@wayward/types 2.15.0-beta.dev.20251022.1 → 2.15.0-beta.dev.20251024.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/curse/Curse.d.ts +3 -2
- package/definitions/game/game/curse/CurseEvent.d.ts +11 -0
- package/definitions/game/game/curse/event/CurseEventHatedByTheWilds.d.ts +18 -0
- package/definitions/game/game/curse/event/CurseEventLovedByTheWilds.d.ts +18 -0
- package/definitions/game/game/entity/EntityMovable.d.ts +4 -0
- package/definitions/game/game/entity/ai/AI.d.ts +11 -7
- package/definitions/game/game/entity/creature/Creature.d.ts +7 -1
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +1 -1
- package/definitions/game/game/entity/creature/zone/ICreatureZone.d.ts +17 -0
- package/definitions/game/game/entity/creature/zone/zones/arid/AridCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsCreatureCombos.d.ts +13 -0
- package/definitions/game/game/inspection/infoProviders/stat/TemperatureInfo.d.ts +18 -0
- package/definitions/game/game/tile/Tile.d.ts +1 -0
- package/definitions/game/game/tile/events/Fire.d.ts +1 -1
- package/definitions/game/language/Dictionary.d.ts +110 -110
- package/definitions/game/language/DictionaryMap.d.ts +218 -218
- package/definitions/game/language/Translation.d.ts +1 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +632 -628
- package/definitions/game/renderer/notifier/INotifier.d.ts +4 -0
- package/definitions/game/renderer/world/WorldRenderer.d.ts +0 -1
- package/definitions/game/ui/screen/screens/menu/menus/MainMenu.d.ts +7 -1
- package/definitions/game/utilities/Observer.d.ts +2 -0
- package/definitions/utilities/Errors.d.ts +1 -1
- package/definitions/utilities/log/ErrorReporting.d.ts +1 -0
- package/package.json +1 -1
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@@ -111,8 +111,8 @@ declare namespace Curse {
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function reload(island: Island, isNew?: boolean): void;
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function spawnCurseEvents(island: Island, humans: Human[]): void;
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function attemptCurseEventSpawn(category: CurseCategory, human: Human, curse: number, humans: Human[], events: CurseEventInstance[]): CurseEventInstance | undefined;
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function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number): CurseEventInstance | undefined;
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function attemptSpecificCurseEventSpawnOnPlayer(player: Human, curseType: CurseEventType): CurseEventInstance | undefined;
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function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number, force?: boolean | "full"): CurseEventInstance | undefined;
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function attemptSpecificCurseEventSpawnOnPlayer(player: Human, curseType: CurseEventType, force: boolean | "full"): CurseEventInstance | undefined;
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function unload(island: Island): void;
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function cleanup(island: Island, humans?: Human[], isMorning?: boolean): void;
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function cleanupEphemerals(island: Island): void;
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@@ -138,6 +138,7 @@ export interface CurseEventInstance {
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curse: number;
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point: IVector2;
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creatures?: number[];
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savedData?: Record<string, any>;
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subscribers?: string[];
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scriptProcesses?: ScriptProcessState[];
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[SYMBOL_CURSE_EVENT_SUBSCRIBER_INSTANCES]?: Record<string, CurseEventSubscriber>;
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@@ -81,7 +81,18 @@ export interface CurseEventContext {
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uninject(): void;
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uninject<T extends CurseEventSubscriber>(subscriber: Class<T>): void;
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toString(): string;
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data<T>(def: CurseEventContextDataDefinition<T>): CurseEventContextData<T>;
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}
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export interface CurseEventContextDataDefinition<T> {
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readonly id: string;
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initializer?(): T;
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}
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export interface CurseEventContextData<T> {
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get(): T;
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set(value: T): void;
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}
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export declare function CurseEventContextData<T>(id: string): CurseEventContextDataDefinition<T | undefined>;
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export declare function CurseEventContextData<T>(id: string, initializer: () => T): CurseEventContextDataDefinition<T>;
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export interface CurseEventExtinguishOptions {
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/**
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* The number of flat ticks to reduce decays by
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_HATED_BY_WILDS_MIN_CHANCE = 0.01;
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export declare const CURSE_EVENT_HATED_BY_WILDS_CURSE_MULTIPLIER: IRange<number>;
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export declare const CURSE_EVENT_HATED_BY_WILDS_COOLDOWN: IRange<number>;
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export declare const CURSE_EVENT_HATED_BY_WILDS_HOSTILE_PER_PROC_CAP = 5;
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declare const _default: CurseEvent;
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export default _default;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_LOVED_BY_WILDS_MIN_CHANCE = 0.01;
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export declare const CURSE_EVENT_LOVED_BY_WILDS_CURSE_MULTIPLIER: IRange<number>;
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export declare const CURSE_EVENT_LOVED_BY_WILDS_RANDOM_HAPPINESS_AT_END: IRange<number>;
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export declare const CURSE_EVENT_LOVED_BY_WILDS_COOLDOWN: IRange<number>;
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declare const _default: CurseEvent;
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export default _default;
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@@ -161,6 +161,10 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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* Gets movement progress and moves the state machine forward when the movement is completed
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*/
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getMovementProgress(timeStamp: number): number;
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/**
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* Returns the Y offset when rendering this entity when it's flying
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*/
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getFlyingOffsetY(movementProgress: number): number;
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protected onMovementCompleted(movingData: IMovingData): void;
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get isFlying(): boolean;
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get isFastMoving(): boolean;
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@@ -73,7 +73,9 @@ export declare enum AiMaskType {
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RecentlyAlerted = 12,
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WrongLayerForZone = 13,
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RecentlySwappedLayers = 14,
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CanSwapLayersIfTamed = 15
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CanSwapLayersIfTamed = 15,
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NeutralDueToEvent = 16,
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HostileDueToEvent = 17
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}
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export declare enum AiMaskOrder {
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Released = 0,
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Hidden = 7,
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Frenzied = 8,
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Pacified = 9,
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NeutralDueToEvent = 10,
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HostileDueToEvent = 11,
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WaitingForNoPlayerAdjacent = 12,
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Angered = 13,
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RecentlyAlerted = 14,
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WrongLayerForZone = 15,
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RecentlySwappedLayers = 16,
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CanSwapLayersIfTamed = 17
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}
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export interface IAiMaskDescription {
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/**
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@@ -109,7 +109,7 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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load(): void;
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checkForBurn(moveType?: MoveType): boolean;
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private setOwner;
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tame(human: Human,
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tame(human: Human, bonusTime?: number): boolean;
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/**
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* Increases the creature's maximum health in the event of offering/re-taming and petting (to a lesser extent)
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*/
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getAttackOutcome(enemy: Human | Creature | undefined, force?: boolean, humans?: Human[], description?: ICreatureDescription, moveType?: MoveType): CreatureAttackOutcome;
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processAttack(description: ICreatureDescription, humans: Human[], moveType: MoveType | undefined, enemyIn: Human | Creature | undefined): boolean;
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getProducedTemperature(): number | undefined;
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makeAberrant(): number | undefined;
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unAberrant(restoreHealth: number): boolean;
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protected updateTileWhenMoving(fromTile: Tile, toTile: Tile): boolean;
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protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
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/**
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private breakItems;
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private processAiChanges;
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private addAlertedMarker;
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/**
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* Used for offseting notifiers
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*/
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getMovementOffsetY(timeStamp: number): number;
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/**
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* @returns Whether the creature has lost interest
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*/
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loadEntity(creature: Creature): void;
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static getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: Article): TranslationImpl;
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getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: Article): TranslationImpl;
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calculateHappinessTameTime(human: Human, creature: Creature, bonusTime?: number): number;
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/**
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* Spawns a creature.
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* @param type The type of creature to spawn.
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import type { DoodadType } from "@wayward/game/game/doodad/IDoodad";
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import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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import type { ItemType } from "@wayward/game/game/item/IItem";
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import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
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import type { TileEventType } from "@wayward/game/game/tile/ITileEvent";
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import type { PartOfDay } from "@wayward/game/game/time/ITimeManager";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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import type WorldZ from "@wayward/utilities/game/WorldZ";
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guardians?: IBiomeGuardianZoneTiers;
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tileReplacements?: IBiomeTileReplacements;
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doodadReplacements?: IBiomeDoodadReplacements;
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creatureCombos?: IBiomeCreatureCombos;
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}
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export type IBiomeCreatureZoneTiers = PartialRecord<`tier${number}`, IBiomeCreatureZoneTier>;
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export type IBiomeCreatureZoneTier = Map<WorldZ, IBiomeCreatureZoneSpawnGroup[]>;
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export type IBiomeDoodadReplacements = PartialRecord<`tier${number}`, IBiomeDoodadReplacement[]>;
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export declare function doodadReplacementsTiers(replacements: IBiomeDoodadReplacements): IBiomeDoodadReplacements;
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export interface IBiomeCreatureCombo {
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/** The doodad to spawn when the creature is present. */
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doodad?: DoodadType;
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/** The tile event to spawn when the creature is present. */
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tileEvent?: TileEventType;
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/** The item to spawn when the creature is present. */
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item?: ItemType;
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/** `0` = 0% chance of spawning when the creature is present, `1` = 100%. Defaults to `1`. */
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chance?: number;
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/** Number of times to attempt spawning in the zone. Defaults to `1`. */
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attempts?: number;
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}
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export type IBiomeCreatureCombos = PartialRecord<CreatureType, IBiomeCreatureCombo[]>;
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export declare function creatureCombos(spawns: IBiomeCreatureCombos): IBiomeCreatureCombos;
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/**
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*
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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*/
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import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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export default _default;
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/*!
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*
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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*/
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import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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*
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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*/
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import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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*
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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10
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+
*/
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11
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+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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12
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+
declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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13
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export default _default;
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@@ -0,0 +1,13 @@
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1
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/*!
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2
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+
* Copyright 2011-2025 Unlok
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3
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+
* https://www.unlok.ca
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*
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5
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+
* Credits & Thanks:
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6
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+
* https://www.unlok.ca/credits-thanks/
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7
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+
*
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8
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+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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9
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+
* https://github.com/WaywardGame/types/wiki
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10
|
+
*/
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11
|
+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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12
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+
declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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13
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export default _default;
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@@ -0,0 +1,18 @@
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1
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+
/*!
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2
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* Copyright 2011-2025 Unlok
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3
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* https://www.unlok.ca
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*
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5
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* Credits & Thanks:
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6
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+
* https://www.unlok.ca/credits-thanks/
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7
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+
*
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8
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+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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9
|
+
* https://github.com/WaywardGame/types/wiki
|
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10
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+
*/
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11
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+
import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
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12
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import { StatInfo } from "@wayward/game/game/inspection/infoProviders/stat/StatInfo";
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13
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+
export declare enum TemperatureInfoClasses {
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14
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}
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export default class TemperatureInfo extends StatInfo {
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private readonly temperatureFactors;
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get(): InfoProvider[];
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}
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@@ -474,6 +474,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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* Array version of tilesAround
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*/
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getTilesAround(includeCurrentTile?: boolean, includeCorners?: boolean): Tile[];
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+
getFlyingOffset(): number;
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/**
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* IterableIterator version of TileHelpers.getTilesAround
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*/
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@@ -8,7 +8,7 @@
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8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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9
9
|
* https://github.com/WaywardGame/types/wiki
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10
10
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*/
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11
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-
import type
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+
import { type ITileEventDescription } from "@wayward/game/game/tile/ITileEvent";
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import type TileEvent from "@wayward/game/game/tile/TileEvent";
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interface IFireDescription extends ITileEventDescription {
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14
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spread(tileEvent: TileEvent, ticks: number): void;
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@@ -35,115 +35,115 @@ declare enum Dictionary {
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CurseComponent = 23,
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CurseEvent = 24,
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CurseEventGroup = 25,
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146
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-
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147
|
-
|
|
38
|
+
CustomModifier = 26,
|
|
39
|
+
DamageType = 27,
|
|
40
|
+
Deity = 28,
|
|
41
|
+
DeitySymbol = 29,
|
|
42
|
+
Dialog = 30,
|
|
43
|
+
Direction = 31,
|
|
44
|
+
DisplayLevel = 32,
|
|
45
|
+
DoctorCure = 33,
|
|
46
|
+
DoctorMethod = 34,
|
|
47
|
+
Doodad = 35,
|
|
48
|
+
DoodadExtra = 36,
|
|
49
|
+
DoodadGroup = 37,
|
|
50
|
+
DrawnMapTheme = 38,
|
|
51
|
+
DurabilityLevel = 39,
|
|
52
|
+
EquipEffect = 40,
|
|
53
|
+
EquipSlot = 41,
|
|
54
|
+
ExhaustionLevel = 42,
|
|
55
|
+
FireStage = 43,
|
|
56
|
+
FontStyle = 44,
|
|
57
|
+
GameEndMessage = 45,
|
|
58
|
+
GameMode = 46,
|
|
59
|
+
GameOptionsIcon = 47,
|
|
60
|
+
Growth = 48,
|
|
61
|
+
GrowthFungus = 49,
|
|
62
|
+
Health = 50,
|
|
63
|
+
HealthAccuracy = 51,
|
|
64
|
+
HelpArticle = 52,
|
|
65
|
+
HighscoreSort = 53,
|
|
66
|
+
HumanName = 54,
|
|
67
|
+
HungerLevel = 55,
|
|
68
|
+
Input = 56,
|
|
69
|
+
InspectType = 57,
|
|
70
|
+
InterruptChoice = 58,
|
|
71
|
+
IslandModifier = 59,
|
|
72
|
+
IslandName = 60,
|
|
73
|
+
IslandNameBiomeDescriptor = 61,
|
|
74
|
+
IslandNameBiomeNoun = 62,
|
|
75
|
+
IslandNameModifierDescriptor = 63,
|
|
76
|
+
IslandNameOverrunWithCreatureDescriptor = 64,
|
|
77
|
+
Item = 65,
|
|
78
|
+
ItemAffixPostReformat = 66,
|
|
79
|
+
ItemAffixPreReformat = 67,
|
|
80
|
+
ItemExtra = 68,
|
|
81
|
+
ItemGroup = 69,
|
|
82
|
+
JoinServerRetryReason = 70,
|
|
83
|
+
Label = 71,
|
|
84
|
+
Level = 72,
|
|
85
|
+
LighthouseName = 73,
|
|
86
|
+
Loading = 74,
|
|
87
|
+
Macro = 75,
|
|
88
|
+
MagicalPropertyAffix = 76,
|
|
89
|
+
MagicalPropertyType = 77,
|
|
90
|
+
MagicalSubPropertyAffix = 78,
|
|
91
|
+
MapQuality = 79,
|
|
92
|
+
MenuBarButton = 80,
|
|
93
|
+
Message = 81,
|
|
94
|
+
MessagesDefaultFilter = 82,
|
|
95
|
+
MessagesTimestampMode = 83,
|
|
96
|
+
Milestone = 84,
|
|
97
|
+
MilestoneModifierGroup = 85,
|
|
98
|
+
MilestoneSort = 86,
|
|
99
|
+
Misc = 87,
|
|
100
|
+
ModLoadError = 88,
|
|
101
|
+
ModLoadFailureReason = 89,
|
|
102
|
+
ModProvide = 90,
|
|
103
|
+
ModSort = 91,
|
|
104
|
+
ModType = 92,
|
|
105
|
+
MultiplayerCompatibility = 93,
|
|
106
|
+
MultiplayerDisconnectReason = 94,
|
|
107
|
+
MusicPlaylist = 95,
|
|
108
|
+
Note = 96,
|
|
109
|
+
Npc = 97,
|
|
110
|
+
Number = 98,
|
|
111
|
+
PartOfDay = 99,
|
|
112
|
+
Prompt = 100,
|
|
113
|
+
QuadrantComponent = 101,
|
|
114
|
+
QuadrantComponentContextMenuAction = 102,
|
|
115
|
+
Quality = 103,
|
|
116
|
+
Quest = 104,
|
|
117
|
+
QuestRequirement = 105,
|
|
118
|
+
RecipeLevel = 106,
|
|
119
|
+
Region = 107,
|
|
120
|
+
Riddle = 108,
|
|
121
|
+
RunekeeperDomain = 109,
|
|
122
|
+
RunekeeperDomainEvent = 110,
|
|
123
|
+
SaveImportErrorReason = 111,
|
|
124
|
+
SaveSlotSort = 112,
|
|
125
|
+
Skill = 113,
|
|
126
|
+
SkillsSort = 114,
|
|
127
|
+
Source = 115,
|
|
128
|
+
Stat = 116,
|
|
129
|
+
Status = 117,
|
|
130
|
+
StatusEffect = 118,
|
|
131
|
+
StatusThreatLevel = 119,
|
|
132
|
+
SteamInputKeyboardPosition = 120,
|
|
133
|
+
TeamMemberResponsibility = 121,
|
|
134
|
+
TemperatureType = 122,
|
|
135
|
+
Term = 123,
|
|
136
|
+
Terrain = 124,
|
|
137
|
+
ThirstLevel = 125,
|
|
138
|
+
TileEvent = 126,
|
|
139
|
+
TooltipVisibilityOption = 127,
|
|
140
|
+
Ui = 128,
|
|
141
|
+
UiQuadrant = 129,
|
|
142
|
+
UnableToJoinReason = 130,
|
|
143
|
+
UnlockedRecipesStrategy = 131,
|
|
144
|
+
UsableActionType = 132,
|
|
145
|
+
Website = 133,
|
|
146
|
+
WeightStatus = 134,
|
|
147
|
+
WorldLayer = 135
|
|
148
148
|
}
|
|
149
149
|
export default Dictionary;
|