@wayward/types 2.15.0-beta.dev.20251024.1 → 2.15.1-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/IGlobal.d.ts +1 -0
- package/definitions/game/game/curse/Curse.d.ts +16 -1
- package/definitions/game/game/curse/CurseEvent.d.ts +9 -1
- package/definitions/game/game/curse/event/CurseEventCraftingInspiration.d.ts +3 -2
- package/definitions/game/game/curse/event/CurseEventFrigidNight.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventHatedByTheWilds.d.ts +5 -0
- package/definitions/game/game/curse/event/CurseEventHeatWave.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventLovedByTheWilds.d.ts +1 -0
- package/definitions/game/game/curse/event/CurseEventLucky.d.ts +2 -1
- package/definitions/game/game/curse/event/CurseEventNewPlants.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventPlantDeath.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventUnlucky.d.ts +2 -1
- package/definitions/game/game/entity/Entity.d.ts +2 -2
- package/definitions/game/game/entity/EntityMovable.d.ts +2 -0
- package/definitions/game/game/entity/Human.d.ts +2 -1
- package/definitions/game/game/entity/IHuman.d.ts +11 -0
- package/definitions/game/game/entity/action/IActionContext.d.ts +2 -0
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -2
- package/definitions/game/game/entity/ai/AI.d.ts +3 -3
- package/definitions/game/game/entity/creature/Creature.d.ts +3 -1
- package/definitions/game/game/entity/creature/ICreature.d.ts +2 -1
- package/definitions/game/game/inspection/inspections/DeityInspection.d.ts +1 -0
- package/definitions/game/game/island/Island.d.ts +0 -2
- package/definitions/game/game/item/IItem.d.ts +8 -2
- package/definitions/game/game/item/Item.d.ts +7 -1
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/definitions/game/game/magic/MagicalPropertyDescriptions.d.ts +1 -0
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +16 -3
- package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +6 -3
- package/definitions/game/game/tile/Tile.d.ts +2 -2
- package/definitions/game/language/dictionary/Message.d.ts +846 -845
- package/definitions/game/save/upgrade/UpgradeVersion.d.ts +2 -1
- package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +2 -2
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.0/beta2.15.0.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.1/beta2.15.1-dev20251026.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.1/beta2.15.1-dev20251027.d.ts +38 -0
- package/definitions/game/save/upgrade/versions/beta2.15.1/beta2.15.1.d.ts +12 -0
- package/definitions/game/steamworks/Steamworks.d.ts +5 -7
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +2 -2
- package/definitions/game/ui/util/ImagePath.d.ts +1 -0
- package/definitions/game/utilities/dev/Debug.d.ts +1 -1
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/definitions/test/suite/unitTests/game/IslandTestUtilities.d.ts +54 -0
- package/definitions/utilities/Errors.d.ts +1 -0
- package/definitions/utilities/math/Math2.d.ts +7 -1
- package/package.json +1 -1
- /package/definitions/game/save/upgrade/versions/beta2.14.0/{_beta.2.14.0-dev20240828.d.ts → _beta2.14.0-dev20240828.d.ts} +0 -0
- /package/definitions/test/suite/unitTests/game/{Island.spec.d.ts → Islands.spec.d.ts} +0 -0
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@@ -52,7 +52,7 @@ export interface IUpgradeVersion {
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upgradeCorpse?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, corpse: Corpse): any;
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upgradeAi?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, ai: AiManager): any;
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upgradeMagic?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, magic?: MagicalPropertyManager): any;
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upgradeCurseEvent?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, curseEvent: CurseEventInstance): any;
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upgradeCurseEvent?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, curseEvent: CurseEventInstance, island: Island): any;
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upgradeCreatureZone?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, zone: CreatureZone): any;
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upgradeTile?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tile: Tile): any;
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upgradeTileData?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tile: Tile, tileData: ITileData[]): any;
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@@ -69,3 +69,4 @@ export interface IUpgradeVersionDefinitionWithData<T = any> extends IUpgradeVers
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}
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export default function <T>(definition: IUpgradeVersionDefinitionWithData<T>): IUpgradeVersionDefinitionWithData<T>;
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export default function <T>(definition: IUpgradeVersionDefinition<T>): IUpgradeVersionDefinition<T>;
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export declare function UpgradeVersionMinorRegistry(registry: Record<string, IUpgradeVersionDefinition>): Record<string, IUpgradeVersion>;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type
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import { type IUpgradeVersion, type UpgradeParameters, type UpgradeType } from "@wayward/game/save/upgrade/UpgradeVersion";
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import type UpgradesArray from "@wayward/game/save/upgrade/UpgradesArray";
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import type Version from "@wayward/utilities/Version";
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import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
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export declare const BUILD_TIME_INTRODUCED_TIME: Date;
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declare namespace UpgradeVersionRegistry {
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function
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function getMostRecentUpgradeId(): IBuildId | undefined;
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function getAll(): readonly IUpgradeVersion[];
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function run<TYPE extends UpgradeType>(version: Version.Info, messages: UpgradesArray, which: TYPE, ...params: UpgradeParameters<TYPE>): void;
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}
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: Record<string, import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersion>;
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export default _default;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: Record<string, import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersion>;
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export default _default;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
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export default _default;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export declare enum StatNew {
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Health = 0,
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Stamina = 1,
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Hunger = 2,
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Thirst = 3,
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Weight = 4,
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Metabolism = 5,
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Strength = 6,
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Dexterity = 7,
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Attack = 8,
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Defense = 9,
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InsulationHeat = 10,
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InsulationCold = 11,
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Luck = 12,
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Curse = 13,
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AttackDefenseRow = 14,
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Generic = 15,
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Temperature = 16,
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Produce = 17,
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Happiness = 18,
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Tamed = 19,
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Petting = 20,
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Waste = 21,
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Petted = 22,
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DespawnProtection = 23
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}
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declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
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export default _default;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: Record<string, import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersion>;
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export default _default;
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getMatchmakingServerPort(): number;
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getSteamNetworking(): ISteamworksNetworking | undefined;
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/** @deprecated For console use */
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protected
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protected setUpgradeId(id?: string): void;
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initialize(): Promise<IWaywardPreload | undefined>;
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enableSafePaths(): Promise<void>;
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*/
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get buildTime(): number;
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/**
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* Returns the
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* Returns the upgrade ID of the game, not depending on any save that's currently loaded.
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* The upgrade ID comes from the most recent applicable save upgrade registered in {@link UpgradeVersionRegistry}.
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* or due to the tests failing, this build ID will be for that previous build even if the deploy ID is different.
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*
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* Build IDs are saved in the following places:
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* Upgrade IDs are saved in the following places:
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* - {@link saveDataGlobal.gameLastPlayedBuildId}
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* - {@link saveData.gameBuildId}
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* - {@link Island.mapGenBuildId}
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* - {@link Island.saveBuildId}
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*/
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get
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get upgradeId(): IBuildId | undefined;
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/**
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*/
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import type { ISortableDraggableEvents } from "@wayward/game/ui/util/Sortable";
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import PerfCache from "@wayward/game/utilities/PerfCache";
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import Debug from "@wayward/game/utilities/dev/Debug";
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import Vector2 from "@wayward/game/utilities/math/Vector2";
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import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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type ItemSlotExtend = Omit<Component, "event"> & {
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readonly draggable?: Draggable;
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protected constructor(handler: ItemComponentHandler, ...params: any[]);
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protected get debug(): any;
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get debug(): Debug.JIT<[]>;
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private tickEndHandlerReasons?;
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get(isVariable?: boolean): string | null;
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getPath(isVariable?: boolean): string | null;
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private deregistered;
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type JIT<A extends any[]> = DebugShared.JIT<A>;
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 15, gameVersionPatch =
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 15, gameVersionPatch = 1, gameVersionName = "Cursebreaker", gameVersionColor = 5186397;
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export declare const gameVersion = "beta2.15.1";
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export declare const gameVersionTitleMajor = "Wayward: Cursebreaker";
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/*!
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* https://www.unlok.ca
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*
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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*/
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import type { ITemplateBiomeOptions } from "@wayward/game/game/biome/template/Template";
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import type { DoodadType } from "@wayward/game/game/doodad/IDoodad";
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import type { ActionType, IActionApi } from "@wayward/game/game/entity/action/IAction";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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import type Human from "@wayward/game/game/entity/Human";
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import type { NPCType } from "@wayward/game/game/entity/npc/INPCs";
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import type NPC from "@wayward/game/game/entity/npc/NPC";
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import type { Quality } from "@wayward/game/game/IObject";
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import type { INewIslandOverrides, IslandId } from "@wayward/game/game/island/IIsland";
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import type Island from "@wayward/game/game/island/Island";
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import type { ItemType, ItemTypeGroup } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import { TerrainType } from "@wayward/game/game/tile/ITerrain";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type { TestRunContext } from "@wayward/test/testRunner";
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import WorldZ from "@wayward/utilities/game/WorldZ";
|
|
29
|
+
export declare namespace IslandTestUtilities {
|
|
30
|
+
let human: Human;
|
|
31
|
+
let island: Island;
|
|
32
|
+
const defaultTemplateBiomeOptions: ITemplateBiomeOptions;
|
|
33
|
+
const defaultNewIslandOverides: Partial<INewIslandOverrides>;
|
|
34
|
+
function before(context: TestRunContext): Promise<void>;
|
|
35
|
+
function after(context: TestRunContext): Promise<void>;
|
|
36
|
+
function waitForMovementCompletion(context: TestRunContext): Promise<void>;
|
|
37
|
+
function moveToIsland(islandId: IslandId, newIslandOverrides?: Partial<INewIslandOverrides>, extraTravelTime?: number): Promise<void>;
|
|
38
|
+
function moveToNewIsland(newIslandOverrides?: Partial<INewIslandOverrides>): Promise<void>;
|
|
39
|
+
function teleportAndFaceTargetTile(isTargetTile: (tile: Tile) => boolean): void;
|
|
40
|
+
/**
|
|
41
|
+
* Clear / reset the the state of the player/world
|
|
42
|
+
*/
|
|
43
|
+
function beforeEach(context: TestRunContext, shouldMoveToNewIsland?: boolean): Promise<void>;
|
|
44
|
+
function createItems(...items: Array<ItemType | ItemTypeGroup>): Item[];
|
|
45
|
+
function createDoodad(doodadType: DoodadType): Doodad;
|
|
46
|
+
function createCreature(creatureType: CreatureType, z?: WorldZ): Creature;
|
|
47
|
+
function createNPC(npcType: NPCType, z?: WorldZ): NPC;
|
|
48
|
+
function onPostExecuteAction(_: any, actionType: ActionType, api: IActionApi, args: any[]): void;
|
|
49
|
+
function onGetFastForwardAmount(_: any, defaultFastForwardAmount: number): number;
|
|
50
|
+
/**
|
|
51
|
+
* update the tile to act like it was worldgen'd to some type / quality
|
|
52
|
+
*/
|
|
53
|
+
function updateToWorldGenTile(tile: Tile, type: TerrainType, quality: Quality): void;
|
|
54
|
+
}
|
|
@@ -28,6 +28,7 @@ declare namespace Errors {
|
|
|
28
28
|
* Returns the filename of the caller of the current function.
|
|
29
29
|
*/
|
|
30
30
|
function callerFileBasename(skip?: number): string;
|
|
31
|
+
function anonymisePaths(stack: string, to?: string): string;
|
|
31
32
|
}
|
|
32
33
|
export default Errors;
|
|
33
34
|
export declare function ensureExhaustive(value: never): never;
|
|
@@ -37,9 +37,15 @@ declare namespace Math2 {
|
|
|
37
37
|
/**
|
|
38
38
|
* Returns a number floored to a certain number of decimal places.
|
|
39
39
|
*
|
|
40
|
-
* Example: `
|
|
40
|
+
* Example: `floorNumber(1.24999999, 2): 1.24`
|
|
41
41
|
*/
|
|
42
42
|
function floorNumber(num: number, places: number): number;
|
|
43
|
+
/**
|
|
44
|
+
* Returns a number ceiled to a certain number of decimal places.
|
|
45
|
+
*
|
|
46
|
+
* Example: `ceilNumber(1.24111111, 2): 1.25`
|
|
47
|
+
*/
|
|
48
|
+
function ceilNumber(num: number, places: number): number;
|
|
43
49
|
/**
|
|
44
50
|
* Returns a number rounded to a multiple
|
|
45
51
|
*
|
package/package.json
CHANGED
|
File without changes
|
|
File without changes
|