@wayward/types 2.15.0-beta.dev.20251010.1 → 2.15.0-beta.dev.20251011.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/audio/IAudio.d.ts +64 -60
- package/definitions/game/game/curse/Curse.d.ts +5 -0
- package/definitions/game/game/curse/CurseEvent.d.ts +36 -0
- package/definitions/game/game/curse/event/CurseEventShadows.d.ts +6 -0
- package/definitions/game/game/doodad/Doodad.d.ts +1 -0
- package/definitions/game/game/item/Item.d.ts +1 -1
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/package.json +1 -1
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@@ -13,66 +13,70 @@ export declare enum SfxType {
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Bow = 1,
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Chat = 2,
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Craft = 3,
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CraftFail = 4,
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CreatureHit = 5,
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CreatureNoise = 6,
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Damaged = 7,
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DangerousMove = 8,
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Death = 9,
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Eating = 10,
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Encumbered = 11,
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Exceptional = 12,
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Extinguish = 13,
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Fail = 14,
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FluteNoteA = 15,
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FluteNoteB = 16,
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FluteNoteC = 17,
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FluteNoteD = 18,
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FluteNoteE = 19,
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FluteNoteF = 20,
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FluteNoteG = 21,
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FluteNoteH = 22,
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FluteNoteI = 23,
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GraniteHit = 24,
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Hit = 25,
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Hurt = 26,
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InvokeChaos = 27,
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InvokeEvil = 28,
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InvokeGood = 29,
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Minecart = 30,
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Miss = 31,
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Overburdened = 32,
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PickUp = 33,
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Sacrifice = 34,
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SandstoneHit = 35,
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Slip = 36,
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Swim = 37,
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Throw = 38,
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Trample = 39,
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TreeHit = 40,
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UiActivate = 41,
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UiChoose = 42,
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UiClose = 43,
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UiDisable = 44,
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UiEnable = 45,
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UiEquip = 46,
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UiInput = 47,
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UiInputdelete = 48,
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UiInvalid = 49,
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UiOpen = 50,
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UiOpensmall = 51,
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UiProtect = 52,
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UiReorder = 53,
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UiSelect = 54,
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UiSort = 55,
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UiStack = 56,
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UiTrade = 57,
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UiUnequip = 58,
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UiUnprotect = 59,
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UiUnstack = 60,
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Walk = 61,
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Water = 62,
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Wheelbarrow = 63,
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Break = 64,
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GeneralAction = 65,
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GeneralMagicalAction = 66,
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Exude = 67
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}
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export type SfxUi = Extract<keyof typeof SfxType, `Ui${string}`> extends `Ui${infer RESULT}` ? Lowercase<RESULT> : never;
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export declare enum Music {
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@@ -79,6 +79,11 @@ export declare const CURSE_EVENTS_FIRST_NIGHT = 3;
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* If the entity is on a tile that can be seen by a player, it will not despawn.
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*/
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export declare const CURSE_EVENTS_ENTITY_DESPAWN_CHANCE = 0.1;
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/**
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* Some curse events extinguish light sources via additional decay (both static & dynamic (based on % of decay remaining))
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* This multiplier affects how quickly curse ward doodads & items are extinguished compared to the rest
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*/
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export declare const CURSE_EVENTS_EXTINGUISH_WARD_MULTIPLIER = 0.2;
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declare namespace Curse {
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interface Helper {
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context: CurseEventContext;
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@@ -19,6 +19,10 @@ import { IRange } from "@wayward/utilities/math/Range";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import type Item from "@wayward/game/game/item/Item";
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import type TileEvent from "@wayward/game/game/tile/TileEvent";
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import type WorldZ from "@wayward/utilities/game/WorldZ";
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/** The API that curse events have access to */
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export interface CurseEventContext {
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readonly island: Island;
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getNearbyPlayers(): Human[];
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/** Get a random tile within the curse event's radius. This is based on `CurseEvent.position` and `CurseEvent.radius` */
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getRandomTile(radius?: number): Tile | undefined;
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/** Get a random tile within the curse event's radius. This is based on `CurseEvent.position` and `CurseEvent.radius` */
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getTilesInRange(radius?: number, z?: WorldZ): Tile[];
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/**
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* Spawn a creature at the given tile using the curse event spawning rules.
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*
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* Note that "curse event" creatures:
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* - Do not display alerted notifiers
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* - Do not randomly despawn
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* - Are despawned at the event end
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*
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* @param evenWhenAsleep Disable the default functionality of preventing spawns if the cursebearer is asleep
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*/
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spawnCreature(type?: CreatureType, tile?: Tile, evenWhenAsleep?: true): Creature | undefined;
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/**
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* Note: This does not check whether or not the cursebearer is asleep.
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* @param options The options for extinguishing lights
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* @param lights The lights that should lose decay. If no lights are provided, all lights in the event radius will be affected
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*/
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extinguish(options: CurseEventExtinguishOptions, ...lights: Array<Doodad | Item | TileEvent>): void;
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/**
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* Mark the given creatures as "curse event" creatures. See the `spawnCreature` function for more information
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*/
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claim(...creatures: Creature[]): void;
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/**
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* Inject a custom curse event subscriber class into the game.
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* This class *must* be included in `CurseEvent.subscribers`.
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uninject<T extends CurseEventSubscriber>(subscriber: Class<T>): void;
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toString(): string;
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}
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export interface CurseEventExtinguishOptions {
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/**
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* The number of flat ticks to reduce decays by
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*
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* Chooses the higher of `staticDecay` and `dynamicDecay`.
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*/
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staticDecay?: number | IRange;
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/**
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* The percentage of the current decay to reduce by, represented as a number between 0 and 1.
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*
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* Chooses the higher of `staticDecay` and `dynamicDecay`.
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*/
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dynamicDecay?: number | IRange;
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}
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export interface CurseEvent {
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group: CurseGroup;
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category: CurseCategory;
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* https://github.com/WaywardGame/types/wiki
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*/
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import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
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export declare const CURSE_EVENT_SHADOWS_SPAWN_DELAY: IRangeRange;
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export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_DELAY: IRangeRange;
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export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_STATIC: IRangeRange;
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export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_DYNAMIC: IRangeRange;
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export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_TIME_MULTIPLIER: IRange;
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declare const _default: CurseEvent;
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export default _default;
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* @returns True if the solar still can work in the current temperature, false if not.
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*/
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willStillWorkInTemperature(): boolean;
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forceDecayTick(): void;
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/**
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* Decay over time
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*/
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@@ -381,7 +381,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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/**
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* Decreases the time until the item will decay (ticks until it decays at 1x decay speed).
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*/
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reduceDecayTime(time?: number): number | undefined;
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reduceDecayTime(time?: number, skipChance?: boolean): number | undefined;
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/**
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* Sets the item's decay time (ticks until it decays at 1x decay speed).
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* @param decayTime The new decay time to set, or `undefined` to remove the decay time.
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@@ -297,7 +297,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
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*/
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getEfficacyTranslation(human: Human, qualityBonus: number, maxQualityBonus: number, recipe: IRecipe, ui?: boolean): TranslationImpl | undefined;
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updateItems(ticks: number, playerIds: Set<number>, skipHumanItems?: boolean): boolean;
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updateItem(ticks: number, item: Item, isInInventory
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updateItem(ticks: number, item: Item, isInInventory?: boolean): boolean;
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getPlayerWithItemInInventory(containable: IContainable): Player | undefined;
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getAbsentPlayerWithItemInInventory(containable: IContainable): Player | undefined;
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getNPCWithItemInInventory(containable: IContainable): NPC | undefined;
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package/package.json
CHANGED