@wayward/types 2.15.2-beta.dev.20251119.1 → 2.15.2-beta.dev.20251122.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -225,10 +225,23 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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addPlayer(human: Human, refreshStatuses?: boolean): void;
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removePlayer(human: Human, isAbsentPlayer?: boolean): void;
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getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Human[];
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/**
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* Calculates the average of a value for all players on the island
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* @param valueSupplier A function that returns the value for a given player. `undefined` values are skipped
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* @returns The average value, or `undefined` if no players provided a value
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*/
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getPlayerAverage(valueSupplier: (playingHuman: Human) => number | undefined): number | undefined;
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/**
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* Calculates the average of a value for all players that can see a given tile, if provided
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* @param seeingTile The tile that all players must see. If `undefined`, calculates from all players
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* @param valueSupplier A function that returns the value for a given player. `undefined` values are skipped
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* @returns The average value, or `undefined` if no players provided a value
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*/
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getPlayerAverage(seeingTile: Tile | undefined, valueSupplier: (playingHuman: Human) => number | undefined): number | undefined;
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getPlayerAverageLuck(seeingTile?: Tile): number;
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getPlayerAverageMaxHealth(): number;
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getPlayerAverageMaxWeight(): number;
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getPlayerAverageSkillPercent(skill: SkillType): number;
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/**
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* Check the amount of water tiles there is connected to a supplied x/y area
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*/
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@@ -48,6 +48,7 @@ import type Vector2 from "@wayward/game/utilities/math/Vector2";
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import type { IRGB } from "@wayward/utilities/Color";
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import type { MagicalLootType } from "@wayward/game/game/item/MagicalLoot";
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import type { RuneEffectType } from "@wayward/game/game/item/runes/RuneEffects";
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export declare const DEFAULT_ITEM_BREAK_QUALITY_BONUS = 10;
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export interface IItemWeightComponent {
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weightFraction?: number;
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type: ItemType;
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@@ -282,7 +282,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
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getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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getGroups(itemType: ItemType): ItemTypeGroup[];
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getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
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getRandomQuality(bonusQuality?: number, relicChance?: boolean): Quality;
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getRandomQuality(bonusQuality?: number, relicChance?: boolean, tile?: Tile): Quality;
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hasAdditionalRequirements(actionOrHuman: IActionHandlerApi<Human> | Human, craftType: ItemType, actionNotUsableMessage?: Message, isRepairOrDisassembly?: boolean): IRequirementInfo;
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/**
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* Gets the max quality bonus that can be applied to an item (using its recipe).
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@@ -384,7 +384,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
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* @returns number That is distributed from the quality/value.
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*/
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getBreakingQualityBonus(itemQuality: Quality | undefined, bonusValue: number): number;
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getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number): Quality | undefined;
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getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number, tile?: Tile): Quality | undefined;
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getNPCFromInventoryContainer(containable: IContainable): NPC | undefined;
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getItemsByWeight(a: number, b: number): number;
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getItemsWeight(items: Item[]): number;
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package/package.json
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