@wayward/types 2.15.2-beta.dev.20251119.1 → 2.15.2-beta.dev.20251121.1

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@@ -229,6 +229,12 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  getMaxWeight(): number;
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  getSkillPercent(skill: SkillType): number;
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  getPlayerAverage(calc: (player: Human) => number | undefined, round?: boolean): number;
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+ /**
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+ * Get all players on the island that can see a specific tile, and get an average of their luck stat
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+ * @param tile Tile to check
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+ * @returns Average luck of players that can see the tile, or 1 if no players can see it
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+ */
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+ getPlayerAverageLuckThatSeeTile(tile: Tile): number;
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  /**
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  * Check the amount of water tiles there is connected to a supplied x/y area
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  */
@@ -48,6 +48,7 @@ import type Vector2 from "@wayward/game/utilities/math/Vector2";
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  import type { IRGB } from "@wayward/utilities/Color";
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  import type { MagicalLootType } from "@wayward/game/game/item/MagicalLoot";
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  import type { RuneEffectType } from "@wayward/game/game/item/runes/RuneEffects";
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+ export declare const DEFAULT_ITEM_BREAK_QUALITY_BONUS = 10;
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  export interface IItemWeightComponent {
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  weightFraction?: number;
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  type: ItemType;
@@ -282,7 +282,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
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  getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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  getGroups(itemType: ItemType): ItemTypeGroup[];
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  getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
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- getRandomQuality(bonusQuality?: number, relicChance?: boolean): Quality;
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+ getRandomQuality(bonusQuality?: number, relicChance?: boolean, tile?: Tile): Quality;
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  hasAdditionalRequirements(actionOrHuman: IActionHandlerApi<Human> | Human, craftType: ItemType, actionNotUsableMessage?: Message, isRepairOrDisassembly?: boolean): IRequirementInfo;
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  /**
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  * Gets the max quality bonus that can be applied to an item (using its recipe).
@@ -384,7 +384,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
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  * @returns number That is distributed from the quality/value.
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  */
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  getBreakingQualityBonus(itemQuality: Quality | undefined, bonusValue: number): number;
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- getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number): Quality | undefined;
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+ getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number, tile?: Tile): Quality | undefined;
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  getNPCFromInventoryContainer(containable: IContainable): NPC | undefined;
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  getItemsByWeight(a: number, b: number): number;
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  getItemsWeight(items: Item[]): number;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.15.2-beta.dev.20251119.1",
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+ "version": "2.15.2-beta.dev.20251121.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",