@wayward/types 2.15.2-beta.dev.20251106.1 → 2.15.2-beta.dev.20251108.1

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@@ -407,6 +407,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  * @returns True if fire overflowed, false if not.
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  */
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  stokeFire(stokeValue: number, human?: Human): boolean;
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+ getDecayAtStartWithMagical(): number;
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  /**
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  * Decay over time
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  */
@@ -548,6 +548,9 @@ export declare enum DoodadTypeGroup {
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  FireSource = -9990,
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  LitTorch = -9989,
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  LightDevice = -9988,
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+ /**
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+ * This is set for lit torches, candles, and jack-o'-lanterns specifically
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+ */
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  LightSource = -9987,
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  LitStructure = -9986,// Prevents pick up while lit
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  LockedChest = -9985,
@@ -231,6 +231,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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  isDecayed(): boolean;
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  getDecayedThreshold(): number;
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  getDecayAtStart(): number;
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+ getDecayAtStartWithMagical(): number;
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  getVisualDurability(): number;
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  getVisualDecay(): number;
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  private getVisualBarValue;
@@ -257,9 +258,8 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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  */
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  verifyAndFixItem(): void;
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  protected pipeMagicalPropertyManagerEvents(magic: MagicalPropertyManager): void;
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- protected onMagicSet(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes, value?: number, curse?: true): void;
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- protected onMagicRemove(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes): void;
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- protected onMagicClear(): void;
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+ protected onMagicSet(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes, value?: number, previousValue?: number, curse?: true): void;
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+ protected onMagicRemove(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes, value?: number): void;
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  verifyAndFixMagic(): void;
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  /**
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  * @param source A string representing the reason for this damage. Used for multiplayer debugging. Just put a unique string of characters here
@@ -323,8 +323,9 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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  rerollMagicalProperty(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes): boolean;
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  rerollMagicalPropertyValues(): void;
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  initializeMagicalPropertyManager(): MagicalPropertyManager;
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- protected updateDurabilityForPersistence(): void;
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- protected clampDurabilityToMax(): void;
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+ protected updateDurabilityForPersistence(type: MagicalPropertyType, value?: number): void;
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+ protected clampDecayToMax(type: MagicalPropertyType, value?: number): void;
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+ protected clampDurabilityToMax(type: MagicalPropertyType): void;
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  addMagicalProperty(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes, valueType?: "min" | "max"): boolean;
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  getMagicalPropertyInfo(type: MagicalPropertyType): IMagicalPropertyInfo | undefined;
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  acquireNotify(human: Human, context?: ActionContext): void;
@@ -20,17 +20,17 @@ import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitt
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  import EventEmitter from "@wayward/utilities/event/EventEmitter";
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  export interface IMagicalPropertyManagerEvents extends IEventSubscriberEvents {
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  /**
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- * Emitted when a property was removed
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+ * Emitted when a property was removed and the value of it
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  */
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- remove(...identity: MagicalPropertyIdentity): any;
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+ remove(...identity: MagicalPropertyIdentity<[value: number]>): any;
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  /**
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  * Emitted when a property was added
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  */
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  add(...args: MagicalPropertyIdentity<[value: number, curse?: true]>): any;
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  /**
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- * Emitted when a property was set, and the value it was set to
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+ * Emitted when a property was set, and the value it was set to, and what it was before
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  */
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- set(...args: MagicalPropertyIdentity<[value: number, curse?: true]>): any;
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+ set(...args: MagicalPropertyIdentity<[value: number, previousValue?: number, curse?: true]>): any;
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  /**
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  * Emitted when a property was set or removed
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  */