@wayward/types 2.14.5-beta.dev.20250513.1 → 2.14.5-beta.dev.20250515.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -375,7 +375,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
|
|
375
375
|
calculateEquipmentStats(): void;
|
376
376
|
private recalculateInsulation;
|
377
377
|
private getEquipmentInsulation;
|
378
|
-
discoverRecipe(itemType: ItemType, crafted?: ICrafted): void;
|
378
|
+
discoverRecipe(itemType: ItemType, forceUnlock?: boolean, crafted?: ICrafted): void;
|
379
379
|
incrementIslandTickCount(): void;
|
380
380
|
protected onPostMove(lastTile: Tile, tile: Tile, flags?: MoveFlag, skipExtinguishTorches?: boolean): void;
|
381
381
|
passTurn(turnType?: TurnTypeFlag): void;
|
@@ -45,7 +45,7 @@ export declare const actionDescriptionsSlow: {
|
|
45
45
|
79: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
|
46
46
|
13: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Dig").IDigGenericCanUse | import("@wayward/game/game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
|
47
47
|
0: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
|
48
|
-
140: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean, import("@wayward/game/game/entity/action/IAction").ActionArgument.Float64], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, number]>;
|
48
|
+
140: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean, import("@wayward/game/game/entity/action/IAction").ActionArgument.Float64], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
|
49
49
|
40: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
|
50
50
|
113: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
|
51
51
|
126: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("./argument/ActionArgumentEnum").default<import("../IHuman").EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DisplayItem").IDisplayItemCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
|
@@ -10,5 +10,5 @@
|
|
10
10
|
*/
|
11
11
|
import { Action } from "@wayward/game/game/entity/action/Action";
|
12
12
|
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
|
13
|
-
declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Float64], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, number]>;
|
13
|
+
declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
|
14
14
|
export default _default;
|
package/package.json
CHANGED