@wayward/types 2.15.1-beta.dev.20251026.1 → 2.15.1-beta.dev.20251027.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/curse/Curse.d.ts +4 -0
- package/definitions/game/game/entity/EntityMovable.d.ts +2 -0
- package/definitions/game/game/entity/creature/Creature.d.ts +2 -0
- package/definitions/game/game/entity/creature/ICreature.d.ts +2 -1
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +16 -3
- package/definitions/game/save/upgrade/UpgradeVersion.d.ts +1 -0
- package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.0/beta2.15.0.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.1/beta2.15.1-dev20251027.d.ts +38 -0
- package/definitions/game/save/upgrade/versions/beta2.15.1/beta2.15.1.d.ts +12 -0
- package/definitions/utilities/Errors.d.ts +1 -0
- package/package.json +1 -1
- /package/definitions/game/save/upgrade/versions/beta2.14.0/{_beta.2.14.0-dev20240828.d.ts → _beta2.14.0-dev20240828.d.ts} +0 -0
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@@ -18,6 +18,7 @@ import type { IVector2 } from "@wayward/game/utilities/math/IVector";
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import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
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import type { WeightedOption } from "@wayward/utilities/random/IRandom";
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import DataComponent from "@wayward/game/game/entity/data/DataComponent";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import { ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
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export declare const CURSE_CAP = 10000;
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export declare const CURSE_COMPONENT_ATTACK_CAP = 50;
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@@ -102,6 +103,7 @@ export declare const CURSE_EVENTS_RUNE_CHANCE_MULTIPLIER_LUCKY: IRange<number>;
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*/
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export declare const CURSE_EVENTS_RUNES_KILL_TAME: Array<WeightedOption<IRange>>;
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export declare const CURSE_EVENTS_RUNES_SURVIVED: IRange<number>;
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export declare const CURSE_EVENTS_CREATURE_WANDER_CURSEBEARER_PRIORITY: IRange<number>;
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declare namespace Curse {
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interface Helper {
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context: CurseEventContext;
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@@ -112,6 +114,7 @@ declare namespace Curse {
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function all(island: Island): CurseEventContext[];
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function isMysteryForClient(event: CurseEventInstance): boolean;
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function isMysteryForHuman(event: CurseEventInstance, human: Human): boolean;
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function getOwnerEvent(island: Island, creature: Creature): CurseEventInstance | undefined;
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function willHaveEventsTonight(island: Island): boolean;
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function canWarnAboutIncomingEvents(island: Island): boolean;
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function getCooldownMultiplier(island: Island, humans?: Human<unknown, number, ReferenceType.NPC | ReferenceType.Player, unknown>[]): number;
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@@ -126,6 +129,7 @@ declare namespace Curse {
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function unload(island: Island): void;
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function cleanup(island: Island, humans?: Human[], isMorning?: boolean): void;
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function cleanupEphemerals(island: Island): void;
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function getCursebearer(island: Island, event: CurseEventInstance): Human | undefined;
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function createCurseEventContext(instance: CurseEventInstance, island: Island): CurseEventContext;
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}
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declare const SYMBOL_CURSE_EVENT_SUBSCRIBER_INSTANCES: unique symbol;
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@@ -25,6 +25,7 @@ import type { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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import Vector2 from "@wayward/game/utilities/math/Vector2";
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import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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import type { IRange } from "@wayward/utilities/math/Range";
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export interface IEntityMovableEvents extends IEntityEvents {
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/**
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* Called before moving.
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@@ -183,4 +184,5 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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getWanderNewDirectionChance?(defaultChance: number): number | undefined;
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getWanderHomePoint?(): IVector2 | undefined;
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getWanderHomeRadius?(): number | undefined;
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getWanderHomePriority?(): IRange | undefined;
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}
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@@ -42,6 +42,7 @@ import { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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import Vector2 from "@wayward/game/utilities/math/Vector2";
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import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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import { IRange } from "@wayward/utilities/math/Range";
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export default class Creature extends EntityWithStats<ICreatureDescription, CreatureType, ReferenceType.Creature, CreatureTag> implements IUnserializedCallback, IObject<CreatureType> {
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static is(value: any): value is Creature;
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get entityType(): EntityType.Creature;
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@@ -235,6 +236,7 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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getWanderNewDirectionChance(defaultChance: number): number | undefined;
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getWanderHomePoint(): IVector2 | undefined;
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getWanderHomeRadius(): number | undefined;
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getWanderHomePriority(): IRange | undefined;
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get asCorpse(): undefined;
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get asCreature(): Creature;
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get asDoodad(): undefined;
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@@ -108,7 +108,8 @@ export declare enum CreatureTypeGroup {
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export declare enum CreatureTag {
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None = 0,
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NoAlertIndicator = 1,
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NoRandomDespawn = 2
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NoRandomDespawn = 2,
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MoveWhenOutsideHumanBounds = 3
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}
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export interface ICreatureOld extends Creature {
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hp: number;
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@@ -11,7 +11,7 @@
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import type Deity from "@wayward/game/game/deity/Deity";
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import type { DamageType } from "@wayward/game/game/entity/IEntity";
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import type { SkillType } from "../entity/skill/ISkills";
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import
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import { Stat } from "@wayward/game/game/entity/IStats";
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export declare const MAGICAL_PROPERTY_GLOWING_LIGHT_BONUS = 5;
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declare enum MagicalPropertyType {
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/** Increases attack value (for weapons and ammo) */
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@@ -86,11 +86,24 @@ declare enum MagicalPropertyType {
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Perpetuity_DecayLossChance = 31
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}
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export default MagicalPropertyType;
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export declare enum MagicalPropertyStat {
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Health = -10,
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Stamina = -9,
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Metabolism = -8
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}
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export declare const magicalPropertyStatMap: {
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[-8]: Stat.Metabolism;
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[-10]: Stat.Health;
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[-9]: Stat.Stamina;
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0: MagicalPropertyStat.Health;
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1: MagicalPropertyStat.Stamina;
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5: MagicalPropertyStat.Metabolism;
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};
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export interface MagicalPropertyTypeSubTypeMap {
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[MagicalPropertyType.Stat]:
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[MagicalPropertyType.Stat]: MagicalPropertyStat;
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[MagicalPropertyType.Skill]: SkillType;
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[MagicalPropertyType.Fanaticism_Deity]: Deity;
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[MagicalPropertyType.Encircling_DoodadSkill]: SkillType;
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[MagicalPropertyType.ElementalDamage]: DamageType;
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[MagicalPropertyType.StatPotency_EquipmentImproveConsumableStats]:
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[MagicalPropertyType.StatPotency_EquipmentImproveConsumableStats]: MagicalPropertyStat;
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}
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@@ -69,3 +69,4 @@ export interface IUpgradeVersionDefinitionWithData<T = any> extends IUpgradeVers
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}
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export default function <T>(definition: IUpgradeVersionDefinitionWithData<T>): IUpgradeVersionDefinitionWithData<T>;
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export default function <T>(definition: IUpgradeVersionDefinition<T>): IUpgradeVersionDefinition<T>;
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export declare function UpgradeVersionMinorRegistry(registry: Record<string, IUpgradeVersionDefinition>): Record<string, IUpgradeVersion>;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type
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import { type IUpgradeVersion, type UpgradeParameters, type UpgradeType } from "@wayward/game/save/upgrade/UpgradeVersion";
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import type UpgradesArray from "@wayward/game/save/upgrade/UpgradesArray";
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import type Version from "@wayward/utilities/Version";
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import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: Record<string, import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersion>;
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export default _default;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: Record<string, import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersion>;
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export default _default;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export declare enum StatNew {
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Health = 0,
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Stamina = 1,
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Hunger = 2,
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Thirst = 3,
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Weight = 4,
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Metabolism = 5,
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Strength = 6,
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Dexterity = 7,
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Attack = 8,
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Defense = 9,
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InsulationHeat = 10,
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InsulationCold = 11,
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Luck = 12,
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Curse = 13,
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AttackDefenseRow = 14,
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Generic = 15,
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Temperature = 16,
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Produce = 17,
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Happiness = 18,
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Tamed = 19,
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Petting = 20,
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Waste = 21,
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Petted = 22,
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DespawnProtection = 23
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}
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declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
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export default _default;
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/*!
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*
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*
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declare const _default: Record<string, import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersion>;
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* Returns the filename of the caller of the current function.
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function callerFileBasename(skip?: number): string;
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function anonymisePaths(stack: string, to?: string): string;
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}
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export default Errors;
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export declare function ensureExhaustive(value: never): never;
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package/package.json
CHANGED