@wayward/types 2.14.7-beta.dev.20250819.1 → 2.14.7-beta.dev.20250821.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/Human.d.ts +3 -3
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
- package/definitions/game/game/entity/player/Player.d.ts +2 -0
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/IStatus.d.ts +14 -6
- package/definitions/game/game/entity/status/Status.d.ts +7 -1
- package/definitions/game/game/entity/status/statuses/Runekeeper.d.ts +13 -0
- package/definitions/game/game/entity/status/statuses/Statistician.d.ts +13 -0
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +1 -1
- package/definitions/game/language/dictionary/Message.d.ts +554 -554
- package/definitions/game/language/dictionary/Misc.d.ts +5 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +660 -659
- package/definitions/game/save/upgrade/versions/beta2.14.7/beta.2.14.7-dev20250821.d.ts +12 -0
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/Stats.d.ts +5 -1
- package/definitions/game/ui/screen/screens/game/static/stats/component/Statuses.d.ts +2 -2
- package/package.json +1 -1
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@@ -0,0 +1,12 @@
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
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export default _default;
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package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts
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@@ -135,6 +135,7 @@ export default class ContainerBucketItemList extends Component implements ISorta
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private getAppendStrategy;
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private addItemAddedStacks?;
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protected onAddItem(manager: ItemManager, items: Item[], container: IContainer, index: number, options?: IMoveItemOptions): Promise<void>;
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private isTransferring;
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protected onRemoveItem(manager: ItemManager, items: Item[], container?: IContainer, containerTile?: Tile): void;
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protected onAddItemDidNotSort(manager: ItemManager, container: IContainer): void;
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protected onTransformItem(item: Item, newType: ItemType, oldType: ItemType): void;
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@@ -16,7 +16,9 @@ import QuadrantComponent from "@wayward/game/ui/screen/screens/game/component/Qu
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import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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export declare enum StatsClasses {
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Quadrant = "stats-quadrant",
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Main = "stats"
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Main = "stats",
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DiscoveryHint = "stats-discovery-hint",
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GenericStatuses = "stats-generic-statuses"
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}
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export default class StatsQuadrant extends QuadrantComponent {
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static preferredQuadrant: Quadrant;
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@@ -33,9 +35,11 @@ export declare class Stats extends Component {
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private readonly noEvents?;
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event: IEventEmitter<this, IStatsEvents>;
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private human;
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private moreStatsToDiscover;
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constructor(human?: Human, noEvents?: true | undefined);
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setHuman(human: Human): this;
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private refresh;
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protected onMilestonesUpdate(): void;
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/**
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* Returns an object containing iterables for all stats that exist on the player and have a description,
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* separated by how a given stat should be displayed
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@@ -37,12 +37,12 @@ export interface IStatusesEvents extends Events<Component> {
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update(): any;
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}
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export default class Statuses extends Component {
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readonly stat?: Stat | undefined;
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readonly stat?: (Stat | "all") | undefined;
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event: IEventEmitter<this, IStatusesEvents>;
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private readonly statusIcons;
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private readonly entityRef;
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get entity(): EntityWithStats | undefined;
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constructor(entity: EntityWithStats, stat?: Stat | undefined);
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constructor(entity: EntityWithStats, stat?: (Stat | "all") | undefined);
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protected onToggleScreenshotMode(gameScreen: GameScreen, enabled: boolean): void;
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/**
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* Event handler for the status effects of this entity changing
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package/package.json
CHANGED