@wayward/types 2.15.1-beta.dev.20251028.1 → 2.15.2-beta.dev.20251030.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/curse/Curse.d.ts +2 -1
- package/definitions/game/game/curse/CurseEvent.d.ts +8 -0
- package/definitions/game/game/entity/Human.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +12 -22
- package/definitions/game/game/item/Items.d.ts +1 -9
- package/definitions/game/game/item/runes/RuneEffects.d.ts +58 -0
- package/definitions/game/game/magic/IMagicalProperty.d.ts +2 -0
- package/definitions/game/game/reference/IReferenceManager.d.ts +3 -0
- package/definitions/game/language/DictionaryMap.d.ts +12 -0
- package/definitions/game/language/dictionary/Message.d.ts +800 -799
- package/definitions/game/language/dictionary/UiTranslation.d.ts +663 -662
- package/definitions/game/language/english/item/ItemAffixes.d.ts +1 -1
- package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.15.2/beta2.15.2-dev20251030.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.2/beta2.15.2.d.ts +12 -0
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/definitions/utilities/math/Math2.d.ts +7 -1
- package/package.json +1 -1
- /package/definitions/game/game/item/{cooldown → runes}/InvokeCooldown.d.ts +0 -0
|
@@ -111,7 +111,7 @@ declare namespace Curse {
|
|
|
111
111
|
definition: CurseEvent;
|
|
112
112
|
}
|
|
113
113
|
function get(island?: Island, type?: CurseEventType): Helper | undefined;
|
|
114
|
-
function all(island: Island): CurseEventContext[];
|
|
114
|
+
function all(island: Island, cursebearer?: Human): CurseEventContext[];
|
|
115
115
|
function isMysteryForClient(event: CurseEventInstance): boolean;
|
|
116
116
|
function isMysteryForHuman(event: CurseEventInstance, human: Human): boolean;
|
|
117
117
|
function getOwnerEvent(island: Island, creature: Creature): CurseEventInstance | undefined;
|
|
@@ -120,6 +120,7 @@ declare namespace Curse {
|
|
|
120
120
|
function getCooldownMultiplier(island: Island, humans?: Human<unknown, number, ReferenceType.NPC | ReferenceType.Player, unknown>[]): number;
|
|
121
121
|
function clearCooldown(island: Island): void;
|
|
122
122
|
function resetCooldown(island: Island): void;
|
|
123
|
+
function updateRuneItemsDisplay(island: Island): void;
|
|
123
124
|
function tickCurse(island: Island, humans: Human[]): void;
|
|
124
125
|
function reload(island: Island, isNew?: boolean): void;
|
|
125
126
|
function spawnCurseEvents(island: Island, humans: Human[]): void;
|
|
@@ -72,6 +72,10 @@ export interface CurseEventContext {
|
|
|
72
72
|
* Mark the given creatures as "curse event" creatures. See the `spawnCreature` function for more information
|
|
73
73
|
*/
|
|
74
74
|
claim(...creatures: Creature[]): void;
|
|
75
|
+
/**
|
|
76
|
+
* Skip time in any scripts running for this event.
|
|
77
|
+
*/
|
|
78
|
+
skipTime(ticks: number): void;
|
|
75
79
|
reveal(forSpecificHuman?: ArrayOr<Human>): boolean;
|
|
76
80
|
discover(forSpecificHuman?: ArrayOr<Human>): boolean;
|
|
77
81
|
/**
|
|
@@ -139,6 +143,10 @@ export interface CurseEvent {
|
|
|
139
143
|
* This is used for the `CurseEventContext.getRandomTile` and `CurseEventContext.getNearbyPlayers` methods.
|
|
140
144
|
*/
|
|
141
145
|
radius?: number;
|
|
146
|
+
/**
|
|
147
|
+
* Creature types that this event can spawn by default.
|
|
148
|
+
*/
|
|
149
|
+
creatureTypes?: SupplierOr<CreatureType[] | undefined, [CurseEventContext]>;
|
|
142
150
|
/**
|
|
143
151
|
* Custom game options to apply during the curse event. Note that this only runs once, right at the start of the event.
|
|
144
152
|
*/
|
|
@@ -69,6 +69,7 @@ import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
|
69
69
|
import Vector2 from "@wayward/game/utilities/math/Vector2";
|
|
70
70
|
import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
|
|
71
71
|
import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
|
|
72
|
+
import type { RuneEffectType } from "@wayward/game/game/item/runes/RuneEffects";
|
|
72
73
|
interface IEquip {
|
|
73
74
|
item: Item;
|
|
74
75
|
equipType: EquipType;
|
|
@@ -120,7 +121,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
|
|
|
120
121
|
sortDirection?: SortDirection;
|
|
121
122
|
lastReceivedRune?: Deity;
|
|
122
123
|
lastGainedStat?: Stat;
|
|
123
|
-
invocations?: PartialRecord<
|
|
124
|
+
invocations?: PartialRecord<RuneEffectType, number>;
|
|
124
125
|
lastUsedCaveEntrance?: IVector3;
|
|
125
126
|
readonly movementIntent: IMovementIntent;
|
|
126
127
|
walkToInProgress?: IWalkToPathInProgress;
|
|
@@ -36,7 +36,7 @@ declare const _default: Action<[ActionArgument.DoodadNearby], ActionType.Consecr
|
|
|
36
36
|
groupRunes(runes: Item[]): ConsecrateRuneGroup[];
|
|
37
37
|
getReturnDeity(runeGroups: ConsecrateRuneGroup[]): DeityReal | undefined;
|
|
38
38
|
groupRunesFriendAndFoe(runeGroups: ConsecrateRuneGroup[], deity: DeityReal): ConsecrateRuneGroupFriendAndFoe;
|
|
39
|
-
getDeityRuneTypes(deity: DeityReal): ItemType[];
|
|
39
|
+
getDeityRuneTypes(human: Human, deity: DeityReal): ItemType[];
|
|
40
40
|
calculateValue(human: Human, runes: Item[], deity: DeityReal, calculationType: "min" | "max" | "random"): number;
|
|
41
41
|
resolveRunesForValue(human: Human, value: number, maxValue?: number): ConsecrateOutcomeRuneQualityCounts;
|
|
42
42
|
};
|
|
@@ -12,7 +12,6 @@ import type { SfxType } from "@wayward/game/audio/IAudio";
|
|
|
12
12
|
import type { IDecayTemperatureRange } from "@wayward/game/game/IGame";
|
|
13
13
|
import type { IObjectDescription, Quality } from "@wayward/game/game/IObject";
|
|
14
14
|
import type { BiomeType } from "@wayward/game/game/biome/IBiome";
|
|
15
|
-
import type { DeityReal } from "@wayward/game/game/deity/Deity";
|
|
16
15
|
import type { RuneChance } from "@wayward/game/game/deity/IDeities";
|
|
17
16
|
import type { DoodadType, DoodadTypeGroup } from "@wayward/game/game/doodad/IDoodad";
|
|
18
17
|
import type Human from "@wayward/game/game/entity/Human";
|
|
@@ -47,8 +46,8 @@ import type { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
|
|
|
47
46
|
import type { IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
48
47
|
import type Vector2 from "@wayward/game/utilities/math/Vector2";
|
|
49
48
|
import type { IRGB } from "@wayward/utilities/Color";
|
|
50
|
-
import type { IRange } from "@wayward/utilities/math/Range";
|
|
51
49
|
import type { MagicalLootType } from "@wayward/game/game/item/MagicalLoot";
|
|
50
|
+
import type { RuneEffectType } from "@wayward/game/game/item/runes/RuneEffects";
|
|
52
51
|
export interface IItemWeightComponent {
|
|
53
52
|
weightFraction?: number;
|
|
54
53
|
type: ItemType;
|
|
@@ -470,27 +469,14 @@ export interface IItemOnUse {
|
|
|
470
469
|
[ActionType.Uncage]?: ItemType;
|
|
471
470
|
}
|
|
472
471
|
export interface IInvokeUse {
|
|
473
|
-
|
|
472
|
+
effect: RuneEffectType | {
|
|
473
|
+
(item: Item | undefined, human: Human): RuneEffectType;
|
|
474
|
+
(item: Item, human?: Human): RuneEffectType;
|
|
475
|
+
};
|
|
474
476
|
/**
|
|
475
477
|
* The drop rate of this rune compared to other runes for the same deity. Defaults to `1`.
|
|
476
478
|
*/
|
|
477
479
|
dropWeight?: number;
|
|
478
|
-
/**
|
|
479
|
-
* Defaults to 1 day.
|
|
480
|
-
*/
|
|
481
|
-
cooldownDays?: number;
|
|
482
|
-
/**
|
|
483
|
-
* A multiplier for reducing the cooldown of invocation.
|
|
484
|
-
* If given an `IRange`, the `minimum` value is the multiplier at 0% skill, and the `maximum` value is the multiplier at 100% skill.
|
|
485
|
-
* If given a `number`, the multiplier is `1.0` at 0% skill, and the `maximum` value is the multiplier at 100% skill.
|
|
486
|
-
*
|
|
487
|
-
* Defaults to 1.0 — no cooldown multiplier from theurgy skill.
|
|
488
|
-
*/
|
|
489
|
-
cooldownTheurgyMultiplier?: number | IRange;
|
|
490
|
-
/**
|
|
491
|
-
* @returns The amount of success this action had, a decimal from 0-1
|
|
492
|
-
*/
|
|
493
|
-
use(human: Human, rune: Item): number | undefined;
|
|
494
480
|
}
|
|
495
481
|
export interface IItemBuild {
|
|
496
482
|
/**
|
|
@@ -730,9 +716,10 @@ export interface IMagicalPropertyInfo {
|
|
|
730
716
|
*/
|
|
731
717
|
max: number;
|
|
732
718
|
/**
|
|
733
|
-
*
|
|
719
|
+
* The precision for this magical property. Magical property values are rounded up to this many decimal places.
|
|
720
|
+
* Defaults to 0 (integers).
|
|
734
721
|
*/
|
|
735
|
-
|
|
722
|
+
precision?: number;
|
|
736
723
|
/**
|
|
737
724
|
* Generates a random starting value for this magical property.
|
|
738
725
|
*/
|
|
@@ -1770,7 +1757,10 @@ export declare enum ItemTypeExtra {
|
|
|
1770
1757
|
CactusScarecrow2 = 853,
|
|
1771
1758
|
CactusScarecrow3 = 854,
|
|
1772
1759
|
SnowScarecrow2 = 855,
|
|
1773
|
-
SnowScarecrow3 = 856
|
|
1760
|
+
SnowScarecrow3 = 856,
|
|
1761
|
+
RuneOfEvil_Cursed = 857,
|
|
1762
|
+
RuneOfGood_Cursed = 858,
|
|
1763
|
+
RuneOfChaos_Cursed = 859
|
|
1774
1764
|
}
|
|
1775
1765
|
export type DisplayableItemType = ItemType | ItemTypeExtra;
|
|
1776
1766
|
export declare enum ItemTag {
|
|
@@ -8,12 +8,4 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
|
|
12
|
-
import { Quality } from "@wayward/game/game/IObject";
|
|
13
|
-
import { ChaosEffect } from "@wayward/game/game/deity/Chaos";
|
|
14
|
-
import type { IRange } from "@wayward/utilities/math/Range";
|
|
15
|
-
export declare const RUNE_OF_EVIL_SPAWN_COUNT: Record<QualityNatural, IRange>;
|
|
16
|
-
export declare const RUNE_OF_EVIL_MAX_ATTEMPTS = 20;
|
|
17
|
-
export declare const RUNE_OF_GOOD_PACIFY_CHANCE: Record<QualityNatural, number>;
|
|
18
|
-
export declare const RUNE_OF_GOOD_PACIFY_TIME: Record<QualityNatural, IRange>;
|
|
19
|
-
export declare const RUNE_OF_CHAOS_EFFECT_MAP: PartialRecord<Quality, ChaosEffect>;
|
|
11
|
+
export {};
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { ChaosEffect } from "@wayward/game/game/deity/Chaos";
|
|
12
|
+
import type { DeityReal } from "@wayward/game/game/deity/Deity";
|
|
13
|
+
import type Human from "@wayward/game/game/entity/Human";
|
|
14
|
+
import type { QualityNatural } from "@wayward/game/game/IObject";
|
|
15
|
+
import { Quality } from "@wayward/game/game/IObject";
|
|
16
|
+
import type Island from "@wayward/game/game/island/Island";
|
|
17
|
+
import type Item from "@wayward/game/game/item/Item";
|
|
18
|
+
import { IRange } from "@wayward/utilities/math/Range";
|
|
19
|
+
export declare enum RuneEffectType {
|
|
20
|
+
PacifyCreatures = 0,
|
|
21
|
+
ZoneEffect = 1,
|
|
22
|
+
SummonCreatures = 2,
|
|
23
|
+
PacifyCreaturesResonant = 3,
|
|
24
|
+
CurseEventSpeedUp = 4,
|
|
25
|
+
SummonCreaturesResonant = 5
|
|
26
|
+
}
|
|
27
|
+
export interface RuneEffect {
|
|
28
|
+
deity: DeityReal;
|
|
29
|
+
/**
|
|
30
|
+
* Defaults to 1 day. (Decimals work fine.)
|
|
31
|
+
*/
|
|
32
|
+
cooldownDays?: SupplierOr<number, [Island]>;
|
|
33
|
+
/**
|
|
34
|
+
* A multiplier for reducing the cooldown of invocation.
|
|
35
|
+
* If given an `IRange`, the `minimum` value is the multiplier at 0% skill, and the `maximum` value is the multiplier at 100% skill.
|
|
36
|
+
* If given a `number`, the multiplier is `1.0` at 0% skill, and the `maximum` value is the multiplier at 100% skill.
|
|
37
|
+
*
|
|
38
|
+
* Defaults to 1.0 — no cooldown multiplier from theurgy skill.
|
|
39
|
+
*/
|
|
40
|
+
cooldownTheurgyMultiplier?: SupplierOr<number | IRange, [Island]>;
|
|
41
|
+
/**
|
|
42
|
+
* @returns The amount of success this action had, a decimal from 0-1
|
|
43
|
+
*/
|
|
44
|
+
use(human: Human, rune: Item): number | undefined;
|
|
45
|
+
}
|
|
46
|
+
export declare namespace RuneEffect {
|
|
47
|
+
function get(effect?: RuneEffectType): RuneEffect | undefined;
|
|
48
|
+
}
|
|
49
|
+
export declare const RUNE_OF_GOOD_PACIFY_CHANCE: Record<QualityNatural, number>;
|
|
50
|
+
export declare const RUNE_OF_GOOD_PACIFY_TIME: Record<QualityNatural, IRange>;
|
|
51
|
+
export declare const RUNE_OF_CHAOS_EFFECT_MAP: PartialRecord<Quality, ChaosEffect>;
|
|
52
|
+
export declare const RUNE_OF_EVIL_SPAWN_COUNT: Record<QualityNatural, IRange>;
|
|
53
|
+
export declare const RUNE_OF_EVIL_MAX_ATTEMPTS = 20;
|
|
54
|
+
export declare const RUNE_OF_EVIL_RESONANT_RADIUS = 20;
|
|
55
|
+
/** Multiplied by min(1, rune quality) */
|
|
56
|
+
export declare const RUNE_OF_CHAOS_CURSE_EVENT_TIME_SKIP: IRange<number>;
|
|
57
|
+
export declare const RUNE_OF_CHAOS_CURSE_EVENT_TIME_SKIP_THEURGY_MULTIPLIER: IRange<number>;
|
|
58
|
+
export declare const RuneEffects: PartialRecord<RuneEffectType, RuneEffect>;
|
|
@@ -11,6 +11,7 @@
|
|
|
11
11
|
import type MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
|
|
12
12
|
import type { MagicalPropertyTypeSubTypeMap } from "@wayward/game/game/magic/MagicalPropertyType";
|
|
13
13
|
import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
|
|
14
|
+
import TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
|
|
14
15
|
export interface IHasMagic {
|
|
15
16
|
magic?: MagicalPropertyManager;
|
|
16
17
|
}
|
|
@@ -87,4 +88,5 @@ export declare namespace MagicalPropertyIdentity {
|
|
|
87
88
|
function translationHash(...identity: MagicalPropertyIdentity): string;
|
|
88
89
|
function unhash(hash: MagicalPropertyIdentityHash): MagicalPropertyIdentity | undefined;
|
|
89
90
|
function equals(...identities: MagicalPropertyIdentity[]): boolean;
|
|
91
|
+
function getSubTypeTranslationDictionaryAndKey(identity: MagicalPropertyIdentity): TranslationImpl | undefined;
|
|
90
92
|
}
|
|
@@ -920,6 +920,9 @@ export declare const enumRefTypes: {
|
|
|
920
920
|
CactusScarecrow3: ItemTypeExtra.CactusScarecrow3;
|
|
921
921
|
SnowScarecrow2: ItemTypeExtra.SnowScarecrow2;
|
|
922
922
|
SnowScarecrow3: ItemTypeExtra.SnowScarecrow3;
|
|
923
|
+
RuneOfEvil_Cursed: ItemTypeExtra.RuneOfEvil_Cursed;
|
|
924
|
+
RuneOfGood_Cursed: ItemTypeExtra.RuneOfGood_Cursed;
|
|
925
|
+
RuneOfChaos_Cursed: ItemTypeExtra.RuneOfChaos_Cursed;
|
|
923
926
|
};
|
|
924
927
|
12: typeof ItemType;
|
|
925
928
|
13: typeof Stat;
|
|
@@ -1026,6 +1026,9 @@ declare const dictionaryMap: {
|
|
|
1026
1026
|
CactusScarecrow3: ItemTypeExtra.CactusScarecrow3;
|
|
1027
1027
|
SnowScarecrow2: ItemTypeExtra.SnowScarecrow2;
|
|
1028
1028
|
SnowScarecrow3: ItemTypeExtra.SnowScarecrow3;
|
|
1029
|
+
RuneOfEvil_Cursed: ItemTypeExtra.RuneOfEvil_Cursed;
|
|
1030
|
+
RuneOfGood_Cursed: ItemTypeExtra.RuneOfGood_Cursed;
|
|
1031
|
+
RuneOfChaos_Cursed: ItemTypeExtra.RuneOfChaos_Cursed;
|
|
1029
1032
|
};
|
|
1030
1033
|
67: {
|
|
1031
1034
|
Bow: ItemType.Bow;
|
|
@@ -1884,6 +1887,9 @@ declare const dictionaryMap: {
|
|
|
1884
1887
|
CactusScarecrow3: ItemTypeExtra.CactusScarecrow3;
|
|
1885
1888
|
SnowScarecrow2: ItemTypeExtra.SnowScarecrow2;
|
|
1886
1889
|
SnowScarecrow3: ItemTypeExtra.SnowScarecrow3;
|
|
1890
|
+
RuneOfEvil_Cursed: ItemTypeExtra.RuneOfEvil_Cursed;
|
|
1891
|
+
RuneOfGood_Cursed: ItemTypeExtra.RuneOfGood_Cursed;
|
|
1892
|
+
RuneOfChaos_Cursed: ItemTypeExtra.RuneOfChaos_Cursed;
|
|
1887
1893
|
};
|
|
1888
1894
|
68: typeof ItemTypeExtra;
|
|
1889
1895
|
69: typeof ItemTypeGroup;
|
|
@@ -2878,6 +2884,9 @@ export declare const strictDictionaries: {
|
|
|
2878
2884
|
CactusScarecrow3: ItemTypeExtra.CactusScarecrow3;
|
|
2879
2885
|
SnowScarecrow2: ItemTypeExtra.SnowScarecrow2;
|
|
2880
2886
|
SnowScarecrow3: ItemTypeExtra.SnowScarecrow3;
|
|
2887
|
+
RuneOfEvil_Cursed: ItemTypeExtra.RuneOfEvil_Cursed;
|
|
2888
|
+
RuneOfGood_Cursed: ItemTypeExtra.RuneOfGood_Cursed;
|
|
2889
|
+
RuneOfChaos_Cursed: ItemTypeExtra.RuneOfChaos_Cursed;
|
|
2881
2890
|
};
|
|
2882
2891
|
67: {
|
|
2883
2892
|
Bow: ItemType.Bow;
|
|
@@ -3736,6 +3745,9 @@ export declare const strictDictionaries: {
|
|
|
3736
3745
|
CactusScarecrow3: ItemTypeExtra.CactusScarecrow3;
|
|
3737
3746
|
SnowScarecrow2: ItemTypeExtra.SnowScarecrow2;
|
|
3738
3747
|
SnowScarecrow3: ItemTypeExtra.SnowScarecrow3;
|
|
3748
|
+
RuneOfEvil_Cursed: ItemTypeExtra.RuneOfEvil_Cursed;
|
|
3749
|
+
RuneOfGood_Cursed: ItemTypeExtra.RuneOfGood_Cursed;
|
|
3750
|
+
RuneOfChaos_Cursed: ItemTypeExtra.RuneOfChaos_Cursed;
|
|
3739
3751
|
};
|
|
3740
3752
|
68: typeof ItemTypeExtra;
|
|
3741
3753
|
69: typeof ItemTypeGroup;
|