@wayward/types 2.15.0-beta.dev.20250925.1 → 2.15.0-beta.dev.20250926.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/definitions/game/event/EventBuses.d.ts +58 -54
  2. package/definitions/game/event/EventManager.d.ts +28 -27
  3. package/definitions/game/game/biome/coastal/mapGen/2.15.0.d.ts +12 -0
  4. package/definitions/game/game/doodad/Doodad.d.ts +4 -4
  5. package/definitions/game/game/doodad/DoodadManager.d.ts +2 -1
  6. package/definitions/game/game/entity/CombatStrengthManager.d.ts +1 -20
  7. package/definitions/game/game/entity/ICombatStrength.d.ts +30 -0
  8. package/definitions/game/game/entity/action/Action.d.ts +10 -7
  9. package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -1
  10. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -189
  11. package/definitions/game/game/entity/action/IAction.d.ts +2 -0
  12. package/definitions/game/game/entity/action/actions/Absorb.d.ts +2 -2
  13. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +2 -2
  14. package/definitions/game/game/entity/action/actions/AddItemDiscovered.d.ts +2 -2
  15. package/definitions/game/game/entity/action/actions/Alter.d.ts +2 -2
  16. package/definitions/game/game/entity/action/actions/Apply.d.ts +2 -1
  17. package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +2 -1
  18. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +2 -2
  19. package/definitions/game/game/entity/action/actions/Attack.d.ts +2 -2
  20. package/definitions/game/game/entity/action/actions/Build.d.ts +2 -1
  21. package/definitions/game/game/entity/action/actions/Butcher.d.ts +2 -2
  22. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +2 -2
  23. package/definitions/game/game/entity/action/actions/Cast.d.ts +2 -2
  24. package/definitions/game/game/entity/action/actions/Chop.d.ts +2 -1
  25. package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +2 -1
  26. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +2 -1
  27. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +2 -1
  28. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +2 -2
  29. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +2 -2
  30. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +2 -2
  31. package/definitions/game/game/entity/action/actions/Craft.d.ts +2 -2
  32. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +2 -2
  33. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +2 -2
  34. package/definitions/game/game/entity/action/actions/Cure.d.ts +2 -1
  35. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +2 -2
  36. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +2 -2
  37. package/definitions/game/game/entity/action/actions/Dig.d.ts +2 -2
  38. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +2 -2
  39. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +2 -2
  40. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +2 -2
  41. package/definitions/game/game/entity/action/actions/Dismount.d.ts +2 -1
  42. package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +2 -2
  43. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +2 -2
  44. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +2 -1
  45. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +2 -1
  46. package/definitions/game/game/entity/action/actions/Drop.d.ts +2 -2
  47. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +2 -2
  48. package/definitions/game/game/entity/action/actions/Eat.d.ts +2 -1
  49. package/definitions/game/game/entity/action/actions/Enchant.d.ts +2 -2
  50. package/definitions/game/game/entity/action/actions/Enhance.d.ts +2 -2
  51. package/definitions/game/game/entity/action/actions/Equip.d.ts +2 -2
  52. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +2 -1
  53. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +2 -2
  54. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +2 -2
  55. package/definitions/game/game/entity/action/actions/Exude.d.ts +2 -2
  56. package/definitions/game/game/entity/action/actions/Fire.d.ts +2 -2
  57. package/definitions/game/game/entity/action/actions/Gather.d.ts +2 -2
  58. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +2 -2
  59. package/definitions/game/game/entity/action/actions/Grasp.d.ts +2 -2
  60. package/definitions/game/game/entity/action/actions/Harvest.d.ts +2 -2
  61. package/definitions/game/game/entity/action/actions/Heal.d.ts +2 -1
  62. package/definitions/game/game/entity/action/actions/HealOther.d.ts +2 -2
  63. package/definitions/game/game/entity/action/actions/Hitch.d.ts +2 -1
  64. package/definitions/game/game/entity/action/actions/Idle.d.ts +2 -1
  65. package/definitions/game/game/entity/action/actions/Ignite.d.ts +2 -2
  66. package/definitions/game/game/entity/action/actions/Invoke.d.ts +2 -2
  67. package/definitions/game/game/entity/action/actions/Jump.d.ts +2 -1
  68. package/definitions/game/game/entity/action/actions/Kneel.d.ts +2 -2
  69. package/definitions/game/game/entity/action/actions/Learn.d.ts +2 -2
  70. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +2 -2
  71. package/definitions/game/game/entity/action/actions/Melee.d.ts +2 -1
  72. package/definitions/game/game/entity/action/actions/Mine.d.ts +2 -1
  73. package/definitions/game/game/entity/action/actions/Move.d.ts +3 -7
  74. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +2 -2
  75. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +2 -2
  76. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +2 -2
  77. package/definitions/game/game/entity/action/actions/Navigate.d.ts +2 -2
  78. package/definitions/game/game/entity/action/actions/Noclip.d.ts +2 -2
  79. package/definitions/game/game/entity/action/actions/Offer.d.ts +2 -2
  80. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +2 -2
  81. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +2 -1
  82. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +2 -1
  83. package/definitions/game/game/entity/action/actions/PackGround.d.ts +2 -1
  84. package/definitions/game/game/entity/action/actions/Pet.d.ts +2 -1
  85. package/definitions/game/game/entity/action/actions/PickUp.d.ts +2 -2
  86. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +2 -2
  87. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +2 -2
  88. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +2 -2
  89. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +2 -1
  90. package/definitions/game/game/entity/action/actions/Plant.d.ts +2 -2
  91. package/definitions/game/game/entity/action/actions/Pour.d.ts +2 -2
  92. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +2 -2
  93. package/definitions/game/game/entity/action/actions/Preserve.d.ts +2 -2
  94. package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +2 -2
  95. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +2 -1
  96. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +2 -1
  97. package/definitions/game/game/entity/action/actions/Read.d.ts +2 -2
  98. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +2 -2
  99. package/definitions/game/game/entity/action/actions/Refine.d.ts +2 -2
  100. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +2 -2
  101. package/definitions/game/game/entity/action/actions/Release.d.ts +2 -1
  102. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +2 -2
  103. package/definitions/game/game/entity/action/actions/Rename.d.ts +2 -2
  104. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +2 -2
  105. package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -2
  106. package/definitions/game/game/entity/action/actions/ResetItemDiscovered.d.ts +2 -1
  107. package/definitions/game/game/entity/action/actions/Reshape.d.ts +2 -2
  108. package/definitions/game/game/entity/action/actions/Respawn.d.ts +2 -1
  109. package/definitions/game/game/entity/action/actions/Rest.d.ts +2 -2
  110. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +2 -1
  111. package/definitions/game/game/entity/action/actions/Ride.d.ts +2 -1
  112. package/definitions/game/game/entity/action/actions/Rotate.d.ts +2 -2
  113. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +2 -2
  114. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -2
  115. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +2 -2
  116. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +2 -1
  117. package/definitions/game/game/entity/action/actions/SetDown.d.ts +2 -2
  118. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +2 -2
  119. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +2 -2
  120. package/definitions/game/game/entity/action/actions/Shoot.d.ts +2 -2
  121. package/definitions/game/game/entity/action/actions/Sleep.d.ts +2 -1
  122. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +2 -2
  123. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +2 -2
  124. package/definitions/game/game/entity/action/actions/Squish.d.ts +2 -2
  125. package/definitions/game/game/entity/action/actions/Stack.d.ts +3 -3
  126. package/definitions/game/game/entity/action/actions/StartFire.d.ts +2 -2
  127. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +2 -2
  128. package/definitions/game/game/entity/action/actions/Summon.d.ts +2 -2
  129. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +2 -2
  130. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +2 -1
  131. package/definitions/game/game/entity/action/actions/Tame.d.ts +2 -1
  132. package/definitions/game/game/entity/action/actions/Teleport.d.ts +2 -2
  133. package/definitions/game/game/entity/action/actions/TellTime.d.ts +2 -2
  134. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +2 -2
  135. package/definitions/game/game/entity/action/actions/Throw.d.ts +2 -1
  136. package/definitions/game/game/entity/action/actions/Till.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +2 -2
  138. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +2 -2
  139. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +2 -1
  140. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  141. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +2 -2
  142. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +2 -2
  143. package/definitions/game/game/entity/action/actions/Trade.d.ts +2 -2
  144. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +2 -2
  145. package/definitions/game/game/entity/action/actions/Uncage.d.ts +2 -2
  146. package/definitions/game/game/entity/action/actions/Unequip.d.ts +2 -2
  147. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +2 -1
  148. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +2 -1
  149. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +2 -2
  150. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +2 -2
  151. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +2 -2
  152. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +2 -2
  153. package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +2 -2
  154. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +2 -2
  155. package/definitions/game/game/entity/action/actions/ViewItems.d.ts +2 -2
  156. package/definitions/game/game/entity/action/actions/helper/MoveUtilities.d.ts +17 -0
  157. package/definitions/game/game/entity/action/actions/moveItem/MoveItemMerchant.d.ts +1 -1
  158. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  159. package/definitions/game/game/entity/creature/Creature.d.ts +2 -1
  160. package/definitions/game/game/entity/creature/CreatureManager.d.ts +4 -3
  161. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +1 -1
  162. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +1 -1
  163. package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
  164. package/definitions/game/game/entity/npc/NPCManager.d.ts +1 -0
  165. package/definitions/game/game/entity/status/IStatus.d.ts +24 -1
  166. package/definitions/game/game/entity/status/IStatusContext.d.ts +1 -1
  167. package/definitions/game/game/entity/status/Status.d.ts +1 -23
  168. package/definitions/game/game/item/IItem.d.ts +13 -12
  169. package/definitions/game/game/item/Item.d.ts +2 -2
  170. package/definitions/game/game/item/ItemManager.d.ts +5 -3
  171. package/definitions/game/game/item/recipe/output/ItemOutput.d.ts +2 -0
  172. package/definitions/game/game/magic/IMagicalProperty.d.ts +1 -1
  173. package/definitions/game/game/magic/MagicalPropertyType.d.ts +8 -1
  174. package/definitions/game/game/mapgen/version/2.15.0.d.ts +19 -0
  175. package/definitions/game/game/options/modifiers/island/IIslandModifier.d.ts +13 -0
  176. package/definitions/game/game/options/modifiers/island/IslandModifier.d.ts +1 -3
  177. package/definitions/game/game/options/modifiers/island/IslandModifiers.d.ts +1 -1
  178. package/definitions/game/game/options/modifiers/milestone/IMilestoneModifier.d.ts +24 -0
  179. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +1 -14
  180. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
  181. package/definitions/game/game/options/modifiers/milestone/modifiers/Abnormalizer.d.ts +2 -1
  182. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -1
  183. package/definitions/game/game/options/modifiers/milestone/modifiers/Apocryphal.d.ts +2 -1
  184. package/definitions/game/game/options/modifiers/milestone/modifiers/Artificer.d.ts +2 -1
  185. package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +2 -1
  186. package/definitions/game/game/options/modifiers/milestone/modifiers/Challenger.d.ts +2 -1
  187. package/definitions/game/game/options/modifiers/milestone/modifiers/Chef.d.ts +2 -1
  188. package/definitions/game/game/options/modifiers/milestone/modifiers/Collector.d.ts +2 -1
  189. package/definitions/game/game/options/modifiers/milestone/modifiers/Contender.d.ts +2 -1
  190. package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -1
  191. package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -1
  192. package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -1
  193. package/definitions/game/game/options/modifiers/milestone/modifiers/DestroyerOfMagi.d.ts +2 -1
  194. package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +2 -1
  195. package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +2 -1
  196. package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -1
  197. package/definitions/game/game/options/modifiers/milestone/modifiers/Explorer.d.ts +2 -1
  198. package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -1
  199. package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -1
  200. package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -1
  201. package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +2 -1
  202. package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +2 -1
  203. package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +2 -1
  204. package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -1
  205. package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -1
  206. package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -1
  207. package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -1
  208. package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -1
  209. package/definitions/game/game/options/modifiers/milestone/modifiers/Masochist.d.ts +2 -1
  210. package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +2 -1
  211. package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +2 -1
  212. package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +2 -1
  213. package/definitions/game/game/options/modifiers/milestone/modifiers/Murderer.d.ts +2 -1
  214. package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +2 -1
  215. package/definitions/game/game/options/modifiers/milestone/modifiers/Notekeeper.d.ts +2 -1
  216. package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +2 -1
  217. package/definitions/game/game/options/modifiers/milestone/modifiers/Prepared.d.ts +2 -1
  218. package/definitions/game/game/options/modifiers/milestone/modifiers/Pulchritudinous.d.ts +2 -1
  219. package/definitions/game/game/options/modifiers/milestone/modifiers/ReaperOfSouls.d.ts +2 -1
  220. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -1
  221. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +2 -1
  222. package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -1
  223. package/definitions/game/game/options/modifiers/milestone/modifiers/Seafarer.d.ts +2 -1
  224. package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -1
  225. package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -1
  226. package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +2 -1
  227. package/definitions/game/game/options/modifiers/milestone/modifiers/Thaumaturgic.d.ts +2 -1
  228. package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -1
  229. package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -1
  230. package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -1
  231. package/definitions/game/game/options/modifiers/milestone/modifiers/TreasureHunter.d.ts +2 -1
  232. package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -1
  233. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -1
  234. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/DeityInvokeMilestoneModifier.d.ts +2 -1
  235. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -1
  236. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/TamedCreatureMilestoneModifier.d.ts +2 -1
  237. package/definitions/game/game/reference/IReferenceManager.d.ts +1 -0
  238. package/definitions/game/game/temperature/TemperatureManager.d.ts +1 -1
  239. package/definitions/game/game/tile/ITileEvent.d.ts +7 -1
  240. package/definitions/game/game/tile/Tile.d.ts +2 -1
  241. package/definitions/game/game/tile/TileEvent.d.ts +6 -2
  242. package/definitions/game/game/tile/TileEventManager.d.ts +2 -1
  243. package/definitions/game/game/tile/events/PileOfLeaves.d.ts +12 -0
  244. package/definitions/game/game/tile/events/{IFire.d.ts → fire/FireHelper.d.ts} +2 -17
  245. package/definitions/game/game/tile/events/fire/FireStage.d.ts +27 -0
  246. package/definitions/game/language/DictionaryMap.d.ts +9 -4
  247. package/definitions/game/language/ITranslation.d.ts +18 -0
  248. package/definitions/game/language/Translation.d.ts +5 -23
  249. package/definitions/game/language/english/game/CombatDangerLevels.d.ts +1 -1
  250. package/definitions/game/language/english/game/CombatStrengths.d.ts +1 -1
  251. package/definitions/game/language/english/game/FireStages.d.ts +1 -1
  252. package/definitions/game/language/english/game/IslandModifiers.d.ts +1 -1
  253. package/definitions/game/language/english/game/islandName/IslandNameModifierDescriptors.d.ts +1 -1
  254. package/definitions/game/language/english/ui/MilestoneModifierGroups.d.ts +1 -1
  255. package/definitions/game/language/utility/TranslationListBuilder.d.ts +7 -4
  256. package/definitions/game/language/utility/TranslationSorter.d.ts +22 -11
  257. package/definitions/game/language/utility/TranslationUtility.d.ts +15 -0
  258. package/definitions/game/mod/ModInformation.d.ts +2 -2
  259. package/definitions/game/multiplayer/packets/shared/ActionPacketBase.d.ts +1 -0
  260. package/definitions/game/ui/Ui.d.ts +3 -0
  261. package/definitions/game/ui/component/GameIcons.d.ts +1 -1
  262. package/definitions/game/ui/input/Bind.d.ts +1 -1
  263. package/definitions/game/ui/input/BindableManager.d.ts +4 -1
  264. package/definitions/game/ui/input/Bindables.d.ts +1 -0
  265. package/definitions/game/ui/input/Defaults.d.ts +12 -2
  266. package/definitions/game/ui/input/InputInfo.d.ts +34 -0
  267. package/definitions/game/ui/input/InputManager.d.ts +1 -22
  268. package/definitions/game/ui/input/Macros.d.ts +4 -1
  269. package/definitions/game/ui/screen/screens/GameScreen.d.ts +5 -1
  270. package/definitions/game/ui/screen/screens/game/component/ContainerBucket.d.ts +5 -42
  271. package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +1 -1
  272. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +1 -23
  273. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +4 -1
  274. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketManager.d.ts +42 -0
  275. package/definitions/game/ui/screen/screens/game/component/container/IContainerBucket.d.ts +25 -0
  276. package/definitions/game/ui/screen/screens/game/component/item/IItemComponent.d.ts +23 -0
  277. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +1 -1
  278. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentTradeManager.d.ts +1 -1
  279. package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +1 -2
  280. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +3 -2
  281. package/definitions/game/ui/screen/screens/game/dialog/TradeDialog.d.ts +3 -4
  282. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +0 -18
  283. package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +18 -0
  284. package/definitions/game/ui/screen/screens/game/static/stats/component/IStatuses.d.ts +29 -0
  285. package/definitions/game/ui/screen/screens/game/static/stats/component/Statuses.d.ts +0 -19
  286. package/definitions/game/ui/screen/screens/menu/menus/HelpArticleMenu.d.ts +3 -0
  287. package/definitions/game/ui/screen/screens/menu/menus/help/HelpArticleDescriptions.d.ts +0 -2
  288. package/definitions/game/ui/screen/screens/menu/menus/mods/ModRow.d.ts +3 -0
  289. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +5 -1
  290. package/definitions/game/utilities/object/Merge.d.ts +5 -2
  291. package/definitions/hosts/shared/globalTypes.d.ts +15 -13
  292. package/definitions/utilities/Log.d.ts +0 -14
  293. package/definitions/utilities/log/ErrorReporting.d.ts +28 -0
  294. package/package.json +1 -1
@@ -9,6 +9,6 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DamageMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
14
14
  export default _default;
@@ -11,11 +11,11 @@
11
11
  import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import { Action } from "@wayward/game/game/entity/action/Action";
13
13
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
14
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
14
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
15
15
  import type Item from "@wayward/game/game/item/Item";
16
16
  export interface IDetachContainerCanUse extends IActionUsable {
17
17
  doodad: Doodad;
18
18
  stillContainer: Item;
19
19
  }
20
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
20
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], ActionType.DetachContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
21
21
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type Item from "@wayward/game/game/item/Item";
15
15
  import type { ITerrainDescription } from "@wayward/game/game/tile/ITerrain";
16
16
  import { TerrainType } from "@wayward/game/game/tile/ITerrain";
@@ -26,5 +26,5 @@ export interface IDigTileCanUse extends IActionUsable {
26
26
  tileType: TerrainType;
27
27
  }
28
28
  type IDigCanUse = IDigGenericCanUse | IDigTileCanUse;
29
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, IDigCanUse, [(Item | undefined)?]>;
29
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Dig, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDigCanUse, [(Item | undefined)?]>;
30
30
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type { IItemDescription, IItemDisassembleResult } from "@wayward/game/game/item/IItem";
15
15
  import type { IRequirementInfo } from "@wayward/game/game/item/IItemManager";
16
16
  import type Item from "@wayward/game/game/item/Item";
@@ -19,5 +19,5 @@ export interface IDisassembleCanUse extends IActionUsable {
19
19
  requirementInfo: IRequirementInfo;
20
20
  disassemblyResult: IItemDisassembleResult;
21
21
  }
22
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.OptionalItemArrayNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, IDisassembleCanUse, [Item, ((Item | undefined)[] | undefined)?]>;
22
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.OptionalItemArrayNearby]], ActionType.Disassemble, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisassembleCanUse, [Item, ((Item | undefined)[] | undefined)?]>;
23
23
  export default _default;
@@ -9,6 +9,6 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], ActionType.DiscoverRecipe, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
14
14
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import { type IDismantleDescription, type IItemDescription } from "@wayward/game/game/item/IItem";
15
15
  import type Item from "@wayward/game/game/item/Item";
16
16
  export interface IDismantleCanUse extends IActionUsable {
@@ -18,5 +18,5 @@ export interface IDismantleCanUse extends IActionUsable {
18
18
  dismantleDescription: IDismantleDescription;
19
19
  requiredItem?: Item;
20
20
  }
21
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, IDismantleCanUse, [Item, (Item | undefined)?]>;
21
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Dismantle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDismantleCanUse, [Item, (Item | undefined)?]>;
22
22
  export default _default;
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
11
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.DismountVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
13
  export default _default;
@@ -11,10 +11,10 @@
11
11
  import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import { Action } from "@wayward/game/game/entity/action/Action";
13
13
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
14
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
14
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
15
15
  import { EquipType } from "@wayward/game/game/entity/IHuman";
16
16
  export interface IDisplayItemCanUse extends IActionUsable {
17
17
  doodad: Doodad;
18
18
  }
19
- declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisplayItemCanUse, [import("../../../item/Item").default, EquipType]>;
19
+ declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.DisplayItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisplayItemCanUse, [import("../../../item/Item").default, EquipType]>;
20
20
  export default _default;
@@ -9,8 +9,8 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DrawMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../item/Item").default]>;
16
16
  export default _default;
@@ -11,6 +11,7 @@
11
11
  import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import { Action } from "@wayward/game/game/entity/action/Action";
13
13
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
14
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
14
15
  import type { ITerrainDescription } from "@wayward/game/game/tile/ITerrain";
15
16
  import { TerrainType } from "@wayward/game/game/tile/ITerrain";
16
17
  import type Tile from "@wayward/game/game/tile/Tile";
@@ -20,5 +21,5 @@ export interface IDrinkInFrontCanUse extends IActionUsable {
20
21
  tileType?: TerrainType;
21
22
  doodad?: Doodad;
22
23
  }
23
- declare const _default: Action<[], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDrinkInFrontCanUse, []>;
24
+ declare const _default: Action<[], ActionType.DrinkInFront, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDrinkInFrontCanUse, []>;
24
25
  export default _default;
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
11
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.DrinkItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
13
  export default _default;
@@ -11,7 +11,7 @@
11
11
  import type Entity from "@wayward/game/game/entity/Entity";
12
12
  import type Human from "@wayward/game/game/entity/Human";
13
13
  import { Action } from "@wayward/game/game/entity/action/Action";
14
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
14
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
15
15
  import type { IMoveItemFilterArgument } from "@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument";
16
16
  import { MoveItemFilterArgument } from "@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument";
17
17
  import type { MoveItemsSourceArgumentResolvable } from "@wayward/game/game/entity/action/actions/moveItem/MoveItemsSourceArgument";
@@ -54,7 +54,7 @@ export declare function drop(human: Human | undefined, into: IContainer, items:
54
54
  itemsDropped: Item[];
55
55
  failedDrops: Item[];
56
56
  };
57
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, DropItemFilterArgument]], Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
57
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, DropItemFilterArgument]], ActionType.Drop, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
58
58
  usable: true;
59
59
  items: Item[];
60
60
  into: IContainer;
@@ -11,11 +11,11 @@
11
11
  import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import { Action } from "@wayward/game/game/entity/action/Action";
13
13
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
14
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
14
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
15
15
  import type { IContainer } from "@wayward/game/game/item/IItem";
16
16
  import type Item from "@wayward/game/game/item/Item";
17
17
  export interface IDumpItemsCanUse extends IActionUsable {
18
18
  tileContainer: IContainer;
19
19
  }
20
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
20
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.DumpItems, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
21
21
  export default _default;
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
11
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Eat, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
13
  export default _default;
@@ -10,10 +10,10 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type Item from "@wayward/game/game/item/Item";
15
15
  export interface IEnchantCanUse extends IActionUsable {
16
16
  enchantTarget: Item;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnchantCanUse, [Item, (Item | undefined)?]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enchant, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnchantCanUse, [Item, (Item | undefined)?]>;
19
19
  export default _default;
@@ -10,10 +10,10 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type Item from "@wayward/game/game/item/Item";
15
15
  export interface IEnhanceCanUse extends IActionUsable {
16
16
  enhanceTarget: Item;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enhance, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
19
19
  export default _default;
@@ -10,10 +10,10 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import { EquipType } from "@wayward/game/game/entity/IHuman";
15
15
  export interface IEquipCanUse extends IActionUsable {
16
16
  damageOnUse: boolean;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IEquipCanUse, [import("../../../item/Item").default, EquipType]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.Equip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IEquipCanUse, [import("../../../item/Item").default, EquipType]>;
19
19
  export default _default;
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
11
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.EquipFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
12
13
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import { UsableActionType } from "@wayward/game/game/entity/action/usable/UsableActionType";
15
15
  import { type ITerrainDescription } from "@wayward/game/game/tile/ITerrain";
16
16
  import type Tile from "@wayward/game/game/tile/Tile";
@@ -20,5 +20,5 @@ export interface IExcavateCollapseTile extends IActionUsable {
20
20
  terrainDescription?: ITerrainDescription;
21
21
  actionType: UsableActionType;
22
22
  }
23
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExcavateCollapseTile, [(import("../../../item/Item").default | undefined)?]>;
23
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.ExcavateCollapse, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExcavateCollapseTile, [(import("../../../item/Item").default | undefined)?]>;
24
24
  export default _default;
@@ -9,6 +9,6 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.Extinguish, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
14
14
  export default _default;
@@ -10,12 +10,12 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type Item from "@wayward/game/game/item/Item";
15
15
  import type MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
16
16
  export interface IExudeCanUse extends IActionUsable {
17
17
  exudeTarget: Item;
18
18
  exudeItemMagic: MagicalPropertyManager;
19
19
  }
20
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
20
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Exude, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
21
21
  export default _default;
@@ -9,9 +9,9 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
13
  /**
14
14
  * Firing a weapon (like a bow)
15
15
  */
16
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
16
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Fire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
17
17
  export default _default;
@@ -17,7 +17,7 @@ import type Human from "@wayward/game/game/entity/Human";
17
17
  import { SkillType } from "@wayward/game/game/entity/IHuman";
18
18
  import { Action } from "@wayward/game/game/entity/action/Action";
19
19
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
20
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
20
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
21
21
  import type Item from "@wayward/game/game/item/Item";
22
22
  import type { ITerrainDescription } from "@wayward/game/game/tile/ITerrain";
23
23
  import { TerrainType } from "@wayward/game/game/tile/ITerrain";
@@ -64,5 +64,5 @@ export interface IGatherTerrainCanUse extends IGatherBaseCanUse {
64
64
  terrainDescription: ITerrainDescription;
65
65
  }
66
66
  export type IGatherCanUse = IGatherTileEventCanUse | IGatherDoodadCanUse | IGatherDoodadHarvestCanUse | IGatherTerrainCanUse;
67
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
67
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Gather, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
68
68
  export default _default;
@@ -11,7 +11,7 @@
11
11
  import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import { Action } from "@wayward/game/game/entity/action/Action";
13
13
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
14
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
14
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
15
15
  import type Creature from "@wayward/game/game/entity/creature/Creature";
16
16
  import type { IWell } from "@wayward/game/game/island/IIsland";
17
17
  import { type ILiquidGather } from "@wayward/game/game/item/IItem";
@@ -51,5 +51,5 @@ export interface IGatherLiquidFromLiquidCanUse extends IActionUsable {
51
51
  tile: Tile;
52
52
  }
53
53
  export type IGatherLiquidCanUse = IGatherLiquidFromWispCanUse | IGatherLiquidFromGoatCanUse | IGatherLiquidFromWaterStillCanUse | IGatherLiquidFromWellCanUse | IGatherLiquidFromLiquidCanUse;
54
- declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherLiquidCanUse, [import("../../../item/Item").default]>;
54
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.GatherLiquid, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherLiquidCanUse, [import("../../../item/Item").default]>;
55
55
  export default _default;
@@ -10,10 +10,10 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type { ITileContainer } from "@wayward/game/game/tile/ITerrain";
15
15
  export interface IGraspCanUse extends IActionUsable {
16
16
  tileContainer: ITileContainer;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGraspCanUse, [import("../../../item/Item").default]>;
18
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Grasp, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGraspCanUse, [import("../../../item/Item").default]>;
19
19
  export default _default;
@@ -12,7 +12,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import type { IDoodadDescription } from "@wayward/game/game/doodad/IDoodad";
13
13
  import { Action } from "@wayward/game/game/entity/action/Action";
14
14
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
15
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
15
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
16
16
  import type Human from "@wayward/game/game/entity/Human";
17
17
  import type { ILootItem } from "@wayward/game/game/ILoot";
18
18
  import type Item from "@wayward/game/game/item/Item";
@@ -21,5 +21,5 @@ export interface IHarvestCanUse extends IActionUsable {
21
21
  doodad: Doodad;
22
22
  resources: ILootItem[];
23
23
  }
24
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
24
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Harvest, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
25
25
  export default _default;
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
11
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Heal, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
13
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type Creature from "@wayward/game/game/entity/creature/Creature";
15
15
  import type Human from "@wayward/game/game/entity/Human";
16
16
  import type NPC from "@wayward/game/game/entity/npc/NPC";
@@ -22,5 +22,5 @@ export interface IHealOtherCanUse extends IActionUsable {
22
22
  creature?: Creature;
23
23
  npc?: NPC;
24
24
  }
25
- declare const _default: Action<[ActionArgument.ItemInventory], Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHealOtherCanUse, [import("../../../item/Item").default]>;
25
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.HealOther, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHealOtherCanUse, [import("../../../item/Item").default]>;
26
26
  export default _default;
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
11
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
+ declare const _default: import("../Action").Action<[], ActionType.Hitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
12
13
  export default _default;
@@ -9,7 +9,8 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- declare const _default: Action<[], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
12
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ declare const _default: Action<[], ActionType.Idle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
14
  usable: true;
14
15
  }, []>;
15
16
  export default _default;
@@ -10,10 +10,10 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import { ItemType } from "@wayward/game/game/item/IItem";
15
15
  export interface IIgniteCanUse extends IActionUsable {
16
16
  lit: ItemType;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IIgniteCanUse, [import("../../../item/Item").default]>;
18
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Ignite, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IIgniteCanUse, [import("../../../item/Item").default]>;
19
19
  export default _default;
@@ -10,11 +10,11 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
14
  import type { IInvokeUse } from "@wayward/game/game/item/IItem";
15
15
  import type Item from "@wayward/game/game/item/Item";
16
16
  export interface IInvokeUsable extends IActionUsable, IInvokeUse {
17
17
  rune: Item;
18
18
  }
19
- declare const _default: Action<[ActionArgument.Item], import("../../player/Player").default, void, IInvokeUsable, [Item]>;
19
+ declare const _default: Action<[ActionArgument.Item], ActionType.Invoke, import("../../player/Player").default, void, IInvokeUsable, [Item]>;
20
20
  export default _default;
@@ -12,10 +12,11 @@ import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
13
13
  import type { IStat } from "@wayward/game/game/entity/IStats";
14
14
  import type Tile from "@wayward/game/game/tile/Tile";
15
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
15
16
  export interface IJumpCanUse extends IActionUsable {
16
17
  stamina: IStat;
17
18
  jumpStamina: number;
18
19
  jumpTile: Tile;
19
20
  }
20
- declare const _default: Action<[], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IJumpCanUse, []>;
21
+ declare const _default: Action<[], ActionType.Jump, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IJumpCanUse, []>;
21
22
  export default _default;
@@ -9,6 +9,6 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.DoodadNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void> | Promise<void | undefined> | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.DoodadNearby], ActionType.Kneel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
14
14
  export default _default;
@@ -9,13 +9,13 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
13
  import { ItemTypeGroup, RecipeLevel } from "@wayward/game/game/item/IItem";
14
14
  export declare const ACTION_LEARN_RECIPE_OF_ISLAND_MULTIPLIER = 8;
15
15
  export declare const ACTION_LEARN_RECIPE_WORTH_PENALTY_MULTIPLIER = 2;
16
16
  export declare const ACTION_LEARN_RECIPE_LEVEL_WEIGHTS: Record<RecipeLevel, number>;
17
17
  export declare const ACTION_LEARN_RECIPE_ITEM_GROUP_WEIGHTS: PartialRecord<ItemTypeGroup, number>;
18
- declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
18
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Learn, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
19
19
  usable: true;
20
20
  }, [import("../../../item/Item").default]>;
21
21
  export default _default;
@@ -11,11 +11,11 @@
11
11
  import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import { Action } from "@wayward/game/game/entity/action/Action";
13
13
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
14
- import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
14
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
15
15
  import type Tile from "@wayward/game/game/tile/Tile";
16
16
  export interface ILockpickCanUse extends IActionUsable {
17
17
  tile: Tile;
18
18
  doodad: Doodad;
19
19
  }
20
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ILockpickCanUse, [import("../../../item/Item").default]>;
20
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Lockpick, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ILockpickCanUse, [import("../../../item/Item").default]>;
21
21
  export default _default;
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemInventory], [import("../IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
11
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Melee, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
12
13
  export default _default;
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemInventory], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Tile]], import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
11
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Mine, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
12
13
  export default _default;