@wayward/types 2.15.0-beta.dev.20251023.1 → 2.15.0-beta.dev.20251025.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/curse/Curse.d.ts +12 -2
- package/definitions/game/game/curse/CurseEvent.d.ts +6 -1
- package/definitions/game/game/curse/event/CurseEventCraftingInspiration.d.ts +3 -2
- package/definitions/game/game/curse/event/CurseEventFrigidNight.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventHeatWave.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventLucky.d.ts +2 -1
- package/definitions/game/game/curse/event/CurseEventNewPlants.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventPlantDeath.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventUnlucky.d.ts +2 -1
- package/definitions/game/game/entity/Entity.d.ts +2 -2
- package/definitions/game/game/entity/EntityMovable.d.ts +4 -0
- package/definitions/game/game/entity/Human.d.ts +2 -1
- package/definitions/game/game/entity/IHuman.d.ts +11 -0
- package/definitions/game/game/entity/action/IActionContext.d.ts +2 -0
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -2
- package/definitions/game/game/entity/ai/AI.d.ts +3 -3
- package/definitions/game/game/entity/creature/Creature.d.ts +5 -1
- package/definitions/game/game/entity/creature/zone/ICreatureZone.d.ts +17 -0
- package/definitions/game/game/entity/creature/zone/zones/arid/AridCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsCreatureCombos.d.ts +13 -0
- package/definitions/game/game/inspection/infoProviders/stat/TemperatureInfo.d.ts +18 -0
- package/definitions/game/game/inspection/inspections/DeityInspection.d.ts +1 -0
- package/definitions/game/game/item/Item.d.ts +2 -1
- package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +6 -3
- package/definitions/game/game/tile/Tile.d.ts +3 -2
- package/definitions/game/game/tile/events/Fire.d.ts +1 -1
- package/definitions/game/language/Translation.d.ts +1 -1
- package/definitions/game/language/dictionary/Message.d.ts +845 -844
- package/definitions/game/language/dictionary/UiTranslation.d.ts +632 -628
- package/definitions/game/renderer/notifier/INotifier.d.ts +4 -0
- package/definitions/game/renderer/world/WorldRenderer.d.ts +0 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +2 -2
- package/definitions/game/ui/util/ImagePath.d.ts +1 -0
- package/definitions/game/utilities/Observer.d.ts +2 -0
- package/definitions/game/utilities/dev/Debug.d.ts +1 -1
- package/package.json +1 -1
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@@ -16,6 +16,7 @@ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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import type Island from "@wayward/game/game/island/Island";
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import type { IVector2 } from "@wayward/game/utilities/math/IVector";
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import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
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import type { WeightedOption } from "@wayward/utilities/random/IRandom";
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import DataComponent from "@wayward/game/game/entity/data/DataComponent";
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export declare const CURSE_CAP = 10000;
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export declare const CURSE_COMPONENT_ATTACK_CAP = 50;
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@@ -92,6 +93,14 @@ export declare const CURSE_EVENTS_ENTITY_DESPAWN_CHANCE = 0.1;
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* This multiplier affects how quickly curse ward doodads & items are extinguished compared to the rest
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*/
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export declare const CURSE_EVENTS_EXTINGUISH_WARD_MULTIPLIER = 0.2;
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export declare const CURSE_EVENTS_RUNE_CHANCE_MULTIPLIER_UNLUCKY: IRange<number>;
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export declare const CURSE_EVENTS_RUNE_CHANCE_MULTIPLIER_LUCKY: IRange<number>;
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/**
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* additional runes granted to the player on kills/tames using intInRange.
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* the amounts in the ranges are scaled by curse %
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*/
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export declare const CURSE_EVENTS_RUNES_KILL_TAME: Array<WeightedOption<IRange>>;
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export declare const CURSE_EVENTS_RUNES_SURVIVED: IRange<number>;
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declare namespace Curse {
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interface Helper {
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context: CurseEventContext;
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@@ -111,8 +120,8 @@ declare namespace Curse {
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function reload(island: Island, isNew?: boolean): void;
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function spawnCurseEvents(island: Island, humans: Human[]): void;
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function attemptCurseEventSpawn(category: CurseCategory, human: Human, curse: number, humans: Human[], events: CurseEventInstance[]): CurseEventInstance | undefined;
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function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number): CurseEventInstance | undefined;
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function attemptSpecificCurseEventSpawnOnPlayer(player: Human, curseType: CurseEventType): CurseEventInstance | undefined;
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function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number, force?: boolean | "full"): CurseEventInstance | undefined;
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function attemptSpecificCurseEventSpawnOnPlayer(player: Human, curseType: CurseEventType, force: boolean | "full"): CurseEventInstance | undefined;
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function unload(island: Island): void;
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function cleanup(island: Island, humans?: Human[], isMorning?: boolean): void;
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function cleanupEphemerals(island: Island): void;
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@@ -123,6 +132,7 @@ declare const SYMBOL_CURSE_EVENT_GLOBAL_SUBSCRIBER_INSTANCE: unique symbol;
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declare const SYMBOL_CURSE_EVENT_ACTIVE_SUBSCRIBER_INSTANCE: unique symbol;
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interface Curse {
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night?: true;
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globalCurse?: number;
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events?: CurseEventInstance[];
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cooldown?: number;
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warned?: true;
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@@ -25,6 +25,7 @@ import type TileEvent from "@wayward/game/game/tile/TileEvent";
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import type WorldZ from "@wayward/utilities/game/WorldZ";
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import type { StatusEffectList } from "@wayward/game/game/entity/status/StatusEffectList";
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import type { CurseEventInstance } from "@wayward/game/game/curse/Curse";
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import type { DeityReal } from "@wayward/game/game/deity/Deity";
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/** The API that curse events have access to */
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export interface CurseEventContext {
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readonly type: CurseEventType;
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@@ -109,6 +110,7 @@ export interface CurseEventExtinguishOptions {
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}
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export interface CurseEvent {
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group: CurseGroup;
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alignment: DeityReal;
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category: CurseCategory;
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/**
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* The chance that this curse event will spawn compared to other events.
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* This is used for the `CurseEventContext.getRandomTile` and `CurseEventContext.getNearbyPlayers` methods.
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*/
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radius?: number;
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-
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/**
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* Custom game options to apply during the curse event. Note that this only runs once, right at the start of the event.
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*/
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getOptions?(context: CurseEventContext): IGameOptionsPartial;
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subscribers?: Array<Class<CurseEventSubscriber>>;
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onStart?(context: CurseEventContext): void;
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onEnd?(context: CurseEventContext): void;
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@@ -9,7 +9,8 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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-
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export declare const
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_CRAFTING_INSPIRATION_DIFFICULTY_MULTIPLIER: IRange<number>;
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export declare const CURSE_EVENT_CRAFTING_INSPIRATION_MAGIC_CHANCE_MULTIPLIER: IRange<number>;
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declare const _default: CurseEvent;
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export default _default;
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@@ -9,6 +9,8 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_FRIGID_NIGHT_TEMP_GRADIENT: number[];
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export declare const CURSE_EVENT_FRIGID_NIGHT_CURSE_MULTIPLIER: IRange<number>;
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declare const _default: CurseEvent;
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export default _default;
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@@ -9,6 +9,8 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_HEAT_WAVE_TEMP_GRADIENT: number[];
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export declare const CURSE_EVENT_HEAT_WAVE_CURSE_MULTIPLIER: IRange<number>;
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declare const _default: CurseEvent;
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export default _default;
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_LUCKY_LUCK_MULTIPLIER: IRange<number>;
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declare const _default: CurseEvent;
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export default _default;
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_NEW_PLAMTS_CHANCE_GRADIENT: number[];
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export declare const CURSE_EVENT_NEW_PLAMTS_CURSE_MULTIPLIER: IRange<number>;
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export declare const CURSE_EVENT_NEW_PLAMTS_DRYAD_CHANCE_GRADIENT: number[];
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declare const _default: CurseEvent;
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export default _default;
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_PLAMTS_DEATH_CHANCE_GRADIENT: number[];
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export declare const CURSE_EVENT_PLAMTS_DEATH_CURSE_MULTIPLIER: IRange<number>;
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export declare const CURSE_EVENT_PLAMTS_DEATH_DRYAD_CHANCE_GRADIENT: number[];
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declare const _default: CurseEvent;
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export default _default;
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_UNLUCKY_LUCK_MULTIPLIER: IRange<number>;
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declare const _default: CurseEvent;
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export default _default;
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@@ -37,6 +37,7 @@ import type { RenderSource, UpdateRenderFlag } from "@wayward/game/renderer/IRen
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import type { Renderer } from "@wayward/game/renderer/Renderer";
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import type { INotificationLocation, ItemNotifierType, MarkerDescription, StatNotificationType } from "@wayward/game/renderer/notifier/INotifier";
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import type { MarkerType } from "@wayward/game/renderer/notifier/INotifier";
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import Debug from "@wayward/game/utilities/dev/Debug";
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import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
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@@ -82,8 +83,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
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*/
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addReferenceId(): void;
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abstract getName(): Translation;
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protected get debug(): any;
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get debug(): Debug.JIT<[]>;
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/**
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* Gets movement progress and moves the state machine forward when the movement is completed
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*/
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getMovementProgress(timeStamp: number): number;
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/**
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* Returns the Y offset when rendering this entity when it's flying
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*/
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getFlyingOffsetY(movementProgress: number): number;
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protected onMovementCompleted(movingData: IMovingData): void;
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get isFlying(): boolean;
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get isFastMoving(): boolean;
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import { CanASeeBType } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
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import type { SortDirection } from "@wayward/game/save/ISaveManager";
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import type { IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
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import Debug from "@wayward/game/utilities/dev/Debug";
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import { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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* Luck is a multiplier applied to some random chance calculations.
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*/
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get luck(): number;
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get debug(): Debug.JIT<[]>;
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updateDirection(tile: Tile | Direction.Cardinal, updateVehicleDirection?: boolean): Direction.Cardinal;
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protected onMovementCompleted(movingData: IMovingData): void;
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moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
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* https://github.com/WaywardGame/types/wiki
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import type { IHasImagePath } from "@wayward/game/game/IObject";
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import type { DeityReal } from "@wayward/game/game/deity/Deity";
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import type EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
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import type Human from "@wayward/game/game/entity/Human";
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import type { AttackType, DamageType } from "@wayward/game/game/entity/IEntity";
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import type { Stat } from "@wayward/game/game/entity/IStats";
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import type { ActionType } from "@wayward/game/game/entity/action/IAction";
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import type IActionContext from "@wayward/game/game/entity/action/IActionContext";
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import type { CreatureType, IDamageInfo } from "@wayward/game/game/entity/creature/ICreature";
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import type NPC from "@wayward/game/game/entity/npc/NPC";
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import type { IMovementIntent, WalkTo, WeightStatus } from "@wayward/game/game/entity/player/IPlayer";
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import type { IContainer } from "@wayward/game/game/item/IItem";
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import { ItemType, ItemTypeGroup, RecipeLevel } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import type Runekeeper from "@wayward/game/game/milestones/milestone/Runekeeper";
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import { TempType } from "@wayward/game/game/temperature/ITemperature";
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import type Tile from "@wayward/game/game/tile/Tile";
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import Message from "@wayward/game/language/dictionary/Message";
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@@ -308,6 +311,14 @@ export interface IHumanEvents extends Events<EntityWithStats>, ISkillEvents {
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*/
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getTilePenalty(penalty: number, tile: Tile): number;
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/**
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* Allows modifying the curse value. This should only be used in debug tools or similar mods — the curse stat tooltip will be incorrect!
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*/
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getCurse(curse: number): number;
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/**
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* Allows modifying a rune chance roll.
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*/
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getRuneChance(chance: number, deity: ArrayOr<DeityReal>, domain: Runekeeper.DomainData, context: IActionContext): number;
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}
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export interface IHairstyleDescription extends IModdable, IHasImagePath {
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@@ -18,6 +18,8 @@ import Translation from "@wayward/game/language/Translation";
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interface IActionContext {
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action: ActionType;
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executorReference?: Reference;
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toolReference?: Reference;
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targetReference?: Reference;
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tool?: ISerializedTranslation;
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target?: ISerializedTranslation;
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details?: Record<string, TranslationArg>;
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@@ -26,6 +26,7 @@ import type Translation from "@wayward/game/language/Translation";
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import Message from "@wayward/game/language/dictionary/Message";
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import type { HighlightSelector } from "@wayward/game/ui/util/IHighlight";
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import Observer from "@wayward/game/utilities/Observer";
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+
import Debug from "@wayward/game/utilities/dev/Debug";
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
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export interface IUsableActionResolveUsingOptions {
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/** Whether to skip filling in the `fromTile` and `targetTile` properties. Defaults to `true` */
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@@ -66,8 +67,7 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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private _disposed;
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get disposed(): boolean;
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constructor(requirements: REQUIREMENTS, definition: DEFINITION);
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-
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-
protected get debug(): any;
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get debug(): Debug.JIT<[]>;
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addUser(user: UsableActionRegistrar): this;
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removeUser(user: UsableActionRegistrar): this;
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is(id?: ActionId): boolean;
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@@ -87,9 +87,9 @@ export declare enum AiMaskOrder {
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IfTamed = 6,
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Hidden = 7,
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Frenzied = 8,
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-
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-
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-
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NeutralDueToEvent = 9,
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HostileDueToEvent = 10,
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Pacified = 11,
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WaitingForNoPlayerAdjacent = 12,
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Angered = 13,
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RecentlyAlerted = 14,
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@@ -109,7 +109,7 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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load(): void;
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checkForBurn(moveType?: MoveType): boolean;
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private setOwner;
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-
tame(human: Human, bonusTime?: number): boolean;
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tame(human: Human, bonusTime?: number, wasByPlayerAction?: boolean): boolean;
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/**
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* Increases the creature's maximum health in the event of offering/re-taming and petting (to a lesser extent)
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*/
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@@ -221,6 +221,10 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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private breakItems;
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private processAiChanges;
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private addAlertedMarker;
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/**
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* Used for offseting notifiers
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*/
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getMovementOffsetY(timeStamp: number): number;
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/**
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* @returns Whether the creature has lost interest
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*/
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@@ -10,7 +10,9 @@
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*/
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11
11
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import type { DoodadType } from "@wayward/game/game/doodad/IDoodad";
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import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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13
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+
import type { ItemType } from "@wayward/game/game/item/IItem";
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import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
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+
import type { TileEventType } from "@wayward/game/game/tile/ITileEvent";
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import type { PartOfDay } from "@wayward/game/game/time/ITimeManager";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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import type WorldZ from "@wayward/utilities/game/WorldZ";
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@@ -42,6 +44,7 @@ export interface IBiomeCreatureZones {
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guardians?: IBiomeGuardianZoneTiers;
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tileReplacements?: IBiomeTileReplacements;
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doodadReplacements?: IBiomeDoodadReplacements;
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+
creatureCombos?: IBiomeCreatureCombos;
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}
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export type IBiomeCreatureZoneTiers = PartialRecord<`tier${number}`, IBiomeCreatureZoneTier>;
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export type IBiomeCreatureZoneTier = Map<WorldZ, IBiomeCreatureZoneSpawnGroup[]>;
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@@ -68,6 +71,20 @@ export interface IBiomeDoodadReplacement {
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}
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export type IBiomeDoodadReplacements = PartialRecord<`tier${number}`, IBiomeDoodadReplacement[]>;
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export declare function doodadReplacementsTiers(replacements: IBiomeDoodadReplacements): IBiomeDoodadReplacements;
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+
export interface IBiomeCreatureCombo {
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+
/** The doodad to spawn when the creature is present. */
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+
doodad?: DoodadType;
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+
/** The tile event to spawn when the creature is present. */
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+
tileEvent?: TileEventType;
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+
/** The item to spawn when the creature is present. */
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+
item?: ItemType;
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+
/** `0` = 0% chance of spawning when the creature is present, `1` = 100%. Defaults to `1`. */
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+
chance?: number;
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+
/** Number of times to attempt spawning in the zone. Defaults to `1`. */
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84
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+
attempts?: number;
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+
}
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+
export type IBiomeCreatureCombos = PartialRecord<CreatureType, IBiomeCreatureCombo[]>;
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87
|
+
export declare function creatureCombos(spawns: IBiomeCreatureCombos): IBiomeCreatureCombos;
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71
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/**
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72
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* The default size of a zone, on each axis. IE, a value of 60 is 60 tiles wide and 60 tiles long.
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73
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*/
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@@ -0,0 +1,13 @@
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1
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+
/*!
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2
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+
* Copyright 2011-2025 Unlok
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3
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+
* https://www.unlok.ca
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4
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+
*
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5
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+
* Credits & Thanks:
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6
|
+
* https://www.unlok.ca/credits-thanks/
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7
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+
*
|
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8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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9
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+
* https://github.com/WaywardGame/types/wiki
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10
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+
*/
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11
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+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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12
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+
declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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13
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+
export default _default;
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|
@@ -0,0 +1,13 @@
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1
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+
/*!
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2
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+
* Copyright 2011-2025 Unlok
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3
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+
* https://www.unlok.ca
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|
4
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+
*
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5
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+
* Credits & Thanks:
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6
|
+
* https://www.unlok.ca/credits-thanks/
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7
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+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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|
9
|
+
* https://github.com/WaywardGame/types/wiki
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|
10
|
+
*/
|
|
11
|
+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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12
|
+
declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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13
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+
export default _default;
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|
@@ -0,0 +1,13 @@
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1
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+
/*!
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2
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+
* Copyright 2011-2025 Unlok
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3
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+
* https://www.unlok.ca
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|
4
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+
*
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5
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+
* Credits & Thanks:
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6
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+
* https://www.unlok.ca/credits-thanks/
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7
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+
*
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8
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+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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|
9
|
+
* https://github.com/WaywardGame/types/wiki
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|
10
|
+
*/
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11
|
+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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12
|
+
declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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13
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+
export default _default;
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|
@@ -0,0 +1,13 @@
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|
|
1
|
+
/*!
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|
2
|
+
* Copyright 2011-2025 Unlok
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3
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+
* https://www.unlok.ca
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|
4
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+
*
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|
5
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+
* Credits & Thanks:
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6
|
+
* https://www.unlok.ca/credits-thanks/
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|
7
|
+
*
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|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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|
9
|
+
* https://github.com/WaywardGame/types/wiki
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|
10
|
+
*/
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|
11
|
+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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|
12
|
+
declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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13
|
+
export default _default;
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|
@@ -0,0 +1,13 @@
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1
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+
/*!
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2
|
+
* Copyright 2011-2025 Unlok
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3
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+
* https://www.unlok.ca
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|
4
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+
*
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5
|
+
* Credits & Thanks:
|
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6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
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|
10
|
+
*/
|
|
11
|
+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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|
12
|
+
declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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13
|
+
export default _default;
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|
@@ -0,0 +1,18 @@
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|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
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|
3
|
+
* https://www.unlok.ca
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|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
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6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
|
|
12
|
+
import { StatInfo } from "@wayward/game/game/inspection/infoProviders/stat/StatInfo";
|
|
13
|
+
export declare enum TemperatureInfoClasses {
|
|
14
|
+
}
|
|
15
|
+
export default class TemperatureInfo extends StatInfo {
|
|
16
|
+
private readonly temperatureFactors;
|
|
17
|
+
get(): InfoProvider[];
|
|
18
|
+
}
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|
@@ -50,6 +50,7 @@ import { Article } from "@wayward/game/language/ITranslation";
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|
50
50
|
import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
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51
51
|
import type { SortDirection } from "@wayward/game/save/ISaveManager";
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|
52
52
|
import type { IUnserializedCallback } from "@wayward/game/save/serializer/ISerializer";
|
|
53
|
+
import Debug from "@wayward/game/utilities/dev/Debug";
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|
53
54
|
import type { Direction } from "@wayward/game/utilities/math/Direction";
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|
54
55
|
import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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|
55
56
|
import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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|
@@ -210,7 +211,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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|
210
211
|
* - `item.getName(undefined, 3)` // "stone axes"
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|
211
212
|
*/
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|
212
213
|
getName(article?: Article, options?: Partial<IItemGetNameOptions>): TranslationImpl;
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|
213
|
-
|
|
214
|
+
get debug(): Debug.JIT<[overrideToStringTag?: string]>;
|
|
214
215
|
protected get typeEnum(): typeof ItemType;
|
|
215
216
|
protected getDescription(): IItemDescription | undefined;
|
|
216
217
|
get isTransient(): boolean;
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|
@@ -14,6 +14,7 @@ import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature"
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|
14
14
|
import type { SkillType } from "../../entity/skill/ISkills";
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|
15
15
|
import type { NPCType } from "@wayward/game/game/entity/npc/INPCs";
|
|
16
16
|
import type { ItemType } from "@wayward/game/game/item/IItem";
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|
17
|
+
import type { CurseEventType } from "@wayward/game/game/curse/ICurse";
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|
17
18
|
declare namespace Runekeeper {
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|
18
19
|
enum Domain {
|
|
19
20
|
Action = 0,
|
|
@@ -24,12 +25,13 @@ declare namespace Runekeeper {
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|
24
25
|
Event = 5,
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|
25
26
|
Craft = 6,
|
|
26
27
|
Disassemble = 7,
|
|
27
|
-
Dismantle = 8
|
|
28
|
+
Dismantle = 8,
|
|
29
|
+
CurseEvent = 9
|
|
28
30
|
}
|
|
29
31
|
type DomainName = Lowercase<keyof typeof Domain>;
|
|
30
|
-
const DOMAINS: ("action" | "event" | "
|
|
32
|
+
const DOMAINS: ("action" | "event" | "craft" | "curseevent" | "skill" | "disassemble" | "dismantle" | "killcreature" | "tamecreature" | "killnpc")[];
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|
31
33
|
type DomainData = `${DomainName}:${number}`;
|
|
32
|
-
function domainName(domain: Domain): DomainName;
|
|
34
|
+
function domainName(domain: Domain | DomainData): DomainName;
|
|
33
35
|
function isDiscovered(domain: DomainData): boolean;
|
|
34
36
|
function action(type: ActionType): DomainData;
|
|
35
37
|
function skill(type: SkillType): DomainData;
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|
@@ -39,6 +41,7 @@ declare namespace Runekeeper {
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|
39
41
|
function killCreature(type: CreatureType): DomainData;
|
|
40
42
|
function tameCreature(type: CreatureType): DomainData;
|
|
41
43
|
function killNPC(type: NPCType): DomainData;
|
|
44
|
+
function curseEvent(type: CurseEventType): DomainData;
|
|
42
45
|
enum Event {
|
|
43
46
|
FireSpread = 0,
|
|
44
47
|
KillAberrant = 1,
|
|
@@ -37,6 +37,7 @@ import type { IRendererOrigin } from "@wayward/game/renderer/context/RendererOri
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|
37
37
|
import { FieldOfView } from "@wayward/game/renderer/fieldOfView/FieldOfView";
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|
38
38
|
import type { IFieldOfViewOrigin } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
|
|
39
39
|
import { CanASeeBType } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
|
|
40
|
+
import Debug from "@wayward/game/utilities/dev/Debug";
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|
40
41
|
import { Direction } from "@wayward/game/utilities/math/Direction";
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|
41
42
|
import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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|
42
43
|
import { DistanceType } from "@wayward/game/utilities/math/Vector2";
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|
@@ -137,8 +138,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
|
|
|
137
138
|
constructor(island: Island, x: number, y: number, z: number, id: number, rendererData: number, quality: Quality, isFake?: true);
|
|
138
139
|
get point(): IVector3;
|
|
139
140
|
get description(): ITerrainDescription | undefined;
|
|
140
|
-
|
|
141
|
-
protected get debug(): any;
|
|
141
|
+
get debug(): Debug.JIT<[]>;
|
|
142
142
|
toString(): string;
|
|
143
143
|
getName(layerIndex?: number, article?: Article, options?: ITileGetNameOptions): Translation;
|
|
144
144
|
get type(): TerrainType;
|
|
@@ -474,6 +474,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
|
|
|
474
474
|
* Array version of tilesAround
|
|
475
475
|
*/
|
|
476
476
|
getTilesAround(includeCurrentTile?: boolean, includeCorners?: boolean): Tile[];
|
|
477
|
+
getFlyingOffset(): number;
|
|
477
478
|
/**
|
|
478
479
|
* IterableIterator version of TileHelpers.getTilesAround
|
|
479
480
|
*/
|
|
@@ -8,7 +8,7 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type
|
|
11
|
+
import { type ITileEventDescription } from "@wayward/game/game/tile/ITileEvent";
|
|
12
12
|
import type TileEvent from "@wayward/game/game/tile/TileEvent";
|
|
13
13
|
interface IFireDescription extends ITileEventDescription {
|
|
14
14
|
spread(tileEvent: TileEvent, ticks: number): void;
|
|
@@ -207,7 +207,7 @@ declare namespace Translation {
|
|
|
207
207
|
constructor(base?: FVal, reformatter?: SupplierOr<Translation | undefined>);
|
|
208
208
|
noParenthesis(): this;
|
|
209
209
|
percentage(isPercentage?: boolean, premultiplied?: boolean): this;
|
|
210
|
-
translate(simple?: boolean): Translation;
|
|
210
|
+
translate(simple?: boolean | "unless verbose"): Translation;
|
|
211
211
|
private parenthesize;
|
|
212
212
|
private translateAndFormatComponent;
|
|
213
213
|
private translateComponent;
|