@wayward/types 2.14.6-beta.dev.20250726.1 → 2.14.6-beta.dev.20250801.1

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@@ -26,7 +26,7 @@ export interface IObjectDescription extends IHasImagePath {
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  */
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  storeDecay?: ItemType;
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  /**
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- * number of game ticks until decay
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+ * Number of game ticks until decay. If this is a lit doodad, or tile event, this is the maximum value it can get to while getting fuelled or stoked.
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  */
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  decayMax?: number;
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  /**
@@ -89,13 +89,13 @@ export declare const CREATURE_ZONE_DISTANCE_SCALING_MULTIPLIER: number;
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  /**
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  * The maximum tier modifier an island can have due to its distance.
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  */
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- export declare const CREATURE_ZONE_ISLAND_DISTANCE_TIER_MODIFIER_MAX = 4;
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+ export declare const CREATURE_ZONE_ISLAND_DISTANCE_TIER_MODIFIER_MAX = 3;
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  /**
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  * The maximum chance for an additional tier to be added to an island due to its distance.
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  *
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- * IE, at 0.9, for an island to have a tier of 3, at maximum distance, the chance is `0.9 * 0.9 * 0.9`
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+ * IE, at 0.9, for an island to have a tier of 3, at maximum distance, the chance is `0.8 * 0.8 * 0.8`
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  */
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- export declare const CREATURE_ZONE_ISLAND_DISTANCE_TIER_CHANCE_MAX = 0.9;
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+ export declare const CREATURE_ZONE_ISLAND_DISTANCE_TIER_CHANCE_MAX = 0.8;
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  /**
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  * The minimum chance for an additional tier to be added to an island due to its distance.
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  *
@@ -119,3 +119,7 @@ export declare const CREATURE_ZONE_ISLAND_DISTANCE_MAX = 25;
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  * The steepness starts steep and ends gentle to make it so that
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  */
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  export declare const CREATURE_ZONE_ISLAND_DISTANCE_STEEPNESS = 2;
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+ /**
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+ * Sets a minimum distance that additional tiers can be added to and island via RNG using the above constants and generateStartingTier().
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+ */
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+ export declare const CREATURE_ZONE_ISLAND_MINIMUM_DISTANCE_FOR_ADDITIONAL_TIERS = 2;
@@ -404,6 +404,10 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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  canTransmogrify?: false;
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  canUpgrade?: false;
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  canPreserve?: false;
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+ /**
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+ * Set to true if you want this item to get the `Perpetuity_DecayLossChance` magical property even though it doesn't have a decay itself.
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+ */
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+ canDecayWhenLit?: boolean;
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  }
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  export declare namespace IItemDescription {
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  function actionDisabled(description: IItemDescription | undefined, action: ActionType): boolean;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.14.6-beta.dev.20250726.1",
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+ "version": "2.14.6-beta.dev.20250801.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",