraniteWall: ItemType.GraniteWall;
|
|
239
|
+
String: ItemType.String;
|
|
240
240
|
StrippedBark: ItemType.StrippedBark;
|
|
241
241
|
Leather: ItemType.Leather;
|
|
242
242
|
Tannin: ItemType.Tannin;
|
|
@@ -1033,7 +1033,6 @@ declare const dictionaryMap: {
|
|
|
1033
1033
|
67: {
|
|
1034
1034
|
Bow: ItemType.Bow;
|
|
1035
1035
|
None: ItemType.None;
|
|
1036
|
-
String: ItemType.String;
|
|
1037
1036
|
HideGlue: ItemType.HideGlue;
|
|
1038
1037
|
AnimalSkull: ItemType.AnimalSkull;
|
|
1039
1038
|
GraniteArrow: ItemType.GraniteArrow;
|
|
@@ -1098,6 +1097,7 @@ declare const dictionaryMap: {
|
|
|
1098
1097
|
GraniteSpear: ItemType.GraniteSpear;
|
|
1099
1098
|
Stones: ItemType.Stones;
|
|
1100
1099
|
GraniteWall: ItemType.GraniteWall;
|
|
1100
|
+
String: ItemType.String;
|
|
1101
1101
|
StrippedBark: ItemType.StrippedBark;
|
|
1102
1102
|
Leather: ItemType.Leather;
|
|
1103
1103
|
Tannin: ItemType.Tannin;
|
|
@@ -2030,7 +2030,6 @@ export declare const strictDictionaries: {
|
|
|
2030
2030
|
66: {
|
|
2031
2031
|
Bow: ItemType.Bow;
|
|
2032
2032
|
None: ItemType.None;
|
|
2033
|
-
String: ItemType.String;
|
|
2034
2033
|
HideGlue: ItemType.HideGlue;
|
|
2035
2034
|
AnimalSkull: ItemType.AnimalSkull;
|
|
2036
2035
|
GraniteArrow: ItemType.GraniteArrow;
|
|
@@ -2095,6 +2094,7 @@ export declare const strictDictionaries: {
|
|
|
2095
2094
|
GraniteSpear: ItemType.GraniteSpear;
|
|
2096
2095
|
Stones: ItemType.Stones;
|
|
2097
2096
|
GraniteWall: ItemType.GraniteWall;
|
|
2097
|
+
String: ItemType.String;
|
|
2098
2098
|
StrippedBark: ItemType.StrippedBark;
|
|
2099
2099
|
Leather: ItemType.Leather;
|
|
2100
2100
|
Tannin: ItemType.Tannin;
|
|
@@ -2891,7 +2891,6 @@ export declare const strictDictionaries: {
|
|
|
2891
2891
|
67: {
|
|
2892
2892
|
Bow: ItemType.Bow;
|
|
2893
2893
|
None: ItemType.None;
|
|
2894
|
-
String: ItemType.String;
|
|
2895
2894
|
HideGlue: ItemType.HideGlue;
|
|
2896
2895
|
AnimalSkull: ItemType.AnimalSkull;
|
|
2897
2896
|
GraniteArrow: ItemType.GraniteArrow;
|
|
@@ -2956,6 +2955,7 @@ export declare const strictDictionaries: {
|
|
|
2956
2955
|
GraniteSpear: ItemType.GraniteSpear;
|
|
2957
2956
|
Stones: ItemType.Stones;
|
|
2958
2957
|
GraniteWall: ItemType.GraniteWall;
|
|
2958
|
+
String: ItemType.String;
|
|
2959
2959
|
StrippedBark: ItemType.StrippedBark;
|
|
2960
2960
|
Leather: ItemType.Leather;
|
|
2961
2961
|
Tannin: ItemType.Tannin;
|