@wayward/types 2.15.2-beta.dev.20251108.1 → 2.15.2-beta.dev.20251109.1

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@@ -9,11 +9,12 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { Game } from "@wayward/game/game/Game";
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+ import type { SaveType } from "@wayward/game/game/IGame";
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  import "@wayward/game/game/entity/action/ActionsRegistration";
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  import "@wayward/game/game/entity/npc/NPCRegistration";
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  import "@wayward/game/game/item/Items";
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  export interface IInit {
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  game: Game;
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- onUnload(message?: string): Promise<void>;
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+ onUnload(message?: string, saveType?: SaveType | false): Promise<void>;
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  }
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  export default function (): Promise<IInit | undefined>;
@@ -9,6 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type { Game } from "@wayward/game/game/Game";
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+ import { SaveType } from "@wayward/game/game/IGame";
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  export declare class Uninit {
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  private readonly game;
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  private unloading;
@@ -17,6 +18,6 @@ export declare class Uninit {
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  onBeforeUnloadAsynchronous(event?: {
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  preventDefault?: () => void;
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  returnValue?: boolean | string;
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- }): Promise<void>;
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+ }, saveType?: SaveType | false): Promise<void>;
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  onBeforeUnloadSynchronous(event: Event): void;
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  }
@@ -22,7 +22,7 @@ declare const _default: {
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  readonly disableTravel: true;
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  readonly disableHeightMaps: true;
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  readonly disableWebWorker: true;
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- readonly disableTreasureMaps: true;
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+ readonly disableTreasureMaps: false;
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  readonly disableLoadingScreen: true;
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  readonly defaultTerrainBackground: TerrainType.Dirt;
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  readonly defaultCaveEntranceFlooring: TerrainType.Dirt;
@@ -196,6 +196,10 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  get luck(): number;
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  get debug(): Debug.JIT<[]>;
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  updateDirection(tile: Tile | Direction.Cardinal, updateVehicleDirection?: boolean): Direction.Cardinal;
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+ /**
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+ * Not recommended for regular usage. Use the UpdateDirection action
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+ */
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+ updateDirectionPropertiesInternal(direction: Direction.Cardinal): void;
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  protected onMovementCompleted(movingData: IMovingData): void;
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  moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
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  moveToIslandPosition(position: IVector2, options?: Partial<IMoveToIslandOptions>): Promise<void>;
@@ -14,8 +14,8 @@ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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- import type { IItemDescription, IRangedDescription, ItemType } from "@wayward/game/game/item/IItem";
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- import { ItemTypeGroup } from "@wayward/game/game/item/IItem";
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+ import type { IItemDescription, IRangedDescription } from "@wayward/game/game/item/IItem";
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+ import { ItemType, ItemTypeGroup } from "@wayward/game/game/item/IItem";
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  import type Item from "@wayward/game/game/item/Item";
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  import type Tile from "@wayward/game/game/tile/Tile";
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  export interface IBaseCanUse extends IActionUsable {
@@ -10,7 +10,8 @@
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  */
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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+ import { Direction } from "@wayward/game/utilities/math/Direction";
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  declare const _default: Action<[ActionArgument.Direction], ActionType.Move, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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  usable: true;
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- }, [import("../../../../utilities/math/Direction").Direction.None | import("../../../../utilities/math/Direction").Direction.East | import("../../../../utilities/math/Direction").Direction.North | import("../../../../utilities/math/Direction").Direction.West | import("../../../../utilities/math/Direction").Direction.South]>;
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+ }, [Direction.None | Direction.East | Direction.North | Direction.West | Direction.South]>;
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  export default _default;
@@ -9,5 +9,6 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<import("../../ai/AI").AiType, "None" | "Attack" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "Pacified" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAiAll, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../creature/Creature").default | undefined, import("../../../item/Item").default | undefined, import("../../ai/AI").AiType]>;
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+ import { AiType } from "@wayward/game/game/entity/ai/AI";
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+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<AiType, "None" | "Attack" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "Pacified" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAiAll, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../creature/Creature").default | undefined, import("../../../item/Item").default | undefined, AiType]>;
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  export default _default;
@@ -12,7 +12,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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- import type { ItemType } from "@wayward/game/game/item/IItem";
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+ import { ItemType } from "@wayward/game/game/item/IItem";
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  import Item from "@wayward/game/game/item/Item";
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  import type Tile from "@wayward/game/game/tile/Tile";
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  export interface ToggleVehicleDoodadCanUse extends IActionUsable {
@@ -12,7 +12,7 @@ import { Action } from "@wayward/game/game/entity/action/Action";
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  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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  import type Creature from "@wayward/game/game/entity/creature/Creature";
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- import type { ItemType } from "@wayward/game/game/item/IItem";
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+ import { ItemType } from "@wayward/game/game/item/IItem";
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  import type Tile from "@wayward/game/game/tile/Tile";
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  export interface IUncageCanUse extends IActionUsable {
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  tile: Tile;
@@ -10,10 +10,8 @@
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  */
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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- import type Human from "@wayward/game/game/entity/Human";
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  import { Direction } from "@wayward/game/utilities/math/Direction";
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- declare const _default: Action<[ActionArgument.Direction, [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.UpdateDirection, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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+ declare const _default: Action<[ActionArgument.Direction, [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.UpdateDirection, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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  usable: true;
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  }, [Direction.None | Direction.East | Direction.North | Direction.West | Direction.South, (number | undefined)?, (boolean | undefined)?]>;
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  export default _default;
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- export declare function UpdateDirectionInternal(human: Human, direction: Direction.Cardinal): void;
@@ -13,7 +13,7 @@ import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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  import type { IMagicalPropertyInfo } from "@wayward/game/game/item/IItem";
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  import type Item from "@wayward/game/game/item/Item";
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- import type MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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+ import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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  export interface IUpgradeCanUse extends IActionUsable {
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  upgrades: IUpgradeable[];
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  upgradeTarget: Item;
@@ -26,6 +26,7 @@ export declare class Automation {
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  * @param setup The setup
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  */
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  static applySetup(human: Human, setup: Readonly<IAutomationSetup>): IAutomationSetupResult;
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+ private static createItem;
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  setRepeat(repeat: boolean, delay?: number): this;
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  setStartDelay(delay: number): this;
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  setSetup(setup: IAutomationSetup): this;
@@ -14,13 +14,17 @@ import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature"
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  import type Human from "@wayward/game/game/entity/Human";
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  import type { MoveType } from "@wayward/game/game/entity/IEntity";
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  import type { EquipType } from "@wayward/game/game/entity/IHuman";
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+ import type { Stat } from "@wayward/game/game/entity/IStats";
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  import type { NPCType } from "@wayward/game/game/entity/npc/INPCs";
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+ import type { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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  import type { StatusType } from "@wayward/game/game/entity/status/IStatus";
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  import type { Quality } from "@wayward/game/game/IObject";
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  import type { IslandId } from "@wayward/game/game/island/IIsland";
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  import type { ContainerSort, ItemType, ItemTypeGroup } from "@wayward/game/game/item/IItem";
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  import type Item from "@wayward/game/game/item/Item";
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+ import type MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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  import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
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+ import type { TileEventType } from "@wayward/game/game/tile/ITileEvent";
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  import type { IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
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  import type { SortDirection } from "@wayward/game/save/ISaveManager";
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  import type { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
@@ -76,8 +80,10 @@ export interface IAutomationSetupWorld {
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  y?: number;
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  z?: WorldZ;
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  items?: IAutomationSetupItem[];
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+ events?: TileEventType[];
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  tilled?: boolean;
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  fishAvailable?: number;
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+ depth?: number;
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  }>;
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  doodads?: Array<{
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  type: DoodadType;
@@ -96,6 +102,7 @@ export interface IAutomationSetupWorld {
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  tamed?: true;
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  /** Defaults to a massive number */
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  happiness?: number;
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+ timesPetted?: number;
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  aberrant?: true;
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  }>;
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  corpses?: Array<{
@@ -110,6 +117,7 @@ export interface IAutomationSetupWorld {
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  x?: number;
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  y?: number;
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  z?: number;
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+ stats?: IAutomationSetupHumanStat[];
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  inventory?: IAutomationSetupItemContainer;
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  moveType?: MoveType;
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  }>;
@@ -118,9 +126,19 @@ export interface IAutomationSetupPlayer {
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  alwaysPassSkillChecks?: boolean;
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  position?: Partial<IVector3>;
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  direction?: Direction.Cardinal;
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+ skills?: IAutomationSetupHumanSkill[];
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+ stats?: IAutomationSetupHumanStat[];
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  inventory?: IAutomationSetupItemContainer;
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  status?: StatusType[];
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  }
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+ export interface IAutomationSetupHumanSkill {
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+ type: SkillType;
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+ value: number;
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+ }
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+ export interface IAutomationSetupHumanStat {
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+ type: Stat;
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+ value: number;
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+ }
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  export interface IAutomationSetupItemContainer {
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  sort?: ContainerSort;
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  sortDirection?: SortDirection;
@@ -131,4 +149,6 @@ export interface IAutomationSetupItem {
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  type: ItemType | ItemTypeGroup;
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  equip?: EquipType;
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  quality?: Quality;
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+ magics?: MagicalPropertyType[];
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+ durability?: number;
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  }
@@ -29,7 +29,7 @@ declare namespace Runekeeper {
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  CurseEvent = 9
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  }
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  type DomainName = Lowercase<keyof typeof Domain>;
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- const DOMAINS: ("action" | "event" | "craft" | "curseevent" | "skill" | "disassemble" | "dismantle" | "killcreature" | "tamecreature" | "killnpc")[];
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+ const DOMAINS: ("action" | "event" | "dismantle" | "craft" | "curseevent" | "skill" | "disassemble" | "killcreature" | "tamecreature" | "killnpc")[];
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  type DomainData = `${DomainName}:${number}`;
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  function domainName(domain: Domain | DomainData): DomainName;
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  function isDiscovered(domain: DomainData): boolean;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.15.2-beta.dev.20251108.1",
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+ "version": "2.15.2-beta.dev.20251109.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",