@wayward/types 2.15.0-beta.dev.20251010.1 → 2.15.0-beta.dev.20251012.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/audio/IAudio.d.ts +68 -62
- package/definitions/game/game/curse/Curse.d.ts +5 -0
- package/definitions/game/game/curse/CurseEvent.d.ts +36 -0
- package/definitions/game/game/curse/event/CurseEventShadows.d.ts +6 -0
- package/definitions/game/game/doodad/Doodad.d.ts +1 -5
- package/definitions/game/game/doodad/DoodadUtilities.d.ts +3 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +8 -0
- package/definitions/game/game/entity/IEntity.d.ts +11 -0
- package/definitions/game/game/entity/action/Action.d.ts +2 -20
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/utility/EffectRadiusRegistry.d.ts +24 -0
- package/definitions/game/game/item/Item.d.ts +1 -6
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/definitions/game/game/magic/IMagicalProperty.d.ts +6 -1
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +4 -2
- package/definitions/game/game/tile/ITerrain.d.ts +3 -22
- package/definitions/game/game/tile/Tile.d.ts +3 -2
- package/definitions/game/language/LanguageManager.d.ts +0 -2
- package/definitions/game/renderer/overlay/EffectRadiusOverlay.d.ts +36 -0
- package/definitions/game/save/upgrade/UpgradeVersion.d.ts +2 -0
- package/definitions/game/save/upgrade/versions/beta2.15.0/beta2.15.0-dev20251012.d.ts +12 -0
- package/definitions/game/ui/old/OldUi.d.ts +2 -0
- package/definitions/game/utilities/math/Vector2.d.ts +25 -5
- package/package.json +1 -1
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export declare enum SfxType {
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Boat = 0,
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Bow = 1,
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Break = 2,
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Chat = 3,
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Craft = 4,
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CraftFail = 5,
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CreatureHit = 6,
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CreatureNoise = 7,
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Damaged = 8,
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DangerousMove = 9,
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Death = 10,
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Eating = 11,
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Encumbered = 12,
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Exceptional = 13,
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Extinguish = 14,
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Exude = 15,// Reversed GeneralMagicalAction sound
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Fail = 16,
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FluteNoteA = 17,
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FluteNoteB = 18,
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FluteNoteC = 19,
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FluteNoteD = 20,
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FluteNoteE = 21,
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FluteNoteF = 22,
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FluteNoteG = 23,
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FluteNoteH = 24,
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FluteNoteI = 25,
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GeneralAction = 26,
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GeneralMagicalAction = 27,
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GraniteHit = 28,
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Hit = 29,
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Hurt = 30,
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InvokeChaos = 31,
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InvokeEvil = 32,
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InvokeGood = 33,
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Minecart = 34,
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Miss = 35,
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Overburdened = 36,
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PickUp = 37,
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Sacrifice = 38,
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SandstoneHit = 39,
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Slip = 40,
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Swim = 41,
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Throw = 42,
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Trample = 43,
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TreeHit = 44,
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UiActivate = 45,
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UiChoose = 46,
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UiClose = 47,
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UiDisable = 48,
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UiEnable = 49,
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UiEquip = 50,
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UiInput = 51,
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UiInputdelete = 52,
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UiInvalid = 53,
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UiOpen = 54,
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UiOpensmall = 55,
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UiProtect = 56,
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UiReorder = 57,
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UiSelect = 58,
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UiSort = 59,
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UiStack = 60,
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UiTrade = 61,
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UiUnequip = 62,
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UiUnprotect = 63,
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UiUnstack = 64,
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Walk = 65,
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Water = 66,
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Wheelbarrow = 67,
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Curse = 68,
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CurseWarning = 69
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}
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export type SfxUi = Extract<keyof typeof SfxType, `Ui${string}`> extends `Ui${infer RESULT}` ? Lowercase<RESULT> : never;
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export declare enum Music {
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@@ -79,6 +79,11 @@ export declare const CURSE_EVENTS_FIRST_NIGHT = 3;
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* If the entity is on a tile that can be seen by a player, it will not despawn.
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*/
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export declare const CURSE_EVENTS_ENTITY_DESPAWN_CHANCE = 0.1;
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/**
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* Some curse events extinguish light sources via additional decay (both static & dynamic (based on % of decay remaining))
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* This multiplier affects how quickly curse ward doodads & items are extinguished compared to the rest
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*/
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export declare const CURSE_EVENTS_EXTINGUISH_WARD_MULTIPLIER = 0.2;
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declare namespace Curse {
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interface Helper {
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context: CurseEventContext;
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@@ -19,6 +19,10 @@ import { IRange } from "@wayward/utilities/math/Range";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import type Item from "@wayward/game/game/item/Item";
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import type TileEvent from "@wayward/game/game/tile/TileEvent";
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import type WorldZ from "@wayward/utilities/game/WorldZ";
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/** The API that curse events have access to */
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export interface CurseEventContext {
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readonly island: Island;
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getNearbyPlayers(): Human[];
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/** Get a random tile within the curse event's radius. This is based on `CurseEvent.position` and `CurseEvent.radius` */
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getRandomTile(radius?: number): Tile | undefined;
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/** Get a random tile within the curse event's radius. This is based on `CurseEvent.position` and `CurseEvent.radius` */
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getTilesInRange(radius?: number, z?: WorldZ): Tile[];
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/**
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* Spawn a creature at the given tile using the curse event spawning rules.
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*
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* Note that "curse event" creatures:
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* - Do not display alerted notifiers
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* - Do not randomly despawn
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* - Are despawned at the event end
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*
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* @param evenWhenAsleep Disable the default functionality of preventing spawns if the cursebearer is asleep
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*/
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spawnCreature(type?: CreatureType, tile?: Tile, evenWhenAsleep?: true): Creature | undefined;
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/**
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* Note: This does not check whether or not the cursebearer is asleep.
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* @param options The options for extinguishing lights
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* @param lights The lights that should lose decay. If no lights are provided, all lights in the event radius will be affected
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*/
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extinguish(options: CurseEventExtinguishOptions, ...lights: Array<Doodad | Item | TileEvent>): void;
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/**
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* Mark the given creatures as "curse event" creatures. See the `spawnCreature` function for more information
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*/
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claim(...creatures: Creature[]): void;
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/**
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* Inject a custom curse event subscriber class into the game.
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* This class *must* be included in `CurseEvent.subscribers`.
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uninject<T extends CurseEventSubscriber>(subscriber: Class<T>): void;
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toString(): string;
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}
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export interface CurseEventExtinguishOptions {
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/**
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* The number of flat ticks to reduce decays by
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* Chooses the higher of `staticDecay` and `dynamicDecay`.
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*/
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staticDecay?: number | IRange;
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/**
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* The percentage of the current decay to reduce by, represented as a number between 0 and 1.
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*
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* Chooses the higher of `staticDecay` and `dynamicDecay`.
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*/
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dynamicDecay?: number | IRange;
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}
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export interface CurseEvent {
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group: CurseGroup;
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category: CurseCategory;
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_SHADOWS_SPAWN_DELAY: IRangeRange;
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export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_DELAY: IRangeRange;
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export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_STATIC: IRangeRange;
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export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_DYNAMIC: IRangeRange;
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export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_TIME_MULTIPLIER: IRange;
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declare const _default: CurseEvent;
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export default _default;
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* @returns number of score (or 0 if no civilization score is set).
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*/
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getCivilizationScore(excludeMagic?: boolean): number;
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getScareRadius(): number;
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/**
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/**
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*/
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import type { DoodadType } from "@wayward/game/game/doodad/IDoodad";
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import type { DoodadType, IScareRadius } from "@wayward/game/game/doodad/IDoodad";
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import { GrowingStage } from "@wayward/game/game/doodad/IDoodad";
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import type Human from "@wayward/game/game/entity/Human";
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import type Item from "@wayward/game/game/item/Item";
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declare namespace DoodadUtilities {
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type DoodadIn = Doodad | DoodadType;
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export function hasGrownEnoughIfCanGrow(doodad: Doodad, requiredGrowthStage: GrowingStage): boolean;
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export function wouldWalkingOnDealNormalDamage(doodad: DoodadIn, human?: Human): boolean;
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export function isDangerous(doodad: DoodadIn, human?: Human): boolean;
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export function canCauseStatus(doodad: DoodadIn): boolean;
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export function getScareRadius(doodad: Doodad | Item): IScareRadius;
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export {};
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}
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export default DoodadUtilities;
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yMin: number;
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yMax: number;
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export interface IScareRadius {
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total: number;
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/** The "effective" scare radius, ie what's actually used internally. This is slightly increased so that it's a nicer circle */
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totalEffective: number;
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base: number;
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quality: number;
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magic: number;
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export interface ILockedChest {
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export interface EntityTypeMap {
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[EntityType.Corpse]: Corpse;
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[EntityType.Creature]: Creature;
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[EntityType.Doodad]: Doodad;
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[EntityType.Human]: Human;
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[EntityType.Item]: Item;
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[EntityType.NPC]: NPC;
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[EntityType.TileEvent]: TileEvent;
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}
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export type EntityTypeType<TYPE extends EntityType> = EntityTypeMap[TYPE] extends Entity<any, infer TYPETYPE, any, any> ? TYPETYPE : never;
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export declare enum MoveType {
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { DeityReal } from "@wayward/game/game/deity/Deity";
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import type { ActionArguments, ActionArgumentTupleTypes, ActionFlag, ActionType, ActionUsability, IActionApi, IActionConfirmerApi, IActionDescription, IActionExample, IActionExampleApi, IActionHandlerApi, IActionNotUsable, IActionNotUsableHandlerApi, IActionTargetAdjacent, IActionTargetEntityRanged, IActionTargetTileRanged, IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import type Entity from "@wayward/game/game/entity/Entity";
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import type
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import type { EntityType } from "@wayward/game/game/entity/IEntity";
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import type NPC from "@wayward/game/game/entity/npc/NPC";
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import type Player from "@wayward/game/game/entity/player/Player";
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import type Item from "@wayward/game/game/item/Item";
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import type { EntityType, EntityTypeMap } from "@wayward/game/game/entity/IEntity";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type TileEvent from "@wayward/game/game/tile/TileEvent";
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import { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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export declare class Action<A extends ActionArguments, T extends ActionType = ActionType, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> implements IActionDescription<A, E, R, CU, AV> {
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*/
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clone(): Action<A, T, E, R, CU, AV>;
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}
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type
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[EntityType.Corpse]: Corpse;
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[EntityType.Creature]: Creature;
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[EntityType.Doodad]: Doodad;
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[EntityType.Human]: Human;
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[EntityType.Item]: Item;
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[EntityType.NPC]: NPC;
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[EntityType.Player]: Player;
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[EntityType.TileEvent]: TileEvent;
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}[E];
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type EntityTypeTupleType<E extends EntityType[]> = E extends [EntityType] ? EntityTypeMap<E[0]> : E extends [EntityType, EntityType] ? EntityTypeMap<E[0]> | EntityTypeMap<E[1]> : E extends [EntityType, EntityType, EntityType] ? EntityTypeMap<E[0]> | EntityTypeMap<E[1]> | EntityTypeMap<E[2]> : never;
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type EntityTypeTupleType<E extends EntityType[]> = E extends [EntityType] ? EntityTypeMap[E[0]] : E extends [EntityType, EntityType] ? EntityTypeMap[E[0]] | EntityTypeMap[E[1]] : E extends [EntityType, EntityType, EntityType] ? EntityTypeMap[E[0]] | EntityTypeMap[E[1]] | EntityTypeMap[E[2]] : never;
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export {};
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Milestone = 0,
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Skill = 1
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}
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declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Statistician" | "Runekeeper" | "Cursed" | "
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declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Statistician" | "Runekeeper" | "Cursed" | "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursebreaker">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Taming" | "Mining" | "Swimming" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mycology" | "Parrying" | "Stonecrafting" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
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export default _default;
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declare const _default: UseInfo<{
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doodadContainer: import("../../../../doodad/IDoodad").IDoodadDescription | undefined;
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civilizationScore: number | undefined;
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scareRadius:
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scareRadius: import("../../../../doodad/IDoodad").IScareRadius | undefined;
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entityType: import("../../../../entity/IEntity").EntityType.Item;
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value?: Item | undefined;
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type: import("../../../../item/IItem").ItemType;
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Entity from "@wayward/game/game/entity/Entity";
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import type { EntityType, EntityTypeMap } from "@wayward/game/game/entity/IEntity";
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import type { IEffectRadiusOverlayColor } from "@wayward/game/renderer/overlay/EffectRadiusOverlay";
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import type { DistanceType } from "@wayward/game/utilities/math/Vector2";
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interface IEffectRadius {
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type: DistanceType;
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radius: number;
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overlay?: IEffectRadiusOverlayColor;
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}
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declare namespace EffectRadiusRegistry {
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function registerEntityType<TYPE extends EntityType>(entityType: TYPE, supplier: (entity: EntityTypeMap[TYPE]) => IEffectRadius | undefined): void;
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function get(entity: Entity): IEffectRadius | undefined;
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}
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export default EffectRadiusRegistry;
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/**
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reduceDecayTime(time?: number): number | undefined;
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reduceDecayTime(time?: number, skipChance?: boolean): number | undefined;
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* @returns number of score (or 0 if no civilization score is set).
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*/
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getCivilizationScore(actionType: ActionType.Build | ActionType.SetDown): number;
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/**
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getVehicle(): IItemVehicle | undefined;
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addCreature(creature: Creature, remainTamed?: boolean): void;
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getEfficacyTranslation(human: Human, qualityBonus: number, maxQualityBonus: number, recipe: IRecipe, ui?: boolean): TranslationImpl | undefined;
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updateItem(ticks: number, item: Item, isInInventory?: boolean): boolean;
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getPlayerWithItemInInventory(containable: IContainable): Player | undefined;
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getAbsentPlayerWithItemInInventory(containable: IContainable): Player | undefined;
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getNPCWithItemInInventory(containable: IContainable): NPC | undefined;
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}
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export interface IMagicalProperty {
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curse?: true;
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}
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export declare const SYMBOL_MAGIC_SUB_PROPERTY_TYPES: unique symbol;
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export declare const SYMBOL_MAGIC_SUB_PROPERTY_ENTRIES: unique symbol;
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export type MagicalProperty<T extends MagicalPropertyType> = MagicalPropertyTypeSubTypeMap extends Record<T, any> ? IMagicalSubProperty<MagicalPropertyTypeSubTypeMap[T]> : IMagicalProperty;
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get<T extends MagicalSubPropertyTypes>(type: T, subType: MagicalPropertyTypeSubTypeMap[T]): number | undefined;
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isCurse(...identity: MagicalPropertyIdentity): boolean;
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set<T extends MagicalNormalPropertyTypes>(type: T, value: number): this;
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set<T extends MagicalNormalPropertyTypes>(type: T, value: number, curse?: true): this;
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set<T extends MagicalSubPropertyTypes>(type: T, subType: MagicalPropertyTypeSubTypeMap[T], value: number): this;
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set<T extends MagicalSubPropertyTypes>(type: T, subType: MagicalPropertyTypeSubTypeMap[T], value: number, curse?: true): this;
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/**
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subProperties<T extends MagicalSubPropertyTypes>(type: T): ReadonlyArray<{
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}>;
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/**
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import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
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import type { IModdable } from "@wayward/game/mod/ModRegistry";
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import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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import type { DistanceType } from "@wayward/game/utilities/math/Vector2";
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import type { IColorFul, IRGB, IRGBA } from "@wayward/utilities/Color";
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export interface ITerrainDescription extends IModdable {
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passable?: boolean;
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InfiniteRange = 3
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}
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export type FindPathRange = FindPathRangeType | IFindPathRange;
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export declare enum FindPathDistanceAlgorithm {
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/**
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* The number of adjacent grid cell movements needed to get from A to B.
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*
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*/
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/**
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*
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*/
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Euclidean = 1,
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/**
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* The greater of the distances from points A and B on each axis.
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*
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* This distance formula covers a square pattern on a grid.
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*/
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Chebyshev = 2
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}
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export interface IFindPathRange {
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distance: number;
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noLoSRequirement?: true;
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/**
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* Defaults to {@link
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* Defaults to {@link DistanceType.Euclidean}.
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*
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* (The measure of a straight line between points A and B, or what would cover a circular pattern on a grid.)
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*/
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algorithm?:
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algorithm?: DistanceType;
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}
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@@ -39,6 +39,7 @@ import type { IFieldOfViewOrigin } from "@wayward/game/renderer/fieldOfView/IFie
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import { CanASeeBType } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
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import { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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import { DistanceType } from "@wayward/game/utilities/math/Vector2";
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import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
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import type { IRGB } from "@wayward/utilities/Color";
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import WorldZ from "@wayward/utilities/game/WorldZ";
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@@ -466,8 +467,8 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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* - Prefers the facing tile if it has the same penalty as others
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*/
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getPreferredAdjacentTile(human: Human, clientSide: boolean): Tile | undefined;
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tilesInRange(range: number, includeCurrentTile?: boolean): Tile[];
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openTileInRange(range: number, includeCurrentTile?: boolean, excludeWater?: boolean): Tile | undefined;
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tilesInRange(type: DistanceType, range: number, includeCurrentTile?: boolean): Tile[];
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openTileInRange(type: DistanceType, range: number, includeCurrentTile?: boolean, excludeWater?: boolean): Tile | undefined;
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/**
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* Array version of tilesAround
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@@ -76,7 +76,6 @@ export default class LanguageManager extends EventEmitter.Host<ILanguageEvents>
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*/
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private loadAdditionalLanguages;
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shouldUseAlternateFontStyle(): boolean;
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refreshUiTranslations(): void;
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getTranslation(dictionary: Dictionary, entry: number | string, ignoreInvalid?: boolean): string[] | undefined;
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add(provider: TranslationsProvider): void;
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remove(provider: TranslationsProvider): void;
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@@ -99,7 +98,6 @@ export default class LanguageManager extends EventEmitter.Host<ILanguageEvents>
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private setDebug;
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private debugFor;
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|
private debugLog;
|
|
102
|
-
private refreshUiTranslation;
|
|
103
101
|
}
|
|
104
102
|
export interface ITranslationInjection {
|
|
105
103
|
selector: string;
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { IOverlayInfo } from "@wayward/game/game/tile/ITerrain";
|
|
12
|
+
import type Tile from "@wayward/game/game/tile/Tile";
|
|
13
|
+
import UniversalOverlay from "@wayward/game/renderer/overlay/UniversalOverlay";
|
|
14
|
+
import { DistanceType } from "@wayward/game/utilities/math/Vector2";
|
|
15
|
+
import type { IColorFul } from "@wayward/utilities/Color";
|
|
16
|
+
export interface IEffectRadiusOverlayColor extends Partial<IColorFul> {
|
|
17
|
+
alpha?: number;
|
|
18
|
+
}
|
|
19
|
+
export declare namespace IEffectRadiusOverlayColor {
|
|
20
|
+
function equals(a: IEffectRadiusOverlayColor | undefined, b: IEffectRadiusOverlayColor | undefined): boolean;
|
|
21
|
+
}
|
|
22
|
+
export default class EffectRadiusOverlay extends UniversalOverlay {
|
|
23
|
+
static readonly INSTANCE: EffectRadiusOverlay;
|
|
24
|
+
private readonly tilesInRange;
|
|
25
|
+
private readonly topLeft;
|
|
26
|
+
private readonly bottomRight;
|
|
27
|
+
type: DistanceType;
|
|
28
|
+
center: Tile | undefined;
|
|
29
|
+
range: number;
|
|
30
|
+
color?: IEffectRadiusOverlayColor;
|
|
31
|
+
constructor();
|
|
32
|
+
set(type: DistanceType, center: Tile, range: number, color?: IEffectRadiusOverlayColor): void;
|
|
33
|
+
unset(center: Tile): void;
|
|
34
|
+
protected generateOverlayInfo(tile: Tile, existingOverlay: IOverlayInfo | undefined): IOverlayInfo | undefined;
|
|
35
|
+
protected onGameReset(): void;
|
|
36
|
+
}
|
|
@@ -28,6 +28,7 @@ import type Tile from "@wayward/game/game/tile/Tile";
|
|
|
28
28
|
import type { ITileData } from "@wayward/game/game/tile/ITerrain";
|
|
29
29
|
import type Human from "@wayward/game/game/entity/Human";
|
|
30
30
|
import type Entity from "@wayward/game/game/entity/Entity";
|
|
31
|
+
import type MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
|
|
31
32
|
export interface IUpgradeVersion {
|
|
32
33
|
name?: string;
|
|
33
34
|
buildId?: IBuildId;
|
|
@@ -49,6 +50,7 @@ export interface IUpgradeVersion {
|
|
|
49
50
|
upgradeTileEvent?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tileEvent: TileEvent): any;
|
|
50
51
|
upgradeCorpse?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, corpse: Corpse): any;
|
|
51
52
|
upgradeAi?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, ai: AiManager): any;
|
|
53
|
+
upgradeMagic?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, magic?: MagicalPropertyManager): any;
|
|
52
54
|
upgradeCreatureZone?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, zone: CreatureZone): any;
|
|
53
55
|
upgradeTile?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tile: Tile): any;
|
|
54
56
|
upgradeTileData?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tile: Tile, tileData: ITileData[]): any;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
|
|
12
|
+
export default _default;
|
|
@@ -14,6 +14,26 @@ import { Direction } from "@wayward/game/utilities/math/Direction";
|
|
|
14
14
|
import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
15
15
|
import Vector3 from "@wayward/game/utilities/math/Vector3";
|
|
16
16
|
type ConsumerVectorRange = (vec: IVector2, value: number) => any;
|
|
17
|
+
export declare enum DistanceType {
|
|
18
|
+
/**
|
|
19
|
+
* The number of adjacent grid cell movements needed to get from A to B.
|
|
20
|
+
*
|
|
21
|
+
* This distance formula covers a diamond pattern on a grid.
|
|
22
|
+
*/
|
|
23
|
+
Manhattan = 0,
|
|
24
|
+
/**
|
|
25
|
+
* The measure of a straight line between points A and B.
|
|
26
|
+
*
|
|
27
|
+
* This distance formula covers a circular pattern on a grid.
|
|
28
|
+
*/
|
|
29
|
+
Euclidean = 1,
|
|
30
|
+
/**
|
|
31
|
+
* The greater of the distances from points A and B on each axis.
|
|
32
|
+
*
|
|
33
|
+
* This distance formula covers a square pattern on a grid.
|
|
34
|
+
*/
|
|
35
|
+
Chebyshev = 2
|
|
36
|
+
}
|
|
17
37
|
export default class Vector2 implements IVector2, ISerializable {
|
|
18
38
|
static get ZERO(): Vector2;
|
|
19
39
|
static get ONE(): Vector2;
|
|
@@ -45,12 +65,12 @@ export default class Vector2 implements IVector2, ISerializable {
|
|
|
45
65
|
clientX?: number;
|
|
46
66
|
clientY?: number;
|
|
47
67
|
}): Vector2 | undefined;
|
|
48
|
-
static inRange(center: IVector2, range: number, includeCenter?: boolean): Generator<IVector2>;
|
|
68
|
+
static inRange(type: DistanceType, center: IVector2, range: number, includeCenter?: boolean): Generator<IVector2>;
|
|
49
69
|
static angle(directionInRadians: number, distance?: number): Vector2;
|
|
50
|
-
static forRange(center: IVector2, range: number, consumer: ConsumerVectorRange): void;
|
|
51
|
-
static forRange(center: IVector2, range: number, includeCenter: boolean, consumer: ConsumerVectorRange): void;
|
|
52
|
-
static forRange(center: IVector2, range: number, min: IVector2, max: IVector2, consumer: ConsumerVectorRange): void;
|
|
53
|
-
static forRange(center: IVector2, range: number, min: IVector2, max: IVector2, includeCenter: boolean, consumer: ConsumerVectorRange): void;
|
|
70
|
+
static forRange(type: DistanceType, center: IVector2, range: number, consumer: ConsumerVectorRange): void;
|
|
71
|
+
static forRange(type: DistanceType, center: IVector2, range: number, includeCenter: boolean, consumer: ConsumerVectorRange): void;
|
|
72
|
+
static forRange(type: DistanceType, center: IVector2, range: number, min: IVector2, max: IVector2, consumer: ConsumerVectorRange): void;
|
|
73
|
+
static forRange(type: DistanceType, center: IVector2, range: number, min: IVector2, max: IVector2, includeCenter: boolean, consumer: ConsumerVectorRange): void;
|
|
54
74
|
static raycast(center: IVector2, range: number, angle: IVector2): IVector2[];
|
|
55
75
|
static raycastArc(center: IVector2, radius: number, angleStart: IVector2 | number, angleEnd: IVector2 | number): IVector2[];
|
|
56
76
|
static cross(vector: IVector2, vector2: IVector2): Vector3;
|
package/package.json
CHANGED