@wayward/types 2.14.7-beta.dev.20250820.1 → 2.14.7-beta.dev.20250821.1

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@@ -300,7 +300,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  * @param chance A chance multiplier on top of the base rune chance of 10% (an additional 30% chance may be added by theurgy)
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  * @returns whether the rune was given
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  */
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- giveRune(deity: ArrayOr<DeityReal>, chance: number, domain: Runekeeper.DomainData, context: IActionContext): boolean;
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+ giveRune(deity: ArrayOr<DeityReal>, chance: number, domain: Runekeeper.DomainData, context: IActionContext, times?: number): boolean;
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  private actuallyGiveRune;
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  /**
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  * All the milestones we need to check on game load.
@@ -440,12 +440,12 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  private getBaseStatBonuses;
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  private getSkillGainMultiplier;
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  private canSkillGain;
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- protected onSkillGain(skill: SkillType, fromValue: number, toValue: number, mod: number): void;
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+ protected onSkillGain(skill: SkillType, fromValue: number, toValue: number, mod: number, times?: number): void;
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  setStatChangeTimerIgnoreDifficultyOptions(stat: Stat | IStat, timer: number, amt?: number): void;
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  /**
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  * Improve one of the core player stats
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  */
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- protected statGain(stat: Stat | ISkillAttribute, bypass: boolean, sourceSkill?: SkillType): void;
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+ protected statGain(stat: Stat | ISkillAttribute, bypass: boolean, sourceSkill?: SkillType, times?: number): void;
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  protected calculateStats(): void;
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  kill(): void;
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  protected resetDefense(skipStatChangedEvent?: boolean): void;
@@ -146,7 +146,7 @@ export declare const actionDescriptionsSlow: {
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  122: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("./argument/ActionArgumentEnum").default<import("../ai/AI").AiType, "None" | "Attack" | "Pacified" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../creature/Creature").default | undefined, import("../../item/Item").default | undefined, import("../ai/AI").AiType]>;
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  136: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("./argument/ActionArgumentEnum").default<import("../ai/AI").AiType, "None" | "Attack" | "Pacified" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../creature/Creature").default | undefined, import("../../item/Item").default | undefined, import("../ai/AI").AiType]>;
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  6: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetDown").ISetDownCanUse, [import("../../item/Item").default]>;
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- 123: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("@wayward/game/game/entity/action/actions/SetTitle").TitleType, "Skill" | "Milestone">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../../milestones/IMilestone").Milestone, "Navigator" | "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalDeitySystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered">, import("./argument/ActionArgumentEnum").default<import("../IHuman").SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("@wayward/game/game/entity/action/actions/SetTitle").TitleType | undefined)?, (import("../IHuman").SkillType | import("../../milestones/IMilestone").Milestone | undefined)?]>;
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+ 123: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("@wayward/game/game/entity/action/actions/SetTitle").TitleType, "Skill" | "Milestone">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../../milestones/IMilestone").Milestone, "Navigator" | "Statistician" | "Runekeeper" | "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalDeitySystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered">, import("./argument/ActionArgumentEnum").default<import("../IHuman").SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("@wayward/game/game/entity/action/actions/SetTitle").TitleType | undefined)?, (import("../IHuman").SkillType | import("../../milestones/IMilestone").Milestone | undefined)?]>;
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  119: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Island, import("@wayward/game/game/entity/action/IAction").ActionArgument.Vector2], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | import("../../../utilities/math/IVector").IVector2 | undefined)?, (number | undefined)?]>;
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  94: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
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  11: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IHuman").RestType, "Resting" | "Sleeping">]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
@@ -16,5 +16,5 @@ export declare enum TitleType {
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  Milestone = 0,
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  Skill = 1
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  }
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- declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Navigator" | "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalDeitySystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (SkillType | Milestone | undefined)?]>;
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+ declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Skill" | "Milestone">], [arg1: ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Navigator" | "Statistician" | "Runekeeper" | "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalDeitySystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Afflicted" | "Exsanguinated" | "InternalItemDiscovered">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (SkillType | Milestone | undefined)?]>;
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  export default _default;
@@ -15,7 +15,7 @@ import type EventEmitter from "@wayward/utilities/event/EventEmitter";
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  export interface ISkillConfiguration {
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  getSkillGainMultiplier?(skill: SkillType): number;
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  canSkillGain?(skill: SkillType): boolean;
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- onSkillGain?(skill: SkillType, fromValue: number, toValue: number, mod: number): any;
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+ onSkillGain?(skill: SkillType, fromValue: number, toValue: number, mod: number, times: number): any;
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  }
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  export interface ISkillEvents {
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  /**
@@ -31,6 +31,7 @@ export interface IStatusDescription {
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  relevantStat?: Stat;
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  levelledDictionary?: Dictionary;
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  sound?: SfxType | Record<number, SfxType>;
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+ /** Defaults to neutral */
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  threatLevel?: StatusThreatLevel | Record<number, StatusThreatLevel>;
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  /** An optional list of status effect levels that will be displayed in the `StatusInspection` for inspecting the status type itself */
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  listedLevels?: number[];
@@ -55,6 +56,7 @@ export interface IStatusDescription {
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  onRemove?(status: Status, oldLevel: number, reason: StatusChangeReason): any;
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  onTreated?(status: Status, oldLevel: number): any;
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  onPassed?(status: Status, oldLevel: number): any;
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+ refresh?(status: Status): any;
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  }
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  export interface IStatusIconDescription {
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  /**
@@ -82,7 +84,9 @@ export declare enum StatusType {
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  Freezing = 8,
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  Frostbitten = 9,
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  Pacified = 10,
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- Frenzied = 11
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+ Frenzied = 11,
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+ Statistician = 12,
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+ Runekeeper = 13
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  }
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  export declare enum StatusApplicability {
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  None = 0,
@@ -102,22 +106,26 @@ export declare enum StatusEffectType {
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  DealingAroundXDamageY = 1,
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  DealingXDamageY = 2,
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  IncreasesXRate = 3,
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- LosingXEveryY = 4,
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- MovementSpeedSlowed = 5,
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- PercentChanceToPassEveryX = 6,
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- ReducesXByYEveryZ = 7,
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- XCannotBeRegained = 8
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+ IncreasesXRateByY = 4,
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+ LosingXEveryY = 5,
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+ MovementSpeedSlowed = 6,
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+ PercentChanceToPassEveryX = 7,
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+ ReducesXByYEveryZ = 8,
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+ XCannotBeRegained = 9,
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+ CannotX = 10
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  }
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  export interface StatusEffectTypeArguments {
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  [StatusEffectType.AddsAChanceOfXOnY]: [effect: TranslationArg, on?: TranslationArg];
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  [StatusEffectType.DealingAroundXDamageY]: [amount?: TranslationArg, eventOrDuration?: TranslationArg];
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  [StatusEffectType.DealingXDamageY]: [amount?: TranslationArg, eventOrDuration?: TranslationArg];
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  [StatusEffectType.IncreasesXRate]: [increased: TranslationArg];
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+ [StatusEffectType.IncreasesXRateByY]: [increased: TranslationArg, by: TranslationArg];
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  [StatusEffectType.LosingXEveryY]: [lost: TranslationArg, eventOrDuration?: TranslationArg];
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  [StatusEffectType.MovementSpeedSlowed]: [];
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  [StatusEffectType.PercentChanceToPassEveryX]: [percent: TranslationArg, eventOrDuration?: TranslationArg];
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  [StatusEffectType.ReducesXByYEveryZ]: [reduces: TranslationArg, amount: TranslationArg | undefined, eventOrDuration: TranslationArg];
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  [StatusEffectType.XCannotBeRegained]: [notRegainable: TranslationArg];
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+ [StatusEffectType.CannotX]: [x: TranslationArg];
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  }
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  export declare enum StatusEffectGroup {
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  VeryBad = 0,
@@ -39,7 +39,13 @@ export declare enum StatusParticleEvent {
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  Passed = 2
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  }
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  export declare enum UiStatusType {
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- Cut = -100000
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+ Cut = -100000,
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+ RunekeeperEvil = -99999,
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+ RunekeeperChaos = -99998,
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+ RunekeeperGood = -99997,
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+ StatisticianStrength = -99996,
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+ StatisticianDexterity = -99995,
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+ StatisticianMetabolism = -99994
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  }
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  export interface IStatusEvents {
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  tick(): any;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { IStatusDescription } from "@wayward/game/game/entity/status/IStatus";
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+ declare const _default: IStatusDescription;
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+ export default _default;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { IStatusDescription } from "@wayward/game/game/entity/status/IStatus";
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+ declare const _default: IStatusDescription;
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+ export default _default;
@@ -14,7 +14,7 @@ import MilestoneModifier, { MilestoneModifierGroup } from "@wayward/game/game/op
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  import type { TranslationArg } from "@wayward/game/language/ITranslation";
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  export default class Runekeeper extends MilestoneModifier {
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  getOptions(): IGameOptionsPartial;
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- protected getTranslationArgs(): TranslationArg[] | undefined;
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+ getTranslationArgs(): TranslationArg[] | undefined;
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  getGroup(): MilestoneModifierGroup;
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  after: Milestone[];
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  }
@@ -206,7 +206,11 @@ export declare enum Term {
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  XTick = 15,
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  XtoYZ = 16,
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  XUndiscovered = 17,
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- XY = 18
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+ XY = 18,
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+ XGain = 19,
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+ GainX = 20,
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+ XReward = 21,
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+ BeRewardedByX = 22
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  }
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  export declare enum Label {
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  LabelColonValue = 0,
@@ -0,0 +1,12 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
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+ export default _default;
@@ -17,7 +17,8 @@ import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitte
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  export declare enum StatsClasses {
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  Quadrant = "stats-quadrant",
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  Main = "stats",
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- DiscoveryHint = "stats-discovery-hint"
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+ DiscoveryHint = "stats-discovery-hint",
21
+ GenericStatuses = "stats-generic-statuses"
21
22
  }
22
23
  export default class StatsQuadrant extends QuadrantComponent {
23
24
  static preferredQuadrant: Quadrant;
@@ -37,12 +37,12 @@ export interface IStatusesEvents extends Events<Component> {
37
37
  update(): any;
38
38
  }
39
39
  export default class Statuses extends Component {
40
- readonly stat?: Stat | undefined;
40
+ readonly stat?: (Stat | "all") | undefined;
41
41
  event: IEventEmitter<this, IStatusesEvents>;
42
42
  private readonly statusIcons;
43
43
  private readonly entityRef;
44
44
  get entity(): EntityWithStats | undefined;
45
- constructor(entity: EntityWithStats, stat?: Stat | undefined);
45
+ constructor(entity: EntityWithStats, stat?: (Stat | "all") | undefined);
46
46
  protected onToggleScreenshotMode(gameScreen: GameScreen, enabled: boolean): void;
47
47
  /**
48
48
  * Event handler for the status effects of this entity changing
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.14.7-beta.dev.20250820.1",
4
+ "version": "2.14.7-beta.dev.20250821.1",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",