@wayward/types 2.15.0-beta.dev.20251005.1 → 2.15.0-beta.dev.20251007.1

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Files changed (31) hide show
  1. package/definitions/game/game/ILoot.d.ts +3 -1
  2. package/definitions/game/game/curse/Curse.d.ts +13 -8
  3. package/definitions/game/game/curse/CurseEvent.d.ts +38 -5
  4. package/definitions/game/game/curse/ICurse.d.ts +8 -0
  5. package/definitions/game/game/curse/event/CurseEventCraftingInspiration.d.ts +13 -0
  6. package/definitions/game/game/curse/event/CurseEventLucky.d.ts +13 -0
  7. package/definitions/game/game/curse/event/CurseEventShadows.d.ts +13 -0
  8. package/definitions/game/game/curse/event/CurseEventUnlucky.d.ts +13 -0
  9. package/definitions/game/game/doodad/IDoodad.d.ts +5 -0
  10. package/definitions/game/game/entity/Human.d.ts +1 -0
  11. package/definitions/game/game/entity/action/actions/Invoke.d.ts +4 -0
  12. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  13. package/definitions/game/game/entity/status/IStatus.d.ts +13 -2
  14. package/definitions/game/game/entity/status/IStatusContext.d.ts +1 -1
  15. package/definitions/game/game/entity/status/Status.d.ts +1 -1
  16. package/definitions/game/game/item/Items.d.ts +9 -1
  17. package/definitions/game/game/milestones/IMilestone.d.ts +3 -1
  18. package/definitions/game/game/milestones/MilestoneDefinition.d.ts +4 -3
  19. package/definitions/game/game/options/IGameOptions.d.ts +10 -0
  20. package/definitions/game/game/options/modifiers/milestone/IMilestoneModifier.d.ts +2 -1
  21. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +4 -0
  22. package/definitions/game/game/options/modifiers/milestone/modifiers/Cursebreaker.d.ts +17 -0
  23. package/definitions/game/game/options/modifiers/milestone/modifiers/Cursed.d.ts +17 -0
  24. package/definitions/game/language/dictionary/Message.d.ts +796 -795
  25. package/definitions/game/language/dictionary/UiTranslation.d.ts +692 -691
  26. package/definitions/game/renderer/RenderersNotifiers.d.ts +1 -1
  27. package/definitions/game/renderer/notifier/INotifier.d.ts +2 -2
  28. package/definitions/game/renderer/notifier/Notifier.d.ts +1 -1
  29. package/definitions/utilities/math/Range.d.ts +8 -0
  30. package/definitions/utilities/random/Random.d.ts +8 -1
  31. package/package.json +1 -1
@@ -9,8 +9,10 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type { ItemType } from "@wayward/game/game/item/IItem";
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+ import type { TileEventType } from "@wayward/game/game/tile/ITileEvent";
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  export interface ILootItem {
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- type: ItemType;
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+ itemType?: ItemType;
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+ tileEventType?: TileEventType;
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  chance?: number;
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  chanceOutOf?: number;
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  difficulty?: number;
@@ -15,7 +15,7 @@ import type Human from "@wayward/game/game/entity/Human";
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  import { SkillType } from "@wayward/game/game/entity/IHuman";
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  import type Island from "@wayward/game/game/island/Island";
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  import type { IVector2 } from "@wayward/game/utilities/math/IVector";
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- import { IRange } from "@wayward/utilities/math/Range";
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+ import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
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  export declare const CURSE_WEIGHTS: PartialRecord<CurseComponent, number>;
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  export declare const CURSE_ATTACK_MAX = 50;
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  export declare const CURSE_DEFENSE_MAX = 100;
@@ -55,15 +55,13 @@ export declare const CURSE_EVENTS_MAELSTROM_SPEED = 1;
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  * Additional opportunities before the top opportunity always use the max chance.
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  */
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  export declare const CURSE_EVENTS_CHANCE: IRange;
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- export declare const CURSE_EVENTS_NEARBY_PLAYERS_RADIUS = 25;
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+ export declare const CURSE_EVENTS_DEFAULT_RADIUS = 25;
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  /**
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- * For randomly selecting the cooldown time between curse event nights.
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- * Interpolates between the minimum and maximum values based on the player's curse — minimum at 0% curse, maximum at 100% curse.
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+ * An IRangeRange for randomly selecting the cooldown time between curse event nights.
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+ * Interpolates between the minimum and maximum ranges based on the player's curse.
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  */
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- export declare const CURSE_EVENTS_COOLDOWN_RANGE: {
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- minimum: IRange;
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- maximum: IRange;
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- };
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+ export declare const CURSE_EVENTS_COOLDOWN_RANGE: IRangeRange;
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+ export declare const CURSE_EVENTS_FIRST_NIGHT = 3;
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  declare namespace Curse {
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  interface Helper {
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  context: CurseEventContext;
@@ -71,11 +69,16 @@ declare namespace Curse {
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  definition: CurseEvent;
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  }
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  function get(island?: Island, type?: CurseEventType): Helper | undefined;
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+ function willHaveEventsTonight(island: Island): boolean;
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+ function canWarnAboutIncomingEvents(island: Island): boolean;
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+ function getCooldownMultiplier(island: Island, humans?: Human<unknown, number, import("../reference/IReferenceManager").ReferenceType.NPC | import("../reference/IReferenceManager").ReferenceType.Player>[]): number;
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+ function clearCooldown(island: Island): void;
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  function tickCurse(island: Island, humans: Human[]): void;
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  function reload(island: Island): void;
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  function spawnCurseEvents(island: Island, humans: Human[]): void;
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  function attemptCurseEventSpawn(category: CurseCategory, human: Human, curse: number, humans: Human[], events: CurseEventInstance[]): CurseEventInstance | undefined;
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  function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number): CurseEventInstance | undefined;
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+ function unload(island: Island): void;
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  function cleanup(island: Island, humans?: Human[]): void;
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  function createCurseEventContext(instance: CurseEventInstance, island: Island, humans?: Human[], cursebearer?: Human): CurseEventContext;
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  }
@@ -92,7 +95,9 @@ interface CurseEventInstance {
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  type: CurseEventType;
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  display: CurseEventDisplayMode;
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  cursebearerIdentifier: string;
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+ curse: number;
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  point: IVector2;
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+ creatures?: number[];
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  subscribers?: string[];
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  scriptProcesses?: ScriptProcessState[];
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  [SYMBOL_CURSE_EVENT_SUBSCRIBER_INSTANCES]?: Record<string, CurseEventSubscriber>;
@@ -9,27 +9,47 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type { BiomeType } from "@wayward/game/game/biome/IBiome";
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- import type { CurseGroup, CurseEventDisplayMode, CurseEventType, CurseCategory } from "@wayward/game/game/curse/ICurse";
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+ import type { CurseGroup, CurseEventDisplayMode, CurseEventType, CurseCategory, CursePosition } from "@wayward/game/game/curse/ICurse";
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  import type Human from "@wayward/game/game/entity/Human";
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  import type Island from "@wayward/game/game/island/Island";
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  import type { IGameOptionsPartial } from "@wayward/game/game/options/IGameOptions";
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  import type { TimeString } from "@wayward/game/game/time/ITimeManager";
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  import type { IVector2 } from "@wayward/game/utilities/math/IVector";
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- import type { IRange } from "@wayward/utilities/math/Range";
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+ import { IRange } from "@wayward/utilities/math/Range";
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+ import type Tile from "@wayward/game/game/tile/Tile";
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+ import type Creature from "@wayward/game/game/entity/creature/Creature";
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+ import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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  /** The API that curse events have access to */
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  export interface CurseEventContext {
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  readonly island: Island;
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+ /** The epicenter of the curse, based on `CurseEvent.position` */
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  readonly point: IVector2;
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  /** A number 0-1 of how far through the night it currently is */
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  readonly fractionalTime: number;
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+ /** The human that happened to get the event rolled on them */
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  readonly cursebearer: Human | undefined;
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+ /** The cursebearer's curse at the time the event began */
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+ readonly curse: number;
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+ /** The creatures that the event has spawned */
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+ readonly creatures: Creature[];
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+ /** Whether the cursebearer is asleep */
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+ readonly sleeping: boolean;
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+ /** Get the players nearby the curse. This is based on `CurseEvent.position` and `CurseEvent.radius` */
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  getNearbyPlayers(): Human[];
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+ /** Get a random tile within the curse event's radius. This is based on `CurseEvent.position` and `CurseEvent.radius` */
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+ getRandomTile(radius?: number): Tile | undefined;
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+ /**
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+ * Spawn a creature at the given tile using the curse event spawning rules.
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+ * @param evenWhenAsleep Disable the default functionality of preventing spawns if the cursebearer is asleep
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+ */
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+ spawnCreature(type?: CreatureType, tile?: Tile, evenWhenAsleep?: true): Creature | undefined;
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  /**
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  * Inject a custom curse event subscriber class into the game.
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  * This class *must* be included in `CurseEvent.subscribers`.
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  */
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  inject<T extends CurseEventSubscriber>(subscriber: Class<T>): void;
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  setDisplay(mode: CurseEventDisplayMode): void;
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+ discover(forSpecificHuman?: Human): void;
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  uninject(): void;
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  uninject<T extends CurseEventSubscriber>(subscriber: Class<T>): void;
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  toString(): string;
@@ -37,6 +57,12 @@ export interface CurseEventContext {
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  export interface CurseEvent {
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  group: CurseGroup;
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  category: CurseCategory;
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+ /**
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+ * The chance that this curse event will spawn compared to other events.
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+ * All curse events default to a weight of 1, so setting this to 0.5 would make it half as likely as any other event.
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+ */
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+ weight?: number;
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+ discoveredByDefault?: true;
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  /** A number 0-1 representing the curse level that the randomly selected player must have in order for this curse event to be chosen */
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  requiredCurseLevel?: number;
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  requiredBiomes?: {
@@ -46,11 +72,17 @@ export interface CurseEvent {
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  /** If one event is marked as conflicting with another, they will both have the conflict registered. */
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  conflicts?: CurseEventType[];
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  requiredPredicate?(context: CurseEventContext): boolean;
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+ position?: CursePosition;
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+ /**
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+ * Controls the radius of the curse event. Defaults to the value of `CURSE_EVENTS_DEFAULT_RADIUS` (at time of writing, 25.)
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+ * This is used for the `CurseEventContext.getRandomTile` and `CurseEventContext.getNearbyPlayers` methods.
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+ */
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+ radius?: number;
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  getOptions?(): IGameOptionsPartial;
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  subscribers?: Array<Class<CurseEventSubscriber>>;
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  onStart?(context: CurseEventContext): void;
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  onEnd?(context: CurseEventContext): void;
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- script?: CurseEventScript;
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+ script?: CurseEventScript | CurseEventScript.Repeat | CurseEventScript.Simultaneously;
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  }
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  export declare function CurseEvent(event: CurseEvent): CurseEvent;
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  export type CurseEventScript = CurseEventScript.Step[];
@@ -61,9 +93,9 @@ export declare namespace CurseEventScript {
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  }
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  export interface EndAfter extends CurseEventScriptNodeBase {
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  type: "end after";
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- ticks: number | IRange;
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+ ticks: SupplierOr<number | IRange, [CurseEventContext]>;
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  }
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- export function EndAfter(ticks: number | IRange): EndAfter;
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+ export function EndAfter(ticks: SupplierOr<number | IRange, [CurseEventContext]>): EndAfter;
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  export interface EndAt extends CurseEventScriptNodeBase {
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  type: "end at";
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  time: TimeString;
@@ -79,6 +111,7 @@ export declare namespace CurseEventScript {
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  type: "wait";
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  end: EndCondition;
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  }
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+ export function Wait(ticks: SupplierOr<number | IRange, [CurseEventContext]>): Wait;
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  export function Wait(end: EndCondition): Wait;
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  export interface Action extends CurseEventScriptNodeBase {
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  type: "action";
@@ -53,6 +53,14 @@ export declare enum CurseCategory {
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  */
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  Dependent = 2
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  }
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+ export declare enum CursePosition {
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+ /** The default value for a curse event. `position` returns the island's center. */
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+ None = 0,
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+ /** The curse event spawns in a random location near the cursebearer. */
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+ Random = 1,
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+ /** The curse event's position is always directly on the cursebearer. */
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+ Follow = 2
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+ }
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  export declare enum CurseComponent {
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  Skill = 0,
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  HighestAttack = 1,
@@ -0,0 +1,13 @@
1
+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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+ declare const _default: CurseEvent;
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+ export default _default;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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+ declare const _default: CurseEvent;
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+ export default _default;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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+ declare const _default: CurseEvent;
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+ export default _default;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
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+ declare const _default: CurseEvent;
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+ export default _default;
@@ -250,6 +250,10 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
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  * Radius around scarecrow that will attempt to scare away creatures based on `chanceOfScarecrowScare` property in `creatureDescriptions`.
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  */
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  scareRadius?: number;
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+ /**
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+ * When the doodad reaches this stage, it will drop the following items with the following chances.
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+ */
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+ dropsOnGrowth?: IDropsOnGrowth;
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  }
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  export interface IItemStackRegion {
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  xMin: number;
@@ -294,6 +298,7 @@ export interface IProvidesSkill {
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  skillValue: number;
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  }
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  export type IDoodadParticles = Record<number, IRGB>;
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+ export type IDropsOnGrowth = PartialRecord<GrowingStage, ILootItem[]>;
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  export type IDoodadLoot = PartialRecord<GrowingStage, ILootItem[]>;
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  export declare enum DoodadType {
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  WoodenDoor = 0,
@@ -256,6 +256,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  getEquippedItem(slot: EquipType, includeDisabled?: true): Item | undefined;
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  isOffHandDisabled(): boolean;
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  getEquipSlotForItem(item: Item, includeDisabled?: true): EquipType | undefined;
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+ getFanaticism(deity: Deity): number;
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  getCurse(): number;
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  canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView, customRadius?: number): boolean;
261
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  /**
@@ -8,13 +8,17 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
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  */
11
+ import type { DeityReal } from "@wayward/game/game/deity/Deity";
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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  import type { IInvokeUse } from "@wayward/game/game/item/IItem";
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  import type Item from "@wayward/game/game/item/Item";
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+ import { Milestone } from "@wayward/game/game/milestones/IMilestone";
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  export interface IInvokeUsable extends IActionUsable, IInvokeUse {
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  rune: Item;
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  }
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+ export declare const DEITY_INVOKE_MILESTONES: Record<DeityReal, Milestone>;
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+ export declare const RUNE_USE_CHANCE = 1;
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  declare const _default: Action<[ActionArgument.Item], ActionType.Invoke, import("../../player/Player").default, void, IInvokeUsable, [Item]>;
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  export default _default;
@@ -16,5 +16,5 @@ export declare enum TitleType {
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  Milestone = 0,
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  Skill = 1
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  }
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- declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Statistician" | "Runekeeper" | "Navigator" | "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Taming" | "Mining" | "Swimming" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mycology" | "Parrying" | "Stonecrafting" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
19
+ declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Statistician" | "Runekeeper" | "Cursed" | "Navigator" | "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalCurseSystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered" | "Cursebreaker">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Taming" | "Mining" | "Swimming" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mycology" | "Parrying" | "Stonecrafting" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], ActionType.SetTitle, import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
20
20
  export default _default;
@@ -15,7 +15,7 @@ import { MessageType } from "@wayward/game/game/entity/player/IMessageManager";
15
15
  import type IStatusContext from "@wayward/game/game/entity/status/IStatusContext";
16
16
  import type Status from "@wayward/game/game/entity/status/Status";
17
17
  import type { StatusEffectList } from "@wayward/game/game/entity/status/StatusEffectList";
18
- import type { IIcon } from "@wayward/game/game/inspection/InfoProvider";
18
+ import type { IIcon, InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
19
19
  import type { IGameOptionsStatus } from "@wayward/game/game/options/IGameOptions";
20
20
  import type Dictionary from "@wayward/game/language/Dictionary";
21
21
  import type { StatusTranslation } from "@wayward/game/language/dictionary/Misc";
@@ -33,11 +33,16 @@ export interface IStatusDisplayable {
33
33
  icon?: SupplierOr<IStatusIconDescription | undefined, [IStatusContext]>;
34
34
  getBorderColorOverride?(status?: Status): string | undefined;
35
35
  getCategoryOverride?(status?: Status): IStatusCategoryOverride | undefined;
36
+ getDescriptionContent?(status: Status): IStatusDescriptionContent | undefined;
36
37
  }
37
38
  export interface IStatusCategoryOverride {
38
39
  icon: string | IIcon;
39
40
  translation: Translation;
40
41
  }
42
+ export interface IStatusDescriptionContent {
43
+ primary?: ArrayOr<Translation | InfoProvider | undefined>;
44
+ secondary?: ArrayOr<Translation | InfoProvider | undefined>;
45
+ }
41
46
  export interface IStatusDescription extends IStatusDisplayable {
42
47
  applicability: StatusApplicability;
43
48
  relevantStat?: Stat;
@@ -53,7 +58,13 @@ export interface IStatusDescription extends IStatusDisplayable {
53
58
  /** An optional replacement list of icons to display for this status effect, rather than the single default icon. */
54
59
  getDisplay?(status: Status): IStatusDisplayInstance[] | undefined;
55
60
  getSubtitle?(): Translation | undefined;
56
- interval?: SupplierOr<number | undefined, [IStatusContext]>;
61
+ /**
62
+ * Controls whether this status is considered important, separate from the "threat level" system.
63
+ *
64
+ * Currently, "important" statuses have the same bounce animation that "threats" have.
65
+ */
66
+ important?: true;
67
+ interval?: SupplierOr<number | undefined, [IStatusContext]> | false;
57
68
  effects?: SupplierOr<StatusEffectList | undefined, [IStatusContext, StatusEffectList]>;
58
69
  particles?: SupplierOr<StatusParticle | undefined, [IStatusContext, StatusParticleEvent?]>;
59
70
  /** A list of `StatusRenderer`s that could be returned by a supplier in the `renderer` property */
@@ -27,7 +27,7 @@ declare namespace IStatusContext {
27
27
  function fromStatus(status: Status): IStatusContext;
28
28
  function fromDef(status: StatusType, definition: IStatusDescription, entity?: EntityWithStats): IStatusContext;
29
29
  function withLevel(status: IStatusContext, level: number): IStatusContext;
30
- function getInterval(status: IStatusContext): number;
30
+ function getInterval(status: IStatusContext): number | false;
31
31
  function getOptions(type: StatusType, entity?: EntityWithStats): IGameOptionsStatus;
32
32
  function getEffects(status: IStatusContext): StatusEffectList;
33
33
  }
@@ -78,7 +78,7 @@ export default class Status extends EventEmitter.Host<IStatusEvents> {
78
78
  getTranslation(which?: StatusTranslation, level?: number): TranslationImpl | undefined;
79
79
  refresh(): void;
80
80
  getEffects(): StatusEffectList;
81
- getInterval(): number;
81
+ getInterval(): number | false;
82
82
  /**
83
83
  * Whether the status effect should pass (be removed from the human).
84
84
  */
@@ -8,4 +8,12 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export {};
11
+ import type { QualityNatural } from "@wayward/game/game/IObject";
12
+ import { Quality } from "@wayward/game/game/IObject";
13
+ import { ChaosEffect } from "@wayward/game/game/deity/Chaos";
14
+ import type { IRange } from "@wayward/utilities/math/Range";
15
+ export declare const RUNE_OF_EVIL_SPAWN_COUNT: Record<QualityNatural, IRange>;
16
+ export declare const RUNE_OF_EVIL_MAX_ATTEMPTS = 20;
17
+ export declare const RUNE_OF_GOOD_PACIFY_CHANCE: Record<QualityNatural, number>;
18
+ export declare const RUNE_OF_GOOD_PACIFY_TIME: Record<QualityNatural, IRange>;
19
+ export declare const RUNE_OF_CHAOS_EFFECT_MAP: PartialRecord<Quality, ChaosEffect>;
@@ -78,7 +78,9 @@ export declare enum Milestone {
78
78
  Statistician = 66,
79
79
  Afflicted = 67,
80
80
  Exsanguinated = 68,
81
- InternalItemDiscovered = 69
81
+ InternalItemDiscovered = 69,
82
+ Cursed = 70,
83
+ Cursebreaker = 71
82
84
  }
83
85
  export type ExcludeInternalMilestones<MILESTONE extends Milestone> = PickValueKeys<typeof Milestone, MILESTONE> extends `Internal${string}` ? never : MILESTONE;
84
86
  export declare enum MilestoneVisibility {
@@ -71,14 +71,15 @@ export default class MilestoneDefinition {
71
71
  */
72
72
  inherit(def: MilestoneDefinition): this;
73
73
  visibility: MilestoneVisibility;
74
- visibleThreshold: number | Milestone;
74
+ visibleThreshold: number | Milestone | [Milestone, number];
75
75
  /**
76
76
  * @param visibility Whether the milestone is completely visible, has its name hidden, or has its required amount hidden. Defaults to `Visible`
77
- * @param until Sets the time when the milestone will become `Visible`. This can be either:
77
+ * @param until Sets the time when the milestone will become `Visible`. This can be any of:
78
78
  * - A completion threshold (in a fractional value between 0 and 1)
79
79
  * - A different milestone to complete first
80
+ * - A tuple of a different milestone and a value that must be discovered in that milestone
80
81
  */
81
- setVisibility(visibility: MilestoneVisibility, until?: number): this;
82
+ setVisibility(visibility: MilestoneVisibility, until?: number | [Milestone, number]): this;
82
83
  /**
83
84
  * Sets this milestone to be unlockable in all game modes, and not disabled by mods.
84
85
  */
@@ -189,6 +189,10 @@ export interface IGameOptionsPlayer {
189
189
  * Starting curse value, added to the calculated value.
190
190
  */
191
191
  initialCurse: number;
192
+ /**
193
+ * A multiplier for the cooldown of curse events. The multiplier used is the average of all players on the island.
194
+ */
195
+ curseCooldownMultiplier: number;
192
196
  /**
193
197
  * Whether the player should use their globally unlocked recipes in this game.
194
198
  */
@@ -298,6 +302,12 @@ export interface IGameOptionsPlayer {
298
302
  * TODO: Set to Map<RecipeLevel, number> when we can support maps in milestone modifier overrides?
299
303
  */
300
304
  difficultyMultiplier: number;
305
+ /**
306
+ * A multiplier for the chance of magical properties being generated on crafted items.
307
+ *
308
+ * Multiplied with the island's chance for any item being generated with magical properties (which is per-quality.)
309
+ */
310
+ magicChanceMultiplier: number;
301
311
  /**
302
312
  * Allow default crafting recipe discovery.
303
313
  */
@@ -20,5 +20,6 @@ export declare enum MilestoneModifierGroup {
20
20
  Turns = 8,
21
21
  Challenge = 9,
22
22
  Merchants = 10,
23
- Statuses = 11
23
+ Statuses = 11,
24
+ Curse = 12
24
25
  }
@@ -25,6 +25,8 @@ import Collector from "@wayward/game/game/options/modifiers/milestone/modifiers/
25
25
  import Contender from "@wayward/game/game/options/modifiers/milestone/modifiers/Contender";
26
26
  import Crafter from "@wayward/game/game/options/modifiers/milestone/modifiers/Crafter";
27
27
  import Curator from "@wayward/game/game/options/modifiers/milestone/modifiers/Curator";
28
+ import Cursebreaker from "@wayward/game/game/options/modifiers/milestone/modifiers/Cursebreaker";
29
+ import Cursed from "@wayward/game/game/options/modifiers/milestone/modifiers/Cursed";
28
30
  import Dedicated from "@wayward/game/game/options/modifiers/milestone/modifiers/Dedicated";
29
31
  import DestroyerOfMagi from "@wayward/game/game/options/modifiers/milestone/modifiers/DestroyerOfMagi";
30
32
  import Diverse from "@wayward/game/game/options/modifiers/milestone/modifiers/Diverse";
@@ -137,6 +139,8 @@ export declare const milestoneModifiers: {
137
139
  65: typeof Turbulent;
138
140
  50: typeof Versatile;
139
141
  29: typeof Weathered;
142
+ 70: typeof Cursed;
143
+ 71: typeof Cursebreaker;
140
144
  };
141
145
  declare class MilestoneModifiersManager extends GameplayModifiersManager<MilestoneModifier, Milestone, [Human?]> {
142
146
  constructor();
@@ -0,0 +1,17 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IGameOptionsPartial } from "@wayward/game/game/options/IGameOptions";
12
+ import { MilestoneModifierGroup } from "@wayward/game/game/options/modifiers/milestone/IMilestoneModifier";
13
+ import MilestoneModifier from "@wayward/game/game/options/modifiers/milestone/MilestoneModifier";
14
+ export default class Cursebreaker extends MilestoneModifier {
15
+ getGroup(): MilestoneModifierGroup;
16
+ getOptions(): IGameOptionsPartial;
17
+ }
@@ -0,0 +1,17 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IGameOptionsPartial } from "@wayward/game/game/options/IGameOptions";
12
+ import { MilestoneModifierGroup } from "@wayward/game/game/options/modifiers/milestone/IMilestoneModifier";
13
+ import MilestoneModifier from "@wayward/game/game/options/modifiers/milestone/MilestoneModifier";
14
+ export default class Cursed extends MilestoneModifier {
15
+ getGroup(): MilestoneModifierGroup;
16
+ getOptions(): IGameOptionsPartial;
17
+ }