@wayward/types 2.15.0-beta.dev.20251020.1 → 2.15.0-beta.dev.20251022.1

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Files changed (68) hide show
  1. package/definitions/game/game/Game.d.ts +1 -0
  2. package/definitions/game/game/curse/Curse.d.ts +8 -2
  3. package/definitions/game/game/doodad/Doodad.d.ts +8 -1
  4. package/definitions/game/game/entity/Human.d.ts +1 -1
  5. package/definitions/game/game/entity/IHuman.d.ts +2 -1
  6. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  7. package/definitions/game/game/entity/data/DataComponent.d.ts +2 -1
  8. package/definitions/game/game/island/Island.d.ts +1 -0
  9. package/definitions/game/game/milestones/IMilestone.d.ts +8 -3
  10. package/definitions/game/game/milestones/MilestoneDefinition.d.ts +7 -3
  11. package/definitions/game/game/options/IGameOptions.d.ts +6 -1
  12. package/definitions/game/game/options/modifiers/challenge/IChallenge.d.ts +2 -1
  13. package/definitions/game/game/options/modifiers/custom/CustomModifierDefinitions.d.ts +117 -0
  14. package/definitions/game/game/options/modifiers/custom/ICustomModifier.d.ts +78 -0
  15. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierCreatureSpawnLimit.d.ts +13 -0
  16. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierCreatureSpawnRate.d.ts +13 -0
  17. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierCreatures.d.ts +15 -0
  18. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierCreaturesOther.d.ts +13 -0
  19. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierItemDecay.d.ts +13 -0
  20. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierItemDurability.d.ts +13 -0
  21. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierSkills.d.ts +15 -0
  22. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierSkillsGainMultiplierGlobal.d.ts +13 -0
  23. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierSkillsInitialValueGlobal.d.ts +13 -0
  24. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierSkillsStartCount.d.ts +13 -0
  25. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierStartingBiome.d.ts +14 -0
  26. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierStatGeneric.d.ts +15 -0
  27. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierStatLuck.d.ts +13 -0
  28. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierStatStrength.d.ts +13 -0
  29. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierStatusGeneric.d.ts +15 -0
  30. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierTimeDayLength.d.ts +13 -0
  31. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierTimeDayPercent.d.ts +13 -0
  32. package/definitions/game/game/options/modifiers/custom/modifiers/CustomModifierTimeInitial.d.ts +13 -0
  33. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +2 -0
  34. package/definitions/game/game/options/modifiers/milestone/modifiers/Oblivious.d.ts +17 -0
  35. package/definitions/game/game/tile/events/MeltingTile.d.ts +0 -1
  36. package/definitions/game/game/time/TimeManager.d.ts +2 -0
  37. package/definitions/game/language/Dictionary.d.ts +3 -1
  38. package/definitions/game/language/DictionaryMap.d.ts +6 -0
  39. package/definitions/game/language/Translation.d.ts +1 -0
  40. package/definitions/game/language/dictionary/Message.d.ts +562 -564
  41. package/definitions/game/language/dictionary/Misc.d.ts +4 -0
  42. package/definitions/game/language/dictionary/UiTranslation.d.ts +824 -862
  43. package/definitions/game/language/english/game/CustomModifiers.d.ts +13 -0
  44. package/definitions/game/language/english/game/GameOptionsIcons.d.ts +13 -0
  45. package/definitions/game/save/upgrade/versions/beta2.15.0/beta2.15.0-dev20251020.d.ts +12 -0
  46. package/definitions/game/ui/Ui.d.ts +3 -0
  47. package/definitions/game/ui/component/GameIcons.d.ts +4 -3
  48. package/definitions/game/ui/input/Bindable.d.ts +24 -23
  49. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +2 -0
  50. package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +4 -4
  51. package/definitions/game/ui/screen/screens/menu/menus/newgame/CustomGameOptionsMenu.d.ts +4 -3
  52. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabGameMode.d.ts +1 -1
  53. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/CustomGameOptionsTab.d.ts +12 -2
  54. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabCreatures.d.ts +2 -3
  55. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabGeneral.d.ts +2 -2
  56. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabItems.d.ts +2 -2
  57. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabSkills.d.ts +2 -3
  58. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStats.d.ts +2 -2
  59. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStatuses.d.ts +2 -2
  60. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabTime.d.ts +2 -5
  61. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabTravel.d.ts +2 -2
  62. package/definitions/game/ui/screen/screens/menu/menus/pause/GameOptionsIcons.d.ts +2 -11
  63. package/definitions/game/ui/tooltip/TooltipManager.d.ts +1 -0
  64. package/definitions/game/utilities/object/Merge.d.ts +5 -0
  65. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +4 -1
  66. package/definitions/game/utilities/random/generators/specific/RandomRange.d.ts +4 -1
  67. package/definitions/utilities/random/Random.d.ts +1 -0
  68. package/package.json +1 -1
@@ -177,6 +177,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  selectBiome(position: IVector2 | undefined, random: Random): BiomeTypes;
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  getGameMode(): GameMode;
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  getGameOptionsBeforeModifiers(): IGameOptions;
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+ getCustomGameOptionsPartial(): IGameOptionsPartial;
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  /** A game options modifier that always returns an empty array by default, to be injected into */
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  getAdditionalGameOptionsSources(): IGameOptionsPartial[];
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  getGameOptions(): IGameOptions;
@@ -26,7 +26,7 @@ export declare const CURSE_COMPONENT_CRAFTING_CAP = 3000;
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  export declare const CURSE_COMPONENT_CRAFTING_MIN_EFFECT = 0.3;
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  export declare const CURSE_COMPONENT_KILLING_CAP = 500;
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  export declare const CURSE_COMPONENT_SKILL_CAP = 100;
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- export declare const CURSE_COMPONENT_SLEEPLESSNESS_CAP_DAYS = 6;
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+ export declare const CURSE_COMPONENT_SLEEPLESSNESS_CAP_DAYS = 3;
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  interface CurseComponentDefinition {
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  readonly maxCurseContribution: number | null;
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  compute(human: Human): number;
@@ -37,6 +37,11 @@ export declare const CumulativeKilling: DataComponent<number, number>;
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  export declare const Sleeplessness: DataComponent<number, number>;
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  export declare const HighestAttack: DataComponent.Live<number>;
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  export declare const HighestDefense: DataComponent.Live<number>;
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+ export interface Obliviousness {
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+ days: number;
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+ thisNightInvalidated: boolean;
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+ }
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+ export declare const Obliviousness: DataComponent<Obliviousness, Obliviousness>;
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  /**
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  * Gets the highest value of either current or max skill multiplied by the "evilness" of each skill (from rune chance)
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  * (Basically, high values in any of the evil-er skills make curse go brrrr)
@@ -101,8 +106,9 @@ declare namespace Curse {
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  function canWarnAboutIncomingEvents(island: Island): boolean;
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  function getCooldownMultiplier(island: Island, humans?: Human<unknown, number, import("../reference/IReferenceManager").ReferenceType.NPC | import("../reference/IReferenceManager").ReferenceType.Player, unknown>[]): number;
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  function clearCooldown(island: Island): void;
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+ function resetCooldown(island: Island): void;
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  function tickCurse(island: Island, humans: Human[]): void;
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- function reload(island: Island): void;
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+ function reload(island: Island, isNew?: boolean): void;
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  function spawnCurseEvents(island: Island, humans: Human[]): void;
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  function attemptCurseEventSpawn(category: CurseCategory, human: Human, curse: number, humans: Human[], events: CurseEventInstance[]): CurseEventInstance | undefined;
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  function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number): CurseEventInstance | undefined;
@@ -309,7 +309,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  canInspect(human: Human): boolean;
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  private processSpecials;
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  /**
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- * Check for items on top of lit/fire doodads, set them on fire
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+ * Check for items on top of lit/fire doodads (that are OpenFireSource), and automatically "stoke" the items
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  */
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  private processFire;
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  /**
@@ -400,6 +400,13 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  */
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  willStillWorkInTemperature(): boolean;
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  forceDecayTick(): void;
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+ /**
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+ * Stokes fire from the StokeFire action and other events like directly dropping items into open fire sources.
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+ * @param stokeValue The amount to stoke the fire by.
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+ * @param human The human that is stoking the fire.
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+ * @returns True if fire overflowed, false if not.
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+ */
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+ stokeFire(stokeValue: number, human?: Human): boolean;
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  /**
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  * Decay over time
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  */
@@ -17,7 +17,7 @@ import type Entity from "@wayward/game/game/entity/Entity";
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  import EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
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  import type { IAttack, ICausesDamage, IEntityConstructorOptions, IMovingData, MoveFlag } from "@wayward/game/game/entity/IEntity";
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  import { AttackType, DamageType, IStatChangeInfo, StatusChangeReason } from "@wayward/game/game/entity/IEntity";
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- import type { HumanTag, ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo, WalkToChangeReason } from "@wayward/game/game/entity/IHuman";
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+ import type { HumanTag, ICheckUnderOptions as ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo, WalkToChangeReason } from "@wayward/game/game/entity/IHuman";
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  import { EquipType, RestCancelReason } from "@wayward/game/game/entity/IHuman";
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  import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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  import type { IStat } from "@wayward/game/game/entity/IStats";
@@ -425,7 +425,8 @@ export interface ICrafted {
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  newUnlock: boolean;
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  }
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  export interface ICheckUnderOptions {
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- skipDoodadEvents?: boolean;
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+ skipDoodadsAndTileEvents?: boolean;
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+ doItemCrushing?: boolean;
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  burned?: boolean;
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  }
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  export declare const craftingChances: Descriptions<RecipeLevel, number>;
@@ -16,5 +16,5 @@ export declare enum TitleType {
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  Milestone = 0,
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  Skill = 1
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  }
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- declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Milestone" | "Skill">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Navigator" | "Abnormalizer" | "Merchant" | "Prepared" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursed" | "Cursebreaker">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Taming" | "Mining" | "Swimming" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mycology" | "Parrying" | "Stonecrafting" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
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+ declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Milestone" | "Skill">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Navigator" | "Abnormalizer" | "Merchant" | "Cursed" | "Prepared" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursebreaker" | "Oblivious">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Taming" | "Mining" | "Swimming" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mycology" | "Parrying" | "Stonecrafting" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
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  export default _default;
@@ -15,7 +15,8 @@ export declare enum DataComponentType {
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  CurseCumulativeEvilCrafting = 2,
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  CurseCumulativeKilling = 3,
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  CurseHighestAttack = 4,
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- CurseHighestDefense = 5
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+ CurseHighestDefense = 5,
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+ CurseMilestoneObliviousness = 6
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  }
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  interface DataComponent<T, DEFAULT_VALUE extends T | undefined = undefined> {
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  readonly type: DataComponentType;
@@ -343,4 +343,5 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  * @returns number equal to the maximum travel time.
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  */
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  getMaximumTravelTime(): number;
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+ canMelt(terrainType: TerrainType, tile: Tile): boolean;
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  }
@@ -80,7 +80,8 @@ export declare enum Milestone {
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  Exsanguinated = 68,
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  InternalItemDiscovered = 69,
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  Cursed = 70,
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- Cursebreaker = 71
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+ Cursebreaker = 71,
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+ Oblivious = 72
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  }
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  export type ExcludeInternalMilestones<MILESTONE extends Milestone> = PickValueKeys<typeof Milestone, MILESTONE> extends `Internal${string}` ? never : MILESTONE;
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  export declare enum MilestoneVisibility {
@@ -125,18 +126,22 @@ export declare enum MilestoneDataType {
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  * For example, this could be used to check for a skill level.
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  */
127
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  Check = 2,
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+ /**
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+ * The same as the `Check` type, but upon the milestone being set to a value lower than the previous check, the displayed "progress" will match, rather than it staying at your previous highest.
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+ */
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+ LiveCheck = 3,
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  /**
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  * This milestone will be granted the first time it's updated.
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  *
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  * For example, this type could be used for determining whether the player has done something specific.
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  */
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- Event = 3,
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+ Event = 4,
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  /**
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  * This milestone type requires a number of entries, each of which must be distinct, and discovered in order.
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  *
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  * For example, this type could be used to handle staged discovery.
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  */
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- Ordered = 4
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+ Ordered = 5
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  }
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  export interface IMilestoneData {
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  amount: number;
@@ -32,8 +32,10 @@ export default class MilestoneDefinition {
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  /**
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  * This milestone will be granted when an `amount` of conditions happen simultaneously.
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  * For example, this could be used to check for a skill level.
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+ *
36
+ * @param live If `true`, the milestone will update its progress even if the new value is lower than the previous value.
35
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  */
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- static check(amount: SupplierOr<number>): MilestoneDefinition;
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+ static check(amount: SupplierOr<number>, live?: boolean): MilestoneDefinition;
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  /**
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  * This milestone will be granted after being incremented `amount` times.
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  * It does not require each increment to have a different ID, like `counter` does.
@@ -72,14 +74,16 @@ export default class MilestoneDefinition {
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  inherit(def: MilestoneDefinition): this;
73
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  visibility: MilestoneVisibility;
74
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  visibleThreshold: number | Milestone | [Milestone, string | number];
77
+ visibilityAfterThreshold: MilestoneVisibility;
75
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  /**
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  * @param visibility Whether the milestone is completely visible, has its name hidden, or has its required amount hidden. Defaults to `Visible`
77
- * @param until Sets the time when the milestone will become `Visible`. This can be any of:
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+ * @param until Sets the time when the milestone will become `Visible` (or `visibilityAfterThreshold`). This can be any of:
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  * - A completion threshold (in a fractional value between 0 and 1)
79
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  * - A different milestone to complete first
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  * - A tuple of a different milestone and a value that must be discovered in that milestone
84
+ * @param visibilityAfterThreshold What the visibility will be after the `until` condition is met. Defaults to `Visible`
81
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  */
82
- setVisibility(visibility: MilestoneVisibility, until?: number | [Milestone, string | number]): this;
86
+ setVisibility(visibility: MilestoneVisibility, until?: number | [Milestone, string | number], visibilityAfterThreshold?: MilestoneVisibility): this;
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  /**
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  * Sets this milestone to be unlockable in all game modes, and not disabled by mods.
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  */
@@ -180,7 +180,12 @@ export interface IGameOptions {
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  /**
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  * Controls curse events
182
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  */
183
- curseEvents: boolean;
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+ curse: {
184
+ stat: boolean;
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+ events: boolean;
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+ cooldownRangeOverride?: IRange;
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+ eventsRangeOverride?: IRange;
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+ };
184
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  }
185
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  export declare enum UnlockedRecipesStrategy {
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  StartWithNone = 0,
@@ -25,7 +25,8 @@ export declare enum Challenge {
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  BiomeIceCap = 11,
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  BiomeVolcanic = 12,
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  Sunset = 13,
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- SlitherSucker = 14
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+ SlitherSucker = 14,
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+ Cursed = 15
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  }
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  export declare function isPermanentEffect(statusType: StatusType, options: IGameOptionsPlayer): boolean;
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  export declare function isEternal(time: number): (options?: IGameOptions) => boolean;
@@ -0,0 +1,117 @@
1
+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
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+ import { CustomModifierType } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
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+ import { GameOptionsIcon } from "@wayward/game/ui/screen/screens/menu/menus/pause/GameOptionsIcons";
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+ declare const map: {
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+ 0: GameOptionsIcon.Respawn;
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+ 1: GameOptionsIcon.Crafting;
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+ 2: GameOptionsIcon.Crafting;
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+ 3: GameOptionsIcon.Curse;
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+ 4: GameOptionsIcon.Peaceful;
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+ 5: GameOptionsIcon.Creatures;
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+ 6: GameOptionsIcon.Creatures;
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+ 7: GameOptionsIcon.Creatures;
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+ 8: GameOptionsIcon.Creatures;
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+ 9: GameOptionsIcon.Creatures;
25
+ 10: GameOptionsIcon.Travel;
26
+ 11: GameOptionsIcon.Travel;
27
+ 12: GameOptionsIcon.Luck;
28
+ 13: GameOptionsIcon.Weight;
29
+ 14: GameOptionsIcon.Health;
30
+ 15: GameOptionsIcon.Stamina;
31
+ 16: GameOptionsIcon.Hunger;
32
+ 17: GameOptionsIcon.Thirst;
33
+ 18: GameOptionsIcon.Items;
34
+ 19: GameOptionsIcon.NoItems;
35
+ 20: GameOptionsIcon.Items;
36
+ 21: GameOptionsIcon.Items;
37
+ 22: GameOptionsIcon.Skills;
38
+ 23: GameOptionsIcon.Skills;
39
+ 24: GameOptionsIcon.Skills;
40
+ 25: GameOptionsIcon.Skills;
41
+ 26: GameOptionsIcon.EternalDay;
42
+ 27: GameOptionsIcon.EternalNight;
43
+ 28: GameOptionsIcon.Time;
44
+ 29: GameOptionsIcon.Time;
45
+ 30: GameOptionsIcon.Time;
46
+ 31: GameOptionsIcon.Time;
47
+ 32: GameOptionsIcon.Bleeding;
48
+ 33: GameOptionsIcon.Poisoned;
49
+ 34: GameOptionsIcon.Burned;
50
+ 35: null;
51
+ 36: null;
52
+ 37: null;
53
+ 38: null;
54
+ 39: null;
55
+ 40: null;
56
+ 41: null;
57
+ 42: null;
58
+ 43: null;
59
+ 44: null;
60
+ 45: null;
61
+ };
62
+ export declare const customModifierToGameOptionsIconMap: Record<CustomModifierType, GameOptionsIcon | null>;
63
+ export type CustomModifierTypeReal = keyof {
64
+ [TYPE in CustomModifierType as typeof map[TYPE] extends null ? never : TYPE]: true;
65
+ };
66
+ export declare const customModifierDescriptions: {
67
+ 0: CustomModifierDefinition<[]>;
68
+ 1: CustomModifierDefinition<[]>;
69
+ 2: CustomModifierDefinition<[]>;
70
+ 3: CustomModifierDefinition<[]>;
71
+ 4: CustomModifierDefinition<[]>;
72
+ 5: CustomModifierDefinition<[]>;
73
+ 8: CustomModifierDefinition<[creature: Map<import("../../../entity/creature/ICreature").CreatureType, import("@wayward/game/game/options/IGameOptions").IGameOptionsCreature>]>;
74
+ 9: CustomModifierDefinition<[aberrants: boolean]>;
75
+ 6: CustomModifierDefinition<[spawnLimit: number]>;
76
+ 7: CustomModifierDefinition<[rateMultiplier: number]>;
77
+ 10: CustomModifierDefinition<[biome: import("../../../biome/IBiome").BiomeType]>;
78
+ 11: CustomModifierDefinition<[]>;
79
+ 12: CustomModifierDefinition<[luckMultiplier: number]>;
80
+ 13: CustomModifierDefinition<[bonus: number]>;
81
+ 14: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
82
+ 15: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
83
+ 16: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
84
+ 17: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStat>]>;
85
+ 18: CustomModifierDefinition<[]>;
86
+ 19: CustomModifierDefinition<[]>;
87
+ 20: CustomModifierDefinition<[multiplier: number]>;
88
+ 21: CustomModifierDefinition<[multiplier: number]>;
89
+ 22: CustomModifierDefinition<[count: number]>;
90
+ 23: CustomModifierDefinition<[initial: number]>;
91
+ 24: CustomModifierDefinition<[multiplier: number]>;
92
+ 25: CustomModifierDefinition<[skill: Map<import("../../../entity/skill/ISkills").SkillType, import("@wayward/game/game/options/IGameOptions").IGameOptionsSkill>]>;
93
+ 26: CustomModifierDefinition<[]>;
94
+ 27: CustomModifierDefinition<[]>;
95
+ 28: CustomModifierDefinition<[]>;
96
+ 29: CustomModifierDefinition<[initial: number]>;
97
+ 30: CustomModifierDefinition<[length: number]>;
98
+ 31: CustomModifierDefinition<[percent: number]>;
99
+ 32: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStatus>]>;
100
+ 33: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStatus>]>;
101
+ 34: CustomModifierDefinition<[options: Partial<import("@wayward/game/game/options/IGameOptions").IGameOptionsStatus>]>;
102
+ };
103
+ export type CustomModifierArgs = {
104
+ [TYPE in CustomModifierTypeReal]: ((typeof customModifierDescriptions)[TYPE] extends CustomModifierDefinition<infer ARGS> ? ARGS : never);
105
+ };
106
+ export type CustomModifierTypeRealSimple = keyof {
107
+ [TYPE in CustomModifierTypeReal as CustomModifierArgs[TYPE] extends [] ? TYPE : never]: true;
108
+ };
109
+ export interface CustomModifierInstance<TYPE extends CustomModifierTypeReal> {
110
+ type: TYPE;
111
+ args: CustomModifierArgs[TYPE];
112
+ }
113
+ export declare namespace CustomModifierInstance {
114
+ function args<TYPE extends CustomModifierTypeReal>(type: TYPE, instances: Array<CustomModifierInstance<CustomModifierTypeReal>>): CustomModifierArgs[TYPE] | [];
115
+ function args<TYPE extends CustomModifierTypeReal>(instance: CustomModifierInstance<TYPE>): CustomModifierArgs[TYPE];
116
+ }
117
+ export {};
@@ -0,0 +1,78 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IGameOptionsPartial } from "@wayward/game/game/options/IGameOptions";
12
+ import type { TranslationArg } from "@wayward/game/language/ITranslation";
13
+ import type Translation from "@wayward/game/language/Translation";
14
+ import type { RandomReference } from "@wayward/game/utilities/random/RandomReference";
15
+ import type { RandomInstance } from "@wayward/utilities/random/IRandom";
16
+ export declare enum CustomModifierType {
17
+ Respawn = 0,
18
+ RecipesNone = 1,
19
+ RecipesAll = 2,
20
+ NoCurseEvents = 3,
21
+ Peaceful = 4,
22
+ FearlessCreatures = 5,
23
+ SpawnLimit = 6,
24
+ SpawnRate = 7,
25
+ Creatures = 8,
26
+ OtherCreatures = 9,
27
+ StartingBiome = 10,
28
+ NoTravelEffects = 11,
29
+ Luck = 12,
30
+ Strength = 13,
31
+ Health = 14,
32
+ Stamina = 15,
33
+ Hunger = 16,
34
+ Thirst = 17,
35
+ TileContainers = 18,
36
+ NoStartingItems = 19,
37
+ ItemDurability = 20,
38
+ ItemDecay = 21,
39
+ StartingSkills = 22,
40
+ GlobalInitialSkillsValue = 23,
41
+ GlobalSkillGainMultiplier = 24,
42
+ Skills = 25,
43
+ EternalDay = 26,
44
+ EternalNight = 27,
45
+ FrozenTime = 28,
46
+ InitialTime = 29,
47
+ DayLength = 30,
48
+ DayPercent = 31,
49
+ Bleeding = 32,
50
+ Poisoned = 33,
51
+ Burned = 34,
52
+ SpecificCreatureAlwaysSpawns = 35,
53
+ SpecificCreatureSpawningDisabled = 36,
54
+ SpecificCreatureSpawns = 37,
55
+ StatInitial = 38,
56
+ StatMax = 39,
57
+ StatMultiplier = 40,
58
+ SpecificSkillInitial = 41,
59
+ SpecificSkillGainMultiplier = 42,
60
+ StatusInitial = 43,
61
+ StatusUntreatable = 44,
62
+ StatusPassChanceMultiplier = 45
63
+ }
64
+ export interface CustomModifierTranslationGroup {
65
+ label: Translation;
66
+ group: Translation[];
67
+ }
68
+ export type CustomModifierTranslation = Translation | CustomModifierTranslationGroup;
69
+ export interface CustomModifierDefinition<ARGS extends any[] = []> {
70
+ parse?(options: IGameOptionsPartial): ARGS["length"] extends 1 ? ArrayOr<ARGS[0]> | undefined : ARGS | undefined;
71
+ options: SupplierOr<IGameOptionsPartial, [...ARGS, random: RandomInstance | RandomReference]>;
72
+ /** Incompatible with `translationArgs` */
73
+ translate?(options: IGameOptionsPartial): ArrayOr<CustomModifierTranslation> | undefined;
74
+ /** Incompatible with `translate` */
75
+ translationArgs?(options: IGameOptionsPartial): TranslationArg[] | undefined;
76
+ }
77
+ export declare function CustomModifierDefinition<ARGS extends any[] = []>(definition: CustomModifierDefinition<ARGS>): CustomModifierDefinition<ARGS>;
78
+ export declare function SimpleCustomModifierDefinition(options: IGameOptionsPartial): CustomModifierDefinition;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[spawnLimit: number]>;
13
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[rateMultiplier: number]>;
13
+ export default _default;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
12
+ import type { IGameOptionsCreature } from "@wayward/game/game/options/IGameOptions";
13
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
14
+ declare const _default: CustomModifierDefinition<[creature: Map<CreatureType, IGameOptionsCreature>]>;
15
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[aberrants: boolean]>;
13
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[multiplier: number]>;
13
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[multiplier: number]>;
13
+ export default _default;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { SkillType } from "@wayward/game/game/entity/skill/ISkills";
12
+ import type { IGameOptionsSkill } from "@wayward/game/game/options/IGameOptions";
13
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
14
+ declare const _default: CustomModifierDefinition<[skill: Map<SkillType, IGameOptionsSkill>]>;
15
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[multiplier: number]>;
13
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[initial: number]>;
13
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[count: number]>;
13
+ export default _default;
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { BiomeType } from "@wayward/game/game/biome/IBiome";
12
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
13
+ declare const _default: CustomModifierDefinition<[biome: BiomeType]>;
14
+ export default _default;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { Stat } from "@wayward/game/game/entity/IStats";
12
+ import type { IGameOptionsStat } from "@wayward/game/game/options/IGameOptions";
13
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
14
+ declare const _default: (stat: Stat) => CustomModifierDefinition<[options: Partial<IGameOptionsStat>]>;
15
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[luckMultiplier: number]>;
13
+ export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { CustomModifierDefinition } from "@wayward/game/game/options/modifiers/custom/ICustomModifier";
12
+ declare const _default: CustomModifierDefinition<[bonus: number]>;
13
+ export default _default;