@wayward/types 2.15.0-beta.dev.20251019.1 → 2.15.0-beta.dev.20251020.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/definitions/game/game/IObject.d.ts +2 -1
  2. package/definitions/game/game/curse/Curse.d.ts +2 -1
  3. package/definitions/game/game/doodad/Doodad.d.ts +4 -4
  4. package/definitions/game/game/doodad/IDoodad.d.ts +1 -1
  5. package/definitions/game/game/entity/Human.d.ts +4 -3
  6. package/definitions/game/game/entity/IEntity.d.ts +2 -1
  7. package/definitions/game/game/entity/IHuman.d.ts +1 -52
  8. package/definitions/game/game/entity/StatDescriptions.d.ts +1 -1
  9. package/definitions/game/game/entity/action/ActionExecutor.d.ts +1 -1
  10. package/definitions/game/game/entity/action/IAction.d.ts +1 -1
  11. package/definitions/game/game/entity/action/actions/Attack.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
  13. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  15. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +2 -2
  16. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +1 -1
  17. package/definitions/game/game/entity/player/IPlayer.d.ts +2 -1
  18. package/definitions/game/game/entity/player/Player.d.ts +1 -1
  19. package/definitions/game/game/entity/player/quest/Requirements.d.ts +1 -1
  20. package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +1 -1
  21. package/definitions/game/game/entity/skill/ISkills.d.ts +36 -1
  22. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  23. package/definitions/game/game/entity/status/StatusEffectList.d.ts +1 -1
  24. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +1 -1
  25. package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +1 -1
  26. package/definitions/game/game/inspection/infoProviders/item/SkillSourceTooltip.d.ts +1 -1
  27. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +2 -1
  28. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  29. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +3 -2
  30. package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +1 -1
  31. package/definitions/game/game/inspection/inspections/SkillInspection.d.ts +1 -1
  32. package/definitions/game/game/island/Island.d.ts +1 -1
  33. package/definitions/game/game/item/IItem.d.ts +1 -1
  34. package/definitions/game/game/item/Item.d.ts +4 -4
  35. package/definitions/game/game/item/recipe/Recipe.d.ts +1 -1
  36. package/definitions/game/game/magic/MagicalPropertyDescriptions.d.ts +63 -0
  37. package/definitions/game/game/magic/MagicalPropertyType.d.ts +4 -55
  38. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  39. package/definitions/game/game/options/GameOptions.d.ts +1 -1
  40. package/definitions/game/game/options/IGameOptions.d.ts +1 -1
  41. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
  42. package/definitions/game/game/temperature/ITemperature.d.ts +17 -3
  43. package/definitions/game/game/tile/ITerrain.d.ts +1 -1
  44. package/definitions/game/game/tile/TileEvent.d.ts +1 -1
  45. package/definitions/game/language/DictionaryMap.d.ts +2 -1
  46. package/definitions/game/language/Translation.d.ts +2 -1
  47. package/definitions/game/language/dictionary/Message.d.ts +6 -6
  48. package/definitions/game/language/dictionary/UiTranslation.d.ts +859 -864
  49. package/definitions/game/language/english/player/Skills.d.ts +1 -1
  50. package/definitions/game/mod/ModRegistry.d.ts +3 -14
  51. package/definitions/game/ui/component/dropdown/SkillDropdown.d.ts +1 -1
  52. package/definitions/game/ui/screen/screens/game/dialog/SkillsDialog.d.ts +1 -1
  53. package/definitions/game/ui/screen/screens/game/static/menubar/descriptions/IslandsButtonDescription.d.ts +1 -1
  54. package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +3 -1
  55. package/definitions/game/ui/screen/screens/game/static/stats/component/StatComponent.d.ts +7 -1
  56. package/definitions/hosts/shared/interfaces.d.ts +1 -1
  57. package/definitions/test/core/applicationDom.d.ts +1 -1
  58. package/definitions/test/core/applicationManager.d.ts +10 -0
  59. package/package.json +1 -1
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { BiomeType } from "@wayward/game/game/biome/IBiome";
12
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
12
+ import type { SkillType } from "./entity/skill/ISkills";
13
13
  import type { ItemType } from "@wayward/game/game/item/IItem";
14
14
  import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
15
15
  import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
@@ -80,6 +80,7 @@ export declare enum Quality {
80
80
  Relic = 6
81
81
  }
82
82
  export type QualityNatural = Exclude<Quality, Quality.Random | Quality.Mastercrafted>;
83
+ export type QualityReal = Exclude<Quality, Quality.Random>;
83
84
  export interface IQualityEvents {
84
85
  qualityChange(quality: Quality, oldQuality: Quality): any;
85
86
  }
@@ -12,7 +12,7 @@ import type { CurseEvent, CurseEventContext } from "@wayward/game/game/curse/Cur
12
12
  import { CurseEventSubscriber } from "@wayward/game/game/curse/CurseEvent";
13
13
  import { CurseCategory, CurseComponent, CurseEventDisplayMode, CurseEventType } from "@wayward/game/game/curse/ICurse";
14
14
  import type Human from "@wayward/game/game/entity/Human";
15
- import { SkillType } from "@wayward/game/game/entity/IHuman";
15
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
16
16
  import type Island from "@wayward/game/game/island/Island";
17
17
  import type { IVector2 } from "@wayward/game/utilities/math/IVector";
18
18
  import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
@@ -106,6 +106,7 @@ declare namespace Curse {
106
106
  function spawnCurseEvents(island: Island, humans: Human[]): void;
107
107
  function attemptCurseEventSpawn(category: CurseCategory, human: Human, curse: number, humans: Human[], events: CurseEventInstance[]): CurseEventInstance | undefined;
108
108
  function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number): CurseEventInstance | undefined;
109
+ function attemptSpecificCurseEventSpawnOnPlayer(player: Human, curseType: CurseEventType): CurseEventInstance | undefined;
109
110
  function unload(island: Island): void;
110
111
  function cleanup(island: Island, humans?: Human[], isMorning?: boolean): void;
111
112
  function cleanupEphemerals(island: Island): void;
@@ -19,7 +19,7 @@ import EntityMovable from "@wayward/game/game/entity/EntityMovable";
19
19
  import type Human from "@wayward/game/game/entity/Human";
20
20
  import type { IEntityConstructorOptions } from "@wayward/game/game/entity/IEntity";
21
21
  import { EntityType } from "@wayward/game/game/entity/IEntity";
22
- import { SkillType } from "@wayward/game/game/entity/IHuman";
22
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
23
23
  import type { EquipType } from "@wayward/game/game/entity/IHuman";
24
24
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
25
25
  import type Creature from "@wayward/game/game/entity/creature/Creature";
@@ -34,7 +34,7 @@ import type Item from "@wayward/game/game/item/Item";
34
34
  import type { IHasMagic } from "@wayward/game/game/magic/IMagicalProperty";
35
35
  import MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
36
36
  import type { Reference, ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
37
- import type { IHasInsulation, TempType } from "@wayward/game/game/temperature/ITemperature";
37
+ import type { IHasInsulation, IInsulationResult, TempType } from "@wayward/game/game/temperature/ITemperature";
38
38
  import type Tile from "@wayward/game/game/tile/Tile";
39
39
  import type TileEvent from "@wayward/game/game/tile/TileEvent";
40
40
  import FireStage from "@wayward/game/game/tile/events/fire/FireStage";
@@ -233,7 +233,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
233
233
  removeMagic(): void;
234
234
  unhitch(): void;
235
235
  damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean, damage?: number): void;
236
- getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator | import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator>): number;
236
+ getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator | import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator>): number;
237
237
  /**
238
238
  * Gets the container to use for doodad executed actions
239
239
  */
@@ -276,7 +276,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
276
276
  */
277
277
  getLiquidGatherType(): keyof ILiquidGather | undefined;
278
278
  getProducedTemperature(): number | undefined;
279
- getInsulation(type: TempType): number | undefined;
279
+ getInsulation(type: TempType): IInsulationResult | undefined;
280
280
  isIslandPort(): boolean;
281
281
  /**
282
282
  * Refills solar stills when they are on shallow water automatically.
@@ -13,7 +13,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
13
13
  import type { ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type Human from "@wayward/game/game/entity/Human";
15
15
  import type { ICausesDamage, ICausesStatus } from "@wayward/game/game/entity/IEntity";
16
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
16
+ import type { SkillType } from "../entity/skill/ISkills";
17
17
  import type { IDecayTemperatureRange } from "@wayward/game/game/IGame";
18
18
  import type { ILootItem } from "@wayward/game/game/ILoot";
19
19
  import type { IObjectDescription, IObjectOptions } from "@wayward/game/game/IObject";
@@ -18,7 +18,8 @@ import EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
18
18
  import type { IAttack, ICausesDamage, IEntityConstructorOptions, IMovingData, MoveFlag } from "@wayward/game/game/entity/IEntity";
19
19
  import { AttackType, DamageType, IStatChangeInfo, StatusChangeReason } from "@wayward/game/game/entity/IEntity";
20
20
  import type { HumanTag, ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo, WalkToChangeReason } from "@wayward/game/game/entity/IHuman";
21
- import { EquipType, RestCancelReason, SkillType } from "@wayward/game/game/entity/IHuman";
21
+ import { EquipType, RestCancelReason } from "@wayward/game/game/entity/IHuman";
22
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
22
23
  import type { IStat } from "@wayward/game/game/entity/IStats";
23
24
  import { Stat } from "@wayward/game/game/entity/IStats";
24
25
  import type { StatChangeTimerFactory } from "@wayward/game/game/entity/StatFactory";
@@ -48,7 +49,7 @@ import { Milestone } from "@wayward/game/game/milestones/IMilestone";
48
49
  import Runekeeper from "@wayward/game/game/milestones/milestone/Runekeeper";
49
50
  import type { IGameOptionsPartial, IGameOptionsPlayer } from "@wayward/game/game/options/IGameOptions";
50
51
  import type { Reference, ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
51
- import type { IHasInsulation } from "@wayward/game/game/temperature/ITemperature";
52
+ import type { IHasInsulation, IInsulationResult } from "@wayward/game/game/temperature/ITemperature";
52
53
  import { TempType } from "@wayward/game/game/temperature/ITemperature";
53
54
  import type { FindPathRange } from "@wayward/game/game/tile/ITerrain";
54
55
  import type Tile from "@wayward/game/game/tile/Tile";
@@ -435,7 +436,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
435
436
  */
436
437
  getBarteringBonus(baseCredits: number): number;
437
438
  getProducedTemperature(): number | undefined;
438
- getInsulation(type: TempType): number;
439
+ getInsulation(type: TempType): IInsulationResult;
439
440
  resetStatTimers(type?: StatChangeCurrentTimerStrategy, isNPC?: boolean): void;
440
441
  resetChangeTimers(): void;
441
442
  private getBaseStatBonuses;
@@ -12,7 +12,8 @@ import type { IMovementTime } from "@wayward/game/game/IGame";
12
12
  import type Doodad from "@wayward/game/game/doodad/Doodad";
13
13
  import type Entity from "@wayward/game/game/entity/Entity";
14
14
  import type Human from "@wayward/game/game/entity/Human";
15
- import type { Delay, MovingState, SkillType } from "@wayward/game/game/entity/IHuman";
15
+ import type { Delay, MovingState } from "@wayward/game/game/entity/IHuman";
16
+ import type { SkillType } from "./skill/ISkills";
16
17
  import type { ActionType } from "@wayward/game/game/entity/action/IAction";
17
18
  import type Creature from "@wayward/game/game/entity/creature/Creature";
18
19
  import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
@@ -19,6 +19,7 @@ import type { CreatureType, IDamageInfo } from "@wayward/game/game/entity/creatu
19
19
  import type NPC from "@wayward/game/game/entity/npc/NPC";
20
20
  import type { IMovementIntent, WalkTo, WeightStatus } from "@wayward/game/game/entity/player/IPlayer";
21
21
  import type PlayerDefense from "@wayward/game/game/entity/player/PlayerDefense";
22
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
22
23
  import type { ISkillEvents } from "@wayward/game/game/entity/skill/SkillManager";
23
24
  import type { IslandId } from "@wayward/game/game/island/IIsland";
24
25
  import type Island from "@wayward/game/game/island/Island";
@@ -355,22 +356,6 @@ export declare const EQUIP_SLOTS: EquipType[];
355
356
  export declare const EQUIP_SLOTS_FREE: EquipType[];
356
357
  export declare const EQUIP_SLOT_ITEM_GROUPS: Record<EquipType, ItemTypeGroup | undefined>;
357
358
  export declare const equipmentRenderOrder: EquipType[];
358
- export type InsulationWeight = number | [number, "onlyWhenEquipped"];
359
- export declare const equipSlotInsulationWeights: Record<TempType, PartialRecord<EquipType, InsulationWeight>>;
360
- export interface IExcludedWhenLowering {
361
- excludeIfLowering: true;
362
- }
363
- /**
364
- * @param weight The weight of this slot in the calculation. Compare this number to the weights of other slots.
365
- * @param insulation The insulation value of the item in this slot.
366
- * @param excluded Whether this slot's insulation should be excluded if it lowers the resulting insulation value.
367
- */
368
- export type CalculatedEquipSlotInsulation = [
369
- weight: number,
370
- insulation: number,
371
- excluded?: IExcludedWhenLowering
372
- ];
373
- export declare function calculateEquipSlotInsulation(type: TempType, slot: EquipType, equipped?: Item): CalculatedEquipSlotInsulation;
374
359
  export declare const insulationRangeWhenSwimming: Record<TempType, IRange>;
375
360
  export declare enum HairColor {
376
361
  "#e7c978" = 0,// blonde
@@ -435,42 +420,6 @@ export declare enum RestType {
435
420
  Resting = 0,
436
421
  Sleeping = 1
437
422
  }
438
- export declare enum SkillType {
439
- None = 0,
440
- Chemistry = 1,
441
- Anatomy = 2,
442
- Marksmanship = 3,
443
- Blacksmithing = 4,
444
- Botany = 5,
445
- Camping = 6,
446
- Cartography = 7,
447
- Claythrowing = 8,
448
- Cooking = 9,
449
- Fishing = 10,
450
- Fletching = 11,
451
- Glassblowing = 12,
452
- Leatherworking = 13,
453
- Lockpicking = 14,
454
- Lumberjacking = 15,
455
- Mining = 16,
456
- Mycology = 17,
457
- Parrying = 18,
458
- Stonecrafting = 19,
459
- Swimming = 20,
460
- Tactics = 21,
461
- Tailoring = 22,
462
- Throwing = 23,
463
- Tinkering = 24,
464
- Trapping = 25,
465
- Woodworking = 26,
466
- Taming = 27,
467
- Horticulture = 28,
468
- Bartering = 29,
469
- Seafaring = 30,
470
- Thaumaturgy = 31,
471
- DualWielding = 32,
472
- Theurgy = 33
473
- }
474
423
  export interface ICrafted {
475
424
  unlockTime: number;
476
425
  newUnlock: boolean;
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type Human from "@wayward/game/game/entity/Human";
12
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
12
+ import type { SkillType } from "./skill/ISkills";
13
13
  import { Stat } from "@wayward/game/game/entity/IStats";
14
14
  export interface IStatGainInfo {
15
15
  amount?: number;
@@ -12,7 +12,7 @@ import type { SfxType } from "@wayward/game/audio/IAudio";
12
12
  import type { DeityReal } from "@wayward/game/game/deity/Deity";
13
13
  import type Entity from "@wayward/game/game/entity/Entity";
14
14
  import type Human from "@wayward/game/game/entity/Human";
15
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
15
+ import type { SkillType } from "../skill/ISkills";
16
16
  import type { ActionArguments, ActionExecutorEvents, AnyActionDescription, IActionApi, IActionArgumentTypeMap, IActionConfirmerApi, IActionDescription, IActionExample, IActionParticle, IActionSoundEffect, IActionUsable, IProtectedItems, SkillGain } from "@wayward/game/game/entity/action/IAction";
17
17
  import { ActionArgument, ActionType, BlockFlag, IActionNotUsable } from "@wayward/game/game/entity/action/IAction";
18
18
  import IActionContext from "@wayward/game/game/entity/action/IActionContext";
@@ -15,7 +15,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
15
15
  import type Entity from "@wayward/game/game/entity/Entity";
16
16
  import type Human from "@wayward/game/game/entity/Human";
17
17
  import type { EntityType } from "@wayward/game/game/entity/IEntity";
18
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
18
+ import type { SkillType } from "../skill/ISkills";
19
19
  import type { Action } from "@wayward/game/game/entity/action/Action";
20
20
  import type IActionContext from "@wayward/game/game/entity/action/IActionContext";
21
21
  import type { INotUsableMessage } from "@wayward/game/game/entity/action/actions/helper/NotUsableMessage";
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import type Human from "@wayward/game/game/entity/Human";
12
12
  import { AttackType } from "@wayward/game/game/entity/IEntity";
13
- import { SkillType } from "@wayward/game/game/entity/IHuman";
13
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
14
14
  import { Action } from "@wayward/game/game/entity/action/Action";
15
15
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
16
16
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
@@ -14,7 +14,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
14
14
  import type { IDoodadDescription } from "@wayward/game/game/doodad/IDoodad";
15
15
  import { GrowingStage } from "@wayward/game/game/doodad/IDoodad";
16
16
  import type Human from "@wayward/game/game/entity/Human";
17
- import { SkillType } from "@wayward/game/game/entity/IHuman";
17
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
18
18
  import { Action } from "@wayward/game/game/entity/action/Action";
19
19
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
20
20
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
@@ -19,5 +19,5 @@ export interface ISetCreatureAiCanUse extends IActionUsable {
19
19
  creatures: Creature[];
20
20
  }
21
21
  export declare function hasSkillToSetCreatureAi(human: Human, creatureDescription: ICreatureDescription | undefined, ai: AiType): boolean;
22
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Creature], [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<AiType, "None" | "Attack" | "Pacified" | "Hidden" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAi, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ISetCreatureAiCanUse, [Creature | undefined, import("../../../item/Item").default | undefined, AiType]>;
22
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Creature], [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<AiType, "None" | "Attack" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "Pacified" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAi, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ISetCreatureAiCanUse, [Creature | undefined, import("../../../item/Item").default | undefined, AiType]>;
23
23
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<import("../../ai/AI").AiType, "None" | "Attack" | "Pacified" | "Hidden" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAiAll, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../creature/Creature").default | undefined, import("../../../item/Item").default | undefined, import("../../ai/AI").AiType]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<import("../../ai/AI").AiType, "None" | "Attack" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "Pacified" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAiAll, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../creature/Creature").default | undefined, import("../../../item/Item").default | undefined, import("../../ai/AI").AiType]>;
13
13
  export default _default;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import { SkillType } from "@wayward/game/game/entity/IHuman";
11
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
12
12
  import { Action } from "@wayward/game/game/entity/action/Action";
13
13
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import { Milestone } from "@wayward/game/game/milestones/IMilestone";
@@ -16,5 +16,5 @@ export declare enum TitleType {
16
16
  Milestone = 0,
17
17
  Skill = 1
18
18
  }
19
- declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Statistician" | "Runekeeper" | "Cursed" | "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursebreaker">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Taming" | "Mining" | "Swimming" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mycology" | "Parrying" | "Stonecrafting" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
19
+ declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Milestone" | "Skill">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Navigator" | "Abnormalizer" | "Merchant" | "Prepared" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursed" | "Cursebreaker">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Taming" | "Mining" | "Swimming" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mycology" | "Parrying" | "Stonecrafting" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
20
20
  export default _default;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
11
+ import type { SkillType } from "../../skill/ISkills";
12
12
  import type { ItemType } from "@wayward/game/game/item/IItem";
13
13
  import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
14
14
  import type { TileEventType } from "@wayward/game/game/tile/ITileEvent";
@@ -10,7 +10,8 @@
10
10
  */
11
11
  import type Entity from "@wayward/game/game/entity/Entity";
12
12
  import type Human from "@wayward/game/game/entity/Human";
13
- import type { HairColor, HairStyle, SkillType, SkinColor } from "@wayward/game/game/entity/IHuman";
13
+ import type { HairColor, HairStyle, SkinColor } from "@wayward/game/game/entity/IHuman";
14
+ import type { SkillType } from "../skill/ISkills";
14
15
  import type { TitleType } from "@wayward/game/game/entity/action/actions/SetTitle";
15
16
  import type { IMessage } from "@wayward/game/game/entity/player/IMessageManager";
16
17
  import type MessageManager from "@wayward/game/game/entity/player/MessageManager";
@@ -11,7 +11,7 @@
11
11
  import { TileUpdateType } from "@wayward/game/game/IGame";
12
12
  import Human from "@wayward/game/game/entity/Human";
13
13
  import { EntityType } from "@wayward/game/game/entity/IEntity";
14
- import { SkillType } from "@wayward/game/game/entity/IHuman";
14
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
15
15
  import IActionContext from "@wayward/game/game/entity/action/IActionContext";
16
16
  import type { IDamageInfo } from "@wayward/game/game/entity/creature/ICreature";
17
17
  import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
@@ -15,7 +15,7 @@ declare const requirements: {
15
15
  2: QuestRequirement<[import("../../creature/ICreature").CreatureType, number], import("@wayward/game/game/entity/player/quest/requirement/KillCreatureRequirement").IKillCreatureRequirement>;
16
16
  3: QuestRequirement<[number], import("@wayward/game/game/entity/player/quest/requirement/KillCreaturesRequirement").IKillCreaturesRequirement>;
17
17
  1: QuestRequirement<[(import("../../../item/IItem").ItemType | import("../../../item/IItem").ItemTypeGroup)[], number], {}>;
18
- 4: QuestRequirement<[import("../../IHuman").SkillType, number], {}>;
18
+ 4: QuestRequirement<[import("../../skill/ISkills").SkillType, number], {}>;
19
19
  5: QuestRequirement<[number], {}>;
20
20
  6: QuestRequirement<[number], {}>;
21
21
  7: QuestRequirement<[import("../../IHuman").EquipType[], import("../../../item/IItem").ItemTypeGroup[]], {}>;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
11
+ import type { SkillType } from "../../../skill/ISkills";
12
12
  import { QuestRequirement } from "@wayward/game/game/entity/player/quest/requirement/Requirement";
13
13
  declare const _default: QuestRequirement<[SkillType, number], {}>;
14
14
  export default _default;
@@ -10,9 +10,44 @@
10
10
  */
11
11
  import type { RuneChance } from "@wayward/game/game/deity/IDeities";
12
12
  import { DamageType } from "@wayward/game/game/entity/IEntity";
13
- import { SkillType } from "@wayward/game/game/entity/IHuman";
14
13
  import { Stat } from "@wayward/game/game/entity/IStats";
15
14
  import type { IModdable } from "@wayward/game/mod/ModRegistry";
15
+ export declare enum SkillType {
16
+ None = 0,
17
+ Chemistry = 1,
18
+ Anatomy = 2,
19
+ Marksmanship = 3,
20
+ Blacksmithing = 4,
21
+ Botany = 5,
22
+ Camping = 6,
23
+ Cartography = 7,
24
+ Claythrowing = 8,
25
+ Cooking = 9,
26
+ Fishing = 10,
27
+ Fletching = 11,
28
+ Glassblowing = 12,
29
+ Leatherworking = 13,
30
+ Lockpicking = 14,
31
+ Lumberjacking = 15,
32
+ Mining = 16,
33
+ Mycology = 17,
34
+ Parrying = 18,
35
+ Stonecrafting = 19,
36
+ Swimming = 20,
37
+ Tactics = 21,
38
+ Tailoring = 22,
39
+ Throwing = 23,
40
+ Tinkering = 24,
41
+ Trapping = 25,
42
+ Woodworking = 26,
43
+ Taming = 27,
44
+ Horticulture = 28,
45
+ Bartering = 29,
46
+ Seafaring = 30,
47
+ Thaumaturgy = 31,
48
+ DualWielding = 32,
49
+ Theurgy = 33
50
+ }
16
51
  export interface ISkillLevel {
17
52
  bonus: number;
18
53
  core: number;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import { SkillType } from "@wayward/game/game/entity/IHuman";
11
+ import { SkillType } from "./ISkills";
12
12
  import type { ISkillLevel } from "@wayward/game/game/entity/skill/ISkills";
13
13
  import type Island from "@wayward/game/game/island/Island";
14
14
  import type EventEmitter from "@wayward/utilities/event/EventEmitter";
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
11
+ import type { SkillType } from "../skill/ISkills";
12
12
  import type { StatusEffect, StatusEffectTypeArguments } from "@wayward/game/game/entity/status/IStatus";
13
13
  import { StatusEffectType } from "@wayward/game/game/entity/status/IStatus";
14
14
  import type IStatusContext from "@wayward/game/game/entity/status/IStatusContext";
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
11
+ import type { SkillType } from "../../entity/skill/ISkills";
12
12
  import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
13
13
  import type { Quality } from "@wayward/game/game/IObject";
14
14
  import type { MagicalNormalPropertyTypes, MagicalSubPropertyTypes } from "@wayward/game/game/magic/IMagicalProperty";
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IHasBuilder } from "@wayward/game/game/doodad/IDoodad";
12
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
12
+ import type { SkillType } from "../../entity/skill/ISkills";
13
13
  import type Player from "@wayward/game/game/entity/player/Player";
14
14
  import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
15
15
  import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProviderContext";
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
11
+ import type { SkillType } from "@wayward/game/game/entity/skill/ISkills";
12
12
  import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
13
13
  declare function SkillSourceTooltip(type: SkillType): TranslationImpl | undefined;
14
14
  export default SkillSourceTooltip;
@@ -14,6 +14,7 @@ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
14
14
  import type Item from "@wayward/game/game/item/Item";
15
15
  import { MagicalPropertyEntry } from "@wayward/game/game/magic/IMagicalProperty";
16
16
  import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
17
+ import type { IInsulationResult } from "@wayward/game/game/temperature/ITemperature";
17
18
  import { TempType } from "@wayward/game/game/temperature/ITemperature";
18
19
  declare const _default: UseInfo<{
19
20
  doodadContainer: import("../../../../doodad/IDoodad").IDoodadDescription | undefined;
@@ -27,5 +28,5 @@ declare const _default: UseInfo<{
27
28
  action: ActionType.Build;
28
29
  union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Build>;
29
30
  details: Set<symbol>;
30
- }, ActionType.Build, Record<"getWeightCapacity", () => LabelledValue | undefined> & Record<"formatInsulation", (insulation: number, type?: TempType | undefined) => LabelledValue> & Record<"getInsulationOfType", (type: TempType) => LabelledValue | undefined> & Record<"getInsulation", () => (LabelledValue | undefined)[]> & Record<"getPreservationChance", () => LabelledValue | undefined> & Record<"getCivilizationScore", () => LabelledValue | undefined> & Record<"scareRadius", () => LabelledValue | undefined> & Record<"getMagicalBuildTypes", () => Set<MagicalPropertyType>> & Record<"getMagicEffect", (magic: MagicalPropertyEntry) => LabelledValue> & Record<"getDoodadSkill", () => LabelledValue[]> & Record<"getCraftingBonus", () => LabelledValue | undefined>, Item>;
31
+ }, ActionType.Build, Record<"getWeightCapacity", () => LabelledValue | undefined> & Record<"formatInsulation", (insulation: IInsulationResult, type?: TempType | undefined) => LabelledValue> & Record<"getInsulationOfType", (type: TempType) => LabelledValue | undefined> & Record<"getInsulation", () => (LabelledValue | undefined)[]> & Record<"getPreservationChance", () => LabelledValue | undefined> & Record<"getCivilizationScore", () => LabelledValue | undefined> & Record<"scareRadius", () => LabelledValue | undefined> & Record<"getMagicalBuildTypes", () => Set<MagicalPropertyType>> & Record<"getMagicEffect", (magic: MagicalPropertyEntry) => LabelledValue> & Record<"getDoodadSkill", () => LabelledValue[]> & Record<"getCraftingBonus", () => LabelledValue | undefined>, Item>;
31
32
  export default _default;
@@ -15,7 +15,7 @@ import type Item from "@wayward/game/game/item/Item";
15
15
  import type Tooltip from "@wayward/game/ui/tooltip/Tooltip";
16
16
  declare const _default: UseInfo<{
17
17
  onConsume: [Stat, number][];
18
- skill: import("../../../../entity/IHuman").SkillType | undefined;
18
+ skill: import("../../../../entity/skill/ISkills").SkillType | undefined;
19
19
  entityType: import("../../../../entity/IEntity").EntityType.Item;
20
20
  value?: Item | undefined;
21
21
  type: import("@wayward/game/game/item/IItem").ItemType;
@@ -13,10 +13,11 @@ import UseInfo from "@wayward/game/game/inspection/infoProviders/UseInfo";
13
13
  import type Item from "@wayward/game/game/item/Item";
14
14
  import { MagicalPropertyEntry } from "@wayward/game/game/magic/IMagicalProperty";
15
15
  import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
16
+ import type { IInsulationResult } from "@wayward/game/game/temperature/ITemperature";
16
17
  import { TempType } from "@wayward/game/game/temperature/ITemperature";
17
18
  import UiTranslation from "@wayward/game/language/dictionary/UiTranslation";
18
19
  declare const _default: UseInfo<{
19
- equip: import("@wayward/game/game/entity/IHuman").EquipType;
20
+ equip: import("../../../../entity/IHuman").EquipType;
20
21
  entityType: import("../../../../entity/IEntity").EntityType.Item;
21
22
  value?: Item | undefined;
22
23
  type: import("@wayward/game/game/item/IItem").ItemType;
@@ -25,5 +26,5 @@ declare const _default: UseInfo<{
25
26
  action: ActionType.Equip;
26
27
  union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Equip>;
27
28
  details: Set<symbol>;
28
- }, ActionType.Equip, Record<"getMagicalEquipTypes", () => Set<MagicalPropertyType>> & Record<"getMagicalPropertyLabels", () => Map<MagicalPropertyType, UiTranslation>> & Record<"isMagicalPropertyPercentage", (property: MagicalPropertyType) => boolean> & Record<"isMagicalPropertyPercentagePremultiplied", (property: MagicalPropertyType) => boolean> & Record<"getAttack", () => import("@wayward/game/game/inspection/InfoProvider").SimpleInfoProvider | undefined> & Record<"getDefense", () => import("../../../../../language/impl/TranslationImpl").default[]> & Record<"formatInsulation", (insulation?: number | undefined, type?: TempType | undefined) => import("../../../../../language/impl/TranslationImpl").default> & Record<"getInsulation", () => (import("../../../../../language/impl/TranslationImpl").default | undefined)[]> & Record<"getMagicEffect", (magic: MagicalPropertyEntry) => import("../../../../../language/impl/TranslationImpl").default> & Record<"getMagic", () => import("../../../../../language/impl/TranslationImpl").default[]>, Item>;
29
+ }, ActionType.Equip, Record<"getMagicalEquipTypes", () => Set<MagicalPropertyType>> & Record<"getMagicalPropertyLabels", () => Map<MagicalPropertyType, UiTranslation>> & Record<"isMagicalPropertyPercentage", (property: MagicalPropertyType) => boolean> & Record<"isMagicalPropertyPercentagePremultiplied", (property: MagicalPropertyType) => boolean> & Record<"getAttack", () => import("@wayward/game/game/inspection/InfoProvider").SimpleInfoProvider | undefined> & Record<"getDefense", () => import("../../../../../language/impl/TranslationImpl").default[]> & Record<"formatInsulation", (insulation?: IInsulationResult | undefined, type?: TempType | undefined) => import("../../../../../language/impl/TranslationImpl").default> & Record<"getInsulation", () => (import("../../../../../language/impl/TranslationImpl").default | undefined)[]> & Record<"getMagicEffect", (magic: MagicalPropertyEntry) => import("../../../../../language/impl/TranslationImpl").default> & Record<"getMagic", () => import("../../../../../language/impl/TranslationImpl").default[]>, Item>;
29
30
  export default _default;
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type Human from "@wayward/game/game/entity/Human";
12
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
12
+ import type { SkillType } from "@wayward/game/game/entity/skill/ISkills";
13
13
  import type { SimpleInfoProvider } from "@wayward/game/game/inspection/InfoProvider";
14
14
  import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
15
15
  import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import { SkillType } from "@wayward/game/game/entity/IHuman";
11
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
12
12
  import { InspectType } from "@wayward/game/game/inspection/IInspection";
13
13
  import type { SimpleInfoProvider } from "@wayward/game/game/inspection/InfoProvider";
14
14
  import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
@@ -15,7 +15,7 @@ import { TickHelper } from "@wayward/game/game/TickHelper";
15
15
  import type { BiomeTypes, IBiomeDescription } from "@wayward/game/game/biome/IBiome";
16
16
  import DoodadManager from "@wayward/game/game/doodad/DoodadManager";
17
17
  import Human from "@wayward/game/game/entity/Human";
18
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
18
+ import type { SkillType } from "../entity/skill/ISkills";
19
19
  import Creature from "@wayward/game/game/entity/creature/Creature";
20
20
  import CreatureManager from "@wayward/game/game/entity/creature/CreatureManager";
21
21
  import type { IDamageInfo, IDamageOutcome, IDamageOutcomeInput } from "@wayward/game/game/entity/creature/ICreature";
@@ -17,7 +17,7 @@ import type { RuneChance } from "@wayward/game/game/deity/IDeities";
17
17
  import type { DoodadType, DoodadTypeGroup } from "@wayward/game/game/doodad/IDoodad";
18
18
  import type Human from "@wayward/game/game/entity/Human";
19
19
  import type { DamageType, Defense, EntityType, ICastable, MoveType } from "@wayward/game/game/entity/IEntity";
20
- import type { SkillType } from "@wayward/game/game/entity/IHuman";
20
+ import type { SkillType } from "../entity/skill/ISkills";
21
21
  import { type Delay, type EquipType } from "@wayward/game/game/entity/IHuman";
22
22
  import { Stat } from "@wayward/game/game/entity/IStats";
23
23
  import type { IActionApi } from "@wayward/game/game/entity/action/IAction";
@@ -20,7 +20,7 @@ import type Human from "@wayward/game/game/entity/Human";
20
20
  import type { IMovingData } from "@wayward/game/game/entity/IEntity";
21
21
  import { AttackType, DamageType, EntityType } from "@wayward/game/game/entity/IEntity";
22
22
  import type { EquipType } from "@wayward/game/game/entity/IHuman";
23
- import { SkillType } from "@wayward/game/game/entity/IHuman";
23
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
24
24
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
25
25
  import type ActionContext from "@wayward/game/game/entity/action/IActionContext";
26
26
  import type Creature from "@wayward/game/game/entity/creature/Creature";
@@ -42,7 +42,7 @@ import type { IMagicalPropertyManagerEvents } from "@wayward/game/game/magic/Mag
42
42
  import MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
43
43
  import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
44
44
  import type { Reference, ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
45
- import type { IHasInsulation, TempType } from "@wayward/game/game/temperature/ITemperature";
45
+ import { type IHasInsulation, type IInsulationResult, type TempType } from "@wayward/game/game/temperature/ITemperature";
46
46
  import type Tile from "@wayward/game/game/tile/Tile";
47
47
  import type TileEvent from "@wayward/game/game/tile/TileEvent";
48
48
  import FireStage from "@wayward/game/game/tile/events/fire/FireStage";
@@ -366,8 +366,8 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
366
366
  canBeRefined(): boolean;
367
367
  getProducedTemperature(): number | undefined;
368
368
  postProcessDecay(): void;
369
- getContainerInsulation(type: TempType): number;
370
- getEquipmentInsulation(type: TempType): number;
369
+ getContainerInsulation(type: TempType): IInsulationResult | undefined;
370
+ getEquipmentInsulation(type: TempType): IInsulationResult | undefined;
371
371
  getBaseTemperature(): number | undefined;
372
372
  /**
373
373
  * Gets the ticks until this item will decay at 1x decay speed.
@@ -11,7 +11,7 @@
11
11
  import type { DeityReal } from "@wayward/game/game/deity/Deity";
12
12
  import type { RuneChance } from "@wayward/game/game/deity/IDeities";
13
13
  import type Entity from "@wayward/game/game/entity/Entity";
14
- import { SkillType } from "@wayward/game/game/entity/IHuman";
14
+ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
15
15
  import { RecipeLevel } from "@wayward/game/game/item/IItem";
16
16
  import type Item from "@wayward/game/game/item/Item";
17
17
  import Crafter from "@wayward/game/game/item/recipe/Crafter";